diff options
247 files changed, 96233 insertions, 96882 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index e939cde3ca..21ce52d6e3 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -12,7 +12,7 @@ Sections covered in this file: The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them. -Everything refered to hereafter as "bug" also applies for feature requests. +Everything referred to hereafter as "bug" also applies for feature requests. If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines: diff --git a/ISSUE_TEMPLATE.md b/ISSUE_TEMPLATE.md index f99fc53874..ef9894bcdb 100644 --- a/ISSUE_TEMPLATE.md +++ b/ISSUE_TEMPLATE.md @@ -1,8 +1,3 @@ -<!-- -README: Incompatibilities and broken features in the current master branch / 3.0-alpha -are known and expected due to important refactoring work, so no need to report them for now. Thanks! ---> - **Operating system or device - Godot version:** diff --git a/SConstruct b/SConstruct index e9a6bc44b6..85075c6c79 100644 --- a/SConstruct +++ b/SConstruct @@ -145,6 +145,7 @@ opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '') opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes') opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no') +opts.Add('warnings', "Enable showing warnings during the compilation (yes/no)", 'yes') # Thirdparty libraries opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes') @@ -271,6 +272,18 @@ if selected_platform in platform_list: # must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11) detect.configure(env) + # TODO: Add support to specify different levels of warning, e.g. only critical/significant, instead of on/off + if (env["warnings"] == "yes"): + if (os.name == "nt" and os.getenv("VSINSTALLDIR")): # MSVC, needs to stand out of course + env.Append(CCFLAGS=['/W4']) + else: # Rest of the world + env.Append(CCFLAGS=['-Wall']) + else: + if (os.name == "nt" and os.getenv("VSINSTALLDIR")): # MSVC + env.Append(CCFLAGS=['/w']) + else: # Rest of the world + env.Append(CCFLAGS=['-w']) + #env['platform_libsuffix'] = env['LIBSUFFIX'] suffix = "." + selected_platform @@ -280,7 +293,6 @@ if selected_platform in platform_list: print("Tools can only be built with targets 'debug' and 'release_debug'.") sys.exit(255) suffix += ".opt" - env.Append(CCFLAGS=['-DNDEBUG']) elif (env["target"] == "release_debug"): @@ -387,7 +399,7 @@ if selected_platform in platform_list: # env['MSVS_VERSION']='9.0' # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options. - # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration + # And runs vcvarsall bat for the proper architecture and scons for proper configuration env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2' env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2' env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2' diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 3a859c809c..d8c05ab782 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -550,12 +550,12 @@ class CommandQueueMT { if ((COMMAND_MEM_SIZE - write_ptr) < alloc_size + 4) { // no room at the end, wrap down; - if (read_ptr == 0) // dont want write_ptr to become read_ptr + if (read_ptr == 0) // don't want write_ptr to become read_ptr return NULL; // if this happens, it's a bug ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < sizeof(uint32_t), NULL); - // zero means, wrap to begining + // zero means, wrap to beginning uint32_t *p = (uint32_t *)&command_mem[write_ptr]; *p = 0; diff --git a/core/error_list.h b/core/error_list.h index 72b8425444..7e4249886b 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -40,7 +40,7 @@ enum Error { OK, FAILED, ///< Generic fail error ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet + ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet ERR_UNAUTHORIZED, ///< Missing credentials for requested resource ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) ERR_OUT_OF_MEMORY, ///< Out of memory diff --git a/core/global_config.cpp b/core/global_config.cpp index 6aded6fbb7..9ee49180f1 100644 --- a/core/global_config.cpp +++ b/core/global_config.cpp @@ -282,7 +282,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { //Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this) if (OS::get_singleton()->get_resource_dir() != "") { - //OS will call Globals->get_resource_path which will be empty if not overriden! + //OS will call Globals->get_resource_path which will be empty if not overridden! //if the OS would rather use somewhere else, then it will not be empty. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/"); diff --git a/core/global_constants.cpp b/core/global_constants.cpp index c7f353ac44..02655993a4 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -349,21 +349,11 @@ static _GlobalConstant _global_constants[] = { BIND_GLOBAL_CONSTANT(JOY_BUTTON_15), BIND_GLOBAL_CONSTANT(JOY_BUTTON_MAX), - BIND_GLOBAL_CONSTANT(JOY_SNES_A), - BIND_GLOBAL_CONSTANT(JOY_SNES_B), - BIND_GLOBAL_CONSTANT(JOY_SNES_X), - BIND_GLOBAL_CONSTANT(JOY_SNES_Y), - BIND_GLOBAL_CONSTANT(JOY_SONY_CIRCLE), BIND_GLOBAL_CONSTANT(JOY_SONY_X), BIND_GLOBAL_CONSTANT(JOY_SONY_SQUARE), BIND_GLOBAL_CONSTANT(JOY_SONY_TRIANGLE), - BIND_GLOBAL_CONSTANT(JOY_SEGA_B), - BIND_GLOBAL_CONSTANT(JOY_SEGA_A), - BIND_GLOBAL_CONSTANT(JOY_SEGA_X), - BIND_GLOBAL_CONSTANT(JOY_SEGA_Y), - BIND_GLOBAL_CONSTANT(JOY_XBOX_B), BIND_GLOBAL_CONSTANT(JOY_XBOX_A), BIND_GLOBAL_CONSTANT(JOY_XBOX_X), @@ -397,14 +387,11 @@ static _GlobalConstant _global_constants[] = { BIND_GLOBAL_CONSTANT(JOY_AXIS_7), BIND_GLOBAL_CONSTANT(JOY_AXIS_MAX), - BIND_GLOBAL_CONSTANT(JOY_ANALOG_0_X), - BIND_GLOBAL_CONSTANT(JOY_ANALOG_0_Y), - - BIND_GLOBAL_CONSTANT(JOY_ANALOG_1_X), - BIND_GLOBAL_CONSTANT(JOY_ANALOG_1_Y), + BIND_GLOBAL_CONSTANT(JOY_ANALOG_LX), + BIND_GLOBAL_CONSTANT(JOY_ANALOG_LY), - BIND_GLOBAL_CONSTANT(JOY_ANALOG_2_X), - BIND_GLOBAL_CONSTANT(JOY_ANALOG_2_Y), + BIND_GLOBAL_CONSTANT(JOY_ANALOG_RX), + BIND_GLOBAL_CONSTANT(JOY_ANALOG_RY), BIND_GLOBAL_CONSTANT(JOY_ANALOG_L2), BIND_GLOBAL_CONSTANT(JOY_ANALOG_R2), @@ -414,7 +401,7 @@ static _GlobalConstant _global_constants[] = { BIND_GLOBAL_CONSTANT(OK), BIND_GLOBAL_CONSTANT(FAILED), ///< Generic fail error BIND_GLOBAL_CONSTANT(ERR_UNAVAILABLE), ///< What is requested is unsupported/unavailable - BIND_GLOBAL_CONSTANT(ERR_UNCONFIGURED), ///< The object being used hasnt been properly set up yet + BIND_GLOBAL_CONSTANT(ERR_UNCONFIGURED), ///< The object being used hasn't been properly set up yet BIND_GLOBAL_CONSTANT(ERR_UNAUTHORIZED), ///< Missing credentials for requested resource BIND_GLOBAL_CONSTANT(ERR_PARAMETER_RANGE_ERROR), ///< Parameter given out of range BIND_GLOBAL_CONSTANT(ERR_OUT_OF_MEMORY), ///< Out of memory diff --git a/core/hash_map.h b/core/hash_map.h index 645e34e923..86646b825c 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -413,7 +413,7 @@ public: } /** - * Erase an item, return true if erasing was succesful + * Erase an item, return true if erasing was successful */ bool erase(const TKey &p_key) { diff --git a/core/image.h b/core/image.h index 310351e547..300ac11e04 100644 --- a/core/image.h +++ b/core/image.h @@ -171,7 +171,7 @@ public: void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data /** - * Resize the image, using the prefered interpolation method. + * Resize the image, using the preferred interpolation method. * Indexed-Color images always use INTERPOLATE_NEAREST. */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 052a83168d..6560302083 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -82,8 +82,13 @@ void ConfigFile::set_value(const String &p_section, const String &p_key, const V } Variant ConfigFile::get_value(const String &p_section, const String &p_key, Variant p_default) const { - ERR_FAIL_COND_V(!values.has(p_section), p_default); - ERR_FAIL_COND_V(!values[p_section].has(p_key), p_default); + if (!values.has(p_section) || !values[p_section].has(p_key)) { + if (p_default.get_type() == Variant::NIL) { + ERR_EXPLAIN("Couldn't find the given section/key and no default was given"); + ERR_FAIL_V(p_default); + } + return p_default; + } return values[p_section][p_key]; } diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 939ed9cea9..b322410929 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -34,7 +34,7 @@ #include "variant.h" /** - * Miscelaneous helpers for marshalling data types, and encoding + * Miscellaneous helpers for marshalling data types, and encoding * in an endian independent way */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 46accf420a..3bc116f1b6 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -31,6 +31,11 @@ PacketPeerUDP *(*PacketPeerUDP::_create)() = NULL; +void PacketPeerUDP::set_blocking_mode(bool p_enable) { + + blocking = p_enable; +} + String PacketPeerUDP::_get_packet_ip() const { return get_packet_address(); @@ -78,4 +83,6 @@ PacketPeerUDP *PacketPeerUDP::create() { } PacketPeerUDP::PacketPeerUDP() { + + blocking = true; } diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index c316faad4b..c486f443fb 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -36,6 +36,8 @@ class PacketPeerUDP : public PacketPeer { GDCLASS(PacketPeerUDP, PacketPeer); protected: + bool blocking; + static PacketPeerUDP *(*_create)(); static void _bind_methods(); @@ -44,6 +46,8 @@ protected: Error _set_dest_address(const String &p_address, int p_port); public: + void set_blocking_mode(bool p_enable); + virtual Error listen(int p_port, IP_Address p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536) = 0; virtual void close() = 0; virtual Error wait() = 0; diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index e3b669409a..c5929617c9 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -39,7 +39,7 @@ static bool _equalsn(const CharType *str1, const CharType *str2, int len) { return false; // if one (or both) of the strings was smaller then they - // are only equal if they have the same lenght + // are only equal if they have the same length return (i == len) || (str1[i] == 0 && str2[i] == 0); } diff --git a/core/list.h b/core/list.h index 6924580380..b6f2df867f 100644 --- a/core/list.h +++ b/core/list.h @@ -179,7 +179,7 @@ private: public: /** - * return an const iterator to the begining of the list. + * return an const iterator to the beginning of the list. */ _FORCE_INLINE_ const Element *front() const { @@ -187,7 +187,7 @@ public: }; /** - * return an iterator to the begining of the list. + * return an iterator to the beginning of the list. */ _FORCE_INLINE_ Element *front() { return _data ? _data->first : 0; @@ -251,7 +251,7 @@ public: } /** - * store a new element at the begining of the list + * store a new element at the beginning of the list */ Element *push_front(const T &value) { diff --git a/core/math/face3.cpp b/core/math/face3.cpp index d9d99b0384..6a15feefe1 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -136,7 +136,7 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const Vector3 &v = p_face.vertex[i]; - if (plane.has_point(v)) //coplanar, dont bother + if (plane.has_point(v)) //coplanar, don't bother continue; if (plane.is_point_over(v)) diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index ec4d352a8f..97579e41ef 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -990,7 +990,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu //super simple, almost brute force scanline stacking fitter //it's pretty basic for now, but it tries to make sure that the aspect ratio of the - //resulting atlas is somehow square. This is necesary because video cards have limits + //resulting atlas is somehow square. This is necessary because video cards have limits //on texture size (usually 2048 or 4096), so the more square a texture, the more chances //it will work in every hardware. // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a @@ -1057,7 +1057,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu if (end_w > max_w) max_w = end_w; - if (ofs == 0 || end_h > limit_h) //while h limit not reched, keep stacking + if (ofs == 0 || end_h > limit_h) //while h limit not reached, keep stacking ofs += wrects[j].s.width; } diff --git a/core/math/geometry.h b/core/math/geometry.h index 93ab0be2e0..26f977e6eb 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -108,7 +108,7 @@ public: //do the function 'd' as defined by pb. I think is is dot product of some sort #define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z)) - //caluclate the parpametric position on the 2 curves, mua and mub + //calculate the parametric position on the 2 curves, mua and mub real_t mua = ( d_of(p1,q1,q2,q1) * d_of(q2,q1,p2,p1) - d_of(p1,q1,p2,p1) * d_of(q2,q1,q2,q1) ) / ( d_of(p2,p1,p2,p1) * d_of(q2,q1,q2,q1) - d_of(q2,q1,p2,p1) * d_of(q2,q1,p2,p1) ); real_t mub = ( d_of(p1,q1,q2,q1) + mua * d_of(q2,q1,p2,p1) ) / d_of(q2,q1,q2,q1); diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 5f73d91ef3..b31df2fadb 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -229,7 +229,7 @@ Vector3 Basis::get_scale() const { // FIXME: We eventually need a proper polar decomposition. // As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1 // (such that it can be represented by a Quat or Euler angles), we absorb the sign flip into the scaling matrix. - // As such, it works in conjuction with get_rotation(). + // As such, it works in conjunction with get_rotation(). real_t det_sign = determinant() > 0 ? 1 : -1; return det_sign * Vector3( Vector3(elements[0][0], elements[1][0], elements[2][0]).length(), @@ -575,6 +575,8 @@ Basis::Basis(const Quat &p_quat) { Basis::Basis(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle + ERR_FAIL_COND(p_axis.is_normalized() == false); + Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); real_t cosine = Math::cos(p_phi); diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 29e7f2e75c..bef5c3ab06 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -116,7 +116,7 @@ bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersectio real_t dist = (normal.dot(p_from) - d) / den; //printf("dist is %i\n",dist); - if (dist > CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist + if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist return false; } diff --git a/core/math/rect3.h b/core/math/rect3.h index 26198537c2..0b11cd7b52 100644 --- a/core/math/rect3.h +++ b/core/math/rect3.h @@ -95,7 +95,7 @@ public: Rect3 expand(const Vector3 &p_vector) const; _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; - _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */ + _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ operator String() const; diff --git a/core/math/vector3.h b/core/math/vector3.h index fc02e66c33..951380e898 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -75,6 +75,7 @@ struct Vector3 { _FORCE_INLINE_ void normalize(); _FORCE_INLINE_ Vector3 normalized() const; + _FORCE_INLINE_ bool is_normalized() const; _FORCE_INLINE_ Vector3 inverse() const; _FORCE_INLINE_ void zero(); @@ -214,7 +215,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const { real_t Vector3::angle_to(const Vector3 &p_b) const { - return Math::acos(this->dot(p_b) / Math::sqrt(this->length_squared() * p_b.length_squared())); + return Math::atan2(cross(p_b).length(), dot(p_b)); } /* Operators */ @@ -385,6 +386,10 @@ Vector3 Vector3::normalized() const { return v; } +bool Vector3::is_normalized() const { + return Math::isequal_approx(length(), (real_t)1.0); +} + Vector3 Vector3::inverse() const { return Vector3(1.0 / x, 1.0 / y, 1.0 / z); diff --git a/core/object.h b/core/object.h index a5836b74ff..f4a622f5f7 100644 --- a/core/object.h +++ b/core/object.h @@ -53,7 +53,7 @@ enum PropertyHint { PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) + PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) PROPERTY_HINT_SPRITE_FRAME, PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) diff --git a/core/os/input.h b/core/os/input.h index 2f6359632e..3c33c46eba 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -81,6 +81,7 @@ public: virtual int get_mouse_button_mask() const = 0; virtual void warp_mouse_pos(const Vector2 &p_to) = 0; + virtual Point2i warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) = 0; virtual Vector3 get_gravity() const = 0; virtual Vector3 get_accelerometer() const = 0; diff --git a/core/os/input_event.h b/core/os/input_event.h index fd3f8c4cec..17b9f8abc1 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -89,32 +89,20 @@ enum { JOY_DPAD_LEFT = JOY_BUTTON_14, JOY_DPAD_RIGHT = JOY_BUTTON_15, - // a little history about game controllers (who copied who) + JOY_SONY_CIRCLE = JOY_BUTTON_1, + JOY_SONY_X = JOY_BUTTON_0, + JOY_SONY_SQUARE = JOY_BUTTON_2, + JOY_SONY_TRIANGLE = JOY_BUTTON_3, - JOY_SNES_B = JOY_BUTTON_0, - JOY_SNES_A = JOY_BUTTON_1, - JOY_SNES_Y = JOY_BUTTON_2, - JOY_SNES_X = JOY_BUTTON_3, + JOY_XBOX_A = JOY_BUTTON_0, + JOY_XBOX_B = JOY_BUTTON_1, + JOY_XBOX_X = JOY_BUTTON_2, + JOY_XBOX_Y = JOY_BUTTON_3, - JOY_SONY_CIRCLE = JOY_SNES_A, - JOY_SONY_X = JOY_SNES_B, - JOY_SONY_SQUARE = JOY_SNES_Y, - JOY_SONY_TRIANGLE = JOY_SNES_X, - - JOY_SEGA_B = JOY_SNES_A, - JOY_SEGA_A = JOY_SNES_B, - JOY_SEGA_X = JOY_SNES_Y, - JOY_SEGA_Y = JOY_SNES_X, - - JOY_XBOX_B = JOY_SEGA_B, - JOY_XBOX_A = JOY_SEGA_A, - JOY_XBOX_X = JOY_SEGA_X, - JOY_XBOX_Y = JOY_SEGA_Y, - - JOY_DS_A = JOY_SNES_A, - JOY_DS_B = JOY_SNES_B, - JOY_DS_X = JOY_SNES_X, - JOY_DS_Y = JOY_SNES_Y, + JOY_DS_A = JOY_BUTTON_1, + JOY_DS_B = JOY_BUTTON_0, + JOY_DS_X = JOY_BUTTON_3, + JOY_DS_Y = JOY_BUTTON_2, JOY_WII_C = JOY_BUTTON_5, JOY_WII_Z = JOY_BUTTON_6, @@ -134,14 +122,11 @@ enum { JOY_AXIS_7 = 7, JOY_AXIS_MAX = 8, - JOY_ANALOG_0_X = JOY_AXIS_0, - JOY_ANALOG_0_Y = JOY_AXIS_1, - - JOY_ANALOG_1_X = JOY_AXIS_2, - JOY_ANALOG_1_Y = JOY_AXIS_3, + JOY_ANALOG_LX = JOY_AXIS_0, + JOY_ANALOG_LY = JOY_AXIS_1, - JOY_ANALOG_2_X = JOY_AXIS_4, - JOY_ANALOG_2_Y = JOY_AXIS_5, + JOY_ANALOG_RX = JOY_AXIS_2, + JOY_ANALOG_RY = JOY_AXIS_3, JOY_ANALOG_L2 = JOY_AXIS_6, JOY_ANALOG_R2 = JOY_AXIS_7, diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 68de05a765..df55a5f615 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -231,7 +231,7 @@ PoolAllocator::ID PoolAllocator::alloc(int p_size) { Entry &entry = entry_array[entry_indices[new_entry_indices_pos]]; entry.len = p_size; - entry.pos = (new_entry_indices_pos == 0) ? 0 : entry_end(entry_array[entry_indices[new_entry_indices_pos - 1]]); //alloc either at begining or end of previous + entry.pos = (new_entry_indices_pos == 0) ? 0 : entry_end(entry_array[entry_indices[new_entry_indices_pos - 1]]); //alloc either at beginning or end of previous entry.lock = 0; entry.check = (check_count++) & CHECK_MASK; free_mem -= size_to_alloc; diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index bb7ed22c28..35e7f03f0e 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -369,7 +369,7 @@ void ScriptDebuggerRemote::_get_output() { void ScriptDebuggerRemote::line_poll() { //the purpose of this is just processing events every now and then when the script might get too busy - //otherwise bugs like infinite loops cant be catched + //otherwise bugs like infinite loops can't be caught if (poll_every % 2048 == 0) _poll_events(); poll_every++; diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 0b6e2d99ea..f3d73deaf0 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<doc version="2.2.alpha.custom_build" name="Engine Types"> +<doc version="3.0.alpha.custom_build" name="Engine Types"> <class name="@GDScript" category="Core"> <brief_description> Built-in GDScript functions. @@ -23,6 +23,16 @@ Make a color from red, green, blue and alpha. Arguments can range from 0 to 255. </description> </method> + <method name="ColorN"> + <return type="Color"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="alpha" type="float"> + </argument> + <description> + </description> + </method> <method name="abs"> <return type="float"> </return> @@ -82,7 +92,7 @@ <method name="bytes2var"> <return type="Variant"> </return> - <argument index="0" name="bytes" type="RawArray"> + <argument index="0" name="bytes" type="PoolByteArray"> </argument> <description> Decode a byte array back to a value. @@ -97,6 +107,14 @@ Ceiling (rounds up to nearest integer). </description> </method> + <method name="char"> + <return type="String"> + </return> + <argument index="0" name="ascii" type="int"> + </argument> + <description> + </description> + </method> <method name="clamp"> <return type="float"> </return> @@ -364,6 +382,15 @@ Return the nearest larger power of 2 for an integer. </description> </method> + <method name="parse_json"> + <return type="Variant"> + </return> + <argument index="0" name="json" type="String"> + </argument> + <description> + Parse json text to a Variant (use [method typeof] to check if it is what you expect). + </description> + </method> <method name="pow"> <return type="float"> </return> @@ -608,6 +635,15 @@ Hyperbolic tangent. </description> </method> + <method name="to_json"> + <return type="String"> + </return> + <argument index="0" name="var:Variant" type="Variant"> + </argument> + <description> + Convert a Variant to json text. + </description> + </method> <method name="type_exists"> <return type="bool"> </return> @@ -625,8 +661,16 @@ Return the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope]. </description> </method> + <method name="validate_json"> + <return type="Variant"> + </return> + <argument index="0" name="json" type="String"> + </argument> + <description> + </description> + </method> <method name="var2bytes"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <argument index="0" name="var" type="Variant"> </argument> @@ -661,7 +705,7 @@ </argument> <description> Stop the function execution and return the current state. Call [method GDFunctionState.resume] on the state to resume execution. This invalidates the state. - Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emmited. + Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted. </description> </method> </methods> @@ -669,6 +713,10 @@ <constant name="PI" value="3.141593"> Constant that represents how many times the diameter of a circumference fits around its perimeter. </constant> + <constant name="INF" value="inf"> + </constant> + <constant name="NAN" value="nan"> + </constant> </constants> </class> <class name="@Global Scope" category="Core"> @@ -682,79 +730,52 @@ <methods> </methods> <members> - <member name="AS" type="AudioServer"> + <member name="AudioServer" type="AudioServer" setter="" getter="" brief=""> [AudioServer] singleton </member> - <member name="AudioServer" type="AudioServer"> - [AudioServer] singleton + <member name="ClassDB" type="ClassDB" setter="" getter="" brief=""> + </member> + <member name="Engine" type="Engine" setter="" getter="" brief=""> </member> - <member name="Geometry" type="Geometry"> + <member name="Geometry" type="Geometry" setter="" getter="" brief=""> [Geometry] singleton </member> - <member name="Globals" type="Globals"> - [Globals] singleton + <member name="GlobalConfig" type="GlobalConfig" setter="" getter="" brief=""> </member> - <member name="IP" type="IP"> + <member name="IP" type="IP" setter="" getter="" brief=""> [IP] singleton </member> - <member name="Input" type="Input"> + <member name="Input" type="Input" setter="" getter="" brief=""> [Input] singleton </member> - <member name="InputMap" type="InputMap"> + <member name="InputMap" type="InputMap" setter="" getter="" brief=""> [InputMap] singleton </member> - <member name="Marshalls" type="Reference"> + <member name="Marshalls" type="Reference" setter="" getter="" brief=""> [Marshalls] singleton </member> - <member name="OS" type="OS"> + <member name="OS" type="OS" setter="" getter="" brief=""> [OS] singleton </member> - <member name="PS" type="PhysicsServer"> - [PhysicsServer] singleton - </member> - <member name="PS2D" type="Physics2DServer"> - [Physics2DServer] singleton - </member> - <member name="PathRemap" type="PathRemap"> - [PathRemap] singleton - </member> - <member name="Performance" type="Performance"> + <member name="Performance" type="Performance" setter="" getter="" brief=""> [Performance] singleton </member> - <member name="Physics2DServer" type="Physics2DServer"> + <member name="Physics2DServer" type="Physics2DServer" setter="" getter="" brief=""> [Physics2DServer] singleton </member> - <member name="PhysicsServer" type="PhysicsServer"> + <member name="PhysicsServer" type="PhysicsServer" setter="" getter="" brief=""> [PhysicsServer] singleton </member> - <member name="ResourceLoader" type="ResourceLoader"> + <member name="ResourceLoader" type="ResourceLoader" setter="" getter="" brief=""> [ResourceLoader] singleton </member> - <member name="ResourceSaver" type="ResourceSaver"> + <member name="ResourceSaver" type="ResourceSaver" setter="" getter="" brief=""> [ResourceSaver] singleton </member> - <member name="SS" type="SpatialSoundServer"> - [SpatialSoundServer] singleton - </member> - <member name="SS2D" type="SpatialSound2DServer"> - [SpatialSound2DServer] singleton - </member> - <member name="SpatialSound2DServer" type="SpatialSound2DServer"> - [SpatialSound2DServer] singleton - </member> - <member name="SpatialSoundServer" type="SpatialSoundServer"> - [SpatialSoundServer] singleton - </member> - <member name="TS" type="TranslationServer"> + <member name="TranslationServer" type="TranslationServer" setter="" getter="" brief=""> [TranslationServer] singleton </member> - <member name="TranslationServer" type="TranslationServer"> - [TranslationServer] singleton - </member> - <member name="VS" type="VisualServer"> - [VisualServer] singleton - </member> - <member name="VisualServer" type="VisualServer"> + <member name="VisualServer" type="VisualServer" setter="" getter="" brief=""> [VisualServer] singleton </member> </members> @@ -1491,67 +1512,55 @@ <constant name="BUTTON_MASK_MIDDLE" value="4"> </constant> <constant name="JOY_BUTTON_0" value="0"> - Joystick Button 0 + Joypad Button 0 </constant> <constant name="JOY_BUTTON_1" value="1"> - Joystick Button 1 + Joypad Button 1 </constant> <constant name="JOY_BUTTON_2" value="2"> - Joystick Button 2 + Joypad Button 2 </constant> <constant name="JOY_BUTTON_3" value="3"> - Joystick Button 3 + Joypad Button 3 </constant> <constant name="JOY_BUTTON_4" value="4"> - Joystick Button 4 + Joypad Button 4 </constant> <constant name="JOY_BUTTON_5" value="5"> - Joystick Button 5 + Joypad Button 5 </constant> <constant name="JOY_BUTTON_6" value="6"> - Joystick Button 6 + Joypad Button 6 </constant> <constant name="JOY_BUTTON_7" value="7"> - Joystick Button 7 + Joypad Button 7 </constant> <constant name="JOY_BUTTON_8" value="8"> - Joystick Button 8 + Joypad Button 8 </constant> <constant name="JOY_BUTTON_9" value="9"> - Joystick Button 9 + Joypad Button 9 </constant> <constant name="JOY_BUTTON_10" value="10"> - Joystick Button 10 + Joypad Button 10 </constant> <constant name="JOY_BUTTON_11" value="11"> - Joystick Button 11 + Joypad Button 11 </constant> <constant name="JOY_BUTTON_12" value="12"> - Joystick Button 12 + Joypad Button 12 </constant> <constant name="JOY_BUTTON_13" value="13"> - Joystick Button 13 + Joypad Button 13 </constant> <constant name="JOY_BUTTON_14" value="14"> - Joystick Button 14 + Joypad Button 14 </constant> <constant name="JOY_BUTTON_15" value="15"> - Joystick Button 15 + Joypad Button 15 </constant> <constant name="JOY_BUTTON_MAX" value="16"> - Joystick Button 16 - </constant> - <constant name="JOY_SNES_A" value="1"> - Super Nintendo Entertaiment System controller A button - </constant> - <constant name="JOY_SNES_B" value="0"> - Super Nintendo Entertaiment System controller B button - </constant> - <constant name="JOY_SNES_X" value="3"> - Super Nintendo Entertaiment System controller X button - </constant> - <constant name="JOY_SNES_Y" value="2"> - Super Nintendo Entertaiment System controller Y button + Joypad Button 16 </constant> <constant name="JOY_SONY_CIRCLE" value="1"> DUALSHOCK circle button @@ -1565,18 +1574,6 @@ <constant name="JOY_SONY_TRIANGLE" value="3"> DUALSHOCK triangle button </constant> - <constant name="JOY_SEGA_B" value="1"> - SEGA controller B button - </constant> - <constant name="JOY_SEGA_A" value="0"> - SEGA controller A button - </constant> - <constant name="JOY_SEGA_X" value="2"> - SEGA controller X button - </constant> - <constant name="JOY_SEGA_Y" value="3"> - SEGA controller Y button - </constant> <constant name="JOY_XBOX_B" value="1"> XBOX controller B button </constant> @@ -1598,80 +1595,76 @@ <constant name="JOY_DS_Y" value="2"> </constant> <constant name="JOY_SELECT" value="10"> - Joystick Button Select + Joypad Button Select </constant> <constant name="JOY_START" value="11"> - Joystick Button Start + Joypad Button Start </constant> <constant name="JOY_DPAD_UP" value="12"> - Joystick DPad Up + Joypad DPad Up </constant> <constant name="JOY_DPAD_DOWN" value="13"> - Joystick DPad Down + Joypad DPad Down </constant> <constant name="JOY_DPAD_LEFT" value="14"> - Joystick DPad Left + Joypad DPad Left </constant> <constant name="JOY_DPAD_RIGHT" value="15"> - Joystick DPad Right + Joypad DPad Right </constant> <constant name="JOY_L" value="4"> - Joystick Left Shoulder Button + Joypad Left Shoulder Button </constant> <constant name="JOY_L2" value="6"> - Joystick Left Trigger + Joypad Left Trigger </constant> <constant name="JOY_L3" value="8"> - Joystick Left Stick Click + Joypad Left Stick Click </constant> <constant name="JOY_R" value="5"> - Joystick Right Shoulder Button + Joypad Right Shoulder Button </constant> <constant name="JOY_R2" value="7"> - Joystick Right Trigger + Joypad Right Trigger </constant> <constant name="JOY_R3" value="9"> - Joystick Right Stick Click + Joypad Right Stick Click </constant> <constant name="JOY_AXIS_0" value="0"> - Joystick Left Stick Horizontal Axis + Joypad Left Stick Horizontal Axis </constant> <constant name="JOY_AXIS_1" value="1"> - Joystick Left Stick Vertical Axis + Joypad Left Stick Vertical Axis </constant> <constant name="JOY_AXIS_2" value="2"> - Joystick Right Stick Horizontal Axis + Joypad Right Stick Horizontal Axis </constant> <constant name="JOY_AXIS_3" value="3"> - Joystick Right Stick Vertical Axis + Joypad Right Stick Vertical Axis </constant> <constant name="JOY_AXIS_4" value="4"> </constant> <constant name="JOY_AXIS_5" value="5"> </constant> <constant name="JOY_AXIS_6" value="6"> - Joystick Left Trigger Analog Axis + Joypad Left Trigger Analog Axis </constant> <constant name="JOY_AXIS_7" value="7"> - Joystick Right Trigger Analog Axis + Joypad Right Trigger Analog Axis </constant> <constant name="JOY_AXIS_MAX" value="8"> </constant> - <constant name="JOY_ANALOG_0_X" value="0"> - Joystick Left Stick Horizontal Axis + <constant name="JOY_ANALOG_LX" value="0"> + Joypad Left Stick Horizontal Axis </constant> - <constant name="JOY_ANALOG_0_Y" value="1"> - Joystick Left Stick Vertical Axis + <constant name="JOY_ANALOG_LY" value="1"> + Joypad Left Stick Vertical Axis </constant> - <constant name="JOY_ANALOG_1_X" value="2"> - Joystick Right Stick Horizontal Axis + <constant name="JOY_ANALOG_RX" value="2"> + Joypad Right Stick Horizontal Axis </constant> - <constant name="JOY_ANALOG_1_Y" value="3"> - Joystick Right Stick Vertical Axis - </constant> - <constant name="JOY_ANALOG_2_X" value="4"> - </constant> - <constant name="JOY_ANALOG_2_Y" value="5"> + <constant name="JOY_ANALOG_RY" value="3"> + Joypad Right Stick Vertical Axis </constant> <constant name="JOY_ANALOG_L2" value="6"> </constant> @@ -1723,7 +1716,7 @@ </constant> <constant name="ERR_PARSE_ERROR" value="43"> </constant> - <constant name="ERROR_QUERY_FAILED" value="21"> + <constant name="ERR_QUERY_FAILED" value="21"> </constant> <constant name="ERR_ALREADY_IN_USE" value="22"> </constant> @@ -1784,29 +1777,34 @@ <constant name="PROPERTY_HINT_FLAGS" value="8"> Property hint for a bitmask description, for bits 0,1,2,3 and 5 the hint would be like "Bit0,Bit1,Bit2,Bit3,,Bit5". Valid only for integers. </constant> - <constant name="PROPERTY_HINT_ALL_FLAGS" value="9"> - Property hint for a bitmask description that covers all 32 bits. Valid only for integers. + <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="9"> + </constant> + <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="10"> </constant> - <constant name="PROPERTY_HINT_FILE" value="10"> + <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11"> + </constant> + <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12"> + </constant> + <constant name="PROPERTY_HINT_FILE" value="13"> String property is a file (so pop up a file dialog when edited). Hint string can be a set of wildcards like "*.doc". </constant> - <constant name="PROPERTY_HINT_DIR" value="11"> + <constant name="PROPERTY_HINT_DIR" value="14"> String property is a directory (so pop up a file dialog when edited). </constant> - <constant name="PROPERTY_HINT_GLOBAL_FILE" value="12"> + <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15"> </constant> - <constant name="PROPERTY_HINT_GLOBAL_DIR" value="13"> + <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16"> </constant> - <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="14"> + <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17"> String property is a resource, so open the resource popup menu when edited. </constant> - <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="15"> + <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18"> </constant> - <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="16"> + <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19"> </constant> - <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="17"> + <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20"> </constant> - <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="18"> + <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21"> </constant> <constant name="PROPERTY_USAGE_STORAGE" value="1"> Property will be used as storage (default). @@ -1824,7 +1822,7 @@ </constant> <constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="64"> </constant> - <constant name="PROPERTY_USAGE_BUNDLE" value="128"> + <constant name="PROPERTY_USAGE_GROUP" value="128"> </constant> <constant name="PROPERTY_USAGE_CATEGORY" value="256"> </constant> @@ -1885,8 +1883,8 @@ <constant name="TYPE_VECTOR3" value="7"> Variable is of type [Vector3]. </constant> - <constant name="TYPE_MATRIX32" value="8"> - Variable is of type [Matrix32]. + <constant name="TYPE_TRANSFORM2D" value="8"> + Variable is of type [Transform2D]. </constant> <constant name="TYPE_PLANE" value="9"> Variable is of type [Plane]. @@ -1894,11 +1892,11 @@ <constant name="TYPE_QUAT" value="10"> Variable is of type [Quat]. </constant> - <constant name="TYPE_AABB" value="11"> - Variable is of type [AABB]. + <constant name="TYPE_RECT3" value="11"> + Variable is of type [Rect3]. </constant> - <constant name="TYPE_MATRIX3" value="12"> - Variable is of type [Matrix3]. + <constant name="TYPE_BASIS" value="12"> + Variable is of type [Basis]. </constant> <constant name="TYPE_TRANSFORM" value="13"> Variable is of type [Transform]. @@ -1955,204 +1953,6 @@ <constants> </constants> </class> -<class name="AABB" category="Built-In Types"> - <brief_description> - Axis-Aligned Bounding Box. - </brief_description> - <description> - AABB provides an 3D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for simple (fast) overlap tests. - </description> - <methods> - <method name="AABB"> - <return type="AABB"> - </return> - <argument index="0" name="pos" type="Vector3"> - </argument> - <argument index="1" name="size" type="Vector3"> - </argument> - <description> - Optional constructor, accepts position and size. - </description> - </method> - <method name="encloses"> - <return type="bool"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> - <description> - Return true if this [AABB] completely encloses another one. - </description> - </method> - <method name="expand"> - <return type="AABB"> - </return> - <argument index="0" name="to_point" type="Vector3"> - </argument> - <description> - Return this [AABB] expanded to include a given point. - </description> - </method> - <method name="get_area"> - <return type="float"> - </return> - <description> - Get the area of the [AABB]. - </description> - </method> - <method name="get_endpoint"> - <return type="Vector3"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Get the position of the 8 endpoints of the [AABB] in space. - </description> - </method> - <method name="get_longest_axis"> - <return type="Vector3"> - </return> - <description> - Return the normalized longest axis of the [AABB]. - </description> - </method> - <method name="get_longest_axis_index"> - <return type="int"> - </return> - <description> - Return the index of the longest axis of the [AABB] (according to [Vector3]::AXIS* enum). - </description> - </method> - <method name="get_longest_axis_size"> - <return type="float"> - </return> - <description> - Return the scalar length of the longest axis of the [AABB]. - </description> - </method> - <method name="get_shortest_axis"> - <return type="Vector3"> - </return> - <description> - Return the normalized shortest axis of the [AABB]. - </description> - </method> - <method name="get_shortest_axis_index"> - <return type="int"> - </return> - <description> - Return the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum). - </description> - </method> - <method name="get_shortest_axis_size"> - <return type="float"> - </return> - <description> - Return the scalar length of the shortest axis of the [AABB]. - </description> - </method> - <method name="get_support"> - <return type="Vector3"> - </return> - <argument index="0" name="dir" type="Vector3"> - </argument> - <description> - Return the support point in a given direction. This is useful for collision detection algorithms. - </description> - </method> - <method name="grow"> - <return type="AABB"> - </return> - <argument index="0" name="by" type="float"> - </argument> - <description> - Return a copy of the [AABB] grown a given amount of units towards all the sides. - </description> - </method> - <method name="has_no_area"> - <return type="bool"> - </return> - <description> - Return true if the [AABB] is flat or empty. - </description> - </method> - <method name="has_no_surface"> - <return type="bool"> - </return> - <description> - Return true if the [AABB] is empty. - </description> - </method> - <method name="has_point"> - <return type="bool"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> - <description> - Return true if the [AABB] contains a point. - </description> - </method> - <method name="intersection"> - <return type="AABB"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> - <description> - Return the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure. - </description> - </method> - <method name="intersects"> - <return type="bool"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> - <description> - Return true if the [AABB] overlaps with another. - </description> - </method> - <method name="intersects_plane"> - <return type="bool"> - </return> - <argument index="0" name="plane" type="Plane"> - </argument> - <description> - Return true if the [AABB] is at both sides of a plane. - </description> - </method> - <method name="intersects_segment"> - <return type="bool"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <description> - Return true if the [AABB] intersects the line segment between from and to - </description> - </method> - <method name="merge"> - <return type="AABB"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> - <description> - Combine this [AABB] with another, a larger one is returned that contains both. - </description> - </method> - </methods> - <members> - <member name="end" type="Vector3"> - Ending corner. - </member> - <member name="pos" type="Vector3"> - Position (starting corner). - </member> - <member name="size" type="Vector3"> - Size from position to end. - </member> - </members> - <constants> - </constants> -</class> <class name="AStar" inherits="Reference" category="Core"> <brief_description> </brief_description> @@ -2222,7 +2022,7 @@ </description> </method> <method name="get_id_path"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="from_id" type="int"> </argument> @@ -2232,7 +2032,7 @@ </description> </method> <method name="get_point_path"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="from_id" type="int"> </argument> @@ -2335,12 +2135,6 @@ Register a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted. </description> </method> - <method name="set_child_rect"> - <argument index="0" name="child" type="Control"> - </argument> - <description> - </description> - </method> <method name="set_hide_on_ok"> <argument index="0" name="enabled" type="bool"> </argument> @@ -2356,6 +2150,12 @@ </description> </method> </methods> + <members> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" brief=""> + </member> + <member name="dialog_text" type="String" setter="set_text" getter="get_text" brief=""> + </member> + </members> <signals> <signal name="confirmed"> <description> @@ -2395,13 +2195,6 @@ Return the visible frame index. </description> </method> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - Return the color modulation for this sprite. - </description> - </method> <method name="get_offset" qualifiers="const"> <return type="Vector2"> </return> @@ -2486,13 +2279,6 @@ Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource). </description> </method> - <method name="set_modulate"> - <argument index="0" name="modulate" type="Color"> - </argument> - <description> - Change the color modulation (multiplication) for this sprite. - </description> - </method> <method name="set_offset"> <argument index="0" name="offset" type="Vector2"> </argument> @@ -2513,15 +2299,33 @@ </description> </method> </methods> + <members> + <member name="animation" type="String" setter="set_animation" getter="get_animation" brief=""> + </member> + <member name="centered" type="bool" setter="set_centered" getter="is_centered" brief=""> + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" brief=""> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" brief=""> + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame" brief=""> + </member> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" brief=""> + </member> + </members> <signals> - <signal name="frame_changed"> + <signal name="animation_finished"> <description> - Emitted when frame is changed. + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping. </description> </signal> - <signal name="finished"> + <signal name="frame_changed"> <description> - Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping. + Emitted when frame is changed. </description> </signal> </signals> @@ -2596,6 +2400,16 @@ </description> </method> </methods> + <members> + <member name="animation" type="String" setter="set_animation" getter="get_animation" brief=""> + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame" brief=""> + </member> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" brief=""> + </member> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" brief=""> + </member> + </members> <signals> <signal name="frame_changed"> <description> @@ -2669,7 +2483,7 @@ </description> </method> <method name="method_track_get_key_indices" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -2744,6 +2558,14 @@ Find the key index by time in a given track. Optionally, only find it if the exact time is given. </description> </method> + <method name="track_get_interpolation_loop_wrap" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> <method name="track_get_interpolation_type" qualifiers="const"> <return type="int"> </return> @@ -2874,6 +2696,14 @@ Set the given track as imported or not. </description> </method> + <method name="track_set_interpolation_loop_wrap"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="interpolation" type="bool"> + </argument> + <description> + </description> + </method> <method name="track_set_interpolation_type"> <argument index="0" name="idx" type="int"> </argument> @@ -2943,7 +2773,7 @@ </description> </method> <method name="value_track_get_key_indices" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -3070,7 +2900,7 @@ </description> </method> <method name="get_animation_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Get the list of names of the animations stored in the player. @@ -3143,7 +2973,7 @@ Return path to root node (see [method set_root]). </description> </method> - <method name="get_speed" qualifiers="const"> + <method name="get_speed_scale" qualifiers="const"> <return type="float"> </return> <description> @@ -3280,7 +3110,7 @@ AnimationPlayer resolves animation track paths from this node (which is relative to itself), by default root is "..", but it can be changed. </description> </method> - <method name="set_speed"> + <method name="set_speed_scale"> <argument index="0" name="speed" type="float"> </argument> <description> @@ -3300,6 +3130,14 @@ </description> </method> </methods> + <members> + <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" brief=""> + </member> + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" brief=""> + </member> + <member name="root_node" type="NodePath" setter="set_root" getter="get_root" brief=""> + </member> + </members> <signals> <signal name="animation_changed"> <argument index="0" name="old_name" type="String"> @@ -3310,16 +3148,18 @@ If the currently being played animation changes, this signal will notify of such change. </description> </signal> - <signal name="animation_started"> + <signal name="animation_finished"> <argument index="0" name="name" type="String"> </argument> <description> - Notifies when an animation starts playing. + Notifies when an animation finished playing. </description> </signal> - <signal name="finished"> + <signal name="animation_started"> + <argument index="0" name="name" type="String"> + </argument> <description> - Notifies when an animation finished playing. + Notifies when an animation starts playing. </description> </signal> </signals> @@ -3398,6 +3238,18 @@ <description> </description> </method> + <method name="are_nodes_connected" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="String"> + </argument> + <argument index="1" name="dst_id" type="String"> + </argument> + <argument index="2" name="dst_input_idx" type="int"> + </argument> + <description> + </description> + </method> <method name="blend2_node_get_amount" qualifiers="const"> <return type="float"> </return> @@ -3456,7 +3308,7 @@ <description> </description> </method> - <method name="connect"> + <method name="connect_nodes"> <return type="int"> </return> <argument index="0" name="id" type="String"> @@ -3468,7 +3320,7 @@ <description> </description> </method> - <method name="disconnect"> + <method name="disconnect_nodes"> <argument index="0" name="id" type="String"> </argument> <argument index="1" name="dst_input_idx" type="int"> @@ -3495,7 +3347,7 @@ </description> </method> <method name="get_node_list"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> </description> @@ -3506,18 +3358,6 @@ <description> </description> </method> - <method name="is_connected" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="dst_id" type="String"> - </argument> - <argument index="2" name="dst_input_idx" type="int"> - </argument> - <description> - </description> - </method> <method name="mix_node_get_amount" qualifiers="const"> <return type="float"> </return> @@ -3848,6 +3688,10 @@ </description> </method> </methods> + <members> + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" brief=""> + </member> + </members> <constants> <constant name="NODE_OUTPUT" value="0"> </constant> @@ -3988,7 +3832,7 @@ Return whether this area can be detected by other, monitoring, areas. </description> </method> - <method name="is_monitoring_enabled" qualifiers="const"> + <method name="is_monitoring" qualifiers="const"> <return type="bool"> </return> <description> @@ -4037,13 +3881,6 @@ Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> - <method name="set_enable_monitoring"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Set whether this area can detect bodies/areas entering/exiting it. - </description> - </method> <method name="set_gravity"> <argument index="0" name="gravity" type="float"> </argument> @@ -4107,6 +3944,13 @@ Set whether this area can be detected by other, monitoring, areas. Only areas need to be marked as monitorable. Bodies are always so. </description> </method> + <method name="set_monitoring"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set whether this area can detect bodies/areas entering/exiting it. + </description> + </method> <method name="set_priority"> <argument index="0" name="priority" type="float"> </argument> @@ -4128,15 +3972,48 @@ </description> </method> </methods> + <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> + </member> + <member name="collision_layers" type="int" setter="set_layer_mask" getter="get_layer_mask" brief=""> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + </member> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" brief=""> + </member> + <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" brief=""> + </member> + <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" brief=""> + </member> + <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" brief=""> + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" brief=""> + </member> + <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" brief=""> + </member> + <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" brief=""> + </member> + <member name="priority" type="int" setter="set_priority" getter="get_priority" brief=""> + </member> + <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" brief=""> + </member> + </members> <signals> - <signal name="area_enter"> + <signal name="area_entered"> <argument index="0" name="area" type="Object"> </argument> <description> This signal is triggered only once when an area enters this area. The only parameter passed is the area that entered this area. </description> </signal> - <signal name="area_enter_shape"> + <signal name="area_exited"> + <argument index="0" name="area" type="Object"> + </argument> + <description> + This signal is triggered only once when an area exits this area. The only parameter passed is the area that exited this area. + </description> + </signal> + <signal name="area_shape_entered"> <argument index="0" name="area_id" type="int"> </argument> <argument index="1" name="area" type="Object"> @@ -4149,14 +4026,7 @@ This signal triggers only once when an area enters this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="area_exit"> - <argument index="0" name="area" type="Object"> - </argument> - <description> - This signal is triggered only once when an area exits this area. The only parameter passed is the area that exited this area. - </description> - </signal> - <signal name="area_exit_shape"> + <signal name="area_shape_exited"> <argument index="0" name="area_id" type="int"> </argument> <argument index="1" name="area" type="Object"> @@ -4169,14 +4039,21 @@ This signal triggers only once when an area exits this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="body_enter"> + <signal name="body_entered"> <argument index="0" name="body" type="Object"> </argument> <description> This signal is triggered only once when a body enters this area. The only parameter passed is the body that entered this area. </description> </signal> - <signal name="body_enter_shape"> + <signal name="body_exited"> + <argument index="0" name="body" type="Object"> + </argument> + <description> + This signal is triggered only once when a body exits this area. The only parameter passed is the body that exited this area. + </description> + </signal> + <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -4189,14 +4066,7 @@ This signal triggers only once when a body enters this area. The first parameter is the body's [RID]. The second one is the body as an object. The third one is the index of the shape of the body that entered this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="body_exit"> - <argument index="0" name="body" type="Object"> - </argument> - <description> - This signal is triggered only once when a body exits this area. The only parameter passed is the body that exited this area. - </description> - </signal> - <signal name="body_exit_shape"> + <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -4330,7 +4200,7 @@ Return whether this area can be detected by other, monitoring, areas. </description> </method> - <method name="is_monitoring_enabled" qualifiers="const"> + <method name="is_monitoring" qualifiers="const"> <return type="bool"> </return> <description> @@ -4379,13 +4249,6 @@ Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> - <method name="set_enable_monitoring"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Set whether this area can detect bodies/areas entering/exiting it. - </description> - </method> <method name="set_gravity"> <argument index="0" name="gravity" type="float"> </argument> @@ -4449,6 +4312,13 @@ Set whether this area can be detected by other, monitoring, areas. Only areas need to be marked as monitorable. Bodies are always so. </description> </method> + <method name="set_monitoring"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set whether this area can detect bodies/areas entering/exiting it. + </description> + </method> <method name="set_priority"> <argument index="0" name="priority" type="float"> </argument> @@ -4470,15 +4340,48 @@ </description> </method> </methods> + <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> + </member> + <member name="collision_layers" type="int" setter="set_layer_mask" getter="get_layer_mask" brief=""> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + </member> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" brief=""> + </member> + <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" brief=""> + </member> + <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" brief=""> + </member> + <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" brief=""> + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" brief=""> + </member> + <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" brief=""> + </member> + <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" brief=""> + </member> + <member name="priority" type="int" setter="set_priority" getter="get_priority" brief=""> + </member> + <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" brief=""> + </member> + </members> <signals> - <signal name="area_enter"> + <signal name="area_entered"> <argument index="0" name="area" type="Object"> </argument> <description> This signal is triggered only once when an area enters this area. The only parameter passed is the area that entered this area. </description> </signal> - <signal name="area_enter_shape"> + <signal name="area_exited"> + <argument index="0" name="area" type="Object"> + </argument> + <description> + This signal is triggered only once when an area exits this area. The only parameter passed is the area that exited this area. + </description> + </signal> + <signal name="area_shape_entered"> <argument index="0" name="area_id" type="int"> </argument> <argument index="1" name="area" type="Object"> @@ -4491,14 +4394,7 @@ This signal triggers only once when an area enters this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="area_exit"> - <argument index="0" name="area" type="Object"> - </argument> - <description> - This signal is triggered only once when an area exits this area. The only parameter passed is the area that exited this area. - </description> - </signal> - <signal name="area_exit_shape"> + <signal name="area_shape_exited"> <argument index="0" name="area_id" type="int"> </argument> <argument index="1" name="area" type="Object"> @@ -4511,14 +4407,21 @@ This signal triggers only once when an area exits this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="body_enter"> + <signal name="body_entered"> <argument index="0" name="body" type="Object"> </argument> <description> This signal is triggered only once when a body enters this area. The only parameter passed is the body that entered this area. </description> </signal> - <signal name="body_enter_shape"> + <signal name="body_exited"> + <argument index="0" name="body" type="Object"> + </argument> + <description> + This signal is triggered only once when a body exits this area. The only parameter passed is the body that exited this area. + </description> + </signal> + <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -4531,14 +4434,7 @@ This signal triggers only once when a body enters this area. The first parameter is the body's [RID]. The second one is the body as an object. The third one is the index of the shape of the body that entered this area, and the fourth one is the index of the shape in this area that reported the entering. </description> </signal> - <signal name="body_exit"> - <argument index="0" name="body" type="Object"> - </argument> - <description> - This signal is triggered only once when a body exits this area. The only parameter passed is the body that exited this area. - </description> - </signal> - <signal name="body_exit_shape"> + <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -4566,64 +4462,64 @@ <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="ColorArray"> + <argument index="0" name="from" type="PoolColorArray"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolByteArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="Vector3Array"> + <argument index="0" name="from" type="PoolVector3Array"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolByteArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="Vector2Array"> + <argument index="0" name="from" type="PoolVector2Array"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolByteArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="StringArray"> + <argument index="0" name="from" type="PoolStringArray"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolStringArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="RealArray"> + <argument index="0" name="from" type="PoolRealArray"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolRealArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="IntArray"> + <argument index="0" name="from" type="PoolIntArray"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolByteArray]. </description> </method> <method name="Array"> <return type="Array"> </return> - <argument index="0" name="from" type="RawArray"> + <argument index="0" name="from" type="PoolByteArray"> </argument> <description> - Construct an array from a [RawArray]. + Construct an array from a [PoolByteArray]. </description> </method> <method name="append"> @@ -4633,6 +4529,11 @@ Append an element at the end of the array (alias of [method push_back]). </description> </method> + <method name="back"> + <description> + Returns the last element of the array if the array is not empty (size>0). + </description> + </method> <method name="clear"> <description> Clear the array (resize to 0). @@ -4661,20 +4562,6 @@ Remove the first occurrence of a value from the array. </description> </method> - <method name="front"> - <return type="Variant"> - </return> - <description> - Returns the first element of the array if the array is not empty (size>0). - </description> - </method> - <method name="back"> - <return type="Variant"> - </return> - <description> - Returns the last element of the array if the array is not empty (size>0). - </description> - </method> <method name="find"> <return type="int"> </return> @@ -4695,6 +4582,11 @@ Searches the array in reverse order for a value and returns its index or -1 if not found. </description> </method> + <method name="front"> + <description> + Returns the first element of the array if the array is not empty (size>0). + </description> + </method> <method name="has"> <return type="bool"> </return> @@ -4725,13 +4617,6 @@ Reverse the order of the elements in the array (so first element will now be the last). </description> </method> - <method name="is_shared"> - <return type="bool"> - </return> - <description> - Get whether this is a shared array instance. - </description> - </method> <method name="pop_back"> <description> Remove the last element of the array. @@ -4849,6 +4734,14 @@ </description> </method> </methods> + <members> + <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" brief=""> + </member> + <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" brief=""> + </member> + <member name="region" type="Rect2" setter="set_region" getter="get_region" brief=""> + </member> + </members> <signals> <signal name="atlas_changed"> <description> @@ -4858,1079 +4751,1875 @@ <constants> </constants> </class> -<class name="AudioServer" inherits="Object" category="Core"> +<class name="AudioBusLayout" inherits="Resource" category="Core"> <brief_description> - Server interface for low level audio access. </brief_description> <description> - AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <methods> - <method name="free_rid"> - <argument index="0" name="rid" type="RID"> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffect" inherits="Resource" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_volume_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_volume_db"> + <argument index="0" name="volume" type="float"> </argument> <description> - Free a [RID] resource. </description> </method> - <method name="get_event_voice_global_volume_scale" qualifiers="const"> + </methods> + <members> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectChorus" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_dry" qualifiers="const"> <return type="float"> </return> <description> - Return the global scale for event-based stream playback. </description> </method> - <method name="get_fx_global_volume_scale" qualifiers="const"> - <return type="float"> + <method name="get_voice_count" qualifiers="const"> + <return type="int"> </return> <description> - Return the global scale for all voices. </description> </method> - <method name="get_stream_global_volume_scale" qualifiers="const"> + <method name="get_voice_cutoff_hz" qualifiers="const"> <return type="float"> </return> + <argument index="0" name="voice_idx" type="int"> + </argument> <description> - Return the global scale for stream playback. </description> </method> - <method name="sample_create"> - <return type="RID"> + <method name="get_voice_delay_ms" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="format" type="int"> - </argument> - <argument index="1" name="stereo" type="bool"> - </argument> - <argument index="2" name="length" type="int"> + <argument index="0" name="voice_idx" type="int"> </argument> <description> - Create an audio sample, return a [RID] referencing it. The sample will be created with a given format (from the SAMPLE_FORMAT_* enum), a total length (in samples, not bytes), in either stereo or mono. - Even if a stereo sample consists of a left sample and a right sample, it still counts as one sample for length purposes. </description> </method> - <method name="sample_get_data" qualifiers="const"> - <return type="RawArray"> + <method name="get_voice_depth_ms" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="sample" type="RID"> + <argument index="0" name="voice_idx" type="int"> </argument> <description> - Return the sample data as an array of bytes. The length will be the expected length in bytes. </description> </method> - <method name="sample_get_description" qualifiers="const"> - <return type="String"> + <method name="get_voice_level_db" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="sample" type="RID"> + <argument index="0" name="voice_idx" type="int"> </argument> <description> - Return the description of an audio sample. Mainly used for organization. </description> </method> - <method name="sample_get_format" qualifiers="const"> - <return type="int"> + <method name="get_voice_pan" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="sample" type="RID"> + <argument index="0" name="voice_idx" type="int"> </argument> <description> - Return the format of the audio sample, in the form of the SAMPLE_FORMAT_* enum. </description> </method> - <method name="sample_get_length" qualifiers="const"> - <return type="int"> + <method name="get_voice_rate_hz" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="sample" type="RID"> + <argument index="0" name="voice_idx" type="int"> </argument> <description> - Return the length in samples (not bytes) of the audio sample. Even if a stereo sample consists of a left sample and a right sample, it still counts as one sample for length purposes. </description> </method> - <method name="sample_get_loop_begin" qualifiers="const"> - <return type="int"> + <method name="get_wet" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="sample" type="RID"> - </argument> <description> - Return the initial loop point of a sample. Only has effect if sample loop is enabled. See [method sample_set_loop_format]. </description> </method> - <method name="sample_get_loop_end" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="sample" type="RID"> + <method name="set_dry"> + <argument index="0" name="amount" type="float"> </argument> <description> - Return the final loop point of a sample. Only has effect if sample loop is enabled. See [method sample_set_loop_format]. </description> </method> - <method name="sample_get_loop_format" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_count"> + <argument index="0" name="voices" type="int"> </argument> <description> - Return the loop format for a sample, as a value from the SAMPLE_LOOP_* enum. </description> </method> - <method name="sample_get_mix_rate" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_cutoff_hz"> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="cutoff_hz" type="float"> </argument> <description> - Return the mix rate of the given sample. </description> </method> - <method name="sample_is_stereo" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_delay_ms"> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="delay_ms" type="float"> </argument> <description> - Return whether the sample is stereo (2 channels). </description> </method> - <method name="sample_set_data"> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_depth_ms"> + <argument index="0" name="voice_idx" type="int"> </argument> - <argument index="1" name="data" type="RawArray"> + <argument index="1" name="depth_ms" type="float"> </argument> <description> - Set the sample data for a given sample as an array of bytes. The length must be equal to the sample length expected in bytes or an error will be produced. The byte length can be calculated as follows: - Get the sample length ([method sample_get_length]). - If the sample format is SAMPLE_FORMAT_PCM16, multiply it by 2. - If the sample format is SAMPLE_FORMAT_IMA_ADPCM, divide it by 2 (rounding any fraction up), then add 4. - If the sample is stereo ([method sample_is_stereo]), multiply it by 2. </description> </method> - <method name="sample_set_description"> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_level_db"> + <argument index="0" name="voice_idx" type="int"> </argument> - <argument index="1" name="description" type="String"> + <argument index="1" name="level_db" type="float"> </argument> <description> - Set the description of an audio sample. Mainly used for organization. </description> </method> - <method name="sample_set_loop_begin"> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_pan"> + <argument index="0" name="voice_idx" type="int"> </argument> - <argument index="1" name="pos" type="int"> + <argument index="1" name="pan" type="float"> </argument> <description> - Set the initial loop point of a sample. Only has effect if sample loop is enabled. See [method sample_set_loop_format]. </description> </method> - <method name="sample_set_loop_end"> - <argument index="0" name="sample" type="RID"> + <method name="set_voice_rate_hz"> + <argument index="0" name="voice_idx" type="int"> </argument> - <argument index="1" name="pos" type="int"> + <argument index="1" name="rate_hz" type="float"> </argument> <description> - Set the final loop point of a sample. Only has effect if sample loop is enabled. See [method sample_set_loop_format]. </description> </method> - <method name="sample_set_loop_format"> - <argument index="0" name="sample" type="RID"> - </argument> - <argument index="1" name="loop_format" type="int"> + <method name="set_wet"> + <argument index="0" name="amount" type="float"> </argument> <description> - Set the loop format for a sample from the SAMPLE_LOOP_* enum. As a warning, Ping Pong loops may not be available on some hardware-mixing platforms. </description> </method> - <method name="sample_set_mix_rate"> - <argument index="0" name="sample" type="RID"> + </methods> + <members> + <member name="dry" type="float" setter="set_dry" getter="get_dry" brief=""> + </member> + <member name="voice/1/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" brief=""> + </member> + <member name="voice/1/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" brief=""> + </member> + <member name="voice/1/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" brief=""> + </member> + <member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" brief=""> + </member> + <member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" brief=""> + </member> + <member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" brief=""> + </member> + <member name="voice/2/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" brief=""> + </member> + <member name="voice/2/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" brief=""> + </member> + <member name="voice/2/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" brief=""> + </member> + <member name="voice/2/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" brief=""> + </member> + <member name="voice/2/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" brief=""> + </member> + <member name="voice/2/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" brief=""> + </member> + <member name="voice/3/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" brief=""> + </member> + <member name="voice/3/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" brief=""> + </member> + <member name="voice/3/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" brief=""> + </member> + <member name="voice/3/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" brief=""> + </member> + <member name="voice/3/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" brief=""> + </member> + <member name="voice/3/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" brief=""> + </member> + <member name="voice/4/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" brief=""> + </member> + <member name="voice/4/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" brief=""> + </member> + <member name="voice/4/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" brief=""> + </member> + <member name="voice/4/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" brief=""> + </member> + <member name="voice/4/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" brief=""> + </member> + <member name="voice/4/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" brief=""> + </member> + <member name="voice_count" type="int" setter="set_voice_count" getter="get_voice_count" brief=""> + </member> + <member name="wet" type="float" setter="set_wet" getter="get_wet" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_attack_us" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_gain" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_mix" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ratio" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_release_ms" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_sidechain" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_treshold" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_attack_us"> + <argument index="0" name="attack_us" type="float"> </argument> - <argument index="1" name="mix_rate" type="int"> + <description> + </description> + </method> + <method name="set_gain"> + <argument index="0" name="gain" type="float"> </argument> <description> - Change the default mix rate of a given sample. </description> </method> - <method name="sample_set_signed_data"> - <argument index="0" name="sample" type="RID"> + <method name="set_mix"> + <argument index="0" name="mix" type="float"> </argument> - <argument index="1" name="data" type="RealArray"> + <description> + </description> + </method> + <method name="set_ratio"> + <argument index="0" name="ratio" type="float"> </argument> <description> - Set the sample data for a given sample as an array of floats. The length must be equal to the sample length or an error will be produced. - For this method, a stereo sample is made from two samples. Thus, in case of a stereo sample, the array length must be twice the length returned by [method sample_get_length]. - Trying to alter a SAMPLE_FORMAT_IMA_ADPCM sample is not supported. It will throw an error to the console, but will not alter the sample data. </description> </method> - <method name="set_event_voice_global_volume_scale"> - <argument index="0" name="scale" type="float"> + <method name="set_release_ms"> + <argument index="0" name="release_ms" type="float"> </argument> <description> - Set global scale for event-based stream ([EventStream]) playback. Default is 1.0. </description> </method> - <method name="set_fx_global_volume_scale"> - <argument index="0" name="scale" type="float"> + <method name="set_sidechain"> + <argument index="0" name="sidechain" type="String"> </argument> <description> - Set global scale for all voices (not including streams). Default is 1.0. </description> </method> - <method name="set_stream_global_volume_scale"> - <argument index="0" name="scale" type="float"> + <method name="set_treshold"> + <argument index="0" name="treshold" type="float"> </argument> <description> - Set global scale for stream playback. Default is 1.0. </description> </method> - <method name="voice_create"> - <return type="RID"> + </methods> + <members> + <member name="attack_us" type="float" setter="set_attack_us" getter="get_attack_us" brief=""> + </member> + <member name="gain" type="float" setter="set_gain" getter="get_gain" brief=""> + </member> + <member name="mix" type="float" setter="set_mix" getter="get_mix" brief=""> + </member> + <member name="ratio" type="float" setter="set_ratio" getter="get_ratio" brief=""> + </member> + <member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" brief=""> + </member> + <member name="sidechain" type="float" setter="set_sidechain" getter="get_sidechain" brief=""> + </member> + <member name="treshold" type="float" setter="set_treshold" getter="get_treshold" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectDelay" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_dry"> + <return type="float"> </return> <description> - Allocate a voice for playback. Voices are persistent. A voice can play a single sample at the same time. See [method sample_create]. </description> </method> - <method name="voice_get_chorus" qualifiers="const"> + <method name="get_feedback_delay_ms" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current chorus send for a given voice (0 to 1). </description> </method> - <method name="voice_get_filter_cutoff" qualifiers="const"> + <method name="get_feedback_level_db" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current filter cutoff (in hz) for a given voice. </description> </method> - <method name="voice_get_filter_resonance" qualifiers="const"> + <method name="get_feedback_lowpass" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current filter resonance for a given voice. </description> </method> - <method name="voice_get_filter_type" qualifiers="const"> - <return type="int"> + <method name="get_tap1_delay_ms" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current selected filter type for a given voice, from the FILTER_* enum. </description> </method> - <method name="voice_get_mix_rate" qualifiers="const"> - <return type="int"> + <method name="get_tap1_level_db" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current mix rate for a given voice. </description> </method> - <method name="voice_get_pan" qualifiers="const"> + <method name="get_tap1_pan" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current pan for a given voice (-1 to +1 range). </description> </method> - <method name="voice_get_pan_depth" qualifiers="const"> + <method name="get_tap2_delay_ms" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current pan depth for a given voice (-1 to +1 range). </description> </method> - <method name="voice_get_pan_height" qualifiers="const"> + <method name="get_tap2_level_db" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current pan height for a given voice (-1 to +1 range). </description> </method> - <method name="voice_get_reverb" qualifiers="const"> + <method name="get_tap2_pan" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current reverb send for a given voice (0 to 1). </description> </method> - <method name="voice_get_reverb_type" qualifiers="const"> - <return type="int"> + <method name="is_feedback_active" qualifiers="const"> + <return type="bool"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current reverb type for a given voice from the REVERB_* enum. </description> </method> - <method name="voice_get_volume" qualifiers="const"> - <return type="float"> + <method name="is_tap1_active" qualifiers="const"> + <return type="bool"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return the current volume for a given voice. </description> </method> - <method name="voice_is_positional" qualifiers="const"> + <method name="is_tap2_active" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="voice" type="RID"> - </argument> <description> - Return whether the current voice is positional. See [method voice_set_positional]. </description> </method> - <method name="voice_play"> - <argument index="0" name="voice" type="RID"> - </argument> - <argument index="1" name="sample" type="RID"> + <method name="set_dry"> + <argument index="0" name="amount" type="float"> </argument> <description> - Start playback of a given voice using a given sample. If the voice was already playing it will be restarted. </description> </method> - <method name="voice_set_chorus"> - <argument index="0" name="voice" type="RID"> - </argument> - <argument index="1" name="chorus" type="float"> + <method name="set_feedback_active"> + <argument index="0" name="amount" type="bool"> </argument> <description> - Set chorus send post processing for the voice (from 0 to 1). </description> </method> - <method name="voice_set_filter"> - <argument index="0" name="voice" type="RID"> - </argument> - <argument index="1" name="type" type="int"> - </argument> - <argument index="2" name="cutoff" type="float"> - </argument> - <argument index="3" name="resonance" type="float"> - </argument> - <argument index="4" name="gain" type="float" default="0"> + <method name="set_feedback_delay_ms"> + <argument index="0" name="amount" type="float"> </argument> <description> - Set a resonant filter post processing for the voice. Filter type is a value from the FILTER_* enum. </description> </method> - <method name="voice_set_mix_rate"> - <argument index="0" name="voice" type="RID"> - </argument> - <argument index="1" name="rate" type="int"> + <method name="set_feedback_level_db"> + <argument index="0" name="amount" type="float"> </argument> <description> - Set a different playback mix rate for the given voice. </description> </method> - <method name="voice_set_pan"> - <argument index="0" name="voice" type="RID"> - </argument> - <argument index="1" name="pan" type="float"> - </argument> - <argument index="2" name="depth" type="float" default="0"> - </argument> - <argument index="3" name="height" type="float" default="0"> + <method name="set_feedback_lowpass"> + <argument index="0" name="amount" type="float"> </argument> <description> - Change the pan of a currently playing voice and, optionally, the depth and height for a positional/3D sound. Panning values are expressed within the -1 to +1 range. </description> </method> - <method name="voice_set_positional"> - <argument index="0" name="voice" type="RID"> + <method name="set_tap1_active"> + <argument index="0" name="amount" type="bool"> </argument> - <argument index="1" name="enabled" type="bool"> + <description> + </description> + </method> + <method name="set_tap1_delay_ms"> + <argument index="0" name="amount" type="float"> </argument> <description> - Set whether a given voice is positional. This is only interpreted as a hint and used for backends that may support binaural encoding. </description> </method> - <method name="voice_set_reverb"> - <argument index="0" name="voice" type="RID"> + <method name="set_tap1_level_db"> + <argument index="0" name="amount" type="float"> </argument> - <argument index="1" name="room" type="int"> + <description> + </description> + </method> + <method name="set_tap1_pan"> + <argument index="0" name="amount" type="float"> </argument> - <argument index="2" name="reverb" type="float"> + <description> + </description> + </method> + <method name="set_tap2_active"> + <argument index="0" name="amount" type="bool"> </argument> <description> - Set the reverb send post processing for the voice (from 0 to 1) and the reverb type, from the REVERB_* enum. </description> </method> - <method name="voice_set_volume"> - <argument index="0" name="voice" type="RID"> + <method name="set_tap2_delay_ms"> + <argument index="0" name="amount" type="float"> </argument> - <argument index="1" name="volume" type="float"> + <description> + </description> + </method> + <method name="set_tap2_level_db"> + <argument index="0" name="amount" type="float"> </argument> <description> - Change the volume of a currently playing voice. Volume is expressed as linear gain where 0.0 is mute and 1.0 is default. </description> </method> - <method name="voice_stop"> - <argument index="0" name="voice" type="RID"> + <method name="set_tap2_pan"> + <argument index="0" name="amount" type="float"> </argument> <description> - Stop a given voice. </description> </method> </methods> + <members> + <member name="dry" type="float" setter="set_dry" getter="get_dry" brief=""> + </member> + <member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active" brief=""> + </member> + <member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" brief=""> + </member> + <member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" brief=""> + </member> + <member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" brief=""> + </member> + <member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active" brief=""> + </member> + <member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" brief=""> + </member> + <member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" brief=""> + </member> + <member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" brief=""> + </member> + <member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active" brief=""> + </member> + <member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" brief=""> + </member> + <member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" brief=""> + </member> + <member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" brief=""> + </member> + </members> <constants> - <constant name="SAMPLE_FORMAT_PCM8" value="0"> - Sample format is 8 bits, signed. - </constant> - <constant name="SAMPLE_FORMAT_PCM16" value="1"> - Sample format is 16 bits, little-endian, signed. - </constant> - <constant name="SAMPLE_FORMAT_IMA_ADPCM" value="2"> - Sample format is IMA-ADPCM compressed. - </constant> - <constant name="SAMPLE_LOOP_NONE" value="0"> - Sample does not loop. - </constant> - <constant name="SAMPLE_LOOP_FORWARD" value="1"> - Sample loops in forward mode. - </constant> - <constant name="SAMPLE_LOOP_PING_PONG" value="2"> - Sample loops in a bidirectional way. - </constant> - <constant name="FILTER_NONE" value="0"> - Filter is disabled. - </constant> - <constant name="FILTER_LOWPASS" value="1"> - Filter is a resonant lowpass. - </constant> - <constant name="FILTER_BANDPASS" value="2"> - Filter is a resonant bandpass. - </constant> - <constant name="FILTER_HIPASS" value="3"> - Filter is a resonant highpass. - </constant> - <constant name="FILTER_NOTCH" value="4"> - Filter is a notch (band reject). - </constant> - <constant name="FILTER_BANDLIMIT" value="6"> - Filter is a bandlimit (resonance used as highpass). - </constant> - <constant name="REVERB_SMALL" value="0"> - Small reverb room (closet, bathroom, etc). - </constant> - <constant name="REVERB_MEDIUM" value="1"> - Medium reverb room (living room) - </constant> - <constant name="REVERB_LARGE" value="2"> - Large reverb room (warehouse). - </constant> - <constant name="REVERB_HALL" value="3"> - Large reverb room with long decay. - </constant> </constants> </class> -<class name="AudioServerSW" inherits="AudioServer" category="Core"> +<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core"> <brief_description> - Software implementation of [AudioServer]. </brief_description> <description> - This is a software audio server. It does not use any kind of hardware acceleration. - This class does not expose any new method. </description> <methods> + <method name="get_drive" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_keep_hf_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_post_gain" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_pre_gain" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_drive"> + <argument index="0" name="drive" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_keep_hf_hz"> + <argument index="0" name="keep_hf_hz" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_post_gain"> + <argument index="0" name="post_gain" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_pre_gain"> + <argument index="0" name="pre_gain" type="float"> + </argument> + <description> + </description> + </method> </methods> + <members> + <member name="drive" type="float" setter="set_drive" getter="get_drive" brief=""> + </member> + <member name="keep_hf_hz" type="float" setter="set_keep_hf_hz" getter="get_keep_hf_hz" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="post_gain" type="float" setter="set_post_gain" getter="get_post_gain" brief=""> + </member> + <member name="pre_gain" type="float" setter="set_pre_gain" getter="get_pre_gain" brief=""> + </member> + </members> <constants> </constants> </class> -<class name="AudioStream" inherits="Resource" category="Core"> +<class name="AudioEffectEQ" inherits="AudioEffect" category="Core"> <brief_description> - Base class for audio streams. </brief_description> <description> - Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample]. </description> <methods> + <method name="get_band_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_band_gain_db" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="band_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_band_gain_db"> + <argument index="0" name="band_idx" type="int"> + </argument> + <argument index="1" name="volume_db" type="float"> + </argument> + <description> + </description> + </method> </methods> <constants> </constants> </class> -<class name="AudioStreamMPC" inherits="AudioStream" category="Core"> +<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core"> <brief_description> - MusePack audio stream driver. </brief_description> <description> - MusePack audio stream driver. </description> <methods> </methods> <constants> </constants> </class> -<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core"> +<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core"> <brief_description> - OGG Vorbis audio stream driver. </brief_description> <description> - OGG Vorbis audio stream driver. </description> <methods> </methods> <constants> </constants> </class> -<class name="AudioStreamOpus" inherits="AudioStream" category="Core"> +<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core"> <brief_description> - Opus Codec audio stream driver. </brief_description> <description> - Opus Codec audio stream driver. </description> <methods> </methods> <constants> </constants> </class> -<class name="AudioStreamPlayback" inherits="Reference" category="Core"> +<class name="AudioEffectFilter" inherits="AudioEffect" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="get_channels" qualifiers="const"> + <method name="get_cutoff" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_db" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_length" qualifiers="const"> + <method name="get_gain" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_loop_count" qualifiers="const"> - <return type="int"> + <method name="get_resonance" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_minimum_buffer_size" qualifiers="const"> - <return type="int"> - </return> + <method name="set_cutoff"> + <argument index="0" name="freq" type="float"> + </argument> <description> </description> </method> - <method name="get_mix_rate" qualifiers="const"> - <return type="int"> + <method name="set_db"> + <argument index="0" name="amount" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_gain"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_resonance"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff" brief=""> + </member> + <member name="dB" type="int" setter="set_db" getter="get_db" brief=""> + </member> + <member name="gain" type="float" setter="set_gain" getter="get_gain" brief=""> + </member> + <member name="resonance" type="float" setter="set_resonance" getter="get_resonance" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_ceiling_db" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_pos" qualifiers="const"> + <method name="get_soft_clip_db" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="has_loop" qualifiers="const"> - <return type="bool"> + <method name="get_soft_clip_ratio" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="is_playing" qualifiers="const"> - <return type="bool"> + <method name="get_treshold_db" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="play"> - <argument index="0" name="from_pos_sec" type="float" default="0"> + <method name="set_ceiling_db"> + <argument index="0" name="ceiling" type="float"> </argument> <description> </description> </method> - <method name="seek_pos"> - <argument index="0" name="pos" type="float"> + <method name="set_soft_clip_db"> + <argument index="0" name="soft_clip" type="float"> </argument> <description> </description> </method> - <method name="set_loop"> - <argument index="0" name="enabled" type="bool"> + <method name="set_soft_clip_ratio"> + <argument index="0" name="soft_clip" type="float"> </argument> <description> </description> </method> - <method name="stop"> + <method name="set_treshold_db"> + <argument index="0" name="treshold" type="float"> + </argument> <description> </description> </method> </methods> + <members> + <member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db" brief=""> + </member> + <member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db" brief=""> + </member> + <member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio" brief=""> + </member> + <member name="treshold_db" type="float" setter="set_treshold_db" getter="get_treshold_db" brief=""> + </member> + </members> <constants> </constants> </class> -<class name="BackBufferCopy" inherits="Node2D" category="Core"> +<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core"> <brief_description> - Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction. </brief_description> <description> - Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Accessing this buffer is done with the texscreen() shader instruction. </description> <methods> - <method name="get_copy_mode" qualifiers="const"> - <return type="int"> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="AudioEffectPanner" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_pan" qualifiers="const"> + <return type="float"> </return> <description> - Return the copy mode currently applied to the BackBufferCopy (refer to constants section). </description> </method> - <method name="get_rect" qualifiers="const"> - <return type="Rect2"> + <method name="set_pan"> + <argument index="0" name="cpanume" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="pan" type="float" setter="set_pan" getter="get_pan" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_depth" qualifiers="const"> + <return type="float"> </return> <description> - Return the area covered by the BackBufferCopy. </description> </method> - <method name="set_copy_mode"> - <argument index="0" name="copy_mode" type="int"> + <method name="get_feedback" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_range_max_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_range_min_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_rate_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_depth"> + <argument index="0" name="depth" type="float"> </argument> <description> - Set the copy mode of the BackBufferCopy (refer to constants section). </description> </method> - <method name="set_rect"> - <argument index="0" name="rect" type="Rect2"> + <method name="set_feedback"> + <argument index="0" name="fbk" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_range_max_hz"> + <argument index="0" name="hz" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_range_min_hz"> + <argument index="0" name="hz" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_rate_hz"> + <argument index="0" name="hz" type="float"> </argument> <description> - Defines the area covered by the BackBufferCopy. </description> </method> </methods> + <members> + <member name="depth" type="float" setter="set_depth" getter="get_depth" brief=""> + </member> + <member name="feedback" type="float" setter="set_feedback" getter="get_feedback" brief=""> + </member> + <member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" brief=""> + </member> + <member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" brief=""> + </member> + <member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" brief=""> + </member> + </members> <constants> - <constant name="COPY_MODE_DISABLED" value="0"> - Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. - </constant> - <constant name="COPY_MODE_RECT" value="1"> - Sets the copy mode to a region. - </constant> - <constant name="COPY_MODE_VIEWPORT" value="2"> - Sets the copy mode to the entire screen. - </constant> </constants> </class> -<class name="BakedLight" inherits="Resource" category="Core"> +<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="add_lightmap"> - <argument index="0" name="texture" type="Texture"> - </argument> - <argument index="1" name="gen_size" type="Vector2"> - </argument> + <method name="get_pitch_scale" qualifiers="const"> + <return type="float"> + </return> <description> </description> </method> - <method name="clear_lightmaps"> + <method name="set_pitch_scale"> + <argument index="0" name="rate" type="float"> + </argument> <description> </description> </method> - <method name="erase_lightmap"> - <argument index="0" name="id" type="int"> - </argument> + </methods> + <members> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectReverb" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_damping" qualifiers="const"> + <return type="float"> + </return> <description> </description> </method> - <method name="get_ao_radius" qualifiers="const"> + <method name="get_dry" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_ao_strength" qualifiers="const"> + <method name="get_hpf" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_bake_flag" qualifiers="const"> - <return type="bool"> + <method name="get_predelay_feedback" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="flag" type="int"> - </argument> <description> </description> </method> - <method name="get_bounces" qualifiers="const"> - <return type="int"> + <method name="get_predelay_msec" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_cell_extra_margin" qualifiers="const"> + <method name="get_room_size" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_cell_subdivision" qualifiers="const"> - <return type="int"> + <method name="get_spread" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_edge_damp" qualifiers="const"> + <method name="get_wet" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_energy_multiplier" qualifiers="const"> + <method name="set_damping"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_dry"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_hpf"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_predelay_feedback"> + <argument index="0" name="feedback" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_predelay_msec"> + <argument index="0" name="msec" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_room_size"> + <argument index="0" name="size" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_spread"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_wet"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="damping" type="float" setter="set_damping" getter="get_damping" brief=""> + </member> + <member name="dry" type="float" setter="set_dry" getter="get_dry" brief=""> + </member> + <member name="hipass" type="float" setter="set_hpf" getter="get_hpf" brief=""> + </member> + <member name="predelay_feedback" type="float" setter="set_predelay_msec" getter="get_predelay_msec" brief=""> + </member> + <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" brief=""> + </member> + <member name="room_size" type="float" setter="set_room_size" getter="get_room_size" brief=""> + </member> + <member name="spread" type="float" setter="set_spread" getter="get_spread" brief=""> + </member> + <member name="wet" type="float" setter="set_wet" getter="get_wet" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_pan_pullout" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_format" qualifiers="const"> - <return type="int"> + <method name="get_surround" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_gamma_adjust" qualifiers="const"> + <method name="get_time_pullout" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_initial_lattice_subdiv" qualifiers="const"> - <return type="int"> - </return> + <method name="set_pan_pullout"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_surround"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_time_pullout"> + <argument index="0" name="amount" type="float"> + </argument> <description> </description> </method> - <method name="get_light" qualifiers="const"> - <return type="RawArray"> + </methods> + <members> + <member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout" brief=""> + </member> + <member name="surround" type="float" setter="set_surround" getter="get_surround" brief=""> + </member> + <member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioPlayer" inherits="Node" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_bus" qualifiers="const"> + <return type="String"> </return> <description> </description> </method> - <method name="get_mode" qualifiers="const"> + <method name="get_mix_target" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_normal_damp" qualifiers="const"> + <method name="get_pos"> <return type="float"> </return> <description> </description> </method> - <method name="get_octree" qualifiers="const"> - <return type="RawArray"> + <method name="get_stream" qualifiers="const"> + <return type="Object"> </return> <description> </description> </method> - <method name="get_plot_size" qualifiers="const"> + <method name="get_volume_db" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_realtime_color" qualifiers="const"> - <return type="Color"> + <method name="is_autoplay_enabled"> + <return type="bool"> </return> <description> </description> </method> - <method name="get_realtime_color_enabled" qualifiers="const"> + <method name="is_playing" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="get_realtime_energy" qualifiers="const"> - <return type="float"> - </return> + <method name="play"> + <argument index="0" name="from_pos" type="float" default="0"> + </argument> <description> </description> </method> - <method name="get_sampler_octree" qualifiers="const"> - <return type="IntArray"> - </return> + <method name="seek"> + <argument index="0" name="to_pos" type="float"> + </argument> <description> </description> </method> - <method name="get_saturation" qualifiers="const"> - <return type="float"> + <method name="set_autoplay"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_bus"> + <argument index="0" name="bus" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_mix_target"> + <argument index="0" name="mix_target" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_stream"> + <argument index="0" name="stream" type="AudioStream"> + </argument> + <description> + </description> + </method> + <method name="set_volume_db"> + <argument index="0" name="volume_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="stop"> + <description> + </description> + </method> + </methods> + <members> + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" brief=""> + </member> + <member name="bus" type="String" setter="set_bus" getter="get_bus" brief=""> + </member> + <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" brief=""> + </member> + <member name="playing" type="bool" setter="_set_playing" getter="_is_active" brief=""> + </member> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" brief=""> + </member> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="AudioServer" inherits="Object" category="Core"> + <brief_description> + Server interface for low level audio access. + </brief_description> + <description> + AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. + </description> + <methods> + <method name="add_bus"> + <argument index="0" name="at_pos" type="int" default="-1"> + </argument> + <description> + </description> + </method> + <method name="add_bus_effect"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect" type="AudioEffect"> + </argument> + <argument index="2" name="arg2" type="int" default="-1"> + </argument> + <description> + </description> + </method> + <method name="generate_bus_layout" qualifiers="const"> + <return type="AudioBusLayout"> </return> <description> </description> </method> - <method name="get_tint" qualifiers="const"> - <return type="float"> + <method name="get_bus_count" qualifiers="const"> + <return type="int"> </return> <description> </description> </method> - <method name="get_transfer_lightmaps_only_to_uv2" qualifiers="const"> - <return type="bool"> + <method name="get_bus_effect"> + <return type="AudioEffect"> </return> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect_idx" type="int"> + </argument> <description> </description> </method> - <method name="set_ao_radius"> - <argument index="0" name="ao_radius" type="float"> + <method name="get_bus_effect_count"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="arg1" type="Object"> + </argument> + <argument index="2" name="arg2" type="int"> </argument> <description> </description> </method> - <method name="set_ao_strength"> - <argument index="0" name="ao_strength" type="float"> + <method name="get_bus_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_bake_flag"> - <argument index="0" name="flag" type="int"> + <method name="get_bus_peak_volume_left_db" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> - <argument index="1" name="enabled" type="bool"> + <argument index="1" name="channel" type="int"> </argument> <description> </description> </method> - <method name="set_bounces"> - <argument index="0" name="bounces" type="int"> + <method name="get_bus_peak_volume_right_db" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="channel" type="int"> </argument> <description> </description> </method> - <method name="set_cell_extra_margin"> - <argument index="0" name="cell_extra_margin" type="float"> + <method name="get_bus_send" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_cell_subdivision"> - <argument index="0" name="cell_subdivision" type="int"> + <method name="get_bus_volume_db" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_edge_damp"> - <argument index="0" name="edge_damp" type="float"> + <method name="get_mix_rate" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_speaker_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="is_bus_bypassing_effects" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_energy_multiplier"> - <argument index="0" name="energy_multiplier" type="float"> + <method name="is_bus_effect_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect_idx" type="int"> </argument> <description> </description> </method> - <method name="set_format"> - <argument index="0" name="format" type="int"> + <method name="is_bus_mute" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_gamma_adjust"> - <argument index="0" name="gamma_adjust" type="float"> + <method name="is_bus_solo" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bus_idx" type="int"> </argument> <description> </description> </method> - <method name="set_initial_lattice_subdiv"> - <argument index="0" name="cell_subdivision" type="int"> + <method name="lock"> + <description> + </description> + </method> + <method name="move_bus"> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="to_index" type="int"> </argument> <description> </description> </method> - <method name="set_light"> - <argument index="0" name="light" type="RawArray"> + <method name="remove_bus"> + <argument index="0" name="index" type="int"> </argument> <description> </description> </method> - <method name="set_mode"> - <argument index="0" name="mode" type="int"> + <method name="remove_bus_effect"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect_idx" type="int"> </argument> <description> </description> </method> - <method name="set_normal_damp"> - <argument index="0" name="normal_damp" type="float"> + <method name="set_bus_bypass_effects"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="enable" type="bool"> </argument> <description> </description> </method> - <method name="set_octree"> - <argument index="0" name="octree" type="RawArray"> + <method name="set_bus_count"> + <argument index="0" name="amount" type="int"> </argument> <description> </description> </method> - <method name="set_plot_size"> - <argument index="0" name="plot_size" type="float"> + <method name="set_bus_effect_enabled"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect_idx" type="int"> + </argument> + <argument index="2" name="enabled" type="bool"> </argument> <description> </description> </method> - <method name="set_realtime_color"> - <argument index="0" name="tint" type="Color"> + <method name="set_bus_layout"> + <argument index="0" name="bus_layout" type="AudioBusLayout"> </argument> <description> </description> </method> - <method name="set_realtime_color_enabled"> - <argument index="0" name="enabled" type="bool"> + <method name="set_bus_mute"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="enable" type="bool"> </argument> <description> </description> </method> - <method name="set_realtime_energy"> - <argument index="0" name="energy" type="float"> + <method name="set_bus_name"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="name" type="String"> </argument> <description> </description> </method> - <method name="set_sampler_octree"> - <argument index="0" name="sampler_octree" type="IntArray"> + <method name="set_bus_send"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="send" type="String"> </argument> <description> </description> </method> - <method name="set_saturation"> - <argument index="0" name="saturation" type="float"> + <method name="set_bus_solo"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="enable" type="bool"> </argument> <description> </description> </method> - <method name="set_tint"> - <argument index="0" name="tint" type="float"> + <method name="set_bus_volume_db"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="volume_db" type="float"> </argument> <description> </description> </method> - <method name="set_transfer_lightmaps_only_to_uv2"> - <argument index="0" name="enable" type="bool"> + <method name="swap_bus_effects"> + <argument index="0" name="bus_idx" type="int"> + </argument> + <argument index="1" name="effect_idx" type="int"> + </argument> + <argument index="2" name="by_effect_idx" type="int"> </argument> <description> </description> </method> + <method name="unlock"> + <description> + </description> + </method> </methods> + <signals> + <signal name="bus_layout_changed"> + <description> + </description> + </signal> + </signals> <constants> - <constant name="MODE_OCTREE" value="0"> - </constant> - <constant name="MODE_LIGHTMAPS" value="1"> - </constant> - <constant name="BAKE_DIFFUSE" value="0"> - </constant> - <constant name="BAKE_SPECULAR" value="1"> - </constant> - <constant name="BAKE_TRANSLUCENT" value="2"> - </constant> - <constant name="BAKE_CONSERVE_ENERGY" value="3"> - </constant> - <constant name="BAKE_MAX" value="5"> - </constant> </constants> </class> -<class name="BakedLightInstance" inherits="VisualInstance" category="Core"> +<class name="AudioStream" inherits="Resource" category="Core"> <brief_description> + Base class for audio streams. </brief_description> <description> + Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample]. </description> <methods> - <method name="get_baked_light" qualifiers="const"> - <return type="Object"> + </methods> + <constants> + </constants> +</class> +<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core"> + <brief_description> + OGG Vorbis audio stream driver. + </brief_description> + <description> + OGG Vorbis audio stream driver. + </description> + <methods> + <method name="get_data" qualifiers="const"> + <return type="PoolByteArray"> </return> <description> </description> </method> - <method name="get_baked_light_instance" qualifiers="const"> - <return type="RID"> + <method name="has_loop" qualifiers="const"> + <return type="bool"> </return> <description> </description> </method> - <method name="set_baked_light"> - <argument index="0" name="baked_light" type="Object"> + <method name="set_data"> + <argument index="0" name="data" type="PoolByteArray"> </argument> <description> </description> </method> - </methods> - <signals> - <signal name="baked_light_changed"> + <method name="set_loop"> + <argument index="0" name="enable" type="bool"> + </argument> <description> </description> - </signal> - </signals> + </method> + </methods> + <members> + <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" brief=""> + </member> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" brief=""> + </member> + </members> <constants> </constants> </class> -<class name="BakedLightSampler" inherits="VisualInstance" category="Core"> +<class name="AudioStreamPlayback" inherits="Reference" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="get_param" qualifiers="const"> - <return type="float"> + </methods> + <constants> + </constants> +</class> +<class name="AudioStreamSample" inherits="AudioStream" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_data" qualifiers="const"> + <return type="PoolByteArray"> </return> - <argument index="0" name="param" type="int"> - </argument> <description> </description> </method> - <method name="get_resolution" qualifiers="const"> + <method name="get_format" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="set_param"> - <argument index="0" name="param" type="int"> + <method name="get_loop_begin" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_loop_end" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_loop_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_mix_rate" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="is_stereo" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_data"> + <argument index="0" name="data" type="PoolByteArray"> </argument> - <argument index="1" name="value" type="float"> + <description> + </description> + </method> + <method name="set_format"> + <argument index="0" name="format" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_loop_begin"> + <argument index="0" name="loop_begin" type="int"> </argument> <description> </description> </method> - <method name="set_resolution"> - <argument index="0" name="resolution" type="int"> + <method name="set_loop_end"> + <argument index="0" name="loop_end" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_loop_mode"> + <argument index="0" name="loop_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_mix_rate"> + <argument index="0" name="mix_rate" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_stereo"> + <argument index="0" name="stereo" type="bool"> </argument> <description> </description> </method> </methods> + <members> + <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" brief=""> + </member> + <member name="format" type="int" setter="set_format" getter="get_format" brief=""> + </member> + <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" brief=""> + </member> + <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" brief=""> + </member> + <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" brief=""> + </member> + <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" brief=""> + </member> + <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" brief=""> + </member> + </members> <constants> - <constant name="PARAM_RADIUS" value="0"> - </constant> - <constant name="PARAM_STRENGTH" value="1"> - </constant> - <constant name="PARAM_ATTENUATION" value="2"> + </constants> +</class> +<class name="BackBufferCopy" inherits="Node2D" category="Core"> + <brief_description> + Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction. + </brief_description> + <description> + Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Accessing this buffer is done with the texscreen() shader instruction. + </description> + <methods> + <method name="get_copy_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the copy mode currently applied to the BackBufferCopy (refer to constants section). + </description> + </method> + <method name="get_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + Return the area covered by the BackBufferCopy. + </description> + </method> + <method name="set_copy_mode"> + <argument index="0" name="copy_mode" type="int"> + </argument> + <description> + Set the copy mode of the BackBufferCopy (refer to constants section). + </description> + </method> + <method name="set_rect"> + <argument index="0" name="rect" type="Rect2"> + </argument> + <description> + Defines the area covered by the BackBufferCopy. + </description> + </method> + </methods> + <members> + <member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" brief=""> + </member> + <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" brief=""> + </member> + </members> + <constants> + <constant name="COPY_MODE_DISABLED" value="0"> + Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. </constant> - <constant name="PARAM_DETAIL_RATIO" value="3"> + <constant name="COPY_MODE_RECT" value="1"> + Sets the copy mode to a region. </constant> - <constant name="PARAM_MAX" value="4"> + <constant name="COPY_MODE_VIEWPORT" value="2"> + Sets the copy mode to the entire screen. </constant> </constants> </class> +<class name="BakedLight" inherits="VisualInstance" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="bake"> + <description> + </description> + </method> + <method name="bake_lights"> + <description> + </description> + </method> + <method name="bake_radiance"> + <description> + </description> + </method> + <method name="debug_mesh_albedo"> + <description> + </description> + </method> + <method name="debug_mesh_light"> + <description> + </description> + </method> + <method name="get_cell_subdiv" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="set_cell_subdiv"> + <argument index="0" name="steps" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" brief=""> + </member> + </members> + <signals> + <signal name="baked_light_changed"> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> <class name="BaseButton" inherits="Control" category="Core"> <brief_description> Provides a base class for different kinds of buttons. @@ -5951,11 +6640,17 @@ Called when button is toggled (only if toggle_mode is active). </description> </method> - <method name="get_click_on_press" qualifiers="const"> - <return type="bool"> + <method name="get_action_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants). + </description> + </method> + <method name="get_button_group" qualifiers="const"> + <return type="Object"> </return> <description> - Return the state of the click_on_press property (see [method set_click_on_press]). </description> </method> <method name="get_draw_mode" qualifiers="const"> @@ -6006,11 +6701,17 @@ Return the toggle_mode property (see [method set_toggle_mode]). </description> </method> - <method name="set_click_on_press"> - <argument index="0" name="enable" type="bool"> + <method name="set_action_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE_* constants). + </description> + </method> + <method name="set_button_group"> + <argument index="0" name="button_group" type="Object"> </argument> <description> - Set the button click_on_press mode. This mode generates click events when a mouse button or key is just pressed (by default events are generated when the button/keys are released and both press and release occur in the visual area of the Button). </description> </method> <method name="set_disabled"> @@ -6048,6 +6749,22 @@ </description> </method> </methods> + <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" brief=""> + </member> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" brief=""> + </member> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" brief=""> + </member> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" brief=""> + </member> + <member name="is_pressed" type="bool" setter="set_pressed" getter="is_pressed" brief=""> + </member> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" brief=""> + </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" brief=""> + </member> + </members> <signals> <signal name="button_down"> <description> @@ -6064,11 +6781,6 @@ This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise). </description> </signal> - <signal name="released"> - <description> - Emitted when the button was released. This is only emitted by non-toggle buttons and if "Click on press" is active. - </description> - </signal> <signal name="toggled"> <argument index="0" name="pressed" type="bool"> </argument> @@ -6090,6 +6802,181 @@ <constant name="DRAW_DISABLED" value="3"> The state of buttons are disabled. </constant> + <constant name="ACTION_MODE_BUTTON_PRESS" value="0"> + Require just a press to consider the button clicked. + </constant> + <constant name="ACTION_MODE_BUTTON_RELEASE" value="1"> + Require a press and a subsequent release before considering the button clicked. + </constant> + </constants> +</class> +<class name="Basis" category="Built-In Types"> + <brief_description> + 3x3 matrix datatype. + </brief_description> + <description> + 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized. Almost always used as orthogonal basis for a [Transform]. + For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). + </description> + <methods> + <method name="Basis"> + <return type="Basis"> + </return> + <argument index="0" name="from" type="Quat"> + </argument> + <description> + Create a rotation matrix from the given quaternion. + </description> + </method> + <method name="Basis"> + <return type="Basis"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="phi" type="float"> + </argument> + <description> + Create a rotation matrix which rotates around the given axis by the specified angle. The axis must be a normalized vector. + </description> + </method> + <method name="Basis"> + <return type="Basis"> + </return> + <argument index="0" name="x_axis" type="Vector3"> + </argument> + <argument index="1" name="y_axis" type="Vector3"> + </argument> + <argument index="2" name="z_axis" type="Vector3"> + </argument> + <description> + Create a matrix from 3 axis vectors. + </description> + </method> + <method name="determinant"> + <return type="float"> + </return> + <description> + Return the determinant of the matrix. + </description> + </method> + <method name="get_euler"> + <return type="Vector3"> + </return> + <description> + Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first). + This function only works if the matrix represents a proper rotation. + </description> + </method> + <method name="get_orthogonal_index"> + <return type="int"> + </return> + <description> + This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1,0 or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the grid map editor. For further details, refer to Godot source code. + </description> + </method> + <method name="get_scale"> + <return type="Vector3"> + </return> + <description> + Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis. + </description> + </method> + <method name="inverse"> + <return type="Basis"> + </return> + <description> + Return the inverse of the matrix. + </description> + </method> + <method name="orthonormalized"> + <return type="Basis"> + </return> + <description> + Return the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix. + </description> + </method> + <method name="rotated"> + <return type="Basis"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="phi" type="float"> + </argument> + <description> + Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector. + </description> + </method> + <method name="scaled"> + <return type="Basis"> + </return> + <argument index="0" name="scale" type="Vector3"> + </argument> + <description> + Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform]. + </description> + </method> + <method name="tdotx"> + <return type="float"> + </return> + <argument index="0" name="with" type="Vector3"> + </argument> + <description> + Transposed dot product with the x axis of the matrix. + </description> + </method> + <method name="tdoty"> + <return type="float"> + </return> + <argument index="0" name="with" type="Vector3"> + </argument> + <description> + Transposed dot product with the y axis of the matrix. + </description> + </method> + <method name="tdotz"> + <return type="float"> + </return> + <argument index="0" name="with" type="Vector3"> + </argument> + <description> + Transposed dot product with the z axis of the matrix. + </description> + </method> + <method name="transposed"> + <return type="Basis"> + </return> + <description> + Return the transposed version of the matrix. + </description> + </method> + <method name="xform"> + <return type="Vector3"> + </return> + <argument index="0" name="v" type="Vector3"> + </argument> + <description> + Return a vector transformed (multiplied) by the matrix and return it. + </description> + </method> + <method name="xform_inv"> + <return type="Vector3"> + </return> + <argument index="0" name="v" type="Vector3"> + </argument> + <description> + Return a vector transformed (multiplied) by the transposed matrix and return it. Note that this is a multiplication by inverse only when the matrix represents a rotation-reflection. + </description> + </method> + </methods> + <members> + <member name="x" type="Vector3" setter="" getter="" brief=""> + </member> + <member name="y" type="Vector3" setter="" getter="" brief=""> + </member> + <member name="z" type="Vector3" setter="" getter="" brief=""> + </member> + </members> + <constants> </constants> </class> <class name="BitMap" inherits="Resource" category="Core"> @@ -6147,6 +7034,10 @@ </description> </method> </methods> + <members> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" brief=""> + </member> + </members> <constants> </constants> </class> @@ -6271,6 +7162,22 @@ </description> </method> </methods> + <members> + <member name="ascent" type="float" setter="set_ascent" getter="get_ascent" brief=""> + </member> + <member name="chars" type="PoolIntArray" setter="_set_chars" getter="_get_chars" brief=""> + </member> + <member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" brief=""> + </member> + <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" brief=""> + </member> + <member name="height" type="float" setter="set_height" getter="get_height" brief=""> + </member> + <member name="kernings" type="PoolIntArray" setter="_set_kernings" getter="_get_kernings" brief=""> + </member> + <member name="textures" type="Array" setter="_set_textures" getter="_get_textures" brief=""> + </member> + </members> <constants> </constants> </class> @@ -6282,6 +7189,18 @@ This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. </description> <methods> + <method name="get_bone_name" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="set_bone_name"> + <argument index="0" name="bone_name" type="String"> + </argument> + <description> + </description> + </method> </methods> <constants> </constants> @@ -6317,6 +7236,10 @@ </description> </method> </methods> + <members> + <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" brief=""> + </member> + </members> <constants> <constant name="ALIGN_BEGIN" value="0"> Align children with beginning of the container. @@ -6352,6 +7275,10 @@ </description> </method> </methods> + <members> + <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" brief=""> + </member> + </members> <constants> </constants> </class> @@ -6434,6 +7361,18 @@ </description> </method> </methods> + <members> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" brief=""> + </member> + <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" brief=""> + </member> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" brief=""> + </member> + <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" brief=""> + </member> + <member name="text" type="String" setter="set_text" getter="get_text" brief=""> + </member> + </members> <constants> <constant name="ALIGN_LEFT" value="0"> Align the text to the left. @@ -6482,8 +7421,10 @@ <method name="add_button"> <argument index="0" name="text" type="String"> </argument> + <argument index="1" name="tooltip" type="String" default=""""> + </argument> <description> - Append a new button to the array, with the specified text. + Append a new button to the array, with the specified text and tooltip. </description> </method> <method name="add_icon_button"> @@ -6491,8 +7432,10 @@ </argument> <argument index="1" name="text" type="String" default=""""> </argument> + <argument index="2" name="tooltip" type="String" default=""""> + </argument> <description> - Append a new button to the array, with the specified icon and text. + Append a new button to the array, with the specified icon, text and tooltip. </description> </method> <method name="clear"> @@ -6532,6 +7475,15 @@ Return the text of the specified button. </description> </method> + <method name="get_button_tooltip" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="button_idx" type="int"> + </argument> + <description> + Return the tooltip of the specified button. + </description> + </method> <method name="get_hovered" qualifiers="const"> <return type="int"> </return> @@ -6546,6 +7498,12 @@ Return the index of the currently selected button in the array. </description> </method> + <method name="is_flat" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="set_button_icon"> <argument index="0" name="button_idx" type="int"> </argument> @@ -6564,6 +7522,21 @@ Define the text of the specified button. </description> </method> + <method name="set_button_tooltip"> + <argument index="0" name="button_idx" type="int"> + </argument> + <argument index="1" name="text" type="String"> + </argument> + <description> + Define the tooltip of the specified button. + </description> + </method> + <method name="set_flat"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_selected"> <argument index="0" name="button_idx" type="int"> </argument> @@ -6572,6 +7545,10 @@ </description> </method> </methods> + <members> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" brief=""> + </member> + </members> <signals> <signal name="button_selected"> <argument index="0" name="button_idx" type="int"> @@ -6599,7 +7576,7 @@ </constant> </constants> </class> -<class name="ButtonGroup" inherits="BoxContainer" category="Core"> +<class name="ButtonGroup" inherits="Resource" category="Core"> <brief_description> Group of Buttons. </brief_description> @@ -6607,41 +7584,13 @@ Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed. </description> <methods> - <method name="get_button_list" qualifiers="const"> - <return type="Array"> - </return> - <description> - Return the list of all the buttons in the group. - </description> - </method> - <method name="get_focused_button" qualifiers="const"> - <return type="BaseButton"> - </return> - <description> - Return the focused button. - </description> - </method> - <method name="get_pressed_button" qualifiers="const"> + <method name="get_pressed_button"> <return type="BaseButton"> </return> <description> Return the pressed button. </description> </method> - <method name="get_pressed_button_index" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the index of the pressed button (by tree order). - </description> - </method> - <method name="set_pressed_button"> - <argument index="0" name="button" type="BaseButton"> - </argument> - <description> - Set the button to be pressed. - </description> - </method> </methods> <constants> </constants> @@ -6669,6 +7618,12 @@ Get the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the [Node] transform. </description> </method> + <method name="get_cull_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_environment" qualifiers="const"> <return type="Environment"> </return> @@ -6681,6 +7636,12 @@ <description> </description> </method> + <method name="get_h_offset" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_keep_aspect_mode" qualifiers="const"> <return type="int"> </return> @@ -6699,8 +7660,8 @@ <description> </description> </method> - <method name="get_visible_layers" qualifiers="const"> - <return type="int"> + <method name="get_v_offset" qualifiers="const"> + <return type="float"> </return> <description> </description> @@ -6771,12 +7732,24 @@ Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> + <method name="set_cull_mask"> + <argument index="0" name="mask" type="int"> + </argument> + <description> + </description> + </method> <method name="set_environment"> <argument index="0" name="env" type="Environment"> </argument> <description> </description> </method> + <method name="set_h_offset"> + <argument index="0" name="ofs" type="float"> + </argument> + <description> + </description> + </method> <method name="set_keep_aspect_mode"> <argument index="0" name="mode" type="int"> </argument> @@ -6805,8 +7778,8 @@ Set the camera projection to perspective mode, by specifying a [i]FOV[/i] Y angle in degrees (FOV means Field of View), and the [i]near[/i] and [i]far[/i] clip planes in worldspace units. </description> </method> - <method name="set_visible_layers"> - <argument index="0" name="mask" type="int"> + <method name="set_v_offset"> + <argument index="0" name="ofs" type="float"> </argument> <description> </description> @@ -7073,6 +8046,44 @@ </description> </method> </methods> + <members> + <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" brief=""> + </member> + <member name="current" type="bool" setter="_set_current" getter="is_current" brief=""> + </member> + <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" brief=""> + </member> + <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" brief=""> + </member> + <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" brief=""> + </member> + <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin" brief=""> + </member> + <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" brief=""> + </member> + <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" brief=""> + </member> + <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" brief=""> + </member> + <member name="limit_left" type="int" setter="set_limit" getter="get_limit" brief=""> + </member> + <member name="limit_right" type="int" setter="set_limit" getter="get_limit" brief=""> + </member> + <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" brief=""> + </member> + <member name="limit_top" type="int" setter="set_limit" getter="get_limit" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" brief=""> + </member> + <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" brief=""> + </member> + <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" brief=""> + </member> + <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" brief=""> + </member> + </members> <constants> <constant name="ANCHOR_MODE_DRAG_CENTER" value="1"> </constant> @@ -7126,11 +8137,11 @@ </description> </method> <method name="draw_colored_polygon"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> <argument index="1" name="color" type="Color"> </argument> - <argument index="2" name="uvs" type="Vector2Array" default="Vector2Array([])"> + <argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array([])"> </argument> <argument index="3" name="texture" type="Texture" default="NULL"> </argument> @@ -7154,11 +8165,11 @@ </description> </method> <method name="draw_polygon"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> - <argument index="1" name="colors" type="ColorArray"> + <argument index="1" name="colors" type="PoolColorArray"> </argument> - <argument index="2" name="uvs" type="Vector2Array" default="Vector2Array([])"> + <argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array([])"> </argument> <argument index="3" name="texture" type="Texture" default="NULL"> </argument> @@ -7167,11 +8178,11 @@ </description> </method> <method name="draw_primitive"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> - <argument index="1" name="colors" type="ColorArray"> + <argument index="1" name="colors" type="PoolColorArray"> </argument> - <argument index="2" name="uvs" type="Vector2Array"> + <argument index="2" name="uvs" type="PoolVector2Array"> </argument> <argument index="3" name="texture" type="Texture" default="NULL"> </argument> @@ -7202,7 +8213,7 @@ </description> </method> <method name="draw_set_transform_matrix"> - <argument index="0" name="xform" type="Matrix32"> + <argument index="0" name="xform" type="Transform2D"> </argument> <description> </description> @@ -7299,13 +8310,6 @@ Set the transform state of this CanvasItem. For [Node2D], this is an [Array] with (in order) a [Vector2] for position, a float for rotation and another [Vector2] for scale. For [Control] this is a [Rect2] with the position and size. </description> </method> - <method name="get_blend_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the current blending mode from enum BLEND_MODE_*. - </description> - </method> <method name="get_canvas" qualifiers="const"> <return type="RID"> </return> @@ -7321,7 +8325,7 @@ </description> </method> <method name="get_canvas_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the transform matrix of this item's canvas. @@ -7335,14 +8339,14 @@ </description> </method> <method name="get_global_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the global transform matrix of this item. </description> </method> <method name="get_global_transform_with_canvas" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the global transform matrix of this item in relation to the canvas. @@ -7383,22 +8387,22 @@ Get the material of this item. </description> </method> - <method name="get_opacity" qualifiers="const"> - <return type="float"> + <method name="get_modulate" qualifiers="const"> + <return type="Color"> </return> <description> - Return the canvas item opacity. This affects the canvas item and all the children. + Get the modulate of the CanvasItem, which affects children items too. </description> </method> - <method name="get_self_opacity" qualifiers="const"> - <return type="float"> + <method name="get_self_modulate" qualifiers="const"> + <return type="Color"> </return> <description> - Return the canvas item self-opacity. + Get the self-modulate of the CanvasItem. </description> </method> <method name="get_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the transform matrix of this item. @@ -7419,7 +8423,7 @@ </description> </method> <method name="get_viewport_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get this item's transform in relation to the viewport. @@ -7444,11 +8448,10 @@ Return whether the item is drawn behind its parent. </description> </method> - <method name="is_hidden" qualifiers="const"> + <method name="is_local_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Return true if this CanvasItem is hidden. Note that the CanvasItem may not be visible, but as long as it's not hidden ([method hide] called) the function will return false. </description> </method> <method name="is_set_as_toplevel" qualifiers="const"> @@ -7458,6 +8461,12 @@ Return if set as toplevel. See [method set_as_toplevel]. </description> </method> + <method name="is_transform_notification_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_visible" qualifiers="const"> <return type="bool"> </return> @@ -7465,6 +8474,12 @@ Return true if this CanvasItem is visible. It may be invisible because itself or a parent canvas item is hidden. </description> </method> + <method name="is_visible_in_tree" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="make_canvas_pos_local" qualifiers="const"> <return type="Vector2"> </return> @@ -7489,13 +8504,6 @@ Set as top level. This means that it will not inherit transform from parent canvas items. </description> </method> - <method name="set_blend_mode"> - <argument index="0" name="blend_mode" type="int"> - </argument> - <description> - Set the blending mode from enum BLEND_MODE_*. - </description> - </method> <method name="set_draw_behind_parent"> <argument index="0" name="enable" type="bool"> </argument> @@ -7503,13 +8511,6 @@ Set whether the canvas item is drawn behind its parent. </description> </method> - <method name="set_hidden"> - <argument index="0" name="hidden" type="bool"> - </argument> - <description> - Set whether this item should be hidden or not. Note that no matter what is set here this item won't be shown if its parent or grandparents nodes are also hidden. A hidden CanvasItem make all children hidden too. - </description> - </method> <method name="set_light_mask"> <argument index="0" name="light_mask" type="int"> </argument> @@ -7524,18 +8525,30 @@ Set the material of this item. </description> </method> - <method name="set_opacity"> - <argument index="0" name="opacity" type="float"> + <method name="set_modulate"> + <argument index="0" name="modulate" type="Color"> + </argument> + <description> + Set the modulate of the CanvasItem. This [i]affects[/i] the modulation of children items. + </description> + </method> + <method name="set_notify_local_transform"> + <argument index="0" name="enable" type="bool"> </argument> <description> - Set canvas item opacity. This will affect the canvas item and all the children. </description> </method> - <method name="set_self_opacity"> - <argument index="0" name="self_opacity" type="float"> + <method name="set_notify_transform"> + <argument index="0" name="enable" type="bool"> </argument> <description> - Set canvas item self-opacity. This does not affect the opacity of children items. + </description> + </method> + <method name="set_self_modulate"> + <argument index="0" name="self_modulate" type="Color"> + </argument> + <description> + Set the self-modulate of the CanvasItem. This does not affect the modulation of children items. </description> </method> <method name="set_use_parent_material"> @@ -7545,6 +8558,14 @@ Set whether or not this item should use its parent's material. </description> </method> + <method name="set_visible"> + <argument index="0" name="arg0" type="bool"> + </argument> + <description> + Set whether this item should be visible or not. + Note that a hidden CanvasItem will make all children hidden too, so no matter what is set here this item won't be shown if its parent or grandparents nodes are hidden. + </description> + </method> <method name="show"> <description> Show the CanvasItem currently hidden. @@ -7556,6 +8577,24 @@ </description> </method> </methods> + <members> + <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" brief=""> + </member> + <member name="material" type="CanvasItemMaterial" setter="set_material" getter="get_material" brief=""> + </member> + <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" brief=""> + </member> + <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" brief=""> + </member> + <member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled" brief=""> + </member> + <member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top" brief=""> + </member> + <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" brief=""> + </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" brief=""> + </member> + </members> <signals> <signal name="draw"> <description> @@ -7611,7 +8650,7 @@ </constant> </constants> </class> -<class name="CanvasItemMaterial" inherits="Resource" category="Core"> +<class name="CanvasItemMaterial" inherits="Material" category="Core"> <brief_description> </brief_description> <description> @@ -7629,12 +8668,6 @@ <description> </description> </method> - <method name="get_shading_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> <method name="set_shader"> <argument index="0" name="shader" type="Shader"> </argument> @@ -7649,20 +8682,8 @@ <description> </description> </method> - <method name="set_shading_mode"> - <argument index="0" name="mode" type="int"> - </argument> - <description> - </description> - </method> </methods> <constants> - <constant name="SHADING_NORMAL" value="0"> - </constant> - <constant name="SHADING_UNSHADED" value="1"> - </constant> - <constant name="SHADING_ONLY_LIGHT" value="2"> - </constant> </constants> </class> <class name="CanvasItemShader" inherits="Shader" category="Core"> @@ -7675,16 +8696,6 @@ <constants> </constants> </class> -<class name="CanvasItemShaderGraph" inherits="ShaderGraph" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> <class name="CanvasLayer" inherits="Node" category="Core"> <brief_description> Canvas Item layer. @@ -7735,7 +8746,7 @@ </description> </method> <method name="get_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Return the base transform for this layer. @@ -7790,13 +8801,23 @@ </description> </method> <method name="set_transform"> - <argument index="0" name="transform" type="Matrix32"> + <argument index="0" name="transform" type="Transform2D"> </argument> <description> Set the base transform for this layer. </description> </method> </methods> + <members> + <member name="layer" type="int" setter="set_layer" getter="get_layer" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd" brief=""> + </member> + <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" brief=""> + </member> + </members> <constants> </constants> </class> @@ -7805,7 +8826,7 @@ Tint the entire canvas </brief_description> <description> - CanvasModulate tints the canvas elements using its asigned color + CanvasModulate tints the canvas elements using its assigned color </description> <methods> <method name="get_color" qualifiers="const"> @@ -7823,6 +8844,10 @@ </description> </method> </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color" brief=""> + </member> + </members> <constants> </constants> </class> @@ -7863,6 +8888,12 @@ </description> </method> </methods> + <members> + <member name="height" type="float" setter="set_height" getter="get_height" brief=""> + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + </members> <constants> </constants> </class> @@ -7903,6 +8934,12 @@ </description> </method> </methods> + <members> + <member name="height" type="float" setter="set_height" getter="get_height" brief=""> + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + </members> <constants> </constants> </class> @@ -7929,6 +8966,10 @@ </description> </method> </methods> + <members> + <member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left" brief=""> + </member> + </members> <constants> </constants> </class> @@ -8043,6 +9084,184 @@ </description> </method> </methods> + <members> + <member name="radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="ClassDB" inherits="Object" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="can_instance" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_exists" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_get_category" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_get_integer_constant" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_get_integer_constant_list" qualifiers="const"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="no_inheritance" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="class_get_method_list" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="no_inheritance" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="class_get_property_list" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="no_inheritance" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="class_get_signal" qualifiers="const"> + <return type="Dictionary"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="signal" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_get_signal_list" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="no_inheritance" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="class_has_integer_constant" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="class_has_method" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="method" type="String"> + </argument> + <argument index="2" name="no_inheritance" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="class_has_signal" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="signal" type="String"> + </argument> + <description> + </description> + </method> + <method name="get_class_list" qualifiers="const"> + <return type="PoolStringArray"> + </return> + <description> + </description> + </method> + <method name="get_inheriters_from_class" qualifiers="const"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="get_parent_class" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="instance" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="is_class_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <description> + </description> + </method> + <method name="is_parent_class" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="class" type="String"> + </argument> + <argument index="1" name="inherits" type="String"> + </argument> + <description> + </description> + </method> + </methods> <constants> </constants> </class> @@ -8169,6 +9388,12 @@ </description> </method> </methods> + <members> + <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" brief=""> + </member> + <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" brief=""> + </member> + </members> <signals> <signal name="input_event"> <argument index="0" name="camera" type="Object"> @@ -8184,11 +9409,11 @@ <description> </description> </signal> - <signal name="mouse_enter"> + <signal name="mouse_entered"> <description> </description> </signal> - <signal name="mouse_exit"> + <signal name="mouse_exited"> <description> </description> </signal> @@ -8218,7 +9443,7 @@ <method name="add_shape"> <argument index="0" name="shape" type="Shape2D"> </argument> - <argument index="1" name="transform" type="Matrix32" default="((1, 0), (0, 1), (0, 0))"> + <argument index="1" name="transform" type="Transform2D" default="((1, 0), (0, 1), (0, 0))"> </argument> <description> Add a [Shape2D] to the collision body, with a given custom transform. @@ -8253,7 +9478,7 @@ </description> </method> <method name="get_shape_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <argument index="0" name="shape_idx" type="int"> </argument> @@ -8312,13 +9537,17 @@ <method name="set_shape_transform"> <argument index="0" name="shape_idx" type="int"> </argument> - <argument index="1" name="transform" type="Matrix32"> + <argument index="1" name="transform" type="Transform2D"> </argument> <description> Change the shape transform in the collision body. </description> </method> </methods> + <members> + <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" brief=""> + </member> + </members> <signals> <signal name="input_event"> <argument index="0" name="viewport" type="Object"> @@ -8331,12 +9560,12 @@ This signal triggers when an input event fires over a shape. The first parameter is the viewport where the event took place. The second holds the input event received, and the third the shape of this object where it happened. </description> </signal> - <signal name="mouse_enter"> + <signal name="mouse_entered"> <description> This event fires only once when the mouse pointer enters any shape of this object. </description> </signal> - <signal name="mouse_exit"> + <signal name="mouse_exited"> <description> This event fires only once when the mouse pointer exits all shapes of this object. </description> @@ -8376,7 +9605,7 @@ </description> </method> <method name="get_polygon" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> </description> @@ -8394,12 +9623,22 @@ </description> </method> <method name="set_polygon"> - <argument index="0" name="polygon" type="Vector2Array"> + <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> </description> </method> </methods> + <members> + <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" brief=""> + </member> + <member name="depth" type="float" setter="set_depth" getter="get_depth" brief=""> + </member> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> + </member> + <member name="shape_range" type="Vector2" setter="_set_shape_range" getter="_get_shape_range" brief=""> + </member> + </members> <constants> </constants> </class> @@ -8435,7 +9674,7 @@ </description> </method> <method name="get_polygon" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return the list of points that define the polygon. @@ -8456,7 +9695,7 @@ </description> </method> <method name="set_polygon"> - <argument index="0" name="polygon" type="Vector2Array"> + <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> Set the array of points forming the polygon. @@ -8471,6 +9710,16 @@ </description> </method> </methods> + <members> + <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" brief=""> + </member> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> + </member> + <member name="shape_range" type="Vector2" setter="_set_shape_range" getter="_get_shape_range" brief=""> + </member> + <member name="trigger" type="bool" setter="set_trigger" getter="is_trigger" brief=""> + </member> + </members> <constants> </constants> </class> @@ -8521,6 +9770,14 @@ </description> </method> </methods> + <members> + <member name="_update_shape_index" type="int" setter="_set_update_shape_index" getter="_get_update_shape_index" brief=""> + </member> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape" brief=""> + </member> + <member name="trigger" type="bool" setter="set_trigger" getter="is_trigger" brief=""> + </member> + </members> <constants> </constants> </class> @@ -8568,6 +9825,14 @@ </description> </method> </methods> + <members> + <member name="_update_shape_index" type="int" setter="_set_update_shape_index" getter="_get_update_shape_index" brief=""> + </member> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" brief=""> + </member> + <member name="trigger" type="bool" setter="set_trigger" getter="is_trigger" brief=""> + </member> + </members> <constants> </constants> </class> @@ -8691,153 +9956,43 @@ </method> </methods> <members> - <member name="a" type="float"> + <member name="a" type="float" setter="" getter="" brief=""> Alpha (0 to 1) </member> - <member name="a8" type="int"> + <member name="a8" type="int" setter="" getter="" brief=""> Alpha (0 to 255) </member> - <member name="b" type="float"> + <member name="b" type="float" setter="" getter="" brief=""> Blue (0 to 1) </member> - <member name="b8" type="int"> + <member name="b8" type="int" setter="" getter="" brief=""> Blue (0 to 255) </member> - <member name="g" type="float"> + <member name="g" type="float" setter="" getter="" brief=""> Green (0 to 1) </member> - <member name="g8" type="int"> + <member name="g8" type="int" setter="" getter="" brief=""> Green (0 to 255) </member> - <member name="h" type="float"> + <member name="h" type="float" setter="" getter="" brief=""> Hue (0 to 1) </member> - <member name="r" type="float"> + <member name="r" type="float" setter="" getter="" brief=""> Red (0 to 1) </member> - <member name="r8" type="int"> + <member name="r8" type="int" setter="" getter="" brief=""> Red (0 to 255) </member> - <member name="s" type="float"> + <member name="s" type="float" setter="" getter="" brief=""> Saturation (0 to 1) </member> - <member name="v" type="float"> + <member name="v" type="float" setter="" getter="" brief=""> Value (0 to 1) </member> </members> <constants> </constants> </class> -<class name="ColorArray" category="Built-In Types"> - <brief_description> - Array of Colors - </brief_description> - <description> - Array of Color, can only contains colors. Optimized for memory usage, can't fragment the memory. - </description> - <methods> - <method name="ColorArray"> - <return type="ColorArray"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Create from a generic array. - </description> - </method> - <method name="append"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - Append an element at the end of the array (alias of [method push_back]). - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="ColorArray"> - </argument> - <description> - Append an [ColorArray] at the end of this array. - </description> - </method> - <method name="insert"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="color" type="Color"> - </argument> - <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). - </description> - </method> - <method name="push_back"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - Append a value to the array. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the [ColorArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="color" type="Color"> - </argument> - <description> - Change the [Color] at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the array size. - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="ColorRect" inherits="Control" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_frame_color" qualifiers="const"> - <return type="Color"> - </return> - <description> - </description> - </method> - <method name="set_frame_color"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="ColorPicker" inherits="BoxContainer" category="Core"> <brief_description> Color picker control. @@ -8853,11 +10008,11 @@ Adds the current selected to color to a list of colors (presets), the presets will be displayed in the color picker and the user will be able to select them, notice that the presets list is only for this color picker. </description> </method> - <method name="get_color" qualifiers="const"> + <method name="get_pick_color" qualifiers="const"> <return type="Color"> </return> <description> - Return the current (edited) color. + Gets the current color. </description> </method> <method name="is_editing_alpha" qualifiers="const"> @@ -8874,18 +10029,18 @@ Returns whether this color picker is in raw mode or not, raw mode will allow the color R, G, B component values to go beyond 1, you have to consider that the max value for color components is 1, going beyond that value will not have effect in the color, but can be used for special operations that require it (like tinting without darkening or rendering sprites in HDR). </description> </method> - <method name="set_color"> - <argument index="0" name="color" type="Color"> + <method name="set_edit_alpha"> + <argument index="0" name="show" type="bool"> </argument> <description> - Select the current color. + Set true if you want the color to have an alpha channel (transparency), or false if you want a solid color. </description> </method> - <method name="set_edit_alpha"> - <argument index="0" name="show" type="bool"> + <method name="set_pick_color"> + <argument index="0" name="color" type="Color"> </argument> <description> - Set true if you want the color to have an alpha channel (transparency), or false if you want a solid color. + Select the current color. </description> </method> <method name="set_raw_mode"> @@ -8910,6 +10065,10 @@ <theme_items> <theme_item name="add_preset" type="Texture"> </theme_item> + <theme_item name="color_hue" type="Texture"> + </theme_item> + <theme_item name="color_sample" type="Texture"> + </theme_item> <theme_item name="color_width" type="int"> </theme_item> <theme_item name="hseparator" type="int"> @@ -8932,11 +10091,10 @@ Encapsulates a [ColorPicker] making it accesible by pressing a button, pressing the button will toggle the [ColorPicker] visibility </description> <methods> - <method name="get_color" qualifiers="const"> + <method name="get_pick_color" qualifiers="const"> <return type="Color"> </return> <description> - Gets the current color </description> </method> <method name="get_picker"> @@ -8952,21 +10110,26 @@ See [method ColorPicker.is_edit_alpha] </description> </method> - <method name="set_color"> - <argument index="0" name="color" type="Color"> + <method name="set_edit_alpha"> + <argument index="0" name="show" type="bool"> </argument> <description> - Sets the current color + See [method ColorPicker.set_edit_alpha] </description> </method> - <method name="set_edit_alpha"> - <argument index="0" name="show" type="bool"> + <method name="set_pick_color"> + <argument index="0" name="color" type="Color"> </argument> <description> - See [method ColorPicker.set_edit_alpha] </description> </method> </methods> + <members> + <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" brief=""> + </member> + <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" brief=""> + </member> + </members> <signals> <signal name="color_changed"> <argument index="0" name="color" type="Color"> @@ -9030,7 +10193,7 @@ </description> </method> <method name="get_colors" qualifiers="const"> - <return type="ColorArray"> + <return type="PoolColorArray"> </return> <description> Returns the colors in the ramp @@ -9046,7 +10209,7 @@ </description> </method> <method name="get_offsets" qualifiers="const"> - <return type="RealArray"> + <return type="PoolRealArray"> </return> <description> Returns the offsets for the colors in this ramp @@ -9085,10 +10248,10 @@ </description> </method> <method name="set_colors"> - <argument index="0" name="colors" type="ColorArray"> + <argument index="0" name="colors" type="PoolColorArray"> </argument> <description> - Sets the colors for the specified amount of elements. Calling this function with a different number of elements than previously defined causes the ramp to resize its colors and offsets array to accomodate the new elements. + Sets the colors for the specified amount of elements. Calling this function with a different number of elements than previously defined causes the ramp to resize its colors and offsets array to accommodate the new elements. </description> </method> <method name="set_offset"> @@ -9101,13 +10264,45 @@ </description> </method> <method name="set_offsets"> - <argument index="0" name="offsets" type="RealArray"> + <argument index="0" name="offsets" type="PoolRealArray"> </argument> <description> - Sets the offset for the specified amount of elements. Calling this function with a different number of elements than previously defined causes the ramp to resize its colors and offsets array to accomodate the new elements, all new colors will be black by default. + Sets the offset for the specified amount of elements. Calling this function with a different number of elements than previously defined causes the ramp to resize its colors and offsets array to accommodate the new elements, all new colors will be black by default. </description> </method> </methods> + <members> + <member name="colors" type="float" setter="set_colors" getter="get_colors" brief=""> + </member> + <member name="offsets" type="float" setter="set_offsets" getter="get_offsets" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="ColorRect" inherits="Control" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_frame_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="set_frame_color"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="color" type="Color" setter="set_frame_color" getter="get_frame_color" brief=""> + </member> + </members> <constants> </constants> </class> @@ -9120,14 +10315,14 @@ </description> <methods> <method name="get_faces" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <description> Return the faces (an array of triangles). </description> </method> <method name="set_faces"> - <argument index="0" name="faces" type="Vector3Array"> + <argument index="0" name="faces" type="PoolVector3Array"> </argument> <description> Set the faces (an array of triangles). @@ -9147,20 +10342,24 @@ </description> <methods> <method name="get_segments" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return the array of segments. </description> </method> <method name="set_segments"> - <argument index="0" name="segments" type="Vector2Array"> + <argument index="0" name="segments" type="PoolVector2Array"> </argument> <description> Set the array of segments. </description> </method> </methods> + <members> + <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments" brief=""> + </member> + </members> <constants> </constants> </class> @@ -9187,6 +10386,18 @@ </description> </method> </methods> + <members> + <member name="bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="relaxation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span" brief=""> + </member> + <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span" brief=""> + </member> + </members> <constants> <constant name="PARAM_SWING_SPAN" value="0"> </constant> @@ -9223,8 +10434,14 @@ [/codeblock] </description> <methods> + <method name="erase_section"> + <argument index="0" name="section" type="String"> + </argument> + <description> + </description> + </method> <method name="get_section_keys" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="section" type="String"> </argument> @@ -9233,7 +10450,7 @@ </description> </method> <method name="get_sections" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return an array of all defined section identifiers. @@ -9376,7 +10593,14 @@ Finally, controls are skinned according to a [Theme]. Setting a [Theme] on a control will propagate all the skinning down the tree. Optionally, skinning can be overridden per each control by calling the add_*_override functions, or from the editor. </description> <methods> - <method name="_input_event" qualifiers="virtual"> + <method name="_get_minimum_size" qualifiers="virtual"> + <return type="Vector2"> + </return> + <description> + Return the minimum size this Control can shrink to. A control will never be displayed or resized smaller than its minimum size. + </description> + </method> + <method name="_gui_input" qualifiers="virtual"> <argument index="0" name="event" type="InputEvent"> </argument> <description> @@ -9624,11 +10848,11 @@ Return the minimum size this Control can shrink to. A control will never be displayed or resized smaller than its minimum size. </description> </method> - <method name="get_minimum_size" qualifiers="virtual"> - <return type="Vector2"> + <method name="get_mouse_filter" qualifiers="const"> + <return type="int"> </return> <description> - Return the minimum size this Control can shrink to. A control will never be displayed or resized smaller than its minimum size. + Return when the control is ignoring mouse events (even touchpad events send mouse events). </description> </method> <method name="get_parent_area_size" qualifiers="const"> @@ -9811,8 +11035,6 @@ </description> </method> <method name="has_point" qualifiers="virtual"> - <return type="bool"> - </return> <argument index="0" name="point" type="Vector2"> </argument> <description> @@ -9836,14 +11058,7 @@ <description> </description> </method> - <method name="is_ignoring_mouse" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return if the control is ignoring mouse events (even touchpad events send mouse events). - </description> - </method> - <method name="is_stopping_mouse" qualifiers="const"> + <method name="is_clipping_contents"> <return type="bool"> </return> <description> @@ -9895,6 +11110,12 @@ Sets MARGIN_LEFT and MARGIN_TOP at the same time. This is a helper (see [method set_margin]). </description> </method> + <method name="set_clip_contents"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_custom_minimum_size"> <argument index="0" name="size" type="Vector2"> </argument> @@ -9957,13 +11178,6 @@ Hint for containers, set horizontal positioning flags. </description> </method> - <method name="set_ignore_mouse"> - <argument index="0" name="ignore" type="bool"> - </argument> - <description> - Ignore mouse events on this control (even touchpad events send mouse events). - </description> - </method> <method name="set_margin"> <argument index="0" name="margin" type="int"> </argument> @@ -9973,6 +11187,13 @@ Set a margin offset. Margin can be one of (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Offset value being set depends on the anchor mode. </description> </method> + <method name="set_mouse_filter"> + <argument index="0" name="filter" type="int"> + </argument> + <description> + Set when the control is ignoring mouse events (even touchpad events send mouse events). (see the MOUSE_FILTER_* constants) + </description> + </method> <method name="set_pos"> <argument index="0" name="pos" type="Vector2"> </argument> @@ -10005,12 +11226,6 @@ Changes MARGIN_RIGHT and MARGIN_BOTTOM to fit a given size. This is a helper (see [method set_margin]). </description> </method> - <method name="set_stop_mouse"> - <argument index="0" name="stop" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_stretch_ratio"> <argument index="0" name="ratio" type="float"> </argument> @@ -10053,18 +11268,68 @@ </description> </method> </methods> + <members> + <member name="anchor_bottom" type="int" setter="_set_anchor" getter="get_anchor" brief=""> + </member> + <member name="anchor_left" type="int" setter="_set_anchor" getter="get_anchor" brief=""> + </member> + <member name="anchor_right" type="int" setter="_set_anchor" getter="get_anchor" brief=""> + </member> + <member name="anchor_top" type="int" setter="_set_anchor" getter="get_anchor" brief=""> + </member> + <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" brief=""> + </member> + <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" brief=""> + </member> + <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" brief=""> + </member> + <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" brief=""> + </member> + <member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip" brief=""> + </member> + <member name="margin_bottom" type="int" setter="set_margin" getter="get_margin" brief=""> + </member> + <member name="margin_left" type="int" setter="set_margin" getter="get_margin" brief=""> + </member> + <member name="margin_right" type="int" setter="set_margin" getter="get_margin" brief=""> + </member> + <member name="margin_top" type="int" setter="set_margin" getter="get_margin" brief=""> + </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" brief=""> + </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" brief=""> + </member> + <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" brief=""> + </member> + <member name="rect_pos" type="Vector2" setter="set_pos" getter="get_pos" brief=""> + </member> + <member name="rect_rotation" type="float" setter="set_rotation_deg" getter="get_rotation_deg" brief=""> + </member> + <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" brief=""> + </member> + <member name="rect_size" type="Vector2" setter="set_size" getter="get_size" brief=""> + </member> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" brief=""> + </member> + <member name="size_flags_stretch_ratio" type="int" setter="set_stretch_ratio" getter="get_stretch_ratio" brief=""> + </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" brief=""> + </member> + <member name="theme" type="Theme" setter="set_theme" getter="get_theme" brief=""> + </member> + </members> <signals> - <signal name="focus_enter"> + <signal name="focus_entered"> <description> Emitted when keyboard focus is gained. </description> </signal> - <signal name="focus_exit"> + <signal name="focus_exited"> <description> Emitted when the keyboard focus is lost. </description> </signal> - <signal name="input_event"> + <signal name="gui_input"> <argument index="0" name="ev" type="InputEvent"> </argument> <description> @@ -10076,16 +11341,16 @@ Emitted when the minimum size of the control changed. </description> </signal> - <signal name="modal_close"> + <signal name="modal_closed"> <description> </description> </signal> - <signal name="mouse_enter"> + <signal name="mouse_entered"> <description> Emitted when the mouse enters the control area. </description> </signal> - <signal name="mouse_exit"> + <signal name="mouse_exited"> <description> Emitted when the mouse left the control area. </description> @@ -10108,10 +11373,7 @@ <constant name="ANCHOR_END" value="1"> X is relative to -MARGIN_RIGHT, Y is relative to -MARGIN_BOTTOM. </constant> - <constant name="ANCHOR_RATIO" value="2"> - X and Y are a ratio (0 to 1) relative to the parent size 0 is left/top, 1 is right/bottom. - </constant> - <constant name="ANCHOR_CENTER" value="3"> + <constant name="ANCHOR_CENTER" value="2"> </constant> <constant name="FOCUS_NONE" value="0"> Control can't acquire focus. @@ -10177,12 +11439,18 @@ </constant> <constant name="CURSOR_HELP" value="16"> </constant> - <constant name="SIZE_EXPAND" value="1"> + <constant name="SIZE_EXPAND" value="2"> </constant> - <constant name="SIZE_FILL" value="2"> + <constant name="SIZE_FILL" value="1"> </constant> <constant name="SIZE_EXPAND_FILL" value="3"> </constant> + <constant name="MOUSE_FILTER_STOP" value="0"> + </constant> + <constant name="MOUSE_FILTER_PASS" value="1"> + </constant> + <constant name="MOUSE_FILTER_IGNORE" value="2"> + </constant> </constants> </class> <class name="ConvexPolygonShape" inherits="Shape" category="Core"> @@ -10194,18 +11462,22 @@ </description> <methods> <method name="get_points" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <description> </description> </method> <method name="set_points"> - <argument index="0" name="points" type="Vector3Array"> + <argument index="0" name="points" type="PoolVector3Array"> </argument> <description> </description> </method> </methods> + <members> + <member name="points" type="Array" setter="set_points" getter="get_points" brief=""> + </member> + </members> <constants> </constants> </class> @@ -10219,27 +11491,31 @@ </description> <methods> <method name="get_points" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return a list of points in either clockwise or counter clockwise order, forming a convex polygon. </description> </method> <method name="set_point_cloud"> - <argument index="0" name="point_cloud" type="Vector2Array"> + <argument index="0" name="point_cloud" type="PoolVector2Array"> </argument> <description> Currently, this method does nothing. </description> </method> <method name="set_points"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> <description> Set a list of points in either clockwise or counter clockwise order, forming a convex polygon. </description> </method> </methods> + <members> + <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" brief=""> + </member> + </members> <constants> </constants> </class> @@ -10267,12 +11543,6 @@ <description> </description> </method> - <method name="get_rid" qualifiers="const"> - <return type="RID"> - </return> - <description> - </description> - </method> <method name="get_side" qualifiers="const"> <return type="Image"> </return> @@ -10372,6 +11642,10 @@ If "atpos" is given, the point is inserted before the point number "atpos", moving that point (and every point after) after the inserted point. If "atpos" is not given, or is an illegal value (atpos <0 or atpos >= [method get_point_count]), the point will be appended at the end of the point list. </description> </method> + <method name="clear_points"> + <description> + </description> + </method> <method name="get_bake_interval" qualifiers="const"> <return type="float"> </return> @@ -10387,10 +11661,10 @@ </description> </method> <method name="get_baked_points" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> - Returns the cache of points as a [Vector2Array]. + Returns the cache of points as a [PoolVector2Array]. </description> </method> <method name="get_point_count" qualifiers="const"> @@ -10503,7 +11777,7 @@ </description> </method> <method name="tesselate" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="max_stages" type="int" default="5"> </argument> @@ -10517,6 +11791,12 @@ </description> </method> </methods> + <members> + <member name="_data" type="int" setter="_set_data" getter="_get_data" brief=""> + </member> + <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval" brief=""> + </member> + </members> <constants> </constants> </class> @@ -10543,6 +11823,10 @@ If "atpos" is given, the point is inserted before the point number "atpos", moving that point (and every point after) after the inserted point. If "atpos" is not given, or is an illegal value (atpos <0 or atpos >= [method get_point_count]), the point will be appended at the end of the point list. </description> </method> + <method name="clear_points"> + <description> + </description> + </method> <method name="get_bake_interval" qualifiers="const"> <return type="float"> </return> @@ -10558,14 +11842,14 @@ </description> </method> <method name="get_baked_points" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <description> - Returns the cache of points as a [Vector3Array]. + Returns the cache of points as a [PoolVector3Array]. </description> </method> <method name="get_baked_tilts" qualifiers="const"> - <return type="RealArray"> + <return type="PoolRealArray"> </return> <description> Returns the cache of tilts as a [RealArray]. @@ -10700,7 +11984,7 @@ </description> </method> <method name="tesselate" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="max_stages" type="int" default="5"> </argument> @@ -10714,6 +11998,12 @@ </description> </method> </methods> + <members> + <member name="_data" type="int" setter="_set_data" getter="_get_data" brief=""> + </member> + <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval" brief=""> + </member> + </members> <constants> </constants> </class> @@ -10782,6 +12072,16 @@ </description> </method> </methods> + <members> + <member name="damping" type="float" setter="set_damping" getter="get_damping" brief=""> + </member> + <member name="length" type="float" setter="set_length" getter="get_length" brief=""> + </member> + <member name="rest_length" type="float" setter="set_rest_length" getter="get_rest_length" brief=""> + </member> + <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" brief=""> + </member> + </members> <constants> </constants> </class> @@ -10844,15 +12144,6 @@ Return the list of keys in the [Dictionary]. </description> </method> - <method name="parse_json"> - <return type="int"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Parse json text to the dictionary. Return OK when successed or the error code when failed. - </description> - </method> <method name="size"> <return type="int"> </return> @@ -10860,13 +12151,6 @@ Return the size of the dictionary (in pairs). </description> </method> - <method name="to_json"> - <return type="String"> - </return> - <description> - Return the dictionary as json text. - </description> - </method> <method name="values"> <return type="Array"> </return> @@ -10892,43 +12176,47 @@ <description> </description> </method> - <method name="get_shadow_param" qualifiers="const"> - <return type="float"> + <method name="is_blend_splits_enabled" qualifiers="const"> + <return type="bool"> </return> - <argument index="0" name="param" type="int"> - </argument> <description> </description> </method> - <method name="set_shadow_mode"> - <argument index="0" name="mode" type="int"> + <method name="set_blend_splits"> + <argument index="0" name="enabled" type="bool"> </argument> <description> </description> </method> - <method name="set_shadow_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="float"> + <method name="set_shadow_mode"> + <argument index="0" name="mode" type="int"> </argument> <description> </description> </method> </methods> + <members> + <member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" brief=""> + </member> + <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" brief=""> + </member> + <member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> <constant name="SHADOW_ORTHOGONAL" value="0"> </constant> - <constant name="SHADOW_PERSPECTIVE" value="1"> - </constant> - <constant name="SHADOW_PARALLEL_2_SPLITS" value="2"> - </constant> - <constant name="SHADOW_PARALLEL_4_SPLITS" value="3"> + <constant name="SHADOW_PARALLEL_2_SPLITS" value="1"> </constant> - <constant name="SHADOW_PARAM_MAX_DISTANCE" value="0"> - </constant> - <constant name="SHADOW_PARAM_PSSM_SPLIT_WEIGHT" value="1"> - </constant> - <constant name="SHADOW_PARAM_PSSM_ZOFFSET_SCALE" value="2"> + <constant name="SHADOW_PARALLEL_4_SPLITS" value="2"> </constant> </constants> </class> @@ -11010,6 +12298,12 @@ Return the absolute path to the currently opened directory (e.g. [code]res://folder[/code] or [code]C:\tmp\folder[/code]). </description> </method> + <method name="get_current_drive"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_drive"> <return type="String"> </return> @@ -11030,7 +12324,8 @@ <return type="String"> </return> <description> - Return the next element (file or directory) in the current directory (including [code].[/code] and [code]..[/code]). The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case). + Return the next element (file or directory) in the current directory (including [code].[/code] and [code]..[/code], unless [code]skip_navigational[/code] was given to [method list_dir_begin]). + The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case). </description> </method> <method name="get_space_left"> @@ -11041,11 +12336,16 @@ </description> </method> <method name="list_dir_begin"> - <return type="bool"> + <return type="int"> </return> + <argument index="0" name="skip_navigational" type="bool" default="false"> + </argument> + <argument index="1" name="skip_hidden" type="bool" default="false"> + </argument> <description> Initialise the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end]. - Return true if the stream could not be initialised. + If you pass [code]skip_navigational[/code], then [code].[/code] and [code]..[/code] would be filtered out. + If you pass [code]skip_hidden[/code], then hidden files would be filtered out. </description> </method> <method name="list_dir_end"> @@ -11214,6 +12514,24 @@ </description> </method> </methods> + <members> + <member name="extra_spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" brief=""> + </member> + <member name="extra_spacing_char" type="int" setter="set_spacing" getter="get_spacing" brief=""> + </member> + <member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" brief=""> + </member> + <member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" brief=""> + </member> + <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" brief=""> + </member> + <member name="size" type="int" setter="set_size" getter="get_size" brief=""> + </member> + <member name="use_filter" type="bool" setter="set_use_filter" getter="get_use_filter" brief=""> + </member> + <member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="get_use_mipmaps" brief=""> + </member> + </members> <constants> <constant name="SPACING_TOP" value="0"> </constant> @@ -11244,32 +12562,10 @@ </description> </method> </methods> - <constants> - </constants> -</class> -<class name="EditorExportPlugin" inherits="Reference" category="Core"> - <brief_description> - Editor plugin to control the export process. - </brief_description> - <description> - This plugin is added into EditorImportExport and allows to modify the behavior of the export process for individual files. - </description> - <methods> - <method name="custom_export" qualifiers="virtual"> - <return type="Variant"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="platform" type="EditorExportPlatform"> - </argument> - <description> - This function is called for each file exported and depending from the return value one of many things might happen. - 1) If returned value is null, the file is exported as is. - 2) If the returned value is a RawAray (array of bytes), the content of that array becomes the new file being exported. - 3) If the file must also change its name when exported, then a [Dictionary] must be returned with two fields: 'name' with the new filename and 'data' with a [RawArray] containing the raw contents of the file. Even if the name is changed, the run-time will redirect the old file to the new file automatically when accessed. - </description> - </method> - </methods> + <members> + <member name="font_path" type="String" setter="set_font_path" getter="get_font_path" brief=""> + </member> + </members> <constants> </constants> </class> @@ -11410,7 +12706,7 @@ </description> </signal> <signal name="files_selected"> - <argument index="0" name="paths" type="StringArray"> + <argument index="0" name="paths" type="PoolStringArray"> </argument> <description> </description> @@ -11459,7 +12755,7 @@ Get the root directory object. </description> </method> - <method name="get_path"> + <method name="get_filesystem_path"> <return type="EditorFileSystemDirectory"> </return> <argument index="0" name="path" type="String"> @@ -11601,113 +12897,6 @@ <description> </description> </method> - <method name="is_missing_sources" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="EditorImportPlugin" inherits="Reference" category="Core"> - <brief_description> - Import plugin for editor - </brief_description> - <description> - Import plugins make it easy to handle importing of external assets into a project. They way they work is not that obvious though, so please make sure to read the documentation, tutorials and examples. - </description> - <methods> - <method name="can_reimport_multiple_files" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="custom_export" qualifiers="virtual"> - <return type="RawArray"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="platform" type="EditorExportPlatform"> - </argument> - <description> - Generally, files that are imported stay the same when exported. The only exception is in some cases when the file must be re-imported for different platforms (ie. texture compression). - If you want to customize the export process, it's recommended to use [method EditorExportPlugin.custom_export] instead. - </description> - </method> - <method name="expand_source_path"> - <return type="String"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - </description> - </method> - <method name="get_name" qualifiers="virtual"> - <return type="String"> - </return> - <description> - Get the name of the import plugin, which will be used to identify content imported by this plugin. Try to use lowercase and underscores if possible. - </description> - </method> - <method name="get_visible_name" qualifiers="virtual"> - <return type="String"> - </return> - <description> - Visible name for this plugin, which will be shown on the import menu. - </description> - </method> - <method name="import" qualifiers="virtual"> - <return type="int"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="from" type="ResourceImportMetadata"> - </argument> - <description> - Perform an import of an external resources into the project. This function is both called on import (from the dialog) or re-import (manual or automatic when external source files changed). - An import process generally works like this: - 1) Check the metadata for source files and options. Metadata is either generated in the import dialog or taken from an existing resource upon reimport. - 2) Perform the import process into a new resource. Some times the resource being re-imported may be already loaded and in use, so checking for this by using [method ResourceLoader.has] is recommended. Otherwise create a new resource. - 3) Set the metadata from the argument into the existing or new resource being created using [method Resource.set_import_metadata]. - 4) Save the resource into 'path' (function argument) - </description> - </method> - <method name="import_dialog" qualifiers="virtual"> - <argument index="0" name="from" type="String"> - </argument> - <description> - This function is called when either the user chooses to import a resource of this type (Import menu), or when the user chooses to re-import the resource (from filesystem). In the later case, the path for the existing file is supplied in the argument. - If the path is supplied, it is recommended to read the import metadata with [method ResourceLoader.load_import_metadata] and fill in the fields with the values contained there. - The dialog can be shown in any way (just use a ConfirmationDialog and pop it up). Upon confirmation, fill up a ResourceImportMetadata and call the [method EditorImportPlugin.import] function with this information. - </description> - </method> - <method name="import_from_drop" qualifiers="virtual"> - <argument index="0" name="files" type="StringArray"> - </argument> - <argument index="1" name="dest_path" type="String"> - </argument> - <description> - </description> - </method> - <method name="reimport_multiple_files" qualifiers="virtual"> - <argument index="0" name="files" type="StringArray"> - </argument> - <description> - </description> - </method> - <method name="validate_source_path"> - <return type="String"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - </description> - </method> </methods> <constants> </constants> @@ -11769,19 +12958,12 @@ During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> - <method name="add_export_plugin"> - <argument index="0" name="plugin" type="EditorExportPlugin"> + <method name="add_tool_submenu_item"> + <argument index="0" name="name" type="String"> </argument> - <description> - Add an export plugin. Plugins of this kind can change files being exported. On exit don't forget to call [method remove_export_plugin]. - </description> - </method> - <method name="add_import_plugin"> - <argument index="0" name="plugin" type="EditorImportPlugin"> + <argument index="1" name="submenu" type="PopupMenu"> </argument> <description> - Add an import plugin. These plugins manage importing external content (from outside the project) into formats the engine can understand. - On exit, don't forget to remove the plugin by calling [method remove_import_plugin] </description> </method> <method name="apply_changes" qualifiers="virtual"> @@ -11811,10 +12993,16 @@ This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object. </description> </method> - <method name="forward_canvas_input_event" qualifiers="virtual"> + <method name="edit_resource"> + <argument index="0" name="arg0" type="Object"> + </argument> + <description> + </description> + </method> + <method name="forward_canvas_gui_input" qualifiers="virtual"> <return type="bool"> </return> - <argument index="0" name="canvas_xform" type="Matrix32"> + <argument index="0" name="canvas_xform" type="Transform2D"> </argument> <argument index="1" name="event" type="InputEvent"> </argument> @@ -11823,7 +13011,7 @@ </description> </method> <method name="forward_draw_over_canvas" qualifiers="virtual"> - <argument index="0" name="canvas_xform" type="Matrix32"> + <argument index="0" name="canvas_xform" type="Transform2D"> </argument> <argument index="1" name="canvas" type="Control"> </argument> @@ -11831,7 +13019,7 @@ This function is called every time the 2D canvas editor draws (which overlays over the edited scene). Drawing over the supplied control will draw over the edited scene. To convert from control coordinates to edited scene coordinates (including zoom and offset), a transform is also provided. If you require this control to be redraw, call [method update_canvas]. </description> </method> - <method name="forward_spatial_input_event" qualifiers="virtual"> + <method name="forward_spatial_gui_input" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="camera" type="Camera"> @@ -11852,7 +13040,7 @@ </description> </method> <method name="get_breakpoints" qualifiers="virtual"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> This is for editors that edit script based objects. You can return a list of breakpoints in the format (script:line), for example: res://path_to_script.gd:25 @@ -11872,13 +13060,6 @@ Get the main editor control. Use this as a parent for main screens. </description> </method> - <method name="edit_resource"> - <argument index="0" name="p_resource" type="Resource"> - </argument> - <description> - Tells the editor to handle the edit of the given resource. Ex: If you pass a Script as a argument, the editor will open the scriptEditor. - </description> - </method> <method name="get_name" qualifiers="virtual"> <return type="String"> </return> @@ -11997,20 +13178,6 @@ Remove a custom type added by [method EditorPlugin.add_custom_type] </description> </method> - <method name="remove_export_plugin"> - <argument index="0" name="plugin" type="EditorExportPlugin"> - </argument> - <description> - Remove the export plugin, don't forget to call this on exit. - </description> - </method> - <method name="remove_import_plugin"> - <argument index="0" name="plugin" type="EditorImportPlugin"> - </argument> - <description> - Remove the import plugin, don't forget to call this on exit. - </description> - </method> <method name="save_external_data" qualifiers="virtual"> <description> This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources. @@ -12182,26 +13349,6 @@ <constants> </constants> </class> -<class name="EditorScenePostImport" inherits="Reference" category="Core"> - <brief_description> - Base script for post-processing scenes being imported. - </brief_description> - <description> - These scripts can modify scenes after being imported by the 3D Scene import option of the Import menu. - </description> - <methods> - <method name="post_import" qualifiers="virtual"> - <argument index="0" name="scene" type="Object"> - </argument> - <description> - This function is called upon import with the imported scene. - Just do any changes desired to the scene and return it. If null is returned, import will fail and throw an error to the user. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="EditorScript" inherits="Reference" category="Core"> <brief_description> Simple script to perform changes in the currently edited scene. @@ -12324,7 +13471,7 @@ </description> </method> <method name="get_favorite_dirs" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Get the list of favorite directories for this project. @@ -12338,7 +13485,7 @@ </description> </method> <method name="get_recent_dirs" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Get the list of recently visited folders in the file dialog for this project. @@ -12354,14 +13501,14 @@ </description> </method> <method name="set_favorite_dirs"> - <argument index="0" name="dirs" type="StringArray"> + <argument index="0" name="dirs" type="PoolStringArray"> </argument> <description> Set the list of favorite directories for this project. </description> </method> <method name="set_recent_dirs"> - <argument index="0" name="dirs" type="StringArray"> + <argument index="0" name="dirs" type="PoolStringArray"> </argument> <description> Set the list of recently visited folders in the file dialog for this project. @@ -12386,7 +13533,7 @@ </description> <methods> <method name="add_collision_segments"> - <argument index="0" name="segments" type="Vector3Array"> + <argument index="0" name="segments" type="PoolVector3Array"> </argument> <description> </description> @@ -12399,7 +13546,7 @@ </description> </method> <method name="add_handles"> - <argument index="0" name="handles" type="Vector3Array"> + <argument index="0" name="handles" type="PoolVector3Array"> </argument> <argument index="1" name="billboard" type="bool" default="false"> </argument> @@ -12411,7 +13558,7 @@ </description> </method> <method name="add_lines"> - <argument index="0" name="lines" type="Vector3Array"> + <argument index="0" name="lines" type="PoolVector3Array"> </argument> <argument index="1" name="material" type="Material"> </argument> @@ -12504,422 +13651,954 @@ <constants> </constants> </class> -<class name="Environment" inherits="Resource" category="Core"> +<class name="Engine" inherits="Object" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="fx_get_param" qualifiers="const"> - <argument index="0" name="param" type="int"> - </argument> + <method name="get_custom_level" qualifiers="const"> + <return type="String"> + </return> <description> + Returns the value of the commandline argument "-level". </description> </method> - <method name="fx_set_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> + <method name="get_frames_drawn"> + <return type="int"> + </return> <description> + Return the total amount of frames drawn. </description> </method> - <method name="get_background" qualifiers="const"> + <method name="get_frames_per_second" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the frames per second of the running game. + </description> + </method> + <method name="get_iterations_per_second" qualifiers="const"> <return type="int"> </return> <description> + Return the amount of fixed iterations per second (for fixed process and physics). </description> </method> - <method name="get_background_param" qualifiers="const"> - <argument index="0" name="param" type="int"> - </argument> + <method name="get_main_loop" qualifiers="const"> + <return type="MainLoop"> + </return> <description> + Return the main loop object (see [MainLoop] and [SceneTree]). </description> </method> - <method name="is_fx_enabled" qualifiers="const"> - <return type="bool"> + <method name="get_target_fps" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="effect" type="int"> - </argument> <description> </description> </method> - <method name="set_background"> - <argument index="0" name="bgmode" type="int"> - </argument> + <method name="get_time_scale"> + <return type="float"> + </return> <description> </description> </method> - <method name="set_background_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="Variant"> + <method name="get_version_info" qualifiers="const"> + <return type="Dictionary"> + </return> + <description> + Returns the current engine version information in a Dictionary. + + "major" - Holds the major version number as a String + "minor" - Holds the minor version number as a String + "patch" - Holds the patch version number as a String + "status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String + "revision" - Holds the revision (e.g. "custom-build") as a String + "string" - major + minor + patch + status + revision in a single String + </description> + </method> + <method name="set_iterations_per_second"> + <argument index="0" name="iterations_per_second" type="int"> </argument> <description> + Set the amount of fixed iterations per second (for fixed process and physics). </description> </method> - <method name="set_enable_fx"> - <argument index="0" name="effect" type="int"> + <method name="set_target_fps"> + <argument index="0" name="target_fps" type="int"> </argument> - <argument index="1" name="enabled" type="bool"> + <description> + </description> + </method> + <method name="set_time_scale"> + <argument index="0" name="time_scale" type="float"> </argument> <description> </description> </method> </methods> <constants> - <constant name="BG_KEEP" value="0"> - </constant> - <constant name="BG_DEFAULT_COLOR" value="1"> - </constant> - <constant name="BG_COLOR" value="2"> - </constant> - <constant name="BG_TEXTURE" value="3"> - </constant> - <constant name="BG_CUBEMAP" value="4"> - </constant> - <constant name="BG_CANVAS" value="5"> - </constant> - <constant name="BG_MAX" value="6"> - </constant> - <constant name="BG_PARAM_CANVAS_MAX_LAYER" value="0"> - </constant> - <constant name="BG_PARAM_COLOR" value="1"> - </constant> - <constant name="BG_PARAM_TEXTURE" value="2"> - </constant> - <constant name="BG_PARAM_CUBEMAP" value="3"> - </constant> - <constant name="BG_PARAM_ENERGY" value="4"> - </constant> - <constant name="BG_PARAM_GLOW" value="6"> - </constant> - <constant name="BG_PARAM_MAX" value="7"> - </constant> - <constant name="FX_AMBIENT_LIGHT" value="0"> - </constant> - <constant name="FX_FXAA" value="1"> - </constant> - <constant name="FX_GLOW" value="2"> - </constant> - <constant name="FX_DOF_BLUR" value="3"> - </constant> - <constant name="FX_HDR" value="4"> - </constant> - <constant name="FX_FOG" value="5"> - </constant> - <constant name="FX_BCS" value="6"> - </constant> - <constant name="FX_SRGB" value="7"> - </constant> - <constant name="FX_MAX" value="8"> - </constant> - <constant name="FX_BLUR_BLEND_MODE_ADDITIVE" value="0"> - </constant> - <constant name="FX_BLUR_BLEND_MODE_SCREEN" value="1"> - </constant> - <constant name="FX_BLUR_BLEND_MODE_SOFTLIGHT" value="2"> - </constant> - <constant name="FX_HDR_TONE_MAPPER_LINEAR" value="0"> - </constant> - <constant name="FX_HDR_TONE_MAPPER_LOG" value="1"> - </constant> - <constant name="FX_HDR_TONE_MAPPER_REINHARDT" value="2"> - </constant> - <constant name="FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE" value="3"> - </constant> - <constant name="FX_PARAM_AMBIENT_LIGHT_COLOR" value="0"> - </constant> - <constant name="FX_PARAM_AMBIENT_LIGHT_ENERGY" value="1"> - </constant> - <constant name="FX_PARAM_GLOW_BLUR_PASSES" value="2"> - </constant> - <constant name="FX_PARAM_GLOW_BLUR_SCALE" value="3"> - </constant> - <constant name="FX_PARAM_GLOW_BLUR_STRENGTH" value="4"> - </constant> - <constant name="FX_PARAM_GLOW_BLUR_BLEND_MODE" value="5"> - </constant> - <constant name="FX_PARAM_GLOW_BLOOM" value="6"> - </constant> - <constant name="FX_PARAM_GLOW_BLOOM_TRESHOLD" value="7"> - </constant> - <constant name="FX_PARAM_DOF_BLUR_PASSES" value="8"> - </constant> - <constant name="FX_PARAM_DOF_BLUR_BEGIN" value="9"> - </constant> - <constant name="FX_PARAM_DOF_BLUR_RANGE" value="10"> - </constant> - <constant name="FX_PARAM_HDR_TONEMAPPER" value="11"> - </constant> - <constant name="FX_PARAM_HDR_EXPOSURE" value="12"> - </constant> - <constant name="FX_PARAM_HDR_WHITE" value="13"> - </constant> - <constant name="FX_PARAM_HDR_GLOW_TRESHOLD" value="14"> - </constant> - <constant name="FX_PARAM_HDR_GLOW_SCALE" value="15"> - </constant> - <constant name="FX_PARAM_HDR_MIN_LUMINANCE" value="16"> - </constant> - <constant name="FX_PARAM_HDR_MAX_LUMINANCE" value="17"> - </constant> - <constant name="FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED" value="18"> - </constant> - <constant name="FX_PARAM_FOG_BEGIN" value="19"> - </constant> - <constant name="FX_PARAM_FOG_ATTENUATION" value="22"> - </constant> - <constant name="FX_PARAM_FOG_BEGIN_COLOR" value="20"> - </constant> - <constant name="FX_PARAM_FOG_END_COLOR" value="21"> - </constant> - <constant name="FX_PARAM_FOG_BG" value="23"> - </constant> - <constant name="FX_PARAM_BCS_BRIGHTNESS" value="24"> - </constant> - <constant name="FX_PARAM_BCS_CONTRAST" value="25"> - </constant> - <constant name="FX_PARAM_BCS_SATURATION" value="26"> - </constant> - <constant name="FX_PARAM_MAX" value="27"> - </constant> </constants> </class> -<class name="EventPlayer" inherits="Node" category="Core"> +<class name="Environment" inherits="Resource" category="Core"> <brief_description> - Class for event stream playback. </brief_description> <description> - Class for event stream playback. Event streams are music expressed as a series of events (note on, note off, instrument change...), as opposed to audio streams, which are just audio data. Examples of event-based streams are MIDI files, or MOD music. - Currently, only MOD, S3M, IT, and XM music is supported. </description> <methods> - <method name="get_channel_last_note_time" qualifiers="const"> + <method name="get_adjustment_brightness" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="channel" type="int"> - </argument> <description> - Return the time at which the last note of a given channel in the stream plays. </description> </method> - <method name="get_channel_volume" qualifiers="const"> + <method name="get_adjustment_color_correction" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_adjustment_contrast" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="channel" type="int"> - </argument> <description> - Return the volume scale for an individual channel of the stream. </description> </method> - <method name="get_length" qualifiers="const"> + <method name="get_adjustment_saturation" qualifiers="const"> <return type="float"> </return> <description> - Return the song length. May be in seconds, but depends on the stream type. </description> </method> - <method name="get_loop_count" qualifiers="const"> + <method name="get_ambient_light_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_ambient_light_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ambient_light_skybox_contribution" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_background" qualifiers="const"> <return type="int"> </return> <description> - Return the number of times the playback has looped. </description> </method> - <method name="get_pitch_scale" qualifiers="const"> + <method name="get_bg_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_bg_energy" qualifiers="const"> <return type="float"> </return> <description> - Return the pitch scale factor for this player. </description> </method> - <method name="get_pos" qualifiers="const"> + <method name="get_canvas_max_layer" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_dof_blur_far_amount" qualifiers="const"> <return type="float"> </return> <description> - Return the playback position. May be in seconds, but depends on the stream type. </description> </method> - <method name="get_stream" qualifiers="const"> - <return type="EventStream"> + <method name="get_dof_blur_far_distance" qualifiers="const"> + <return type="float"> </return> <description> - Return the currently assigned stream. </description> </method> - <method name="get_stream_name" qualifiers="const"> - <return type="String"> + <method name="get_dof_blur_far_quality" qualifiers="const"> + <return type="int"> </return> <description> - Return the name of the currently assigned stream. This is not the file name, but a field inside the file. If no stream is assigned, if returns "<No Stream>". </description> </method> - <method name="get_tempo_scale" qualifiers="const"> + <method name="get_dof_blur_far_transition" qualifiers="const"> <return type="float"> </return> <description> - Return the tempo multiplier. </description> </method> - <method name="get_volume" qualifiers="const"> + <method name="get_dof_blur_near_amount" qualifiers="const"> <return type="float"> </return> <description> - Return the playback volume for this player. </description> </method> - <method name="get_volume_db" qualifiers="const"> + <method name="get_dof_blur_near_distance" qualifiers="const"> <return type="float"> </return> <description> - Return the playback volume for this player, in decibels. </description> </method> - <method name="has_autoplay" qualifiers="const"> + <method name="get_dof_blur_near_quality" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_dof_blur_near_transition" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_glow_blend_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_glow_bloom" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_glow_hdr_bleed_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_glow_hdr_bleed_treshold" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_glow_intensity" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_glow_strength" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_skybox" qualifiers="const"> + <return type="CubeMap"> + </return> + <description> + </description> + </method> + <method name="get_skybox_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_bias" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_ssao_direct_light_affect" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_intensity" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_intensity2" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_radius" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssao_radius2" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssr_accel" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssr_depth_tolerance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssr_fade" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_ssr_max_steps" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_auto_exposure" qualifiers="const"> <return type="bool"> </return> <description> - Return whether this player will start playing as soon as it enters the scene tree. </description> </method> - <method name="has_loop" qualifiers="const"> + <method name="get_tonemap_auto_exposure_grey" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_auto_exposure_max" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_auto_exposure_min" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_auto_exposure_speed" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_exposure" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemap_white" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_tonemapper" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="is_adjustment_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Return whether this player will be restart the playback at the end. </description> </method> - <method name="is_paused" qualifiers="const"> + <method name="is_dof_blur_far_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Return whether the playback is currently paused. </description> </method> - <method name="is_playing" qualifiers="const"> + <method name="is_dof_blur_near_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Return whether this player is playing. </description> </method> - <method name="play"> + <method name="is_glow_bicubic_upscale_enabled" qualifiers="const"> + <return type="bool"> + </return> <description> - Play the currently assigned stream. </description> </method> - <method name="seek_pos"> - <argument index="0" name="time" type="float"> + <method name="is_glow_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_glow_level_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="idx" type="int"> </argument> <description> - Set the playback position. May be in seconds, but depends on the stream type. </description> </method> - <method name="set_autoplay"> + <method name="is_ssao_blur_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_ssao_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_ssr_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_ssr_rough" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_ssr_smooth" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_adjustment_brightness"> + <argument index="0" name="brightness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_adjustment_color_correction"> + <argument index="0" name="color_correction" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_adjustment_contrast"> + <argument index="0" name="contrast" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_adjustment_enable"> <argument index="0" name="enabled" type="bool"> </argument> <description> - Set whether this player will start playing as soon as it enters the scene tree. </description> </method> - <method name="set_channel_volume"> - <argument index="0" name="channel" type="int"> + <method name="set_adjustment_saturation"> + <argument index="0" name="saturation" type="float"> </argument> - <argument index="1" name="channel_volume" type="float"> + <description> + </description> + </method> + <method name="set_ambient_light_color"> + <argument index="0" name="color" type="Color"> </argument> <description> - Set the volume scale for an individual channel of the stream, with the same value range as [method set_volume]. The channel number depends on the stream format. For example, MIDIs range from 0 to 15, and MODs from 0 to 63. - Many stream formats are multichannel, so this allows to affect only a part of the music. </description> </method> - <method name="set_loop"> + <method name="set_ambient_light_energy"> + <argument index="0" name="energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ambient_light_skybox_contribution"> + <argument index="0" name="energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_background"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_bg_color"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_bg_energy"> + <argument index="0" name="energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_canvas_max_layer"> + <argument index="0" name="layer" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_dof_blur_far_amount"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_dof_blur_far_distance"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_dof_blur_far_enabled"> <argument index="0" name="enabled" type="bool"> </argument> <description> - Set whether the stream will be restarted at the end. </description> </method> - <method name="set_paused"> - <argument index="0" name="paused" type="bool"> + <method name="set_dof_blur_far_quality"> + <argument index="0" name="intensity" type="int"> </argument> <description> - Pause stream playback. </description> </method> - <method name="set_pitch_scale"> - <argument index="0" name="pitch_scale" type="float"> + <method name="set_dof_blur_far_transition"> + <argument index="0" name="intensity" type="float"> </argument> <description> - Set the pitch multiplier for all sounds coming from this stream. A value of 2.0 shifts all pitches one octave up, and a value of 0.5 shifts pitches one octave down. </description> </method> - <method name="set_stream"> - <argument index="0" name="stream" type="EventStream"> + <method name="set_dof_blur_near_amount"> + <argument index="0" name="intensity" type="float"> </argument> <description> - Set the [EventStream] this player will play. </description> </method> - <method name="set_tempo_scale"> - <argument index="0" name="tempo_scale" type="float"> + <method name="set_dof_blur_near_distance"> + <argument index="0" name="intensity" type="float"> </argument> <description> - Set the tempo multiplier. This allows to slow down or speed up the music, without affecting its pitch. </description> </method> - <method name="set_volume"> - <argument index="0" name="volume" type="float"> + <method name="set_dof_blur_near_enabled"> + <argument index="0" name="enabled" type="bool"> </argument> <description> - Set the playback volume for this player. This is a float between 0.0 (silent) and 1.0 (full volume). Values over 1.0 may amplify sound even more, but may introduce distortion. Negative values may just invert the output waveform, which produces no audible difference. - The effect of these special values ultimately depends on the low-level implementation of the file format being played. </description> </method> - <method name="set_volume_db"> - <argument index="0" name="db" type="float"> + <method name="set_dof_blur_near_quality"> + <argument index="0" name="level" type="int"> </argument> <description> - Set the playback volume for this player, in decibels. This is a float between -80.0 (silent) and 0.0 (full volume). Values under -79.0 get truncated to -80, but values over 0.0 do not, so the warnings for over amplifying (see [method set_volume]) still apply. </description> </method> - <method name="stop"> + <method name="set_dof_blur_near_transition"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_glow_bicubic_upscale"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_glow_blend_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_glow_bloom"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_glow_enabled"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_glow_hdr_bleed_scale"> + <argument index="0" name="scale" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_glow_hdr_bleed_treshold"> + <argument index="0" name="treshold" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_glow_intensity"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_glow_level"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_glow_strength"> + <argument index="0" name="strength" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_skybox"> + <argument index="0" name="skybox" type="CubeMap"> + </argument> + <description> + </description> + </method> + <method name="set_skybox_scale"> + <argument index="0" name="scale" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_bias"> + <argument index="0" name="bias" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_blur"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_color"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_direct_light_affect"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_enabled"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_intensity"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_intensity2"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_radius"> + <argument index="0" name="radius" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssao_radius2"> + <argument index="0" name="radius" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_accel"> + <argument index="0" name="accel" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_depth_tolerance"> + <argument index="0" name="depth_tolerance" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_enabled"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_fade"> + <argument index="0" name="fade" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_max_steps"> + <argument index="0" name="max_steps" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_rough"> + <argument index="0" name="rough" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_ssr_smooth"> + <argument index="0" name="smooth" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_auto_exposure"> + <argument index="0" name="auto_exposure" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_auto_exposure_grey"> + <argument index="0" name="exposure_grey" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_auto_exposure_max"> + <argument index="0" name="exposure_max" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_auto_exposure_min"> + <argument index="0" name="exposure_min" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_auto_exposure_speed"> + <argument index="0" name="exposure_speed" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_exposure"> + <argument index="0" name="exposure" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemap_white"> + <argument index="0" name="white" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_tonemapper"> + <argument index="0" name="mode" type="int"> + </argument> <description> - Stop playing. </description> </method> </methods> + <members> + <member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" brief=""> + </member> + <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" brief=""> + </member> + <member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" brief=""> + </member> + <member name="adjustment_enabled" type="bool" setter="set_adjustment_enable" getter="is_adjustment_enabled" brief=""> + </member> + <member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation" brief=""> + </member> + <member name="ambient_light_color" type="Color" setter="set_ambient_light_color" getter="get_ambient_light_color" brief=""> + </member> + <member name="ambient_light_energy" type="float" setter="set_ambient_light_energy" getter="get_ambient_light_energy" brief=""> + </member> + <member name="ambient_light_skybox_contribution" type="float" setter="set_ambient_light_skybox_contribution" getter="get_ambient_light_skybox_contribution" brief=""> + </member> + <member name="auto_expoure_enabled" type="bool" setter="set_tonemap_auto_exposure" getter="get_tonemap_auto_exposure" brief=""> + </member> + <member name="auto_expoure_max_luma" type="float" setter="set_tonemap_auto_exposure_max" getter="get_tonemap_auto_exposure_max" brief=""> + </member> + <member name="auto_expoure_min_luma" type="float" setter="set_tonemap_auto_exposure_min" getter="get_tonemap_auto_exposure_min" brief=""> + </member> + <member name="auto_expoure_scale" type="float" setter="set_tonemap_auto_exposure_grey" getter="get_tonemap_auto_exposure_grey" brief=""> + </member> + <member name="auto_expoure_speed" type="float" setter="set_tonemap_auto_exposure_speed" getter="get_tonemap_auto_exposure_speed" brief=""> + </member> + <member name="background_canvas_max_layer" type="int" setter="set_canvas_max_layer" getter="get_canvas_max_layer" brief=""> + </member> + <member name="background_color" type="Color" setter="set_bg_color" getter="get_bg_color" brief=""> + </member> + <member name="background_energy" type="float" setter="set_bg_energy" getter="get_bg_energy" brief=""> + </member> + <member name="background_mode" type="int" setter="set_background" getter="get_background" brief=""> + </member> + <member name="background_skybox" type="SkyBox" setter="set_skybox" getter="get_skybox" brief=""> + </member> + <member name="background_skybox_scale" type="float" setter="set_skybox_scale" getter="get_skybox_scale" brief=""> + </member> + <member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount" brief=""> + </member> + <member name="dof_blur_far_distance" type="float" setter="set_dof_blur_far_distance" getter="get_dof_blur_far_distance" brief=""> + </member> + <member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled" brief=""> + </member> + <member name="dof_blur_far_quality" type="int" setter="set_dof_blur_far_quality" getter="get_dof_blur_far_quality" brief=""> + </member> + <member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition" brief=""> + </member> + <member name="dof_blur_near_amount" type="float" setter="set_dof_blur_near_amount" getter="get_dof_blur_near_amount" brief=""> + </member> + <member name="dof_blur_near_distance" type="float" setter="set_dof_blur_near_distance" getter="get_dof_blur_near_distance" brief=""> + </member> + <member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled" brief=""> + </member> + <member name="dof_blur_near_quality" type="int" setter="set_dof_blur_near_quality" getter="get_dof_blur_near_quality" brief=""> + </member> + <member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition" brief=""> + </member> + <member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" brief=""> + </member> + <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" brief=""> + </member> + <member name="glow_bloom" type="float" setter="set_glow_bloom" getter="get_glow_bloom" brief=""> + </member> + <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled" brief=""> + </member> + <member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale" brief=""> + </member> + <member name="glow_hdr_treshold" type="float" setter="set_glow_hdr_bleed_treshold" getter="get_glow_hdr_bleed_treshold" brief=""> + </member> + <member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" brief=""> + </member> + <member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/2" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/3" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/4" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/5" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/6" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_levels/7" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" brief=""> + </member> + <member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" brief=""> + </member> + <member name="ss_reflections_accel" type="float" setter="set_ssr_accel" getter="get_ssr_accel" brief=""> + </member> + <member name="ss_reflections_accel_smooth" type="bool" setter="set_ssr_smooth" getter="is_ssr_smooth" brief=""> + </member> + <member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" brief=""> + </member> + <member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" brief=""> + </member> + <member name="ss_reflections_fade" type="float" setter="set_ssr_fade" getter="get_ssr_fade" brief=""> + </member> + <member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps" brief=""> + </member> + <member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough" brief=""> + </member> + <member name="ssao_bias" type="float" setter="set_ssao_bias" getter="get_ssao_bias" brief=""> + </member> + <member name="ssao_blur" type="bool" setter="set_ssao_blur" getter="is_ssao_blur_enabled" brief=""> + </member> + <member name="ssao_color" type="Color" setter="set_ssao_color" getter="get_ssao_color" brief=""> + </member> + <member name="ssao_enabled" type="bool" setter="set_ssao_enabled" getter="is_ssao_enabled" brief=""> + </member> + <member name="ssao_intensity" type="float" setter="set_ssao_intensity" getter="get_ssao_intensity" brief=""> + </member> + <member name="ssao_intensity2" type="float" setter="set_ssao_intensity2" getter="get_ssao_intensity2" brief=""> + </member> + <member name="ssao_light_affect" type="float" setter="set_ssao_direct_light_affect" getter="get_ssao_direct_light_affect" brief=""> + </member> + <member name="ssao_radius" type="float" setter="set_ssao_radius" getter="get_ssao_radius" brief=""> + </member> + <member name="ssao_radius2" type="float" setter="set_ssao_radius2" getter="get_ssao_radius2" brief=""> + </member> + <member name="tonemap_exposure" type="float" setter="set_tonemap_exposure" getter="get_tonemap_exposure" brief=""> + </member> + <member name="tonemap_mode" type="int" setter="set_tonemapper" getter="get_tonemapper" brief=""> + </member> + <member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white" brief=""> + </member> + </members> <constants> - </constants> -</class> -<class name="EventStream" inherits="Resource" category="Core"> - <brief_description> - Base class for all event-based stream drivers. - </brief_description> - <description> - Base class for all event-based stream drivers. Event streams are music expressed as a series of events (note on, note off, instrument change...), as opposed to audio streams, which are just audio data. Examples of event-based streams are MIDI files, of MOD music. - This class exposes no methods. - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="EventStreamChibi" inherits="EventStream" category="Core"> - <brief_description> - Driver for MOD playback. - </brief_description> - <description> - This driver plays MOD music. MOD music, as all event-based streams, is a music format defined by note events occurring at defined moments, instead of a stream of audio samples. - Currently, this driver supports the MOD, S3M, IT, and XM formats. - This class exposes no methods. - This class can return its playback position in seconds, but does not allow to set it, failing with only a console warning. - This class can not return its song length, returning 1.0 when queried. - This class does not limit its volume settings, allowing for overflow/distortion and wave inversion. - </description> - <methods> - </methods> - <constants> + <constant name="BG_KEEP" value="4"> + </constant> + <constant name="BG_CLEAR_COLOR" value="0"> + </constant> + <constant name="BG_COLOR" value="1"> + </constant> + <constant name="BG_SKYBOX" value="2"> + </constant> + <constant name="BG_CANVAS" value="3"> + </constant> + <constant name="BG_MAX" value="5"> + </constant> + <constant name="GLOW_BLEND_MODE_ADDITIVE" value="0"> + </constant> + <constant name="GLOW_BLEND_MODE_SCREEN" value="1"> + </constant> + <constant name="GLOW_BLEND_MODE_SOFTLIGHT" value="2"> + </constant> + <constant name="GLOW_BLEND_MODE_REPLACE" value="3"> + </constant> + <constant name="TONE_MAPPER_LINEAR" value="0"> + </constant> + <constant name="TONE_MAPPER_REINHARDT" value="1"> + </constant> + <constant name="TONE_MAPPER_FILMIC" value="2"> + </constant> + <constant name="TONE_MAPPER_ACES" value="3"> + </constant> + <constant name="DOF_BLUR_QUALITY_LOW" value="0"> + </constant> + <constant name="DOF_BLUR_QUALITY_MEDIUM" value="1"> + </constant> + <constant name="DOF_BLUR_QUALITY_HIGH" value="2"> + </constant> </constants> </class> <class name="File" inherits="Reference" category="Core"> @@ -13002,16 +14681,16 @@ </description> </method> <method name="get_buffer" qualifiers="const"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <argument index="0" name="len" type="int"> </argument> <description> - Get next len bytes of the file as a [RawArray]. + Get next len bytes of the file as a [PoolByteArray]. </description> </method> <method name="get_csv_line" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="delim" type="String" default="",""> </argument> @@ -13070,6 +14749,14 @@ Return a md5 String representing the file at the given path or an empty [String] on failure. </description> </method> + <method name="get_modified_time" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="file" type="String"> + </argument> + <description> + </description> + </method> <method name="get_pascal_string"> <return type="String"> </return> @@ -13130,7 +14817,7 @@ </argument> <argument index="1" name="mode_flags" type="int"> </argument> - <argument index="2" name="key" type="RawArray"> + <argument index="2" name="key" type="PoolByteArray"> </argument> <description> Open an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it. @@ -13167,7 +14854,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether to swap the endianess of the file. Enable this if you're dealing with files written in big endian machines. + Set whether to swap the endianness of the file. Enable this if you're dealing with files written in big endian machines. Note that this is about the file format, not CPU type. This is always reseted to [code]false[/code] whenever you open the file. </description> </method> @@ -13200,7 +14887,7 @@ </description> </method> <method name="store_buffer"> - <argument index="0" name="buffer" type="RawArray"> + <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> Store the given array of bytes in the file. @@ -13320,7 +15007,7 @@ </description> </method> <method name="get_filters" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> </description> @@ -13380,7 +15067,7 @@ </description> </method> <method name="set_filters"> - <argument index="0" name="filters" type="StringArray"> + <argument index="0" name="filters" type="PoolStringArray"> </argument> <description> </description> @@ -13400,6 +15087,16 @@ </description> </method> </methods> + <members> + <member name="access" type="int" setter="set_access" getter="get_access" brief=""> + </member> + <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" brief=""> + </member> + </members> <signals> <signal name="dir_selected"> <argument index="0" name="dir" type="String"> @@ -13416,7 +15113,7 @@ </description> </signal> <signal name="files_selected"> - <argument index="0" name="paths" type="StringArray"> + <argument index="0" name="paths" type="PoolStringArray"> </argument> <description> Event emitted when the user selects multiple files. @@ -13466,25 +15163,116 @@ FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. </description> <methods> - <method name="get_fixed_flag" qualifiers="const"> - <return type="bool"> + <method name="get_albedo" qualifiers="const"> + <return type="Color"> </return> - <argument index="0" name="flag" type="int"> - </argument> <description> </description> </method> - <method name="get_light_shader" qualifiers="const"> + <method name="get_anisotropy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_blend_mode" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_parameter" qualifiers="const"> - <argument index="0" name="param" type="int"> + <method name="get_clearcoat" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_clearcoat_gloss" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_cull_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_depth_draw_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_detail_blend_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_detail_uv" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_diffuse_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_emission" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_emission_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_feature" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="feature" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="arg0" type="int"> </argument> <description> - Return a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it's best to check the enum. + </description> + </method> + <method name="get_height_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_line_width" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_metalness" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_normal_scale" qualifiers="const"> + <return type="float"> + </return> + <description> </description> </method> <method name="get_point_size" qualifiers="const"> @@ -13493,139 +15281,511 @@ <description> </description> </method> - <method name="get_texcoord_mode" qualifiers="const"> + <method name="get_refraction" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_refraction_roughness" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_rim" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_rim_tint" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_roughness" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_specular" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_specular_mode" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="param" type="int"> - </argument> <description> - Return the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object. + </description> + </method> + <method name="get_subsurface_scattering_strength" qualifiers="const"> + <return type="float"> + </return> + <description> </description> </method> <method name="get_texture" qualifiers="const"> <return type="Texture"> </return> - <argument index="0" name="param" type="int"> + <argument index="0" name="param" type="Texture"> </argument> <description> - Return a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see [method set_texcoord_mode]). </description> </method> - <method name="get_uv_transform" qualifiers="const"> - <return type="Transform"> + <method name="get_uv1_offset" qualifiers="const"> + <return type="Vector2"> </return> <description> - Returns the special transform used to post-transform UV coordinates of the uv_xform texcoord mode: TEXCOORD_UV_TRANSFORM. </description> </method> - <method name="set_fixed_flag"> + <method name="get_uv1_scale" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="get_uv2_offset" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="get_uv2_scale" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="set_albedo"> + <argument index="0" name="albedo" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_anisotropy"> + <argument index="0" name="anisotropy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_blend_mode"> + <argument index="0" name="blend_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_clearcoat"> + <argument index="0" name="clearcoat" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_clearcoat_gloss"> + <argument index="0" name="clearcoat_gloss" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_cull_mode"> + <argument index="0" name="cull_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_depth_draw_mode"> + <argument index="0" name="depth_draw_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_detail_blend_mode"> + <argument index="0" name="detail_blend_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_detail_uv"> + <argument index="0" name="detail_uv" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_diffuse_mode"> + <argument index="0" name="diffuse_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_emission"> + <argument index="0" name="emission" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_emission_energy"> + <argument index="0" name="emission_energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_feature"> + <argument index="0" name="feature" type="int"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag"> <argument index="0" name="flag" type="int"> </argument> - <argument index="1" name="value" type="bool"> + <argument index="1" name="enable" type="bool"> </argument> <description> </description> </method> - <method name="set_light_shader"> - <argument index="0" name="shader" type="int"> + <method name="set_height_scale"> + <argument index="0" name="height_scale" type="float"> </argument> <description> </description> </method> - <method name="set_parameter"> - <argument index="0" name="param" type="int"> + <method name="set_line_width"> + <argument index="0" name="line_width" type="float"> </argument> - <argument index="1" name="value" type="Variant"> + <description> + </description> + </method> + <method name="set_metalness"> + <argument index="0" name="metalness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_normal_scale"> + <argument index="0" name="normal_scale" type="float"> </argument> <description> - Set a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it's best to check the enum. </description> </method> <method name="set_point_size"> - <argument index="0" name="size" type="float"> + <argument index="0" name="point_size" type="float"> </argument> <description> </description> </method> - <method name="set_texcoord_mode"> - <argument index="0" name="param" type="int"> + <method name="set_refraction"> + <argument index="0" name="refraction" type="float"> </argument> - <argument index="1" name="mode" type="int"> + <description> + </description> + </method> + <method name="set_refraction_roughness"> + <argument index="0" name="refraction_roughness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_rim"> + <argument index="0" name="rim" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_rim_tint"> + <argument index="0" name="rim_tint" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_roughness"> + <argument index="0" name="roughness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_specular"> + <argument index="0" name="specular" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_specular_mode"> + <argument index="0" name="specular_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_subsurface_scattering_strength"> + <argument index="0" name="strength" type="float"> </argument> <description> - Set the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object. </description> </method> <method name="set_texture"> - <argument index="0" name="param" type="int"> + <argument index="0" name="param" type="Texture"> </argument> - <argument index="1" name="texture" type="Texture"> + <argument index="1" name="texture" type="Object"> </argument> <description> - Set a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see [method set_texcoord_mode]). </description> </method> - <method name="set_uv_transform"> - <argument index="0" name="transform" type="Transform"> + <method name="set_uv1_offset"> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="set_uv1_scale"> + <argument index="0" name="scale" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="set_uv2_offset"> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="set_uv2_scale"> + <argument index="0" name="scale" type="Vector2"> </argument> <description> - Sets a special transform used to post-transform UV coordinates of the uv_xform texcoord mode: TEXCOORD_UV_TRANSFORM. </description> </method> </methods> + <members> + <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" brief=""> + </member> + <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="anisotropy_anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" brief=""> + </member> + <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="ao_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="clearcoat_amount" type="float" setter="set_clearcoat" getter="get_clearcoat" brief=""> + </member> + <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" brief=""> + </member> + <member name="clearcoat_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="detail_albedo" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" brief=""> + </member> + <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="detail_normal" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" brief=""> + </member> + <member name="emission_color" type="Color" setter="set_emission" getter="get_emission" brief=""> + </member> + <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" brief=""> + </member> + <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="flags_on_top" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="height_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="height_scale" type="float" setter="set_height_scale" getter="get_height_scale" brief=""> + </member> + <member name="height_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale" brief=""> + </member> + <member name="normal_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" brief=""> + </member> + <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" brief=""> + </member> + <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" brief=""> + </member> + <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" brief=""> + </member> + <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width" brief=""> + </member> + <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size" brief=""> + </member> + <member name="refraction_displacement" type="float" setter="set_refraction" getter="get_refraction" brief=""> + </member> + <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="refraction_roughness" type="float" setter="set_refraction_roughness" getter="get_refraction_roughness" brief=""> + </member> + <member name="refraction_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="rim_amount" type="float" setter="set_rim" getter="get_rim" brief=""> + </member> + <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint" brief=""> + </member> + <member name="specular_color" type="Color" setter="set_specular" getter="get_specular" brief=""> + </member> + <member name="specular_metalness" type="float" setter="set_metalness" getter="get_metalness" brief=""> + </member> + <member name="specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" brief=""> + </member> + <member name="specular_roughness" type="float" setter="set_roughness" getter="get_roughness" brief=""> + </member> + <member name="specular_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" brief=""> + </member> + <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength" brief=""> + </member> + <member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="uv1_offset" type="Vector2" setter="set_uv1_offset" getter="get_uv1_offset" brief=""> + </member> + <member name="uv1_scale" type="Vector2" setter="set_uv1_scale" getter="get_uv1_scale" brief=""> + </member> + <member name="uv2_offset" type="Vector2" setter="set_uv2_offset" getter="get_uv2_offset" brief=""> + </member> + <member name="uv2_scale" type="Vector2" setter="set_uv2_scale" getter="get_uv2_scale" brief=""> + </member> + <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + </members> <constants> - <constant name="PARAM_DIFFUSE" value="0"> - Diffuse Lighting (light scattered from surface). + <constant name="TEXTURE_ALBEDO" value="0"> </constant> - <constant name="PARAM_DETAIL" value="1"> - Detail Layer for diffuse lighting. + <constant name="TEXTURE_SPECULAR" value="1"> </constant> - <constant name="PARAM_SPECULAR" value="2"> - Specular Lighting (light reflected from the surface). + <constant name="TEXTURE_EMISSION" value="2"> </constant> - <constant name="PARAM_EMISSION" value="3"> - Emission Lighting (light emitted from the surface). + <constant name="TEXTURE_NORMAL" value="3"> </constant> - <constant name="PARAM_SPECULAR_EXP" value="4"> - Specular Exponent (size of the specular dot). + <constant name="TEXTURE_RIM" value="4"> </constant> - <constant name="PARAM_GLOW" value="5"> - Glow (Visible emitted scattered light). + <constant name="TEXTURE_CLEARCOAT" value="5"> </constant> - <constant name="PARAM_NORMAL" value="6"> - Normal Map (irregularity map). + <constant name="TEXTURE_FLOWMAP" value="6"> </constant> - <constant name="PARAM_SHADE_PARAM" value="7"> + <constant name="TEXTURE_AMBIENT_OCCLUSION" value="7"> </constant> - <constant name="PARAM_MAX" value="8"> - Maximum amount of parameters. + <constant name="TEXTURE_HEIGHT" value="8"> + </constant> + <constant name="TEXTURE_SUBSURFACE_SCATTERING" value="9"> + </constant> + <constant name="TEXTURE_REFRACTION" value="10"> + </constant> + <constant name="TEXTURE_REFRACTION_ROUGHNESS" value="11"> + </constant> + <constant name="TEXTURE_DETAIL_MASK" value="12"> + </constant> + <constant name="TEXTURE_DETAIL_ALBEDO" value="13"> + </constant> + <constant name="TEXTURE_DETAIL_NORMAL" value="14"> + </constant> + <constant name="TEXTURE_MAX" value="15"> + </constant> + <constant name="DETAIL_UV_1" value="0"> + </constant> + <constant name="DETAIL_UV_2" value="1"> + </constant> + <constant name="FEATURE_TRANSPARENT" value="0"> + </constant> + <constant name="FEATURE_EMISSION" value="1"> + </constant> + <constant name="FEATURE_NORMAL_MAPPING" value="2"> + </constant> + <constant name="FEATURE_RIM" value="3"> + </constant> + <constant name="FEATURE_CLEARCOAT" value="4"> + </constant> + <constant name="FEATURE_ANISOTROPY" value="5"> + </constant> + <constant name="FEATURE_AMBIENT_OCCLUSION" value="6"> + </constant> + <constant name="FEATURE_HEIGHT_MAPPING" value="7"> + </constant> + <constant name="FEATURE_SUBSURACE_SCATTERING" value="8"> + </constant> + <constant name="FEATURE_REFRACTION" value="9"> + </constant> + <constant name="FEATURE_DETAIL" value="10"> + </constant> + <constant name="FEATURE_MAX" value="11"> + </constant> + <constant name="BLEND_MODE_MIX" value="0"> + </constant> + <constant name="BLEND_MODE_ADD" value="1"> + </constant> + <constant name="BLEND_MODE_SUB" value="2"> + </constant> + <constant name="BLEND_MODE_MUL" value="3"> + </constant> + <constant name="DEPTH_DRAW_OPAQUE_ONLY" value="0"> + </constant> + <constant name="DEPTH_DRAW_ALWAYS" value="1"> + </constant> + <constant name="DEPTH_DRAW_DISABLED" value="2"> + </constant> + <constant name="DEPTH_DRAW_ALPHA_OPAQUE_PREPASS" value="3"> </constant> - <constant name="TEXCOORD_UV" value="0"> - Read texture coordinates from the UV array. + <constant name="CULL_BACK" value="0"> </constant> - <constant name="TEXCOORD_UV_TRANSFORM" value="1"> - Read texture coordinates from the UV array and transform them by uv_xform. + <constant name="CULL_FRONT" value="1"> </constant> - <constant name="TEXCOORD_UV2" value="2"> - Read texture coordinates from the UV2 array. + <constant name="CULL_DISABLED" value="2"> </constant> - <constant name="TEXCOORD_SPHERE" value="3"> + <constant name="FLAG_UNSHADED" value="0"> </constant> - <constant name="FLAG_USE_ALPHA" value="0"> + <constant name="FLAG_ONTOP" value="1"> </constant> - <constant name="FLAG_USE_COLOR_ARRAY" value="1"> + <constant name="FLAG_ALBEDO_FROM_VERTEX_COLOR" value="2"> </constant> - <constant name="FLAG_USE_POINT_SIZE" value="2"> + <constant name="FLAG_SRGB_VERTEX_COLOR" value="3"> </constant> - <constant name="FLAG_DISCARD_ALPHA" value="3"> + <constant name="FLAG_USE_POINT_SIZE" value="4"> </constant> - <constant name="LIGHT_SHADER_LAMBERT" value="0"> + <constant name="FLAG_MAX" value="5"> </constant> - <constant name="LIGHT_SHADER_WRAP" value="1"> + <constant name="DIFFUSE_LAMBERT" value="0"> </constant> - <constant name="LIGHT_SHADER_VELVET" value="2"> + <constant name="DIFFUSE_LAMBERT_WRAP" value="1"> </constant> - <constant name="LIGHT_SHADER_TOON" value="3"> + <constant name="DIFFUSE_OREN_NAYAR" value="2"> + </constant> + <constant name="DIFFUSE_BURLEY" value="3"> + </constant> + <constant name="SPECULAR_MODE_METALLIC" value="0"> + </constant> + <constant name="SPECULAR_MODE_SPECULAR" value="1"> </constant> </constants> </class> @@ -13798,7 +15958,7 @@ </description> <methods> <method name="get_as_byte_code" qualifiers="const"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> </description> @@ -13813,6 +15973,316 @@ <constants> </constants> </class> +<class name="GIProbe" inherits="VisualInstance" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="bake"> + <argument index="0" name="from_node" type="Object" default="NULL"> + </argument> + <argument index="1" name="create_visual_debug" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="debug_bake"> + <description> + </description> + </method> + <method name="get_bias" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_dynamic_range" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_extents" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="get_probe_data" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_propagation" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_subdiv" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="is_compressed" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_interior" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_bias"> + <argument index="0" name="max" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_compress"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_dynamic_range"> + <argument index="0" name="max" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_energy"> + <argument index="0" name="max" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_extents"> + <argument index="0" name="extents" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="set_interior"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_probe_data"> + <argument index="0" name="data" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_propagation"> + <argument index="0" name="max" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_subdiv"> + <argument index="0" name="subdiv" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="bias" type="float" setter="set_bias" getter="get_bias" brief=""> + </member> + <member name="compress" type="bool" setter="set_compress" getter="is_compressed" brief=""> + </member> + <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" brief=""> + </member> + <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" brief=""> + </member> + <member name="energy" type="float" setter="set_energy" getter="get_energy" brief=""> + </member> + <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" brief=""> + </member> + <member name="interior" type="bool" setter="set_interior" getter="is_interior" brief=""> + </member> + <member name="propagation" type="float" setter="set_propagation" getter="get_propagation" brief=""> + </member> + <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" brief=""> + </member> + </members> + <constants> + <constant name="SUBDIV_64" value="0"> + </constant> + <constant name="SUBDIV_128" value="1"> + </constant> + <constant name="SUBDIV_256" value="2"> + </constant> + <constant name="SUBDIV_MAX" value="4"> + </constant> + </constants> +</class> +<class name="GIProbeData" inherits="Resource" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_bias" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_bounds" qualifiers="const"> + <return type="Rect3"> + </return> + <description> + </description> + </method> + <method name="get_cell_size" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_dynamic_data" qualifiers="const"> + <return type="PoolIntArray"> + </return> + <description> + </description> + </method> + <method name="get_dynamic_range" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_propagation" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_to_cell_xform" qualifiers="const"> + <return type="Transform"> + </return> + <description> + </description> + </method> + <method name="is_compressed" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_interior" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_bias"> + <argument index="0" name="bias" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_bounds"> + <argument index="0" name="bounds" type="Rect3"> + </argument> + <description> + </description> + </method> + <method name="set_cell_size"> + <argument index="0" name="cell_size" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_compress"> + <argument index="0" name="compress" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_dynamic_data"> + <argument index="0" name="dynamic_data" type="PoolIntArray"> + </argument> + <description> + </description> + </method> + <method name="set_dynamic_range"> + <argument index="0" name="dynamic_range" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_energy"> + <argument index="0" name="energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_interior"> + <argument index="0" name="interior" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_propagation"> + <argument index="0" name="propagation" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_to_cell_xform"> + <argument index="0" name="to_cell_xform" type="Transform"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="bias" type="float" setter="set_bias" getter="get_bias" brief=""> + </member> + <member name="bounds" type="Rect3" setter="set_bounds" getter="get_bounds" brief=""> + </member> + <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" brief=""> + </member> + <member name="compress" type="bool" setter="set_compress" getter="is_compressed" brief=""> + </member> + <member name="dynamic_data" type="PoolIntArray" setter="set_dynamic_data" getter="get_dynamic_data" brief=""> + </member> + <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" brief=""> + </member> + <member name="energy" type="float" setter="set_energy" getter="get_energy" brief=""> + </member> + <member name="interior" type="bool" setter="set_interior" getter="is_interior" brief=""> + </member> + <member name="propagation" type="float" setter="set_propagation" getter="get_propagation" brief=""> + </member> + <member name="to_cell_xform" type="Transform" setter="set_to_cell_xform" getter="get_to_cell_xform" brief=""> + </member> + </members> + <constants> + </constants> +</class> <class name="Generic6DOFJoint" inherits="Joint" category="Core"> <brief_description> </brief_description> @@ -13916,6 +16386,110 @@ </description> </method> </methods> + <members> + <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" brief=""> + </member> + <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x" brief=""> + </member> + <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x" brief=""> + </member> + <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" brief=""> + </member> + <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y" brief=""> + </member> + <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y" brief=""> + </member> + <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" brief=""> + </member> + <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z" brief=""> + </member> + <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z" brief=""> + </member> + <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" brief=""> + </member> + <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" brief=""> + </member> + <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" brief=""> + </member> + <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" brief=""> + </member> + <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x" brief=""> + </member> + <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" brief=""> + </member> + <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y" brief=""> + </member> + <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" brief=""> + </member> + <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z" brief=""> + </member> + </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0"> </constant> @@ -14013,8 +16587,44 @@ <description> </description> </method> + <method name="get_closest_point_to_segment_2d"> + <return type="Vector2"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="s1" type="Vector2"> + </argument> + <argument index="2" name="s2" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="get_closest_point_to_segment_uncapped"> + <return type="Vector3"> + </return> + <argument index="0" name="point" type="Vector3"> + </argument> + <argument index="1" name="s1" type="Vector3"> + </argument> + <argument index="2" name="s2" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="get_closest_point_to_segment_uncapped_2d"> + <return type="Vector2"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="s1" type="Vector2"> + </argument> + <argument index="2" name="s2" type="Vector2"> + </argument> + <description> + </description> + </method> <method name="get_closest_points_between_segments"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="p1" type="Vector3"> </argument> @@ -14028,7 +16638,7 @@ </description> </method> <method name="get_closest_points_between_segments_2d"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="p1" type="Vector2"> </argument> @@ -14052,7 +16662,7 @@ <method name="make_atlas"> <return type="Dictionary"> </return> - <argument index="0" name="sizes" type="Vector2Array"> + <argument index="0" name="sizes" type="PoolVector2Array"> </argument> <description> </description> @@ -14100,7 +16710,7 @@ </description> </method> <method name="segment_intersects_convex"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="from" type="Vector3"> </argument> @@ -14112,7 +16722,7 @@ </description> </method> <method name="segment_intersects_cylinder"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="from" type="Vector3"> </argument> @@ -14138,7 +16748,7 @@ </description> </method> <method name="segment_intersects_sphere"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="from" type="Vector3"> </argument> @@ -14166,9 +16776,9 @@ </description> </method> <method name="triangulate_polygon"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> - <argument index="0" name="polygon" type="Vector2Array"> + <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> </description> @@ -14185,41 +16795,47 @@ Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials. </description> <methods> - <method name="get_baked_light_texture_id" qualifiers="const"> + <method name="get_cast_shadows_setting" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_cast_shadows_setting" qualifiers="const"> - <return type="int"> + <method name="get_extra_cull_margin" qualifiers="const"> + <return type="float"> </return> <description> </description> </method> - <method name="get_draw_range_begin" qualifiers="const"> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_lod_max_distance" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_draw_range_end" qualifiers="const"> + <method name="get_lod_max_hysteresis" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_extra_cull_margin" qualifiers="const"> + <method name="get_lod_min_distance" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_flag" qualifiers="const"> - <return type="bool"> + <method name="get_lod_min_hysteresis" qualifiers="const"> + <return type="float"> </return> - <argument index="0" name="flag" type="int"> - </argument> <description> </description> </method> @@ -14230,40 +16846,46 @@ Return the material override for the whole geometry. </description> </method> - <method name="set_baked_light_texture_id"> - <argument index="0" name="id" type="int"> + <method name="set_cast_shadows_setting"> + <argument index="0" name="shadow_casting_setting" type="int"> </argument> <description> </description> </method> - <method name="set_cast_shadows_setting"> - <argument index="0" name="shadow_casting_setting" type="int"> + <method name="set_extra_cull_margin"> + <argument index="0" name="margin" type="float"> </argument> <description> </description> </method> - <method name="set_draw_range_begin"> - <argument index="0" name="mode" type="float"> + <method name="set_flag"> + <argument index="0" name="flag" type="int"> + </argument> + <argument index="1" name="value" type="bool"> </argument> <description> </description> </method> - <method name="set_draw_range_end"> + <method name="set_lod_max_distance"> <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> - <method name="set_extra_cull_margin"> - <argument index="0" name="margin" type="float"> + <method name="set_lod_max_hysteresis"> + <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> - <method name="set_flag"> - <argument index="0" name="flag" type="int"> + <method name="set_lod_min_distance"> + <argument index="0" name="mode" type="float"> </argument> - <argument index="1" name="value" type="bool"> + <description> + </description> + </method> + <method name="set_lod_min_hysteresis"> + <argument index="0" name="mode" type="float"> </argument> <description> </description> @@ -14276,22 +16898,44 @@ </description> </method> </methods> + <members> + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" brief=""> + </member> + <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" brief=""> + </member> + <member name="lod_max_distance" type="int" setter="set_lod_max_distance" getter="get_lod_max_distance" brief=""> + </member> + <member name="lod_max_hysteresis" type="int" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" brief=""> + </member> + <member name="lod_min_distance" type="int" setter="set_lod_min_distance" getter="get_lod_min_distance" brief=""> + </member> + <member name="lod_min_hysteresis" type="int" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" brief=""> + </member> + <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" brief=""> + </member> + <member name="use_as_billboard" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="use_as_y_billboard" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="use_depth_scale" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="visible_in_all_rooms" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + </members> <constants> - <constant name="FLAG_VISIBLE" value="0"> - </constant> - <constant name="FLAG_CAST_SHADOW" value="3"> + <constant name="FLAG_CAST_SHADOW" value="2"> </constant> - <constant name="FLAG_RECEIVE_SHADOWS" value="4"> + <constant name="FLAG_BILLBOARD" value="0"> </constant> - <constant name="FLAG_BILLBOARD" value="1"> + <constant name="FLAG_BILLBOARD_FIX_Y" value="1"> </constant> - <constant name="FLAG_BILLBOARD_FIX_Y" value="2"> + <constant name="FLAG_DEPH_SCALE" value="3"> </constant> - <constant name="FLAG_DEPH_SCALE" value="5"> + <constant name="FLAG_VISIBLE_IN_ALL_ROOMS" value="4"> </constant> - <constant name="FLAG_VISIBLE_IN_ALL_ROOMS" value="6"> - </constant> - <constant name="FLAG_MAX" value="8"> + <constant name="FLAG_MAX" value="6"> </constant> <constant name="SHADOW_CASTING_SETTING_OFF" value="0"> </constant> @@ -14303,7 +16947,7 @@ </constant> </constants> </class> -<class name="Globals" inherits="Object" category="Core"> +<class name="GlobalConfig" inherits="Object" category="Core"> <brief_description> Contains global variables accessible from everywhere. </brief_description> @@ -14316,19 +16960,19 @@ </argument> <description> Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. - Example: - [codeblock] - Globals.set("category/property_name", 0) + Example: + [codeblock] + Globals.set("category/property_name", 0) - var property_info = { - "name": "category/property_name", - "type": TYPE_INT, - "hint": PROPERTY_HINT_ENUM, - "hint_string": "one,two,three" - } + var property_info = { + "name": "category/property_name", + "type": TYPE_INT, + "hint": PROPERTY_HINT_ENUM, + "hint_string": "one,two,three" + } - Globals.add_property_info(property_info) - [/codeblock] + Globals.add_property_info(property_info) + [/codeblock] </description> </method> <method name="clear"> @@ -14381,15 +17025,6 @@ <description> </description> </method> - <method name="is_persisting" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - If returns true, this value can be saved to the configuration file. This is useful for editors. - </description> - </method> <method name="load_resource_pack"> <return type="bool"> </return> @@ -14407,6 +17042,20 @@ Convert a path to a localized path (res:// path). </description> </method> + <method name="property_can_revert"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="property_get_revert"> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="save"> <return type="int"> </return> @@ -14421,22 +17070,21 @@ <description> </description> </method> - <method name="set_order"> + <method name="set_initial_value"> <argument index="0" name="name" type="String"> </argument> - <argument index="1" name="pos" type="int"> + <argument index="1" name="value" type="Variant"> </argument> <description> - Set the order of a configuration value (influences when saved to the config file). </description> </method> - <method name="set_persisting"> + <method name="set_order"> <argument index="0" name="name" type="String"> </argument> - <argument index="1" name="enable" type="bool"> + <argument index="1" name="pos" type="int"> </argument> <description> - If set to true, this value can be saved to the configuration file. This is useful for editors. + Set the order of a configuration value (influences when saved to the config file). </description> </method> </methods> @@ -14762,12 +17410,6 @@ Return the type of the output connection 'idx'. </description> </method> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - </description> - </method> <method name="get_offset" qualifiers="const"> <return type="Vector2"> </return> @@ -14843,6 +17485,12 @@ <description> </description> </method> + <method name="is_selected"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_slot_enabled_left" qualifiers="const"> <return type="bool"> </return> @@ -14867,12 +17515,6 @@ <description> </description> </method> - <method name="set_modulate"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - </description> - </method> <method name="set_offset"> <argument index="0" name="offset" type="Vector2"> </argument> @@ -14892,6 +17534,12 @@ <description> </description> </method> + <method name="set_selected"> + <argument index="0" name="selected" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_show_close_button"> <argument index="0" name="show" type="bool"> </argument> @@ -14929,6 +17577,14 @@ </description> </method> </methods> + <members> + <member name="resizeable" type="bool" setter="set_resizeable" getter="is_resizeable" brief=""> + </member> + <member name="show_close" type="bool" setter="set_show_close_button" getter="is_close_button_visible" brief=""> + </member> + <member name="title" type="String" setter="set_title" getter="get_title" brief=""> + </member> + </members> <signals> <signal name="close_request"> <description> @@ -15029,6 +17685,10 @@ </description> </method> </methods> + <members> + <member name="columns" type="int" setter="set_columns" getter="get_columns" brief=""> + </member> + </members> <constants> </constants> <theme_items> @@ -15045,7 +17705,7 @@ </description> <methods> <method name="area_get_bounds" qualifiers="const"> - <return type="AABB"> + <return type="Rect3"> </return> <argument index="0" name="area" type="int"> </argument> @@ -15116,10 +17776,6 @@ <description> </description> </method> - <method name="bake_geometry"> - <description> - </description> - </method> <method name="clear"> <description> </description> @@ -15129,7 +17785,7 @@ </return> <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="area" type="AABB"> + <argument index="1" name="area" type="Rect3"> </argument> <description> </description> @@ -15188,6 +17844,12 @@ <description> </description> </method> + <method name="get_meshes"> + <return type="Array"> + </return> + <description> + </description> + </method> <method name="get_octant_size" qualifiers="const"> <return type="int"> </return> @@ -15206,30 +17868,12 @@ <description> </description> </method> - <method name="is_baking_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_using_baked_light" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="resource_changed"> <argument index="0" name="resource" type="Object"> </argument> <description> </description> </method> - <method name="set_bake"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_cell_item"> <argument index="0" name="x" type="int"> </argument> @@ -15292,12 +17936,6 @@ <description> </description> </method> - <method name="set_use_baked_light"> - <argument index="0" name="use" type="bool"> - </argument> - <description> - </description> - </method> </methods> <constants> <constant name="INVALID_CELL_ITEM" value="-1"> @@ -15341,6 +17979,12 @@ </description> </method> </methods> + <members> + <member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" brief=""> + </member> + <member name="length" type="float" setter="set_length" getter="get_length" brief=""> + </member> + </members> <constants> </constants> </class> @@ -15504,7 +18148,7 @@ Cloces the current connection, allows for reusal of [HTTPClient]. </description> </method> - <method name="connect"> + <method name="connect_to_host"> <return type="Error"> </return> <argument index="0" name="host" type="String"> @@ -15543,7 +18187,7 @@ </description> </method> <method name="get_response_headers"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return the response headers. @@ -15608,7 +18252,7 @@ </description> </method> <method name="read_response_body_chunk"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> Reads one chunk from the response. @@ -15621,7 +18265,7 @@ </argument> <argument index="1" name="url" type="String"> </argument> - <argument index="2" name="headers" type="StringArray"> + <argument index="2" name="headers" type="PoolStringArray"> </argument> <argument index="3" name="body" type="String" default=""""> </argument> @@ -15644,9 +18288,9 @@ </argument> <argument index="1" name="url" type="String"> </argument> - <argument index="2" name="headers" type="StringArray"> + <argument index="2" name="headers" type="PoolStringArray"> </argument> - <argument index="3" name="body" type="RawArray"> + <argument index="3" name="body" type="PoolByteArray"> </argument> <description> Sends a raw request to the connected host. The url is what is normally behind the hostname, i.e. in [code]http://somehost.com/index.php[/code], url would be "index.php". @@ -15657,7 +18301,7 @@ <method name="send_body_data"> <return type="int"> </return> - <argument index="0" name="body" type="RawArray"> + <argument index="0" name="body" type="PoolByteArray"> </argument> <description> Stub function @@ -15901,7 +18545,7 @@ </return> <argument index="0" name="url" type="String"> </argument> - <argument index="1" name="custom_headers" type="StringArray" default="StringArray([])"> + <argument index="1" name="custom_headers" type="PoolStringArray" default="PoolStringArray([])"> </argument> <argument index="2" name="ssl_validate_domain" type="bool" default="true"> </argument> @@ -15941,15 +18585,23 @@ </description> </method> </methods> + <members> + <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" brief=""> + </member> + <member name="max_redirects" type="int" setter="set_max_redirects" getter="get_max_redirects" brief=""> + </member> + <member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads" brief=""> + </member> + </members> <signals> <signal name="request_completed"> <argument index="0" name="result" type="int"> </argument> <argument index="1" name="response_code" type="int"> </argument> - <argument index="2" name="headers" type="StringArray"> + <argument index="2" name="headers" type="PoolStringArray"> </argument> - <argument index="3" name="body" type="RawArray"> + <argument index="3" name="body" type="PoolByteArray"> </argument> <description> This signal is emitted upon request completion. @@ -16033,6 +18685,28 @@ </description> </method> </methods> + <members> + <member name="angular_limit/bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit" brief=""> + </member> + <member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit" brief=""> + </member> + <member name="motor/enable" type="bool" setter="set_flag" getter="get_flag" brief=""> + </member> + <member name="motor/max_impulse" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="motor/target_velocity" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> <constant name="PARAM_BIAS" value="0"> </constant> @@ -16068,6 +18742,12 @@ IP contains some support functions for the IPv4 protocol. TCP/IP support is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides hostname resolution support, both blocking and threaded. </description> <methods> + <method name="clear_cache"> + <argument index="0" name="arg0" type="String" default=""""> + </argument> + <description> + </description> + </method> <method name="erase_resolve_item"> <argument index="0" name="id" type="int"> </argument> @@ -16104,7 +18784,7 @@ </return> <argument index="0" name="host" type="String"> </argument> - <argument index="1" name="ip_type" type="int" default="IP.TYPE_ANY"> + <argument index="1" name="ip_type" type="int" default="3"> </argument> <description> Resolve a given hostname, blocking. Resolved hostname is returned as an IPv4 or IPv6 depending on "ip_type". @@ -16115,7 +18795,7 @@ </return> <argument index="0" name="host" type="String"> </argument> - <argument index="1" name="ip_type" type="int" default="IP.TYPE_ANY"> + <argument index="1" name="ip_type" type="int" default="3"> </argument> <description> Create a queue item for resolving a given hostname to an IPv4 or IPv6 depending on "ip_type". The queue ID is returned, or RESOLVER_INVALID_ID on error. @@ -16135,6 +18815,14 @@ </constant> <constant name="RESOLVER_INVALID_ID" value="-1"> </constant> + <constant name="TYPE_NONE" value="0"> + </constant> + <constant name="TYPE_IPV4" value="1"> + </constant> + <constant name="TYPE_IPV6" value="2"> + </constant> + <constant name="TYPE_ANY" value="3"> + </constant> </constants> </class> <class name="IP_Unix" inherits="IP" category="Core"> @@ -16181,30 +18869,6 @@ Copy a "src_rect" [Rect2] from "src" [Image] to this [Image] on coordinates "dest". </description> </method> - <method name="brush_transfer"> - <argument index="0" name="src" type="Image"> - </argument> - <argument index="1" name="brush" type="Image"> - </argument> - <argument index="2" name="pos" type="Vector2" default="0"> - </argument> - <description> - Transfer data from "src" to this [Image] using a "brush" as a mask/brush on coordinates "pos". - </description> - </method> - <method name="brushed"> - <return type="Image"> - </return> - <argument index="0" name="src" type="Image"> - </argument> - <argument index="1" name="brush" type="Image"> - </argument> - <argument index="2" name="pos" type="Vector2" default="0"> - </argument> - <description> - Return a new [Image] from this [Image] that is created by brushhing see [method brush_transfer]. - </description> - </method> <method name="compressed"> <return type="Image"> </return> @@ -16242,7 +18906,7 @@ </description> </method> <method name="get_data"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> Return the raw data of the [Image]. @@ -16262,19 +18926,6 @@ Return the height of the [Image]. </description> </method> - <method name="get_pixel"> - <return type="Color"> - </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="mipmap_level" type="int" default="0"> - </argument> - <description> - Return the color of the pixel in the [Image] on coordinates "x,y" on mipmap level "mipmap_level". - </description> - </method> <method name="get_rect"> <return type="Image"> </return> @@ -16307,19 +18958,6 @@ Load an [Image]. </description> </method> - <method name="put_pixel"> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="color" type="Color"> - </argument> - <argument index="3" name="mipmap_level" type="int" default="0"> - </argument> - <description> - Put a pixel of "color" on coordinates "x,y" on mipmap level "mipmap_level". - </description> - </method> <method name="resized"> <return type="Image"> </return> @@ -16344,59 +18982,93 @@ </method> </methods> <constants> - <constant name="COMPRESS_BC" value="0"> + <constant name="COMPRESS_16BIT" value="0"> + </constant> + <constant name="COMPRESS_S3TC" value="1"> </constant> - <constant name="COMPRESS_PVRTC2" value="1"> + <constant name="COMPRESS_PVRTC2" value="2"> </constant> - <constant name="COMPRESS_PVRTC4" value="2"> + <constant name="COMPRESS_PVRTC4" value="3"> </constant> - <constant name="COMPRESS_ETC" value="3"> + <constant name="COMPRESS_ETC" value="4"> + </constant> + <constant name="COMPRESS_ETC2" value="5"> </constant> <constant name="FORMAT_L8" value="0"> </constant> - <constant name="FORMAT_INTENSITY" value="1"> + <constant name="FORMAT_LA8" value="1"> + </constant> + <constant name="FORMAT_R8" value="2"> + </constant> + <constant name="FORMAT_RG8" value="3"> + </constant> + <constant name="FORMAT_RGB8" value="4"> + </constant> + <constant name="FORMAT_RGBA8" value="5"> + </constant> + <constant name="FORMAT_RGB565" value="6"> + </constant> + <constant name="FORMAT_RGBA4444" value="7"> + </constant> + <constant name="FORMAT_RGBA5551" value="17"> + </constant> + <constant name="FORMAT_RF" value="9"> + </constant> + <constant name="FORMAT_RGF" value="10"> + </constant> + <constant name="FORMAT_RGBF" value="11"> </constant> - <constant name="FORMAT_LA8" value="2"> + <constant name="FORMAT_RGBAF" value="12"> </constant> - <constant name="FORMAT_RGB8" value="3"> + <constant name="FORMAT_RH" value="13"> </constant> - <constant name="FORMAT_RGBA8" value="4"> + <constant name="FORMAT_RGH" value="14"> </constant> - <constant name="FORMAT_INDEXED" value="5"> + <constant name="FORMAT_RGBH" value="15"> </constant> - <constant name="FORMAT_INDEXED_ALPHA" value="6"> + <constant name="FORMAT_RGBAH" value="16"> </constant> - <constant name="FORMAT_YUV_422" value="7"> + <constant name="FORMAT_DXT1" value="17"> </constant> - <constant name="FORMAT_YUV_444" value="8"> + <constant name="FORMAT_DXT3" value="18"> </constant> - <constant name="FORMAT_DXT1" value="9"> + <constant name="FORMAT_DXT5" value="19"> </constant> - <constant name="FORMAT_DXT3" value="10"> + <constant name="FORMAT_ATI1" value="20"> </constant> - <constant name="FORMAT_DXT5" value="11"> + <constant name="FORMAT_ATI2" value="21"> </constant> - <constant name="FORMAT_ATI1" value="12"> + <constant name="FORMAT_BPTC_RGBA" value="22"> </constant> - <constant name="FORMAT_ATI2" value="13"> + <constant name="FORMAT_BPTC_RGBF" value="23"> </constant> - <constant name="FORMAT_PVRTC2" value="14"> + <constant name="FORMAT_BPTC_RGBFU" value="24"> </constant> - <constant name="FORMAT_PVRTC2A" value="15"> + <constant name="FORMAT_PVRTC2" value="25"> </constant> - <constant name="FORMAT_PVRTC4" value="16"> + <constant name="FORMAT_PVRTC2A" value="26"> </constant> - <constant name="FORMAT_PVRTC4A" value="17"> + <constant name="FORMAT_PVRTC4" value="27"> </constant> - <constant name="FORMAT_ETC" value="18"> + <constant name="FORMAT_PVRTC4A" value="28"> </constant> - <constant name="FORMAT_ATC" value="19"> + <constant name="FORMAT_ETC" value="29"> </constant> - <constant name="FORMAT_ATC_ALPHA_EXPLICIT" value="20"> + <constant name="FORMAT_ETC2_R11" value="30"> </constant> - <constant name="FORMAT_ATC_ALPHA_INTERPOLATED" value="21"> + <constant name="FORMAT_ETC2_R11S" value="31"> </constant> - <constant name="FORMAT_CUSTOM" value="22"> + <constant name="FORMAT_ETC2_RG11" value="32"> + </constant> + <constant name="FORMAT_ETC2_RG11S" value="33"> + </constant> + <constant name="FORMAT_ETC2_RGB8" value="34"> + </constant> + <constant name="FORMAT_ETC2_RGBA8" value="35"> + </constant> + <constant name="FORMAT_ETC2_RGB8A1" value="36"> + </constant> + <constant name="FORMAT_MAX" value="37"> </constant> <constant name="INTERPOLATE_NEAREST" value="0"> </constant> @@ -16406,6 +19078,60 @@ </constant> </constants> </class> +<class name="ImageSkyBox" inherits="SkyBox" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_image_path" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="image" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_image_path"> + <argument index="0" name="image" type="int"> + </argument> + <argument index="1" name="path" type="String"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="image_path_negative_x" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + <member name="image_path_negative_y" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + <member name="image_path_negative_z" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + <member name="image_path_positive_x" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + <member name="image_path_positive_y" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + <member name="image_path_positive_z" type="String" setter="set_image_path" getter="get_image_path" brief=""> + </member> + </members> + <constants> + <constant name="IMAGE_PATH_NEGATIVE_X" value="0"> + </constant> + <constant name="IMAGE_PATH_POSITIVE_X" value="1"> + </constant> + <constant name="IMAGE_PATH_NEGATIVE_Y" value="2"> + </constant> + <constant name="IMAGE_PATH_POSITIVE_Y" value="3"> + </constant> + <constant name="IMAGE_PATH_NEGATIVE_Z" value="4"> + </constant> + <constant name="IMAGE_PATH_POSITIVE_Z" value="5"> + </constant> + <constant name="IMAGE_PATH_MAX" value="6"> + </constant> + </constants> +</class> <class name="ImageTexture" inherits="Texture" category="Core"> <brief_description> A [Texture] based on an [Image]. @@ -16620,7 +19346,7 @@ A Singleton that deals with inputs. </brief_description> <description> - A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joysticks, and input actions. + A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. </description> <methods> <method name="action_press"> @@ -16653,11 +19379,17 @@ If the device has an accelerometer, this will return the movement. </description> </method> - <method name="get_connected_joysticks"> + <method name="get_connected_joypads"> <return type="Array"> </return> <description> - Returns an [Array] containing the device IDs of all currently connected joysticks. + Returns an [Array] containing the device IDs of all currently connected joypads. + </description> + </method> + <method name="get_gravity" qualifiers="const"> + <return type="Vector3"> + </return> + <description> </description> </method> <method name="get_gyroscope" qualifiers="const"> @@ -16675,7 +19407,7 @@ <argument index="1" name="axis" type="int"> </argument> <description> - Returns the current value of the joystick axis at given index (see JOY_* constants in [@Global Scope]) + Returns the current value of the joypad axis at given index (see JOY_* constants in [@Global Scope]) </description> </method> <method name="get_joy_axis_index_from_string"> @@ -16725,7 +19457,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns the name of the joystick at the specified device index + Returns the name of the joypad at the specified device index </description> </method> <method name="get_joy_vibration_duration"> @@ -16743,7 +19475,14 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns the strength of the joystick vibration: x is the strength of the weak motor, and y is the strength of the strong motor. + Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor. + </description> + </method> + <method name="get_last_mouse_speed" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. </description> </method> <method name="get_magnetometer" qualifiers="const"> @@ -16767,13 +19506,6 @@ Return the mouse mode. See the constants for more information. </description> </method> - <method name="get_mouse_speed" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. - </description> - </method> <method name="is_action_just_pressed" qualifiers="const"> <return type="bool"> </return> @@ -16807,7 +19539,7 @@ <argument index="1" name="button" type="int"> </argument> <description> - Returns if the joystick button at the given index is currently pressed. (see JOY_* constants in [@Global Scope]) + Returns if the joypad button at the given index is currently pressed. (see JOY_* constants in [@Global Scope]) </description> </method> <method name="is_joy_known"> @@ -16816,7 +19548,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns if the specified device is known by the system. This means that it sets all button and axis indices exactly as defined in the JOY_* constants (see [@Global Scope]). Unknown joysticks are not expected to match these constants, but you can still retrieve events from them. + Returns if the specified device is known by the system. This means that it sets all button and axis indices exactly as defined in the JOY_* constants (see [@Global Scope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them. </description> </method> <method name="is_key_pressed" qualifiers="const"> @@ -16837,6 +19569,12 @@ Returns true or false depending on whether mouse button is pressed or not. You can pass BUTTON_*, which are pre-defined constants listed in [@Global Scope]. </description> </method> + <method name="parse_input_event"> + <argument index="0" name="event" type="InputEvent"> + </argument> + <description> + </description> + </method> <method name="remove_joy_mapping"> <argument index="0" name="guid" type="String"> </argument> @@ -16870,7 +19608,7 @@ <argument index="3" name="duration" type="float" default="0"> </argument> <description> - Starts to vibrate the joystick. Joysticks usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). + Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). Note that not every hardware is compatible with long effect durations, it is recommended to restart an effect if in need to play it for more than a few seconds. </description> </method> @@ -16878,7 +19616,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Stops the vibration of the joystick. + Stops the vibration of the joypad. </description> </method> <method name="warp_mouse_pos"> @@ -16896,7 +19634,7 @@ <argument index="1" name="connected" type="bool"> </argument> <description> - Emitted when a joystick device has been connected or disconnected + Emitted when a joypad device has been connected or disconnected </description> </signal> </signals> @@ -16910,6 +19648,8 @@ <constant name="MOUSE_MODE_CAPTURED" value="2"> Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses. </constant> + <constant name="MOUSE_MODE_CONFINED" value="3"> + </constant> </constants> </class> <class name="InputDefault" inherits="Input" category="Core"> @@ -16984,13 +19724,13 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> </members> @@ -17007,11 +19747,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17084,13 +19824,13 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> </members> @@ -17107,11 +19847,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17124,12 +19864,12 @@ </constant> </constants> </class> -<class name="InputEventJoystickButton" category="Built-In Types"> +<class name="InputEventJoypadButton" category="Built-In Types"> <brief_description> - Built-in input event type for joystick button events. + Built-in input event type for joypad button events. </brief_description> <description> - Input event type for joystick button events that extends the global [InputEvent] type. + Input event type for joypad button events that extends the global [InputEvent] type. </description> <methods> <method name="is_action"> @@ -17184,22 +19924,22 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="button_index" type="int"> - Joystick button identifier, one of the JOY_BUTTON_* constants in [@Global Scope]. + <member name="button_index" type="int" setter="" getter="" brief=""> + Joypad button identifier, one of the JOY_BUTTON_* constants in [@Global Scope]. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="pressed" type="bool"> - Pressed state of the joystick button. + <member name="pressed" type="bool" setter="" getter="" brief=""> + Pressed state of the joypad button. </member> - <member name="pressure" type="float"> + <member name="pressure" type="float" setter="" getter="" brief=""> Intensity of the button pressure, ranges from 0 to 1.0. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> </members> @@ -17216,11 +19956,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17233,12 +19973,12 @@ </constant> </constants> </class> -<class name="InputEventJoystickMotion" category="Built-In Types"> +<class name="InputEventJoypadMotion" category="Built-In Types"> <brief_description> - Built-in input event type for joystick motion/axis events. + Built-in input event type for joypad motion/axis events. </brief_description> <description> - Input event type for joystick motion/axis events that extends the global [InputEvent] type. + Input event type for joypad motion/axis events that extends the global [InputEvent] type. </description> <methods> <method name="is_action"> @@ -17292,19 +20032,19 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="axis" type="int"> - Joystick axis identifier, one of the JOY_AXIS_* constants in [@Global Scope]. + <member name="axis" type="int" setter="" getter="" brief=""> + Joypad axis identifier, one of the JOY_AXIS_* constants in [@Global Scope]. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="value" type="float"> + <member name="value" type="float" setter="" getter="" brief=""> Position of the axis, ranging from -1.0 to 1.0. A value of 0 means that the axis is in its neutral position. </member> </members> @@ -17321,11 +20061,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17398,37 +20138,37 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="alt" type="bool"> + <member name="alt" type="bool" setter="" getter="" brief=""> State of the Alt modifier. </member> - <member name="control" type="bool"> + <member name="control" type="bool" setter="" getter="" brief=""> State of the Ctrl modifier. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="echo" type="bool"> + <member name="echo" type="bool" setter="" getter="" brief=""> Echo state of the key, i.e. whether it's a repeat event or not. </member> - <member name="meta" type="bool"> + <member name="meta" type="bool" setter="" getter="" brief=""> State of the Meta modifier. </member> - <member name="pressed" type="bool"> + <member name="pressed" type="bool" setter="" getter="" brief=""> Pressed state of the key. </member> - <member name="scancode" type="int"> + <member name="scancode" type="int" setter="" getter="" brief=""> Scancode of the key, one of the KEY_* constants in [@Global Scope]. </member> - <member name="shift" type="bool"> + <member name="shift" type="bool" setter="" getter="" brief=""> State of the Shift modifier. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="unicode" type="int"> + <member name="unicode" type="int" setter="" getter="" brief=""> Unicode identifier of the key (when relevant). </member> </members> @@ -17445,11 +20185,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17522,55 +20262,55 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="alt" type="bool"> + <member name="alt" type="bool" setter="" getter="" brief=""> State of the Alt modifier. </member> - <member name="button_index" type="int"> + <member name="button_index" type="int" setter="" getter="" brief=""> Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@Global Scope]. </member> - <member name="button_mask" type="int"> + <member name="button_mask" type="int" setter="" getter="" brief=""> Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@Global Scope]. </member> - <member name="control" type="bool"> + <member name="control" type="bool" setter="" getter="" brief=""> State of the Control modifier. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="doubleclick" type="bool"> + <member name="doubleclick" type="bool" setter="" getter="" brief=""> Whether the event is a double-click. </member> - <member name="global_pos" type="Vector2"> + <member name="global_pos" type="Vector2" setter="" getter="" brief=""> Global position of the mouse click. </member> - <member name="global_x" type="int"> + <member name="global_x" type="float" setter="" getter="" brief=""> Global X coordinate of the mouse click. </member> - <member name="global_y" type="int"> + <member name="global_y" type="float" setter="" getter="" brief=""> Global Y coordinate of the mouse click. </member> - <member name="meta" type="bool"> + <member name="meta" type="bool" setter="" getter="" brief=""> State of the Meta modifier. </member> - <member name="pos" type="Vector2"> + <member name="pos" type="Vector2" setter="" getter="" brief=""> Local position of the mouse click. </member> - <member name="pressed" type="bool"> + <member name="pressed" type="bool" setter="" getter="" brief=""> Pressed state of the mouse button. </member> - <member name="shift" type="bool"> + <member name="shift" type="bool" setter="" getter="" brief=""> State of the Shift modifier. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="x" type="int"> + <member name="x" type="float" setter="" getter="" brief=""> Local X coordinate of the mouse click. </member> - <member name="y" type="int"> + <member name="y" type="float" setter="" getter="" brief=""> Local Y coordinate of the mouse click. </member> </members> @@ -17587,11 +20327,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17664,64 +20404,64 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="alt" type="bool"> + <member name="alt" type="bool" setter="" getter="" brief=""> State of the Alt modifier. </member> - <member name="button_mask" type="int"> + <member name="button_mask" type="int" setter="" getter="" brief=""> Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@Global Scope]. </member> - <member name="control" type="bool"> + <member name="control" type="bool" setter="" getter="" brief=""> State of the Ctrl modifier. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="global_pos" type="Vector2"> + <member name="global_pos" type="Vector2" setter="" getter="" brief=""> Global position of the mouse pointer. </member> - <member name="global_x" type="int"> + <member name="global_x" type="float" setter="" getter="" brief=""> Global X coordinate of the mouse pointer. </member> - <member name="global_y" type="int"> + <member name="global_y" type="float" setter="" getter="" brief=""> Global Y coordinate of the mouse pointer. </member> - <member name="meta" type="bool"> + <member name="meta" type="bool" setter="" getter="" brief=""> State of the Meta modifier. </member> - <member name="pos" type="Vector2"> + <member name="pos" type="Vector2" setter="" getter="" brief=""> Local position of the mouse pointer. </member> - <member name="relative_pos" type="Vector2"> + <member name="relative_pos" type="Vector2" setter="" getter="" brief=""> Position of the mouse pointer relative to the previous mouse position. </member> - <member name="relative_x" type="int"> + <member name="relative_x" type="float" setter="" getter="" brief=""> X coordinate of the mouse pointer relative to the previous mouse position. </member> - <member name="relative_y" type="int"> + <member name="relative_y" type="float" setter="" getter="" brief=""> Y coordinate of the mouse pointer relative to the previous mouse position. </member> - <member name="shift" type="bool"> + <member name="shift" type="bool" setter="" getter="" brief=""> State of the Shift modifier. </member> - <member name="speed" type="Vector2"> + <member name="speed" type="Vector2" setter="" getter="" brief=""> Speed of the mouse pointer. </member> - <member name="speed_x" type="float"> + <member name="speed_x" type="float" setter="" getter="" brief=""> Speed of the mouse pointer on the X axis. </member> - <member name="speed_y" type="float"> + <member name="speed_y" type="float" setter="" getter="" brief=""> Speed of the mouse pointer on the Y axis. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="x" type="int"> + <member name="x" type="float" setter="" getter="" brief=""> Local X coordinate of the mouse pointer. </member> - <member name="y" type="int"> + <member name="y" type="float" setter="" getter="" brief=""> Local Y coordinate of the mouse pointer. </member> </members> @@ -17738,11 +20478,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17815,43 +20555,43 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="index" type="int"> + <member name="index" type="int" setter="" getter="" brief=""> Drag event index in the case of a multi-drag event. </member> - <member name="pos" type="Vector2"> + <member name="pos" type="Vector2" setter="" getter="" brief=""> Position of the drag event. </member> - <member name="relative_pos" type="Vector2"> + <member name="relative_pos" type="Vector2" setter="" getter="" brief=""> Position of the drag event relative to its start position. </member> - <member name="relative_x" type="float"> + <member name="relative_x" type="float" setter="" getter="" brief=""> X coordinate of the drag event relative to its start position. </member> - <member name="relative_y" type="float"> + <member name="relative_y" type="float" setter="" getter="" brief=""> Y coordinate of the drag event relative to its start position. </member> - <member name="speed" type="Vector2"> + <member name="speed" type="Vector2" setter="" getter="" brief=""> Speed of the drag event. </member> - <member name="speed_x" type="float"> + <member name="speed_x" type="float" setter="" getter="" brief=""> Speed of the drag event on the X axis. </member> - <member name="speed_y" type="float"> + <member name="speed_y" type="float" setter="" getter="" brief=""> Speed of the drag event on the Y axis. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> X coordinate of the drag event. </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> Y coordinate of the drag event. </member> </members> @@ -17868,11 +20608,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -17945,28 +20685,28 @@ </method> </methods> <members> - <member name="ID" type="int"> + <member name="ID" type="int" setter="" getter="" brief=""> Event identifier, positive integer increased at each new event. </member> - <member name="device" type="int"> + <member name="device" type="int" setter="" getter="" brief=""> Device identifier. </member> - <member name="index" type="int"> + <member name="index" type="int" setter="" getter="" brief=""> Touch event index in the case of a multi-touch event. </member> - <member name="pos" type="Vector2"> + <member name="pos" type="Vector2" setter="" getter="" brief=""> Position of the touch event. </member> - <member name="pressed" type="bool"> + <member name="pressed" type="bool" setter="" getter="" brief=""> Pressed state of the touch event. </member> - <member name="type" type="int"> + <member name="type" type="int" setter="" getter="" brief=""> Type of event (one of the [InputEvent] constants). </member> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> X coordinate of the touch event. </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> Y coordinate of the touch event. </member> </members> @@ -17983,11 +20723,11 @@ <constant name="MOUSE_BUTTON" value="3"> Mouse button event. </constant> - <constant name="JOYSTICK_MOTION" value="4"> - Joystick motion event. + <constant name="JOYPAD_MOTION" value="4"> + Joypad motion event. </constant> - <constant name="JOYSTICK_BUTTON" value="5"> - Joystick button event. + <constant name="JOYPAD_BUTTON" value="5"> + Joypad button event. </constant> <constant name="SCREEN_TOUCH" value="6"> Screen touch event. @@ -18130,99 +20870,19 @@ Retrieve the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance]. </description> </method> - <method name="replace_by_instance"> - <argument index="0" name="custom_scene" type="PackedScene" default="NULL"> - </argument> - <description> - Replace this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided. - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="IntArray" category="Built-In Types"> - <brief_description> - Integer Array. - </brief_description> - <description> - Integer Array. Array of integers. Can only contain integers. Optimized for memory usage, can't fragment the memory. - </description> - <methods> - <method name="IntArray"> - <return type="IntArray"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Create from a generic array. - </description> - </method> - <method name="append"> - <argument index="0" name="integer" type="int"> - </argument> - <description> - Append an element at the end of the array (alias of [method push_back]). - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="IntArray"> - </argument> - <description> - Append an [IntArray] at the end of this array. - </description> - </method> - <method name="insert"> - <return type="int"> + <method name="get_stored_values"> + <return type="Dictionary"> </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="integer" type="int"> + <argument index="0" name="with_order" type="bool" default="false"> </argument> <description> - Insert a new int at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). </description> </method> - <method name="push_back"> - <argument index="0" name="integer" type="int"> - </argument> - <description> - Append a value to the array. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the [IntArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="integer" type="int"> + <method name="replace_by_instance"> + <argument index="0" name="custom_scene" type="PackedScene" default="NULL"> </argument> <description> - Change the int at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the array size. + Replace this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided. </description> </method> </methods> @@ -18278,76 +20938,14 @@ </description> </method> </methods> - <constants> - </constants> -</class> -<class name="InverseKinematics" inherits="Spatial" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_bone_name" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> - <method name="get_chain_size" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_iterations" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_precision" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_speed" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="set_bone_name"> - <argument index="0" name="ik_bone" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_chain_size"> - <argument index="0" name="chain_size" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_iterations"> - <argument index="0" name="iterations" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_precision"> - <argument index="0" name="precision" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_speed"> - <argument index="0" name="speed" type="float"> - </argument> - <description> - </description> - </method> - </methods> + <members> + <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" brief=""> + </member> + <member name="speed" type="float" setter="set_speed" getter="get_speed" brief=""> + </member> + <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" brief=""> + </member> + </members> <constants> </constants> </class> @@ -18512,7 +21110,7 @@ </description> </method> <method name="get_selected_items"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <description> Returns the list of selected indexes. @@ -18869,6 +21467,16 @@ </description> </method> </methods> + <members> + <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" brief=""> + </member> + <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a" brief=""> + </member> + <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b" brief=""> + </member> + <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority" brief=""> + </member> + </members> <constants> </constants> </class> @@ -18933,6 +21541,16 @@ </description> </method> </methods> + <members> + <member name="bias" type="float" setter="set_bias" getter="get_bias" brief=""> + </member> + <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" brief=""> + </member> + <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" brief=""> + </member> + <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" brief=""> + </member> + </members> <constants> </constants> </class> @@ -18984,7 +21602,7 @@ </description> </method> <method name="get_collider" qualifiers="const"> - <return type="Object"> + <return type="Variant"> </return> <description> Return the body that collided with this one. @@ -19086,6 +21704,18 @@ </description> </method> </methods> + <members> + <member name="collide_with/character" type="bool" setter="set_collide_with_character_bodies" getter="can_collide_with_character_bodies" brief=""> + </member> + <member name="collide_with/kinematic" type="bool" setter="set_collide_with_kinematic_bodies" getter="can_collide_with_kinematic_bodies" brief=""> + </member> + <member name="collide_with/rigid" type="bool" setter="set_collide_with_rigid_bodies" getter="can_collide_with_rigid_bodies" brief=""> + </member> + <member name="collide_with/static" type="bool" setter="set_collide_with_static_bodies" getter="can_collide_with_static_bodies" brief=""> + </member> + <member name="collision/margin" type="float" setter="set_collision_margin" getter="get_collision_margin" brief=""> + </member> + </members> <constants> </constants> </class> @@ -19100,7 +21730,7 @@ </description> <methods> <method name="get_collider" qualifiers="const"> - <return type="Object"> + <return type="Variant"> </return> <description> Return the body that collided with this one. @@ -19233,7 +21863,7 @@ <method name="test_move"> <return type="bool"> </return> - <argument index="0" name="from" type="Matrix32"> + <argument index="0" name="from" type="Transform2D"> </argument> <argument index="1" name="rel_vec" type="Vector2"> </argument> @@ -19242,6 +21872,10 @@ </description> </method> </methods> + <members> + <member name="collision/margin" type="float" setter="set_collision_margin" getter="get_collision_margin" brief=""> + </member> + </members> <constants> </constants> </class> @@ -19421,6 +22055,26 @@ </description> </method> </methods> + <members> + <member name="align" type="int" setter="set_align" getter="get_align" brief=""> + </member> + <member name="autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" brief=""> + </member> + <member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text" brief=""> + </member> + <member name="lines_skipped" type="int" setter="set_lines_skipped" getter="get_lines_skipped" brief=""> + </member> + <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" brief=""> + </member> + <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" brief=""> + </member> + <member name="text" type="String" setter="set_text" getter="get_text" brief=""> + </member> + <member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" brief=""> + </member> + <member name="valign" type="int" setter="set_valign" getter="get_valign" brief=""> + </member> + </members> <constants> <constant name="ALIGN_LEFT" value="0"> Align rows to the left (default). @@ -19540,6 +22194,10 @@ </description> </method> </methods> + <members> + <member name="_data" type="Array" setter="_set_data" getter="_get_data" brief=""> + </member> + </members> <constants> </constants> </class> @@ -19551,41 +22209,33 @@ Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. </description> <methods> - <method name="get_bake_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> <method name="get_color" qualifiers="const"> <return type="Color"> </return> - <argument index="0" name="color" type="int"> - </argument> <description> </description> </method> - <method name="get_operator" qualifiers="const"> + <method name="get_cull_mask" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_parameter" qualifiers="const"> + <method name="get_param" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="variable" type="int"> + <argument index="0" name="param" type="int"> </argument> <description> </description> </method> - <method name="get_projector" qualifiers="const"> - <return type="Texture"> + <method name="get_shadow_color" qualifiers="const"> + <return type="Color"> </return> <description> </description> </method> - <method name="has_project_shadows" qualifiers="const"> + <method name="has_shadow" qualifiers="const"> <return type="bool"> </return> <description> @@ -19597,22 +22247,20 @@ <description> </description> </method> - <method name="is_enabled" qualifiers="const"> + <method name="is_negative" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="set_bake_mode"> - <argument index="0" name="bake_mode" type="int"> + <method name="set_color"> + <argument index="0" name="color" type="Color"> </argument> <description> </description> </method> - <method name="set_color"> - <argument index="0" name="color" type="int"> - </argument> - <argument index="1" name="value" type="Color"> + <method name="set_cull_mask"> + <argument index="0" name="cull_mask" type="int"> </argument> <description> </description> @@ -19623,65 +22271,87 @@ <description> </description> </method> - <method name="set_enabled"> + <method name="set_negative"> <argument index="0" name="enabled" type="bool"> </argument> <description> </description> </method> - <method name="set_operator"> - <argument index="0" name="operator" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_parameter"> - <argument index="0" name="variable" type="int"> + <method name="set_param"> + <argument index="0" name="param" type="int"> </argument> <argument index="1" name="value" type="float"> </argument> <description> </description> </method> - <method name="set_project_shadows"> - <argument index="0" name="enable" type="bool"> + <method name="set_shadow"> + <argument index="0" name="enabled" type="bool"> </argument> <description> </description> </method> - <method name="set_projector"> - <argument index="0" name="projector" type="Texture"> + <method name="set_shadow_color"> + <argument index="0" name="shadow_color" type="Color"> </argument> <description> </description> </method> </methods> + <members> + <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" brief=""> + </member> + <member name="light_color" type="Color" setter="set_color" getter="get_color" brief=""> + </member> + <member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" brief=""> + </member> + <member name="light_energy" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" brief=""> + </member> + <member name="light_specular" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" brief=""> + </member> + <member name="shadow_contact" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" brief=""> + </member> + <member name="shadow_max_distance" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> - <constant name="PARAM_RADIUS" value="2"> + <constant name="PARAM_ENERGY" value="0"> + </constant> + <constant name="PARAM_SPECULAR" value="1"> </constant> - <constant name="PARAM_ENERGY" value="3"> + <constant name="PARAM_RANGE" value="2"> </constant> - <constant name="PARAM_ATTENUATION" value="4"> + <constant name="PARAM_ATTENUATION" value="3"> </constant> - <constant name="PARAM_SPOT_ANGLE" value="1"> + <constant name="PARAM_SPOT_ANGLE" value="4"> </constant> - <constant name="PARAM_SPOT_ATTENUATION" value="0"> + <constant name="PARAM_SPOT_ATTENUATION" value="5"> </constant> - <constant name="PARAM_SHADOW_DARKENING" value="5"> + <constant name="PARAM_CONTACT_SHADOW_SIZE" value="6"> </constant> - <constant name="PARAM_SHADOW_Z_OFFSET" value="6"> + <constant name="PARAM_SHADOW_MAX_DISTANCE" value="7"> </constant> - <constant name="COLOR_DIFFUSE" value="0"> + <constant name="PARAM_SHADOW_SPLIT_1_OFFSET" value="8"> </constant> - <constant name="COLOR_SPECULAR" value="1"> + <constant name="PARAM_SHADOW_SPLIT_2_OFFSET" value="9"> </constant> - <constant name="BAKE_MODE_DISABLED" value="0"> + <constant name="PARAM_SHADOW_SPLIT_3_OFFSET" value="10"> </constant> - <constant name="BAKE_MODE_INDIRECT" value="1"> + <constant name="PARAM_SHADOW_NORMAL_BIAS" value="11"> </constant> - <constant name="BAKE_MODE_INDIRECT_AND_SHADOWS" value="2"> + <constant name="PARAM_SHADOW_BIAS" value="12"> </constant> - <constant name="BAKE_MODE_FULL" value="3"> + <constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="13"> + </constant> + <constant name="PARAM_MAX" value="14"> </constant> </constants> </class> @@ -19714,18 +22384,16 @@ Return the height of the Light2D. Used with 2D normalmapping. </description> </method> - <method name="get_item_mask" qualifiers="const"> + <method name="get_item_cull_mask" qualifiers="const"> <return type="int"> </return> <description> - Return the item mask of the Light2D. </description> </method> - <method name="get_item_shadow_mask" qualifiers="const"> + <method name="get_item_shadow_cull_mask" qualifiers="const"> <return type="int"> </return> <description> - Return the item shadow mask of the Light2D. </description> </method> <method name="get_layer_range_max" qualifiers="const"> @@ -19763,11 +22431,16 @@ Return the color of casted shadows for this Light2D. </description> </method> - <method name="get_shadow_esm_multiplier" qualifiers="const"> + <method name="get_shadow_filter" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_shadow_gradient_length" qualifiers="const"> <return type="float"> </return> <description> - Return the Exponential Shadow Multiplier (ESM) value of the Light2D. </description> </method> <method name="get_texture" qualifiers="const"> @@ -19805,6 +22478,12 @@ Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. </description> </method> + <method name="is_editor_only" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_enabled" qualifiers="const"> <return type="bool"> </return> @@ -19826,6 +22505,12 @@ Set the color of the Light2D. </description> </method> + <method name="set_editor_only"> + <argument index="0" name="editor_only" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_enabled"> <argument index="0" name="enabled" type="bool"> </argument> @@ -19847,15 +22532,15 @@ Set the height of the Light2D. Used with 2D normalmapping. </description> </method> - <method name="set_item_mask"> - <argument index="0" name="item_mask" type="int"> + <method name="set_item_cull_mask"> + <argument index="0" name="item_cull_mask" type="int"> </argument> <description> Set the item mask of the Light2D to 'item_mask' value. </description> </method> - <method name="set_item_shadow_mask"> - <argument index="0" name="item_shadow_mask" type="int"> + <method name="set_item_shadow_cull_mask"> + <argument index="0" name="item_shadow_cull_mask" type="int"> </argument> <description> Set the item shadow mask to 'item_shadow_mask' value. @@ -19903,11 +22588,16 @@ Enable or disable shadows casting from this Light2D according to the 'enabled' parameter. </description> </method> - <method name="set_shadow_esm_multiplier"> + <method name="set_shadow_filter"> + <argument index="0" name="filter" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_gradient_length"> <argument index="0" name="multiplier" type="float"> </argument> <description> - Set the Exponential Shadow Multiplier (ESM) value of the Light2D. </description> </method> <method name="set_texture"> @@ -19946,12 +22636,54 @@ </description> </method> </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color" brief=""> + </member> + <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" brief=""> + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="energy" type="float" setter="set_energy" getter="get_energy" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" brief=""> + </member> + <member name="range_height" type="float" setter="set_height" getter="get_height" brief=""> + </member> + <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" brief=""> + </member> + <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" brief=""> + </member> + <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" brief=""> + </member> + <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" brief=""> + </member> + <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" brief=""> + </member> + <member name="scale" type="float" setter="set_texture_scale" getter="get_texture_scale" brief=""> + </member> + <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" brief=""> + </member> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" brief=""> + </member> + <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" brief=""> + </member> + <member name="shadow_filter" type="float" setter="set_shadow_filter" getter="get_shadow_filter" brief=""> + </member> + <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length" brief=""> + </member> + <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + </members> <constants> <constant name="MODE_ADD" value="0"> Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. </constant> <constant name="MODE_SUB" value="1"> - Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + Subtract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. </constant> <constant name="MODE_MIX" value="2"> Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. @@ -19998,9 +22730,231 @@ </description> </method> </methods> + <members> + <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief=""> + </member> + <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief=""> + </member> + </members> <constants> </constants> </class> +<class name="Line2D" inherits="Node2D" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="add_point"> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="get_begin_cap_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_default_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_end_cap_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_gradient" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_joint_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_point_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_point_pos" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="i" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_points" qualifiers="const"> + <return type="PoolVector2Array"> + </return> + <description> + </description> + </method> + <method name="get_round_precision" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_sharp_limit" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_texture_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_width" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="remove_point"> + <argument index="0" name="i" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_begin_cap_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_default_color"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_end_cap_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_gradient"> + <argument index="0" name="color" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_joint_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_point_pos"> + <argument index="0" name="i" type="int"> + </argument> + <argument index="1" name="pos" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="set_points"> + <argument index="0" name="points" type="PoolVector2Array"> + </argument> + <description> + </description> + </method> + <method name="set_round_precision"> + <argument index="0" name="precision" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_sharp_limit"> + <argument index="0" name="limit" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <argument index="0" name="texture" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_texture_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_width"> + <argument index="0" name="width" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" brief=""> + </member> + <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" brief=""> + </member> + <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" brief=""> + </member> + <member name="gradient" type="ColorRamp" setter="set_gradient" getter="get_gradient" brief=""> + </member> + <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" brief=""> + </member> + <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" brief=""> + </member> + <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" brief=""> + </member> + <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" brief=""> + </member> + <member name="width" type="float" setter="set_width" getter="get_width" brief=""> + </member> + </members> + <constants> + <constant name="LINE_JOINT_SHARP" value="0"> + </constant> + <constant name="LINE_JOINT_BEVEL" value="1"> + </constant> + <constant name="LINE_JOINT_ROUND" value="2"> + </constant> + <constant name="LINE_CAP_NONE" value="0"> + </constant> + <constant name="LINE_CAP_BOX" value="1"> + </constant> + <constant name="LINE_CAP_ROUND" value="2"> + </constant> + <constant name="LINE_TEXTURE_NONE" value="0"> + </constant> + <constant name="LINE_TEXTURE_TILE" value="1"> + </constant> + </constants> +</class> <class name="LineEdit" inherits="Control" category="Core"> <brief_description> Control that provides single line string editing. @@ -20193,6 +23147,30 @@ </description> </method> </methods> + <members> + <member name="align" type="int" setter="set_align" getter="get_align" brief=""> + </member> + <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" brief=""> + </member> + <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" brief=""> + </member> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" brief=""> + </member> + <member name="expand_to_len" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" brief=""> + </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" brief=""> + </member> + <member name="max_length" type="int" setter="set_max_length" getter="get_max_length" brief=""> + </member> + <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" brief=""> + </member> + <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" brief=""> + </member> + <member name="secret" type="bool" setter="set_secret" getter="is_secret" brief=""> + </member> + <member name="text" type="String" setter="set_text" getter="get_text" brief=""> + </member> + </members> <signals> <signal name="text_changed"> <argument index="0" name="text" type="String"> @@ -20291,6 +23269,12 @@ </description> </method> </methods> + <members> + <member name="d" type="float" setter="set_d" getter="get_d" brief=""> + </member> + <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" brief=""> + </member> + </members> <constants> </constants> </class> @@ -20331,6 +23315,12 @@ </description> </method> </methods> + <members> + <member name="text" type="String" setter="set_text" getter="get_text" brief=""> + </member> + <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" brief=""> + </member> + </members> <constants> <constant name="UNDERLINE_MODE_ALWAYS" value="0"> The LinkButton will always show an underline at the bottom of its text @@ -20394,7 +23384,7 @@ </description> <methods> <method name="_drop_files" qualifiers="virtual"> - <argument index="0" name="files" type="StringArray"> + <argument index="0" name="files" type="PoolStringArray"> </argument> <argument index="1" name="screen" type="int"> </argument> @@ -20471,15 +23461,15 @@ </method> </methods> <constants> - <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="3"> + <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="2"> </constant> - <constant name="NOTIFICATION_WM_MOUSE_EXIT" value="4"> + <constant name="NOTIFICATION_WM_MOUSE_EXIT" value="3"> </constant> - <constant name="NOTIFICATION_WM_FOCUS_IN" value="5"> + <constant name="NOTIFICATION_WM_FOCUS_IN" value="4"> </constant> - <constant name="NOTIFICATION_WM_FOCUS_OUT" value="6"> + <constant name="NOTIFICATION_WM_FOCUS_OUT" value="5"> </constant> - <constant name="NOTIFICATION_WM_QUIT_REQUEST" value="7"> + <constant name="NOTIFICATION_WM_QUIT_REQUEST" value="6"> </constant> <constant name="NOTIFICATION_WM_UNFOCUS_REQUEST" value="8"> </constant> @@ -20516,7 +23506,7 @@ </description> <methods> <method name="base64_to_raw"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <argument index="0" name="base64_str" type="String"> </argument> @@ -20542,7 +23532,7 @@ <method name="raw_to_base64"> <return type="String"> </return> - <argument index="0" name="array" type="RawArray"> + <argument index="0" name="array" type="PoolByteArray"> </argument> <description> </description> @@ -20575,452 +23565,10 @@ Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. </description> <methods> - <method name="get_blend_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - Return blend mode for the material, which can be one of BLEND_MODE_MIX (default), BLEND_MODE_ADD, BLEND_MODE_SUB. Keep in mind that only BLEND_MODE_MIX ensures that the material [i]may[/i] be opaque, any other blend mode will render with alpha blending enabled in raster-based [VisualServer] implementations. - </description> - </method> - <method name="get_depth_draw_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_flag" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="flag" type="int"> - </argument> - <description> - Return a [Material] flag, which toggles on or off a behavior when rendering. See enumeration FLAG_* for a list. - </description> - </method> - <method name="get_line_width" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the line width for geometry drawn with FLAG_WIREFRAME enabled, or LINE primitives. Note that not all hardware or VisualServer backends support this (like DirectX). - </description> - </method> - <method name="set_blend_mode"> - <argument index="0" name="mode" type="int"> - </argument> - <description> - Set blend mode for the material, which can be one of BLEND_MODE_MIX (default), BLEND_MODE_ADD, BLEND_MODE_SUB. Keep in mind that only BLEND_MODE_MIX ensures that the material [i]may[/i] be opaque, any other blend mode will render with alpha blending enabled in raster-based [VisualServer] implementations. - </description> - </method> - <method name="set_depth_draw_mode"> - <argument index="0" name="mode" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_flag"> - <argument index="0" name="flag" type="int"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> - <description> - Set a [Material] flag, which toggles on or off a behavior when rendering. See enumeration FLAG_* for a list. - </description> - </method> - <method name="set_line_width"> - <argument index="0" name="width" type="float"> - </argument> - <description> - Set the line width for geometry drawn with FLAG_WIREFRAME enabled, or LINE primitives. Note that not all hardware or VisualServer backends support this (like DirectX). - </description> - </method> - </methods> - <constants> - <constant name="FLAG_VISIBLE" value="0"> - Geometry is visible when this flag is enabled (default). - </constant> - <constant name="FLAG_DOUBLE_SIDED" value="1"> - Both front facing and back facing triangles are rendered when this flag is enabled. - </constant> - <constant name="FLAG_INVERT_FACES" value="2"> - Front facing and back facing order is swapped when this flag is enabled. - </constant> - <constant name="FLAG_UNSHADED" value="3"> - Shading (lighting) is disabled when this flag is enabled. - </constant> - <constant name="FLAG_ONTOP" value="4"> - </constant> - <constant name="FLAG_LIGHTMAP_ON_UV2" value="5"> - </constant> - <constant name="FLAG_COLOR_ARRAY_SRGB" value="6"> - </constant> - <constant name="FLAG_MAX" value="7"> - Maximum amount of flags. - </constant> - <constant name="DEPTH_DRAW_ALWAYS" value="0"> - </constant> - <constant name="DEPTH_DRAW_OPAQUE_ONLY" value="1"> - </constant> - <constant name="DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA" value="2"> - </constant> - <constant name="DEPTH_DRAW_NEVER" value="3"> - </constant> - <constant name="BLEND_MODE_MIX" value="0"> - Use the regular alpha blending equation (source and dest colors are faded) (default). - </constant> - <constant name="BLEND_MODE_ADD" value="1"> - Use additive blending equation, often used for particle effects such as fire or light decals. - </constant> - <constant name="BLEND_MODE_SUB" value="2"> - Use subtractive blending equation, often used for some smoke effects or types of glass. - </constant> - <constant name="BLEND_MODE_MUL" value="3"> - </constant> - <constant name="BLEND_MODE_PREMULT_ALPHA" value="4"> - </constant> - </constants> -</class> -<class name="MaterialShader" inherits="Shader" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="MaterialShaderGraph" inherits="ShaderGraph" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> </methods> <constants> </constants> </class> -<class name="Matrix3" category="Built-In Types"> - <brief_description> - 3x3 matrix datatype. - </brief_description> - <description> - 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. Almost always used as orthogonal basis for a [Transform]. - For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). - </description> - <methods> - <method name="Matrix3"> - <return type="Matrix3"> - </return> - <argument index="0" name="from" type="Quat"> - </argument> - <description> - Create a rotation matrix from the given quaternion. - </description> - </method> - <method name="Matrix3"> - <return type="Matrix3"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="phi" type="float"> - </argument> - <description> - Create a rotation matrix which rotates around the given axis by the specified angle. - </description> - </method> - <method name="Matrix3"> - <return type="Matrix3"> - </return> - <argument index="0" name="x_axis" type="Vector3"> - </argument> - <argument index="1" name="y_axis" type="Vector3"> - </argument> - <argument index="2" name="z_axis" type="Vector3"> - </argument> - <description> - Create a matrix from 3 axis vectors. - </description> - </method> - <method name="determinant"> - <return type="float"> - </return> - <description> - Return the determinant of the matrix. - </description> - </method> - <method name="get_euler"> - <return type="Vector3"> - </return> - <description> - Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first). - This function only works if the matrix represents a proper rotation. - </description> - </method> - <method name="get_orthogonal_index"> - <return type="int"> - </return> - <description> - This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1,0 or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the grid map editor. For further details, refer to Godot source code. - </description> - </method> - <method name="get_scale"> - <return type="Vector3"> - </return> - <description> - Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis. - </description> - </method> - <method name="inverse"> - <return type="Matrix3"> - </return> - <description> - Return the inverse of the matrix. - </description> - </method> - <method name="orthonormalized"> - <return type="Matrix3"> - </return> - <description> - Return the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix. - </description> - </method> - <method name="rotated"> - <return type="Matrix3"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="phi" type="float"> - </argument> - <description> - Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. - </description> - </method> - <method name="scaled"> - <return type="Matrix3"> - </return> - <argument index="0" name="scale" type="Vector3"> - </argument> - <description> - Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform]. - </description> - </method> - <method name="tdotx"> - <return type="float"> - </return> - <argument index="0" name="with" type="Vector3"> - </argument> - <description> - Transposed dot product with the x axis of the matrix. - </description> - </method> - <method name="tdoty"> - <return type="float"> - </return> - <argument index="0" name="with" type="Vector3"> - </argument> - <description> - Transposed dot product with the y axis of the matrix. - </description> - </method> - <method name="tdotz"> - <return type="float"> - </return> - <argument index="0" name="with" type="Vector3"> - </argument> - <description> - Transposed dot product with the z axis of the matrix. - </description> - </method> - <method name="transposed"> - <return type="Matrix3"> - </return> - <description> - Return the transposed version of the matrix. - </description> - </method> - <method name="xform"> - <return type="Vector3"> - </return> - <argument index="0" name="v" type="Vector3"> - </argument> - <description> - Return a vector transformed (multiplied) by the matrix and return it. - </description> - </method> - <method name="xform_inv"> - <return type="Vector3"> - </return> - <argument index="0" name="v" type="Vector3"> - </argument> - <description> - Return a vector transformed (multiplied) by the transposed matrix and return it. Note that this is a multiplication by inverse only when the matrix represents a rotation-reflection. - </description> - </method> - </methods> - <members> - <member name="x" type="Vector3"> - </member> - <member name="y" type="Vector3"> - </member> - <member name="z" type="Vector3"> - </member> - </members> - <constants> - </constants> -</class> -<class name="Matrix32" category="Built-In Types"> - <brief_description> - 3x2 Matrix for 2D transforms. - </brief_description> - <description> - 3x2 Matrix for 2D transforms. - </description> - <methods> - <method name="Matrix32"> - <return type="Matrix32"> - </return> - <argument index="0" name="from" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="Matrix32"> - <return type="Matrix32"> - </return> - <argument index="0" name="x_axis" type="Vector2"> - </argument> - <argument index="1" name="y_axis" type="Vector2"> - </argument> - <argument index="2" name="origin" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="Matrix32"> - <return type="Matrix32"> - </return> - <argument index="0" name="rot" type="float"> - </argument> - <argument index="1" name="pos" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="affine_inverse"> - <return type="Matrix32"> - </return> - <description> - Return the inverse of the matrix. - </description> - </method> - <method name="basis_xform"> - <return type="Matrix32"> - </return> - <argument index="0" name="v" type="var"> - </argument> - <description> - </description> - </method> - <method name="basis_xform_inv"> - <return type="Matrix32"> - </return> - <argument index="0" name="v" type="var"> - </argument> - <description> - </description> - </method> - <method name="get_origin"> - <return type="Vector2"> - </return> - <description> - </description> - </method> - <method name="get_rotation"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_scale"> - <return type="Vector2"> - </return> - <description> - </description> - </method> - <method name="interpolate_with"> - <return type="Matrix32"> - </return> - <argument index="0" name="m" type="Matrix32"> - </argument> - <argument index="1" name="c" type="float"> - </argument> - <description> - </description> - </method> - <method name="inverse"> - <return type="Matrix32"> - </return> - <description> - </description> - </method> - <method name="orthonormalized"> - <return type="Matrix32"> - </return> - <description> - </description> - </method> - <method name="rotated"> - <return type="Matrix32"> - </return> - <argument index="0" name="phi" type="float"> - </argument> - <description> - </description> - </method> - <method name="scaled"> - <return type="Matrix32"> - </return> - <argument index="0" name="scale" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="translated"> - <return type="Matrix32"> - </return> - <argument index="0" name="offset" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="xform"> - <return type="Matrix32"> - </return> - <argument index="0" name="v" type="var"> - </argument> - <description> - </description> - </method> - <method name="xform_inv"> - <return type="Matrix32"> - </return> - <argument index="0" name="v" type="var"> - </argument> - <description> - </description> - </method> - </methods> - <members> - <member name="o" type="Vector2"> - </member> - <member name="x" type="Vector2"> - </member> - <member name="y" type="Vector2"> - </member> - </members> - <constants> - </constants> -</class> <class name="MenuButton" inherits="Button" category="Core"> <brief_description> Special button that brings up a [PopupMenu] when clicked. @@ -21037,6 +23585,10 @@ </description> </method> </methods> + <members> + <member name="items" type="Array" setter="_set_items" getter="_get_items" brief=""> + </member> + </members> <signals> <signal name="about_to_show"> <description> @@ -21078,54 +23630,48 @@ Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. </description> <methods> - <method name="add_morph_target"> + <method name="add_blend_shape"> <argument index="0" name="name" type="String"> </argument> <description> </description> </method> - <method name="add_surface"> + <method name="add_surface_from_arrays"> <argument index="0" name="primitive" type="int"> </argument> <argument index="1" name="arrays" type="Array"> </argument> - <argument index="2" name="morph_arrays" type="Array" default="Array()"> + <argument index="2" name="blend_shapes" type="Array" default="Array()"> </argument> - <argument index="3" name="alphasort" type="bool" default="false"> + <argument index="3" name="compress_flags" type="int" default="97792"> </argument> <description> Create a new surface ([method get_surface_count] that will become surf_idx for this. Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles). - The format of a surface determines which arrays it will allocate and hold, so "format" is a combination of ARRAY_FORMAT_* mask constants ORed together. ARRAY_FORMAT_VERTEX must be always present. "array_len" determines the amount of vertices in the array (not primitives!). if ARRAY_FORMAT_INDEX is in the format mask, then it means that an index array will be allocated and "index_array_len" must be passed. + (might be obsolete) The format of a surface determines which arrays it will allocate and hold, so "format" is a combination of ARRAY_FORMAT_* mask constants ORed together. ARRAY_FORMAT_VERTEX must be always present. "array_len" determines the amount of vertices in the array (not primitives!). if ARRAY_FORMAT_INDEX is in the format mask, then it means that an index array will be allocated and "index_array_len" must be passed </description> </method> <method name="center_geometry"> <description> </description> </method> - <method name="clear_morph_targets"> + <method name="clear_blend_shapes"> <description> </description> </method> - <method name="get_custom_aabb" qualifiers="const"> - <return type="AABB"> - </return> - <description> - </description> - </method> - <method name="get_morph_target_count" qualifiers="const"> + <method name="get_blend_shape_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_morph_target_mode" qualifiers="const"> + <method name="get_blend_shape_mode" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_morph_target_name" qualifiers="const"> + <method name="get_blend_shape_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="index" type="int"> @@ -21133,6 +23679,12 @@ <description> </description> </method> + <method name="get_custom_aabb" qualifiers="const"> + <return type="Rect3"> + </return> + <description> + </description> + </method> <method name="get_surface_count" qualifiers="const"> <return type="int"> </return> @@ -21144,14 +23696,14 @@ <description> </description> </method> - <method name="set_custom_aabb"> - <argument index="0" name="aabb" type="AABB"> + <method name="set_blend_shape_mode"> + <argument index="0" name="mode" type="int"> </argument> <description> </description> </method> - <method name="set_morph_target_mode"> - <argument index="0" name="mode" type="int"> + <method name="set_custom_aabb"> + <argument index="0" name="aabb" type="Rect3"> </argument> <description> </description> @@ -21353,7 +23905,7 @@ </description> </method> <method name="get_edge_faces" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -21437,7 +23989,7 @@ </description> </method> <method name="get_vertex_bones" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -21459,7 +24011,7 @@ </description> </method> <method name="get_vertex_edges" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -21467,7 +24019,7 @@ </description> </method> <method name="get_vertex_faces" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -21513,7 +24065,7 @@ </description> </method> <method name="get_vertex_weights" qualifiers="const"> - <return type="RealArray"> + <return type="PoolRealArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -21553,7 +24105,7 @@ <method name="set_vertex_bones"> <argument index="0" name="idx" type="int"> </argument> - <argument index="1" name="bones" type="IntArray"> + <argument index="1" name="bones" type="PoolIntArray"> </argument> <description> </description> @@ -21609,7 +24161,7 @@ <method name="set_vertex_weights"> <argument index="0" name="idx" type="int"> </argument> - <argument index="1" name="weights" type="RealArray"> + <argument index="1" name="weights" type="PoolRealArray"> </argument> <description> </description> @@ -21635,13 +24187,6 @@ This helper creates a [StaticBody] child [Node] using the mesh geometry as collision. It's mainly used for testing. </description> </method> - <method name="get_aabb" qualifiers="const"> - <return type="AABB"> - </return> - <description> - Return the AABB of the mesh, in local coordinates. - </description> - </method> <method name="get_mesh" qualifiers="const"> <return type="Mesh"> </return> @@ -21669,6 +24214,12 @@ </description> </method> </methods> + <members> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" brief=""> + </member> + <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" brief=""> + </member> + </members> <constants> </constants> </class> @@ -21693,7 +24244,7 @@ </description> </method> <method name="get_item_list" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <description> Return the list of items. @@ -21793,19 +24344,20 @@ MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory. For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). - Since instances may have any behavior, the AABB used for visibility must be provided by the user, or generated with [method generate_aabb]. + Since instances may have any behavior, the Rect3 used for visibility must be provided by the user, or generated with [method generate_aabb]. </description> <methods> - <method name="generate_aabb"> + <method name="get_aabb" qualifiers="const"> + <return type="Rect3"> + </return> <description> - Generate a new visibility AABB, using mesh AABB and instance transforms. Since instance information is stored in the [VisualServer], this function is VERY SLOW and must NOT be used often. + Return the visibility Rect3. </description> </method> - <method name="get_aabb" qualifiers="const"> - <return type="AABB"> + <method name="get_color_format" qualifiers="const"> + <return type="int"> </return> <description> - Return the visibility AABB. </description> </method> <method name="get_instance_color" qualifiers="const"> @@ -21840,11 +24392,16 @@ Return the [Mesh] resource drawn as multiple instances. </description> </method> - <method name="set_aabb"> - <argument index="0" name="visibility_aabb" type="AABB"> + <method name="get_transform_format" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="set_color_format"> + <argument index="0" name="format" type="int"> </argument> <description> - Set the visibility AABB. If not provided, MultiMesh will not be visible. </description> </method> <method name="set_instance_color"> @@ -21879,8 +24436,38 @@ Set the [Mesh] resource to be drawn in multiple instances. </description> </method> + <method name="set_transform_format"> + <argument index="0" name="format" type="int"> + </argument> + <description> + </description> + </method> </methods> + <members> + <member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array" brief=""> + </member> + <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" brief=""> + </member> + <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" brief=""> + </member> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" brief=""> + </member> + <member name="transform_array" type="PoolVector3Array" setter="_set_transform_array" getter="_get_transform_array" brief=""> + </member> + <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" brief=""> + </member> + </members> <constants> + <constant name="TRANSFORM_2D" value="0"> + </constant> + <constant name="TRANSFORM_3D" value="1"> + </constant> + <constant name="COLOR_NONE" value="0"> + </constant> + <constant name="COLOR_8BIT" value="1"> + </constant> + <constant name="COLOR_FLOAT" value="2"> + </constant> </constants> </class> <class name="MultiMeshInstance" inherits="GeometryInstance" category="Core"> @@ -21906,6 +24493,10 @@ </description> </method> </methods> + <members> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" brief=""> + </member> + </members> <constants> </constants> </class> @@ -21981,7 +24572,7 @@ </description> </method> <method name="get_simple_path"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <argument index="0" name="start" type="Vector3"> </argument> @@ -22031,6 +24622,10 @@ </description> </method> </methods> + <members> + <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" brief=""> + </member> + </members> <constants> </constants> </class> @@ -22057,7 +24652,7 @@ </description> </method> <method name="get_simple_path"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="start" type="Vector2"> </argument> @@ -22073,7 +24668,7 @@ </return> <argument index="0" name="mesh" type="NavigationPolygon"> </argument> - <argument index="1" name="xform" type="Matrix32"> + <argument index="1" name="xform" type="Transform2D"> </argument> <argument index="2" name="owner" type="Object" default="NULL"> </argument> @@ -22089,7 +24684,7 @@ <method name="navpoly_set_transform"> <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="xform" type="Matrix32"> + <argument index="1" name="xform" type="Transform2D"> </argument> <description> </description> @@ -22105,7 +24700,7 @@ </description> <methods> <method name="add_polygon"> - <argument index="0" name="polygon" type="IntArray"> + <argument index="0" name="polygon" type="PoolIntArray"> </argument> <description> </description> @@ -22115,7 +24710,7 @@ </description> </method> <method name="get_polygon"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -22129,18 +24724,24 @@ </description> </method> <method name="get_vertices" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <description> </description> </method> <method name="set_vertices"> - <argument index="0" name="vertices" type="Vector3Array"> + <argument index="0" name="vertices" type="PoolVector3Array"> </argument> <description> </description> </method> </methods> + <members> + <member name="polygons" type="Array" setter="_set_polygons" getter="_get_polygons" brief=""> + </member> + <member name="vertices" type="PoolVector3Array" setter="set_vertices" getter="get_vertices" brief=""> + </member> + </members> <constants> </constants> </class> @@ -22175,6 +24776,12 @@ </description> </method> </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" brief=""> + </member> + </members> <constants> </constants> </class> @@ -22185,13 +24792,13 @@ </description> <methods> <method name="add_outline"> - <argument index="0" name="outline" type="Vector2Array"> + <argument index="0" name="outline" type="PoolVector2Array"> </argument> <description> </description> </method> <method name="add_outline_at_index"> - <argument index="0" name="outline" type="Vector2Array"> + <argument index="0" name="outline" type="PoolVector2Array"> </argument> <argument index="1" name="index" type="int"> </argument> @@ -22199,7 +24806,7 @@ </description> </method> <method name="add_polygon"> - <argument index="0" name="polygon" type="IntArray"> + <argument index="0" name="polygon" type="PoolIntArray"> </argument> <description> </description> @@ -22213,7 +24820,7 @@ </description> </method> <method name="get_outline" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -22227,7 +24834,7 @@ </description> </method> <method name="get_polygon"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -22241,7 +24848,7 @@ </description> </method> <method name="get_vertices" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> </description> @@ -22259,18 +24866,26 @@ <method name="set_outline"> <argument index="0" name="idx" type="int"> </argument> - <argument index="1" name="outline" type="Vector2Array"> + <argument index="1" name="outline" type="PoolVector2Array"> </argument> <description> </description> </method> <method name="set_vertices"> - <argument index="0" name="vertices" type="Vector2Array"> + <argument index="0" name="vertices" type="PoolVector2Array"> </argument> <description> </description> </method> </methods> + <members> + <member name="outlines" type="Array" setter="_set_outlines" getter="_get_outlines" brief=""> + </member> + <member name="polygons" type="Array" setter="_set_polygons" getter="_get_polygons" brief=""> + </member> + <member name="vertices" type="PoolVector3Array" setter="set_vertices" getter="get_vertices" brief=""> + </member> + </members> <constants> </constants> </class> @@ -22305,6 +24920,12 @@ </description> </method> </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" brief=""> + </member> + </members> <constants> </constants> </class> @@ -22483,43 +25104,43 @@ </description> <methods> <method name="Nil"> - <argument index="0" name="from" type="ColorArray"> + <argument index="0" name="from" type="PoolColorArray"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="Vector3Array"> + <argument index="0" name="from" type="PoolVector3Array"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="Vector2Array"> + <argument index="0" name="from" type="PoolVector2Array"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="StringArray"> + <argument index="0" name="from" type="PoolStringArray"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="RealArray"> + <argument index="0" name="from" type="PoolRealArray"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="IntArray"> + <argument index="0" name="from" type="PoolIntArray"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="RawArray"> + <argument index="0" name="from" type="PoolByteArray"> </argument> <description> </description> @@ -22579,13 +25200,13 @@ </description> </method> <method name="Nil"> - <argument index="0" name="from" type="Matrix3"> + <argument index="0" name="from" type="Basis"> </argument> <description> </description> </method> <method name="Nil"> - <argument index="0" name="from" type="AABB"> + <argument index="0" name="from" type="Rect3"> </argument> <description> </description> @@ -22603,7 +25224,7 @@ </description> </method> <method name="Nil"> - <argument index="0" name="from" type="Matrix32"> + <argument index="0" name="from" type="Transform2D"> </argument> <description> </description> @@ -22654,6 +25275,90 @@ <constants> </constants> </class> +<class name="NinePatchRect" inherits="Control" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_draw_center" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="get_patch_margin" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="margin" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_region_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="set_draw_center"> + <argument index="0" name="draw_center" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_patch_margin"> + <argument index="0" name="margin" type="int"> + </argument> + <argument index="1" name="value" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_region_rect"> + <argument index="0" name="rect" type="Rect2"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <argument index="0" name="texture" type="Object"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="draw_center" type="bool" setter="set_draw_center" getter="get_draw_center" brief=""> + </member> + <member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" brief=""> + </member> + <member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin" brief=""> + </member> + <member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin" brief=""> + </member> + <member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin" brief=""> + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + </members> + <signals> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> <class name="Node" inherits="Object" category="Core"> <brief_description> Base class for all the [i]scene[/i] elements. @@ -22760,10 +25465,11 @@ <method name="duplicate" qualifiers="const"> <return type="Node"> </return> - <argument index="0" name="use_instancing" type="bool" default="false"> + <argument index="0" name="flags" type="int" default="15"> </argument> <description> - Duplicate the node, returning a new [Node]. If [code]use_instancing[/code] is true, the duplicated node will be a new instance of the original [PackedScene], if not it will be an independent node. The duplicated node has the same group assignments and signals as the original one. + Duplicate the node, returning a new [Node]. + You can fine-tune the behavior using the [code]flags[/code], which are based on the DUPLICATE_* constants. </description> </method> <method name="find_node" qualifiers="const"> @@ -22984,6 +25690,12 @@ Return true if fixed processing is enabled (see [method set_fixed_process]). </description> </method> + <method name="is_fixed_processing_internal" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_greater_than" qualifiers="const"> <return type="bool"> </return> @@ -23027,6 +25739,12 @@ Return true if the node is processing input (see [method set_process_input]). </description> </method> + <method name="is_processing_internal" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_processing_unhandled_input" qualifiers="const"> <return type="bool"> </return> @@ -23102,6 +25820,10 @@ Replace a node in a scene by a given one. Subscriptions that pass through this node will be lost. </description> </method> + <method name="request_ready"> + <description> + </description> + </method> <method name="rpc" qualifiers="vararg"> <argument index="0" name="method" type="String"> </argument> @@ -23212,6 +25934,12 @@ Enables or disables node fixed framerate processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS at a fixed (usually 60 fps, check [OS] to change that) interval (and the [method _fixed_process] callback will be called if exists). It is common to check how much time was elapsed since the previous frame by calling [method get_fixed_process_delta_time]. </description> </method> + <method name="set_fixed_process_internal"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_name"> <argument index="0" name="name" type="String"> </argument> @@ -23253,6 +25981,12 @@ Enable input processing for node. This is not required for GUI controls! It hooks up the node to receive all input (see [method _input]). </description> </method> + <method name="set_process_internal"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_process_unhandled_input"> <argument index="0" name="enable" type="bool"> </argument> @@ -23273,18 +26007,26 @@ </description> </method> </methods> + <members> + <member name="_import_path" type="NodePath" setter="_set_import_path" getter="_get_import_path" brief=""> + </member> + <member name="editor/display_folded" type="bool" setter="set_display_folded" getter="is_displayed_folded" brief=""> + </member> + <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" brief=""> + </member> + </members> <signals> - <signal name="enter_tree"> + <signal name="renamed"> <description> + Emitted when the node is renamed. </description> </signal> - <signal name="exit_tree"> + <signal name="tree_entered"> <description> </description> </signal> - <signal name="renamed"> + <signal name="tree_exited"> <description> - Emitted when the node is renamed. </description> </signal> </signals> @@ -23320,6 +26062,12 @@ </constant> <constant name="NOTIFICATION_PATH_CHANGED" value="23"> </constant> + <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24"> + </constant> + <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25"> + </constant> + <constant name="NOTIFICATION_INTERNAL_FIXED_PROCESS" value="26"> + </constant> <constant name="NETWORK_MODE_INHERIT" value="0"> </constant> <constant name="NETWORK_MODE_MASTER" value="1"> @@ -23342,6 +26090,12 @@ </constant> <constant name="PAUSE_MODE_PROCESS" value="2"> </constant> + <constant name="DUPLICATE_SIGNALS" value="1"> + </constant> + <constant name="DUPLICATE_GROUPS" value="2"> + </constant> + <constant name="DUPLICATE_SCRIPTS" value="4"> + </constant> </constants> </class> <class name="Node2D" inherits="CanvasItem" category="Core"> @@ -23349,7 +26103,7 @@ Base node for 2D system. </brief_description> <description> - Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Matrix32]). A tree of Node2Ds allows complex hierarchies for animation and positioning. + Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Transform2D]). A tree of Node2Ds allows complex hierarchies for animation and positioning. </description> <methods> <method name="edit_set_pivot"> @@ -23368,21 +26122,21 @@ Return the rotation angle in radians needed for the 2d node to point at 'point' position. </description> </method> - <method name="get_global_pos" qualifiers="const"> + <method name="get_global_position" qualifiers="const"> <return type="Vector2"> </return> <description> Return the global position of the 2D node. </description> </method> - <method name="get_global_rot" qualifiers="const"> + <method name="get_global_rotation" qualifiers="const"> <return type="float"> </return> <description> Return the global rotation in radians of the 2D node. </description> </method> - <method name="get_global_rotd" qualifiers="const"> + <method name="get_global_rotation_in_degrees" qualifiers="const"> <return type="float"> </return> <description> @@ -23396,7 +26150,7 @@ Return the global scale of the 2D node. </description> </method> - <method name="get_pos" qualifiers="const"> + <method name="get_position" qualifiers="const"> <return type="Vector2"> </return> <description> @@ -23404,25 +26158,26 @@ </description> </method> <method name="get_relative_transform_to_parent" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <argument index="0" name="parent" type="Object"> </argument> <description> - Return the transform [Matrix32] calculated relatively to the parent of this 2D node. + Return the transform [Transform2D] calculated relatively to the parent of this 2D node. </description> </method> - <method name="get_rot" qualifiers="const"> + <method name="get_rotation" qualifiers="const"> <return type="float"> </return> <description> - Return the rotation of the 2D node. + Return the rotation in radians of the 2D node. </description> </method> - <method name="get_rotd" qualifiers="const"> + <method name="get_rotation_in_degrees" qualifiers="const"> <return type="float"> </return> <description> + Return the rotation in degrees of the 2D node. </description> </method> <method name="get_scale" qualifiers="const"> @@ -23492,25 +26247,25 @@ Apply the 'ratio' scale to the 2D node, according to its current scale value. </description> </method> - <method name="set_global_pos"> + <method name="set_global_position"> <argument index="0" name="pos" type="Vector2"> </argument> <description> - Set the global position of the 2D node to 'pos'. + Set the global position of the 2D node. </description> </method> - <method name="set_global_rot"> + <method name="set_global_rotation"> <argument index="0" name="radians" type="float"> </argument> <description> - Set the global rotation in radians of the 2D node. + Set the global rotation in radians of the 2D node </description> </method> - <method name="set_global_rotd"> + <method name="set_global_rotation_in_degrees"> <argument index="0" name="degrees" type="float"> </argument> <description> - Set the global rotation in degrees of the 2D node. + Set the global rotation in degrees of the 2D node </description> </method> <method name="set_global_scale"> @@ -23521,31 +26276,31 @@ </description> </method> <method name="set_global_transform"> - <argument index="0" name="xform" type="Matrix32"> + <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the global transform [Matrix32] of the 2D node. + Set the global transform [Transform2D] of the 2D node. </description> </method> - <method name="set_pos"> + <method name="set_position"> <argument index="0" name="pos" type="Vector2"> </argument> <description> Set the position of the 2D node. </description> </method> - <method name="set_rot"> + <method name="set_rotation"> <argument index="0" name="radians" type="float"> </argument> <description> - Set the rotation of the 2D node. + Set the rotation in radians of the 2D node. </description> </method> - <method name="set_rotd"> + <method name="set_rotation_in_degrees"> <argument index="0" name="degrees" type="float"> </argument> <description> - Set the rotation of the 2D node. + Set the rotation in degrees of the 2D node. </description> </method> <method name="set_scale"> @@ -23556,10 +26311,10 @@ </description> </method> <method name="set_transform"> - <argument index="0" name="xform" type="Matrix32"> + <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the local transform [Matrix32] of the 2D node. + Set the local transform [Transform2D] of the 2D node. </description> </method> <method name="set_z"> @@ -23584,6 +26339,32 @@ </description> </method> </methods> + <members> + <member name="global_position" type="float" setter="set_global_position" getter="get_global_position" brief=""> + </member> + <member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation" brief=""> + </member> + <member name="global_rotation_deg" type="float" setter="set_global_rotation_in_degrees" getter="get_global_rotation_in_degrees" brief=""> + </member> + <member name="global_scale" type="float" setter="set_global_scale" getter="get_global_scale" brief=""> + </member> + <member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform" brief=""> + </member> + <member name="position" type="Vector2" setter="set_position" getter="get_position" brief=""> + </member> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" brief=""> + </member> + <member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees" brief=""> + </member> + <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" brief=""> + </member> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" brief=""> + </member> + <member name="z" type="int" setter="set_z" getter="get_z" brief=""> + </member> + <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" brief=""> + </member> + </members> <constants> </constants> </class> @@ -23730,7 +26511,7 @@ </return> <argument index="0" name="path" type="String"> </argument> - <argument index="1" name="arguments" type="StringArray"> + <argument index="1" name="arguments" type="PoolStringArray"> </argument> <argument index="2" name="blocking" type="bool"> </argument> @@ -23764,7 +26545,7 @@ </description> </method> <method name="get_cmdline_args"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return the commandline passed to the engine. @@ -23777,13 +26558,6 @@ Returns the current screen index (0 padded). </description> </method> - <method name="get_custom_level" qualifiers="const"> - <return type="String"> - </return> - <description> - Returns the value of the commandline argument "-level". - </description> - </method> <method name="get_data_dir" qualifiers="const"> <return type="String"> </return> @@ -23826,20 +26600,6 @@ Return the total amount of dynamic memory used (only works in debug). </description> </method> - <method name="get_engine_version" qualifiers="const"> - <return type="Dictionary"> - </return> - <description> - Returns the current engine version information in a Dictionary. - - "major" - Holds the major version number as a String - "minor" - Holds the minor version number as a String - "patch" - Holds the patch version number as a String - "status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String - "revision" - Holds the revision (e.g. "custom-build") as a String - "string" - major + minor + patch + status + revision in a single String - </description> - </method> <method name="get_environment" qualifiers="const"> <return type="String"> </return> @@ -23856,70 +26616,57 @@ Return the path to the current engine executable. </description> </method> - <method name="get_frames_drawn"> + <method name="get_exit_code" qualifiers="const"> <return type="int"> </return> <description> - Return the total amount of frames drawn. </description> </method> - <method name="get_frames_per_second" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the frames per second of the running game. - </description> - </method> - <method name="get_fullscreen_mode_list" qualifiers="const"> - <return type="Array"> + <method name="get_latin_keyboard_variant" qualifiers="const"> + <return type="String"> </return> - <argument index="0" name="screen" type="int" default="0"> - </argument> <description> - Return the list of fullscreen modes. + Returns the current latin keyboard variant as a String. + Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO" or "ERROR" </description> </method> - <method name="get_iterations_per_second" qualifiers="const"> - <return type="int"> + <method name="get_locale" qualifiers="const"> + <return type="String"> </return> <description> - Return the amount of fixed iterations per second (for fixed process and physics). + Return the host OS locale. </description> </method> - <method name="get_latin_keyboard_variant" qualifiers="const"> + <method name="get_model_name" qualifiers="const"> <return type="String"> </return> <description> - Returns the current latin keyboard variant as a String. - Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO" or "ERROR" + Returns the model name of the current device. </description> </method> - <method name="get_locale" qualifiers="const"> + <method name="get_name" qualifiers="const"> <return type="String"> </return> <description> - Return the host OS locale. + Return the name of the host OS. Possible values are: "Android", "BlackBerry 10", "Flash", "Haiku", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11" </description> </method> - <method name="get_main_loop" qualifiers="const"> - <return type="Object"> + <method name="get_power_percent_left"> + <return type="int"> </return> <description> - Return the main loop object (see [MainLoop]). </description> </method> - <method name="get_model_name" qualifiers="const"> - <return type="String"> + <method name="get_power_seconds_left"> + <return type="int"> </return> <description> - Returns the model name of the current device. </description> </method> - <method name="get_name" qualifiers="const"> - <return type="String"> + <method name="get_power_state"> + <return type="int"> </return> <description> - Return the name of the host OS. Possible values are: "Android", "BlackBerry 10", "Flash", "Haiku", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11" </description> </method> <method name="get_process_ID" qualifiers="const"> @@ -24026,12 +26773,6 @@ <description> </description> </method> - <method name="get_target_fps" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="get_ticks_msec" qualifiers="const"> <return type="int"> </return> @@ -24048,12 +26789,6 @@ Returns current time as a dictionary of keys: hour, minute, second </description> </method> - <method name="get_time_scale"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="get_time_zone_info" qualifiers="const"> <return type="Dictionary"> </return> @@ -24084,15 +26819,6 @@ You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight savings time (dst), if present, is ignored. </description> </method> - <method name="get_video_mode_size" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="screen" type="int" default="0"> - </argument> - <description> - Return the current video mode size. - </description> - </method> <method name="get_window_position" qualifiers="const"> <return type="Vector2"> </return> @@ -24175,24 +26901,6 @@ Return true if the engine was executed with -v (verbose stdout). </description> </method> - <method name="is_video_mode_fullscreen" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="screen" type="int" default="0"> - </argument> - <description> - Return true if the current video mode is fullscreen. - </description> - </method> - <method name="is_video_mode_resizable" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="screen" type="int" default="0"> - </argument> - <description> - Return true if the window is resizable. - </description> - </method> <method name="is_vsync_enabled" qualifiers="const"> <return type="bool"> </return> @@ -24279,7 +26987,7 @@ </description> </method> <method name="print_resources_by_type"> - <argument index="0" name="types" type="StringArray"> + <argument index="0" name="types" type="PoolStringArray"> </argument> <description> </description> @@ -24314,17 +27022,16 @@ <description> </description> </method> - <method name="set_icon"> - <argument index="0" name="icon" type="Image"> + <method name="set_exit_code"> + <argument index="0" name="code" type="int"> </argument> <description> </description> </method> - <method name="set_iterations_per_second"> - <argument index="0" name="iterations_per_second" type="int"> + <method name="set_icon"> + <argument index="0" name="icon" type="Image"> </argument> <description> - Set the amount of fixed iterations per second (for fixed process and physics). </description> </method> <method name="set_keep_screen_on"> @@ -24348,12 +27055,6 @@ Sets the current screen orientation, the argument value must be one of the SCREEN_ORIENTATION constants in this class. </description> </method> - <method name="set_target_fps"> - <argument index="0" name="target_fps" type="int"> - </argument> - <description> - </description> - </method> <method name="set_thread_name"> <return type="int"> </return> @@ -24362,13 +27063,6 @@ <description> </description> </method> - <method name="set_time_scale"> - <argument index="0" name="time_scale" type="float"> - </argument> - <description> - Speeds up or slows down the physics by changing the delta variable. (delta * time_scale) - </description> - </method> <method name="set_use_file_access_save_and_swap"> <argument index="0" name="enabled" type="bool"> </argument> @@ -24381,19 +27075,6 @@ <description> </description> </method> - <method name="set_video_mode"> - <argument index="0" name="size" type="Vector2"> - </argument> - <argument index="1" name="fullscreen" type="bool"> - </argument> - <argument index="2" name="resizable" type="bool"> - </argument> - <argument index="3" name="screen" type="int" default="0"> - </argument> - <description> - Change the video mode. - </description> - </method> <method name="set_window_fullscreen"> <argument index="0" name="enabled" type="bool"> </argument> @@ -24528,6 +27209,16 @@ </constant> <constant name="SYSTEM_DIR_RINGTONES" value="7"> </constant> + <constant name="POWERSTATE_UNKNOWN" value="0"> + </constant> + <constant name="POWERSTATE_ON_BATTERY" value="1"> + </constant> + <constant name="POWERSTATE_NO_BATTERY" value="2"> + </constant> + <constant name="POWERSTATE_CHARGING" value="3"> + </constant> + <constant name="POWERSTATE_CHARGED" value="4"> + </constant> </constants> </class> <class name="Object" category="Core"> @@ -24664,12 +27355,21 @@ </description> </method> <method name="get" qualifiers="const"> + <return type="Variant"> + </return> <argument index="0" name="property" type="String"> </argument> <description> Get a property from the object. </description> </method> + <method name="get_class" qualifiers="const"> + <return type="String"> + </return> + <description> + Return the class of the object as a string. + </description> + </method> <method name="get_instance_ID" qualifiers="const"> <return type="int"> </return> @@ -24685,7 +27385,7 @@ </description> </method> <method name="get_meta_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return the list of metadata in the object. @@ -24726,13 +27426,6 @@ Return the list of signals as an array of dictionaries. </description> </method> - <method name="get_type" qualifiers="const"> - <return type="String"> - </return> - <description> - Return the type of the object as a string. - </description> - </method> <method name="has_meta" qualifiers="const"> <return type="bool"> </return> @@ -24765,6 +27458,15 @@ Return true if signal emission blocking is enabled. </description> </method> + <method name="is_class" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="type" type="String"> + </argument> + <description> + Check the class of the object against a string (including inheritance). + </description> + </method> <method name="is_connected" qualifiers="const"> <return type="bool"> </return> @@ -24784,15 +27486,6 @@ <description> </description> </method> - <method name="is_type" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="type" type="String"> - </argument> - <description> - Check the type of the object against a string (including inheritance). - </description> - </method> <method name="notification"> <argument index="0" name="what" type="int"> </argument> @@ -24892,7 +27585,7 @@ </description> </method> <method name="get_polygon" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> </description> @@ -24916,12 +27609,20 @@ </description> </method> <method name="set_polygon"> - <argument index="0" name="polygon" type="Vector2Array"> + <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> </description> </method> </methods> + <members> + <member name="closed" type="bool" setter="set_closed" getter="is_closed" brief=""> + </member> + <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" brief=""> + </member> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> + </member> + </members> <constants> <constant name="CULL_DISABLED" value="0"> </constant> @@ -24939,7 +27640,41 @@ An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of an omnilight. </description> <methods> + <method name="get_shadow_detail" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_shadow_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="set_shadow_detail"> + <argument index="0" name="detail" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> </methods> + <members> + <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="omni_range" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" brief=""> + </member> + <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" brief=""> + </member> + </members> <constants> </constants> </class> @@ -25103,6 +27838,12 @@ </description> </method> </methods> + <members> + <member name="items" type="Array" setter="_set_items" getter="_get_items" brief=""> + </member> + <member name="selected" type="int" setter="_select_int" getter="get_selected" brief=""> + </member> + </members> <signals> <signal name="item_selected"> <argument index="0" name="ID" type="int"> @@ -25220,6 +27961,10 @@ </description> </method> </methods> + <members> + <member name="__data__" type="PoolByteArray" setter="_set_data" getter="_get_data" brief=""> + </member> + </members> <constants> </constants> </class> @@ -25261,7 +28006,7 @@ <method name="instance" qualifiers="const"> <return type="Node"> </return> - <argument index="0" name="gen_edit_state" type="bool" default="false"> + <argument index="0" name="edit_state" type="int" default="false"> </argument> <description> </description> @@ -25276,7 +28021,17 @@ </description> </method> </methods> + <members> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" brief=""> + </member> + </members> <constants> + <constant name="GEN_EDIT_STATE_DISABLED" value="0"> + </constant> + <constant name="GEN_EDIT_STATE_INSTANCE" value="1"> + </constant> + <constant name="GEN_EDIT_STATE_MAIN" value="2"> + </constant> </constants> </class> <class name="PacketPeer" inherits="Reference" category="Core"> @@ -25295,7 +28050,7 @@ </description> </method> <method name="get_packet" qualifiers="const"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> Get a raw packet. @@ -25318,7 +28073,7 @@ <method name="put_packet"> <return type="Error"> </return> - <argument index="0" name="buffer" type="RawArray"> + <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> Send a raw packet. @@ -25369,13 +28124,6 @@ Close the UDP socket the [PacketPeerUDP] is currently listening on. </description> </method> - <method name="get_packet_address" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the address of the remote peer(as a 32bit integer) that sent the last packet(that was received with [method get_packet] or [method get_var]). - </description> - </method> <method name="get_packet_ip" qualifiers="const"> <return type="String"> </return> @@ -25402,7 +28150,7 @@ </return> <argument index="0" name="port" type="int"> </argument> - <argument index="1" name="bind_address" type="String" default="*"> + <argument index="1" name="bind_address" type="String" default=""*""> </argument> <argument index="2" name="recv_buf_size" type="int" default="65536"> </argument> @@ -25413,7 +28161,7 @@ If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists). </description> </method> - <method name="set_send_address"> + <method name="set_dest_address"> <return type="int"> </return> <argument index="0" name="host" type="String"> @@ -25562,6 +28310,20 @@ </description> </method> </methods> + <members> + <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" brief=""> + </member> + <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale" brief=""> + </member> + <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom" brief=""> + </member> + <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" brief=""> + </member> + <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" brief=""> + </member> + <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset" brief=""> + </member> + </members> <constants> </constants> </class> @@ -25614,6 +28376,14 @@ </description> </method> </methods> + <members> + <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" brief=""> + </member> + <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" brief=""> + </member> + <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" brief=""> + </member> + </members> <constants> </constants> </class> @@ -25696,283 +28466,29 @@ </description> </method> </methods> + <members> + <member name="absorption" type="float" setter="set_absorption" getter="get_absorption" brief=""> + </member> + <member name="disable_radius" type="float" setter="set_disable_radius" getter="get_disable_radius" brief=""> + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" brief=""> + </member> + <member name="particles_path" type="NodePath" setter="set_particles_path" getter="get_particles_path" brief=""> + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + </members> <constants> </constants> </class> -<class name="Particles" inherits="GeometryInstance" category="Core"> - <brief_description> - Particle system 3D Node - </brief_description> - <description> - Particles is a particle system 3D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility AABB (although helpers to create one automatically exist). - </description> - <methods> - <method name="get_amount" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the total amount of particles in the system. - </description> - </method> - <method name="get_color_phase_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="phase" type="int"> - </argument> - <description> - Return the color of a color phase. - </description> - </method> - <method name="get_color_phase_pos" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="phase" type="int"> - </argument> - <description> - Return the position of a color phase (0 to 1). - </description> - </method> - <method name="get_color_phases" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_emission_base_velocity" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - </description> - </method> - <method name="get_emission_half_extents" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - Return the half extents for the emission box. - </description> - </method> - <method name="get_emission_points" qualifiers="const"> - <return type="Vector3Array"> - </return> - <description> - </description> - </method> - <method name="get_emit_timeout" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_gravity_normal" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - Return the normal vector towards where gravity is pulling (by default, negative Y). - </description> - </method> - <method name="get_material" qualifiers="const"> - <return type="Material"> - </return> - <description> - Return the material used to draw particles. - </description> - </method> - <method name="get_randomness" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="variable" type="int"> - </argument> - <description> - Return the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted. - </description> - </method> - <method name="get_variable" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="variable" type="int"> - </argument> - <description> - Return a specific variable for the particle system (see VAR_* enum). - </description> - </method> - <method name="get_visibility_aabb" qualifiers="const"> - <return type="AABB"> - </return> - <description> - Return the current visibility AABB. - </description> - </method> - <method name="has_height_from_velocity" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_emitting" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return the "emitting" property state (see [method set_emitting]). - </description> - </method> - <method name="is_using_local_coordinates" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="set_amount"> - <argument index="0" name="amount" type="int"> - </argument> - <description> - Set total amount of particles in the system. - </description> - </method> - <method name="set_color_phase_color"> - <argument index="0" name="phase" type="int"> - </argument> - <argument index="1" name="color" type="Color"> - </argument> - <description> - Set the color of a color phase. - </description> - </method> - <method name="set_color_phase_pos"> - <argument index="0" name="phase" type="int"> - </argument> - <argument index="1" name="pos" type="float"> - </argument> - <description> - Set the position of a color phase (0 to 1). - </description> - </method> - <method name="set_color_phases"> - <argument index="0" name="count" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_emission_base_velocity"> - <argument index="0" name="base_velocity" type="Vector3"> - </argument> - <description> - </description> - </method> - <method name="set_emission_half_extents"> - <argument index="0" name="half_extents" type="Vector3"> - </argument> - <description> - Set the half extents for the emission box. - </description> - </method> - <method name="set_emission_points"> - <argument index="0" name="points" type="Vector3Array"> - </argument> - <description> - </description> - </method> - <method name="set_emit_timeout"> - <argument index="0" name="timeout" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_emitting"> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Set the "emitting" property state. When emitting, the particle system generates new particles at constant rate. - </description> - </method> - <method name="set_gravity_normal"> - <argument index="0" name="normal" type="Vector3"> - </argument> - <description> - Set the normal vector towards where gravity is pulling (by default, negative Y). - </description> - </method> - <method name="set_height_from_velocity"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_material"> - <argument index="0" name="material" type="Material"> - </argument> - <description> - Set the material used to draw particles. - </description> - </method> - <method name="set_randomness"> - <argument index="0" name="variable" type="int"> - </argument> - <argument index="1" name="randomness" type="float"> - </argument> - <description> - Set the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted. - </description> - </method> - <method name="set_use_local_coordinates"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_variable"> - <argument index="0" name="variable" type="int"> - </argument> - <argument index="1" name="value" type="float"> - </argument> - <description> - Set a specific variable for the particle system (see VAR_* enum). - </description> - </method> - <method name="set_visibility_aabb"> - <argument index="0" name="aabb" type="AABB"> - </argument> - <description> - Set the visibility AABB for the particle system, since the default one will not work properly most of the time. - </description> - </method> - </methods> - <constants> - <constant name="VAR_LIFETIME" value="0"> - </constant> - <constant name="VAR_SPREAD" value="1"> - </constant> - <constant name="VAR_GRAVITY" value="2"> - </constant> - <constant name="VAR_LINEAR_VELOCITY" value="3"> - </constant> - <constant name="VAR_ANGULAR_VELOCITY" value="4"> - </constant> - <constant name="VAR_LINEAR_ACCELERATION" value="5"> - </constant> - <constant name="VAR_DRAG" value="6"> - </constant> - <constant name="VAR_TANGENTIAL_ACCELERATION" value="7"> - </constant> - <constant name="VAR_INITIAL_SIZE" value="9"> - </constant> - <constant name="VAR_FINAL_SIZE" value="10"> - </constant> - <constant name="VAR_INITIAL_ANGLE" value="11"> - </constant> - <constant name="VAR_HEIGHT" value="12"> - </constant> - <constant name="VAR_HEIGHT_SPEED_SCALE" value="13"> - </constant> - <constant name="VAR_MAX" value="14"> - </constant> - </constants> -</class> <class name="Particles2D" inherits="Node2D" category="Core"> <brief_description> 2D Particle emitter </brief_description> <description> - Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility AABB (although helpers to create one automatically exist). + Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist). </description> <methods> <method name="get_amount" qualifiers="const"> @@ -26026,7 +28542,7 @@ </description> </method> <method name="get_emission_points" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> </description> @@ -26085,6 +28601,12 @@ <description> </description> </method> + <method name="get_process_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_randomness" qualifiers="const"> <return type="float"> </return> @@ -26202,7 +28724,7 @@ </description> </method> <method name="set_emission_points"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> <description> </description> @@ -26280,13 +28802,19 @@ <description> </description> </method> + <method name="set_process_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> <method name="set_randomness"> <argument index="0" name="param" type="int"> </argument> <argument index="1" name="value" type="float"> </argument> <description> - Sets the randomness value of the specified emitter parameter (see the constants secction for the list of parameters), 0 means no randomness, so every particle will have the parameters specified, 1 means that the parameter will be choosen at random, the closer the randomness value gets to 0 the more conservative the variation of the parameter will be. + Sets the randomness value of the specified emitter parameter (see the constants secction for the list of parameters), 0 means no randomness, so every particle will have the parameters specified, 1 means that the parameter will be chosen at random, the closer the randomness value gets to 0 the more conservative the variation of the parameter will be. </description> </method> <method name="set_texture"> @@ -26318,6 +28846,134 @@ </description> </method> </methods> + <members> + <member name="color/color" type="Color" setter="set_color" getter="get_color" brief=""> + </member> + <member name="color/color_ramp" type="ColorRamp" setter="set_color_ramp" getter="get_color_ramp" brief=""> + </member> + <member name="color_phases/count" type="int" setter="set_color_phases" getter="get_color_phases" brief=""> + </member> + <member name="config/amount" type="int" setter="set_amount" getter="get_amount" brief=""> + </member> + <member name="config/emit_timeout" type="float" setter="set_emit_timeout" getter="get_emit_timeout" brief=""> + </member> + <member name="config/emitting" type="bool" setter="set_emitting" getter="is_emitting" brief=""> + </member> + <member name="config/explosiveness" type="float" setter="set_explosiveness" getter="get_explosiveness" brief=""> + </member> + <member name="config/flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" brief=""> + </member> + <member name="config/flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" brief=""> + </member> + <member name="config/h_frames" type="int" setter="set_h_frames" getter="get_h_frames" brief=""> + </member> + <member name="config/half_extents" type="Vector2" setter="set_emission_half_extents" getter="get_emission_half_extents" brief=""> + </member> + <member name="config/lifetime" type="float" setter="set_lifetime" getter="get_lifetime" brief=""> + </member> + <member name="config/local_space" type="bool" setter="set_use_local_space" getter="is_using_local_space" brief=""> + </member> + <member name="config/offset" type="Vector2" setter="set_emissor_offset" getter="get_emissor_offset" brief=""> + </member> + <member name="config/preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" brief=""> + </member> + <member name="config/process_mode" type="int" setter="set_process_mode" getter="get_process_mode" brief=""> + </member> + <member name="config/texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="config/time_scale" type="float" setter="set_time_scale" getter="get_time_scale" brief=""> + </member> + <member name="config/v_frames" type="int" setter="set_v_frames" getter="get_v_frames" brief=""> + </member> + <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points" brief=""> + </member> + <member name="params/anim_initial_pos" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/anim_speed_scale" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/direction" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/final_size" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/gravity_direction" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/gravity_strength" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/hue_variation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/initial_angle" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/initial_size" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/linear_velocity" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/orbit_velocity" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/radial_accel" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/spin_velocity" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/spread" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/tangential_accel" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="phase_0/color" type="Color" setter="set_color_phase_color" getter="get_color_phase_color" brief=""> + </member> + <member name="phase_0/pos" type="float" setter="set_color_phase_pos" getter="get_color_phase_pos" brief=""> + </member> + <member name="phase_1/color" type="Color" setter="set_color_phase_color" getter="get_color_phase_color" brief=""> + </member> + <member name="phase_1/pos" type="float" setter="set_color_phase_pos" getter="get_color_phase_pos" brief=""> + </member> + <member name="phase_2/color" type="Color" setter="set_color_phase_color" getter="get_color_phase_color" brief=""> + </member> + <member name="phase_2/pos" type="float" setter="set_color_phase_pos" getter="get_color_phase_pos" brief=""> + </member> + <member name="phase_3/color" type="Color" setter="set_color_phase_color" getter="get_color_phase_color" brief=""> + </member> + <member name="phase_3/pos" type="float" setter="set_color_phase_pos" getter="get_color_phase_pos" brief=""> + </member> + <member name="randomness/anim_initial_pos" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/anim_speed_scale" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/damping" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/direction" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/final_size" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/gravity_direction" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/gravity_strength" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/hue_variation" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/initial_angle" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/initial_size" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/linear_velocity" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/orbit_velocity" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/radial_accel" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/spin_velocity" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/spread" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + <member name="randomness/tangential_accel" type="float" setter="set_randomness" getter="get_randomness" brief=""> + </member> + </members> + <signals> + <signal name="emission_finished"> + <description> + </description> + </signal> + </signals> <constants> <constant name="PARAM_DIRECTION" value="0"> Direction in degrees at which the particles will be launched, Notice that when the direction is set to 0 the particles will be launched to the negative @@ -26367,83 +29023,13 @@ </constant> </constants> </class> -<class name="Patch9Rect" inherits="Control" category="Core"> +<class name="ParticlesShader" inherits="Shader" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="get_draw_center" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - </description> - </method> - <method name="get_patch_margin" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="margin" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_region_rect" qualifiers="const"> - <return type="Rect2"> - </return> - <description> - </description> - </method> - <method name="get_texture" qualifiers="const"> - <return type="Object"> - </return> - <description> - </description> - </method> - <method name="set_draw_center"> - <argument index="0" name="draw_center" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_modulate"> - <argument index="0" name="modulate" type="Color"> - </argument> - <description> - </description> - </method> - <method name="set_patch_margin"> - <argument index="0" name="margin" type="int"> - </argument> - <argument index="1" name="value" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_region_rect"> - <argument index="0" name="rect" type="Rect2"> - </argument> - <description> - </description> - </method> - <method name="set_texture"> - <argument index="0" name="texture" type="Object"> - </argument> - <description> - </description> - </method> </methods> - <signals> - <signal name="texture_changed"> - <description> - </description> - </signal> - </signals> <constants> </constants> </class> @@ -26470,6 +29056,10 @@ </description> </method> </methods> + <members> + <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" brief=""> + </member> + </members> <constants> </constants> </class> @@ -26496,6 +29086,10 @@ </description> </method> </methods> + <members> + <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" brief=""> + </member> + </members> <constants> </constants> </class> @@ -26739,59 +29333,6 @@ <constants> </constants> </class> -<class name="PathRemap" inherits="Object" category="Core"> - <brief_description> - Singleton containing the list of remapped resources. - </brief_description> - <description> - When exporting, the types of some resources may change internally so they are converted to more optimized versions. While it's not usually necessary to access to this directly (path remapping happens automatically when opening a file), it's exported just for information. - </description> - <methods> - <method name="add_remap"> - <argument index="0" name="from" type="String"> - </argument> - <argument index="1" name="to" type="String"> - </argument> - <argument index="2" name="locale" type="String" default=""""> - </argument> - <description> - Add a remap from a file to another. - </description> - </method> - <method name="clear_remaps"> - <description> - Clear all remaps. - </description> - </method> - <method name="erase_remap"> - <argument index="0" name="path" type="String"> - </argument> - <description> - Erase a remap. - </description> - </method> - <method name="get_remap" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - Return the remapped new path of a file. - </description> - </method> - <method name="has_remap" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - Return true if a file is being remapped. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="Performance" inherits="Object" category="Core"> <brief_description> </brief_description> @@ -27035,7 +29576,7 @@ </description> </method> <method name="get_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Return the transform matrix of the body. @@ -27075,7 +29616,7 @@ </description> </method> <method name="set_transform"> - <argument index="0" name="transform" type="Matrix32"> + <argument index="0" name="transform" type="Transform2D"> </argument> <description> Change the transform matrix of the body. @@ -27207,7 +29748,7 @@ collider_id: Id of the object the shape intersected. collider: Object the shape intersected. rid: [RID] of the object the shape intersected. - The number of intersections can be limited with the second paramater, to reduce the processing time. + The number of intersections can be limited with the second parameter, to reduce the processing time. </description> </method> </methods> @@ -27245,7 +29786,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Matrix32" default="((1, 0), (0, 1), (0, 0))"> + <argument index="2" name="transform" type="Transform2D" default="((1, 0), (0, 1), (0, 0))"> </argument> <description> Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. @@ -27313,7 +29854,7 @@ </description> </method> <method name="area_get_shape_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <argument index="0" name="area" type="RID"> </argument> @@ -27342,7 +29883,7 @@ </description> </method> <method name="area_get_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <argument index="0" name="area" type="RID"> </argument> @@ -27420,7 +29961,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="transform" type="Matrix32"> + <argument index="2" name="transform" type="Transform2D"> </argument> <description> Set the transform matrix for an area shape. @@ -27447,7 +29988,7 @@ <method name="area_set_transform"> <argument index="0" name="area" type="RID"> </argument> - <argument index="1" name="transform" type="Matrix32"> + <argument index="1" name="transform" type="Transform2D"> </argument> <description> Set the transform matrix for an area. @@ -27478,7 +30019,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Matrix32" default="((1, 0), (0, 1), (0, 0))"> + <argument index="2" name="transform" type="Transform2D" default="((1, 0), (0, 1), (0, 0))"> </argument> <description> Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. @@ -27635,7 +30176,7 @@ </description> </method> <method name="body_get_shape_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <argument index="0" name="body" type="RID"> </argument> @@ -27845,7 +30386,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="transform" type="Matrix32"> + <argument index="2" name="transform" type="Transform2D"> </argument> <description> Set the transform matrix for a body shape. @@ -27876,7 +30417,7 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="from" type="Matrix32"> + <argument index="1" name="from" type="Transform2D"> </argument> <argument index="2" name="motion" type="Vector2"> </argument> @@ -28343,7 +30884,7 @@ </description> </method> <method name="get_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Return the transform matrix of the shape queried. @@ -28399,7 +30940,7 @@ </description> </method> <method name="set_transform"> - <argument index="0" name="transform" type="Matrix32"> + <argument index="0" name="transform" type="Transform2D"> </argument> <description> Set the transormation matrix of the shape. This is necessary to set its position/rotation/scale. @@ -28535,13 +31076,13 @@ <description> </description> </method> - <method name="get_collision_mask" qualifiers="const"> + <method name="get_collision_layer" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_collision_mask_bit" qualifiers="const"> + <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> @@ -28549,13 +31090,13 @@ <description> </description> </method> - <method name="get_layer_mask" qualifiers="const"> + <method name="get_collision_mask" qualifiers="const"> <return type="int"> </return> <description> </description> </method> - <method name="get_layer_mask_bit" qualifiers="const"> + <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> @@ -28569,13 +31110,13 @@ <description> </description> </method> - <method name="set_collision_mask"> - <argument index="0" name="mask" type="int"> + <method name="set_collision_layer"> + <argument index="0" name="layer" type="int"> </argument> <description> </description> </method> - <method name="set_collision_mask_bit"> + <method name="set_collision_layer_bit"> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> @@ -28583,13 +31124,13 @@ <description> </description> </method> - <method name="set_layer_mask"> + <method name="set_collision_mask"> <argument index="0" name="mask" type="int"> </argument> <description> </description> </method> - <method name="set_layer_mask_bit"> + <method name="set_collision_mask_bit"> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> @@ -28598,6 +31139,12 @@ </description> </method> </methods> + <members> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + </member> + </members> <constants> </constants> </class> @@ -28616,14 +31163,14 @@ Adds a body to the collision exception list. This list contains bodies that this body will not collide with. </description> </method> - <method name="get_collision_mask" qualifiers="const"> + <method name="get_collision_layer" qualifiers="const"> <return type="int"> </return> <description> - Return the physics layers this area can scan for collisions. + Return the physics layer this area is in. </description> </method> - <method name="get_collision_mask_bit" qualifiers="const"> + <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> @@ -28632,14 +31179,14 @@ Return an individual bit on the collision mask. </description> </method> - <method name="get_layer_mask" qualifiers="const"> + <method name="get_collision_mask" qualifiers="const"> <return type="int"> </return> <description> - Return the physics layer this area is in. + Return the physics layers this area can scan for collisions. </description> </method> - <method name="get_layer_mask_bit" qualifiers="const"> + <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> @@ -28669,38 +31216,38 @@ Removes a body from the collision exception list. </description> </method> - <method name="set_collision_mask"> + <method name="set_collision_layer"> <argument index="0" name="mask" type="int"> </argument> <description> - Set the physics layers this area can scan for collisions. + Set the physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using [method set_collision_mask]. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </description> </method> - <method name="set_collision_mask_bit"> + <method name="set_collision_layer_bit"> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier. </description> </method> - <method name="set_layer_mask"> + <method name="set_collision_mask"> <argument index="0" name="mask" type="int"> </argument> <description> - Set the physics layers this area is in. - Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using [method set_collision_mask]. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + Set the physics layers this area can scan for collisions. </description> </method> - <method name="set_layer_mask_bit"> + <method name="set_collision_mask_bit"> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier. + Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> <method name="set_one_way_collision_direction"> @@ -28718,6 +31265,18 @@ </description> </method> </methods> + <members> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + </member> + <member name="layers" type="int" setter="_set_layers" getter="_get_layers" brief=""> + </member> + <member name="one_way_collision/direction" type="Vector2" setter="set_one_way_collision_direction" getter="get_one_way_collision_direction" brief=""> + </member> + <member name="one_way_collision/max_depth" type="float" setter="set_one_way_collision_max_depth" getter="get_one_way_collision_max_depth" brief=""> + </member> + </members> <constants> </constants> </class> @@ -28743,7 +31302,7 @@ <description> </description> </method> - <method name="apply_torque_impulse"> + <method name="apply_torqe_impulse"> <argument index="0" name="j" type="Vector3"> </argument> <description> @@ -28756,7 +31315,7 @@ </description> </method> <method name="get_center_of_mass" qualifiers="const"> - <return type="Vector3"/> + <return type="Vector3"> </return> <description> </description> @@ -28839,7 +31398,7 @@ <description> </description> </method> - <method name="get_inverse_inertia_tensor" qualifiers="const"> + <method name="get_inverse_inertia" qualifiers="const"> <return type="Vector3"> </return> <description> @@ -28857,8 +31416,8 @@ <description> </description> </method> - <method name="get_principal_inertia_axes"> - <return type="Matrix3"> + <method name="get_principal_inetria_axes" qualifiers="const"> + <return type="Basis"> </return> <description> </description> @@ -29259,6 +31818,14 @@ <description> </description> </method> + <method name="body_apply_torque_impulse"> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="impulse" type="Vector3"> + </argument> + <description> + </description> + </method> <method name="body_attach_object_instance_ID"> <argument index="0" name="body" type="RID"> </argument> @@ -30326,6 +32893,14 @@ </description> </method> </methods> + <members> + <member name="params/bias" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> <constant name="PARAM_BIAS" value="0"> </constant> @@ -30356,6 +32931,10 @@ </description> </method> </methods> + <members> + <member name="softness" type="float" setter="set_softness" getter="get_softness" brief=""> + </member> + </members> <constants> </constants> </class> @@ -30500,15 +33079,15 @@ </method> </methods> <members> - <member name="d" type="float"> + <member name="d" type="float" setter="" getter="" brief=""> </member> - <member name="normal" type="Vector3"> + <member name="normal" type="Vector3" setter="" getter="" brief=""> </member> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> </member> - <member name="z" type="float"> + <member name="z" type="float" setter="" getter="" brief=""> </member> </members> <constants> @@ -30533,6 +33112,10 @@ </description> </method> </methods> + <members> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" brief=""> + </member> + </members> <constants> </constants> </class> @@ -30573,7 +33156,7 @@ </description> </method> <method name="get_polygon" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return the set of vertices that defines this polygon. @@ -30608,14 +33191,14 @@ </description> </method> <method name="get_uv" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return the texture coordinates associated with every vertex of the polygon. </description> </method> <method name="get_vertex_colors" qualifiers="const"> - <return type="ColorArray"> + <return type="PoolColorArray"> </return> <description> Return the list of vertex colors. @@ -30650,7 +33233,7 @@ </description> </method> <method name="set_polygon"> - <argument index="0" name="polygon" type="Vector2Array"> + <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> Define the set of vertices that will represent the polygon. @@ -30685,14 +33268,14 @@ </description> </method> <method name="set_uv"> - <argument index="0" name="uv" type="Vector2Array"> + <argument index="0" name="uv" type="PoolVector2Array"> </argument> <description> Set the texture coordinates for every vertex of the polygon. There should be one uv vertex for every vertex in the polygon. If there are less, the undefined ones will be assumed to be (0,0). Extra uv vertices are ignored. </description> </method> <method name="set_vertex_colors"> - <argument index="0" name="vertex_colors" type="ColorArray"> + <argument index="0" name="vertex_colors" type="PoolColorArray"> </argument> <description> Set the color for each vertex of the polygon. There should be one color for every vertex in the polygon. If there are less, the undefined ones will be assumed to be [method get_color]. Extra color entries are ignored. @@ -30700,6 +33283,30 @@ </description> </method> </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color" brief=""> + </member> + <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" brief=""> + </member> + <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" brief=""> + </member> + <member name="texture_rotation" type="float" setter="_set_texture_rotationd" getter="_get_texture_rotationd" brief=""> + </member> + <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" brief=""> + </member> + <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv" brief=""> + </member> + <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors" brief=""> + </member> + </members> <constants> </constants> </class> @@ -30710,7 +33317,7 @@ </description> <methods> <method name="find_path"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="from" type="Vector2"> </argument> @@ -30734,7 +33341,7 @@ </description> </method> <method name="get_intersections" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <argument index="0" name="from" type="Vector2"> </argument> @@ -30768,11 +33375,663 @@ </description> </method> <method name="setup"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> + </argument> + <argument index="1" name="connections" type="PoolIntArray"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="PoolByteArray" category="Built-In Types"> + <brief_description> + Raw byte array. + </brief_description> + <description> + Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. + </description> + <methods> + <method name="PoolByteArray"> + <return type="PoolByteArray"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Create from a generic array. + </description> + </method> + <method name="append"> + <argument index="0" name="byte" type="int"> + </argument> + <description> + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolByteArray"> </argument> - <argument index="1" name="connections" type="IntArray"> + <description> + Append an [PoolByteArray] at the end of this array. + </description> + </method> + <method name="get_string_from_ascii"> + <return type="String"> + </return> + <description> + Returns a copy of the array's contents formatted as String. Fast alternative to get_string_from_utf8(), assuming the content is ASCII-only (unlike the UTF-8 function, this function maps every byte to a character in the string, so any multibyte sequence will be torn apart). + </description> + </method> + <method name="get_string_from_utf8"> + <return type="String"> + </return> + <description> + Returns a copy of the array's contents formatted as String, assuming the array is formatted as UTF-8. Slower than get_string_from_ascii(), but works for UTF-8. Usually you should prefer this function over get_string_from_ascii() to support international input. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="byte" type="int"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="byte" type="int"> + </argument> + <description> + Append an element at the end of the array. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the [PoolByteArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="byte" type="int"> + </argument> + <description> + Change the byte at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the size of the array. + </description> + </method> + <method name="subarray"> + <return type="PoolByteArray"> + </return> + <argument index="0" name="from" type="int"> + </argument> + <argument index="1" name="to" type="int"> </argument> <description> + Returns the slice of the [PoolByteArray] between indices (inclusive) as a new [RawArray]. Any negative index is considered to be from the end of the array. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolColorArray" category="Built-In Types"> + <brief_description> + Array of Colors + </brief_description> + <description> + Array of Color, can only contains colors. Optimized for memory usage, can't fragment the memory. + </description> + <methods> + <method name="PoolColorArray"> + <return type="PoolColorArray"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Create from a generic array. + </description> + </method> + <method name="append"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolColorArray"> + </argument> + <description> + Append an [PoolColorArray] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="color" type="Color"> + </argument> + <description> + Append a value to the array. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the [PoolColorArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <description> + Change the [Color] at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the array size. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolIntArray" category="Built-In Types"> + <brief_description> + Integer Array. + </brief_description> + <description> + Integer Array. Array of integers. Can only contain integers. Optimized for memory usage, can't fragment the memory. + </description> + <methods> + <method name="PoolIntArray"> + <return type="PoolIntArray"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Create from a generic array. + </description> + </method> + <method name="append"> + <argument index="0" name="integer" type="int"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolIntArray"> + </argument> + <description> + Append an [PoolIntArray] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="integer" type="int"> + </argument> + <description> + Insert a new int at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="integer" type="int"> + </argument> + <description> + Append a value to the array. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the [PoolIntArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="integer" type="int"> + </argument> + <description> + Change the int at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the array size. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolRealArray" category="Built-In Types"> + <brief_description> + Real Array. + </brief_description> + <description> + Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, can't fragment the memory. + </description> + <methods> + <method name="PoolRealArray"> + <return type="PoolRealArray"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Create from a generic array. + </description> + </method> + <method name="append"> + <argument index="0" name="value" type="float"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolRealArray"> + </argument> + <description> + Append an [RealArray] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="value" type="float"> + </argument> + <description> + Append an element at the end of the array. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the [RealArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + Change the float at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the size of the array. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolStringArray" category="Built-In Types"> + <brief_description> + String Array. + </brief_description> + <description> + String Array. Array of strings. Can only contain strings. Optimized for memory usage, can't fragment the memory. + </description> + <methods> + <method name="PoolStringArray"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Create from a generic array. + </description> + </method> + <method name="append"> + <argument index="0" name="string" type="String"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolStringArray"> + </argument> + <description> + Append an [StringArray] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="string" type="String"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + </description> + </method> + <method name="join"> + <return type="String"> + </return> + <argument index="0" name="string" type="String"> + </argument> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="string" type="String"> + </argument> + <description> + Append a string element at end of the array. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the [StringArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="string" type="String"> + </argument> + <description> + Change the [String] at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the size of the array. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolVector2Array" category="Built-In Types"> + <brief_description> + An Array of Vector2. + </brief_description> + <description> + An Array specifically designed to hold Vector2. + </description> + <methods> + <method name="PoolVector2Array"> + <return type="PoolVector2Array"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Construct a new [PoolVector2Array]. Optionally, you can pass in an Array that will be converted. + </description> + </method> + <method name="append"> + <argument index="0" name="vector2" type="Vector2"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolVector2Array"> + </argument> + <description> + Append an [PoolVector2Array] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="vector2" type="Vector2"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="vector2" type="Vector2"> + </argument> + <description> + Insert a [Vector2] at the end. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the PoolVector2Array. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="vector2" type="Vector2"> + </argument> + <description> + Change the [Vector2] at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the size of the array. + </description> + </method> + </methods> + <constants> + </constants> +</class> +<class name="PoolVector3Array" category="Built-In Types"> + <brief_description> + An Array of Vector3. + </brief_description> + <description> + An Array specifically designed to hold Vector3. + </description> + <methods> + <method name="PoolVector3Array"> + <return type="PoolVector3Array"> + </return> + <argument index="0" name="from" type="Array"> + </argument> + <description> + Construct a new PoolVector3Array. Optionally, you can pass in an Array that will be converted. + </description> + </method> + <method name="append"> + <argument index="0" name="vector3" type="Vector3"> + </argument> + <description> + Append an element at the end of the array (alias of [method push_back]). + </description> + </method> + <method name="append_array"> + <argument index="0" name="array" type="PoolVector3Array"> + </argument> + <description> + Append an [PoolVector3Array] at the end of this array. + </description> + </method> + <method name="insert"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="vector3" type="Vector3"> + </argument> + <description> + Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + </description> + </method> + <method name="invert"> + <description> + Reverse the order of the elements in the array (so first element will now be the last). + </description> + </method> + <method name="push_back"> + <argument index="0" name="vector3" type="Vector3"> + </argument> + <description> + Insert a Vector3 at the end. + </description> + </method> + <method name="remove"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Remove an element from the array by index. + </description> + </method> + <method name="resize"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Set the size of the PoolVector3Array. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + </description> + </method> + <method name="set"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="vector3" type="Vector3"> + </argument> + <description> + Change the [Vector3] at the given index. + </description> + </method> + <method name="size"> + <return type="int"> + </return> + <description> + Return the size of the array. </description> </method> </methods> @@ -30795,6 +34054,8 @@ </description> </method> <method name="popup"> + <argument index="0" name="bounds" type="Rect2" default="Rect2(0, 0, 0, 0)"> + </argument> <description> Popup (show the control in modal form). </description> @@ -30828,6 +34089,10 @@ </description> </method> </methods> + <members> + <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" brief=""> + </member> + </members> <signals> <signal name="about_to_show"> <description> @@ -30885,6 +34150,8 @@ </argument> <argument index="1" name="id" type="int" default="-1"> </argument> + <argument index="2" name="global" type="bool" default="false"> + </argument> <description> </description> </method> @@ -30908,6 +34175,8 @@ </argument> <argument index="2" name="id" type="int" default="-1"> </argument> + <argument index="3" name="global" type="bool" default="false"> + </argument> <description> </description> </method> @@ -30931,6 +34200,8 @@ </argument> <argument index="2" name="id" type="int" default="-1"> </argument> + <argument index="3" name="global" type="bool" default="false"> + </argument> <description> </description> </method> @@ -30955,6 +34226,8 @@ </argument> <argument index="1" name="id" type="int" default="-1"> </argument> + <argument index="2" name="global" type="bool" default="false"> + </argument> <description> </description> </method> @@ -30974,13 +34247,6 @@ Clear the popup menu, in effect removing all items. </description> </method> - <method name="is_hide_on_item_selection"> - <return type="bool"> - </return> - <description> - Returns a boolean that indicates whether or not the PopupMenu will hide on item selection. - </description> - </method> <method name="get_item_ID" qualifiers="const"> <return type="int"> </return> @@ -31057,6 +34323,21 @@ Return the text of the item at index "idx". </description> </method> + <method name="get_item_tooltip" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_hide_on_item_selection"> + <return type="bool"> + </return> + <description> + Returns a boolean that indicates whether or not the PopupMenu will hide on item selection. + </description> + </method> <method name="is_item_checkable" qualifiers="const"> <return type="bool"> </return> @@ -31184,6 +34465,8 @@ </argument> <argument index="1" name="shortcut" type="ShortCut"> </argument> + <argument index="2" name="global" type="bool" default="false"> + </argument> <description> </description> </method> @@ -31205,13 +34488,40 @@ Set the text of the item at index "idx". </description> </method> + <method name="set_item_tooltip"> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="tooltip" type="String"> + </argument> + <description> + </description> + </method> + <method name="toggle_item_checked"> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> </methods> + <members> + <member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection" brief=""> + </member> + <member name="items" type="Array" setter="_set_items" getter="_get_items" brief=""> + </member> + </members> <signals> - <signal name="item_pressed"> + <signal name="id_pressed"> <argument index="0" name="ID" type="int"> </argument> <description> - This even is emitted when an item is pressed or its accelerator is activated. The id of the item is returned if it exists, else the index. + This event is emitted when an item of some id is pressed or its accelerator is activated. + </description> + </signal> + <signal name="index_pressed"> + <argument index="0" name="index" type="int"> + </argument> + <description> + This event is emitted when an item of some index is pressed or its accelerator is activated. </description> </signal> </signals> @@ -31294,7 +34604,7 @@ </description> </method> <method name="get_shape" qualifiers="const"> - <return type="Vector2Array"> + <return type="PoolVector2Array"> </return> <description> Return the portal shape. The shape is an array of [Vector2] points, representing a convex polygon in the X,Y plane. @@ -31336,7 +34646,7 @@ </description> </method> <method name="set_shape"> - <argument index="0" name="points" type="Vector2Array"> + <argument index="0" name="points" type="PoolVector2Array"> </argument> <description> Set the portal shape. The shape is an array of [Vector2] points, representing a convex polygon in the X,Y plane. @@ -31391,6 +34701,10 @@ </description> </method> </methods> + <members> + <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" brief=""> + </member> + </members> <constants> </constants> <theme_items> @@ -31447,6 +34761,10 @@ </description> </method> </methods> + <members> + <member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" brief=""> + </member> + </members> <signals> <signal name="broadcast"> <argument index="0" name="name" type="String"> @@ -31515,6 +34833,16 @@ </description> </method> </methods> + <members> + <member name="axis" type="int" setter="set_axis" getter="get_axis" brief=""> + </member> + <member name="centered" type="bool" setter="set_centered" getter="is_centered" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="size" type="Vector2" setter="set_size" getter="get_size" brief=""> + </member> + </members> <constants> </constants> </class> @@ -31548,13 +34876,13 @@ <argument index="1" name="angle" type="float"> </argument> <description> - Returns a quaternion that will rotate around the given axis by the specified angle. + Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="from" type="Matrix3"> + <argument index="0" name="from" type="Basis"> </argument> <description> Returns the rotation matrix corresponding to the given quaternion. @@ -31642,13 +34970,13 @@ </method> </methods> <members> - <member name="w" type="float"> + <member name="w" type="float" setter="" getter="" brief=""> </member> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> </member> - <member name="z" type="float"> + <member name="z" type="float" setter="" getter="" brief=""> </member> </members> <constants> @@ -31690,6 +35018,13 @@ Range is a base class for [Control] nodes that change a floating point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. </description> <methods> + <method name="get_as_ratio" qualifiers="const"> + <return type="float"> + </return> + <description> + Return value mapped to 0 to 1 range. + </description> + </method> <method name="get_max" qualifiers="const"> <return type="float"> </return> @@ -31718,39 +35053,32 @@ Return the stepping, if step is 0, stepping is disabled. </description> </method> - <method name="get_unit_value" qualifiers="const"> - <return type="float"> - </return> - <description> - Return value mapped to 0 to 1 (unit) range. - </description> - </method> - <method name="get_val" qualifiers="const"> + <method name="get_value" qualifiers="const"> <return type="float"> </return> <description> - Return the current value. </description> </method> - <method name="get_value" qualifiers="const"> - <return type="float"> + <method name="is_ratio_exp" qualifiers="const"> + <return type="bool"> </return> <description> </description> </method> - <method name="is_rounded_values" qualifiers="const"> + <method name="is_using_rounded_values" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_unit_value_exp" qualifiers="const"> - <return type="bool"> - </return> + <method name="set_as_ratio"> + <argument index="0" name="value" type="float"> + </argument> <description> + Set value mapped to 0 to 1 (unit) range, it will then be converted to the actual value within min and max. </description> </method> - <method name="set_exp_unit_value"> + <method name="set_exp_ratio"> <argument index="0" name="enabled" type="bool"> </argument> <description> @@ -31776,12 +35104,6 @@ Set page size. Page is mainly used for scrollbars or anything that controls text scrolling. </description> </method> - <method name="set_rounded_values"> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_step"> <argument index="0" name="step" type="float"> </argument> @@ -31789,15 +35111,8 @@ Set step value. If step is 0, stepping will be disabled. </description> </method> - <method name="set_unit_value"> - <argument index="0" name="value" type="float"> - </argument> - <description> - Set value mapped to 0 to 1 (unit) range, it will then be converted to the actual value within min and max. - </description> - </method> - <method name="set_val"> - <argument index="0" name="value" type="float"> + <method name="set_use_rounded_values"> + <argument index="0" name="enabled" type="bool"> </argument> <description> </description> @@ -31819,6 +35134,22 @@ </description> </method> </methods> + <members> + <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" brief=""> + </member> + <member name="max_value" type="float" setter="set_max" getter="get_max" brief=""> + </member> + <member name="min_value" type="float" setter="set_min" getter="get_min" brief=""> + </member> + <member name="page" type="float" setter="set_page" getter="get_page" brief=""> + </member> + <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" brief=""> + </member> + <member name="step" type="float" setter="set_step" getter="get_step" brief=""> + </member> + <member name="value" type="float" setter="set_value" getter="get_value" brief=""> + </member> + </members> <signals> <signal name="changed"> <description> @@ -31836,118 +35167,6 @@ <constants> </constants> </class> -<class name="RawArray" category="Built-In Types"> - <brief_description> - Raw byte array. - </brief_description> - <description> - Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. - </description> - <methods> - <method name="RawArray"> - <return type="RawArray"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Create from a generic array. - </description> - </method> - <method name="append"> - <argument index="0" name="byte" type="int"> - </argument> - <description> - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="RawArray"> - </argument> - <description> - Append an [RawArray] at the end of this array. - </description> - </method> - <method name="get_string_from_ascii"> - <return type="String"> - </return> - <description> - Returns a copy of the array's contents formatted as String. Fast alternative to get_string_from_utf8(), assuming the content is ASCII-only (unlike the UTF-8 function, this function maps every byte to a character in the string, so any multibyte sequence will be torn apart). - </description> - </method> - <method name="get_string_from_utf8"> - <return type="String"> - </return> - <description> - Returns a copy of the array's contents formatted as String, assuming the array is formatted as UTF-8. Slower than get_string_from_ascii(), but works for UTF-8. Usually you should prefer this function over get_string_from_ascii() to support international input. - </description> - </method> - <method name="insert"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="byte" type="int"> - </argument> - <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). - </description> - </method> - <method name="push_back"> - <argument index="0" name="byte" type="int"> - </argument> - <description> - Append an element at the end of the array. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the [RawArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="byte" type="int"> - </argument> - <description> - Change the byte at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the size of the array. - </description> - </method> - <method name="subarray"> - <return type="RawArray"> - </return> - <argument index="0" name="from" type="int"> - </argument> - <argument index="1" name="to" type="int"> - </argument> - <description> - Returns the slice of the [RawArray] between indices (inclusive) as a new [RawArray]. Any negative index is considered to be from the end of the array. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="RayCast" inherits="Spatial" category="Core"> <brief_description> Query the closest object intersecting a ray. @@ -32090,6 +35309,16 @@ </description> </method> </methods> + <members> + <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" brief=""> + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="layer_mask" type="int" setter="set_layer_mask" getter="get_layer_mask" brief=""> + </member> + <member name="type_mask" type="int" setter="set_type_mask" getter="get_type_mask" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32249,6 +35478,18 @@ </description> </method> </methods> + <members> + <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" brief=""> + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" brief=""> + </member> + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" brief=""> + </member> + <member name="layer_mask" type="int" setter="set_layer_mask" getter="get_layer_mask" brief=""> + </member> + <member name="type_mask" type="int" setter="set_type_mask" getter="get_type_mask" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32271,6 +35512,10 @@ </description> </method> </methods> + <members> + <member name="length" type="float" setter="set_length" getter="get_length" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32297,217 +35542,331 @@ </description> </method> </methods> + <members> + <member name="length" type="float" setter="set_length" getter="get_length" brief=""> + </member> + </members> <constants> </constants> </class> -<class name="RealArray" category="Built-In Types"> +<class name="Rect2" category="Built-In Types"> <brief_description> - Real Array . + 2D Axis-aligned bounding box. </brief_description> <description> - Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, can't fragment the memory. + Rect2 provides an 2D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <methods> - <method name="RealArray"> - <return type="RealArray"> + <method name="Rect2"> + <return type="Rect2"> </return> - <argument index="0" name="from" type="Array"> + <argument index="0" name="pos" type="Vector2"> + </argument> + <argument index="1" name="size" type="Vector2"> </argument> <description> - Create from a generic array. + Construct a [Rect2] by position and size. </description> </method> - <method name="append"> - <argument index="0" name="value" type="float"> + <method name="Rect2"> + <return type="Rect2"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="width" type="float"> + </argument> + <argument index="3" name="height" type="float"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Construct a [Rect2] by x, y, width and height. </description> </method> - <method name="append_array"> - <argument index="0" name="array" type="RealArray"> + <method name="clip"> + <return type="Rect2"> + </return> + <argument index="0" name="b" type="Rect2"> </argument> <description> - Append an [RealArray] at the end of this array. + Returns the intersection of this [Rect2] and b. </description> </method> - <method name="insert"> - <return type="int"> + <method name="encloses"> + <return type="bool"> </return> - <argument index="0" name="idx" type="int"> + <argument index="0" name="b" type="Rect2"> </argument> - <argument index="1" name="value" type="float"> + <description> + Returns true if this [Rect2] completely encloses another one. + </description> + </method> + <method name="expand"> + <return type="Rect2"> + </return> + <argument index="0" name="to" type="Vector2"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). + Return this [Rect2] expanded to include a given point. </description> </method> - <method name="invert"> + <method name="get_area"> + <return type="float"> + </return> <description> - Reverse the order of the elements in the array (so first element will now be the last). + Get the area of the [Rect2]. </description> </method> - <method name="push_back"> - <argument index="0" name="value" type="float"> + <method name="grow"> + <return type="Rect2"> + </return> + <argument index="0" name="by" type="float"> </argument> <description> - Append an element at the end of the array. + Return a copy of the [Rect2] grown a given amount of units towards all the sides. </description> </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> + <method name="has_no_area"> + <return type="bool"> + </return> <description> - Remove an element from the array by index. + Return true if the [Rect2] is flat or empty. </description> </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> + <method name="has_point"> + <return type="bool"> + </return> + <argument index="0" name="point" type="Vector2"> </argument> <description> - Set the size of the [RealArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. + Return true if the [Rect2] contains a point. </description> </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="value" type="float"> + <method name="intersects"> + <return type="bool"> + </return> + <argument index="0" name="b" type="Rect2"> </argument> <description> - Change the float at the given index. + Return true if the [Rect2] overlaps with another. </description> </method> - <method name="size"> - <return type="int"> + <method name="merge"> + <return type="Rect2"> </return> + <argument index="0" name="b" type="Rect2"> + </argument> <description> - Return the size of the array. + Combine this [Rect2] with another, a larger one is returned that contains both. </description> </method> </methods> + <members> + <member name="end" type="Vector2" setter="" getter="" brief=""> + Ending corner. + </member> + <member name="pos" type="Vector2" setter="" getter="" brief=""> + Position (starting corner). + </member> + <member name="size" type="Vector2" setter="" getter="" brief=""> + Size from position to end. + </member> + </members> <constants> </constants> </class> -<class name="Rect2" category="Built-In Types"> +<class name="Rect3" category="Built-In Types"> <brief_description> - 2D Axis-aligned bounding box. + Axis-Aligned Bounding Box. </brief_description> <description> - Rect2 provides an 2D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. + Rect3 provides an 3D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for simple (fast) overlap tests. </description> <methods> - <method name="Rect2"> - <return type="Rect2"> + <method name="Rect3"> + <return type="Rect3"> </return> - <argument index="0" name="pos" type="Vector2"> + <argument index="0" name="pos" type="Vector3"> </argument> - <argument index="1" name="size" type="Vector2"> + <argument index="1" name="size" type="Vector3"> </argument> <description> - Construct a [Rect2] by position and size. + Optional constructor, accepts position and size. </description> </method> - <method name="Rect2"> - <return type="Rect2"> + <method name="encloses"> + <return type="bool"> </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <argument index="2" name="width" type="float"> - </argument> - <argument index="3" name="height" type="float"> + <argument index="0" name="with" type="Rect3"> </argument> <description> - Construct a [Rect2] by x, y, width and height. + Return true if this [Rect3] completely encloses another one. </description> </method> - <method name="clip"> - <return type="Rect2"> + <method name="expand"> + <return type="Rect3"> </return> - <argument index="0" name="b" type="Rect2"> + <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns the intersection of this [Rect2] and b. + Return this [Rect3] expanded to include a given point. </description> </method> - <method name="encloses"> - <return type="bool"> + <method name="get_area"> + <return type="float"> </return> - <argument index="0" name="b" type="Rect2"> - </argument> <description> - Returns true if this [Rect2] completely encloses another one. + Get the area of the [Rect3]. </description> </method> - <method name="expand"> - <return type="Rect2"> + <method name="get_endpoint"> + <return type="Vector3"> </return> - <argument index="0" name="to" type="Vector2"> + <argument index="0" name="idx" type="int"> </argument> <description> - Return this [Rect2] expanded to include a given point. + Get the position of the 8 endpoints of the [Rect3] in space. </description> </method> - <method name="get_area"> + <method name="get_longest_axis"> + <return type="Vector3"> + </return> + <description> + Return the normalized longest axis of the [Rect3]. + </description> + </method> + <method name="get_longest_axis_index"> + <return type="int"> + </return> + <description> + Return the index of the longest axis of the [Rect3] (according to [Vector3]::AXIS* enum). + </description> + </method> + <method name="get_longest_axis_size"> <return type="float"> </return> <description> - Get the area of the [Rect2]. + Return the scalar length of the longest axis of the [Rect3]. + </description> + </method> + <method name="get_shortest_axis"> + <return type="Vector3"> + </return> + <description> + Return the normalized shortest axis of the [Rect3]. + </description> + </method> + <method name="get_shortest_axis_index"> + <return type="int"> + </return> + <description> + Return the index of the shortest axis of the [Rect3] (according to [Vector3]::AXIS* enum). + </description> + </method> + <method name="get_shortest_axis_size"> + <return type="float"> + </return> + <description> + Return the scalar length of the shortest axis of the [Rect3]. + </description> + </method> + <method name="get_support"> + <return type="Vector3"> + </return> + <argument index="0" name="dir" type="Vector3"> + </argument> + <description> + Return the support point in a given direction. This is useful for collision detection algorithms. </description> </method> <method name="grow"> - <return type="Rect2"> + <return type="Rect3"> </return> <argument index="0" name="by" type="float"> </argument> <description> - Return a copy of the [Rect2] grown a given amount of units towards all the sides. + Return a copy of the [Rect3] grown a given amount of units towards all the sides. </description> </method> <method name="has_no_area"> <return type="bool"> </return> <description> - Return true if the [Rect2] is flat or empty. + Return true if the [Rect3] is flat or empty. + </description> + </method> + <method name="has_no_surface"> + <return type="bool"> + </return> + <description> + Return true if the [Rect3] is empty. </description> </method> <method name="has_point"> <return type="bool"> </return> - <argument index="0" name="point" type="Vector2"> + <argument index="0" name="point" type="Vector3"> </argument> <description> - Return true if the [Rect2] contains a point. + Return true if the [Rect3] contains a point. + </description> + </method> + <method name="intersection"> + <return type="Rect3"> + </return> + <argument index="0" name="with" type="Rect3"> + </argument> + <description> + Return the intersection between two [Rect3]. An empty AABB (size 0,0,0) is returned on failure. </description> </method> <method name="intersects"> <return type="bool"> </return> - <argument index="0" name="b" type="Rect2"> + <argument index="0" name="with" type="Rect3"> </argument> <description> - Return true if the [Rect2] overlaps with another. + Return true if the [Rect3] overlaps with another. + </description> + </method> + <method name="intersects_plane"> + <return type="bool"> + </return> + <argument index="0" name="plane" type="Plane"> + </argument> + <description> + Return true if the [Rect3] is at both sides of a plane. + </description> + </method> + <method name="intersects_segment"> + <return type="bool"> + </return> + <argument index="0" name="from" type="Vector3"> + </argument> + <argument index="1" name="to" type="Vector3"> + </argument> + <description> + Return true if the [Rect3] intersects the line segment between from and to </description> </method> <method name="merge"> - <return type="Rect2"> + <return type="Rect3"> </return> - <argument index="0" name="b" type="Rect2"> + <argument index="0" name="with" type="Rect3"> </argument> <description> - Combine this [Rect2] with another, a larger one is returned that contains both. + Combine this [Rect3] with another, a larger one is returned that contains both. </description> </method> </methods> <members> - <member name="end" type="Vector2"> + <member name="end" type="Vector3" setter="" getter="" brief=""> Ending corner. </member> - <member name="pos" type="Vector2"> + <member name="pos" type="Vector3" setter="" getter="" brief=""> Position (starting corner). </member> - <member name="size" type="Vector2"> + <member name="size" type="Vector3" setter="" getter="" brief=""> Size from position to end. </member> </members> @@ -32537,6 +35896,10 @@ </description> </method> </methods> + <members> + <member name="extents" type="Vector2" setter="set_extents" getter="get_extents" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32586,7 +35949,191 @@ </theme_item> </theme_items> </class> -<class name="RegEx" inherits="Reference" category="Core"> +<class name="ReflectionProbe" inherits="VisualInstance" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="are_shadows_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="get_cull_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_extents" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="get_intensity" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_interior_ambient" qualifiers="const"> + <return type="Color"> + </return> + <description> + </description> + </method> + <method name="get_interior_ambient_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_interior_ambient_probe_contribution" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_max_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_origin_offset" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="get_update_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="is_box_projection_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_set_as_interior" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_as_interior"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_cull_mask"> + <argument index="0" name="layers" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_enable_box_projection"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_enable_shadows"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_extents"> + <argument index="0" name="extents" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="set_intensity"> + <argument index="0" name="intensity" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_interior_ambient"> + <argument index="0" name="ambient" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_interior_ambient_energy"> + <argument index="0" name="ambient_energy" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_interior_ambient_probe_contribution"> + <argument index="0" name="ambient_probe_contribution" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_max_distance"> + <argument index="0" name="max_distance" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_origin_offset"> + <argument index="0" name="origin_offset" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="set_update_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" brief=""> + </member> + <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" brief=""> + </member> + <member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" brief=""> + </member> + <member name="extents" type="Vector2" setter="set_extents" getter="get_extents" brief=""> + </member> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" brief=""> + </member> + <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" brief=""> + </member> + <member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" brief=""> + </member> + <member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" brief=""> + </member> + <member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" brief=""> + </member> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" brief=""> + </member> + <member name="origin_offset" type="Vector2" setter="set_origin_offset" getter="get_origin_offset" brief=""> + </member> + <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" brief=""> + </member> + </members> + <constants> + <constant name="UPDATE_ONCE" value="0"> + </constant> + <constant name="UPDATE_ALWAYS" value="1"> + </constant> + </constants> +</class> +<class name="RegEx" inherits="Resource" category="Core"> <brief_description> Simple regular expression matcher. </brief_description> @@ -32690,6 +36237,10 @@ </description> </method> </methods> + <members> + <member name="pattern" type="String" setter="compile" getter="get_pattern" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32714,7 +36265,7 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the end position of the match in the string. An interger can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the end position of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> <method name="get_group_array" qualifiers="const"> @@ -32751,7 +36302,7 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the starting position of the match in the string. An interger can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the starting position of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> <method name="get_string" qualifiers="const"> @@ -32760,7 +36311,7 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the result of the match in the string. An interger can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the result of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> </methods> @@ -32786,6 +36337,10 @@ </description> </method> </methods> + <members> + <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32808,16 +36363,10 @@ </description> </method> </methods> - <constants> - </constants> -</class> -<class name="RenderTargetTexture" inherits="Texture" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> + <members> + <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" brief=""> + </member> + </members> <constants> </constants> </class> @@ -32829,6 +36378,10 @@ Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. </description> <methods> + <method name="_setup_local_to_scene" qualifiers="virtual"> + <description> + </description> + </method> <method name="duplicate"> <return type="Object"> </return> @@ -32837,8 +36390,8 @@ <description> </description> </method> - <method name="get_import_metadata" qualifiers="const"> - <return type="Object"> + <method name="get_local_scene" qualifiers="const"> + <return type="Node"> </return> <description> </description> @@ -32864,8 +36417,14 @@ Return the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high level abstractions of resources stored in a server, so this function will return the original RID. </description> </method> - <method name="set_import_metadata"> - <argument index="0" name="metadata" type="Object"> + <method name="is_local_to_scene" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_local_to_scene"> + <argument index="0" name="enable" type="bool"> </argument> <description> </description> @@ -32884,6 +36443,10 @@ Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. Fails if another [Resource] already has path "path". </description> </method> + <method name="setup_local_to_scene"> + <description> + </description> + </method> <method name="take_over_path"> <argument index="0" name="path" type="String"> </argument> @@ -32892,6 +36455,14 @@ </description> </method> </methods> + <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" brief=""> + </member> + <member name="resource_name" type="String" setter="set_name" getter="get_name" brief=""> + </member> + <member name="resource_path" type="String" setter="set_path" getter="get_path" brief=""> + </member> + </members> <signals> <signal name="changed"> <description> @@ -32901,88 +36472,22 @@ <constants> </constants> </class> -<class name="ResourceImportMetadata" inherits="Reference" category="Core"> +<class name="ResourceImporter" inherits="Reference" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> +<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="add_source"> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="md5" type="String" default=""""> - </argument> - <description> - </description> - </method> - <method name="get_editor" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> - <method name="get_option" qualifiers="const"> - <argument index="0" name="key" type="String"> - </argument> - <description> - </description> - </method> - <method name="get_options" qualifiers="const"> - <return type="StringArray"> - </return> - <description> - </description> - </method> - <method name="get_source_count" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_source_md5" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_source_path" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="remove_source"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_editor"> - <argument index="0" name="name" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_option"> - <argument index="0" name="key" type="String"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <description> - </description> - </method> - <method name="set_source_md5"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="md5" type="String"> - </argument> - <description> - </description> - </method> </methods> <constants> </constants> @@ -33042,7 +36547,7 @@ </description> <methods> <method name="get_dependencies"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="path" type="String"> </argument> @@ -33050,7 +36555,7 @@ </description> </method> <method name="get_recognized_extensions_for_type"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -33078,14 +36583,6 @@ <description> </description> </method> - <method name="load_import_metadata"> - <return type="ResourceImportMetadata"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - </description> - </method> <method name="load_interactive"> <return type="ResourceInteractiveLoader"> </return> @@ -33135,7 +36632,7 @@ </description> </method> <method name="get_resource_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return the list of resources inside the preloader. @@ -33167,6 +36664,10 @@ </description> </method> </methods> + <members> + <member name="resources" type="Array" setter="_set_resources" getter="_get_resources" brief=""> + </member> + </members> <constants> </constants> </class> @@ -33179,7 +36680,7 @@ </description> <methods> <method name="get_recognized_extensions"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="Object"> </argument> @@ -33382,6 +36883,14 @@ <description> </description> </method> + <method name="remove_line"> + <return type="bool"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> <method name="scroll_to_line"> <argument index="0" name="line" type="int"> </argument> @@ -33448,6 +36957,14 @@ </description> </method> </methods> + <members> + <member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" brief=""> + </member> + <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" brief=""> + </member> + <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" brief=""> + </member> + </members> <signals> <signal name="meta_clicked"> <argument index="0" name="meta" type="Nil"> @@ -33800,15 +37317,58 @@ </description> </method> </methods> + <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> + </member> + <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" brief=""> + </member> + <member name="axis_lock" type="int" setter="set_axis_lock" getter="get_axis_lock" brief=""> + </member> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief=""> + </member> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" brief=""> + </member> + <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" brief=""> + </member> + <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" brief=""> + </member> + <member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" brief=""> + </member> + <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" brief=""> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + </member> + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" brief=""> + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" brief=""> + </member> + <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" brief=""> + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" brief=""> + </member> + <member name="weight" type="float" setter="set_weight" getter="get_weight" brief=""> + </member> + </members> <signals> - <signal name="body_enter"> + <signal name="body_entered"> <argument index="0" name="body" type="Object"> </argument> <description> Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. </description> </signal> - <signal name="body_enter_shape"> + <signal name="body_exited"> + <argument index="0" name="body" type="Object"> + </argument> + <description> + Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. + </description> + </signal> + <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -33822,14 +37382,7 @@ This signal not only receives the body that collided with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body collided with. </description> </signal> - <signal name="body_exit"> - <argument index="0" name="body" type="Object"> - </argument> - <description> - Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. - </description> - </signal> - <signal name="body_exit_shape"> + <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -34195,15 +37748,56 @@ </description> </method> </methods> + <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> + </member> + <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" brief=""> + </member> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief=""> + </member> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" brief=""> + </member> + <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" brief=""> + </member> + <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" brief=""> + </member> + <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" brief=""> + </member> + <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" brief=""> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + </member> + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" brief=""> + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" brief=""> + </member> + <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" brief=""> + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" brief=""> + </member> + <member name="weight" type="float" setter="set_weight" getter="get_weight" brief=""> + </member> + </members> <signals> - <signal name="body_enter"> + <signal name="body_entered"> <argument index="0" name="body" type="Object"> </argument> <description> Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. </description> </signal> - <signal name="body_enter_shape"> + <signal name="body_exited"> + <argument index="0" name="body" type="Object"> + </argument> + <description> + Emitted when a body exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. + </description> + </signal> + <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -34217,14 +37811,7 @@ This signal not only receives the body that collided with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body collided with. </description> </signal> - <signal name="body_exit"> - <argument index="0" name="body" type="Object"> - </argument> - <description> - Emitted when a body exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. - </description> - </signal> - <signal name="body_exit_shape"> + <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> <argument index="1" name="body" type="Object"> @@ -34276,35 +37863,23 @@ Room contains the data to define the bounds of a scene (using a BSP Tree). It is instanced by a [VisualInstance] node to create rooms. See that class documentation for more information about rooms. </description> <methods> - <method name="compute_room_from_subtree"> - <description> - </description> - </method> <method name="get_room" qualifiers="const"> <return type="Room"> </return> <description> </description> </method> - <method name="is_simulating_acoustics" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="set_room"> <argument index="0" name="room" type="Room"> </argument> <description> </description> </method> - <method name="set_simulate_acoustics"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> </methods> + <members> + <member name="room/room" type="Area" setter="set_room" getter="get_room" brief=""> + </member> + </members> <constants> </constants> </class> @@ -34314,870 +37889,24 @@ <description> </description> <methods> - <method name="get_bounds" qualifiers="const"> - <return type="Dictionary"> - </return> - <description> - </description> - </method> <method name="get_geometry_hint" qualifiers="const"> - <return type="Vector3Array"> + <return type="PoolVector3Array"> </return> <description> </description> </method> - <method name="regenerate_bsp"> - <description> - </description> - </method> - <method name="regenerate_bsp_cubic"> - <description> - </description> - </method> - <method name="set_bounds"> - <argument index="0" name="bsp_tree" type="Dictionary"> - </argument> - <description> - </description> - </method> <method name="set_geometry_hint"> - <argument index="0" name="triangles" type="Vector3Array"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="Sample" inherits="Resource" category="Core"> - <brief_description> - Audio sample (sound) class. - </brief_description> - <description> - Sample provides an audio sample class, containing audio data, together with some information for playback, such as format, mix rate and loop. It is used by sound playback routines. - </description> - <methods> - <method name="create"> - <argument index="0" name="format" type="int"> - </argument> - <argument index="1" name="stereo" type="bool"> - </argument> - <argument index="2" name="length" type="int"> - </argument> - <description> - Create new data for the sample, with format (see FORMAT_* constants), stereo hint, and length in samples (not bytes). - Calling this method overrides previously existing data. Stereo samples are interleaved pairs of left and right points (in that order), but count as one sample for length purposes. - </description> - </method> - <method name="get_data" qualifiers="const"> - <return type="RawArray"> - </return> - <description> - Return sample data as little endian. - </description> - </method> - <method name="get_format" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the sample format. - </description> - </method> - <method name="get_length" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the sample length in samples. Stereo samples count as one, even if they are made of a left and a right sample. - </description> - </method> - <method name="get_loop_begin" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the loop begin position. - </description> - </method> - <method name="get_loop_end" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the loop end position. - </description> - </method> - <method name="get_loop_format" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the loop format. - </description> - </method> - <method name="get_mix_rate" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the mix rate for the sample. - </description> - </method> - <method name="is_stereo" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether the current sample was created as stereo. - </description> - </method> - <method name="set_data"> - <argument index="0" name="data" type="RawArray"> - </argument> - <description> - Set sample data. Data must be little endian, no matter the host platform, and exactly as long as to fit all samples. The length of this array can be calculated as follows: - Get the sample length ([method get_length]). If the sample format is FORMAT_PCM16, multiply it by 2. If the sample format is FORMAT_IMA_ADPCM, divide it by 2 (rounding any fraction up), then add 4. If the sample is stereo ([method is_stereo]), multiply it by 2. - </description> - </method> - <method name="set_loop_begin"> - <argument index="0" name="pos" type="int"> - </argument> - <description> - Set the loop begin position. It must be a valid frame and less than the loop end position. - </description> - </method> - <method name="set_loop_end"> - <argument index="0" name="pos" type="int"> - </argument> - <description> - Set the loop end position. It must be a valid frame and greater than the loop begin position. - </description> - </method> - <method name="set_loop_format"> - <argument index="0" name="format" type="int"> + <argument index="0" name="triangles" type="PoolVector3Array"> </argument> <description> - Set the loop format (use LOOP_* constants as argument). - </description> - </method> - <method name="set_mix_rate"> - <argument index="0" name="hz" type="int"> - </argument> - <description> - Set the mix rate for the sample (expected playback frequency). - </description> - </method> - </methods> - <constants> - <constant name="FORMAT_PCM8" value="0"> - 8-bits signed PCM audio. - </constant> - <constant name="FORMAT_PCM16" value="1"> - 16-bits signed little endian PCM audio. - </constant> - <constant name="FORMAT_IMA_ADPCM" value="2"> - IMA-ADPCM Audio. - </constant> - <constant name="LOOP_NONE" value="0"> - No loop enabled. - </constant> - <constant name="LOOP_FORWARD" value="1"> - Forward looping (when playback reaches loop end, goes back to loop begin). - </constant> - <constant name="LOOP_PING_PONG" value="2"> - Ping-pong looping (when playback reaches loop end, plays backward until loop begin). Not available in all platforms. - </constant> - </constants> -</class> -<class name="SampleLibrary" inherits="Resource" category="Core"> - <brief_description> - Library that contains a collection of samples. - </brief_description> - <description> - Library that contains a collection of [Sample], each identified by a text ID. This is used as a data container for the majority of the SamplePlayer classes and derivatives. - </description> - <methods> - <method name="add_sample"> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="sample" type="Sample"> - </argument> - <description> - Add a sample to the library, with a given text ID. - </description> - </method> - <method name="get_sample" qualifiers="const"> - <return type="Sample"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Return the sample from the library matching the given text ID. Return null if the sample is not found. - </description> - </method> - <method name="get_sample_list" qualifiers="const"> - <return type="Array"> - </return> - <description> - </description> - </method> - <method name="has_sample" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Return true if the sample text ID exists in the library. - </description> - </method> - <method name="remove_sample"> - <argument index="0" name="name" type="String"> - </argument> - <description> - Remove the sample matching the given text ID. - </description> - </method> - <method name="sample_get_pitch_scale" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Return the pitch scale for the given sample. - </description> - </method> - <method name="sample_get_volume_db" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Return the volume (in dB) for the given sample. - </description> - </method> - <method name="sample_set_pitch_scale"> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="pitch" type="float"> - </argument> - <description> - Set the pitch scale for the given sample. - </description> - </method> - <method name="sample_set_volume_db"> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="db" type="float"> - </argument> - <description> - Set the volume (in dB) for the given sample. - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="SamplePlayer" inherits="Node" category="Core"> - <brief_description> - Sample Player node. - </brief_description> - <description> - SamplePlayer is a [Node] meant for simple sample playback. A library of samples is loaded and played back "as is", without positioning or anything. - </description> - <methods> - <method name="get_chorus" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current chorus send level for a given voice. - </description> - </method> - <method name="get_default_chorus" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default chorus send level of the player. - </description> - </method> - <method name="get_default_filter_cutoff" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default filter cutoff frequency of the player. - </description> - </method> - <method name="get_default_filter_gain" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default filter gain of the player. - </description> - </method> - <method name="get_default_filter_resonance" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default filter resonance of the player. - </description> - </method> - <method name="get_default_filter_type" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the default filter type in use (see FILTER_* constants) for the player. - </description> - </method> - <method name="get_default_pan" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default panning of the player. - </description> - </method> - <method name="get_default_pan_depth" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default pan depth of the player. - </description> - </method> - <method name="get_default_pan_height" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default pan height of the player. - </description> - </method> - <method name="get_default_pitch_scale" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default pitch scale of the player. - </description> - </method> - <method name="get_default_reverb" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default reverberation send level of the player. - </description> - </method> - <method name="get_default_reverb_room" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the default reverberation room type of the player (see REVERB_* enum). - </description> - </method> - <method name="get_default_volume" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default volume (on a linear scale) of the player. - </description> - </method> - <method name="get_default_volume_db" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the default volume (in dB) of the player. - </description> - </method> - <method name="get_filter_cutoff" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current filter cutoff frequency for a given voice. - </description> - </method> - <method name="get_filter_gain" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current filter gain for a given voice. - </description> - </method> - <method name="get_filter_resonance" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current filter resonance for a given voice. - </description> - </method> - <method name="get_filter_type" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current filter type in use (see FILTER_* constants) for a given voice. - </description> - </method> - <method name="get_mix_rate" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current mix rate for a given voice. - </description> - </method> - <method name="get_pan" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current panning for a given voice. - </description> - </method> - <method name="get_pan_depth" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current pan depth for a given voice. - </description> - </method> - <method name="get_pan_height" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current pan height for a given voice. - </description> - </method> - <method name="get_pitch_scale" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current pitch scale for a given voice. - </description> - </method> - <method name="get_polyphony" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the polyphony of the player. - </description> - </method> - <method name="get_reverb" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current reverberation send level for a given voice. - </description> - </method> - <method name="get_reverb_room" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current reverberation room type for a given voice (see REVERB_* enum). - </description> - </method> - <method name="get_sample_library" qualifiers="const"> - <return type="SampleLibrary"> - </return> - <description> - Return the sample library used by the player. - </description> - </method> - <method name="get_volume" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current volume (on a linear scale) for a given voice. - </description> - </method> - <method name="get_volume_db" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return the current volume (in dB) for a given voice. - </description> - </method> - <method name="is_active" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether the player is currently active. - </description> - </method> - <method name="is_voice_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return whether the given voice is currently active. - </description> - </method> - <method name="play"> - <return type="int"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="unique" type="bool" default="false"> - </argument> - <description> - Play a sample referenced by its name. - Optionally, the playback can be made "unique" to force stopping all other samples currently played. The voices allocated for playback will then be returned. - </description> - </method> - <method name="set_chorus"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="send" type="float"> - </argument> - <description> - Set the chorus send level of a voice (from 0 to 1.0). For setting chorus parameters, see [AudioServer]. - </description> - </method> - <method name="set_default_chorus"> - <argument index="0" name="send" type="float"> - </argument> - <description> - Set the default chorus send level of the player (from 0 to 1.0). For setting chorus parameters, see [AudioServer]. - </description> - </method> - <method name="set_default_filter"> - <argument index="0" name="type" type="int"> - </argument> - <argument index="1" name="cutoff_hz" type="float"> - </argument> - <argument index="2" name="resonance" type="float"> - </argument> - <argument index="3" name="gain" type="float" default="0"> - </argument> - <description> - Set the default filter for the player, using the given type (see FILTER_* constants), cutoff frequency (from 20 to 16,384 Hz) and resonance (from 0 to 4.0). - Optionally, a gain can also be given (from 0 to 2.0). - </description> - </method> - <method name="set_default_pan"> - <argument index="0" name="pan" type="float"> - </argument> - <argument index="1" name="depth" type="float" default="0"> - </argument> - <argument index="2" name="height" type="float" default="0"> - </argument> - <description> - Set the default panning of the player. Panning goes from -1.0 (left) to +1.0 (right). - Optionally, for hardware than support 3D sound, one can also set depth and height (also in range -1.0 to +1.0). - </description> - </method> - <method name="set_default_pitch_scale"> - <argument index="0" name="ratio" type="float"> - </argument> - <description> - Set the default pitch scale of the player. A ratio of 1.0 is the normal scale. - </description> - </method> - <method name="set_default_reverb"> - <argument index="0" name="room_type" type="int"> - </argument> - <argument index="1" name="send" type="float"> - </argument> - <description> - Set the default reverberation type (see REVERB_* constants) and send level (from 0 to 1.0) of the player. - </description> - </method> - <method name="set_default_volume"> - <argument index="0" name="volume" type="float"> - </argument> - <description> - Set the default volume of the player using a linear scale. - The "volume" argument should be a positive factor ranging from 0.0 (mute) up to 16.0 (i.e. 24 dB). - A factor of 1.0 means that the voice will be played at normal system volume. Factors above 1.0 might be limited by the platform's audio output. - </description> - </method> - <method name="set_default_volume_db"> - <argument index="0" name="db" type="float"> - </argument> - <description> - Set the default volume of the player in dB. - The "dB" argument can range from -80 to 24 dB, 0 dB being the maximum volume. Every 6 dB (resp. -6 dB), the volume is increased (resp. reduced) by half. - </description> - </method> - <method name="set_filter"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="type" type="int"> - </argument> - <argument index="2" name="cutoff_hz" type="float"> - </argument> - <argument index="3" name="resonance" type="float"> - </argument> - <argument index="4" name="gain" type="float" default="0"> - </argument> - <description> - Set the filter for a given voice, using the given type (see FILTER_* constants), cutoff frequency (from 20 to 16,384 Hz) and resonance (from 0 to 4.0). - Optionally, a gain can also be given (from 0 to 2.0). - </description> - </method> - <method name="set_mix_rate"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="hz" type="int"> - </argument> - <description> - Set the mix rate (in Hz) of a given voice. - </description> - </method> - <method name="set_pan"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="pan" type="float"> - </argument> - <argument index="2" name="depth" type="float" default="0"> - </argument> - <argument index="3" name="height" type="float" default="0"> - </argument> - <description> - Set the panning of a voice. Panning goes from -1.0 (left) to +1.0 (right). - Optionally, for hardware than support 3D sound, one can also set depth and height (also in range -1.0 to +1.0). - </description> - </method> - <method name="set_pitch_scale"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="ratio" type="float"> - </argument> - <description> - Set the pitch scale of a given voice. A ratio of 1.0 is the normal scale. - </description> - </method> - <method name="set_polyphony"> - <argument index="0" name="max_voices" type="int"> - </argument> - <description> - Set the polyphony of the player (maximum amount of simultaneous voices). - </description> - </method> - <method name="set_reverb"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="room_type" type="int"> - </argument> - <argument index="2" name="send" type="float"> - </argument> - <description> - Set the reverberation type (see REVERB_* constants) and send level (from 0 to 1.0) of a voice. - </description> - </method> - <method name="set_sample_library"> - <argument index="0" name="library" type="SampleLibrary"> - </argument> - <description> - Set the sample library for the player. - </description> - </method> - <method name="set_volume"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="volume" type="float"> - </argument> - <description> - Set the volume of a given voice using a linear scale. - The "volume" argument should be a positive factor ranging from 0.0 (mute) up to 16.0 (i.e. 24 dB). - A factor of 1.0 means that the voice will be played at normal system volume. Factors above 1.0 might be limited by the platform's audio output. - </description> - </method> - <method name="set_volume_db"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="db" type="float"> - </argument> - <description> - Set the volume of a given voice in dB. - The "dB" argument can range from -80 to 24 dB, 0 dB being the maximum volume. Every 6 dB (resp. -6 dB), the volume is increased (resp. reduced) by half. - </description> - </method> - <method name="stop"> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Stop a given voice. - </description> - </method> - <method name="stop_all"> - <description> - Stop all playing voices. - </description> - </method> - </methods> - <constants> - <constant name="FILTER_NONE" value="0"> - Filter is disabled for voice. - </constant> - <constant name="FILTER_LOWPASS" value="1"> - Low-pass filter is used for voice. - </constant> - <constant name="FILTER_BANDPASS" value="2"> - Band-pass filter is used for voice. - </constant> - <constant name="FILTER_HIPASS" value="3"> - High-pass filter is used for voice. - </constant> - <constant name="FILTER_NOTCH" value="4"> - Notch (band reject) filter is used for voice. - </constant> - <constant name="FILTER_PEAK" value="5"> - Peak (exclusive band) filter is used for voice. - </constant> - <constant name="FILTER_BANDLIMIT" value="6"> - Band-limit filter is used for voice, in this case resonance is the high-pass cutoff. A band-limit filter has a different frequency response than a notch filter, but otherwise both are band-rejecting filters. - </constant> - <constant name="FILTER_LOW_SHELF" value="7"> - Low-shelf filter is used for voice. - </constant> - <constant name="FILTER_HIGH_SHELF" value="8"> - High-shelf filter is used for voice. - </constant> - <constant name="REVERB_SMALL" value="0"> - Small reverberation room (house room). - </constant> - <constant name="REVERB_MEDIUM" value="1"> - Medium reverberation room (street) - </constant> - <constant name="REVERB_LARGE" value="2"> - Large reverberation room (theatre) - </constant> - <constant name="REVERB_HALL" value="3"> - Huge reverberation room (cathedral, warehouse). - </constant> - <constant name="INVALID_VOICE_ID" value="-1"> - Value returned if the voice ID is invalid. - </constant> - </constants> -</class> -<class name="SamplePlayer2D" inherits="SoundPlayer2D" category="Core"> - <brief_description> - Sample player for positional 2D Sound. - </brief_description> - <description> - Sample player for positional 2D Sound. Plays sound samples positionally, left and right depending on the distance/place on the screen. - </description> - <methods> - <method name="get_polyphony" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the polyphony of the player. - </description> - </method> - <method name="get_random_pitch_scale" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the amplitude used for random pitch scale variations. - </description> - </method> - <method name="get_sample_library" qualifiers="const"> - <return type="SampleLibrary"> - </return> - <description> - Return the sample library used by the player. - </description> - </method> - <method name="is_voice_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Return whether a voice is still active or has stopped playing. - </description> - </method> - <method name="play"> - <return type="int"> - </return> - <argument index="0" name="sample" type="String"> - </argument> - <argument index="1" name="voice" type="int" default="-2"> - </argument> - <description> - Play a sample. An internal polyphony ID can optionally be passed, or defaults to NEXT_VOICE. - Return a voice ID which can be used to modify the voice parameters, or INVALID_VOICE if the voice or sample are invalid. - </description> - </method> - <method name="set_polyphony"> - <argument index="0" name="max_voices" type="int"> - </argument> - <description> - Set the polyphony of the player (maximum amount of simultaneous voices). - </description> - </method> - <method name="set_random_pitch_scale"> - <argument index="0" name="val" type="float"> - </argument> - <description> - Set the amplitude for random pitch scale variations. If different from zero, the pitch scale will vary randomly around 1.0 in a range defined by val. - The actual pitch scale will be, with "variation" ranging from -val to val: - * variation > 0: 1.0 + variation - * variation < 0: 1.0/(1.0 - variation) - </description> - </method> - <method name="set_sample_library"> - <argument index="0" name="library" type="SampleLibrary"> - </argument> - <description> - Set the sample library for the player. - </description> - </method> - <method name="stop_all"> - <description> - Stop all playing voices. - </description> - </method> - <method name="stop_voice"> - <argument index="0" name="voice" type="int"> - </argument> - <description> - Stop a given voice. - </description> - </method> - <method name="voice_set_pitch_scale"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="ratio" type="float"> - </argument> - <description> - Change the pitch scale of a currently playing voice. - </description> - </method> - <method name="voice_set_volume_scale_db"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="db" type="float"> - </argument> - <description> - Change the volume scale (in dB) of a currently playing voice. </description> </method> </methods> + <members> + <member name="geometry_hint" type="PoolVector3Array" setter="set_geometry_hint" getter="get_geometry_hint" brief=""> + </member> + </members> <constants> - <constant name="INVALID_VOICE" value="-1"> - Value returned if the voice or sample are invalid. - </constant> - <constant name="NEXT_VOICE" value="-2"> - Default voice for the play method. Corresponds to the first voice following the last used voice. - </constant> </constants> </class> <class name="SceneState" inherits="Reference" category="Core"> @@ -35247,7 +37976,7 @@ </description> </method> <method name="get_node_groups" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="idx" type="int"> </argument> @@ -35340,6 +38069,12 @@ </method> </methods> <constants> + <constant name="GEN_EDIT_STATE_DISABLED" value="0"> + </constant> + <constant name="GEN_EDIT_STATE_INSTANCE" value="1"> + </constant> + <constant name="GEN_EDIT_STATE_MAIN" value="2"> + </constant> </constants> </class> <class name="SceneTree" inherits="MainLoop" category="Core"> @@ -35349,6 +38084,14 @@ </description> <methods> <method name="call_group" qualifiers="vararg"> + <argument index="0" name="group" type="String"> + </argument> + <argument index="1" name="method" type="String"> + </argument> + <description> + </description> + </method> + <method name="call_group_flags" qualifiers="vararg"> <argument index="0" name="flags" type="int"> </argument> <argument index="1" name="group" type="String"> @@ -35379,6 +38122,8 @@ </return> <argument index="0" name="time_sec" type="float"> </argument> + <argument index="1" name="pause_mode_process" type="bool" default="true"> + </argument> <description> </description> </method> @@ -35434,36 +38179,36 @@ <description> </description> </method> - <method name="is_debugging_collisions_hint" qualifiers="const"> + <method name="has_network_peer" qualifiers="const"> <return type="bool"> </return> <description> + Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]). </description> </method> - <method name="is_debugging_navigation_hint" qualifiers="const"> + <method name="is_debugging_collisions_hint" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_editor_hint" qualifiers="const"> + <method name="is_debugging_navigation_hint" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_network_server" qualifiers="const"> + <method name="is_editor_hint" qualifiers="const"> <return type="bool"> </return> <description> - Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections). </description> </method> - <method name="has_network_peer" qualifiers="const"> + <method name="is_network_server" qualifiers="const"> <return type="bool"> </return> <description> - Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]). + Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections). </description> </method> <method name="is_paused" qualifiers="const"> @@ -35479,6 +38224,14 @@ </description> </method> <method name="notify_group"> + <argument index="0" name="call_flags" type="String"> + </argument> + <argument index="1" name="group" type="int"> + </argument> + <description> + </description> + </method> + <method name="notify_group_flags"> <argument index="0" name="call_flags" type="int"> </argument> <argument index="1" name="group" type="String"> @@ -35541,6 +38294,16 @@ </description> </method> <method name="set_group"> + <argument index="0" name="call_flags" type="String"> + </argument> + <argument index="1" name="group" type="String"> + </argument> + <argument index="2" name="property" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="set_group_flags"> <argument index="0" name="call_flags" type="int"> </argument> <argument index="1" name="group" type="String"> @@ -35596,7 +38359,7 @@ </description> </signal> <signal name="files_dropped"> - <argument index="0" name="files" type="StringArray"> + <argument index="0" name="files" type="PoolStringArray"> </argument> <argument index="1" name="screen" type="int"> </argument> @@ -35779,6 +38542,10 @@ </description> </method> </methods> + <members> + <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" brief=""> + </member> + </members> <constants> </constants> </class> @@ -35847,6 +38614,12 @@ </description> </method> </methods> + <members> + <member name="scroll_horizontal" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" brief=""> + </member> + <member name="scroll_vertical" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled" brief=""> + </member> + </members> <constants> </constants> </class> @@ -35887,6 +38660,12 @@ </description> </method> </methods> + <members> + <member name="a" type="Vector2" setter="set_a" getter="get_a" brief=""> + </member> + <member name="b" type="Vector2" setter="set_b" getter="get_b" brief=""> + </member> + </members> <constants> </constants> </class> @@ -35936,23 +38715,17 @@ To be changed, ignore. </description> <methods> - <method name="get_default_texture_param" qualifiers="const"> - <return type="Texture"> - </return> - <argument index="0" name="param" type="String"> - </argument> - <description> - </description> - </method> - <method name="get_fragment_code" qualifiers="const"> + <method name="get_code" qualifiers="const"> <return type="String"> </return> <description> </description> </method> - <method name="get_light_code" qualifiers="const"> - <return type="String"> + <method name="get_default_texture_param" qualifiers="const"> + <return type="Texture"> </return> + <argument index="0" name="param" type="String"> + </argument> <description> </description> </method> @@ -35962,12 +38735,6 @@ <description> </description> </method> - <method name="get_vertex_code" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> <method name="has_param" qualifiers="const"> <return type="bool"> </return> @@ -35977,15 +38744,7 @@ </description> </method> <method name="set_code"> - <argument index="0" name="vcode" type="String"> - </argument> - <argument index="1" name="fcode" type="String"> - </argument> - <argument index="2" name="lcode" type="String"> - </argument> - <argument index="3" name="fofs" type="int" default="0"> - </argument> - <argument index="4" name="lofs" type="int" default="0"> + <argument index="0" name="code" type="String"> </argument> <description> </description> @@ -35999,921 +38758,17 @@ </description> </method> </methods> + <members> + <member name="code" type="String" setter="set_code" getter="get_code" brief=""> + </member> + </members> <constants> - <constant name="MODE_MATERIAL" value="0"> + <constant name="MODE_SPATIAL" value="0"> </constant> <constant name="MODE_CANVAS_ITEM" value="1"> </constant> - <constant name="MODE_POST_PROCESS" value="2"> - </constant> - </constants> -</class> -<class name="ShaderGraph" inherits="Shader" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="clear"> - <argument index="0" name="shader_type" type="int"> - </argument> - <description> - </description> - </method> - <method name="color_ramp_node_get_colors" qualifiers="const"> - <return type="ColorArray"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="color_ramp_node_get_offsets" qualifiers="const"> - <return type="RealArray"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="color_ramp_node_set_ramp"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="colors" type="ColorArray"> - </argument> - <argument index="3" name="offsets" type="RealArray"> - </argument> - <description> - </description> - </method> - <method name="comment_node_get_text" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="comment_node_set_text"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="text" type="String"> - </argument> - <description> - </description> - </method> - <method name="connect_node"> - <return type="Error"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="src_id" type="int"> - </argument> - <argument index="2" name="src_slot" type="int"> - </argument> - <argument index="3" name="dst_id" type="int"> - </argument> - <argument index="4" name="dst_slot" type="int"> - </argument> - <description> - </description> - </method> - <method name="cubemap_input_node_get_value" qualifiers="const"> - <return type="CubeMap"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="cubemap_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="CubeMap"> - </argument> - <description> - </description> - </method> - <method name="curve_map_node_get_points" qualifiers="const"> - <return type="Vector2Array"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="curve_map_node_set_points"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="points" type="Vector2Array"> - </argument> - <description> - </description> - </method> - <method name="default_get_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="param_id" type="int"> - </argument> - <description> - </description> - </method> - <method name="default_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="param_id" type="int"> - </argument> - <argument index="3" name="value" type="Variant"> - </argument> - <description> - </description> - </method> - <method name="disconnect_node"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="src_id" type="int"> - </argument> - <argument index="2" name="src_slot" type="int"> - </argument> - <argument index="3" name="dst_id" type="int"> - </argument> - <argument index="4" name="dst_slot" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_node_connections" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_node_list" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <description> - </description> - </method> - <method name="input_node_get_name"> - <return type="String"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="input_node_set_name"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="name" type="String"> - </argument> - <description> - </description> - </method> - <method name="is_node_connected" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="src_id" type="int"> - </argument> - <argument index="2" name="src_slot" type="int"> - </argument> - <argument index="3" name="dst_id" type="int"> - </argument> - <argument index="4" name="dst_slot" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_add"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="node_type" type="int"> - </argument> - <argument index="2" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_get_pos" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_get_state" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_get_type" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_remove"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="node_set_pos"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="pos" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="node_set_state"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="state" type="Variant"> - </argument> - <description> - </description> - </method> - <method name="rgb_const_node_get_value" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="rgb_const_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Color"> - </argument> - <description> - </description> - </method> - <method name="rgb_input_node_get_value" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="rgb_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Color"> - </argument> - <description> - </description> - </method> - <method name="rgb_op_node_get_op" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <description> - </description> - </method> - <method name="rgb_op_node_set_op"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <argument index="2" name="op" type="int"> - </argument> - <description> - </description> - </method> - <method name="scalar_const_node_get_value" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="scalar_const_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="float"> - </argument> - <description> - </description> - </method> - <method name="scalar_func_node_get_function" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="scalar_func_node_set_function"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="func" type="int"> - </argument> - <description> - </description> - </method> - <method name="scalar_input_node_get_value" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="scalar_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="float"> - </argument> - <description> - </description> - </method> - <method name="scalar_op_node_get_op" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <description> - </description> - </method> - <method name="scalar_op_node_set_op"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <argument index="2" name="op" type="int"> - </argument> - <description> - </description> - </method> - <method name="texture_input_node_get_value" qualifiers="const"> - <return type="Texture"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="texture_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Texture"> - </argument> - <description> - </description> - </method> - <method name="texture_node_get_filter_size" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="texture_node_get_filter_strength" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <description> - </description> - </method> - <method name="texture_node_set_filter_size"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="filter_size" type="int"> - </argument> - <description> - </description> - </method> - <method name="texture_node_set_filter_strength"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <argument index="2" name="filter_strength" type="float"> - </argument> - <description> - </description> - </method> - <method name="vec_const_node_get_value" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="vec_const_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Vector3"> - </argument> - <description> - </description> - </method> - <method name="vec_func_node_get_function" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="vec_func_node_set_function"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="func" type="int"> - </argument> - <description> - </description> - </method> - <method name="vec_input_node_get_value" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="vec_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Vector3"> - </argument> - <description> - </description> - </method> - <method name="vec_op_node_get_op" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <description> - </description> - </method> - <method name="vec_op_node_set_op"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <argument index="2" name="op" type="int"> - </argument> - <description> - </description> - </method> - <method name="vec_scalar_op_node_get_op" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <description> - </description> - </method> - <method name="vec_scalar_op_node_set_op"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="float"> - </argument> - <argument index="2" name="op" type="int"> - </argument> - <description> - </description> - </method> - <method name="xform_const_node_get_value" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="xform_const_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="xform_input_node_get_value" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="xform_input_node_set_value"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="value" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="xform_vec_mult_node_get_no_translation" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <description> - </description> - </method> - <method name="xform_vec_mult_node_set_no_translation"> - <argument index="0" name="shader_type" type="int"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="disable" type="bool"> - </argument> - <description> - </description> - </method> - </methods> - <signals> - <signal name="updated"> - <description> - </description> - </signal> - </signals> - <constants> - <constant name="NODE_INPUT" value="0"> - </constant> - <constant name="NODE_SCALAR_CONST" value="1"> - </constant> - <constant name="NODE_VEC_CONST" value="2"> - </constant> - <constant name="NODE_RGB_CONST" value="3"> - </constant> - <constant name="NODE_XFORM_CONST" value="4"> - </constant> - <constant name="NODE_TIME" value="5"> - </constant> - <constant name="NODE_SCREEN_TEX" value="6"> - </constant> - <constant name="NODE_SCALAR_OP" value="7"> - </constant> - <constant name="NODE_VEC_OP" value="8"> - </constant> - <constant name="NODE_VEC_SCALAR_OP" value="9"> - </constant> - <constant name="NODE_RGB_OP" value="10"> - </constant> - <constant name="NODE_XFORM_MULT" value="11"> - </constant> - <constant name="NODE_XFORM_VEC_MULT" value="12"> - </constant> - <constant name="NODE_XFORM_VEC_INV_MULT" value="13"> - </constant> - <constant name="NODE_SCALAR_FUNC" value="14"> - </constant> - <constant name="NODE_VEC_FUNC" value="15"> - </constant> - <constant name="NODE_VEC_LEN" value="16"> - </constant> - <constant name="NODE_DOT_PROD" value="17"> - </constant> - <constant name="NODE_VEC_TO_SCALAR" value="18"> - </constant> - <constant name="NODE_SCALAR_TO_VEC" value="19"> - </constant> - <constant name="NODE_VEC_TO_XFORM" value="21"> - </constant> - <constant name="NODE_XFORM_TO_VEC" value="20"> - </constant> - <constant name="NODE_SCALAR_INTERP" value="22"> - </constant> - <constant name="NODE_VEC_INTERP" value="23"> - </constant> - <constant name="NODE_COLOR_RAMP" value="24"> - </constant> - <constant name="NODE_CURVE_MAP" value="25"> - </constant> - <constant name="NODE_SCALAR_INPUT" value="26"> - </constant> - <constant name="NODE_VEC_INPUT" value="27"> - </constant> - <constant name="NODE_RGB_INPUT" value="28"> - </constant> - <constant name="NODE_XFORM_INPUT" value="29"> - </constant> - <constant name="NODE_TEXTURE_INPUT" value="30"> - </constant> - <constant name="NODE_CUBEMAP_INPUT" value="31"> - </constant> - <constant name="NODE_DEFAULT_TEXTURE" value="32"> - </constant> - <constant name="NODE_OUTPUT" value="33"> - </constant> - <constant name="NODE_COMMENT" value="34"> - </constant> - <constant name="NODE_TYPE_MAX" value="35"> - </constant> - <constant name="SLOT_TYPE_SCALAR" value="0"> - </constant> - <constant name="SLOT_TYPE_VEC" value="1"> - </constant> - <constant name="SLOT_TYPE_XFORM" value="2"> - </constant> - <constant name="SLOT_TYPE_TEXTURE" value="3"> - </constant> - <constant name="SLOT_MAX" value="4"> - </constant> - <constant name="SHADER_TYPE_VERTEX" value="0"> - </constant> - <constant name="SHADER_TYPE_FRAGMENT" value="1"> - </constant> - <constant name="SHADER_TYPE_LIGHT" value="2"> - </constant> - <constant name="SHADER_TYPE_MAX" value="3"> - </constant> - <constant name="SLOT_IN" value="0"> - </constant> - <constant name="SLOT_OUT" value="1"> - </constant> - <constant name="GRAPH_OK" value="0"> - </constant> - <constant name="GRAPH_ERROR_CYCLIC" value="1"> - </constant> - <constant name="GRAPH_ERROR_MISSING_CONNECTIONS" value="2"> - </constant> - <constant name="SCALAR_OP_ADD" value="0"> - </constant> - <constant name="SCALAR_OP_SUB" value="1"> - </constant> - <constant name="SCALAR_OP_MUL" value="2"> - </constant> - <constant name="SCALAR_OP_DIV" value="3"> - </constant> - <constant name="SCALAR_OP_MOD" value="4"> - </constant> - <constant name="SCALAR_OP_POW" value="5"> - </constant> - <constant name="SCALAR_OP_MAX" value="6"> - </constant> - <constant name="SCALAR_OP_MIN" value="7"> - </constant> - <constant name="SCALAR_OP_ATAN2" value="8"> - </constant> - <constant name="SCALAR_MAX_OP" value="9"> - </constant> - <constant name="VEC_OP_ADD" value="0"> - </constant> - <constant name="VEC_OP_SUB" value="1"> - </constant> - <constant name="VEC_OP_MUL" value="2"> - </constant> - <constant name="VEC_OP_DIV" value="3"> - </constant> - <constant name="VEC_OP_MOD" value="4"> - </constant> - <constant name="VEC_OP_POW" value="5"> - </constant> - <constant name="VEC_OP_MAX" value="6"> - </constant> - <constant name="VEC_OP_MIN" value="7"> - </constant> - <constant name="VEC_OP_CROSS" value="8"> - </constant> - <constant name="VEC_MAX_OP" value="9"> - </constant> - <constant name="VEC_SCALAR_OP_MUL" value="0"> - </constant> - <constant name="VEC_SCALAR_OP_DIV" value="1"> - </constant> - <constant name="VEC_SCALAR_OP_POW" value="2"> - </constant> - <constant name="VEC_SCALAR_MAX_OP" value="3"> + <constant name="MODE_PARTICLES" value="2"> </constant> - <constant name="RGB_OP_SCREEN" value="0"> - </constant> - <constant name="RGB_OP_DIFFERENCE" value="1"> - </constant> - <constant name="RGB_OP_DARKEN" value="2"> - </constant> - <constant name="RGB_OP_LIGHTEN" value="3"> - </constant> - <constant name="RGB_OP_OVERLAY" value="4"> - </constant> - <constant name="RGB_OP_DODGE" value="5"> - </constant> - <constant name="RGB_OP_BURN" value="6"> - </constant> - <constant name="RGB_OP_SOFT_LIGHT" value="7"> - </constant> - <constant name="RGB_OP_HARD_LIGHT" value="8"> - </constant> - <constant name="RGB_MAX_OP" value="9"> - </constant> - <constant name="SCALAR_FUNC_SIN" value="0"> - </constant> - <constant name="SCALAR_FUNC_COS" value="1"> - </constant> - <constant name="SCALAR_FUNC_TAN" value="2"> - </constant> - <constant name="SCALAR_FUNC_ASIN" value="3"> - </constant> - <constant name="SCALAR_FUNC_ACOS" value="4"> - </constant> - <constant name="SCALAR_FUNC_ATAN" value="5"> - </constant> - <constant name="SCALAR_FUNC_SINH" value="6"> - </constant> - <constant name="SCALAR_FUNC_COSH" value="7"> - </constant> - <constant name="SCALAR_FUNC_TANH" value="8"> - </constant> - <constant name="SCALAR_FUNC_LOG" value="9"> - </constant> - <constant name="SCALAR_FUNC_EXP" value="10"> - </constant> - <constant name="SCALAR_FUNC_SQRT" value="11"> - </constant> - <constant name="SCALAR_FUNC_ABS" value="12"> - </constant> - <constant name="SCALAR_FUNC_SIGN" value="13"> - </constant> - <constant name="SCALAR_FUNC_FLOOR" value="14"> - </constant> - <constant name="SCALAR_FUNC_ROUND" value="15"> - </constant> - <constant name="SCALAR_FUNC_CEIL" value="16"> - </constant> - <constant name="SCALAR_FUNC_FRAC" value="17"> - </constant> - <constant name="SCALAR_FUNC_SATURATE" value="18"> - </constant> - <constant name="SCALAR_FUNC_NEGATE" value="19"> - </constant> - <constant name="SCALAR_MAX_FUNC" value="20"> - </constant> - <constant name="VEC_FUNC_NORMALIZE" value="0"> - </constant> - <constant name="VEC_FUNC_SATURATE" value="1"> - </constant> - <constant name="VEC_FUNC_NEGATE" value="2"> - </constant> - <constant name="VEC_FUNC_RECIPROCAL" value="3"> - </constant> - <constant name="VEC_FUNC_RGB2HSV" value="4"> - </constant> - <constant name="VEC_FUNC_HSV2RGB" value="5"> - </constant> - <constant name="VEC_MAX_FUNC" value="6"> - </constant> - </constants> -</class> -<class name="ShaderMaterial" inherits="Material" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_shader" qualifiers="const"> - <return type="Shader"> - </return> - <description> - </description> - </method> - <method name="get_shader_param" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="param" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_shader"> - <argument index="0" name="shader" type="Shader"> - </argument> - <description> - </description> - </method> - <method name="set_shader_param"> - <argument index="0" name="param" type="String"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <description> - </description> - </method> - </methods> - <constants> </constants> </class> <class name="Shape" inherits="Resource" category="Core"> @@ -36937,11 +38792,11 @@ <method name="collide"> <return type="bool"> </return> - <argument index="0" name="local_xform" type="Matrix32"> + <argument index="0" name="local_xform" type="Transform2D"> </argument> <argument index="1" name="with_shape" type="Shape2D"> </argument> - <argument index="2" name="shape_xform" type="Matrix32"> + <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> Return whether this shape is colliding with another. @@ -36951,11 +38806,11 @@ <method name="collide_and_get_contacts"> <return type="Variant"> </return> - <argument index="0" name="local_xform" type="Matrix32"> + <argument index="0" name="local_xform" type="Transform2D"> </argument> <argument index="1" name="with_shape" type="Shape2D"> </argument> - <argument index="2" name="shape_xform" type="Matrix32"> + <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> Return a list of the points where this shape touches another. If there are no collisions, the list is empty. @@ -36965,13 +38820,13 @@ <method name="collide_with_motion"> <return type="bool"> </return> - <argument index="0" name="local_xform" type="Matrix32"> + <argument index="0" name="local_xform" type="Transform2D"> </argument> <argument index="1" name="local_motion" type="Vector2"> </argument> <argument index="2" name="with_shape" type="Shape2D"> </argument> - <argument index="3" name="shape_xform" type="Matrix32"> + <argument index="3" name="shape_xform" type="Transform2D"> </argument> <argument index="4" name="shape_motion" type="Vector2"> </argument> @@ -36983,13 +38838,13 @@ <method name="collide_with_motion_and_get_contacts"> <return type="Variant"> </return> - <argument index="0" name="local_xform" type="Matrix32"> + <argument index="0" name="local_xform" type="Transform2D"> </argument> <argument index="1" name="local_motion" type="Vector2"> </argument> <argument index="2" name="with_shape" type="Shape2D"> </argument> - <argument index="3" name="shape_xform" type="Matrix32"> + <argument index="3" name="shape_xform" type="Transform2D"> </argument> <argument index="4" name="shape_motion" type="Vector2"> </argument> @@ -37014,6 +38869,10 @@ </description> </method> </methods> + <members> + <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" brief=""> + </member> + </members> <constants> </constants> </class> @@ -37056,6 +38915,10 @@ </description> </method> </methods> + <members> + <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" brief=""> + </member> + </members> <constants> </constants> </class> @@ -37253,6 +39116,42 @@ </constant> </constants> </class> +<class name="SkyBox" inherits="Resource" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_radiance_size" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="set_radiance_size"> + <argument index="0" name="size" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" brief=""> + </member> + </members> + <constants> + <constant name="RADIANCE_SIZE_256" value="0"> + </constant> + <constant name="RADIANCE_SIZE_512" value="1"> + </constant> + <constant name="RADIANCE_SIZE_1024" value="2"> + </constant> + <constant name="RADIANCE_SIZE_2048" value="3"> + </constant> + <constant name="RADIANCE_SIZE_MAX" value="4"> + </constant> + </constants> +</class> <class name="Slider" inherits="Range" category="Core"> <brief_description> Base class for GUI Sliders. @@ -37290,6 +39189,14 @@ </description> </method> </methods> + <members> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" brief=""> + </member> + <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" brief=""> + </member> + <member name="ticks_on_borders" type="bool" setter="set_ticks_on_borders" getter="get_ticks_on_borders" brief=""> + </member> + </members> <constants> </constants> </class> @@ -37316,6 +39223,52 @@ </description> </method> </methods> + <members> + <member name="angular_limit/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular" brief=""> + </member> + <member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular" brief=""> + </member> + <member name="angular_motion/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_motion/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_limit/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_limit/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_motion/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_motion/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> <constant name="PARAM_LINEAR_LIMIT_UPPER" value="0"> </constant> @@ -37365,96 +39318,6 @@ </constant> </constants> </class> -<class name="SoundPlayer2D" inherits="Node2D" category="Core"> - <brief_description> - Base class for playing spatial 2D sound. - </brief_description> - <description> - Base class for playing spatial 2D sound. - </description> - <methods> - <method name="get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="param" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="float"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - <constant name="PARAM_VOLUME_DB" value="0"> - </constant> - <constant name="PARAM_PITCH_SCALE" value="1"> - </constant> - <constant name="PARAM_ATTENUATION_MIN_DISTANCE" value="2"> - </constant> - <constant name="PARAM_ATTENUATION_MAX_DISTANCE" value="3"> - </constant> - <constant name="PARAM_ATTENUATION_DISTANCE_EXP" value="4"> - </constant> - <constant name="PARAM_MAX" value="5"> - </constant> - </constants> -</class> -<class name="SoundRoomParams" inherits="Node" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="param" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_reverb_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="is_forcing_params_to_all_sources"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="set_force_params_to_all_sources"> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_reverb_mode"> - <argument index="0" name="reverb_mode" type="int"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="Spatial" inherits="Node" category="Core"> <brief_description> Base class for all 3D nodes. @@ -37538,19 +39401,19 @@ <description> </description> </method> - <method name="is_hidden" qualifiers="const"> + <method name="is_local_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_local_transform_notification_enabled" qualifiers="const"> + <method name="is_set_as_toplevel" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_set_as_toplevel" qualifiers="const"> + <method name="is_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> <description> @@ -37562,6 +39425,12 @@ <description> </description> </method> + <method name="is_visible_in_tree" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="look_at"> <argument index="0" name="target" type="Vector3"> </argument> @@ -37629,12 +39498,6 @@ Set the transform globally, relative to worldspace. </description> </method> - <method name="set_hidden"> - <argument index="0" name="hidden" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_identity"> <description> </description> @@ -37651,6 +39514,12 @@ <description> </description> </method> + <method name="set_notify_transform"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_rotation"> <argument index="0" name="rotation_rad" type="Vector3"> </argument> @@ -37682,6 +39551,12 @@ <description> </description> </method> + <method name="set_visible"> + <argument index="0" name="arg0" type="bool"> + </argument> + <description> + </description> + </method> <method name="show"> <description> </description> @@ -37697,6 +39572,24 @@ </description> </method> </methods> + <members> + <member name="_import_transform" type="Transform" setter="_set_import_transform" getter="_get_import_transform" brief=""> + </member> + <member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform" brief=""> + </member> + <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" brief=""> + </member> + <member name="rotation_deg" type="Vector3" setter="set_rotation_deg" getter="get_rotation_deg" brief=""> + </member> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" brief=""> + </member> + <member name="transform" type="Transform" setter="set_transform" getter="get_transform" brief=""> + </member> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" brief=""> + </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" brief=""> + </member> + </members> <signals> <signal name="visibility_changed"> <description> @@ -37725,320 +39618,12 @@ <constants> </constants> </class> -<class name="SpatialPlayer" inherits="Spatial" category="Core"> +<class name="SpatialShader" inherits="Shader" category="Core"> <brief_description> </brief_description> <description> </description> <methods> - <method name="get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="param" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_param"> - <argument index="0" name="param" type="int"> - </argument> - <argument index="1" name="value" type="float"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - <constant name="PARAM_VOLUME_DB" value="0"> - </constant> - <constant name="PARAM_PITCH_SCALE" value="1"> - </constant> - <constant name="PARAM_ATTENUATION_MIN_DISTANCE" value="2"> - </constant> - <constant name="PARAM_ATTENUATION_MAX_DISTANCE" value="3"> - </constant> - <constant name="PARAM_ATTENUATION_DISTANCE_EXP" value="4"> - </constant> - <constant name="PARAM_EMISSION_CONE_DEGREES" value="5"> - </constant> - <constant name="PARAM_EMISSION_CONE_ATTENUATION_DB" value="6"> - </constant> - <constant name="PARAM_MAX" value="7"> - </constant> - </constants> -</class> -<class name="SpatialSamplePlayer" inherits="SpatialPlayer" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_polyphony" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_sample_library" qualifiers="const"> - <return type="SampleLibrary"> - </return> - <description> - </description> - </method> - <method name="is_voice_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="voice" type="int"> - </argument> - <description> - </description> - </method> - <method name="play"> - <return type="int"> - </return> - <argument index="0" name="sample" type="String"> - </argument> - <argument index="1" name="voice" type="int" default="-2"> - </argument> - <description> - </description> - </method> - <method name="set_polyphony"> - <argument index="0" name="voices" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_sample_library"> - <argument index="0" name="library" type="SampleLibrary"> - </argument> - <description> - </description> - </method> - <method name="stop_all"> - <description> - </description> - </method> - <method name="stop_voice"> - <argument index="0" name="voice" type="int"> - </argument> - <description> - </description> - </method> - <method name="voice_set_pitch_scale"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="ratio" type="float"> - </argument> - <description> - </description> - </method> - <method name="voice_set_volume_scale_db"> - <argument index="0" name="voice" type="int"> - </argument> - <argument index="1" name="db" type="float"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - <constant name="INVALID_VOICE" value="-1"> - </constant> - <constant name="NEXT_VOICE" value="-2"> - </constant> - </constants> -</class> -<class name="SpatialSound2DServer" inherits="Object" category="Core"> - <brief_description> - Server for Spatial 2D Sound. - </brief_description> - <description> - Server for Spatial 2D Sound. - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="SpatialSound2DServerSW" inherits="SpatialSound2DServer" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="SpatialSoundServer" inherits="Object" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="SpatialSoundServerSW" inherits="SpatialSoundServer" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> -<class name="SpatialStreamPlayer" inherits="SpatialPlayer" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - <method name="get_buffering_msec" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_length" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_loop_count" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_loop_restart_time" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_pos" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_stream" qualifiers="const"> - <return type="AudioStream"> - </return> - <description> - </description> - </method> - <method name="get_stream_name" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> - <method name="get_volume" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_volume_db" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="has_autoplay" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="has_loop" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_paused" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_playing" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="play"> - <argument index="0" name="offset" type="float" default="0"> - </argument> - <description> - </description> - </method> - <method name="seek_pos"> - <argument index="0" name="time" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_autoplay"> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_buffering_msec"> - <argument index="0" name="msec" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_loop"> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_loop_restart_time"> - <argument index="0" name="secs" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_paused"> - <argument index="0" name="paused" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_stream"> - <argument index="0" name="stream" type="AudioStream"> - </argument> - <description> - </description> - </method> - <method name="set_volume"> - <argument index="0" name="volume" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_volume_db"> - <argument index="0" name="db" type="float"> - </argument> - <description> - </description> - </method> - <method name="stop"> - <description> - </description> - </method> </methods> <constants> </constants> @@ -38062,6 +39647,10 @@ </description> </method> </methods> + <members> + <member name="radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + </members> <constants> </constants> </class> @@ -38121,6 +39710,14 @@ </description> </method> </methods> + <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" brief=""> + </member> + <member name="prefix" type="String" setter="set_prefix" getter="get_prefix" brief=""> + </member> + <member name="suffix" type="String" setter="set_suffix" getter="get_suffix" brief=""> + </member> + </members> <constants> </constants> <theme_items> @@ -38140,7 +39737,7 @@ <return type="int"> </return> <description> - Return visibility of the split dragger(One of [DRAGGER_VISIBLE], [DRAGGER_HIDDEN] or [DRAGGER_HIDDEN_COLLAPSED]). + Return visibility of the split dragger (one of [DRAGGER_VISIBLE], [DRAGGER_HIDDEN] or [DRAGGER_HIDDEN_COLLAPSED]). </description> </method> <method name="get_split_offset" qualifiers="const"> @@ -38168,7 +39765,7 @@ <argument index="0" name="mode" type="int"> </argument> <description> - Set visibility of the split dragger([i]mode[/i] must be one of [DRAGGER_VISIBLE], [DRAGGER_HIDDEN] or [DRAGGER_HIDDEN_COLLAPSED]). + Set visibility of the split dragger ([i]mode[/i] must be one of [DRAGGER_VISIBLE], [DRAGGER_HIDDEN] or [DRAGGER_HIDDEN_COLLAPSED]). </description> </method> <method name="set_split_offset"> @@ -38179,12 +39776,20 @@ </description> </method> </methods> + <members> + <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed" brief=""> + </member> + <member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" brief=""> + </member> + <member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset" brief=""> + </member> + </members> <signals> <signal name="dragged"> <argument index="0" name="offset" type="int"> </argument> <description> - Emmited when the dragger is gragged by user. + Emitted when the dragger is dragged by user. </description> </signal> </signals> @@ -38209,6 +39814,16 @@ </description> <methods> </methods> + <members> + <member name="spot_angle" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="spot_range" type="float" setter="set_param" getter="get_param" brief=""> + </member> + </members> <constants> </constants> </class> @@ -38234,13 +39849,6 @@ Return the amount of horizontal frames. See [method set_hframes]. </description> </method> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - Return color modulation for the sprite. All sprite pixels are multiplied by this color. - </description> - </method> <method name="get_offset" qualifiers="const"> <return type="Vector2"> </return> @@ -38332,13 +39940,6 @@ Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation. </description> </method> - <method name="set_modulate"> - <argument index="0" name="modulate" type="Color"> - </argument> - <description> - Set color modulation for the sprite. All sprite pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect. - </description> - </method> <method name="set_offset"> <argument index="0" name="offset" type="Vector2"> </argument> @@ -38375,6 +39976,28 @@ </description> </method> </methods> + <members> + <member name="centered" type="bool" setter="set_centered" getter="is_centered" brief=""> + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" brief=""> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" brief=""> + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame" brief=""> + </member> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="region" type="bool" setter="set_region" getter="is_region" brief=""> + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" brief=""> + </member> + </members> <signals> <signal name="frame_changed"> <description> @@ -38467,6 +40090,20 @@ </description> </method> </methods> + <members> + <member name="frame" type="int" setter="set_frame" getter="get_frame" brief=""> + </member> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" brief=""> + </member> + <member name="region" type="bool" setter="set_region" getter="is_region" brief=""> + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" brief=""> + </member> + </members> <signals> <signal name="frame_changed"> <description> @@ -38613,6 +40250,30 @@ </description> </method> </methods> + <members> + <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" brief=""> + </member> + <member name="axis" type="int" setter="set_axis" getter="get_axis" brief=""> + </member> + <member name="centered" type="bool" setter="set_centered" getter="is_centered" brief=""> + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" brief=""> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" brief=""> + </member> + <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" brief=""> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" brief=""> + </member> + <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" brief=""> + </member> + <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" brief=""> + </member> + <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" brief=""> + </member> + <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" brief=""> + </member> + </members> <constants> <constant name="FLAG_TRANSPARENT" value="0"> </constant> @@ -38753,6 +40414,12 @@ </description> </method> </methods> + <members> + <member name="animations" type="Array" setter="_set_animations" getter="_get_animations" brief=""> + </member> + <member name="frames" type="Array" setter="_set_frames" getter="_get_frames" brief=""> + </member> + </members> <constants> </constants> </class> @@ -38823,6 +40490,16 @@ </description> </method> </methods> + <members> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief=""> + </member> + <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief=""> + </member> + <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief=""> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + </member> + </members> <constants> </constants> </class> @@ -38893,6 +40570,16 @@ </description> </method> </methods> + <members> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief=""> + </member> + <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief=""> + </member> + <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief=""> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + </member> + </members> <constants> </constants> </class> @@ -39062,7 +40749,7 @@ <method name="put_data"> <return type="int"> </return> - <argument index="0" name="data" type="RawArray"> + <argument index="0" name="data" type="PoolByteArray"> </argument> <description> Send a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an Error code. @@ -39085,7 +40772,7 @@ <method name="put_partial_data"> <return type="Array"> </return> - <argument index="0" name="data" type="RawArray"> + <argument index="0" name="data" type="PoolByteArray"> </argument> <description> Send a chunk of data through the connection, if all the data could not be sent at once, only part of it will. This function returns two values, an Error code and an integer, describing how much data was actually sent. @@ -39161,7 +40848,7 @@ </description> </method> <method name="get_data_array" qualifiers="const"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> </description> @@ -39191,7 +40878,7 @@ </description> </method> <method name="set_data_array"> - <argument index="0" name="data" type="RawArray"> + <argument index="0" name="data" type="PoolByteArray"> </argument> <description> </description> @@ -39208,7 +40895,7 @@ SSL Stream peer. This object can be used to connect to SSL servers. </description> <methods> - <method name="accept"> + <method name="accept_stream"> <return type="Error"> </return> <argument index="0" name="stream" type="StreamPeer"> @@ -39216,7 +40903,7 @@ <description> </description> </method> - <method name="connect"> + <method name="connect_to_stream"> <return type="Error"> </return> <argument index="0" name="stream" type="StreamPeer"> @@ -39229,7 +40916,7 @@ Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [StreamPeerSSL] will validate that the certificate presented by the peer matches the "for_hostname". </description> </method> - <method name="disconnect"> + <method name="disconnect_from_stream"> <description> Disconnect from host. </description> @@ -39265,7 +40952,7 @@ TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a tcp server. </description> <methods> - <method name="connect"> + <method name="connect_to_host"> <return type="int"> </return> <argument index="0" name="host" type="String"> @@ -39276,7 +40963,7 @@ Connect to the specified host:port pair. A hostname will be resolved if valid. Returns [OK] on success or [FAILED] on failure. </description> </method> - <method name="disconnect"> + <method name="disconnect_from_host"> <description> Disconnect from host. </description> @@ -39302,11 +40989,10 @@ Return the status of the connection, one of STATUS_* enum. </description> </method> - <method name="is_connected" qualifiers="const"> + <method name="is_connected_to_host" qualifiers="const"> <return type="bool"> </return> <description> - Return whether this peer is connected. Returns true while connecting and connected. </description> </method> </methods> @@ -39325,205 +41011,240 @@ </constant> </constants> </class> -<class name="StreamPlayer" inherits="Node" category="Core"> +<class name="StreamTexture" inherits="Texture" category="Core"> <brief_description> - Base class for audio stream playback. </brief_description> <description> - Base class for audio stream playback. Audio stream players inherit from it. </description> <methods> - <method name="get_buffering_msec" qualifiers="const"> + <method name="get_load_path" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="load"> <return type="int"> </return> + <argument index="0" name="path" type="String"> + </argument> <description> - Return the size of the audio buffer. </description> </method> - <method name="get_length" qualifiers="const"> - <return type="float"> + </methods> + <members> + <member name="load_path" type="String" setter="load" getter="get_load_path" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="String" category="Built-In Types"> + <brief_description> + Built-in string class. + </brief_description> + <description> + This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. + </description> + <methods> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="bool"> + </argument> <description> - Return the length of the stream, in seconds. </description> </method> - <method name="get_loop_count" qualifiers="const"> - <return type="int"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="int"> + </argument> <description> - Return the number of times the playback has looped. </description> </method> - <method name="get_loop_restart_time" qualifiers="const"> - <return type="float"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="float"> + </argument> <description> - Return the point in time the stream will rewind to, when looping. </description> </method> - <method name="get_pos" qualifiers="const"> - <return type="float"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Vector2"> + </argument> <description> - Return the playback position, in seconds. </description> </method> - <method name="get_stream" qualifiers="const"> - <return type="AudioStream"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Rect2"> + </argument> <description> - Return the currently assigned stream. </description> </method> - <method name="get_stream_name" qualifiers="const"> + <method name="String"> <return type="String"> </return> + <argument index="0" name="from" type="Vector3"> + </argument> <description> - Return the name of the currently assigned stream. This is not the file name, but a field inside the file. If no stream is assigned, if returns "<No Stream>". </description> </method> - <method name="get_volume" qualifiers="const"> - <return type="float"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Transform2D"> + </argument> <description> - Return the playback volume for this player. </description> </method> - <method name="get_volume_db" qualifiers="const"> - <return type="float"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Plane"> + </argument> <description> - Return the playback volume for this player, in decibels. </description> </method> - <method name="has_autoplay" qualifiers="const"> - <return type="bool"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Quat"> + </argument> <description> - Return whether this player will start playing as soon as it enters the scene tree. </description> </method> - <method name="has_loop" qualifiers="const"> - <return type="bool"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Rect3"> + </argument> <description> - Return whether the stream will be restarted at the end. </description> </method> - <method name="is_paused" qualifiers="const"> - <return type="bool"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Basis"> + </argument> <description> - Return whether the playback is currently paused. </description> </method> - <method name="is_playing" qualifiers="const"> - <return type="bool"> + <method name="String"> + <return type="String"> </return> + <argument index="0" name="from" type="Transform"> + </argument> <description> - Return whether this player is playing. </description> </method> - <method name="play"> - <argument index="0" name="offset" type="float" default="0"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="Color"> </argument> <description> - Play the currently assigned stream, starting from a given position (in seconds). </description> </method> - <method name="seek_pos"> - <argument index="0" name="time" type="float"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="NodePath"> </argument> <description> - Set the playback position, in seconds. </description> </method> - <method name="set_autoplay"> - <argument index="0" name="enabled" type="bool"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="RID"> </argument> <description> - Set whether this player will start playing as soon as it enters the scene tree. </description> </method> - <method name="set_buffering_msec"> - <argument index="0" name="msec" type="int"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="InputEvent"> </argument> <description> - Set the size (in milliseconds) of the audio buffer. A long audio buffer protects better against slowdowns, but responds worse to changes (in volume, stream played...). A shorter buffer takes less time to respond to changes, but may stutter if the application suffers some slowdown. - Default is 500 milliseconds. </description> </method> - <method name="set_loop"> - <argument index="0" name="enabled" type="bool"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="Dictionary"> </argument> <description> - Set whether the stream will be restarted at the end. </description> </method> - <method name="set_loop_restart_time"> - <argument index="0" name="secs" type="float"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="Array"> </argument> <description> - Set the point in time the stream will rewind to, when looping. </description> </method> - <method name="set_paused"> - <argument index="0" name="paused" type="bool"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolByteArray"> </argument> <description> - Pause stream playback. </description> </method> - <method name="set_stream"> - <argument index="0" name="stream" type="AudioStream"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolIntArray"> </argument> <description> - Set the [EventStream] this player will play. </description> </method> - <method name="set_volume"> - <argument index="0" name="volume" type="float"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolRealArray"> </argument> <description> - Set the playback volume for this player. This is a float between 0.0 (silent) and 1.0 (full volume). Values over 1.0 will amplify sound even more, but may introduce distortion. Negative values will just invert the output waveform, which produces no audible difference. </description> </method> - <method name="set_volume_db"> - <argument index="0" name="db" type="float"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolStringArray"> </argument> <description> - Set the playback volume for this player, in decibels. This is a float between -80.0 (silent) and 0.0 (full volume). Values under -79.0 get truncated to -80, but values over 0.0 do not, so the warnings for overamplifying (see [method set_volume]) still apply. </description> </method> - <method name="stop"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolVector2Array"> + </argument> <description> - Stop the playback. </description> </method> - </methods> - <signals> - <signal name="finished"> + <method name="String"> + <return type="String"> + </return> + <argument index="0" name="from" type="PoolVector3Array"> + </argument> <description> - This signal triggers when the player stops playing. It will not trigger on each loop. </description> - </signal> - </signals> - <constants> - </constants> -</class> -<class name="String" category="Built-In Types"> - <brief_description> - Built-in string class. - </brief_description> - <description> - This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. - </description> - <methods> - <method name="basename"> + </method> + <method name="String"> <return type="String"> </return> + <argument index="0" name="from" type="PoolColorArray"> + </argument> <description> - If the string is a path to a file, return the path to the file without the extension. </description> </method> <method name="begins_with"> @@ -39536,7 +41257,7 @@ </description> </method> <method name="bigrams"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return the bigrams (pairs of consecutive letters) of this string. @@ -39597,13 +41318,6 @@ Erase [code]chars[/code] characters from the string starting from [code]pos[/code]. </description> </method> - <method name="extension"> - <return type="String"> - </return> - <description> - If the string is a path to a file, return the extension. - </description> - </method> <method name="find"> <return type="int"> </return> @@ -39635,6 +41349,16 @@ Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed. </description> </method> + <method name="format"> + <return type="String"> + </return> + <argument index="0" name="values" type="var"> + </argument> + <argument index="1" name="placeholder" type="String" default="{_}"> + </argument> + <description> + </description> + </method> <method name="get_base_dir"> <return type="String"> </return> @@ -39642,6 +41366,20 @@ If the string is a path to a file, return the base directory. </description> </method> + <method name="get_basename"> + <return type="String"> + </return> + <description> + If the string is a path to a file, return the path to the file without the extension. + </description> + </method> + <method name="get_extension"> + <return type="String"> + </return> + <description> + If the string is a path to a file, return the extension. + </description> + </method> <method name="get_file"> <return type="String"> </return> @@ -39783,7 +41521,7 @@ </description> </method> <method name="md5_buffer"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> Return the MD5 hash of the string as an array of bytes. @@ -39909,7 +41647,7 @@ </description> </method> <method name="sha256_buffer"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> </description> @@ -39931,7 +41669,7 @@ </description> </method> <method name="split"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="divisor" type="String"> </argument> @@ -39942,7 +41680,7 @@ </description> </method> <method name="split_floats"> - <return type="RealArray"> + <return type="PoolRealArray"> </return> <argument index="0" name="divisor" type="String"> </argument> @@ -39975,10 +41713,10 @@ </description> </method> <method name="to_ascii"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> - Convert the String (which is a character array) to RawArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. + Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. </description> </method> <method name="to_float"> @@ -40010,10 +41748,10 @@ </description> </method> <method name="to_utf8"> - <return type="RawArray"> + <return type="PoolByteArray"> </return> <description> - Convert the String (which is an array of characters) to RawArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). + Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). </description> </method> <method name="xml_escape"> @@ -40034,94 +41772,6 @@ <constants> </constants> </class> -<class name="StringArray" category="Built-In Types"> - <brief_description> - String Array. - </brief_description> - <description> - String Array. Array of strings. Can only contain strings. Optimized for memory usage, can't fragment the memory. - </description> - <methods> - <method name="StringArray"> - <return type="StringArray"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Create from a generic array. - </description> - </method> - <method name="append"> - <argument index="0" name="string" type="String"> - </argument> - <description> - Append an element at the end of the array (alias of [method push_back]). - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="StringArray"> - </argument> - <description> - Append an [StringArray] at the end of this array. - </description> - </method> - <method name="insert"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="string" type="String"> - </argument> - <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). - </description> - </method> - <method name="push_back"> - <argument index="0" name="string" type="String"> - </argument> - <description> - Append a string element at end of the array. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the [StringArray]. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="string" type="String"> - </argument> - <description> - Change the [String] at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the size of the array. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="StyleBox" inherits="Resource" category="Core"> <brief_description> Base class for drawing stylized boxes for the UI. @@ -40197,6 +41847,16 @@ </description> </method> </methods> + <members> + <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin" brief=""> + </member> + <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin" brief=""> + </member> + <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin" brief=""> + </member> + <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin" brief=""> + </member> + </members> <constants> </constants> </class> @@ -40293,64 +41953,20 @@ </description> </method> </methods> - <constants> - </constants> -</class> -<class name="StyleBoxImageMask" inherits="StyleBox" category="Core"> - <brief_description> - Image mask based StyleBox, for mask test. - </brief_description> - <description> - This StyleBox is similar to [StyleBoxTexture], but only meant to be used for mask testing. It takes an image and applies stretch rules to determine if the point clicked is masked or not. - </description> - <methods> - <method name="get_expand" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether the expand property is set(default). When expanding, the image will use the same rules as [StyleBoxTexture] for expand. If not expanding, the image will always be tested at its original size. - </description> - </method> - <method name="get_expand_margin_size" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="margin" type="int"> - </argument> - <description> - Return the expand margin size (from enum MARGIN_*). Parts of the image below the size of the margin (and in the direction of the margin) will not expand. - </description> - </method> - <method name="get_image" qualifiers="const"> - <return type="Image"> - </return> - <description> - Return the image used for mask testing. (see [method set_image]). - </description> - </method> - <method name="set_expand"> - <argument index="0" name="expand" type="bool"> - </argument> - <description> - Set the expand property (default). When expanding, the image will use the same rules as [StyleBoxTexture] for expand. If not expanding, the image will always be tested at its original size. - </description> - </method> - <method name="set_expand_margin_size"> - <argument index="0" name="margin" type="int"> - </argument> - <argument index="1" name="size" type="float"> - </argument> - <description> - Set an expand margin size (from enum MARGIN_*). Parts of the image below the size of the margin (and in the direction of the margin) will not expand. - </description> - </method> - <method name="set_image"> - <argument index="0" name="image" type="Image"> - </argument> - <description> - Set the image used for mask testing. Pixels (converted to grey) that have a value, less than 0.5 will fail the test. - </description> - </method> - </methods> + <members> + <member name="bg_color" type="Color" setter="set_bg_color" getter="get_bg_color" brief=""> + </member> + <member name="border_blend" type="bool" setter="set_border_blend" getter="get_border_blend" brief=""> + </member> + <member name="border_size" type="int" setter="set_border_size" getter="get_border_size" brief=""> + </member> + <member name="dark_color" type="Color" setter="set_dark_color" getter="get_dark_color" brief=""> + </member> + <member name="draw_bg" type="bool" setter="set_draw_center" getter="get_draw_center" brief=""> + </member> + <member name="light_color" type="Color" setter="set_light_color" getter="get_light_color" brief=""> + </member> + </members> <constants> </constants> </class> @@ -40443,6 +42059,32 @@ </description> </method> </methods> + <members> + <member name="draw_center" type="bool" setter="set_draw_center" getter="get_draw_center" brief=""> + </member> + <member name="expand_margin_bottom" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" brief=""> + </member> + <member name="expand_margin_left" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" brief=""> + </member> + <member name="expand_margin_right" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" brief=""> + </member> + <member name="expand_margin_top" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" brief=""> + </member> + <member name="margin_bottom" type="float" setter="set_margin_size" getter="get_margin_size" brief=""> + </member> + <member name="margin_left" type="float" setter="set_margin_size" getter="get_margin_size" brief=""> + </member> + <member name="margin_right" type="float" setter="set_margin_size" getter="get_margin_size" brief=""> + </member> + <member name="margin_top" type="float" setter="set_margin_size" getter="get_margin_size" brief=""> + </member> + <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" brief=""> + </member> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + </members> <signals> <signal name="texture_changed"> <description> @@ -40461,7 +42103,7 @@ </description> <methods> <method name="add_bones"> - <argument index="0" name="bones" type="IntArray"> + <argument index="0" name="bones" type="PoolIntArray"> </argument> <description> </description> @@ -40497,15 +42139,15 @@ </description> </method> <method name="add_triangle_fan"> - <argument index="0" name="vertexes" type="Vector3Array"> + <argument index="0" name="vertexes" type="PoolVector3Array"> </argument> - <argument index="1" name="uvs" type="Vector2Array" default="Vector2Array([])"> + <argument index="1" name="uvs" type="PoolVector2Array" default="PoolVector2Array([])"> </argument> - <argument index="2" name="colors" type="ColorArray" default="ColorArray([ColorArray])"> + <argument index="2" name="colors" type="PoolColorArray" default="PoolColorArray([PoolColorArray])"> </argument> - <argument index="3" name="uv2s" type="Vector2Array" default="Vector2Array([])"> + <argument index="3" name="uv2s" type="PoolVector2Array" default="PoolVector2Array([])"> </argument> - <argument index="4" name="normals" type="Vector3Array" default="Vector3Array([])"> + <argument index="4" name="normals" type="PoolVector3Array" default="PoolVector3Array([])"> </argument> <argument index="5" name="tangents" type="Array" default="Array()"> </argument> @@ -40531,7 +42173,7 @@ </description> </method> <method name="add_weights"> - <argument index="0" name="weights" type="RealArray"> + <argument index="0" name="weights" type="PoolRealArray"> </argument> <description> </description> @@ -40596,7 +42238,7 @@ </return> <argument index="0" name="port" type="int"> </argument> - <argument index="1" name="bind_address" type="String" default="*"> + <argument index="1" name="bind_address" type="String" default=""*""> </argument> <description> Listen on the "port" binding to "bind_address". @@ -40644,13 +42286,6 @@ Return the current tab index that is being shown. </description> </method> - <method name="get_previous_tab" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the previous tab index that was being shown. - </description> - </method> <method name="get_current_tab_control" qualifiers="const"> <return type="Control"> </return> @@ -40663,6 +42298,13 @@ <description> </description> </method> + <method name="get_previous_tab" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the previous tab index that was being shown. + </description> + </method> <method name="get_tab_align" qualifiers="const"> <return type="int"> </return> @@ -40686,6 +42328,14 @@ Return the amount of tabs. </description> </method> + <method name="get_tab_disabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="tab_idx" type="int"> + </argument> + <description> + </description> + </method> <method name="get_tab_icon" qualifiers="const"> <return type="Texture"> </return> @@ -40723,6 +42373,14 @@ Set tab alignment, from the ALIGN_* enum. Moves tabs to the left, right or center. </description> </method> + <method name="set_tab_disabled"> + <argument index="0" name="tab_idx" type="int"> + </argument> + <argument index="1" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_tab_icon"> <argument index="0" name="tab_idx" type="int"> </argument> @@ -40749,6 +42407,14 @@ </description> </method> </methods> + <members> + <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" brief=""> + </member> + <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" brief=""> + </member> + <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" brief=""> + </member> + </members> <signals> <signal name="pre_popup_pressed"> <description> @@ -40761,7 +42427,7 @@ Emitted only when the current tab changes. </description> </signal> - <signal name="tab_selected"> + <signal name="tab_selected"> <argument index="0" name="tab" type="int"> </argument> <description> @@ -40780,6 +42446,8 @@ </theme_item> <theme_item name="font_color_bg" type="Color"> </theme_item> + <theme_item name="font_color_disabled" type="Color"> + </theme_item> <theme_item name="font_color_fg" type="Color"> </theme_item> <theme_item name="hseparation" type="int"> @@ -40802,6 +42470,8 @@ </theme_item> <theme_item name="tab_bg" type="StyleBox"> </theme_item> + <theme_item name="tab_disabled" type="StyleBox"> + </theme_item> <theme_item name="tab_fg" type="StyleBox"> </theme_item> <theme_item name="top_margin" type="int"> @@ -40848,6 +42518,14 @@ <description> </description> </method> + <method name="get_tab_disabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="tab_idx" type="int"> + </argument> + <description> + </description> + </method> <method name="get_tab_icon" qualifiers="const"> <return type="Texture"> </return> @@ -40882,6 +42560,14 @@ <description> </description> </method> + <method name="set_tab_disabled"> + <argument index="0" name="tab_idx" type="int"> + </argument> + <argument index="1" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_tab_icon"> <argument index="0" name="tab_idx" type="int"> </argument> @@ -40899,6 +42585,10 @@ </description> </method> </methods> + <members> + <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" brief=""> + </member> + </members> <signals> <signal name="right_button_pressed"> <argument index="0" name="tab" type="int"> @@ -40948,6 +42638,8 @@ </theme_item> <theme_item name="font_color_bg" type="Color"> </theme_item> + <theme_item name="font_color_disabled" type="Color"> + </theme_item> <theme_item name="font_color_fg" type="Color"> </theme_item> <theme_item name="hseparation" type="int"> @@ -40964,6 +42656,8 @@ </theme_item> <theme_item name="tab_bg" type="StyleBox"> </theme_item> + <theme_item name="tab_disabled" type="StyleBox"> + </theme_item> <theme_item name="tab_fg" type="StyleBox"> </theme_item> <theme_item name="top_margin" type="int"> @@ -41226,7 +42920,7 @@ </description> </method> <method name="search" qualifiers="const"> - <return type="IntArray"> + <return type="PoolIntArray"> </return> <argument index="0" name="flags" type="String"> </argument> @@ -41258,13 +42952,6 @@ Select all the text. </description> </method> - <method name="set_custom_bg_color"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - Set a custom background color. A background color with alpha==0 disables this. - </description> - </method> <method name="set_highlight_all_occurrences"> <argument index="0" name="enable" type="bool"> </argument> @@ -41293,13 +42980,6 @@ Set to enable showing line numbers. </description> </method> - <method name="set_symbol_color"> - <argument index="0" name="color" type="Color"> - </argument> - <description> - Set the color for symbols. - </description> - </method> <method name="set_syntax_coloring"> <argument index="0" name="enable" type="bool"> </argument> @@ -41327,6 +43007,20 @@ </description> </method> </methods> + <members> + <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" brief=""> + </member> + <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" brief=""> + </member> + <member name="caret_block_mode" type="bool" setter="cursor_set_block_mode" getter="cursor_is_block_mode" brief=""> + </member> + <member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled" brief=""> + </member> + <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" brief=""> + </member> + <member name="syntax_highlighting" type="bool" setter="set_syntax_coloring" getter="is_syntax_coloring_enabled" brief=""> + </member> + </members> <signals> <signal name="breakpoint_toggled"> <argument index="0" name="row" type="int"> @@ -41386,6 +43080,8 @@ </constant> </constants> <theme_items> + <theme_item name="background_color" type="Color"> + </theme_item> <theme_item name="brace_mismatch_color" type="Color"> </theme_item> <theme_item name="breakpoint_color" type="Color"> @@ -41508,13 +43204,6 @@ Return the texture height. </description> </method> - <method name="get_rid" qualifiers="const"> - <return type="RID"> - </return> - <description> - Return the texture RID as used in the [VisualServer]. - </description> - </method> <method name="get_size" qualifiers="const"> <return type="Vector2"> </return> @@ -41588,20 +43277,20 @@ <description> </description> </method> - <method name="get_focused_texture" qualifiers="const"> - <return type="Texture"> + <method name="get_expand" qualifiers="const"> + <return type="bool"> </return> <description> </description> </method> - <method name="get_hover_texture" qualifiers="const"> + <method name="get_focused_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> + <method name="get_hover_texture" qualifiers="const"> + <return type="Texture"> </return> <description> </description> @@ -41618,8 +43307,8 @@ <description> </description> </method> - <method name="get_texture_scale" qualifiers="const"> - <return type="Vector2"> + <method name="get_stretch_mode" qualifiers="const"> + <return type="int"> </return> <description> </description> @@ -41636,20 +43325,20 @@ <description> </description> </method> - <method name="set_focused_texture"> - <argument index="0" name="texture" type="Texture"> + <method name="set_expand"> + <argument index="0" name="p_expand" type="bool"> </argument> <description> </description> </method> - <method name="set_hover_texture"> + <method name="set_focused_texture"> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> - <method name="set_modulate"> - <argument index="0" name="color" type="Color"> + <method name="set_hover_texture"> + <argument index="0" name="texture" type="Texture"> </argument> <description> </description> @@ -41666,87 +43355,45 @@ <description> </description> </method> - <method name="set_texture_scale"> - <argument index="0" name="scale" type="Vector2"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - </constants> -</class> -<class name="TextureRect" inherits="Control" category="Core"> - <brief_description> - Control Frame that draws a texture. - </brief_description> - <description> - Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI. - </description> - <methods> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - </description> - </method> - <method name="get_stretch_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_texture" qualifiers="const"> - <return type="Object"> - </return> - <description> - </description> - </method> - <method name="has_expand" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="set_expand"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_modulate"> - <argument index="0" name="modulate" type="Color"> - </argument> - <description> - </description> - </method> <method name="set_stretch_mode"> - <argument index="0" name="stretch_mode" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_texture"> - <argument index="0" name="texture" type="Object"> + <argument index="0" name="p_mode" type="int"> </argument> <description> </description> </method> </methods> + <members> + <member name="expand" type="bool" setter="set_expand" getter="get_expand" brief=""> + </member> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief=""> + </member> + <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" brief=""> + </member> + <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" brief=""> + </member> + <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" brief=""> + </member> + <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" brief=""> + </member> + <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" brief=""> + </member> + <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" brief=""> + </member> + </members> <constants> - <constant name="STRETCH_SCALE_ON_EXPAND" value="0"> + <constant name="STRETCH_SCALE" value="0"> </constant> - <constant name="STRETCH_SCALE" value="1"> + <constant name="STRETCH_TILE" value="1"> </constant> - <constant name="STRETCH_TILE" value="2"> + <constant name="STRETCH_KEEP" value="2"> </constant> - <constant name="STRETCH_KEEP" value="3"> + <constant name="STRETCH_KEEP_CENTERED" value="3"> </constant> - <constant name="STRETCH_KEEP_CENTERED" value="4"> + <constant name="STRETCH_KEEP_ASPECT" value="4"> </constant> - <constant name="STRETCH_KEEP_ASPECT" value="5"> + <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5"> </constant> - <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6"> + <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6"> </constant> </constants> </class> @@ -41843,6 +43490,22 @@ </description> </method> </methods> + <members> + <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" brief=""> + </member> + <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" brief=""> + </member> + <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees" brief=""> + </member> + <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle" brief=""> + </member> + <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" brief=""> + </member> + <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" brief=""> + </member> + <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" brief=""> + </member> + </members> <constants> <constant name="FILL_LEFT_TO_RIGHT" value="0"> </constant> @@ -41858,6 +43521,78 @@ </constant> </constants> </class> +<class name="TextureRect" inherits="Control" category="Core"> + <brief_description> + Control Frame that draws a texture. + </brief_description> + <description> + Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI. + </description> + <methods> + <method name="get_stretch_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="has_expand" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_expand"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_stretch_mode"> + <argument index="0" name="stretch_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <argument index="0" name="texture" type="Object"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="expand" type="bool" setter="set_expand" getter="has_expand" brief=""> + </member> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief=""> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + </members> + <constants> + <constant name="STRETCH_SCALE_ON_EXPAND" value="0"> + </constant> + <constant name="STRETCH_SCALE" value="1"> + </constant> + <constant name="STRETCH_TILE" value="2"> + </constant> + <constant name="STRETCH_KEEP" value="3"> + </constant> + <constant name="STRETCH_KEEP_CENTERED" value="4"> + </constant> + <constant name="STRETCH_KEEP_ASPECT" value="5"> + </constant> + <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6"> + </constant> + <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7"> + </constant> + </constants> +</class> <class name="Theme" inherits="Resource" category="Core"> <brief_description> Theme for controls. @@ -41922,7 +43657,7 @@ </description> </method> <method name="get_color_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -41940,7 +43675,7 @@ </description> </method> <method name="get_constant_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -41964,7 +43699,7 @@ </description> </method> <method name="get_font_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -41982,7 +43717,7 @@ </description> </method> <method name="get_icon_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -42000,7 +43735,7 @@ </description> </method> <method name="get_stylebox_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -42008,13 +43743,13 @@ </description> </method> <method name="get_stylebox_types" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> </description> </method> <method name="get_type_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <argument index="0" name="type" type="String"> </argument> @@ -42128,6 +43863,10 @@ </description> </method> </methods> + <members> + <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" brief=""> + </member> + </members> <constants> </constants> </class> @@ -42277,7 +44016,7 @@ </description> </method> <method name="get_custom_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Return the custom transform matrix. @@ -42331,6 +44070,12 @@ Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). </description> </method> + <method name="get_used_rect"> + <return type="Rect2"> + </return> + <description> + </description> + </method> <method name="is_cell_transposed" qualifiers="const"> <return type="bool"> </return> @@ -42478,7 +44223,7 @@ </description> </method> <method name="set_custom_transform"> - <argument index="0" name="custom_transform" type="Matrix32"> + <argument index="0" name="custom_transform" type="Transform2D"> </argument> <description> Set custom transform matrix, to use in combination with the custom orientation mode. @@ -42545,6 +44290,38 @@ </description> </method> </methods> + <members> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" brief=""> + </member> + <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" brief=""> + </member> + <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" brief=""> + </member> + <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" brief=""> + </member> + <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" brief=""> + </member> + <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" brief=""> + </member> + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" brief=""> + </member> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" brief=""> + </member> + <member name="collision_layers" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + </member> + <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" brief=""> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief=""> + </member> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief=""> + </member> + <member name="tile_data" type="Object" setter="_set_tile_data" getter="_get_tile_data" brief=""> + </member> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" brief=""> + </member> + </members> <signals> <signal name="settings_changed"> <description> @@ -42891,25 +44668,24 @@ Return true if set to automatically start when entering the scene. </description> </method> - <method name="is_active" qualifiers="const"> + <method name="is_one_shot" qualifiers="const"> <return type="bool"> </return> <description> - Return if the timer is active or not. + Return true if configured as one-shot. </description> </method> - <method name="is_one_shot" qualifiers="const"> + <method name="is_paused" qualifiers="const"> <return type="bool"> </return> <description> - Return true if configured as one-shot. + Return if the timer is paused or not. </description> </method> - <method name="set_active"> - <argument index="0" name="active" type="bool"> - </argument> + <method name="is_stopped" qualifiers="const"> + <return type="bool"> + </return> <description> - Set whether the timer is active or not. An inactive timer will be paused until it is activated again. </description> </method> <method name="set_autostart"> @@ -42926,6 +44702,13 @@ Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart. </description> </method> + <method name="set_paused"> + <argument index="0" name="paused" type="bool"> + </argument> + <description> + Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again. + </description> + </method> <method name="set_timer_process_mode"> <argument index="0" name="mode" type="int"> </argument> @@ -42951,6 +44734,16 @@ </description> </method> </methods> + <members> + <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" brief=""> + </member> + <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" brief=""> + </member> + <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" brief=""> + </member> + <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief=""> + </member> + </members> <signals> <signal name="timeout"> <description> @@ -43019,6 +44812,12 @@ <description> </description> </method> + <method name="get_shape" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> <method name="get_texture" qualifiers="const"> <return type="Object"> </return> @@ -43049,6 +44848,12 @@ <description> </description> </method> + <method name="is_shape_centered" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="set_action"> <argument index="0" name="action" type="String"> </argument> @@ -43067,6 +44872,18 @@ <description> </description> </method> + <method name="set_shape"> + <argument index="0" name="shape" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_shape_centered"> + <argument index="0" name="bool" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_texture"> <argument index="0" name="texture" type="Object"> </argument> @@ -43086,6 +44903,24 @@ </description> </method> </methods> + <members> + <member name="action" type="String" setter="set_action" getter="get_action" brief=""> + </member> + <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" brief=""> + </member> + <member name="normal" type="Texture" setter="set_texture" getter="get_texture" brief=""> + </member> + <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" brief=""> + </member> + <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" brief=""> + </member> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" brief=""> + </member> + <member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" brief=""> + </member> + <member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" brief=""> + </member> + </members> <signals> <signal name="pressed"> <description> @@ -43104,7 +44939,7 @@ 3D Transformation. </brief_description> <description> - Transform is used to store translation, rotation and scaling transformations. It consists of a Matrix3 "basis" and Vector3 "origin". Transform is used to represent transformations of objects in space, and as such, determine their position, orientation and scale. It is similar to a 3x4 matrix. + Transform is used to store translation, rotation and scaling transformations. It consists of a Basis "basis" and Vector3 "origin". Transform is used to represent transformations of objects in space, and as such, determine their position, orientation and scale. It is similar to a 3x4 matrix. </description> <methods> <method name="Transform"> @@ -43125,21 +44960,21 @@ <method name="Transform"> <return type="Transform"> </return> - <argument index="0" name="basis" type="Matrix3"> + <argument index="0" name="basis" type="Basis"> </argument> <argument index="1" name="origin" type="Vector3"> </argument> <description> - Construct the Transform from a Matrix3 and Vector3. + Construct the Transform from a Basis and Vector3. </description> </method> <method name="Transform"> <return type="Transform"> </return> - <argument index="0" name="from" type="Matrix32"> + <argument index="0" name="from" type="Transform2D"> </argument> <description> - Construct the Transform from a Matrix32. + Construct the Transform from a Transform2D. </description> </method> <method name="Transform"> @@ -43154,10 +44989,10 @@ <method name="Transform"> <return type="Transform"> </return> - <argument index="0" name="from" type="Matrix3"> + <argument index="0" name="from" type="Basis"> </argument> <description> - Construct the Transform from a Matrix3. The origin will be Vector3(0, 0, 0). + Construct the Transform from a Basis. The origin will be Vector3(0, 0, 0). </description> </method> <method name="affine_inverse"> @@ -43200,7 +45035,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Rotate the transform around given axis by phi. + Rotate the transform around given axis by phi. The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -43241,16 +45076,169 @@ </method> </methods> <members> - <member name="basis" type="Matrix3"> + <member name="basis" type="Basis" setter="" getter="" brief=""> The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system travelling with the object. </member> - <member name="origin" type="Vector3"> + <member name="origin" type="Vector3" setter="" getter="" brief=""> The origin of the transform. Which is the translation offset. </member> </members> <constants> </constants> </class> +<class name="Transform2D" category="Built-In Types"> + <brief_description> + 3x2 Matrix for 2D transforms. + </brief_description> + <description> + 3x2 Matrix for 2D transforms. + </description> + <methods> + <method name="Transform2D"> + <return type="Transform2D"> + </return> + <argument index="0" name="from" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="Transform2D"> + <return type="Transform2D"> + </return> + <argument index="0" name="x_axis" type="Vector2"> + </argument> + <argument index="1" name="y_axis" type="Vector2"> + </argument> + <argument index="2" name="origin" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="Transform2D"> + <return type="Transform2D"> + </return> + <argument index="0" name="rot" type="float"> + </argument> + <argument index="1" name="pos" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="affine_inverse"> + <return type="Transform2D"> + </return> + <description> + Return the inverse of the matrix. + </description> + </method> + <method name="basis_xform"> + <return type="Transform2D"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + </description> + </method> + <method name="basis_xform_inv"> + <return type="Transform2D"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + </description> + </method> + <method name="get_origin"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="get_rotation"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_scale"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="interpolate_with"> + <return type="Transform2D"> + </return> + <argument index="0" name="m" type="Transform2D"> + </argument> + <argument index="1" name="c" type="float"> + </argument> + <description> + </description> + </method> + <method name="inverse"> + <return type="Transform2D"> + </return> + <description> + </description> + </method> + <method name="orthonormalized"> + <return type="Transform2D"> + </return> + <description> + </description> + </method> + <method name="rotated"> + <return type="Transform2D"> + </return> + <argument index="0" name="phi" type="float"> + </argument> + <description> + </description> + </method> + <method name="scaled"> + <return type="Transform2D"> + </return> + <argument index="0" name="scale" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="translated"> + <return type="Transform2D"> + </return> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="xform"> + <return type="Transform2D"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + </description> + </method> + <method name="xform_inv"> + <return type="Transform2D"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="o" type="Vector2" setter="" getter="" brief=""> + </member> + <member name="x" type="Vector2" setter="" getter="" brief=""> + </member> + <member name="y" type="Vector2" setter="" getter="" brief=""> + </member> + </members> + <constants> + </constants> +</class> <class name="Translation" inherits="Resource" category="Core"> <brief_description> Language Translation. @@ -43298,7 +45286,7 @@ </description> </method> <method name="get_message_list" qualifiers="const"> - <return type="StringArray"> + <return type="PoolStringArray"> </return> <description> Return all the messages (keys). @@ -43312,6 +45300,12 @@ </description> </method> </methods> + <members> + <member name="locale" type="String" setter="set_locale" getter="get_locale" brief=""> + </member> + <member name="messages" type="PoolStringArray" setter="_set_messages" getter="_get_messages" brief=""> + </member> + </members> <constants> </constants> </class> @@ -43547,12 +45541,6 @@ Get whether the editing of a cell should only happen when it is already selected. </description> </method> - <method name="is_delayed_text_editor_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="is_folding_hidden" qualifiers="const"> <return type="bool"> </return> @@ -43608,12 +45596,6 @@ Set the amount of columns. </description> </method> - <method name="set_delayed_text_editor"> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_drop_mode_flags"> <argument index="0" name="flags" type="int"> </argument> @@ -43780,6 +45762,10 @@ </theme_item> <theme_item name="relationship_line_color" type="Color"> </theme_item> + <theme_item name="scroll_border" type="int"> + </theme_item> + <theme_item name="scroll_speed" type="int"> + </theme_item> <theme_item name="select_arrow" type="Texture"> </theme_item> <theme_item name="selected" type="StyleBox"> @@ -44214,6 +46200,16 @@ </constant> </constants> </class> +<class name="TriangleMesh" inherits="Reference" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + </methods> + <constants> + </constants> +</class> <class name="Tween" inherits="Node" category="Core"> <brief_description> Node useful for animations with unknown start and end points. @@ -44227,7 +46223,7 @@ tween.start() [/codeblock] Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor. - Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an TRANS_* constant, and refers to the way the timing of the animation is handled (you might want to see [code]http://easings.net/[/code] for some examples). The second accepts an EASE_* constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the begining, the end, or both). If you don't know which transision and easing to pick, you can try different TRANS_* constants with EASE_IN_OUT, and use the one that looks best. + Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an TRANS_* constant, and refers to the way the timing of the animation is handled (you might want to see [code]http://easings.net/[/code] for some examples). The second accepts an EASE_* constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transision and easing to pick, you can try different TRANS_* constants with EASE_IN_OUT, and use the one that looks best. </description> <methods> <method name="follow_method"> @@ -44253,7 +46249,7 @@ </argument> <description> Follow [code]method[/code] of [code]object[/code] and apply the returned value on [code]target_method[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] later. Methods are animated by calling them with consequitive values. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="follow_property"> @@ -44279,7 +46275,7 @@ </argument> <description> Follow [code]property[/code] of [code]object[/code] and apply it on [code]target_property[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Note that [code]target:target_property[/code] would equal [code]object:property[/code] at the end of the tween. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="get_runtime" qualifiers="const"> @@ -44289,7 +46285,7 @@ Returns the time needed for all tweens to end in seconds, measured from the start. Thus, if you have two tweens, one ending 10 seconds after the start and the other - 20 seconds, it would return 20 seconds, as by that time all tweens would have finished. </description> </method> - <method name="get_speed" qualifiers="const"> + <method name="get_speed_scale" qualifiers="const"> <return type="float"> </return> <description> @@ -44370,7 +46366,7 @@ </argument> <description> Animate [code]method[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="interpolate_property"> @@ -44394,7 +46390,7 @@ </argument> <description> Animate [code]property[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="is_active" qualifiers="const"> @@ -44488,7 +46484,7 @@ Make the tween repeat after all tweens have finished. </description> </method> - <method name="set_speed"> + <method name="set_speed_scale"> <argument index="0" name="speed" type="float"> </argument> <description> @@ -44550,7 +46546,7 @@ </argument> <description> Animate [code]method[/code] of [code]object[/code] from the value returned by [code]initial.initial_method[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="targeting_property"> @@ -44576,7 +46572,7 @@ </argument> <description> Animate [code]property[/code] of [code]object[/code] from the current value of the [code]initial_val[/code] property of [code]initial[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. - [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the begining, the end, or both). You can read more about them in the class description. + [code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description. </description> </method> <method name="tell" qualifiers="const"> @@ -44587,8 +46583,12 @@ </description> </method> </methods> + <members> + <member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" brief=""> + </member> + </members> <signals> - <signal name="tween_complete"> + <signal name="tween_completed"> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="key" type="String"> @@ -44597,7 +46597,7 @@ This signal is emitted when a tween ends. </description> </signal> - <signal name="tween_start"> + <signal name="tween_started"> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="key" type="String"> @@ -44680,7 +46680,7 @@ </brief_description> <description> Helper to maange UndoRedo in the editor or custom tools. It works by storing calls to functions in both 'do' an 'undo' lists. - Common behavior is to create an action, then add do/undo calls to functions or property changes, then commiting the action. + Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. </description> <methods> <method name="add_do_method" qualifiers="vararg"> @@ -44767,7 +46767,7 @@ do_property]. <return type="int"> </return> <description> - Get the version, each time a new action is commited, the version number of the UndoRedo is increased automatically. + Get the version, each time a new action is committed, the version number of the UndoRedo is increased automatically. This is useful mostly to check if something changed from a saved version. </description> </method> @@ -44985,6 +46985,13 @@ do_property]. Returns the angle in radians between the line connecting the two points and the x coordinate. </description> </method> + <method name="aspect"> + <return type="float"> + </return> + <description> + Returns the ratio of X to Y. + </description> + </method> <method name="clamped"> <return type="Vector2"> </return> @@ -45042,13 +47049,6 @@ do_property]. Remove the fractional part of x and y. </description> </method> - <method name="get_aspect"> - <return type="float"> - </return> - <description> - Returns the ratio of X to Y. - </description> - </method> <method name="length"> <return type="float"> </return> @@ -45126,110 +47126,22 @@ do_property]. </method> </methods> <members> - <member name="height" type="float"> + <member name="height" type="float" setter="" getter="" brief=""> Height of the vector (Same as Y). </member> - <member name="width" type="float"> + <member name="width" type="float" setter="" getter="" brief=""> Width of the vector (Same as X). </member> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> X component of the vector. </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> Y component of the vector. </member> </members> <constants> </constants> </class> -<class name="Vector2Array" category="Built-In Types"> - <brief_description> - An Array of Vector2. - </brief_description> - <description> - An Array specifically designed to hold Vector2. - </description> - <methods> - <method name="Vector2Array"> - <return type="Vector2Array"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Construct a new [Vector2Array]. Optionally, you can pass in an Array that will be converted. - </description> - </method> - <method name="append"> - <argument index="0" name="vector2" type="Vector2"> - </argument> - <description> - Append an element at the end of the array (alias of [method push_back]). - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="Vector2Array"> - </argument> - <description> - Append an [Vector2Array] at the end of this array. - </description> - </method> - <method name="insert"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vector2" type="Vector2"> - </argument> - <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). - </description> - </method> - <method name="push_back"> - <argument index="0" name="vector2" type="Vector2"> - </argument> - <description> - Insert a [Vector2] at the end. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the Vector2Array. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vector2" type="Vector2"> - </argument> - <description> - Change the [Vector2] at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the size of the array. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="Vector3" category="Built-In Types"> <brief_description> Vector class, which performs basic 3D vector math operations. @@ -45258,6 +47170,14 @@ do_property]. Returns a new vector with all components in absolute values (e.g. positive). </description> </method> + <method name="angle_to"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector3"> + </argument> + <description> + </description> + </method> <method name="ceil"> <return type="Vector3"> </return> @@ -45377,7 +47297,7 @@ do_property]. </description> </method> <method name="outer"> - <return type="Matrix3"> + <return type="Basis"> </return> <argument index="0" name="b" type="Vector3"> </argument> @@ -45402,7 +47322,7 @@ do_property]. <argument index="1" name="phi" type="float"> </argument> <description> - Rotates the vector around some axis by phi radians. + Rotates the vector around some axis by phi radians. The axis must be a normalized vector. </description> </method> <method name="slide"> @@ -45424,7 +47344,7 @@ do_property]. </description> </method> <method name="to_diagonal_matrix"> - <return type="Matrix3"> + <return type="Basis"> </return> <description> Return a diagonal matrix with the vector as main diagonal. @@ -45432,13 +47352,13 @@ do_property]. </method> </methods> <members> - <member name="x" type="float"> + <member name="x" type="float" setter="" getter="" brief=""> X component of the vector. </member> - <member name="y" type="float"> + <member name="y" type="float" setter="" getter="" brief=""> Y component of the vector. </member> - <member name="z" type="float"> + <member name="z" type="float" setter="" getter="" brief=""> Z component of the vector. </member> </members> @@ -45454,94 +47374,6 @@ do_property]. </constant> </constants> </class> -<class name="Vector3Array" category="Built-In Types"> - <brief_description> - An Array of Vector3. - </brief_description> - <description> - An Array specifically designed to hold Vector3. - </description> - <methods> - <method name="Vector3Array"> - <return type="Vector3Array"> - </return> - <argument index="0" name="from" type="Array"> - </argument> - <description> - Construct a new Vector3Array. Optionally, you can pass in an Array that will be converted. - </description> - </method> - <method name="append"> - <argument index="0" name="vector3" type="Vector3"> - </argument> - <description> - Append an element at the end of the array (alias of [method push_back]). - </description> - </method> - <method name="append_array"> - <argument index="0" name="array" type="Vector3Array"> - </argument> - <description> - Append an [Vector3Array] at the end of this array. - </description> - </method> - <method name="insert"> - <return type="int"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vector3" type="Vector3"> - </argument> - <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). - </description> - </method> - <method name="invert"> - <description> - Reverse the order of the elements in the array (so first element will now be the last). - </description> - </method> - <method name="push_back"> - <argument index="0" name="vector3" type="Vector3"> - </argument> - <description> - Insert a Vector3 at the end. - </description> - </method> - <method name="remove"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Remove an element from the array by index. - </description> - </method> - <method name="resize"> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Set the size of the Vector3Array. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. - </description> - </method> - <method name="set"> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="vector3" type="Vector3"> - </argument> - <description> - Change the [Vector3] at the given index. - </description> - </method> - <method name="size"> - <return type="int"> - </return> - <description> - Return the size of the array. - </description> - </method> - </methods> - <constants> - </constants> -</class> <class name="VehicleBody" inherits="PhysicsBody" category="Core"> <brief_description> </brief_description> @@ -45620,6 +47452,18 @@ do_property]. </description> </method> </methods> + <members> + <member name="brake" type="float" setter="set_brake" getter="get_brake" brief=""> + </member> + <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" brief=""> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" brief=""> + </member> + <member name="steering" type="float" setter="set_steering" getter="get_steering" brief=""> + </member> + </members> <constants> </constants> </class> @@ -45750,6 +47594,28 @@ do_property]. </description> </method> </methods> + <members> + <member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" brief=""> + </member> + <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation" brief=""> + </member> + <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" brief=""> + </member> + <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness" brief=""> + </member> + <member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel" brief=""> + </member> + <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering" brief=""> + </member> + <member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction" brief=""> + </member> + <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip" brief=""> + </member> + <member name="wheel_radius" type="float" setter="set_radius" getter="get_radius" brief=""> + </member> + <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length" brief=""> + </member> + </members> <constants> </constants> </class> @@ -45912,6 +47778,20 @@ do_property]. </description> </method> </methods> + <members> + <member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track" brief=""> + </member> + <member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay" brief=""> + </member> + <member name="expand" type="bool" setter="set_expand" getter="has_expand" brief=""> + </member> + <member name="paused" type="bool" setter="set_paused" getter="is_paused" brief=""> + </member> + <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" brief=""> + </member> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" brief=""> + </member> + </members> <constants> </constants> </class> @@ -45925,16 +47805,6 @@ do_property]. <constants> </constants> </class> -<class name="VideoStreamTheora" inherits="VideoStream" category="Core"> - <brief_description> - </brief_description> - <description> - </description> - <methods> - </methods> - <constants> - </constants> -</class> <class name="Viewport" inherits="Node" category="Core"> <brief_description> Creates a sub-view into the screen. @@ -45948,6 +47818,11 @@ do_property]. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. </description> <methods> + <method name="clear"> + <description> + Clear the viewport manually. + </description> + </method> <method name="find_world" qualifiers="const"> <return type="World"> </return> @@ -45970,26 +47845,40 @@ do_property]. </description> </method> <method name="get_canvas_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the canvas transform of the viewport. </description> </method> + <method name="get_clear_on_new_frame" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return whether automatic clearing of the render target on each frame is enabled. + </description> + </method> <method name="get_final_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the total transform of the viewport. </description> </method> <method name="get_global_canvas_transform" qualifiers="const"> - <return type="Matrix32"> + <return type="Transform2D"> </return> <description> Get the global canvas transform of the viewport. </description> </method> + <method name="get_hdr" qualifiers="const"> + <return type="bool"> + </return> + <description> + Get whether the rendered texture has filters enabled. + </description> + </method> <method name="get_mouse_pos" qualifiers="const"> <return type="Vector2"> </return> @@ -45997,81 +47886,80 @@ do_property]. Get the mouse position, relative to the viewport. </description> </method> - <method name="get_physics_object_picking"> - <return type="bool"> + <method name="get_msaa" qualifiers="const"> + <return type="int"> </return> <description> - Get whether picking for all physics objects inside the viewport is enabled. </description> </method> - <method name="get_rect" qualifiers="const"> - <return type="Rect2"> + <method name="get_physics_object_picking"> + <return type="bool"> </return> <description> - Return the viewport rect. If the viewport is child of a control, it will use the same rect as the parent. Otherwise, if the rect is empty, the viewport will use all the allowed space. + Get whether picking for all physics objects inside the viewport is enabled. </description> </method> - <method name="get_render_target_clear_on_new_frame" qualifiers="const"> - <return type="bool"> + <method name="get_screen_capture" qualifiers="const"> + <return type="Image"> </return> <description> - Return whether automatic clearing of the render target on each frame is enabled. + Return the captured screenshot after [method queue_screen_capture]. You might need to check more than one frame until the right image is returned. </description> </method> - <method name="get_render_target_filter" qualifiers="const"> - <return type="bool"> + <method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const"> + <return type="int"> </return> + <argument index="0" name="quadrant" type="int"> + </argument> <description> - Get whether the rendered texture has filters enabled. </description> </method> - <method name="get_render_target_gen_mipmaps" qualifiers="const"> - <return type="bool"> + <method name="get_shadow_atlas_size" qualifiers="const"> + <return type="int"> </return> <description> - Get whether the rendered texture will have mipmaps generated. </description> </method> - <method name="get_render_target_texture" qualifiers="const"> - <return type="RenderTargetTexture"> + <method name="get_size" qualifiers="const"> + <return type="Vector2"> </return> <description> - Get the render target's texture, for use with various objects that you want to texture with the viewport. + Return the viewport rect. If the viewport is child of a control, it will use the same rect as the parent. Otherwise, if the rect is empty, the viewport will use all the allowed space. </description> </method> - <method name="get_render_target_update_mode" qualifiers="const"> - <return type="int"> + <method name="get_size_override" qualifiers="const"> + <return type="Vector2"> </return> <description> - Get when the render target would be updated, will be one of the [code]RENDER_TARGET_UPDATE_*[/code] constants. + Get the size override set with [method set_size_override]. </description> </method> - <method name="get_render_target_vflip" qualifiers="const"> - <return type="bool"> + <method name="get_texture" qualifiers="const"> + <return type="ViewportTexture"> </return> <description> - Set whether the render target is flipped on the Y axis. + Get the viewport's texture, for use with various objects that you want to texture with the viewport. </description> </method> - <method name="get_screen_capture" qualifiers="const"> - <return type="Image"> + <method name="get_update_mode" qualifiers="const"> + <return type="int"> </return> <description> - Return the captured screenshot after [method queue_screen_capture]. You might need to check more than one frame untill the right image is returned. + Get when the viewport would be updated, will be one of the [code]UPDATE_*[/code] constants. </description> </method> - <method name="get_size_override" qualifiers="const"> - <return type="Vector2"> + <method name="get_vflip" qualifiers="const"> + <return type="bool"> </return> <description> - Get the size override set with [method set_size_override]. + Set whether the render target is flipped on the Y axis. </description> </method> - <method name="get_viewport" qualifiers="const"> + <method name="get_viewport_rid" qualifiers="const"> <return type="RID"> </return> <description> - Get the viewport RID from the visual server. + Get the viewport RID from the [VisualServer]. </description> </method> <method name="get_visible_rect" qualifiers="const"> @@ -46092,6 +47980,7 @@ do_property]. <return type="World2D"> </return> <description> + Return the 2D world of the viewport. </description> </method> <method name="gui_get_drag_data" qualifiers="const"> @@ -46121,6 +48010,12 @@ do_property]. <description> </description> </method> + <method name="is_3d_disabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_audio_listener" qualifiers="const"> <return type="bool"> </return> @@ -46142,13 +48037,6 @@ do_property]. Return whether input to the viewport is disabled. </description> </method> - <method name="is_set_as_render_target" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether the viewport is set as a render target by [method set_as_render_target]. - </description> - </method> <method name="is_size_override_enabled" qualifiers="const"> <return type="bool"> </return> @@ -46175,11 +48063,6 @@ do_property]. Queue a multithreaded screenshot, you can retrive it at a later frame via [method get_screen_capture]. </description> </method> - <method name="render_target_clear"> - <description> - Clear the render target manually. - </description> - </method> <method name="set_as_audio_listener"> <argument index="0" name="enable" type="bool"> </argument> @@ -46194,88 +48077,83 @@ do_property]. Makes the viewport send sounds from 2D emitters to the speakers. </description> </method> - <method name="set_as_render_target"> - <argument index="0" name="enable" type="bool"> + <method name="set_attach_to_screen_rect"> + <argument index="0" name="rect" type="Rect2"> </argument> <description> - Set the viewport's render target mode. </description> </method> <method name="set_canvas_transform"> - <argument index="0" name="xform" type="Matrix32"> + <argument index="0" name="xform" type="Transform2D"> </argument> <description> Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport. </description> </method> - <method name="set_disable_input"> - <argument index="0" name="disable" type="bool"> + <method name="set_clear_on_new_frame"> + <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether input to the viewport is disabled. </description> </method> - <method name="set_global_canvas_transform"> - <argument index="0" name="xform" type="Matrix32"> + <method name="set_disable_3d"> + <argument index="0" name="disable" type="bool"> </argument> <description> - Set the global canvas transform of the viewport. The canvas transform is relative to this. </description> </method> - <method name="set_physics_object_picking"> - <argument index="0" name="enable" type="bool"> + <method name="set_disable_input"> + <argument index="0" name="disable" type="bool"> </argument> <description> - Enable/disable picking for all physics objects inside the viewport. + Set whether input to the viewport is disabled. </description> </method> - <method name="set_rect"> - <argument index="0" name="rect" type="Rect2"> + <method name="set_global_canvas_transform"> + <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the viewport rect. If the viewport is child of a control, it will use the same rect as the parent. + Set the global canvas transform of the viewport. The canvas transform is relative to this. </description> </method> - <method name="set_render_target_clear_on_new_frame"> + <method name="set_hdr"> <argument index="0" name="enable" type="bool"> </argument> <description> - Enable/disable automatic clearing of the render target on each frame. You might find it better to disable this if you are using the viewport for rarely updated textures. To clear manually, check [method render_target_clear] </description> </method> - <method name="set_render_target_filter"> - <argument index="0" name="enable" type="bool"> + <method name="set_msaa"> + <argument index="0" name="msaa" type="int"> </argument> <description> - Set whether the rendered texture should have filters enabled. Disable if you want the texture's pixels be visible. </description> </method> - <method name="set_render_target_gen_mipmaps"> + <method name="set_physics_object_picking"> <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether the rendered texture should have mipmaps generated. Mipmaps allow the texture to have better antialiasing from far away. + Enable/disable picking for all physics objects inside the viewport. </description> </method> - <method name="set_render_target_to_screen_rect"> - <argument index="0" name="rect" type="Rect2"> + <method name="set_shadow_atlas_quadrant_subdiv"> + <argument index="0" name="quadrant" type="int"> + </argument> + <argument index="1" name="subdiv" type="int"> </argument> <description> - Map a part of the screen to the render target directly. </description> </method> - <method name="set_render_target_update_mode"> - <argument index="0" name="mode" type="int"> + <method name="set_shadow_atlas_size"> + <argument index="0" name="size" type="int"> </argument> <description> - Set when the render target should be updated, has to be one of the [code]RENDER_TARGET_UPDATE_*[/code] constants. </description> </method> - <method name="set_render_target_vflip"> - <argument index="0" name="enable" type="bool"> + <method name="set_size"> + <argument index="0" name="size" type="Vector2"> </argument> <description> - Set whether the render target should be flipped on the Y axis. + Set the size of the viewport. </description> </method> <method name="set_size_override"> @@ -46286,7 +48164,7 @@ do_property]. <argument index="2" name="margin" type="Vector2" default="Vector2(0, 0)"> </argument> <description> - Set the size of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to [code](-1, -1)[/code], it won't update the size. + Set the size override of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to [code](-1, -1)[/code], it won't update the size. </description> </method> <method name="set_size_override_stretch"> @@ -46303,6 +48181,13 @@ do_property]. If this viewport is a child of another viewport, keep the previously drawn background visible. </description> </method> + <method name="set_update_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + Set when the render target would be updated, using the [code]UPDATE_*[/code] constants + </description> + </method> <method name="set_use_own_world"> <argument index="0" name="enable" type="bool"> </argument> @@ -46310,6 +48195,13 @@ do_property]. Make the viewport use a world separate from the parent viewport's world. </description> </method> + <method name="set_vflip"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set whether the viewport is flipped on the Y axis. + </description> + </method> <method name="set_world"> <argument index="0" name="world" type="World"> </argument> @@ -46342,6 +48234,46 @@ do_property]. </description> </method> </methods> + <members> + <member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d" brief=""> + </member> + <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener" brief=""> + </member> + <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled" brief=""> + </member> + <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" brief=""> + </member> + <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr" brief=""> + </member> + <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" brief=""> + </member> + <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world" brief=""> + </member> + <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" brief=""> + </member> + <member name="render_target_clear_on_new_frame" type="bool" setter="set_clear_on_new_frame" getter="get_clear_on_new_frame" brief=""> + </member> + <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" brief=""> + </member> + <member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip" brief=""> + </member> + <member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" brief=""> + </member> + <member name="shadow_atlas_quad_1" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" brief=""> + </member> + <member name="shadow_atlas_quad_2" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" brief=""> + </member> + <member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" brief=""> + </member> + <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" brief=""> + </member> + <member name="size" type="Rect2" setter="set_size" getter="get_size" brief=""> + </member> + <member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" brief=""> + </member> + <member name="world" type="World" setter="set_world" getter="get_world" brief=""> + </member> + </members> <signals> <signal name="size_changed"> <description> @@ -46350,85 +48282,94 @@ do_property]. </signal> </signals> <constants> - <constant name="RENDER_TARGET_UPDATE_DISABLED" value="0"> + <constant name="UPDATE_DISABLED" value="0"> Do not update the render target. </constant> - <constant name="RENDER_TARGET_UPDATE_ONCE" value="1"> - Update the render target once, then switch to [code]RENDER_TARGET_UPDATE_DISABLED[/code] + <constant name="UPDATE_ONCE" value="1"> + Update the render target once, then switch to [code]UPDATE_DISABLED[/code] </constant> - <constant name="RENDER_TARGET_UPDATE_WHEN_VISIBLE" value="2"> + <constant name="UPDATE_WHEN_VISIBLE" value="2"> Update the render target only when it is visible. This is the default value. </constant> - <constant name="RENDER_TARGET_UPDATE_ALWAYS" value="3"> - Update the render target always. + <constant name="UPDATE_ALWAYS" value="3"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1" value="1"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_4" value="2"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_16" value="3"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_64" value="4"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_256" value="5"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1024" value="6"> + </constant> + <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_MAX" value="7"> + </constant> + <constant name="MSAA_DISABLED" value="0"> + </constant> + <constant name="MSAA_2X" value="1"> + </constant> + <constant name="MSAA_4X" value="2"> + </constant> + <constant name="MSAA_8X" value="3"> + </constant> + <constant name="MSAA_16X" value="4"> </constant> </constants> </class> -<class name="ViewportSprite" inherits="Node2D" category="Core"> +<class name="ViewportContainer" inherits="Container" category="Core"> <brief_description> - Displays a viewport as a sprite. </brief_description> <description> - Used to display a [Viewport] node at some position in the world, without having to mess with [RenderTargetTexture]s. </description> <methods> - <method name="get_modulate" qualifiers="const"> - <return type="Color"> - </return> - <description> - Get color modulation for the texture. All texture pixels are multiplied by this color. - </description> - </method> - <method name="get_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - get the offset to the origin of the texture. - </description> - </method> - <method name="get_viewport_path" qualifiers="const"> - <return type="NodePath"> - </return> - <description> - Return the path to the shown [Viewport] node. - </description> - </method> - <method name="is_centered" qualifiers="const"> + <method name="is_stretch_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Return whether the viewport's texture is centered on the origin. </description> </method> - <method name="set_centered"> - <argument index="0" name="centered" type="bool"> - </argument> - <description> - Set whether the viewport's texture should be centered on the origin. - </description> - </method> - <method name="set_modulate"> - <argument index="0" name="modulate" type="Color"> + <method name="set_stretch"> + <argument index="0" name="enable" type="bool"> </argument> <description> - Set color modulation for the texture. All texture pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect. </description> </method> - <method name="set_offset"> - <argument index="0" name="offset" type="Vector2"> - </argument> + </methods> + <members> + <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" brief=""> + </member> + </members> + <constants> + </constants> +</class> +<class name="ViewportTexture" inherits="Texture" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_viewport_path_in_scene" qualifiers="const"> + <return type="NodePath"> + </return> <description> - Set the offset to the origin of the texture. </description> </method> - <method name="set_viewport_path"> + <method name="set_viewport_path_in_scene"> <argument index="0" name="path" type="NodePath"> </argument> <description> - Set the path to the shown [Viewport] node. </description> </method> </methods> + <members> + <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" brief=""> + </member> + </members> <constants> </constants> </class> @@ -46459,6 +48400,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + </members> <constants> <constant name="ENABLER_FREEZE_BODIES" value="1"> This enabler will freeze [RigidBody] nodes. @@ -46497,6 +48444,20 @@ do_property]. </description> </method> </methods> + <members> + <member name="fixed_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief=""> + </member> + </members> <constants> <constant name="ENABLER_FREEZE_BODIES" value="1"> This enabler will freeze [RigidBody2D] nodes. @@ -46528,7 +48489,7 @@ do_property]. </description> <methods> <method name="get_aabb" qualifiers="const"> - <return type="AABB"> + <return type="Rect3"> </return> <description> Return the visibility bounding box of the VisibilityNotifier. @@ -46542,34 +48503,38 @@ do_property]. </description> </method> <method name="set_aabb"> - <argument index="0" name="rect" type="AABB"> + <argument index="0" name="rect" type="Rect3"> </argument> <description> Set the visibility bounding box of the VisibilityNotifier. </description> </method> </methods> + <members> + <member name="aabb" type="Rect3" setter="set_aabb" getter="get_aabb" brief=""> + </member> + </members> <signals> - <signal name="enter_camera"> + <signal name="camera_entered"> <argument index="0" name="camera" type="Object"> </argument> <description> Emitted when the VisibilityNotifier enters a [Camera]'s view. </description> </signal> - <signal name="enter_screen"> - <description> - Emitted when the VisibilityNotifier enters the screen. - </description> - </signal> - <signal name="exit_camera"> + <signal name="camera_exited"> <argument index="0" name="camera" type="Object"> </argument> <description> Emitted when the VisibilityNotifier exits a [Camera]'s view. </description> </signal> - <signal name="exit_screen"> + <signal name="screen_entered"> + <description> + Emitted when the VisibilityNotifier enters the screen. + </description> + </signal> + <signal name="screen_exited"> <description> Emitted when the VisibilityNotifier exits the screen. </description> @@ -46608,29 +48573,33 @@ do_property]. </description> </method> </methods> + <members> + <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" brief=""> + </member> + </members> <signals> - <signal name="enter_screen"> + <signal name="screen_entered"> <description> Emitted when the VisibilityNotifier2D enters the screen. </description> </signal> - <signal name="enter_viewport"> - <argument index="0" name="viewport" type="Object"> - </argument> + <signal name="screen_exited"> <description> - Emitted when the VisibilityNotifier2D enters a [Viewport]. + Emitted when the VisibilityNotifier2D exits the screen. </description> </signal> - <signal name="exit_screen"> + <signal name="viewport_entered"> + <argument index="0" name="viewport" type="Object"> + </argument> <description> - Emitted when the VisibilityNotifier2D exits the screen. + Emitted when the VisibilityNotifier2D enters a [Viewport]'s view. </description> </signal> - <signal name="exit_viewport"> + <signal name="viewport_exited"> <argument index="0" name="viewport" type="Object"> </argument> <description> - Emitted when the VisibilityNotifier2D exits a [Viewport]. + Emitted when the VisibilityNotifier2D exits a [Viewport]'s view. </description> </signal> </signals> @@ -46644,7 +48613,7 @@ do_property]. </description> <methods> <method name="get_aabb" qualifiers="const"> - <return type="AABB"> + <return type="Rect3"> </return> <description> </description> @@ -46656,7 +48625,7 @@ do_property]. </description> </method> <method name="get_transformed_aabb" qualifiers="const"> - <return type="AABB"> + <return type="Rect3"> </return> <description> </description> @@ -46674,6 +48643,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47068,6 +49041,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" brief=""> + </member> + </members> <signals> <signal name="node_ports_changed"> <argument index="0" name="function" type="String"> @@ -47112,6 +49089,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" brief=""> + </member> + <member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47134,6 +49117,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="function" type="int" setter="set_func" getter="get_func" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47168,6 +49155,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="constant" type="String" setter="set_class_constant" getter="get_class_constant" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47214,6 +49207,14 @@ do_property]. </description> </method> </methods> + <members> + <member name="description" type="String" setter="set_description" getter="get_description" brief=""> + </member> + <member name="size" type="Vector2" setter="set_size" getter="get_size" brief=""> + </member> + <member name="title" type="String" setter="set_title" getter="get_title" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47256,6 +49257,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="constant/type" type="int" setter="set_constant_type" getter="get_constant_type" brief=""> + </member> + <member name="constant/value" type="Nil" setter="set_constant_value" getter="get_constant_value" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47290,6 +49297,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor" brief=""> + </member> + <member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47452,6 +49465,14 @@ do_property]. </description> </method> </methods> + <members> + <member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache" brief=""> + </member> + <member name="input_type" type="int" setter="set_deconstruct_input_type" getter="get_deconstruct_input_type" brief=""> + </member> + <member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47474,6 +49495,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="signal/signal" type="String" setter="set_signal" getter="get_signal" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47496,6 +49521,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="constant" type="String" setter="set_singleton" getter="get_singleton" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47646,6 +49675,30 @@ do_property]. </description> </method> </methods> + <members> + <member name="function/argument_cache" type="Dictionary" setter="_set_argument_cache" getter="_get_argument_cache" brief=""> + </member> + <member name="function/base_script" type="String" setter="set_base_script" getter="get_base_script" brief=""> + </member> + <member name="function/base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="function/basic_type" type="int" setter="set_basic_type" getter="get_basic_type" brief=""> + </member> + <member name="function/call_mode" type="int" setter="set_call_mode" getter="get_call_mode" brief=""> + </member> + <member name="function/function" type="String" setter="set_function" getter="get_function" brief=""> + </member> + <member name="function/node_path" type="NodePath" setter="set_base_path" getter="get_base_path" brief=""> + </member> + <member name="function/singleton" type="String" setter="set_singleton" getter="get_singleton" brief=""> + </member> + <member name="function/use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args" brief=""> + </member> + <member name="function/validate" type="bool" setter="set_validate" getter="get_validate" brief=""> + </member> + <member name="rpc/call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" brief=""> + </member> + </members> <constants> <constant name="CALL_MODE_SELF" value="0"> </constant> @@ -47710,6 +49763,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47764,6 +49821,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="action" type="String" setter="set_action_name" getter="get_action_name" brief=""> + </member> + <member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47818,6 +49881,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="variable/name" type="String" setter="set_var_name" getter="get_var_name" brief=""> + </member> + <member name="variable/type" type="int" setter="set_var_type" getter="get_var_type" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47852,6 +49921,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="variable/name" type="String" setter="set_var_name" getter="get_var_name" brief=""> + </member> + <member name="variable/type" type="int" setter="set_var_type" getter="get_var_type" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47874,6 +49949,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47906,6 +49985,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="_default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" brief=""> + </member> + </members> <signals> <signal name="ports_changed"> <description> @@ -47946,6 +50029,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="operator_value/type" type="int" setter="set_operator" getter="get_operator" brief=""> + </member> + <member name="typed_value/typed" type="int" setter="set_typed" getter="get_typed" brief=""> + </member> + </members> <constants> </constants> </class> @@ -47968,6 +50057,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="resource" type="Resource" setter="set_preload" getter="get_preload" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48062,6 +50155,24 @@ do_property]. </description> </method> </methods> + <members> + <member name="property/base_script" type="String" setter="set_base_script" getter="get_base_script" brief=""> + </member> + <member name="property/base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="property/basic_type" type="int" setter="set_basic_type" getter="get_basic_type" brief=""> + </member> + <member name="property/event_type" type="int" setter="set_event_type" getter="get_event_type" brief=""> + </member> + <member name="property/node_path" type="NodePath" setter="set_base_path" getter="get_base_path" brief=""> + </member> + <member name="property/property" type="String" setter="set_property" getter="get_property" brief=""> + </member> + <member name="property/set_mode" type="int" setter="set_call_mode" getter="get_call_mode" brief=""> + </member> + <member name="property/type_cache" type="int" setter="_set_type_cache" getter="_get_type_cache" brief=""> + </member> + </members> <constants> <constant name="CALL_MODE_SELF" value="0"> </constant> @@ -48162,6 +50273,24 @@ do_property]. </description> </method> </methods> + <members> + <member name="property/base_script" type="String" setter="set_base_script" getter="get_base_script" brief=""> + </member> + <member name="property/base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="property/basic_type" type="int" setter="set_basic_type" getter="get_basic_type" brief=""> + </member> + <member name="property/event_type" type="int" setter="set_event_type" getter="get_event_type" brief=""> + </member> + <member name="property/node_path" type="NodePath" setter="set_base_path" getter="get_base_path" brief=""> + </member> + <member name="property/property" type="String" setter="set_property" getter="get_property" brief=""> + </member> + <member name="property/set_mode" type="int" setter="set_call_mode" getter="get_call_mode" brief=""> + </member> + <member name="property/type_cache" type="int" setter="_set_type_cache" getter="_get_type_cache" brief=""> + </member> + </members> <constants> <constant name="CALL_MODE_SELF" value="0"> </constant> @@ -48190,6 +50319,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="path" type="String" setter="set_resource_path" getter="get_resource_path" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48224,6 +50357,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="return_value/enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled" brief=""> + </member> + <member name="return_value/type" type="int" setter="set_return_type" getter="get_return_type" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48246,6 +50385,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="node_path" type="NodePath" setter="set_node_path" getter="get_node_path" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48288,6 +50431,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="steps" type="int" setter="set_steps" getter="get_steps" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48348,6 +50495,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="function/base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="property/base_script" type="String" setter="set_base_script" getter="get_base_script" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48370,6 +50523,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="variable/name" type="String" setter="set_variable" getter="get_variable" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48392,6 +50549,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="variable/name" type="String" setter="set_variable" getter="get_variable" brief=""> + </member> + </members> <constants> </constants> </class> @@ -48436,6 +50597,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" brief=""> + </member> + <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief=""> + </member> + </members> <constants> <constant name="YIELD_FRAME" value="1"> </constant> @@ -48500,6 +50667,16 @@ do_property]. </description> </method> </methods> + <members> + <member name="signal/base_type" type="String" setter="set_base_type" getter="get_base_type" brief=""> + </member> + <member name="signal/call_mode" type="int" setter="set_call_mode" getter="get_call_mode" brief=""> + </member> + <member name="signal/node_path" type="NodePath" setter="set_base_path" getter="get_base_path" brief=""> + </member> + <member name="signal/signal" type="String" setter="set_signal" getter="get_signal" brief=""> + </member> + </members> <constants> <constant name="CALL_MODE_SELF" value="0"> </constant> @@ -48518,1274 +50695,6 @@ do_property]. The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed. </description> <methods> - <method name="black_bars_set_images"> - <argument index="0" name="left" type="RID"> - </argument> - <argument index="1" name="top" type="RID"> - </argument> - <argument index="2" name="right" type="RID"> - </argument> - <argument index="3" name="bottom" type="RID"> - </argument> - <description> - </description> - </method> - <method name="black_bars_set_margins"> - <argument index="0" name="left" type="int"> - </argument> - <argument index="1" name="top" type="int"> - </argument> - <argument index="2" name="right" type="int"> - </argument> - <argument index="3" name="bottom" type="int"> - </argument> - <description> - </description> - </method> - <method name="camera_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="camera_set_orthogonal"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <argument index="3" name="arg3" type="float"> - </argument> - <description> - </description> - </method> - <method name="camera_set_perspective"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <argument index="3" name="arg3" type="float"> - </argument> - <description> - </description> - </method> - <method name="camera_set_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="canvas_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="canvas_item_add_circle"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Vector2"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <argument index="3" name="arg3" type="Color"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_add_line"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Vector2"> - </argument> - <argument index="2" name="arg2" type="Vector2"> - </argument> - <argument index="3" name="arg3" type="Color"> - </argument> - <argument index="4" name="arg4" type="float" default="1"> - </argument> - <argument index="5" name="arg5" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_add_rect"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Rect2"> - </argument> - <argument index="2" name="arg2" type="Color"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_add_style_box"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Rect2"> - </argument> - <argument index="2" name="arg2" type="Rect2"> - </argument> - <argument index="3" name="arg3" type="RID"> - </argument> - <argument index="4" name="arg4" type="RealArray"> - </argument> - <argument index="5" name="arg5" type="Color" default="Color(1,1,1,1)"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_add_texture_rect"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Rect2"> - </argument> - <argument index="2" name="arg2" type="RID"> - </argument> - <argument index="3" name="arg3" type="bool"> - </argument> - <argument index="4" name="arg4" type="Color" default="Color(1,1,1,1)"> - </argument> - <argument index="5" name="arg5" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_add_texture_rect_region"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Rect2"> - </argument> - <argument index="2" name="arg2" type="RID"> - </argument> - <argument index="3" name="arg3" type="Rect2"> - </argument> - <argument index="4" name="arg4" type="Color" default="Color(1,1,1,1)"> - </argument> - <argument index="5" name="arg5" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_clear"> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="canvas_item_get_opacity" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_get_parent" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_get_self_opacity" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_raise"> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_clip"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_custom_rect"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <argument index="2" name="arg2" type="Rect2"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_opacity"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_parent"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_self_opacity"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Matrix32"> - </argument> - <description> - </description> - </method> - <method name="canvas_item_set_z"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="cursor_set_pos"> - <argument index="0" name="arg0" type="Vector2"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="cursor_set_rotation"> - <argument index="0" name="arg0" type="float"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="cursor_set_texture"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Vector2"> - </argument> - <argument index="2" name="arg2" type="int"> - </argument> - <argument index="3" name="arg3" type="Rect2"> - </argument> - <description> - </description> - </method> - <method name="cursor_set_visible"> - <argument index="0" name="arg0" type="bool"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="draw"> - <description> - </description> - </method> - <method name="free_rid"> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="get_render_info"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_test_cube"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="instance_attach_object_instance_ID"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="instance_attach_skeleton"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="instance_geometry_get_material_param" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_geometry_override_material_param" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_base" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_base_aabb" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_object_instance_ID" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_room" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_skeleton" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_get_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_is_exterior" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_set_exterior"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="instance_set_room"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instance_set_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="instances_cull_aabb" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="arg0" type="AABB"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instances_cull_convex" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="arg0" type="Array"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="instances_cull_ray" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="arg0" type="Vector3"> - </argument> - <argument index="1" name="arg1" type="Vector3"> - </argument> - <argument index="2" name="arg2" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_create"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="int"> - </argument> - <description> - </description> - </method> - <method name="light_get_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="light_get_projector" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_get_type" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_get_var" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="light_has_shadow" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_is_volumetric" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_set_color"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Color"> - </argument> - <description> - </description> - </method> - <method name="light_set_projector"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="light_set_shadow"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="light_set_var"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="light_set_volumetric"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="make_sphere_mesh"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="int"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="material_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="material_get_blend_mode" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="material_get_flag" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="material_get_line_width" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="material_get_param" qualifiers="const"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="String"> - </argument> - <description> - </description> - </method> - <method name="material_get_shader" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="material_set_blend_mode"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="material_set_flag"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="bool"> - </argument> - <description> - </description> - </method> - <method name="material_set_line_width"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="material_set_param"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="String"> - </argument> - <argument index="2" name="arg2" type="Variant"> - </argument> - <description> - </description> - </method> - <method name="material_set_shader"> - <argument index="0" name="shader" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="mesh_add_surface"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Array"> - </argument> - <argument index="3" name="arg3" type="Array"> - </argument> - <argument index="4" name="arg4" type="bool" default="-1"> - </argument> - <description> - </description> - </method> - <method name="mesh_add_surface_from_planes"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Array"> - </argument> - <description> - </description> - </method> - <method name="mesh_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="mesh_get_surface_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="mesh_remove_surface"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_get_array_index_len" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_get_array_len" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_get_format" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_get_material" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_get_primitive_type" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="mesh_surface_set_material"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="RID"> - </argument> - <argument index="3" name="arg3" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="multimesh_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="multimesh_get_aabb" qualifiers="const"> - <return type="AABB"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="AABB"> - </argument> - <description> - </description> - </method> - <method name="multimesh_get_mesh" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="multimesh_instance_get_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="multimesh_instance_get_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="multimesh_instance_set_color"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Color"> - </argument> - <description> - </description> - </method> - <method name="multimesh_instance_set_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="multimesh_set_aabb"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="AABB"> - </argument> - <description> - </description> - </method> - <method name="multimesh_set_mesh"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="particles_get_amount" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_get_attractor_pos" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_attractor_strength" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_attractors" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_get_color_phase_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_color_phase_pos" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_color_phases" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_get_randomness" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_variable" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_get_visibility_aabb" qualifiers="const"> - <return type="AABB"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_has_height_from_velocity" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_is_emitting" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="particles_set_amount"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_set_attractor_pos"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Vector3"> - </argument> - <description> - </description> - </method> - <method name="particles_set_attractor_strength"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="particles_set_attractors"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_set_color_phase_color"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Color"> - </argument> - <description> - </description> - </method> - <method name="particles_set_color_phase_pos"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="particles_set_color_phases"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="particles_set_emitting"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="particles_set_height_from_velocity"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="particles_set_material"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <argument index="2" name="arg2" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="particles_set_randomness"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="particles_set_variable"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="float"> - </argument> - <description> - </description> - </method> - <method name="particles_set_visibility_aabb"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="AABB"> - </argument> - <description> - </description> - </method> - <method name="portal_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="portal_get_disable_distance" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="portal_get_disabled_color" qualifiers="const"> - <return type="Color"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="portal_get_shape" qualifiers="const"> - <return type="Vector2Array"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="portal_is_enabled" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="portal_set_disable_distance"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="float"> - </argument> - <description> - </description> - </method> - <method name="portal_set_disabled_color"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Color"> - </argument> - <description> - </description> - </method> - <method name="portal_set_enabled"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="bool"> - </argument> - <description> - </description> - </method> - <method name="portal_set_shape"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Vector2Array"> - </argument> - <description> - </description> - </method> - <method name="room_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="room_get_bounds" qualifiers="const"> - <return type="Dictionary"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="room_set_bounds"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Dictionary"> - </argument> - <description> - </description> - </method> - <method name="scenario_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="scenario_set_debug"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_default_clear_color"> - <argument index="0" name="arg0" type="Color"> - </argument> - <description> - </description> - </method> - <method name="shader_create"> - <return type="RID"> - </return> - <argument index="0" name="mode" type="int" default="0"> - </argument> - <description> - </description> - </method> - <method name="shader_set_mode"> - <argument index="0" name="shader" type="RID"> - </argument> - <argument index="1" name="mode" type="int"> - </argument> - <description> - </description> - </method> - <method name="skeleton_bone_get_transform"> - <return type="Transform"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="skeleton_bone_set_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <argument index="2" name="arg2" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="skeleton_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="skeleton_get_bone_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="skeleton_resize"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="int"> - </argument> - <description> - </description> - </method> - <method name="sync"> - <description> - </description> - </method> <method name="texture_create"> <return type="RID"> </return> @@ -49840,312 +50749,8 @@ do_property]. <description> </description> </method> - <method name="viewport_attach_camera"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID" default="RID()"> - </argument> - <description> - </description> - </method> - <method name="viewport_attach_canvas"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="viewport_create"> - <return type="RID"> - </return> - <description> - </description> - </method> - <method name="viewport_get_attached_camera" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="viewport_get_rect" qualifiers="const"> - <return type="Rect2"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="viewport_get_scenario" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="arg0" type="RID"> - </argument> - <description> - </description> - </method> - <method name="viewport_remove_canvas"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <description> - </description> - </method> - <method name="viewport_set_canvas_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="RID"> - </argument> - <argument index="2" name="arg2" type="Matrix32"> - </argument> - <description> - </description> - </method> - <method name="viewport_set_global_canvas_transform"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Matrix32"> - </argument> - <description> - </description> - </method> - <method name="viewport_set_rect"> - <argument index="0" name="arg0" type="RID"> - </argument> - <argument index="1" name="arg1" type="Rect2"> - </argument> - <description> - </description> - </method> </methods> <constants> - <constant name="NO_INDEX_ARRAY" value="-1"> - </constant> - <constant name="CUSTOM_ARRAY_SIZE" value="8"> - </constant> - <constant name="ARRAY_WEIGHTS_SIZE" value="4"> - </constant> - <constant name="MAX_PARTICLE_COLOR_PHASES" value="4"> - </constant> - <constant name="MAX_PARTICLE_ATTRACTORS" value="4"> - </constant> - <constant name="MAX_CURSORS" value="8"> - </constant> - <constant name="TEXTURE_FLAG_MIPMAPS" value="1"> - </constant> - <constant name="TEXTURE_FLAG_REPEAT" value="2"> - </constant> - <constant name="TEXTURE_FLAG_FILTER" value="4"> - </constant> - <constant name="TEXTURE_FLAG_CUBEMAP" value="2048"> - </constant> - <constant name="TEXTURE_FLAGS_DEFAULT" value="7"> - </constant> - <constant name="CUBEMAP_LEFT" value="0"> - </constant> - <constant name="CUBEMAP_RIGHT" value="1"> - </constant> - <constant name="CUBEMAP_BOTTOM" value="2"> - </constant> - <constant name="CUBEMAP_TOP" value="3"> - </constant> - <constant name="CUBEMAP_FRONT" value="4"> - </constant> - <constant name="CUBEMAP_BACK" value="5"> - </constant> - <constant name="SHADER_MATERIAL" value="0"> - </constant> - <constant name="SHADER_POST_PROCESS" value="2"> - </constant> - <constant name="MATERIAL_FLAG_VISIBLE" value="0"> - </constant> - <constant name="MATERIAL_FLAG_DOUBLE_SIDED" value="1"> - </constant> - <constant name="MATERIAL_FLAG_INVERT_FACES" value="2"> - </constant> - <constant name="MATERIAL_FLAG_UNSHADED" value="3"> - </constant> - <constant name="MATERIAL_FLAG_ONTOP" value="4"> - </constant> - <constant name="MATERIAL_FLAG_MAX" value="7"> - </constant> - <constant name="MATERIAL_BLEND_MODE_MIX" value="0"> - </constant> - <constant name="MATERIAL_BLEND_MODE_ADD" value="1"> - </constant> - <constant name="MATERIAL_BLEND_MODE_SUB" value="2"> - </constant> - <constant name="MATERIAL_BLEND_MODE_MUL" value="3"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_DIFFUSE" value="0"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_DETAIL" value="1"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_SPECULAR" value="2"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_EMISSION" value="3"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_SPECULAR_EXP" value="4"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_GLOW" value="5"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_NORMAL" value="6"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_SHADE_PARAM" value="7"> - </constant> - <constant name="FIXED_MATERIAL_PARAM_MAX" value="8"> - </constant> - <constant name="FIXED_MATERIAL_TEXCOORD_SPHERE" value="3"> - </constant> - <constant name="FIXED_MATERIAL_TEXCOORD_UV" value="0"> - </constant> - <constant name="FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM" value="1"> - </constant> - <constant name="FIXED_MATERIAL_TEXCOORD_UV2" value="2"> - </constant> - <constant name="ARRAY_VERTEX" value="0"> - </constant> - <constant name="ARRAY_NORMAL" value="1"> - </constant> - <constant name="ARRAY_TANGENT" value="2"> - </constant> - <constant name="ARRAY_COLOR" value="3"> - </constant> - <constant name="ARRAY_TEX_UV" value="4"> - </constant> - <constant name="ARRAY_BONES" value="6"> - </constant> - <constant name="ARRAY_WEIGHTS" value="7"> - </constant> - <constant name="ARRAY_INDEX" value="8"> - </constant> - <constant name="ARRAY_MAX" value="9"> - </constant> - <constant name="ARRAY_FORMAT_VERTEX" value="1"> - </constant> - <constant name="ARRAY_FORMAT_NORMAL" value="2"> - </constant> - <constant name="ARRAY_FORMAT_TANGENT" value="4"> - </constant> - <constant name="ARRAY_FORMAT_COLOR" value="8"> - </constant> - <constant name="ARRAY_FORMAT_TEX_UV" value="16"> - </constant> - <constant name="ARRAY_FORMAT_BONES" value="64"> - </constant> - <constant name="ARRAY_FORMAT_WEIGHTS" value="128"> - </constant> - <constant name="ARRAY_FORMAT_INDEX" value="256"> - </constant> - <constant name="PRIMITIVE_POINTS" value="0"> - </constant> - <constant name="PRIMITIVE_LINES" value="1"> - </constant> - <constant name="PRIMITIVE_LINE_STRIP" value="2"> - </constant> - <constant name="PRIMITIVE_LINE_LOOP" value="3"> - </constant> - <constant name="PRIMITIVE_TRIANGLES" value="4"> - </constant> - <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5"> - </constant> - <constant name="PRIMITIVE_TRIANGLE_FAN" value="6"> - </constant> - <constant name="PRIMITIVE_MAX" value="7"> - </constant> - <constant name="PARTICLE_LIFETIME" value="0"> - </constant> - <constant name="PARTICLE_SPREAD" value="1"> - </constant> - <constant name="PARTICLE_GRAVITY" value="2"> - </constant> - <constant name="PARTICLE_LINEAR_VELOCITY" value="3"> - </constant> - <constant name="PARTICLE_ANGULAR_VELOCITY" value="4"> - </constant> - <constant name="PARTICLE_LINEAR_ACCELERATION" value="5"> - </constant> - <constant name="PARTICLE_RADIAL_ACCELERATION" value="6"> - </constant> - <constant name="PARTICLE_TANGENTIAL_ACCELERATION" value="7"> - </constant> - <constant name="PARTICLE_INITIAL_SIZE" value="9"> - </constant> - <constant name="PARTICLE_FINAL_SIZE" value="10"> - </constant> - <constant name="PARTICLE_INITIAL_ANGLE" value="11"> - </constant> - <constant name="PARTICLE_HEIGHT" value="12"> - </constant> - <constant name="PARTICLE_HEIGHT_SPEED_SCALE" value="13"> - </constant> - <constant name="PARTICLE_VAR_MAX" value="14"> - </constant> - <constant name="LIGHT_DIRECTIONAL" value="0"> - </constant> - <constant name="LIGHT_OMNI" value="1"> - </constant> - <constant name="LIGHT_SPOT" value="2"> - </constant> - <constant name="LIGHT_COLOR_DIFFUSE" value="0"> - </constant> - <constant name="LIGHT_COLOR_SPECULAR" value="1"> - </constant> - <constant name="LIGHT_PARAM_SPOT_ATTENUATION" value="0"> - </constant> - <constant name="LIGHT_PARAM_SPOT_ANGLE" value="1"> - </constant> - <constant name="LIGHT_PARAM_RADIUS" value="2"> - </constant> - <constant name="LIGHT_PARAM_ENERGY" value="3"> - </constant> - <constant name="LIGHT_PARAM_ATTENUATION" value="4"> - </constant> - <constant name="LIGHT_PARAM_MAX" value="10"> - </constant> - <constant name="SCENARIO_DEBUG_DISABLED" value="0"> - </constant> - <constant name="SCENARIO_DEBUG_WIREFRAME" value="1"> - </constant> - <constant name="SCENARIO_DEBUG_OVERDRAW" value="2"> - </constant> - <constant name="INSTANCE_MESH" value="1"> - </constant> - <constant name="INSTANCE_MULTIMESH" value="2"> - </constant> - <constant name="INSTANCE_PARTICLES" value="4"> - </constant> - <constant name="INSTANCE_LIGHT" value="5"> - </constant> - <constant name="INSTANCE_ROOM" value="6"> - </constant> - <constant name="INSTANCE_PORTAL" value="7"> - </constant> - <constant name="INSTANCE_GEOMETRY_MASK" value="30"> - </constant> - <constant name="INFO_OBJECTS_IN_FRAME" value="0"> - </constant> - <constant name="INFO_VERTICES_IN_FRAME" value="1"> - </constant> - <constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2"> - </constant> - <constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3"> - </constant> - <constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4"> - </constant> - <constant name="INFO_DRAW_CALLS_IN_FRAME" value="5"> - </constant> - <constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6"> - </constant> - <constant name="INFO_VIDEO_MEM_USED" value="7"> - </constant> - <constant name="INFO_TEXTURE_MEM_USED" value="8"> - </constant> - <constant name="INFO_VERTEX_MEM_USED" value="9"> - </constant> </constants> </class> <class name="WeakRef" inherits="Reference" category="Core"> @@ -50182,6 +50787,12 @@ do_property]. Return the close [TextureButton]. </description> </method> + <method name="get_resizable" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="get_title" qualifiers="const"> <return type="String"> </return> @@ -50189,6 +50800,12 @@ do_property]. Return the title of the window. </description> </method> + <method name="set_resizable"> + <argument index="0" name="resizable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_title"> <argument index="0" name="title" type="String"> </argument> @@ -50197,6 +50814,12 @@ do_property]. </description> </method> </methods> + <members> + <member name="resizable" type="bool" setter="set_resizable" getter="get_resizable" brief=""> + </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" brief=""> + </member> + </members> <constants> </constants> <theme_items> @@ -50210,6 +50833,8 @@ do_property]. </theme_item> <theme_item name="panel" type="StyleBox"> </theme_item> + <theme_item name="scaleborder_size" type="int"> + </theme_item> <theme_item name="title_color" type="Color"> </theme_item> <theme_item name="title_font" type="Font"> @@ -50246,12 +50871,6 @@ do_property]. <description> </description> </method> - <method name="get_sound_space" qualifiers="const"> - <return type="RID"> - </return> - <description> - </description> - </method> <method name="get_space" qualifiers="const"> <return type="RID"> </return> @@ -50265,6 +50884,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment" brief=""> + </member> + </members> <constants> </constants> </class> @@ -50327,6 +50950,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment" brief=""> + </member> + </members> <constants> </constants> </class> @@ -50444,7 +51071,7 @@ do_property]. <method name="open_buffer"> <return type="int"> </return> - <argument index="0" name="buffer" type="RawArray"> + <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> Open a XML raw buffer for parsing. This returns an error code. @@ -50519,6 +51146,10 @@ do_property]. </description> </method> </methods> + <members> + <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" brief=""> + </member> + </members> <constants> </constants> </class> diff --git a/doc/tools/doc_status.py b/doc/tools/doc_status.py index e05bcd63e7..78f39fc7ec 100755 --- a/doc/tools/doc_status.py +++ b/doc/tools/doc_status.py @@ -20,6 +20,7 @@ flags = { 'p': False, 'o': True, 'i': False, + 'a': True, } flag_descriptions = { 'c': 'Toggle colors when outputting.', @@ -31,6 +32,7 @@ flag_descriptions = { 'p': 'Toggle showing percentage as well as counts.', 'o': 'Toggle overall column.', 'i': 'Toggle collapse of class items columns.', + 'a': 'Toggle showing all items.', } long_flags = { 'colors': 'c', @@ -58,6 +60,8 @@ long_flags = { 'items': 'i', 'collapse': 'i', + + 'all': 'a', } table_columns = ['name', 'brief_description', 'description', 'methods', 'constants', 'members', 'signals'] table_column_names = ['Name', 'Brief Desc.', 'Desc.', 'Methods', 'Constants', 'Members', 'Signals'] @@ -354,12 +358,11 @@ for cn in input_class_list: validate_tag(c, 'class') status = ClassStatus.generate_for_class(c) - if flags['b'] and status.is_ok(): - continue - if flags['g'] and not status.is_ok(): + total_status = total_status + status + + if (flags['b'] and status.is_ok()) or (flags['g'] and not status.is_ok()) or (not flags['a']): continue - total_status = total_status + status out = status.make_output() row = [] for column in table_columns: @@ -378,11 +381,11 @@ for cn in input_class_list: # Print output table # ################################################################################ -if len(table) == 1: +if len(table) == 1 and flags['a']: print(color('part_big_problem', 'No classes suitable for printing!')) sys.exit(0) -if len(table) > 2: +if len(table) > 2 or not flags['a']: total_status.name = 'Total = {0}'.format(len(table) - 1) out = total_status.make_output() row = [] diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 5deb78977a..3f54f887da 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1579,7 +1579,7 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader, Variant()); - //update shader params if necesary + //update shader params if necessary //make sure the shader is compiled and everything //so the actual parameters can be properly retrieved! if (shader->dirty_list.in_list()) { @@ -1651,7 +1651,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_ ERR_FAIL_COND_V(!material, Variant()); if (material->shader.is_valid()) { - //update shader params if necesary + //update shader params if necessary //make sure the shader is compiled and everything //so the actual parameters can be properly retrieved! material->shader_cache = shader_owner.get(material->shader); @@ -5684,7 +5684,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_mate }; } else if (use_attribute_instancing) { - //if not, using atributes instead of uniforms can be really fast in forward rendering architectures + //if not, using attributes instead of uniforms can be really fast in forward rendering architectures if (s->index_array_len > 0) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 81e137dffd..9aeb3af61a 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -1661,7 +1661,7 @@ public: void set_base_framebuffer(GLuint p_id, Vector2 p_size = Vector2(0, 0)); - virtual void flush_frame(); //not necesary in most cases + virtual void flush_frame(); //not necessary in most cases void set_extensions(const char *p_strings); virtual bool needs_to_draw_next_frame() const; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 8eaba0b977..4fcd09ed58 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5886,7 +5886,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (texture_owner.owns(p_rid)) { // delete the texture Texture *texture = texture_owner.get(p_rid); - ERR_FAIL_COND_V(texture->render_target, true); //cant free the render target texture, dude + ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl index ec4bdf86c9..e4ba712de6 100644 --- a/drivers/gles3/shaders/screen_space_reflection.glsl +++ b/drivers/gles3/shaders/screen_space_reflection.glsl @@ -267,7 +267,7 @@ void main() { for(int i=0;i<7;i++) { - float op_len = 2.0 * tan(cone_angle) * cone_len; //oposite side of iso triangle + float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle float radius; { //fit to sphere inside cone (sphere ends at end of cone), something like this: diff --git a/drivers/unix/packet_peer_udp_posix.cpp b/drivers/unix/packet_peer_udp_posix.cpp index 98883f3267..e70e4fc349 100644 --- a/drivers/unix/packet_peer_udp_posix.cpp +++ b/drivers/unix/packet_peer_udp_posix.cpp @@ -107,10 +107,14 @@ Error PacketPeerUDPPosix::put_packet(const uint8_t *p_buffer, int p_buffer_size) errno = 0; int err; + _set_sock_blocking(blocking); + while ((err = sendto(sock, p_buffer, p_buffer_size, 0, (struct sockaddr *)&addr, addr_size)) != p_buffer_size) { if (errno != EAGAIN) { return FAILED; + } else if (!blocking) { + return ERR_UNAVAILABLE; } } @@ -173,10 +177,12 @@ Error PacketPeerUDPPosix::_poll(bool p_wait) { return FAILED; } + _set_sock_blocking(p_wait); + struct sockaddr_storage from = { 0 }; socklen_t len = sizeof(struct sockaddr_storage); int ret; - while ((ret = recvfrom(sockfd, recv_buffer, MIN((int)sizeof(recv_buffer), MAX(rb.space_left() - 24, 0)), p_wait ? 0 : MSG_DONTWAIT, (struct sockaddr *)&from, &len)) > 0) { + while ((ret = recvfrom(sockfd, recv_buffer, MIN((int)sizeof(recv_buffer), MAX(rb.space_left() - 24, 0)), 0, (struct sockaddr *)&from, &len)) > 0) { uint32_t port = 0; @@ -243,9 +249,35 @@ int PacketPeerUDPPosix::_get_socket() { sockfd = _socket_create(sock_type, SOCK_DGRAM, IPPROTO_UDP); + if (sockfd != -1) + _set_sock_blocking(false); + return sockfd; } +void PacketPeerUDPPosix::_set_sock_blocking(bool p_blocking) { + + if (sock_blocking == p_blocking) + return; + + sock_blocking = p_blocking; + +#ifndef NO_FCNTL + int opts = fcntl(sockfd, F_GETFL); + int ret = 0; + if (sock_blocking) + ret = fcntl(sockfd, F_SETFL, opts & ~O_NONBLOCK); + else + ret = fcntl(sockfd, F_SETFL, opts | O_NONBLOCK); + if (ret == -1) + perror("setting non-block mode"); +#else + int bval = sock_blocking ? 0 : 1; + if (ioctl(sockfd, FIONBIO, &bval) == -1) + perror("setting non-block mode"); +#endif +} + void PacketPeerUDPPosix::set_dest_address(const IP_Address &p_address, int p_port) { peer_addr = p_address; @@ -264,6 +296,8 @@ void PacketPeerUDPPosix::make_default() { PacketPeerUDPPosix::PacketPeerUDPPosix() { + blocking = true; + sock_blocking = true; sockfd = -1; packet_port = 0; queue_count = 0; diff --git a/drivers/unix/packet_peer_udp_posix.h b/drivers/unix/packet_peer_udp_posix.h index b44ef49f2c..60d5bf6580 100644 --- a/drivers/unix/packet_peer_udp_posix.h +++ b/drivers/unix/packet_peer_udp_posix.h @@ -47,6 +47,7 @@ class PacketPeerUDPPosix : public PacketPeerUDP { mutable int packet_port; mutable int queue_count; int sockfd; + bool sock_blocking; IP::Type sock_type; IP_Address peer_addr; @@ -55,6 +56,7 @@ class PacketPeerUDPPosix : public PacketPeerUDP { _FORCE_INLINE_ int _get_socket(); static PacketPeerUDP *_create(); + void _set_sock_blocking(bool p_blocking); virtual Error _poll(bool p_block); public: diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index bb5ab02d8c..b0710b2c36 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -39,7 +39,7 @@ /* -[03:57] <reduz> yessopie, so i dont havemak to rely on unicows +[03:57] <reduz> yessopie, so i don't havemak to rely on unicows [03:58] <yessopie> reduz- yeah, all of the functions fail, and then you can call GetLastError () which will return 120 [03:58] <drumstick> CategoryApl, hehe, what? :) [03:59] <CategoryApl> didn't Verona lead to some trouble diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index 1a65014634..fe342b0ee8 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -2503,7 +2503,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const InputEvent &p_input) { float newpos = E->get().pos - from_t + motion; /* if (newpos<0) - continue; //no add at the begining + continue; //no add at the beginning */ undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key)); } diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index c71c2cc608..c4f836f3e4 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -241,7 +241,7 @@ void FindReplaceBar::_replace_all() { } text_edit->set_v_scroll(vsval); - set_error(vformat(TTR("Replaced %d Ocurrence(s)."), rc)); + set_error(vformat(TTR("Replaced %d occurrence(s)."), rc)); } void FindReplaceBar::_get_search_from(int &r_line, int &r_col) { @@ -703,7 +703,7 @@ void FindReplaceDialog::_replace() { text_edit->set_v_scroll(vsval); //text_edit->set_h_scroll(hsval); - error_label->set_text(vformat(TTR("Replaced %d ocurrence(s)."), rc)); + error_label->set_text(vformat(TTR("Replaced %d occurrence(s)."), rc)); //hide(); } else { diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index d96f1f4b6e..4705810eca 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -1697,7 +1697,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) { } else if (section != "node") { //usually what defines the type of node - //print_line(" dont know what to do with "+section); + //print_line(" don't know what to do with "+section); if (section.begins_with("instance_")) { if (!node) { @@ -2444,7 +2444,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh) p_node->parent = sk; - //sk->children.push_back(0,p_node); //avoid INFINIT loop + //sk->children.push_back(0,p_node); //avoid INFINITE loop p_mgeom->push_back(p_node); return true; } diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 03f77dbe94..49990c4340 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -121,7 +121,7 @@ void ConnectDialog::_tree_node_selected() { continue; // hidden method, not show! if (ClassDB::has_method(node->get_type(),"Node") || ClassDB::has_method(node->get_type(),"Control",true)) - continue; //avoid too much unnecesary stuff + continue; //avoid too much unnecessary stuff String method=E->get().name+"("; for(int i=0;i<E->get().arguments.size();i++) { diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 442ef1fbd3..0e2ec92fde 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -29,12 +29,12 @@ #include "create_dialog.h" #include "class_db.h" -#include "editor_node.h" -#include "print_string.h" -#include "scene/gui/box_container.h" #include "editor_help.h" +#include "editor_node.h" #include "editor_settings.h" #include "os/keyboard.h" +#include "print_string.h" +#include "scene/gui/box_container.h" void CreateDialog::popup_create(bool p_dontclear) { @@ -86,15 +86,13 @@ void CreateDialog::popup_create(bool p_dontclear) { _update_favorite_list(); - // Restore valid window bounds or pop up at default size. if (EditorSettings::get_singleton()->has("interface/dialogs/create_new_node_bounds")) { - popup(EditorSettings::get_singleton()->get("interface/dialogs/create_new_node_bounds")); + popup(EditorSettings::get_singleton()->get("interface/dialogs/create_new_node_bounds")); } else { popup_centered_ratio(); } - if (p_dontclear) search_box->select_all(); else { @@ -213,7 +211,7 @@ void CreateDialog::_update_search() { continue; // do not show editor nodes if (!ClassDB::can_instance(type)) - continue; // cant create what can't be instanced + continue; // can't create what can't be instanced if (search_box->get_text() == "") { add_type(type, types, root, &to_select); @@ -316,7 +314,7 @@ void CreateDialog::_confirmed() { void CreateDialog::_notification(int p_what) { - switch (p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { connect("confirmed", this, "_confirmed"); favorite->set_icon(get_icon("Favorites", "EditorIcons")); diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 4f1b85f236..c6a51cce3d 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -210,7 +210,7 @@ void DocData::generate(bool p_basic_types) { for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) { if (E->get().name == "" || (E->get().name[0] == '_' && !(E->get().flags & METHOD_FLAG_VIRTUAL))) - continue; //hiden, dont count + continue; //hidden, don't count MethodDoc method; diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index d2976808fe..e20744e424 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -75,11 +75,14 @@ bool EditorExportPreset::_get(const StringName &p_name, Variant &r_ret) const { return false; } + void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const { for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); + if (platform->get_option_visibility(E->get().name, values)) { + p_list->push_back(E->get()); + } } } @@ -1730,7 +1733,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func } break; //use default } - String image_listD_METHOD5; + String image_list_md5; { MD5_CTX ctx; @@ -1743,7 +1746,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func } MD5Final(&ctx); - image_listD_METHOD5=String::md5(ctx.digest); + image_list_md5=String::md5(ctx.digest); } //ok see if cached String md5; @@ -1788,7 +1791,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func if (atlas_valid) { //check md5 of list of image /names/ - if (f->get_line().strip_edges()!=image_listD_METHOD5) { + if (f->get_line().strip_edges()!=image_list_md5) { atlas_valid=false; print_line("IMAGE MD5 INVALID!"); } @@ -1807,17 +1810,17 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func if (slices.size()!=10) { atlas_valid=false; - print_line("CANT SLICE IN 10"); + print_line("CAN'T SLICE IN 10"); break; } uint64_t mod_time = slices[0].to_int64(); uint64_t file_mod_time = FileAccess::get_modified_time(F->get()); if (mod_time!=file_mod_time) { - String imageD_METHOD5 = slices[1]; - String fileD_METHOD5 = FileAccess::getD_METHOD5(F->get()); + String image_md5 = slices[1]; + String file_md5 = FileAccess::get_md5(F->get()); - if (imageD_METHOD5!=fileD_METHOD5) { + if (image_md5!=file_md5) { atlas_valid=false; print_line("IMAGE INVALID "+slices[0]); break; @@ -1852,7 +1855,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func for (List<StringName>::Element *F=atlas_images.front();F;F=F->next()) { - imd->add_source(EditorImportPlugin::validate_source_path(F->get()),FileAccess::getD_METHOD5(F->get())); + imd->add_source(EditorImportPlugin::validate_source_path(F->get()),FileAccess::get_md5(F->get())); } @@ -1910,7 +1913,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func options["shrink"]=EditorImportExport::get_singleton()->image_export_group_get_shrink(E->get()); options["image_format"]=group_format; //f->store_line(options.to_json()); - f->store_line(image_listD_METHOD5); + f->store_line(image_list_md5); } //go through all ATEX files @@ -1946,8 +1949,8 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func if (f) { //recreating deps.. String depline; - //depline=String(F->get())+"::"+itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::getD_METHOD5(F->get()); name unneccesary by top md5 - depline=itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::getD_METHOD5(F->get()); + //depline=String(F->get())+"::"+itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::get_md5(F->get()); name unnecessary by top md5 + depline=itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::get_md5(F->get()); depline+="::"+itos(region.pos.x)+"::"+itos(region.pos.y)+"::"+itos(region.size.x)+"::"+itos(region.size.y); depline+="::"+itos(margin.pos.x)+"::"+itos(margin.pos.y)+"::"+itos(margin.size.x)+"::"+itos(margin.size.y); f->store_line(depline); diff --git a/editor/editor_export.h b/editor/editor_export.h index 1c9f5b3354..966c3cb63b 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -76,6 +76,7 @@ protected: public: Ref<EditorExportPlatform> get_platform() const; + bool has(const StringName &p_property) const { return values.has(p_property); } Vector<String> get_files_to_export() const; @@ -170,6 +171,8 @@ public: virtual Ref<EditorExportPreset> create_preset(); virtual void get_export_options(List<ExportOption> *r_options) = 0; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } + virtual String get_name() const = 0; virtual Ref<Texture> get_logo() const = 0; diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 6c1bf08a40..21b764e85b 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -162,7 +162,7 @@ private: virtual void _post_popup(); void _save_to_recent(); - //callback funtion is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load + //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load void _thumbnail_result(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata); void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 161326ebab..3b2f187af5 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -779,7 +779,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { class_desc->set_table_column_expand(1, 1); for (int i = 0; i < cd.properties.size(); i++) { - property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; //gets overriden if description + property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_cell(); class_desc->push_align(RichTextLabel::ALIGN_RIGHT); @@ -874,7 +874,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { class_desc->push_cell(); - method_line[methods[i].name] = class_desc->get_line_count() - 2; //gets overriden if description + method_line[methods[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_align(RichTextLabel::ALIGN_RIGHT); class_desc->push_font(doc_code_font); _add_type(methods[i].return_type); @@ -959,7 +959,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { for (int i = 0; i < cd.theme_properties.size(); i++) { - theme_property_line[cd.theme_properties[i].name] = class_desc->get_line_count() - 2; //gets overriden if description + theme_property_line[cd.theme_properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_font(doc_code_font); _add_type(cd.theme_properties[i].type); class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color")); @@ -1002,7 +1002,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { for (int i = 0; i < cd.signals.size(); i++) { - signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overriden if description + signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_font(doc_code_font); // monofont //_add_type("void"); //class_desc->add_text(" "); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 72f2318f12..18c16af5af 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2606,7 +2606,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { current_option=-1; //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); - accept->set_text("Can't import if edited scene was not saved."); //i dont think this code will ever run + accept->set_text("Can't import if edited scene was not saved."); //i don't think this code will ever run accept->popup_centered(Size2(300,70)); break; @@ -4846,7 +4846,7 @@ EditorNode::EditorNode() { ResourceLoader::set_timestamp_on_load(true); ResourceSaver::set_timestamp_on_save(true); - { //register importers at the begining, so dialogs are created with the right extensions + { //register importers at the beginning, so dialogs are created with the right extensions Ref<ResourceImporterTexture> import_texture; import_texture.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_texture); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 9eb6758cc2..281602021f 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -41,7 +41,7 @@ bool EditorResourcePreviewGenerator::handles(const String &p_type) const { if (get_script_instance() && get_script_instance()->has_method("handles")) { return get_script_instance()->call("handles", p_type); } - ERR_EXPLAIN("EditorResourcePreviewGenerator::handles needs to be overriden"); + ERR_EXPLAIN("EditorResourcePreviewGenerator::handles needs to be overridden"); ERR_FAIL_V(false); } Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) { @@ -49,7 +49,7 @@ Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) { if (get_script_instance() && get_script_instance()->has_method("generate")) { return get_script_instance()->call("generate", p_from); } - ERR_EXPLAIN("EditorResourcePreviewGenerator::generate needs to be overriden"); + ERR_EXPLAIN("EditorResourcePreviewGenerator::generate needs to be overridden"); ERR_FAIL_V(Ref<Texture>()); } diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index ad7f0946e5..ebb280a8cf 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -113,7 +113,7 @@ protected: public: static EditorResourcePreview *get_singleton(); - //callback funtion is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load + //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load void queue_resource_preview(const String &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); void queue_edited_resource_preview(const Ref<Resource> &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9e5021af6e..2cdf076440 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -580,6 +580,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["editors/3d/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); set("editors/3d/emulate_numpad", false); set("editors/3d/emulate_3_button_mouse", false); + set("editors/3d/warped_mouse_panning", true); set("editors/2d/bone_width", 5); set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9)); @@ -589,6 +590,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("editors/2d/keep_margins_when_changing_anchors", false); + set("editors/2d/warped_mouse_panning", true); + set("run/window_placement/rect", 0); hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Default,Centered,Custom Position,Force Maximized,Force Full Screen"); String screen_hints = TTR("Default (Same as Editor)"); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index b4ce666e0c..93614fb511 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -774,7 +774,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, c weights.resize(4); } - //make sure weights allways add up to 1 + //make sure weights always add up to 1 float total = 0; for (int i = 0; i < weights.size(); i++) total += weights[i].weight; @@ -818,7 +818,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, c /* CREATE PRIMITIVE ARRAY */ /**************************/ - // The way collada uses indices is more optimal, and friendlier with 3D modelling sofware, + // The way collada uses indices is more optimal, and friendlier with 3D modelling software, // because it can index everything, not only vertices (similar to how the WII works). // This is, however, more incompatible with standard video cards, so arrays must be converted. // Must convert to GL/DX format. diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index c28c7dd425..751fd36414 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -176,7 +176,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s break; } - /* Dont need anything else, continue */ + /* Don't need anything else, continue */ format_found = true; } diff --git a/editor/io_plugins/editor_atlas.cpp b/editor/io_plugins/editor_atlas.cpp index 1aa480f442..4be22c34c7 100644 --- a/editor/io_plugins/editor_atlas.cpp +++ b/editor/io_plugins/editor_atlas.cpp @@ -49,7 +49,7 @@ void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, //super simple, almost brute force scanline stacking fitter //it's pretty basic for now, but it tries to make sure that the aspect ratio of the - //resulting atlas is somehow square. This is necesary because video cards have limits + //resulting atlas is somehow square. This is necessary because video cards have limits //on texture size (usually 2048 or 4096), so the more square a texture, the more chances //it will work in every hardware. // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a diff --git a/editor/io_plugins/editor_font_import_plugin.cpp b/editor/io_plugins/editor_font_import_plugin.cpp index bad3b36383..2898d85de9 100644 --- a/editor/io_plugins/editor_font_import_plugin.cpp +++ b/editor/io_plugins/editor_font_import_plugin.cpp @@ -745,8 +745,8 @@ struct _EditorFontData { Vector<uint8_t> bitmap; int width,height; - int ofs_x; //ofset to center, from ABOVE - int ofs_y; //ofset to begining, from LEFT + int ofs_x; //offset to center, from ABOVE + int ofs_y; //offset to beginning, from LEFT int valign; //vertical alignment int halign; float advance; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 7b015e484f..b07112855c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -602,30 +602,7 @@ bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_appe } if (p_drag) { - //prepare to move! - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - - CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>(); - if (!canvas_item || !canvas_item->is_visible_in_tree()) - continue; - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) - continue; - - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - if (!se) - continue; - - se->undo_state = canvas_item->edit_get_state(); - if (canvas_item->cast_to<Node2D>()) - se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot(); - } - - drag = DRAG_ALL; - drag_from = transform.affine_inverse().xform(p_click_pos); - drag_point_from = _find_topleftmost_point(); + _prepare_drag(p_click_pos); } viewport->update(); @@ -843,6 +820,37 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D & return DRAG_NONE; } +void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) { + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + + CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>(); + if (!canvas_item || !canvas_item->is_visible_in_tree()) + continue; + if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) + continue; + + CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); + if (!se) + continue; + + se->undo_state = canvas_item->edit_get_state(); + if (canvas_item->cast_to<Node2D>()) + se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot(); + } + + if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) { + drag = DRAG_NODE_2D; + drag_point_from = selection[0]->cast_to<Node2D>()->get_global_position(); + } else { + drag = DRAG_ALL; + drag_point_from = _find_topleftmost_point(); + } + drag_from = transform.affine_inverse().xform(p_click_pos); +} + void CanvasItemEditor::incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric) { if (minsize < 0) { @@ -1380,29 +1388,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) { Point2 click = Point2(b.x, b.y); if ((b.mod.alt || tool == TOOL_MOVE) && get_item_count()) { - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - - CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>(); - if (!canvas_item || !canvas_item->is_visible_in_tree()) - continue; - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) - continue; - - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - if (!se) - continue; - - se->undo_state = canvas_item->edit_get_state(); - if (canvas_item->cast_to<Node2D>()) - se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot(); - } - - drag = DRAG_ALL; - drag_from = transform.affine_inverse().xform(click); - drag_point_from = _find_topleftmost_point(); + _prepare_drag(click); viewport->update(); return; } @@ -1471,8 +1457,16 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) { if (drag == DRAG_NONE) { if ((m.button_mask & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask & BUTTON_MASK_MIDDLE || (m.button_mask & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { - h_scroll->set_value(h_scroll->get_value() - m.relative_x / zoom); - v_scroll->set_value(v_scroll->get_value() - m.relative_y / zoom); + + Point2i relative; + if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { + relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); + } else { + relative = Point2i(m.relative_x, m.relative_y); + } + + h_scroll->set_value(h_scroll->get_value() - relative.x / zoom); + v_scroll->set_value(v_scroll->get_value() - relative.y / zoom); } return; @@ -1538,9 +1532,9 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) { bool uniform = m.mod.shift; bool symmetric = m.mod.alt; - dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0)); + dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0)); - if (uniform && drag == DRAG_ALL) { + if (uniform && (drag == DRAG_ALL || drag == DRAG_NODE_2D)) { if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) { dto.y = drag_point_from.y; } else { @@ -1637,6 +1631,12 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) { } continue; } break; + case DRAG_NODE_2D: { + + ERR_FAIL_COND(!canvas_item->cast_to<Node2D>()); + canvas_item->cast_to<Node2D>()->set_global_position(dto); + continue; + } break; default: {} } @@ -3583,6 +3583,8 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "Patch9Rect") { target_pos -= texture_size / 2; } + // there's nothing to be used as source position so snapping will work as absolute if enabled + target_pos = canvas->snap_point(target_pos, Vector2()); editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos); } @@ -3627,7 +3629,11 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons } } Transform2D trans = canvas->get_canvas_transform(); - editor_data->get_undo_redo().add_do_method(instanced_scene, "set_pos", (p_point - trans.get_origin()) / trans.get_scale().x - pos); + Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos; + // in relative snapping it may be useful for the user to take the original node position into account + Vector2 start_pos = instanced_scene->cast_to<Node2D>() ? instanced_scene->cast_to<Node2D>()->get_position() : target_pos; + target_pos = canvas->snap_point(target_pos, start_pos); + editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos); return true; } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 5f22437d39..ba3f240a49 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -144,6 +144,7 @@ class CanvasItemEditor : public VBoxContainer { DRAG_ALL, DRAG_ROTATE, DRAG_PIVOT, + DRAG_NODE_2D, }; @@ -323,6 +324,7 @@ class CanvasItemEditor : public VBoxContainer { void _list_select(const InputEventMouseButton &b); DragType _find_drag_type(const Transform2D &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point); + void _prepare_drag(const Point2 &p_click_pos); void _popup_callback(int p_op); bool updating_scroll; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index c295a6679e..11dfb7b910 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -470,7 +470,7 @@ bool ShaderEditorPlugin::handles(Object *p_object) const { bool handles = true; Shader *shader = p_object->cast_to<Shader>(); /* - if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's + if (!shader || shader->cast_to<ShaderGraph>()) // Don't handle ShaderGraph's handles = false; */ diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index d55c133dc9..bff7dece20 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -2425,7 +2425,7 @@ void ShaderGraphView::_create_node(int p_id) { colors.push_back("ShadowColor"); colors.push_back("Diffuse"); colors.push_back("Specular"); - colors.push_back("Emmision"); + colors.push_back("Emission"); Array reals; reals.push_back("Alpha"); reals.push_back("DiffuseAlpha"); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index fcfb20bd7d..c00652bc35 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -29,6 +29,7 @@ #include "spatial_editor_plugin.h" #include "camera_matrix.h" +#include "core/os/input.h" #include "editor/animation_editor.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" @@ -1400,12 +1401,19 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) { if (nav_scheme == NAVIGATION_MAYA && m.mod.shift) pan_speed *= pan_speed_modifier; + Point2i relative; + if (bool(EditorSettings::get_singleton()->get("editors/3d/warped_mouse_panning"))) { + relative = Input::get_singleton()->warp_mouse_motion(m, surface->get_global_rect()); + } else { + relative = Point2i(m.relative_x, m.relative_y); + } + Transform camera_transform; camera_transform.translate(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); - Vector3 translation(-m.relative_x * pan_speed, m.relative_y * pan_speed, 0); + Vector3 translation(-relative.x * pan_speed, relative.y * pan_speed, 0); translation *= cursor.distance / DISTANCE_DEFAULT; camera_transform.translate(translation); cursor.pos = camera_transform.origin; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 5e992d3ec1..c0b410ba99 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -710,7 +710,7 @@ void TextureRegionEditor::_edit_region() { autoslice_cache.erase(F->next()); } else { queue_erase = true; - //Cant delete the first rect in the list. + //Can't delete the first rect in the list. } merged = true; } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 015031a1ee..12c6ea6c51 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -229,12 +229,12 @@ void ProjectExportDialog::_edit_preset(int p_index) { if (needs_templates) export_templates_error->show(); - get_ok()->set_disabled(true); + export_button->set_disabled(true); } else { export_error->show(); export_templates_error->hide(); - get_ok()->set_disabled(false); + export_button->set_disabled(false); } updating = false; @@ -313,6 +313,12 @@ void ProjectExportDialog::_patch_deleted() { } } +void ProjectExportDialog::_update_parameters(const String &p_edited_property) { + + _edit_preset(presets->get_current()); + parameters->update_tree(); +} + void ProjectExportDialog::_runnable_pressed() { if (updating) @@ -676,6 +682,7 @@ void ProjectExportDialog::_bind_methods() { ClassDB::bind_method("_add_preset", &ProjectExportDialog::_add_preset); ClassDB::bind_method("_edit_preset", &ProjectExportDialog::_edit_preset); + ClassDB::bind_method("_update_parameters", &ProjectExportDialog::_update_parameters); ClassDB::bind_method("_runnable_pressed", &ProjectExportDialog::_runnable_pressed); ClassDB::bind_method("_name_changed", &ProjectExportDialog::_name_changed); ClassDB::bind_method("_delete_preset", &ProjectExportDialog::_delete_preset); @@ -753,6 +760,7 @@ ProjectExportDialog::ProjectExportDialog() { parameters->hide_top_label(); parameters->set_v_size_flags(SIZE_EXPAND_FILL); parameters->set_hide_script(true); + parameters->connect("property_edited", this, "_update_parameters"); VBoxContainer *resources_vb = memnew(VBoxContainer); sections->add_child(resources_vb); diff --git a/editor/project_export.h b/editor/project_export.h index 0dc59a09e2..485222ef03 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -97,6 +97,7 @@ private: void _patch_deleted(); void _runnable_pressed(); + void _update_parameters(const String &p_edited_property); void _name_changed(const String &p_string); void _add_preset(int p_platform); void _edit_preset(int p_index); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index f9baa7ea3c..1c6c195719 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1570,7 +1570,7 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) { //drop at below selected node if (to_node == EditorNode::get_singleton()->get_edited_scene()) { //if at lower sibling of root node - to_pos = 0; //just insert at begining of root node + to_pos = 0; //just insert at beginning of root node return; } diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 539b94ab62..2e8e0ab725 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -18,2281 +18,1554 @@ msgstr "" "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "لا تستند الى شفرة مصدرية" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Function" -msgstr "عملية تحريك" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "نداء" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"ليتم إظهار الأطر (اللقطات) في الAnimatedSprite (النقوش المتحركة), يجب تكوين " -"مصدر لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"يجب تزويد ال CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "جميع الأنواع المعتمدة" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "حذف الأطر الرئيسة" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "الموقع:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "مجتمع" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ملف اصول مضغوطة" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "نداء" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "عمل اشتراك" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "جميع الأنواع المعتمدة" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "عمل اشتراك" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2302,31 +1575,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2334,11 +1607,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2346,4413 +1619,5017 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "أبجد هوز حطي كلمن صعفص قرشت ثخذ ضظغ." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "عملية تحريك" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "عملية تحريك" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "عينات (صوتية)" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "عمل اشتراك" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "عمل اشتراك" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "لا تستند الى شفرة مصدرية" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Function" +msgstr "عملية تحريك" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"ليتم إظهار الأطر (اللقطات) في الAnimatedSprite (النقوش المتحركة), يجب تكوين " +"مصدر لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"يجب تزويد ال CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل " +"المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#~ msgid "Samples" +#~ msgstr "عينات (صوتية)" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index fe711e1b30..590eb37b73 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -18,2323 +18,1555 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Невалиден агрумент тип на convert(), използвайте константите започващи с " -"TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Недостатъчно байтове за разкодиране или недействителен формат." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "Стъпката на range() е нула!" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not a script with an instance" -msgstr "Скриптът няма инстанция" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not based on a script" -msgstr "Обектът не е базиран на скрипт" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not based on a resource file" -msgstr "Обектът не е базиран на ресурсен файл" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Невалиден формат на инстанцията в речника (липсва @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Невалиден формат на инстанцията в речника (скриптът в @path не може да бъде " -"зареден)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"Невалиден формат на инстанцията в речника (скриптът в @path е невалиден)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Невалиден формат на инстанцията в речника (невалиден подклас)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Преходи" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Cut Nodes" -msgstr "Възел" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Поставяне" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the signature object." -msgstr "Имаше грешка при изнасяне на проекта!" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"За да може AnimatedSprite да показва кадри, първо трябва да му се даде " -"SpriteFrames ресурс в парамертъра 'Frames'." - -#: scene/2d/canvas_modulate.cpp -#, fuzzy -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Може да има само един видим CanvasModulate на сцене (или няколко " -"инстанцирани сцени). Само първият ще работи, а всички останали - игнорирани." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D служи само за да даде форма за колизии на " -"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Празен CollisionPolygon2D няма никакъв ефект на колизията." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D служи само за да даде форма за колизии на " -"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." - -#: scene/2d/collision_shape_2d.cpp -#, fuzzy -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " -"му Shape2D ресурс." - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Тесктура с нужната форма на светлината трябва да бъде дадена в параметъра " -"'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Затъмняващият многоъгълник трябва да бъде зададен (или нарисуван) за да може " -"да работи тази сянка." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "Затъмняващият многоъгълник е празен. Моля, нарисувайте един." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"За този възел трябва да бъде зададен или създаден един ресурс " -"NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance трябва да бъде наследник или наследник на " -"наследник на Navigation2D. Той само дава навигационна информация." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " -"работи." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D работи само когато е наследник на Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да " -"работи." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"За да изпълнява звук, SamplePlayer трябва да има един SampleLibrary ресурс в " -"параметъра 'samples'." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Параметъра 'Path' трябва да сочи към валиден Viewport нод за да работи. Този " -"Viewport трябва да бъде настройен в режим 'рендъринг цел'(render target)." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " -"работи." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Отказ" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Добре" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Тревога!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Моля, потвърдете..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Файлът съществува. Искате ли да го презапишете?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Запазване" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Запазване на файл" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Създаване на папка" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Път:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Папки и файлове:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Файл:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Име:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Неуспешно създаване на папка." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Трябва да се използва правилно разширение." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Устройство" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Копче" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Ляво копче." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Дясно копче." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Средно копче." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Колелцето нагоре." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Колелцето надолу." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Ос" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Изрязване" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Копиране" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Поставяне" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Избиране на всичко" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Изчистване" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Непознат формат за шрифтове." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Грешка при зареждането на шрифта." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Преходи" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Преход" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Любими:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Сцената не успя да се зареди заради липсващи зависимости:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Not in resource path." msgstr "Обектът не е базиран на ресурсен файл" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Път:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Обновяване на сцената" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Обновяване на сцената.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Създаване на папка" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Име:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Неуспешно създаване на папка." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Изнасяне за %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Файлът съществува. Искате ли да го презапишете?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Запазване" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Запазване на файл" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Папки и файлове:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Файл:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Трябва да се използва правилно разширение." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Извършва се повторно внасяне" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Изнасяне за %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Извършва се повторно внасяне" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Внасяне:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Изчистване" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Запазване на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Отваряне на сцена" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Бързо отваряне на сцена.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Да се затвори ли сцената? (незаразените промени ще се загубят)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Запазване на сцената като.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Моля, първо запазете сцената." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Изход" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Бързо пускане на сцена.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Изберете главна сцена" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Имаше грешка при зареждане на сцената." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцената '%s' има нарушени зависимости:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Сцена" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Нова сцена" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Отваряне на сцена.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Запазване на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Запазване на всички сцени" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Затваряне на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Настройки на проекта" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Изход до списъка с проекти" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Внасяне на обекти в проекта." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Внасяне" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Изнасяне на проекта на много платформи." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Изнасяне" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Възпроизвеждане на проекта." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Преустановяване на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Преустановяване на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Спиране на сцената." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Възпроизвеждане на редактирана сцена." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Възпроизвеждане на сцената" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Възпроизвеждане на сцена по избор" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Възпроизвеждане на сцена по избор" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Настройки за отстраняване на грешки" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2344,31 +1576,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2376,11 +1608,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2388,4424 +1620,5112 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Настройки" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Настройки на редактора" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Относно" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Възел" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Повторно внасяне" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Внасяне на шаблони от архив във формат ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Изнасяне на проекта" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Изнасяне на библиотеката" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Инсталирани приставки:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" "За да се извърши повторното внасяне, текущата сцена трябва да бъде запазена." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Запазване и повторно внасяне" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Извършва се повторно внасяне" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Път на сцената:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Инсталирани приставки:" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Имаше грешка при изнасяне на проекта!" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Внасяне:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Инсталирани приставки:" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Избиране на всичко" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Повторно внасяне.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Внасяне на сцена" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Внасяне на сцената.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Файл:" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Внасяне" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Повторно внасяне" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Внасяне на шрифт" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Непознат формат за шрифтове." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Грешка при зареждането на шрифта." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Имаше грешка при внасянето на сцената." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Внасяне на триизмерна сцена" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Внасяне въпреки това" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Отказ" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Внасяне и отваряне" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Внасяне на сцена" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Внасяне на сцената.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Внасяне на изображение:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Имаше грешка при внасянето:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Внасяне на текстури за Атлас (двуизмерно)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Внасяне на големи текстури (двуизмерно)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Внасяне на текстури" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Двуизмерна текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Триизмерна текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Внасяне на голяма текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Няма артикули за внасяне!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Внасяне на преводи" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Неуспешно внасяне!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Внасяне на превода" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Внасяне на езици:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Внасяне на анимации.." + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Внасяне на анимации.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "Избиране на всичко" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Добре" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Внасяне от сцена" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Обновяване от сцена" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Поставяне" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Имаше грешка при внасянето на сцената" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Имаше грешка при внасянето" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Внасяне на тема" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Избиране на всичко" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Отстраняване на грешки" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Отстранителя на грешки да седи отворен" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Отстранител на грешки" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Изрязване" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Копиране" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Избиране на всичко" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Скорост (кадри в секунда):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Моля, изнесете извън папката на проекта!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Имаше грешка при изнасяне на проекта!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "Създаване на папка" - -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "Преходи" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Настройки за изнасяне на проекта" - -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Изнасяне към платформа" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "Изнасяне на избраните ресурси (включително зависимостите)." - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +#, fuzzy +msgid "Export all resources in the project" msgstr "Изнасяне на всички ресурси в проекта." -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Изнасяне на всички файлове в папката на проекта." +#: editor/project_export.cpp +#, fuzzy +msgid "Export selected scenes (and dependencies)" +msgstr "Изнасяне на избраните ресурси (включително зависимостите)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy +msgid "Export selected resources (and dependencies)" +msgstr "Изнасяне на избраните ресурси (включително зависимостите)." + +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Режим на изнасяне:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Ресурси за изнасяне:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Изнасяне.." - -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Внесен проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Внасяне на съществуващ проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Ос" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Устройство" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Копче" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Ляво копче." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Дясно копче." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Средно копче." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Колелцето нагоре." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Колелцето надолу." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Настройките са запазени." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Приставки" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Нова сцена" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Поставяне" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Избиране на всичко" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Избиране на всичко" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Настройки за пускане на сцена" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Нова сцена" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Нова сцена" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Моля, потвърдете..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Грешка при зареждането на шрифта." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Създаване на папка" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Нова сцена" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Грешки" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Грешки:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Стойност" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Разни" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"Невалиден агрумент тип на convert(), използвайте константите започващи с " +"TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Недостатъчно байтове за разкодиране или недействителен формат." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "Стъпката на range() е нула!" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not a script with an instance" +msgstr "Скриптът няма инстанция" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not based on a script" +msgstr "Обектът не е базиран на скрипт" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not based on a resource file" +msgstr "Обектът не е базиран на ресурсен файл" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Невалиден формат на инстанцията в речника (липсва @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Невалиден формат на инстанцията в речника (скриптът в @path не може да бъде " +"зареден)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"Невалиден формат на инстанцията в речника (скриптът в @path е невалиден)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Невалиден формат на инстанцията в речника (невалиден подклас)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Преходи" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Възел" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Поставяне" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Имаше грешка при изнасяне на проекта!" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"За да може AnimatedSprite да показва кадри, първо трябва да му се даде " +"SpriteFrames ресурс в парамертъра 'Frames'." + +#: scene/2d/canvas_modulate.cpp +#, fuzzy +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Може да има само един видим CanvasModulate на сцене (или няколко " +"инстанцирани сцени). Само първият ще работи, а всички останали - игнорирани." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D служи само за да даде форма за колизии на " +"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Празен CollisionPolygon2D няма никакъв ефект на колизията." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D служи само за да даде форма за колизии на " +"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." + +#: scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " +"му Shape2D ресурс." + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Тесктура с нужната форма на светлината трябва да бъде дадена в параметъра " +"'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Затъмняващият многоъгълник трябва да бъде зададен (или нарисуван) за да може " +"да работи тази сянка." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Затъмняващият многоъгълник е празен. Моля, нарисувайте един." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"За този възел трябва да бъде зададен или създаден един ресурс " +"NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance трябва да бъде наследник или наследник на " +"наследник на Navigation2D. Той само дава навигационна информация." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " +"работи." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D работи само когато е наследник на Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да " +"работи." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Параметъра 'Path' трябва да сочи към валиден Viewport нод за да работи. Този " +"Viewport трябва да бъде настройен в режим 'рендъринг цел'(render target)." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " +"работи." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Тревога!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Моля, потвърдете..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "За да изпълнява звук, SamplePlayer трябва да има един SampleLibrary " +#~ "ресурс в параметъра 'samples'." + +#~ msgid "Please save the scene first." +#~ msgstr "Моля, първо запазете сцената." + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Моля, изнесете извън папката на проекта!" + +#~ msgid "Error exporting project!" +#~ msgstr "Имаше грешка при изнасяне на проекта!" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Създаване на папка" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Преходи" + +#~ msgid "Project Export Settings" +#~ msgstr "Настройки за изнасяне на проекта" + +#~ msgid "Export to Platform" +#~ msgstr "Изнасяне към платформа" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Изнасяне на всички файлове в папката на проекта." + +#~ msgid "Export.." +#~ msgstr "Изнасяне.." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 0b1993caa0..4ff2f6c459 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -18,1405 +18,528 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.11-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অগ্রহণযোগ্য মান/আর্গুমেন্ট convert()-এ গিয়েছে, TYPE_* ধ্রুবক ব্যবহার করুন।" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "বিন্যাস জানার জন্য যথেষ্ট বাইট নেই, অথবা ভুল ফরম্যাট।" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "ধাপ মান/আর্গুমেন্ট শূন্য!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "স্ক্রিপ্ট নির্ভর নয়" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "রিসোর্স ফাইল ভিত্তিক নয়" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "ভুল dictionary ফরম্যাট (@path নেই)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "ভুল dictionary ফরম্যাট (@path-এ স্ক্রিপ্ট লোড অসম্ভব)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "ভুল dictionary ফরম্যাট (@path-এ ভুল স্ক্রিপ্ট)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "ভুল dictionary ফরম্যাট (ভুল subclasses)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"একটি নোড কার্যকর মেমোরি ছাড়াই উৎপন্ন হয়েছে, কি করে সঠিকভাবে সরবারহ করতে হয় তা " -"অনুগ্রহ করে ডকুমেন্টেশনে পড়ুন!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"নোড ডাকা হয়েছে, কিন্তু প্রথম কার্যকর মেমোরিতে ফাংশনের কোনো অবস্থা ফেরত পাঠায়নি।" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"নোডের কার্যকর মেমোরির প্রাথমিক উপাদানে অবশ্যই ফিরতি মান নির্দিষ্ট করতে হবে! অনুগ্রহ " -"করে আপনার নোডটি মেরামত করুন।" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "ফাংশনগুলি:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "ভেরিয়েবলস/চলকসমূহ:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "সিগন্যালস/সংকেতসমূহ:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "নামটি কার্যকর সনাক্তকারী নয়:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "ফাংশনের (Function) নতুন নামকরণ করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "সংকেত/সিগন্যাল-এর নামান্তর করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "ফাংশন সংযোজন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "চলক/ভেরিয়েবল সংযোজন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "সংকেত/সিগন্যাল সংযোজন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "ফাংশন (Function) অপসারণ করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "চলক/ভেরিয়েবল অপসারণ করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "চলক/ভেরিয়েবল সম্পাদন:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "সংকেত (Signal) অপসারণ করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "সংকেত/সিগন্যাল সম্পাদন:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "নোড সংযোজন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"গেটার (Getter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন। জেনেরিক সিগনেচার " -"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার " -"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" -"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" -"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "চলক সেটার (Variable Setter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" -"চলক সেটার (Variable Setter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "প্রিলোড নোড যুক্ত করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "শাখা (tree) হতে নোড (সমূহ) যুক্ত করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "গেটার (Getter) এর বৈশিষ্ট্যে যুক্ত করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "সেটার (Setter) এর বৈশিষ্ট্যে যুক্ত করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "শর্ত (Condition)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "ক্রম (Sequence)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "সুইচ (Switch)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "পুনরুক্তিকারী (Iterator)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "যতক্ষণ (While)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "ফেরৎ পাঠান (Return)" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "ডাকুন (Call)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "মান পান (Get)" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "নিযুক্ত করুন (Set)" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "সম্পাদন করুন (Edit)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "তলের ধরণ (Base Type):" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "সদস্যগণ (Members):" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "উপস্থিত নোডসমূহ:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "গ্রাফ সম্পাদন করতে ফাংশন নির্বাচন অথবা তৈরি করুন" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "বন্ধ করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "সংকেত/সিগন্যাল-এর মান/আর্গুমেন্ট-সমূহ সম্পাদন করুন:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "পরিবর্তন করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "নির্বাচিত সমূহ অপসারণ করুন" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "ছেদবিন্দু অদলবদল করুন (টগল ব্রেকপয়েন্ট)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "নোডের ধরণ সন্ধান করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "নোড-সমূহ প্রতিলিপি/কপি করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "নোড-সমূহ কর্তন/কাট করুন" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "ভিত্তিটি (বেস) নোড নয়!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "পথটি নোডকে দিকনির্দেশ করে না!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "%s নোডে সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম '%s'।" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "স্বনির্মিত (custom) নোডে কোনো _step() মেথড নেই, গ্রাফ প্রক্রিয়াকরণ অসম্ভব।" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"_step() হতে অগ্রহনযোগ্য মান ফেরৎ এসেছে, মান অবশ্যই পূর্ণসংখ্যা (integer) (ক্রমিক), " -"অথবা শব্দমালা/বাক্য (string) (ভুল/সমস্যা) হতে হবে।" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "এইমাত্র চাপিত" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "এইমাত্র অব্যাহিত/মুক্ত" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"সার্টিফিকেট ফাইলটি পড়া সম্ভব হচ্ছে না। ফাইলের পথ এবং পাসওয়ার্ড দুটোই কি সঠিক দেয়া " -"হয়েছে?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "স্বাক্ষরিত বস্তু (signature object) তৈরিতে সমস্যা হয়েছে।" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "প্যাকেজের স্বাক্ষর (package signature) তৈরিতে সমস্যা হয়েছে।" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"এক্সপোর্ট এর জন্য প্রয়োজণীয় টেমপ্লেট পাওয়া যায়নি।\n" -"এক্সপোর্ট টেমপ্লেট-সমূহ ডাউনলোড করে ইন্সটল করুন।" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "স্বনির্মিত ডিবাগ (debug) প্যাকেজ খুঁজে পাওয়া যায়নি।" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "স্বনির্মিত রিলিস (release) প্যাকেজ খুঁজে পাওয়া যায়নি।" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "পণ্যের অগ্রহনযোগ্য GUID।" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "প্রকাশকের অগ্রহনযোগ্য GUID।" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "স্টোর লোগোর (Store Logo) ছবির অগ্রহনযোগ্য মাত্রা (৫০x৫০ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "৪৪x৪৪ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৪৪x৪৪ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "৭১x৭১ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৭১x৭১ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "১৫০x১৫০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (১৫০x১৫০ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "৩১০x৩১০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x৩১০ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "৩১০x১৫০ প্রশস্ত লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x১৫০ হতে হবে)।" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "স্প্ল্যাশ পর্দার (splash screen) ছবির অগ্রহনযোগ্য মাত্রা (৬২০x৩০০ হতে হবে)।" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে " -"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান CanvasModulate " -"সম্ভব। সর্বপ্রথমেরটি দৃশ্যত হলেও বাকিগুলো বাতিল হয়ে যাবে।" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " -"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে " -"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon2D-এর কোনো প্রভাব নেই।" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " -"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে " -"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"সফল্ভাবে কাজ করতে CollisionShape2D এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য " -"একটি আকৃতি তৈরি করুন!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Occluder এর প্রভাব ফেলতে একটি occluder বহুভুজ নির্ধারণ করা (বা, আঁকা) আবশ্যক।" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "এই occluder এর জন্য occluder পলিগনটি খালি। অনুগ্রহ করে একটি পলিগন আঁকুন!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationPolygon রিসোর্স নির্ধারন বা তৈরি " -"করতে হবে। অনুগ্রহ করে একটি বৈশিষ্ট্য নির্ধারন করুন বা একটি পলিগন/বহুভুজ আঁকুন।" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance-কে অবশ্যই Navigation2D-এর অংশ অথবা অংশের অংশ হতে " -"হবে। এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসেবে নির্ধারন করালেই কাজ করে।" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি বা নির্ধারন " -"করতে হবে।" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Path এর দিক অবশ্যই একটি কার্যকর Viewport এর দিকে নির্দেশ করাতে হবে। সেই " -"Viewport অবশ্যই 'render target' মোডে নির্ধারন করতে হবে।" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"এই sprite টি কার্যকর করতে path প্রোপার্টিতে নির্ধারিত Viewport টি অবশ্যই 'render " -"target' এ নির্ধারিত করতে হবে।" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D সর্বোত্তম কার্যকর হয় যখন সম্পাদিত দৃশ্য মূল দৃশ্য হিসেবে সরাসরি " -"ব্যবহৃত হয়।" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান করে। " -"Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ করে তা " -"শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"সফল্ভাবে কাজ করতে CollisionShape এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য একটি " -"আকৃতি তৈরি করুন!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " -"করে। Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ " -"করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon-এর কোনো প্রভাব নেই।" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationMesh রিসোর্স নির্ধারন বা তৈরি " -"করতে হবে।" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। " -"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment " -"সম্ভব।" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SpatialSamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি বা " -"নির্ধারন করতে হবে।" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"AnimatedSprite3D দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে " -"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "বাতিল" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "সঠিক" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "সতর্কতা!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "অনুগ্রহ করে নিশ্চিত করুন..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "একই নামের ফাইল উপস্থিত, তা মুছে লিখবেন?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "সব ফাইল পরিচিতি সম্পন্ন" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "সব ফাইল (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "খুলুন" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "একটি ফাইল খুলুন" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "এক বা একাধিক ফাইল খুলুন" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "পথ/ডিরেক্টরি খুলুন" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "ফাইল বা পথ/ডিরেক্টরি খুলুন" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "সংরক্ষন করুন" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "ফাইল সংরক্ষন করুন" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "ফোল্ডার তৈরি করুন" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "পথ:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "পথ এবং ফাইল:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "ফাইল:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "ফিল্টার:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "নাম:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "ডিভাইস/যন্ত্র" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "বাটন/বোতাম" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "বাম বোতাম/বাটন।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "ডান বোতাম/বাটন।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "মাঝ বোতাম/বাটন।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "মাউসের চাকা উপরের দিকে চক্কর।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "মাউসের চাকা নিচের দিকে চক্কর।" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "অক্ষ" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "কর্তন/কাট করুন" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "প্রতিলিপি/কপি করুন" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "প্রতিলেপন/পেস্ট করুন" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "সবগুলি বাছাই করুন" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "পরিস্কার করুন/ক্লীয়ার" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "সাবেক অবস্থায় যান/আনডু" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"সাধারণত popups লুকিয়ে যাবে, যদি আপনি popup() বা popup*() এর যেকোনো ফাংশন " -"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে " -"যাবে।" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"এই viewport টি render target হিসেবে নির্ধারন করা নেই। আপনি যদি এর বস্তু-সামগ্রী " -"সরাসরি পর্দায় দেখাতে চান, এটিকে যেকোনো Control এর অংশভূত করুন যেনো এটি একটি " -"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ " -"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "FreeType আরম্ভে সমস্যা হয়েছে।" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "অজানা ধরনের ফন্ট।" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়েছে।" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "ফন্টের আকার অগ্রহনযোগ্য।" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "অসমর্থ/অক্ষম" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "সকল বাছাইকৃত" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "সংযোগ (অ্যাড) বোতাম সরান" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "অ্যানিমেশনের (Anim) ট্রান্সফর্ম/রুপান্তর পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "অ্যানিমেশনের (Anim) মান পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "অ্যানিমেশনের (Anim) ডাক পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "অ্যানিমেশনের (Anim) চাবিগুলো অনুলিপি/নকল করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ উপরের দিকে তুলুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ নিচের দিকে নিয়ে যান" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ অপসারণ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "ট্র্যানজিশন/স্থানান্তরণ সেট/নির্ধারণ করুন:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর নাম পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর প্রক্ষেপ/নিবেশ পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর মানের ধরন/প্রকার পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর মানের ধরন/প্রকার পরিবর্তন করুন" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "নোডের বাঁক/কার্ভ সম্পাদন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "নির্বাচন বাঁক/কার্ভ সম্পাদন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "অ্যানিমেশনের (Anim) চাবিগুলো অপসারণ করুন" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "নির্বাচিত সমূহ অনুলিপি করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "পক্ষান্তরিত (Transposed) সমূহ অনুলিপি করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "নির্বাচিত সমূহ অপসারণ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "স্বতন্ত্র/পৃথক্" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "ট্রিগার/চালনা করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "অ্যানিমেশনে (Anim) চাবি/কী যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমুহ সরান" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "নির্বাচিত সমূহের আকার পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "কার্সর হতে আকার পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "পরবর্তী ধাপে যান" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "পূর্ববর্তী ধাপে যান" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "রৈখিক/লিনিয়ার" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "ধ্রুবক/কন্সট্যান্ট" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "অভ্যন্তরে/ইন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "বাইরে/অউট" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "অভ্যন্তরে-বাইরে/ইন-অউট" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "বাইরে-অভ্যন্তরে/অউট-ইন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "অনুবাদসমূহ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "অ্যানিমেশন (Animation) উন্নত/নিখুঁত করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "অ্যানিমেশন (Animation) পরিচ্ছন্ন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "%s এর জন্য নতুন ট্র্যাক/পথ তৈরি করতে এবং চাবি প্রবেশ করাতে চান?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "%d এর জন্য নতুন ট্র্যাক/পথ-সমূহ তৈরি করতে এবং চাবিসমূহ প্রবেশ করাতে চান?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "তৈরি করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "অ্যানিমেশন (Anim) তৈরি এবং যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ এবং চাবি যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "অ্যানিমেশনে (Anim) চাবি যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "অ্যানিমেশনের (Anim) দৈর্ঘ্য পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "অ্যানিমেশনের (Anim) পুনরাবৃত্তি/লুপ পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "অ্যানিমেশনে (Anim) প্রতীকী মানের চাবি তৈরি করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "অ্যানিমেশনে (Anim) অন্তর্ভুক্ত করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "অ্যানিমেশনের (Anim) চাবিসমূহের আকার পরিবর্তন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "অ্যানিমেশনে (Anim) ডাকার ট্র্যাক/পথ যোগ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "অ্যানিমেশন (Animation) জুম (zoom) করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "দৈর্ঘ্য (দৈর্ঘ্যসমূহ):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "ধাপ (ধাপসমূহ):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "কার্সরের স্থানে/পদক্ষেপে ভাঙ্গুন (snap) (সময় সেকেন্ডে)।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "অ্যানিমেশনের পুনরাবৃত্তি/লুপ সক্ষম/অক্ষম করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "বর্তমান ট্র্যাক/পথ উপরের দিকে তুলুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "বর্তমান ট্র্যাক/পথ নিচের দিকে নামান।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "ট্র্যাক/পথের সরঞ্জামসমূহ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "প্রতিটি চাবির সম্পাদন-যোগ্যতা সক্রিয় করার জন্য তাদের নির্বাচন করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "অ্যানিমেশন পরিমার্জনকারী" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "সর্বোচ্চ রৈখিক ভুল/সমস্যা:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "সর্বোচ্চ পরিশোধনযোগ্য কোণ:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "পরিমার্জন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "অ্যানিমেশনসমূহ সম্পাদন করতে দৃশ্যের তালিকা থেকে একটি AnimationPlayer নির্বাচন করুন।" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "চাবি" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "ট্র্যানজিশন/স্থানান্তরণ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "স্কেল/মাপের অনুপাত:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "কোন নোডে ফাংশন(সমূহ) ডাকবেন?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "অগ্রহনযোগ্য চাবিসমূহ অপসারণ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "অমীমাংসিত এবং খালি/অসার ট্র্যাক/পথসমূহ অপসারণ করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "সকল অ্যানিমেশনসমূহ পরিচ্ছন্ন করুন" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "সকল অ্যানিমেশনসমূহ পরিচ্ছন্ন করুন (অফেরৎযোগ্য!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "পরিচ্ছন্ন করুন" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "শ্রেণীবিন্যাস/সারির মানের ধরণ পরিবর্তন করুন" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "শ্রেণীবিন্যাস/সারির মান পরিবর্তন করুন" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "অনুসন্ধান করুন:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "সাজান:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "উল্টান/বিপরীত দিকে ফিরান" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "বিভাগ:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "সকল" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "ওয়েবসাইট:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "সমর্থন.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "অফিসিয়াল/প্রাথমিক উৎস" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "পরীক্ষামূলক উৎস" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "প্রয়োজনীয় উপকরণসমূহের ZIP ফাইল" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "'%s' এর জন্য মেথডের তালিকা:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "ডাকুন (Call)" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "বন্ধ করুন" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "মেথডের তালিকা:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "মান/আর্গুমেন্ট-সমূহ:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "প্রত্যাবর্তন:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "লাইন-এ যান" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "লাইন নাম্বার:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "কোনো মিল নেই" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d টি সংঘটন প্রতিস্থাপিত হয়েছে।" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "প্রতিস্থাপন করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "সমস্তগুলি প্রতিস্থাপন করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) মিল করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "সম্পূর্ণ শব্দ" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "শুধুমাত্র নির্বাচিতসমূহ" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "অনুসন্ধান করুন" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "সন্ধান করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "পরবর্তী" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d টি সংঘটন প্রতিস্থাপিত হয়েছে।" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "খুঁজে পাওয়া যায়নি!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "এর দ্বারা প্রতিস্থাপন করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "পিছনের/অতীতের দিকে" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "প্রতিস্থাপনে অবহিত করুন" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "অতিক্রম করে যান" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "সম্প্রসারিত করুন (জুম্ ইন)" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "সংকুচিত করুন (জুম্ আউট)" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "লাইন:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "কলাম:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "নির্দেশিত নোডের মেথড নির্দিষ্ট করতে হবে!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1424,111 +547,108 @@ msgstr "" "উদ্দেশ্যিত মেথড পাওয়া যায়নি! উদ্দেশ্যিত নোডে একটি কার্যকর মেথড নির্দিষ্ট করুন অথবা " "একটি স্ক্রিপ্ট ফাইল সংযুক্ত করুন।" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "নোডের সাথে সংযুক্ত করুন:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "সংযোজন করুন" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "অপসারণ করুন" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গুমেন্ট সংযুক্ত করুন:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গুমেন্ট-সমূহ:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "নোডের পথ:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "নির্মাণ ফাংশন" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "বিলম্বিত" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "ওয়ান-শট" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "সংযোগ" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'%s' এর সাথে '%s' সংযুক্ত করুন" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "সংযোজক সংকেত/সিগন্যাল:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "সদস্যতা/সাবস্ক্রিপশন তৈরি করুন" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "সংযোগ.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "সংযোগ বিচ্ছিন্ন করুন" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "সংকেতসমূহ" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "নতুন তৈরি করুন" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "ফেবরিট/প্রিয়-সমূহ:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "সাম্প্রতিক:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "মিলসমূহ:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "বর্ণনা:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "এর জন্য প্রতিস্থাপকের অনুসন্ধান করুন:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "এর জন্য নির্ভরতা-সমূহ:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1536,7 +656,7 @@ msgstr "" "'%s' দৃশ্যটি এই-মুহূর্তে সম্পাদিত হচ্ছে।\n" "পুনরায়-লোড (রিলোড) না করা পর্যন্ত পরিবর্তন-সমূহ কার্যকর হবে না।" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1544,40 +664,40 @@ msgstr "" "'%s' রিসোর্সটি ব্যবহৃত হচ্ছে।\n" "পুনরায়-লোড (রিলোড)-এর সময় পরিবর্তনসমূহ কার্যকর হবে।" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "নির্ভরতা-সমূহ" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "রিসোর্স" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "পথ" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "নির্ভরতা-সমূহ:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "ত্রুটিপূর্ণ/ভগ্ন-অংশসমূহ ঠিক করুন" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "নির্ভরতা-সমূহের এডিটর" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "প্রতিস্থাপক রিসোর্স-এর অনুসন্ধান করুন:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "স্বত্বাধিকারীসমূহ:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1587,447 +707,547 @@ msgstr "" "দরকারি।\n" "তবুও তাদের অপসারণ করবেন? (অফেরৎযোগ্য)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "নির্বাচিত ফাইলসমূহ প্রকল্প হতে অপসারণ করবেন? (অফেরৎযোগ্য)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "লোডে সমস্যা হয়েছে:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "নির্ভরতা-সমূহের অনুপস্থিতিতে দৃশ্যের লোড ব্যর্থ হয়েছে:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "যেকোনো উপায়েই খুলুন" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "কোন সিধান্তটি নেয়া উচিত হবে?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "নির্ভরতা-সমূহ ঠিক করুন" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "লোডে একাধিক সমস্যা হয়েছে!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d -টি বস্তু(সমূহ) স্থায়ীভাবে মুছে ফেলবেন? (অফেরৎযোগ্য!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "আয়ত্তে" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "স্পষ্ট মালিকানা বিহীন রিসোর্সসমূহ:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "মালিকবিহীন রিসোর্সের অনুসন্ধানকারী" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "অপসারণ করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "%s সংযুক্ত করুন" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "লোড" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "এইরূপে সংরক্ষণ করুন" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "সাধারণ/ডিফল্ট" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "অগ্রহনযোগ্য নাম।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "অগ্রহনযোগ্য নাম। নামটি অবশ্যই ইঞ্জিনে বিদ্যমান ক্লাসের নামের সাথে পরম্পরবিরোধী হতে " "পারবে না।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী " "হতে পারবে না।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান সার্বজনীন ধ্রুবকের নামের সাথে পরম্পরবিরোধী " "হতে পারবে না।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "অকার্যকর পথ।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "ফাইলটি বিদ্যমান নয়।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "রিসোর্সের পথে নয়।" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "AutoLoad সংযুক্ত করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "'%s' এর AutoLoad ইতিমধ্যেই বিদ্যমান!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Autoload পুনঃনামকরণ করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Autoload স্থানান্তর করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Autoload অপসারণ করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "সক্রিয় করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Autoload সমূহ পুনর্বিন্যস্ত করুন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "পথ:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "নোডের নাম:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "নাম" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "একক-বস্তু/সিঙ্গেলটোন" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "তালিকা:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "দৃশ্য হাল নাগাদ হচ্ছে" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "স্থানীয় পরিবর্তন-সমূহ সংরক্ষিত হচ্ছে.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "দৃশ্য হাল নাগাদ হচ্ছে.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "একটি স্থান পছন্দ করুন" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "ফোল্ডার তৈরি করুন" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "নাম:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "পছন্দ করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "সংরক্ষিত ফাইল:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "প্যাক/গুচ্ছিত করা" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "সংযোজিত:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "অপসারিত:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "এটলাস/মানচিত্রাবলী সংরক্ষণে সমস্যা হয়েছে:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "এটলাস/মানচিত্রাবলীর উপ-গঠনবিন্যাস (subtexture) সংরক্ষণ অসমর্থ হয়েছে:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "%s এর জন্য এক্সপোর্ট (export) হচ্ছে" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "স্থাপিত/বিন্যস্ত হচ্ছে.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "একই নামের ফাইল উপস্থিত, তা মুছে লিখবেন?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "সব ফাইল পরিচিতি সম্পন্ন" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "সব ফাইল (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "খুলুন" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "সংরক্ষন করুন" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "ফাইল সংরক্ষন করুন" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "পিছনের দিকে যান" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "সামনের দিকে যান" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "উপরের দিকে যান" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "রিফ্রেস করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "মোড অদলবদল/টগল করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "পথের উপর ফোকাস করুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "ফেবরিট/প্রিয়কে উপরের দিকে তুলুন" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "ফেবরিট/প্রিয়কে নিচের দিকে নামান" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "পথ এবং ফাইল:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "প্রিভিউ:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "ফাইল:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "ফিল্টার:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "উৎসসমূহ স্ক্যান করুন" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "পুনরায় ইম্পোর্ট হচ্ছে" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "সাহায্য অনুসন্ধান করুন" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "ক্লাসের তালিকা:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "ক্লাসের অনুসন্ধান করুন" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "ক্লাস:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "গ্রহণ করে:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "গৃহীত হয়েছে:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "সংক্ষিপ্ত বর্ণনা:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "সদস্যগণ (Members):" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "সর্বজনীন/প্রকাশ্য মেথডসমূহ:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI থিম এর বস্তুসমূহ:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "সিগন্যালস/সংকেতসমূহ:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "ধ্রুবকসমূহ:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "সংক্ষিপ্ত বর্ণনা:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "মেথডের বর্ণ্না:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "টেক্সট অনুসন্ধান করুন" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "সংযোজিত:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "অপসারিত:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "এটলাস/মানচিত্রাবলী সংরক্ষণে সমস্যা হয়েছে:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "এটলাস/মানচিত্রাবলীর উপ-গঠনবিন্যাস (subtexture) সংরক্ষণ অসমর্থ হয়েছে:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "সংরক্ষিত ফাইল:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "প্যাক/গুচ্ছিত করা" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "%s এর জন্য এক্সপোর্ট (export) হচ্ছে" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "স্থাপিত/বিন্যস্ত হচ্ছে.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " আউটপুট/ফলাফল:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "পুনরায় ইম্পোর্ট হচ্ছে" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "ইম্পোর্ট হচ্ছে:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "পরিস্কার করুন/ক্লীয়ার" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "দৃশ্য হতে নোড" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "রিসোর্স সংরক্ষণে সমস্যা হয়েছে!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "রিসোর্স এইরূপে সংরক্ষণ করুন.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "বুঝলাম.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "লেখার জন্য ফাইলটি খোলায় সমস্যা হয়েছে:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "আবেদনকৃত ফাইল ফরম্যাট/ধরণ অজানা:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "সংরক্ষণের সময় সমস্যা হয়েছে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "দৃশ্য সংরক্ষিত হচ্ছে" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "বিশ্লেষণ হচ্ছে" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "থাম্বনেইল তৈরি হচ্ছে" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "দৃশ্যটি সংরক্ষণ করা সম্ভব হচ্ছে না। সম্ভবত যেসবের (ইন্সট্যান্স) উপর নির্ভর করছে তাদের " "সন্তুষ্ট করা সম্ভব হচ্ছে না।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "একত্রিত করার জন্য প্রয়োজনীয় MeshLibrary লোড অসম্ভব হয়েছে!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "MeshLibrary সংরক্ষণে সমস্যা হয়েছে!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "একত্রিত করার জন্য প্রয়োজনীয় TileSet লোড অসম্ভব হয়েছে!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "TileSet সংরক্ষণে সমস্যা হয়েছে!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "এক্সপোর্ট টেমপ্লেটের zip খোলায় সমস্যা হয়েছে।" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "লেআউট/নকশা সংরক্ষণের চেষ্টায় সমস্যা হয়েছে!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "এডিটরের সাধারণ লেআউট/নকশা পরিবর্তিত হয়েছে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "লেআউট/নকশার নাম পাওয়া যায়নি!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "সাধারণ লেআউট/নকশা আদি সেটিংসে প্রত্যাবর্তিত হয়েছে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "মানসমূহ প্রতিলিপি/কপি করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "রিসোর্স প্রতিলেপন/পেস্ট করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "রিসোর্স প্রতিলিপি/কপি করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "পূর্বনির্মাণ হিসেবে তৈরি করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "উপ-রিসোর্সকে অনন্য হিসেবে তৈরি করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "সাহায্যের পাতায় খুলুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "চালানোর জন্য কোনো দৃশ্য নির্দিষ্ট করা নেই।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2037,7 +1257,7 @@ msgstr "" "আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস " "(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2047,7 +1267,7 @@ msgstr "" "আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস " "(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2058,92 +1278,84 @@ msgstr "" "আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস " "(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "বর্তমান দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি, অনুগ্রহ করে চালানোর পূর্বে এটি সংরক্ষণ করুন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "দৃশ্য খুলুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "গোড়ার দৃশ্য খুলুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "দ্রুত দৃশ্য খুলুন.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "দ্রুত স্ক্রিপ্ট খুলুন.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "হ্যাঁ" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "দৃশ্য বন্ধ করবেন? (অসংরক্ষিত পরিবর্তনসমূহ হারিয়ে যাবে)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "দৃশ্য এইরূপে সংরক্ষণ করুন.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "এই দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি। চালানোর পূর্বে সংরক্ষণ করবেন?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "প্রথমে অনুগ্রহ করে দৃশ্যটি সংরক্ষণ করুন।" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ সংরক্ষণ করুন" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Mesh Library এক্সপোর্ট করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tile Set এক্সপোর্ট করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "প্রস্থান করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "এডিটর হতে প্রস্থান করবেন?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "বর্তমান দৃশ্যটি সংরক্ষিত হয়নি। তবুও খুলবেন?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "পূর্বে কখনোই সংরক্ষিত হয়নি এমন দৃশ্য পুনরায়-লোড (রিলোড) করা অসম্ভব।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "প্রত্যাবর্তন করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "এই কাজটি অসম্পাদিত করা সম্ভব হবে না। তবুও প্রত্যাবর্তন করবেন?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "দ্রুত দৃশ্য চালান.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2151,17 +1363,22 @@ msgstr "" "প্রকল্প ম্যানেজার (Project Manager) খুলবেন? \n" "(অ-সংরক্ষিত পরিবর্তন-সমূহ হারিয়ে যাবে)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "একটি মুখ্য দৃশ্য মনোনীত করুন" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "আহ্" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2169,219 +1386,214 @@ msgstr "" "দৃশ্য লোডে সমস্যা হয়েছে, দৃশ্যটি অবশ্যই প্রকল্পের পথের ভিতরে হতে হবে। 'ইম্পোর্ট " "(Import)' ব্যবহার করে দৃশ্যটি খুলুন, তারপর তা প্রকল্পের পথের ভিতরে সংরক্ষণ করুন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "দৃশ্য লোডে সমস্যা হয়েছে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "'%s' দৃশ্যটির অসংলগ্ন নির্ভরতা রয়েছে:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "লেআউট/নকশা সংরক্ষণ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "লেআউট/নকশা অপসারণ করুন" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "সাধারণ/ডিফল্ট" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "দৃশ্যের ট্যাব পরিবর্তন করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d টি অধিক ফাইল(সমূহ)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d টি অধিক ফাইল(সমূহ) বা ফোল্ডার(সমূহ)" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "দৃশ্য" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "পূর্বে খোলা দৃশ্যে যান।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "পরের ট্যাব" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "পূর্বের ট্যাব" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "দৃশ্যের ফাইলের সাথে কার্যকলাপসমূহ।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "নতুন দৃশ্য" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "নতুন উত্তরাধিকারী দৃশ্য.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "দৃশ্য খুলুন.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "দৃশ্য সংরক্ষণ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "সকল দৃশ্য সংরক্ষণ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "দৃশ্য বন্ধ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "বন্ধ করে পূর্বের দৃশ্যে যান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "সাম্প্রতিকসমূহ খুলুন" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "এতে রূপান্তর করুন.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary (মেস-লাইব্রেরি).." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet (টাইল-সেট).." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "সাবেক অবস্থায় যান/আনডু" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "পুনরায় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "স্ক্রিপ্ট চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "প্রকল্পের সেটিংস" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "দৃশ্য প্রত্যাবৃত্ত করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "প্রকল্পের তালিকায় প্রস্থান করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "বিক্ষেপ-হীন মোড" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "উপাদানসমূহ প্রকল্পে ইম্পোর্ট করুন।" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "ইম্পোর্ট" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "প্রকল্প অথবা দৃশ্যে-ব্যাপী বিবিধ সরঞ্জাম-সমূহ।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "সরঞ্জাম-সমূহ" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "প্রকল্পটি একাধিক প্লাটফর্মে এক্সপোর্ট করুন।" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "এক্সপোর্ট" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "প্রকল্পটি চালান।" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "দৃশ্যটিকে বিরতি দিন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "দৃশ্যকে বিরতি দিন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "দৃশ্যটিকে থামান।" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "থামান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "সম্পাদিত দৃশ্যটি চালান।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "দৃশ্য চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "স্বনির্বাচিত দৃশ্য চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "স্বনির্বাচিত দৃশ্য চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "ডিবাগের সিদ্ধান্তসমূহ" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "দূরবর্তী ডিবাগের সহিত ডিপ্লয় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2389,11 +1601,11 @@ msgstr "" "এক্সপোর্ট (Export) বা ডিপ্লয় (Deploy)-এর সময় প্রস্তুতকৃত এক্সিকিউটেবল (executable) " "ডিবাগ (debug)-এর উদ্দেশ্যে এই কম্পিউটারের আইপি (IP)-তে সংযোগ করার চেষ্টা করবে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "নেটওয়ার্ক ফাইল-সিস্টেমের সহিত ক্ষুদ্র-ডিপ্লয় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2409,11 +1621,11 @@ msgstr "" "অ্যান্ড্রয়েড ডিপ্লয়ে (deploy) দ্রুততর কর্মক্ষমতার জন্য ইউএসবি (USB) ক্যাবল ব্যবহৃত হবে। " "এই সিদ্ধান্তটি (অপশন) বৃহৎ মানের গেমের পরীক্ষা দ্রুততর করে তুলে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "দৃশ্যমান সাংঘর্ষিক আকারসমূহ (Collision Shapes)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2421,11 +1633,11 @@ msgstr "" "এই সিদ্ধান্তটি (অপশন) সক্রিয় করলে চলমান গেমে কলিশ়ন (Collision) আকৃতি এবং রে-কাস্ট " "(RayCast) নোড (2D এবং 3D) দৃশ্যমান হবে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "দৃশ্যমান নেভিগেশন (Navigation)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2433,11 +1645,11 @@ msgstr "" "এই সিদ্ধান্তটি (অপশন) সক্রিয় করলে চলমান গেমে ন্যাভিগেশন (Navigation) মেস এবং " "পলিগন-সমূহ দৃশ্যমান হবে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "দৃশ্যের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2449,11 +1661,11 @@ msgstr "" "রিমোট ডিভাইসে ব্যবহারের সময়, নেটওয়ার্ক ফাইল-সিস্টেম (filesystem) এটিকে আরো " "কার্যকর করবে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2465,428 +1677,604 @@ msgstr "" "রিমোট ডিভাইসে ব্যবহারের সময়, নেটওয়ার্ক ফাইল-সিস্টেম (filesystem) এটিকে আরো " "কার্যকর করবে।" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "সেটিংস" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "এডিটরের সেটিংস" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "এডিটরের লেআউট/নকশা" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "সম্বন্ধে/সম্পর্কে" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "বহি:স্থ রিসোর্সের পরিবর্তনে সতর্ক করে।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "এডিটরের পুন-অঙ্কনে এটি ঘূর্ণন করে!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "সর্বদা হাল-নাগাদ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "পরিদর্শক/পরীক্ষক" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "মেমোরিতে নতুন একটি রিসোর্স তৈরি করুন এবং সম্পাদন করুন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "ডিস্ক হতে একটি বিদ্যমান রিসোর্স লোড করুন এবং সম্পাদন করুন।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "এই-মুহূর্তে সম্পাদিত রিসোর্সটি সংরক্ষণ করুন।" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "এইরূপে সংরক্ষণ করুন.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "স্মৃতিতে অবস্থিত পূর্বে সম্পাদিত বস্তুতে যান।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "স্মৃতিতে অবস্থিত পরবর্তিতে সম্পাদিত বস্তুতে যান।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "সাম্প্রতিক সময়ে সম্পাদিত বস্তুর স্মৃতি।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "বস্তুর বৈশিষ্ট্যসমূহ।" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "ফাইলসিস্টেম" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "নোড" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "আউটপুট/ফলাফল" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "পুন-ইম্পোর্ট" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "হালনাগাদ" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Godot কমিউনিটি হতে আপনাকে ধন্যবাদ!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "ধন্যবাদ!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "ZIP ফাইল হতে টেমপ্লেট-সমূহ ইম্পোর্ট করুন" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "প্রকল্প এক্সপোর্ট করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "লাইব্রেরি এক্সপোর্ট করুন" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "বিদ্যমানের সাথে একত্রিত করুন" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "পাসওয়ার্ড:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "একটি স্ক্রিপ্ট খুলুন এবং চালান" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "ভুল/সমস্যা-সমূহ লোড করুন" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "ইন্সটল-কৃত প্লাগইন-সমূহ:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "সংস্করণ:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "লেখক:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "অবস্থা:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "প্রোফাইলিং বন্ধ করুন" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "প্রোফাইলিং শুরু করুন" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "মাপ:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "ফ্রেম-এর সময় (সেঃ)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "গড় সময় (সেঃ)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "ফ্রেম %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "স্থির/বদ্ধ ফ্রেম %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "সময়:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "অন্তর্ভুক্ত" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "স্বীয়" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "ফ্রেম #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "স্ক্যান সম্পন্ন হওয়া পর্যন্ত অনুগ্রহ করে অপেক্ষা করুন।" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "পুনরায়-ইম্পোর্ট করতে বর্তমান দৃশ্যটিকে অবশ্যই সংরক্ষণ করতে হবে।" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "সংরক্ষণ এবং পুন-ইম্পোর্ট করুন" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "পুনরায় ইম্পোর্ট হচ্ছে" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "পুন-ইম্পোর্টে রিসোর্স-সমূহ পরিবর্তিত হয়েছে" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "আপনার লজিক/যুক্তি-সমূহ _run() মেথডে লিখুন।" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "এখানে ইতিমধ্যেই একটি সম্পাদিত দৃশ্য রয়েছে।" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "স্ক্রিপ্ট ইনস্ট্যান্স করা সম্ভব হয়নি:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "আপনি কি 'tool' কীওয়ার্ড/শব্দটি দিতে ভুলেছেন?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "স্ক্রিপ্ট চালানো সম্ভব হয়নি:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "আপনি কি '_run' মেথডটি দিতে ভুলেছেন?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "ডিফল্ট/সাধারণ (এডিটরের মতোই)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "দৃশ্যের পথ:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "নোড হতে ইম্পোর্ট করুন:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "রিলোড" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "ইন্সটল" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "ইন্সটল" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "নীচে" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "বর্তমান:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "এক্সপোর্ট টেমপ্লেটের zip খোলায় সমস্যা হয়েছে।" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "এটলাস/মানচিত্রাবলী সংরক্ষণে সমস্যা হয়েছে:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "ইম্পোর্ট হচ্ছে:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "বর্তমান দৃশ্য" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "ইন্সটল-কৃত প্লাগইন-সমূহ:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "প্রকল্প ইন্সটল করুন:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "বস্তু অপসারণ করুন" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "লেখার জন্য file_type_cache.cch খোলা সম্ভব হচ্ছে না, ফাইলের ধরণ ক্যাশ (cache) " "সংরক্ষিত হচ্ছে না!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "ফাইল্গুলোর একই উৎস এবং গন্তব্যস্থান, কিছুই করা হচ্ছে না।" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "পথগুলোর একই উৎস এবং গন্তব্যস্থান, কিছুই করা হচ্ছে না।" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "স্থানসমূহকে তাদের মাঝেই স্থানান্তর করা সম্ভব নয়।" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "'..' তে পরিচালনা করা সম্ভব নয়" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "নতুন নাম এবং অবস্থান বাছাই করুন:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "কোনো ফাইল নির্বাচিত হয়নি!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "ইনস্ট্যান্স" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "নির্ভরতাসমূহ সম্পাদন করুন.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "স্বত্বাধিকারীদের দেখুন.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "পথ প্রতিলিপি/কপি করুন" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "পুনঃনামকরণ করুন অথবা সরান.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "এখানে সরান.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "তথ্য" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "ফাইল-ম্যানেজারে দেখুন" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "পুন-ইম্পোর্ট.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "পূর্বের স্থান" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "পরের স্থান" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "ফাইলসিস্টেম পুন-স্ক্যান করুন" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "ফোল্ডারের অবস্থা ফেবরিট/প্রিয় হিসেবে অদলবদল/টগল করুন" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "নির্বাচিত দৃশ্য(সমূহ)-কে নির্বাচিত নোডের অংশ হিসেবে ইনস্ট্যান্স করুন।" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "সরান" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "গ্রুপ/দলে যোগ করুন" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "গ্রুপ/দল হতে অপসারণ করুন" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "পৃষ্ঠতল %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "দৃশ্য ইম্পোর্ট করুন" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "দৃশ্য ইম্পোর্ট করা হচ্ছে.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "স্বনির্মিত স্ক্রিপ্ট চালানো হচ্ছে.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট লোড করা সম্ভব হয়নি:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট অকার্যকর/ত্রুটিপূর্ণ (কনসোল দেখুন):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট চালানোয় সমস্যা হয়েছে:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "সংরক্ষিত হচ্ছে.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "ফাইল" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "ইম্পোর্ট" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "প্রিসেট.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "পুন-ইম্পোর্ট" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "ইম্পোর্ট করার জন্য কোনো বিট মাস্ক নেই!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "উদ্দেশ্যিত পথটি খালি।" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "উদ্দেশ্যিত পথটি অবশ্যই একটি সম্পুর্ণ রিসোর্স পথ হতে হবে।" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "উদ্দেশ্যিত পথটি অবশ্যই বিদ্যমান হতে হবে।" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "সংরক্ষণের পথটি খালি!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "BitMasks ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "টেক্সার(সমূহ)-এর উৎস:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "উদ্দেশ্যিত পথ:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "গ্রহণ করুন" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "বিট-মাস্ক (Bit Mask)" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "ফন্টের কোনো উৎস ফাইল নেই!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "ফন্টের কোনো উদ্দেশ্যিত রিসোর্স নেই!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2894,48 +2282,48 @@ msgstr "" "ফাইলের অগ্রহনযোগ্য এক্সটেনশন।\n" "অনুগ্রহ করে .fnt ব্যবহার করুন।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "ফন্টের উৎস লোড/প্রসেস করা সম্ভব হচ্ছে না।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "ফন্ট সংরক্ষণ করা সম্ভব হয়নি।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "ফন্টের উৎস:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "উৎস ফন্টের আকার:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "রিসোর্সের গন্তব্যস্থান:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "বাদামী রঙ্গের দ্রুত শিয়ালটি অলস কুকুরের উপর দিয়ে লাফিয়ে যায় (The quick brown fox " "jumps over the lazy dog.)।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "পরীক্ষা:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "সিদ্ধান্তসমূহ (অপশন):" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "ফন্ট ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2943,323 +2331,314 @@ msgstr "" "এই ফাইলটি ইতিমধ্যেই একটি Godot ফন্ট ফাইল, পরিবর্তে অনুগ্রহ করে BMFont ধরণের ফাইল " "প্রদান করুন।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "BMFont ফাইল খোলা ব্যর্থ হয়েছে।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "FreeType আরম্ভে সমস্যা হয়েছে।" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "অজানা ধরনের ফন্ট।" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়েছে।" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "ফন্টের আকার অগ্রহনযোগ্য।" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "স্বনির্মিত ফন্টের অগ্রহনযোগ্য উৎস।" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "ফন্ট" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "ইম্পোর্ট করার মতো কোনো মেস নেই!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "একক মেস ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "মেস(সমূহ)-এর উৎস:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "মেস" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "পৃষ্ঠতল %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "ইম্পোর্ট করার মতো কোনো নমুনা নেই!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "শব্দের নমুনাসমূহ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "নমুনা(সমূহ)-এর উৎস:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "শব্দের নমুনা" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "নতুন ক্লিপ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "পতাকাসমূহ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "সিদ্ধ FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "পরিমার্জক" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "সর্বোচ্চ রৈখিক ভুল/সমস্যা" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "সর্বোচ্চ কোণ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "ক্লিপসমূহ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "আরম্ভ(সমূহ)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "সমাপ্তি(সমূহ)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "লুপ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "ফিল্টারসমূহ" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "উৎসের পথটি খালি।" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট লোড করা সম্ভব হয়নি।" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট অকার্যকর/ত্রুটিপূর্ণ।" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "দৃশ্য ইম্পোর্টে সমস্যা হয়েছে।" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "3D দৃশ্য ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "উৎস দৃশ্য:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "শেয়ারকৃত" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "গঠনবিন্যাসের উদ্দেশ্যিত ফোল্ডার:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "স্বনির্মিত মূল নোডের ধরণ:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "স্বয়ংক্রিয়" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "মূল নোডের নাম:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "নিম্নোক্ত ফাইলসমূহ অনুপস্থিত:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "যেকোনো উপায়েই ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "বাতিল" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "ইম্পোর্ট করুন এবং খুলুন" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "সম্পাদিত দৃশ্য সংরক্ষণ করা হয়নি, তবুও ইম্পোর্ট করা দৃশ্যটি খুলবেন?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "দৃশ্য ইম্পোর্ট করুন" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "দৃশ্য ইম্পোর্ট করা হচ্ছে.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "স্বনির্মিত স্ক্রিপ্ট চালানো হচ্ছে.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট লোড করা সম্ভব হয়নি:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট অকার্যকর/ত্রুটিপূর্ণ (কনসোল দেখুন):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট চালানোয় সমস্যা হয়েছে:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "ছবি ইম্পোর্ট করুন:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "ফাইলকে তার নিজের উপরেই ইম্পোর্ট করা সম্ভব নয়:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "পথ স্থানীয়করণ সম্ভব হচ্ছে না: %s (ইতিমধ্যেই স্থানীয়)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "সংরক্ষিত হচ্ছে.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D দৃশ্যের অ্যানিমেশন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "অসংকুচিত" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "ধ্বংসবিহীন সঙ্কোচন (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "ধ্বংসাত্মক সঙ্কোচন (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "সঙ্কোচন (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "গঠনবিন্যাসের ফরম্যাট" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "গঠনবিন্যাস সঙ্কোচনের গুণমান (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "গঠনবিন্যাসের সিদ্ধান্ত (অপশন)-সমূহ" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "অনুগ্রহ করে কিছু ফাইল নির্দিষ্ট করে দিন!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "এটলাস/মানচিত্রাবলীর জন্য কমপক্ষে একটি ফাইল প্রয়োজন।" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "ইম্পোর্টে সমস্যা হয়েছে:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "বৃহৎ গঠনবিন্যাসের জন্য শুধুমাত্র একটি ফাইল প্রয়োজন।" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "গঠনবিন্যাসের সর্বোচ্চ আকার:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "এটলাস/মানচিত্রাবলীর জন্য গঠনবিন্যাস ইম্পোর্ট করুন (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "সেল (Cell)-এর আকার:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "বৃহৎ গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "বৃহৎ গঠনবিন্যাস ইম্পোর্ট করুন (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "গঠনবিন্যাসের উৎস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "গোড়ার এটলাস/মানচিত্রাবলীর গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "গঠনবিন্যাস(সমূহ)-এর উৎস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "2D-এর জন্য গঠনবিন্যাসসমূহ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "3D-এর জন্য গঠনবিন্যাসসমূহ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "গঠনবিন্যাসসমূহ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "এটলাস/মানচিত্রাবলীর গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3267,603 +2646,604 @@ msgstr "" "নোটিশ: 2D টেক্সচার (texture) ইম্পোর্ট (import) করা অত্যাবশ্যক নয়। শুধুমাত্র png/jpg " "ফাইলসমূহ প্রকল্পে প্রতিলিপি/কপি করুন।" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "খালি স্থান ছেঁটে ফেলুন।" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "গঠনবিন্যাস" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "বৃহৎ গঠনবিন্যাস ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "উৎস হতে ছবি লোড করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "টুকরো করুন" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "সন্নিবেশিত হচ্ছে" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "সংরক্ষিত হচ্ছে" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "বৃহৎ গঠনবিন্যাস সংরক্ষণ করা সম্ভব হচ্ছে না:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "এটলাস/মানচিত্রাবলী নির্মাণ করুন:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "ছবি লোড করা হচ্ছে:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "ছবি লোড করা সম্ভব হচ্ছে না:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "ছবিসমূহ ছাঁটা হচ্ছে" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "এটলাস/মানচিত্রাবলীর ছবি সংরক্ষণ করা সম্ভব হচ্ছে না:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "রূপান্তরিত গঠনবিন্যাস সংরক্ষণ করা সম্ভব হচ্ছে না:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "অকার্যকর উৎস!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "অকার্যকর অনুবাদের উৎস!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "কলাম" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "ভাষা" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "ইম্পোর্ট করার মতো কোনো বস্তু নেই!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "কোনো উদ্দেশ্যিত পথ নেই!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "অনুবাদসমূহ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "ইম্পোর্ট করা সম্ভব হচ্ছে না!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "অনুবাদ ইম্পোর্ট করুন" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "CSV-এর উৎস:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "প্রথম সারি অগ্রাহ্য করুন" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "সঙ্কোচন করুন" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "প্রকল্পে সংযুক্ত করুন (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "ভাষাসমূহ ইম্পোর্ট করুন:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "অনুবাদ" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "মাল্টি-নোড স্থাপন করুন" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "দলসমূহ" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "সিগন্যাল-সমূহ এবং দলসমূহ সম্পাদন করতে একটি নোড নির্বাচন করুন।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "নতুন অ্যানিমেশনের নাম:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "নতুন অ্যানিমেশন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "অ্যানিমেশনের নাম পরিবর্তন করুন:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "অ্যানিমেশন প্রতিলিপি করুন" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "অ্যানিমেশন অপসারণ করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ভুল: অগ্রহনযোগ্য অ্যানিমেশনের নাম!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ভুল: অ্যানিমেশনের নাম ইতিমধ্যেই বিদ্যমান!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "অ্যানিমেশন পুনঃনামকরণ করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "অ্যানিমেশন যুক্ত করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "পরবর্তী পরিবর্তনের সাথে ব্লেন্ড করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "অ্যানিমেশন লোড করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "অ্যানিমেশন প্রতিলিপি করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ভুল: প্রতিলিপি করার মতো কোনো অ্যানিমেশন নেই!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ভুল: ক্লীপবোর্ডে অ্যানিমেশনের কোনো রিসোর্স নেই!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "প্রতিলিপিত অ্যানিমেশন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "অ্যানিমেশন প্রতিলেপন করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ভুল: সম্পাদন করার মতো কোনো অ্যানিমেশন নেই!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "নির্বাচিত অ্যানিমেশনটি বর্তমান স্থান হতে পিছনের দিকে চালান। (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "নির্বাচিত অ্যানিমেশনটি শেষ হতে পিছনের দিকে চালান। (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "অ্যানিমেশনের চালনা বন্ধ করুন। (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "নির্বাচিত অ্যানিমেশনটি শুরু হতে চালান। (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "নির্বাচিত অ্যানিমেশনটি বর্তমান স্থান হতে চালান। (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "অ্যানিমেশনের স্থান (সেকেন্ডে)।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "নোডের অ্যানিমেশন চালনার স্কেল/মাপ সার্বজনীনভাবে পরিবর্তন করুন।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "প্লেয়ারে নতুন অ্যানিমেশন তৈরি করুন।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "ডিস্ক হতে অ্যানিমেশন লোড করুন।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "ডিস্ক হতে একটি অ্যানিমেশন লোড করুন।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "বর্তমান অ্যানিমেশন সংরক্ষণ করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "এইরূপে সংরক্ষণ করুন" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "প্লেয়ারে অ্যানিমেশনসমূহের তালিকা দেখান।" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "লোডের পরেই স্বয়ংক্রিয়ভাবে চালান্" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "উদ্দেশ্যিত ব্লেন্ড-এর সময় সম্পাদন করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "অ্যানিমেশনের সরঞ্জামসমূহ" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "অ্যানিমেশন প্রতিলিপি করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "নতুন অ্যানিমেশন তৈরি করুন" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "অ্যানিমেশনের নাম:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "ভুল/সমস্যা!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "ব্লেন্ড-এর সময়সমূহ:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "পরবর্তী (স্বয়ংক্রিয়ভাবে সারিবদ্ধ করুন):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "আন্ত-অ্যানিমেশন ব্লেন্ড সময়" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "অ্যানিমেশন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "নতুন নাম:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "স্কেল/মাপ:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "ব্লেন্ড/মিশ্রণ" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "মিশ্রিত করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "পুনরারম্ভ (সেঃ):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "যথেচ্ছ পুনরারম্ভ (সেঃ):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "আরম্ভ!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "পরিমাণ:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "ব্লেন্ড/মিশ্রণ:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "ব্লেন্ড/মিশ্রণ ০:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "ব্লেন্ড/মিশ্রণ ১:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "X-ফেড/বিলীন সময় (সেঃ):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "বর্তমান:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "ইনপুট যোগ করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "স্বয়ংক্রিয়-অগ্রগতি পরিষ্কার করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "স্বয়ংক্রিয়-অগ্রগতি স্থাপন করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "ইনপুট অপসারণ করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "পুনঃনামকরণ করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "অ্যানিমেশনের তালিকাটি কার্যকর।" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "অ্যানিমেশনের তালিকাটি অকার্যকর।" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "অ্যানিমেশনের নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "ওয়ান-শট নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "মিশ্র নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "ব্লেন্ড২ নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "ব্লেন্ড৩ নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "ব্লেন্ড৪ নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "টাইম-স্কেল নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "টাইম-সীক্ নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "ট্র্যানজিশন নোড" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "অ্যানিমেশনসমূহ ইম্পোর্ট করুন.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "ফিল্টারসমূহ.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "%d টি ত্রিভুজ বিশ্লেষণ করা হচ্ছে:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "ত্রিভুজ #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "লাইট্ সিদ্ধ/বেক্-এর সেটআপ:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "লাইট্সমূহ ঠিক করা হচ্ছে" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "BVH তৈরি করা হচ্ছে" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "লাইটের ওকট্রী (octree) তৈরি করা হচ্ছে" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "ওকট্রী (octree) গঠনবিন্যাস তৈরি করা হচ্ছে" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "গঠনবিন্যাস বণ্টিত হচ্ছে #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "ত্রিভুজ সিদ্ধ/বেক্ করা হচ্ছে #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "গঠনবিন্যাসের প্রক্রিয়া-পরবর্তী প্রক্রিয়াকরণ #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "সিদ্ধ/বেক্!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" "লাইট্ম্যাপ ওকট্রীর (octree) সিদ্ধ/বেক্-এর প্রক্রিয়াকরণ পুন:স্থাপন করুন (পুনরারম্ভ)।" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "প্রিভিউ" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "স্ন্যাপ কনফিগার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "গ্রিডের অফসেট/ভারসাম্য:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "গ্রিডের পদক্ষেপ:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "ঘূর্ণায়নের অফসেট/ভারসাম্য:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "ঘূর্ণায়নের পদক্ষেপ:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "কেন্দ্র স্থানান্তর করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "প্রক্রিয়া স্থানান্তর করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK চেইন সম্পাদন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem সম্পাদন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "অ্যাংকরসমূহ পরিবর্তন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "জুম্ (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "ভঙ্গি প্রতিলেপন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "মোড (Mode) বাছাই করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "টান: ঘূর্ণন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "অল্টার কী + টান: স্থানান্তর" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "কেন্দ্র পরিবর্তন করতে 'v' চাপুন, কেন্দ্র টানতে 'Shift+v' চাপুন (যখন সরাচ্ছেন)।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "অল্টার কী + মাউসের ডান বোতাম: গভীর তালিকায় নির্বাচন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "মোড (Mode) সরান" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "ঘূর্ণায়ন মোড" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3871,176 +3251,184 @@ msgstr "" "ক্লিক-কৃত স্থানে সকল বস্তুর একটি তালিকা দেখুন\n" "(ঠিক যেমন সিলেক্ট মোডে অল্টার কী (Alt) + মাউসের ডান বোতাম (RMB))।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "বস্তুর ঘূর্ণায়ন কেন্দ্র পরিবর্তন করতে ক্লিক করুন।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "প্যান মোড" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "নির্বাচিত বস্তুটিকে এই স্থানে আটকিয়ে রাখুন (সরানো সম্ভব হবেনা)।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "নির্বাচিত বস্তুটিকে মুক্ত করুন (সরানো সম্ভব হবে)।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "বস্তুর অন্তর্ভুক্ত-সমূহ যাতে নির্বাচনযোগ্য না হয় তা নিশ্চিত করে।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "বস্তুর অন্তর্ভুক্ত-সমূহের নির্বাচনযোগ্যতা পুনরায় ফিরিয়ে আনে।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "সম্পাদন করুন (Edit)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "স্ন্যাপ ব্যবহার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "গ্রিড দেখান" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "ঘূর্ণন স্ন্যাপ ব্যবহার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "আপেক্ষিক স্ন্যাপ" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "স্ন্যাপ কনফিগার করুন.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "পিক্সেল স্ন্যাপ ব্যবহার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "স্কেলেটন/কাঠাম.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "বোন্/হাড় তৈরি করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "বোন্/হাড় পরিষ্কার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "বোন্/হাড় দেখান" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK চেইন তৈরি করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK চেইন পরিষ্কার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "দৃশ্য/পরিদর্শন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "জুম্ পুন:স্থাপন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "জুম্ নির্ধারণ করুন.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "নির্বাচনকে ফ্রেমভূক্ত করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "অ্যাংকর" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "চাবিসমূহ সন্নিবেশ করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "চাবি সন্নিবেশ করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "চাবি সন্নিবেশ করুন (বিদ্যমান ট্র্যাক/পথসমূহ)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "ভঙ্গি প্রতিলিপি করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "ভঙ্গি পরিষ্কার করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "একটি মান নির্ধারণ করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "স্ন্যাপ (পিক্সেলসমূহ):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s সংযুক্ত করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s সংযুক্ত হচ্ছে..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "নোড তৈরি করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "%s হতে দৃশ্য ইনস্ট্যান্স করাতে সমস্যা হয়েছে" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "ঠিক আছে :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "ইনস্ট্যান্স করার জন্য প্রয়োজনীয় ধারক উপস্থিত নেই।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "এই কাজটি করার জন্য একটি একক নির্বাচিত নোড প্রয়োজন।" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "ডিফল্ট ধরণ পরিবর্তন করুন" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "সঠিক" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4048,772 +3436,805 @@ msgstr "" "টানুন এবং ফেলুন + শিফট কী (Shift) : সহোদর নোড সংযোজন করতে\n" "টানুন এবং ফেলুন + অল্টার কী (Alt) : নোডের ধরণ পরিবর্তন করতে" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Poly তৈরি করুন" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Poly সম্পাদন করুন" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Poly সম্পাদন করুন (বিন্দু অপসারণ করুন)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "আরম্ভ হতে নতুন polygon তৈরি করুন।" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Poly3D তৈরি করুন" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "হ্যান্ডেল স্থাপন করুন" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "রঙ্গের র্যাম্প বিন্দু সংযোজন/বিয়োজন করুন" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "রঙ্গের র্যাম্প পরিবর্তন করুন" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "মেস লাইব্রেরি তৈরি হচ্ছে" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "থাম্বনেইল.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d টি বস্তু অপসারণ করবেন?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "বস্তু যোগ করুন" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "নির্বাচিত বস্তুটি অপসারণ করুন" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "দৃশ্য হতে ইম্পোর্ট করুন" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "দৃশ্য হতে হালনাগাদ করুন" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "বস্তু %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "বস্তুসমূহ" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "বস্তুর তালিকা এডিটর" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "অকলুডার (occluder) পলিগন তৈরি করুন" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "বিদ্যমান পলিগন সম্পাদন করুন:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "মাউসের বাম বোতাম: বিন্দু সরান।" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "কন্ট্রোল + মাউসের বাম বোতাম: অংশ বিভক্ত করুন।" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "মাউসের ডান বোতাম: বিন্দু মুছে ফেলুন।" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "বক্ররেখা হতে বিন্দু অপসারণ করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "বক্ররেখায় বিন্দু যোগ করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "বক্ররেখায় বিন্দু সরান" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "বিন্দুসমূহ নির্বাচন করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "শিফট + টান: নিয়ন্ত্রণ বিন্দুসমূহ নির্বাচন করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "ক্লিক: বিন্দু যোগ করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "ডান ক্লিক: বিন্দু অপসারণ করুন" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "বিন্দু যোগ করুন (শূন্যস্থানে)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "অংশ বিভক্ত করুন (বক্ররেখায়)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "বিন্দু অপসারণ করুন" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "মেসটি খালি!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "স্থিত-কনভেক্স বডি গঠন করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "দৃশ্যের গোড়ায় এটি কাজ করেনা!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "ট্রাইমেস আকার তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "কনভেক্স আকার তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Navigation Mesh তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance-এ Mesh নেই!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "প্রান্তরেখা তৈরি করার জন্য প্রয়োজনীয় Mesh এর কোনো পৃষ্ঠতল নেই!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "প্রান্তরেখা তৈরি করা সম্ভব হয়নি!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "প্রান্তরেখা তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "স্থিত-কনভেক্স বডি তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "প্রান্তরেখা মেস তৈরি করুন.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "প্রান্তরেখা মেস তৈরি করুন" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "প্রান্তরেখার আকার:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "মেসের কোনো উৎস নির্দিষ্ট করা নেই (এবং নোডে কোনো মাল্টিমেস স্থাপন করা নেই)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "মেসের কোনো উৎস নির্দিষ্ট করা নেই (এবং মাল্টিমেসে কোনো মেস নেই)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "মেসের উৎস আকার্যকর (আকার্যকর পথ)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh-এর উৎস অগ্রহণযোগ্য (MeshInstance নয়)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh-এর উৎস অগ্রহণযোগ্য (কোনো Mesh রিসোর্স নেই)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "কোনো পৃষ্ঠতলের উৎস নির্দিষ্ট করা নেই।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "পৃষ্ঠতলের উৎস অকার্যকর (অকার্যকর পথ)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "পৃষ্ঠতলের উৎস অকার্যকর (কোনো জ্যামিতিক আকার নেই)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "পৃষ্ঠতলের উৎস অকার্যকর (কোনো ফোকাস নেই)।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "পপুলেট করার জন্য ধারকের কোনো নিরেট পৃষ্ঠ নেই।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "এলাকার নকশা করা সম্ভব হয়নি।" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Mesh-এর একটি উৎস নির্বাচন করুন:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "একটি উদ্দেশ্যিত পৃষ্ঠতল নির্বাচন করুন:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "পৃষ্ঠতল পপুলেট করুন" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh পপুলেট করুন" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "উদ্দেশ্যিত পৃষ্ঠতল:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "উৎস Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-অক্ষ" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-অক্ষ" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-অক্ষ" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "অক্ষতে Mesh দিন:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "যথেচ্ছ ঘূর্ণায়ন:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "যথেচ্ছ ঢাল:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "যথেচ্ছ মাপ:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "পপুলেট" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Navigation Polygon তৈরি করুন" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "পলি এবং বিন্দু অপসারণ করুন" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "ছবি লোডে সমস্যা হয়েছে:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "স্বচ্ছতাসহ কোনো পিক্সেল নেই > ছবিতে ১২৮.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Emission Mask স্থাপন করুন" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Emission Mask পরিস্কার করুন" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Emission Mask লোড করুন" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "উৎপাদিত বিন্দুর সংখ্যা:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "নোডে কোনো জ্যামিতিক আকার নেই।" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "নোডে কোনো জ্যামিতিক আকার নেই (পৃষ্ঠ)।" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "পৃষ্ঠসমূহ কোনো আকার নেই!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "কোনো পৃষ্ঠ নেই!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "AABB উৎপন্ন করুন" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Mesh হতে Emitter তৈরি করুন" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Node হতে Emitter তৈরি করুন" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Emitter পরিস্কার করুন" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Emitter তৈরি করুন" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Emission-এর স্থানসমূহ:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Emission পূরণ:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "পৃষ্ঠতল" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "আয়তন" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "বক্ররেখা হতে বিন্দু অপসারণ করুন" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "বক্ররেখায় বিন্দু যোগ করুন" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "বক্ররেখায় বিন্দু সরান" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "বক্ররেখা আন্ত-নিয়ন্ত্রণে সরান" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "বক্ররেখা বহিঃ-নিয়ন্ত্রণে সরান" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "বিন্দুসমূহ নির্বাচন করুন" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "শিফট + টান: নিয়ন্ত্রণ বিন্দুসমূহ নির্বাচন করুন" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "ক্লিক: বিন্দু যোগ করুন" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "ডান ক্লিক: বিন্দু অপসারণ করুন" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "নিয়ন্ত্রণ বিন্দুসমূহ নির্বাচন করুন (শিফট + টান)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "বিন্দু যোগ করুন (শূন্যস্থানে)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "অংশ বিভক্ত করুন (বক্ররেখায়)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "বিন্দু অপসারণ করুন" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "বক্ররেখা বন্ধ করুন" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "বক্ররেখার বিন্দু #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "বক্ররেখার বিন্দুর স্থান নির্ধারণ করুন" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "বহিঃ-বক্ররেখার স্থান নির্ধারণ করুন" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "পথ বিভক্ত করুন" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "পথের বিন্দু অপসারণ করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "UV Map তৈরি করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "UV Map রুপান্তর করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV এডিটর" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "বিন্দু সরান" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "কন্ট্রোল বোতাম: ঘূর্ণন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "শিফট্: সবগুলি নড়ান" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "শিফট্ + কন্ট্রোল: মাপ" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "পলিগন সরান" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "পলিগন ঘুরান" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "পলিগন মাপ করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "পলিগন->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->পলিগন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "UV পরিস্কার করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "স্ন্যাপ" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "স্ন্যাপ সক্রিয় করুন" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "গ্রিড" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "সমস্যা: রিসোর্স লোড করা সম্ভব হয়নি!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "রিসোর্স যোগ করুন" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "রিসোর্স পুনঃনামকরণ করুন" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "রিসোর্স অপসারণ করুন" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "রিসোর্সের ক্লীপবোর্ড খালি!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "রিসোর্স লোড করুন" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "প্রতিলেপন/পেস্ট করুন" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "BBCode বিশ্লেষণ করুন" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "লম্বা:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "নমুনা ফাইল(সমূহ) খুলুন" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "সমস্যা: নমুনা লোড করা সম্ভব হয়নি!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "নমুনা যোগ করুন" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "নমুনা পুনঃনামকরণ করুন" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "নমুনা অপসারণ করুন" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "১৬ বিটস্" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "৮ বিটস্" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "স্টেরিও" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "মনো" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "ফরম্যাট" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "পিচ্" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "থিম সংরক্ষণে সমস্যা হয়েছে" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "সংরক্ষণে সমস্যা হয়েছে" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "থিম ইম্পোর্টে সমস্যা হয়েছে" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "ইম্পোর্টে সমস্যা হয়েছে" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "থিম ইম্পোর্ট করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "থিম এইরূপে সংরক্ষণ করুন.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "পরবর্তী স্ক্রিপ্ট" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "পূর্ববর্তী স্ক্রিপ্ট" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "ফাইল" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "নতুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "সকল্গুলি সংরক্ষণ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "স্বল্প-প্রভাবসহ স্ক্রিপ্ট রিলোড করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "পূর্বের ইতিহাস" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "পরের ইতিহাস" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "থিম রিলোড করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "থিম সংরক্ষণ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "থিম এইরূপে সংরক্ষণ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "ডকুমেন্টসমূহ বন্ধ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "সবগুলি বন্ধ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "খুঁজুন.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "পরবর্তী খুঁজুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "ডিবাগ" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "ধাপ লাফিয়ে যান" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "পদার্পণ করুন" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "বিরতি/ভাঙ্গন" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "সচল" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "ডিবাগার খোলা রাখুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "উইন্ডো" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "বামে সরান" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "ডানে সরান" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "টিউটোরিয়ালসমূহ" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "টিউটোরিয়ালের স্থানে https://godotengine.org খুলুন।" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "ক্লাসসমূহ" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "ক্লাসের ক্রমোচ্চতা খুঁজুন।" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "পূর্বের সম্পাদিত ডকুমেন্টে যান।" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "পরের সম্পাদিত ডকুমেন্টে যান।" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "স্বতন্ত্র/পৃথক্" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "স্ক্রিপ্ট তৈরি করুন" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4821,1258 +4242,1034 @@ msgstr "" "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n" "কোন সিধান্তটি নেয়া উচিত হবে?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "রিলোড" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "পুনঃসংরক্ষণ" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "ডিবাগার" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "পূর্বনির্মিত স্ক্রিপ্ট শুধুমাত্র তাদের অধিকারী দৃশ্য লোড করা হলেই সম্পাদন করা যাবে" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "রঙ পছন্দ করুন" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "কর্তন/কাট করুন" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "প্রতিলিপি/কপি করুন" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "সবগুলি বাছাই করুন" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "উপরে যান" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "নীচে যান" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "বামে মাত্রা দিন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "ডানে মাত্রা দিন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "কমেন্ট টগল করুন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "ক্লোন করে নীচে নিন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "সিম্বল সম্পূর্ণ করুন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "শেষের হোয়াইটস্পেস ছেঁটে ফেলুন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "ছেদবিন্দু অদলবদল করুন (টগল ব্রেকপয়েন্ট)" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "সকল বিরতি-বিন্দু-সমূহ অপসারণ করুন" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "পরের বিরতিবিন্দুতে যান" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "পূর্বের বিরতিবিন্দুতে যান" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "পূর্বে খুঁজুন" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "প্রতিস্থাপন.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "ফাংশনে যান.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "লাইনে যান.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "প্রাসঙ্গিক সাহায্য" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "RGB ধ্রুবক পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "স্কেলার অপারেটর পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "ভেক্টর অপারেটর পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "RGB অপারেটর পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "শুধুমাত্র ঘূর্ণন টগল করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "স্কেলার ফাংশন পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "ভেক্টর ফাংশন পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "RGB ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "প্রাথমিক মান পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "XForm ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "কমেন্ট পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "রঙ্গের র্যাম্পে সংযোজন/বিয়োজন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Curve Map পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "ইনপুট নাম পরিবর্তন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Shader Graph Node অপসারণ করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Shader Graph Node সরান" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Shader Graph Node(s) অপসারণ করুন" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "সমস্যা: ইনপুট সংযোগ নেই" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Shader Graph Node যোগ করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "সমকোণীয় (Orthogonal)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "পরিপ্রেক্ষিত (Perspective)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-অক্ষ রুপান্তর।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-অক্ষ রুপান্তর।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-অক্ষ রুপান্তর।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "প্লেন-এর রুপান্তর দেখুন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "%s%% -এ মাপিত হচ্ছে।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "নিম্ন দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "নিম্ন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "শীর্ষ দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "শীর্ষ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "পশ্চাৎ দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "পশ্চাৎ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "সন্মুখ দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "সন্মুখ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "বাম দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "বাম" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "ডান দর্শন।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "ডান" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "চাবিসংযোক নিষ্ক্রিয় আছে (কোনো চাবি সংযুক্ত হয়নি)।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "অ্যানিমেশনের চাবি সন্নিবেশিত হয়েছে।" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "দর্শনের সাথে সারিবদ্ধ করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "পরিবেশ (Environment)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "অডিও শ্রোতা" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "গিজমোস" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm এর সংলাপ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "ইন্সট্যান্স করার জন্য কোনো দৃশ্য নির্বাচন করা হয়নি!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "কার্সরের স্থানে ইন্সট্যান্স করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "দৃশ্য ইন্সট্যান্স করা সম্ভব হয়নি!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "সরানোর মোড (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "ঘোরানোর মোড (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "মাপের মোড করুন (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "নিম্ন দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "শীর্ষ দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "পশ্চাৎ দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "সন্মুখ দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "বাম দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "ডান দর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "পরিপ্রেক্ষিত/সমকোণীয় (Perspective/Orthogonal) দর্শন পরিবর্তন করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "অ্যানিমেশনের চাবি সন্নিবেশ করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "অরিজিনে ফোকাস করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "নির্বাচনে ফোকাস করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "নির্বাচনকে দর্শনের সাথে সারিবদ্ধ করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "রুপান্তর" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "স্থানীয় স্থানাঙ্কসমূহ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "রুপান্তরের এর সংলাপ.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "প্রাথমিক লাইট ব্যবহার করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "প্রাথমিক sRGB ব্যবহার করুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "১ টি Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "২ টি Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "২ টি Viewports (অল্টার)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "৩ টি Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "৩ টি Viewports (অল্টার)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "৪ টি Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Normal প্রদর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Wireframe প্রদর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Overdraw প্রদর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Shadeless প্রদর্শন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "অরিজিন দেখুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "গ্রিড দেখুন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "স্ন্যাপ সেটিংস" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "স্ন্যাপ-এর স্থানান্তর:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "স্ন্যাপ-এর ঘূর্ণন (ডিগ্রি):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "স্ন্যাপ-এর মাপন (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Viewport সেটিংস" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "লাইটের প্রাথমিক নরমাল:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "অ্যাম্বিয়েন্ট লাইটের রঙ:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "পরিপ্রেক্ষিত (Perspective) FOV (ডিগ্রি):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Near দেখুন:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Far দেখুন:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "রুপান্তরের পরিবর্তন" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "স্থানান্তর (Translate):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "ঘূর্ণন (ডিগ্রি):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "মাপন (অনুপাত):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "রুপান্তরের ধরণ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "পূর্ব (Pre)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "পরবর্তী (Post)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "সমস্যা: ফ্রেম রিসোর্স লোড করা সম্ভব হয়নি!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "ফ্রেম যোগ করুন" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "রিসোর্স ক্লীপবোর্ড খালি অথবা কোনো টেক্সার নয়!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "ফ্রেম প্রতিলেপন করুন" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "খালি বস্তু যোগ করুন" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "অ্যানিমেশনের লুপ পরিবর্তন করুন" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "অ্যানিমেশনের FPS পরিবর্তন করুন" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(খালি/শূন্য)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "অ্যানিমেশনসমূহ" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "গতি (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "অ্যানিমেশনের ফ্রেমসমূহ" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "খালি বস্তু যুক্ত করুন (পূর্বে)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "খালি বস্তু যুক্ত করুন (পরে)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "উপরে" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "নীচে" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox প্রিভিউ:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "স্ন্যাপ মোড:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<নান/কিছুই না>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "পিক্সেল স্ন্যাপ" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "গ্রিড স্ন্যাপ" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "স্বয়ংক্রিয় টুকরো" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "অফসেট/ভারসাম্য:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "পদক্ষেপ:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "বিচ্ছেদ:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "গঠনবিন্যাসের এলাকা" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "গঠনবিন্যাসের এলাকা এডিটর" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "থিমটি ফাইলে সংরক্ষণ করা সম্ভব হয়নি:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "সকল বস্তু যোগ করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "সবগুলি যোগ করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "বস্তু অপসারণ করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "থিম" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "ক্লাসের আইটেম যোগ করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "ক্লাসের আইটেম অপসারণ করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "খালি টেমপ্লেট তৈরি করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "এডিটরের খালি টেমপ্লেট তৈরি করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio১" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio২" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "বস্তু/আইটেম" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "আইটেম চিহ্নিত করুন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "চিহ্নিত আইটেম" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "আছে" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "অনেক" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "সিদ্ধান্তসমূহ" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "আছে,অনেক,একাধিক,সিদ্ধান্তসমূহ!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "ট্যাব ১" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "ট্যাব ২" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "ট্যাব ৩" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ধরণ:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "ডাটার ধরণ:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "আইকন" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "স্টাইল" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "রঙ" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "TileMap আঁকুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "প্রতিলিপি" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "TileMap মুছে ফেলুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "নির্বাচিতসমূহ মুছে ফেলুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "টাইল খুঁজুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "পক্ষান্তরিত করুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "প্রতিবিম্ব X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "প্রতিবিম্ব Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "বাকেট্" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "টাইল পছন্দ করুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "নির্বাচন করুন" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "০ ডিগ্রি ঘোরান্" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "৯০ ডিগ্রি ঘোরান্" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "১৮০ ডিগ্রি ঘোরান্" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "২৭০ ডিগ্রি ঘোরান্" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "টাইলটি খুঁজে পাওয়া যায়নি:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "আইটেমের নাম বা আইডি:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "দৃশ্য হতে তৈরি করবেন?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "দৃশ্য হতে একত্রিত করবেন?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "দৃশ্য হতে তৈরি করবেন" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "দৃশ্য হতে একত্রিত করবেন" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "সমস্যা/ভুল" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "স্ক্রিপ্ট-এর সিদ্ধান্তসমূহ সম্পাদন করুন" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "প্রকল্প এক্সপোর্টে সমস্যা হয়েছে!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "প্রকল্পের PCK লিখতে সমস্যা হয়েছে!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "'%s' প্ল্যাটফর্মের জন্য এখনো কোনো এক্সপোর্টার নেই।" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "নতুন রিসোর্স তৈরি করুন" +msgid "Runnable" +msgstr "সক্রিয় করুন" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "গ্রহণযোগ্য নাম" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "ইনপুট অপসারণ করুন" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "ট্র্যানজিশন/স্থানান্তরণ" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "অবস্থা:" +msgid "Presets" +msgstr "প্রিসেট.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "সংযোগ.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "রিসোর্সসমূহ" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "পাসওয়ার্ড:" +msgid "Export all resources in the project" +msgstr "প্রকল্পের সকল রিসোর্স এক্সপোর্ট করুন।" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" +msgid "Export selected scenes (and dependencies)" +msgstr "নির্বাচিত রিসোর্সসমূহ এক্সপোর্ট করুন (ডিপেন্ডেন্সী সহ)।" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "নতুন নাম:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "অন্তর্ভুক্ত করুন" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "ছবির গ্রুপ পরিবর্তন করুন" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "গ্রুপের নাম খালি হতে পারবে না!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "গ্রুপের নামে অগ্রহনযোগ্য অক্ষর!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "ছবির গ্রুপ যোগ করুন" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "ছবির গ্রুপ অপসারণ করুন" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "প্রকল্প এক্সপোর্ট-এর সেটিংস" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "টার্গেট" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "প্লাটফর্মে এক্সপোর্ট করুন" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "রিসোর্সসমূহ" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "নির্বাচিত রিসোর্সসমূহ এক্সপোর্ট করুন (ডিপেন্ডেন্সী সহ)।" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "প্রকল্পের সকল রিসোর্স এক্সপোর্ট করুন।" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "প্রকল্পের পথে সকল ফাইল এক্সপোর্ট করুন।" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "এক্সপোর্ট মোড:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "এক্সপোর্টের জন্য রিসোর্স:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "প্রক্রিয়া/অ্যাকশন" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "রিসোর্স-নয় এমন ফাইল এক্সপোর্ট করার ফিল্টারসমূহ (কমা-বিভক্ত, যেমন: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "এক্সপোর্ট (export) হতে বর্জনকৃত ফিল্টারসমূহ (filter) (কমা-বিভক্ত, যেমন: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "এক্সপর্টের সময় টেক্সট দৃশ্যগুলোকে বাইনারিতে রুপান্তর করুন।" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "ছবিসমূহ" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "মূলটিই (অরিজিনাল) রাখুন" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "ডিস্কের জন্য সংকুচিত করুন (ধ্বংসাত্মক, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "RAM-এর জন্য সংকুচিত করুন (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "ছবিসমূহ রূপান্তর করুন (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "ডিস্ক-এর জন্য সংকুচিত করুন (ধ্বংসাত্মক গুণের):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "সকল ছবি সংকুচিত করুন:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "ধরণসমূহ সংকোচন করুন:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "ছবির গ্রুপসমূহ" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "গ্রুপসমূহ:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "ডিস্ক সঙ্কোচন" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "RAM সঙ্কোচন" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "সঙ্কোচন মোড:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "ধ্বংসাত্মক গুণের:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "এটলাস/মানচিত্রাবলী:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "সঙ্কোচন দ্বারা:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "ছবির ফিল্টার:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "ছবিসমূহ:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "কোনোটাই নির্বাচন করবেন না" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "গ্রুপ" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "নমুনাসমূহ" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "নমুনা রূপান্তর মোড: (.wav ফাইল):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "রাখুন" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "সঙ্কোচন (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "আদর্শ রেট লিমিট (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "ছাঁটা" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "পরিশিষ্ট নীরবতা:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "স্ক্রিপ্ট" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "টেক্সট" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "কম্পাইল্ড" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "এনক্রিপ্ট করুন (নীচে কী/চাবি দিন)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "স্ক্রিপ্ট এনক্রিপশন কী/চাবি (২৫৬-বিটস হেক্স):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "এক্সপোর্ট PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "প্রকল্পের PCK এক্সপোর্ট করুন" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "মিলসমূহ:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "এক্সপোর্ট.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "উদ্দেশ্যিত পথ:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "এক্সপোর্ট প্রকল্প" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "এক্সপোর্টের প্রিসেট:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Tile Set এক্সপোর্ট করুন" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "অকার্যকর প্রকল্পের পথ, পথটি অবশ্যই বিদ্যমান হতে হবে!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "অকার্যকর প্রকল্পের পথ, godot.cfg অবশ্যই অনুপস্থিত হতে হবে।" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "অকার্যকর প্রকল্পের পথ, godot.cfg অবশ্যই উপস্থিত হতে হবে।" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "প্রকল্প ইম্পোর্ট করা হয়েছে" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "অকার্যকর প্রকল্পের পথ (কোনোকিছু পরিবর্তন করেছেন?)।" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "প্রকল্পের পথে godot.cfg তৈরি করা সম্ভব হয়নি।" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "প্যাকেজ হতে নীম্নোক্ত ফাইলসমূহ এক্সট্রাক্ট করা অসফল হয়েছে:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "প্যাকেজ ইন্সটল সফল হয়েছে!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "বিদ্যমান প্রকল্প ইম্পোর্ট করুন" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "প্রকল্পের পথ (অবশ্যই বিদ্যমান হতে হবে):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "প্রকল্পের নাম:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "নতুন প্রকল্প তৈরি করুন" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "প্রকল্পের পথ:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "প্রকল্প ইন্সটল করুন:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "ইন্সটল" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "ব্রাউস" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "নতুন গেম প্রকল্প" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "দারুণ খবর!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "নামহীন প্রকল্প" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "একধিক প্রকল্প খোলায় আপনি সুনিশ্চিত?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "একধিক প্রকল্প চালানোয় আপনি সুনিশ্চিত?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "তালিকা হতে প্রকল্প অপসারণ করবেন? (ফোল্ডারের বিষয়াদি পরিবর্তন হবে না)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6080,395 +5277,451 @@ msgstr "" "বিদ্যমান Godot প্রজেক্টের খোঁজে আপনি %s ফোল্ডারসমূহ স্ক্যান করতে যাচ্ছেন। আপনি কি " "সুনিশ্চিত?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "প্রকল্প ম্যানেজার" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "প্রকল্পের তালিকা" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "চালান" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "স্ক্যান" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "স্ক্যান করার জন্য ফোল্ডার নির্বাচন করুন" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "নতুন প্রকল্প" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "প্রস্থান করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "কী/চাবি " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "জয়স্টিক বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "জয়স্টিক অক্ষ" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "মাউসের বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "অকার্যকর অ্যাকশন ('/' বা ':' ছাড়া কিছুই যাবে না)।" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "'%s' অ্যাকশন ইতিমধ্যেই বিদ্যমান!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "ইনপুট অ্যাকশন ইভেন্ট পুনঃনামকরণ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "ইনপুট অ্যাকশন ইভেন্ট যোগ করুন" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "কন্ট্রোল+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "যেকোনো কী/চাবি চাপুন.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "মাউসের বোতাম ইন্ডেক্স:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "বাম বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "ডান বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "মধ্য বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "চাকা উপরে তোলার বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "চাকা নিচে নামানোর বোতাম" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "বোতাম ৬" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "বোতাম ৭" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "বোতাম ৮" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "বোতাম ৯" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "জয়স্টিক অক্ষ ইন্ডেক্স:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "অক্ষ" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "জয়স্টিক বোতাম ইন্ডেক্স:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "ইনপুট অ্যাকশন যোগ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "ইনপুট অ্যাকশন ইভেন্ট মুছে ফেলুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "ডিভাইস/যন্ত্র" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "বাটন/বোতাম" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "বাম বোতাম/বাটন।" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "ডান বোতাম/বাটন।" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "মাঝ বোতাম/বাটন।" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "মাউসের চাকা উপরের দিকে চক্কর।" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "মাউসের চাকা নিচের দিকে চক্কর।" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "সংরক্ষণে সমস্যা হয়েছে।" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "সেটিংস সংরক্ষণ সফল হয়েছে।" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "অনুবাদ সংযোগ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "অনুবাদ অপসারণ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "পুনঃ-চিত্রাঙ্কিত পথ যোগ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "রিসোর্স পুনঃ-চিত্রাঙ্কিত করে যুক্ত করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "রিসোর্স পুনঃ-নকশার ভাষা পরিবর্তন করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "রিসোর্সের পুনঃ-নকশা অপসারণ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "রিসোর্সের পুনঃ-নকশার সিদ্ধান্ত অপসারণ করুন" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "প্রকল্পের সেটিংস (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "জেনেরাল" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "প্রপার্টি:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "ডিলিট/অপসারণ" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "প্লাটফর্মে প্রতিলিপি করুন.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "ইনপুট ম্যাপ/নকশা" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "অ্যাকশন:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "ডিভাইস:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "ইন্ডেক্স:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "স্থানীয়করণ" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "অনুবাদসমূহ" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "অনুবাদসমূহ:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "সংযোগ.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "পুনঃনকশাসমূহ" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "রিসোর্সসমূহ:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "ঘটনাস্থল দ্বারা পুনঃনকশা:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "ঘটনাস্থল" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "স্বয়ংক্রিয়-লোড" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "প্লাগইন-সমূহ" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "প্রিসেট.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "১ টি Viewport" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "আন্ত-সহজাগমন" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "বহিঃ-সহজাগমন" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "শূন্য" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "আগমন-গমন সহজ/আলগা করন" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "গমন-আগমন সহজ/আলগা করন" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "ফাইল.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "পথ.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "লোড" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "নিযুক্ত" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "নতুন স্ক্রিপ্ট" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "ফাইলসিস্টেম" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "ফাইল লোডে সমস্যা: রিসোর্স নয়!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "ছবি লোড অসম্ভব হয়েছে" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "একটি নোড নির্বাচন করুন" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "বিট %d, মান %d।" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "চালু" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "নিযুক্ত করুন (Set)" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "প্রোপার্টি-সমূহ:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "অংশাদি:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "মেথড/পদ্ধতি বাছাই করুন" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "PVRTC সরঞ্জাম এক্সিকিউট করা সম্ভব হচ্ছে না:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "PVRTC সরঞ্জাম দ্বারা রূপান্তরিত ছবি পুনরায় লোড করা সম্ভব নয়:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "নোডের নতুন অভিভাবক দান করুন" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "নতুন অভিভাবকের স্থান (নতুন অভিভাবক নির্বাচন করুন):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "সার্বজনীন রূপান্তর রাখুন" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "নতুন অভিভাবক দান করুন" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "নতুন রিসোর্স তৈরি করুন" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "রিসোর্স খুলুন" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "রিসোর্স সংরক্ষণ করুন" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "রিসোর্স-এর সরঞ্জামসমূহ" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "স্থানীয় করুন" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "চালানোর মোড:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "বর্তমান দৃশ্য" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "প্রধান দৃশ্য" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "দৃশ্য চালানোর সেটিংস" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "দৃশ্যসমূহ ইন্সট্যান্স করার মতো কোনো অভিভাবক নেই।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "%s হতে দৃশ্য লোড করতে সমস্যা হয়েছে" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "ঠিক আছে" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6476,59 +5729,63 @@ msgstr "" "বর্তমান দৃশ্যটি '%s' দৃশ্যের একটি নোডের মাঝে অবস্থান করায় দৃশ্যটিকে ইনস্ট্যান্স করা " "সম্ভব হচ্ছে না।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "দৃশ্য(সমূহ) ইন্সট্যান্স করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "শাখার মূলে এটি করা সম্ভব হবে না।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "অভিভাবকে নোড সরান" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "অভিভাবকে নোডসমূহ সরান" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "নোড(সমূহ) প্রতিলিপি করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "নোড(সমূহ) অপসারণ করবেন?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "দৃশ্য ছাড়া এটি করা সম্ভব হবে না।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "ইন্সট্যান্স করা দৃশ্যে এটি করা সম্ভব হবে না।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "নতুন দৃশ্য এইরূপে সংরক্ষণ করুন.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "অর্থপূর্ন!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "বাহিরের দৃশ্যের নোডে এটি করা সম্ভব হবে না!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "বর্তমান দৃশ্য যার হতে উৎপত্তি হয় তার নোডে এটি করা সম্ভব হবে না!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "নোড(সমূহ) অপসারণ করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6536,63 +5793,68 @@ msgstr "" "নতুন দৃশ্যটি সংরক্ষণ করা সম্ভব হচ্ছে না। সম্ভবত যেসবের (ইন্সট্যান্স) উপর নির্ভর করছে " "তাদের সন্তুষ্ট করা সম্ভব হচ্ছে না।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "দৃশ্য সংরক্ষণে সমস্যা হয়েছে।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "দৃশ্য প্রতিলিপি করে সংরক্ষণে সমস্যা হয়েছে।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "গ্রুপসমূহ সম্পাদন করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "সংযোগসমূহ সম্পাদন করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "নোড(সমূহ) অপসারণ করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "শীষ্য নোড তৈরি করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "শীষ্য নোড ইন্সট্যান্স করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "ধরণ পরিবর্তন করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "স্ক্রিপ্ট সংযুক্ত করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "স্ক্রিপ্ট পরিস্কার করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "দৃশ্য হতে একত্রিত করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "প্রশাখাকে দৃশ্য হিসেবে সংরক্ষণ করুন" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "পথ প্রতিলিপি/কপি করুন" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6600,315 +5862,1195 @@ msgstr "" "একটি দৃশ্য ফাইলকে নোড হিসেবে ইন্সট্যান্স করুন। যদি কোনো মূল নোড না থাকে একটি " "উত্তরাধিকারী দৃশ্য তৈরি করে।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial দৃশ্যমানতা টগল করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "CanvasItem দৃশ্যমানতা টগল করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "ইন্সট্যান্স:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "অগ্রহণযোগ্য নোডের নাম, নীম্নোক্ত অক্ষরসমূহ গ্রহণযোগ্য নয়:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "নোড পুনঃনামকরণ করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "দৃশ্যের শাখা (নোডসমূহ):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "প্লেসহোল্ডার হিসেবে লোড করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "ইন্সট্যান্স করা বাতিল করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "এডিটরে খুলুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "উত্তরাধিকারত্ব পরিস্কার করুন" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "উত্তরাধিকারত্ব পরিস্কার করবেন? (ফেরৎ পাবেন না!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "পরিস্কার করুন!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "একটি নোড নির্বাচন করুন" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "অভিভাবকের অগ্রহণযোগ্য ক্লাস নাম" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "গ্রহণযোগ্য অক্ষরসমূহ:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "অগ্রহণযোগ্য ক্লাস নাম" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "গ্রহণযোগ্য নাম" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "না/আ" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "ক্লাস নাম অগ্রহণযোগ্য!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "অভিভাবকের ক্লাস নাম অগ্রহণযোগ্য!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "অগ্রহণযোগ্য পথ!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "ফাইলসিস্টেমে স্ক্রিপ্ট তৈরি করা সম্ভব হয়নি।" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "পথটি খালি" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "পথটি স্থানীয় নয়" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "বেস পথ অগ্রহণযোগ্য" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "অগ্রহণযোগ্য এক্সটেনশন" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "নতুন স্ক্রিপ্ট তৈরি করুন" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "ক্লাস নাম:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "পূর্বনির্মিত স্ক্রিপ্ট" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "বাইটস:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "সতর্কতা" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "সমস্যা:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "উৎস:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "ফাংশন:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "সমস্যাসমূহ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছে" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "পূর্ববর্তী ইন্সট্যান্স পরীক্ষা করুন" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "পরবর্তী ইন্সট্যান্স পরীক্ষা করুন" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "ফ্রেমসমূহ স্তূপ করুন" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "চলক/ভেরিয়েবল" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "সমস্যাসমূহ:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "পদাঙ্ক স্তূপ করুন (প্রযোজ্য হলে):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "রিমোট পরীক্ষক" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "দৃশ্যের সক্রিয় শাখা:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "রিমোট বস্তুর প্রোপার্টিস: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "প্রোফাইলার" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "মনিটর" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "মান" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "মনিটরস" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "রিসোর্স অনুসারে ভিডিও মেমোরির ব্যবহারের তালিকা করুন:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "সর্বমোট:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "ভিডিও মেমোরি" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "রিসোর্স-এর পথ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "ধরণ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "ব্যবহার" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "বিবিধ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "ক্লিক-কৃত কন্ট্রোল:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "ক্লিক-কৃত কন্ট্রোলের ধরণ:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "সক্রিয়ভাবে মূল সম্পাদন করুন:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "শাখা হতে স্থাপন করুন" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "শর্টকাটসমূহ" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Light এর ব্যাসার্ধ পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Camera এর ভিউ (FOV) পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Camera এর আকার পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Box Shape এর সীমা পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Capsule Shape এর ব্যাসার্ধ পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Capsule Shape এর উচ্চতা পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Ray Shape এর দৈর্ঘ্য পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Notifier এর সীমা পরিবর্তন করুন" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Notifier এর সীমা পরিবর্তন করুন" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "অগ্রহণযোগ্য মান/আর্গুমেন্ট convert()-এ গিয়েছে, TYPE_* ধ্রুবক ব্যবহার করুন।" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "বিন্যাস জানার জন্য যথেষ্ট বাইট নেই, অথবা ভুল ফরম্যাট।" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "ধাপ মান/আর্গুমেন্ট শূন্য!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "স্ক্রিপ্ট নির্ভর নয়" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "রিসোর্স ফাইল ভিত্তিক নয়" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "ভুল dictionary ফরম্যাট (@path নেই)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "ভুল dictionary ফরম্যাট (@path-এ স্ক্রিপ্ট লোড অসম্ভব)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "ভুল dictionary ফরম্যাট (@path-এ ভুল স্ক্রিপ্ট)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "ভুল dictionary ফরম্যাট (ভুল subclasses)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"একটি নোড কার্যকর মেমোরি ছাড়াই উৎপন্ন হয়েছে, কি করে সঠিকভাবে সরবারহ করতে হয় তা " +"অনুগ্রহ করে ডকুমেন্টেশনে পড়ুন!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"নোড ডাকা হয়েছে, কিন্তু প্রথম কার্যকর মেমোরিতে ফাংশনের কোনো অবস্থা ফেরত পাঠায়নি।" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"নোডের কার্যকর মেমোরির প্রাথমিক উপাদানে অবশ্যই ফিরতি মান নির্দিষ্ট করতে হবে! অনুগ্রহ " +"করে আপনার নোডটি মেরামত করুন।" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "ফাংশনগুলি:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "ভেরিয়েবলস/চলকসমূহ:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "নামটি কার্যকর সনাক্তকারী নয়:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "ফাংশনের (Function) নতুন নামকরণ করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "সংকেত/সিগন্যাল-এর নামান্তর করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "ফাংশন সংযোজন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "চলক/ভেরিয়েবল সংযোজন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "সংকেত/সিগন্যাল সংযোজন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "ফাংশন (Function) অপসারণ করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "চলক/ভেরিয়েবল অপসারণ করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "চলক/ভেরিয়েবল সম্পাদন:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "সংকেত (Signal) অপসারণ করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "সংকেত/সিগন্যাল সম্পাদন:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "নোড সংযোজন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"গেটার (Getter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন। জেনেরিক সিগনেচার " +"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার " +"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" +"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" +"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "চলক সেটার (Variable Setter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" +"চলক সেটার (Variable Setter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "প্রিলোড নোড যুক্ত করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "শাখা (tree) হতে নোড (সমূহ) যুক্ত করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "গেটার (Getter) এর বৈশিষ্ট্যে যুক্ত করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "সেটার (Setter) এর বৈশিষ্ট্যে যুক্ত করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "শর্ত (Condition)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "ক্রম (Sequence)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "সুইচ (Switch)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "পুনরুক্তিকারী (Iterator)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "যতক্ষণ (While)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "ফেরৎ পাঠান (Return)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "মান পান (Get)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "তলের ধরণ (Base Type):" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "উপস্থিত নোডসমূহ:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "গ্রাফ সম্পাদন করতে ফাংশন নির্বাচন অথবা তৈরি করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "সংকেত/সিগন্যাল-এর মান/আর্গুমেন্ট-সমূহ সম্পাদন করুন:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "পরিবর্তন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "নির্বাচিত সমূহ অপসারণ করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "নোডের ধরণ সন্ধান করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "নোড-সমূহ প্রতিলিপি/কপি করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "নোড-সমূহ কর্তন/কাট করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "ভিত্তিটি (বেস) নোড নয়!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "পথটি নোডকে দিকনির্দেশ করে না!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "%s নোডে সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম '%s'।" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "স্বনির্মিত (custom) নোডে কোনো _step() মেথড নেই, গ্রাফ প্রক্রিয়াকরণ অসম্ভব।" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"_step() হতে অগ্রহনযোগ্য মান ফেরৎ এসেছে, মান অবশ্যই পূর্ণসংখ্যা (integer) (ক্রমিক), " +"অথবা শব্দমালা/বাক্য (string) (ভুল/সমস্যা) হতে হবে।" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "এইমাত্র চাপিত" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "এইমাত্র অব্যাহিত/মুক্ত" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"সার্টিফিকেট ফাইলটি পড়া সম্ভব হচ্ছে না। ফাইলের পথ এবং পাসওয়ার্ড দুটোই কি সঠিক দেয়া " +"হয়েছে?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "স্বাক্ষরিত বস্তু (signature object) তৈরিতে সমস্যা হয়েছে।" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "প্যাকেজের স্বাক্ষর (package signature) তৈরিতে সমস্যা হয়েছে।" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"এক্সপোর্ট এর জন্য প্রয়োজণীয় টেমপ্লেট পাওয়া যায়নি।\n" +"এক্সপোর্ট টেমপ্লেট-সমূহ ডাউনলোড করে ইন্সটল করুন।" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "স্বনির্মিত ডিবাগ (debug) প্যাকেজ খুঁজে পাওয়া যায়নি।" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "স্বনির্মিত রিলিস (release) প্যাকেজ খুঁজে পাওয়া যায়নি।" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "পণ্যের অগ্রহনযোগ্য GUID।" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "প্রকাশকের অগ্রহনযোগ্য GUID।" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "স্টোর লোগোর (Store Logo) ছবির অগ্রহনযোগ্য মাত্রা (৫০x৫০ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "৪৪x৪৪ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৪৪x৪৪ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "৭১x৭১ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৭১x৭১ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "১৫০x১৫০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (১৫০x১৫০ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "৩১০x৩১০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x৩১০ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "৩১০x১৫০ প্রশস্ত লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x১৫০ হতে হবে)।" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "স্প্ল্যাশ পর্দার (splash screen) ছবির অগ্রহনযোগ্য মাত্রা (৬২০x৩০০ হতে হবে)।" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে " +"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান CanvasModulate " +"সম্ভব। সর্বপ্রথমেরটি দৃশ্যত হলেও বাকিগুলো বাতিল হয়ে যাবে।" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " +"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে " +"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon2D-এর কোনো প্রভাব নেই।" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " +"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে " +"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"সফল্ভাবে কাজ করতে CollisionShape2D এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য " +"একটি আকৃতি তৈরি করুন!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Occluder এর প্রভাব ফেলতে একটি occluder বহুভুজ নির্ধারণ করা (বা, আঁকা) আবশ্যক।" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "এই occluder এর জন্য occluder পলিগনটি খালি। অনুগ্রহ করে একটি পলিগন আঁকুন!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationPolygon রিসোর্স নির্ধারন বা তৈরি " +"করতে হবে। অনুগ্রহ করে একটি বৈশিষ্ট্য নির্ধারন করুন বা একটি পলিগন/বহুভুজ আঁকুন।" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance-কে অবশ্যই Navigation2D-এর অংশ অথবা অংশের অংশ হতে " +"হবে। এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসেবে নির্ধারন করালেই কাজ করে।" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Path এর দিক অবশ্যই একটি কার্যকর Viewport এর দিকে নির্দেশ করাতে হবে। সেই " +"Viewport অবশ্যই 'render target' মোডে নির্ধারন করতে হবে।" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"এই sprite টি কার্যকর করতে path প্রোপার্টিতে নির্ধারিত Viewport টি অবশ্যই 'render " +"target' এ নির্ধারিত করতে হবে।" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D সর্বোত্তম কার্যকর হয় যখন সম্পাদিত দৃশ্য মূল দৃশ্য হিসেবে সরাসরি " +"ব্যবহৃত হয়।" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান করে। " +"Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ করে তা " +"শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"সফল্ভাবে কাজ করতে CollisionShape এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য একটি " +"আকৃতি তৈরি করুন!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " +"করে। Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ " +"করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon-এর কোনো প্রভাব নেই।" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationMesh রিসোর্স নির্ধারন বা তৈরি " +"করতে হবে।" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। " +"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment " +"সম্ভব।" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"AnimatedSprite3D দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে " +"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "সতর্কতা!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "অনুগ্রহ করে নিশ্চিত করুন..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "একটি ফাইল খুলুন" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "এক বা একাধিক ফাইল খুলুন" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "পথ/ডিরেক্টরি খুলুন" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "ফাইল বা পথ/ডিরেক্টরি খুলুন" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"সাধারণত popups লুকিয়ে যাবে, যদি আপনি popup() বা popup*() এর যেকোনো ফাংশন " +"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে " +"যাবে।" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"এই viewport টি render target হিসেবে নির্ধারন করা নেই। আপনি যদি এর বস্তু-সামগ্রী " +"সরাসরি পর্দায় দেখাতে চান, এটিকে যেকোনো Control এর অংশভূত করুন যেনো এটি একটি " +"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ " +"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি বা " +#~ "নির্ধারন করতে হবে।" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SpatialSamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি " +#~ "বা নির্ধারন করতে হবে।" + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d টি সংঘটন প্রতিস্থাপিত হয়েছে।" + +#~ msgid "Please save the scene first." +#~ msgstr "প্রথমে অনুগ্রহ করে দৃশ্যটি সংরক্ষণ করুন।" + +#~ msgid "Save Translatable Strings" +#~ msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ সংরক্ষণ করুন" + +#~ msgid "Translatable Strings.." +#~ msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ.." + +#~ msgid "Install Export Templates" +#~ msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন" + +#~ msgid "Edit Script Options" +#~ msgstr "স্ক্রিপ্ট-এর সিদ্ধান্তসমূহ সম্পাদন করুন" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!" + +#~ msgid "Error exporting project!" +#~ msgstr "প্রকল্প এক্সপোর্টে সমস্যা হয়েছে!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "প্রকল্পের PCK লিখতে সমস্যা হয়েছে!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "'%s' প্ল্যাটফর্মের জন্য এখনো কোনো এক্সপোর্টার নেই।" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "নতুন রিসোর্স তৈরি করুন" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "গ্রহণযোগ্য নাম" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "ট্র্যানজিশন/স্থানান্তরণ" + +#, fuzzy +#~ msgid "State" +#~ msgstr "অবস্থা:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "পাসওয়ার্ড:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "নতুন নাম:" + +#~ msgid "Include" +#~ msgstr "অন্তর্ভুক্ত করুন" + +#~ msgid "Change Image Group" +#~ msgstr "ছবির গ্রুপ পরিবর্তন করুন" + +#~ msgid "Group name can't be empty!" +#~ msgstr "গ্রুপের নাম খালি হতে পারবে না!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "গ্রুপের নামে অগ্রহনযোগ্য অক্ষর!" + +#~ msgid "Group name already exists!" +#~ msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" + +#~ msgid "Add Image Group" +#~ msgstr "ছবির গ্রুপ যোগ করুন" + +#~ msgid "Delete Image Group" +#~ msgstr "ছবির গ্রুপ অপসারণ করুন" + +#~ msgid "Atlas Preview" +#~ msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" + +#~ msgid "Project Export Settings" +#~ msgstr "প্রকল্প এক্সপোর্ট-এর সেটিংস" + +#~ msgid "Target" +#~ msgstr "টার্গেট" + +#~ msgid "Export to Platform" +#~ msgstr "প্লাটফর্মে এক্সপোর্ট করুন" + +#~ msgid "Export all files in the project directory." +#~ msgstr "প্রকল্পের পথে সকল ফাইল এক্সপোর্ট করুন।" + +#~ msgid "Action" +#~ msgstr "প্রক্রিয়া/অ্যাকশন" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "এক্সপর্টের সময় টেক্সট দৃশ্যগুলোকে বাইনারিতে রুপান্তর করুন।" + +#~ msgid "Images" +#~ msgstr "ছবিসমূহ" + +#~ msgid "Keep Original" +#~ msgstr "মূলটিই (অরিজিনাল) রাখুন" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "ডিস্কের জন্য সংকুচিত করুন (ধ্বংসাত্মক, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "RAM-এর জন্য সংকুচিত করুন (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "ছবিসমূহ রূপান্তর করুন (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "ডিস্ক-এর জন্য সংকুচিত করুন (ধ্বংসাত্মক গুণের):" + +#~ msgid "Shrink All Images:" +#~ msgstr "সকল ছবি সংকুচিত করুন:" + +#~ msgid "Compress Formats:" +#~ msgstr "ধরণসমূহ সংকোচন করুন:" + +#~ msgid "Image Groups" +#~ msgstr "ছবির গ্রুপসমূহ" + +#~ msgid "Groups:" +#~ msgstr "গ্রুপসমূহ:" + +#~ msgid "Compress Disk" +#~ msgstr "ডিস্ক সঙ্কোচন" + +#~ msgid "Compress RAM" +#~ msgstr "RAM সঙ্কোচন" + +#~ msgid "Compress Mode:" +#~ msgstr "সঙ্কোচন মোড:" + +#~ msgid "Lossy Quality:" +#~ msgstr "ধ্বংসাত্মক গুণের:" + +#~ msgid "Atlas:" +#~ msgstr "এটলাস/মানচিত্রাবলী:" + +#~ msgid "Shrink By:" +#~ msgstr "সঙ্কোচন দ্বারা:" + +#~ msgid "Preview Atlas" +#~ msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" + +#~ msgid "Image Filter:" +#~ msgstr "ছবির ফিল্টার:" + +#~ msgid "Images:" +#~ msgstr "ছবিসমূহ:" + +#~ msgid "Select None" +#~ msgstr "কোনোটাই নির্বাচন করবেন না" + +#~ msgid "Group" +#~ msgstr "গ্রুপ" + +#~ msgid "Samples" +#~ msgstr "নমুনাসমূহ" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "নমুনা রূপান্তর মোড: (.wav ফাইল):" + +#~ msgid "Keep" +#~ msgstr "রাখুন" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "সঙ্কোচন (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "আদর্শ রেট লিমিট (Hz):" + +#~ msgid "Trim" +#~ msgstr "ছাঁটা" + +#~ msgid "Trailing Silence:" +#~ msgstr "পরিশিষ্ট নীরবতা:" + +#~ msgid "Script" +#~ msgstr "স্ক্রিপ্ট" + +#~ msgid "Script Export Mode:" +#~ msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:" + +#~ msgid "Text" +#~ msgstr "টেক্সট" + +#~ msgid "Compiled" +#~ msgstr "কম্পাইল্ড" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "এনক্রিপ্ট করুন (নীচে কী/চাবি দিন)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "স্ক্রিপ্ট এনক্রিপশন কী/চাবি (২৫৬-বিটস হেক্স):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "এক্সপোর্ট PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "প্রকল্পের PCK এক্সপোর্ট করুন" + +#~ msgid "Export.." +#~ msgstr "এক্সপোর্ট.." + +#~ msgid "Project Export" +#~ msgstr "এক্সপোর্ট প্রকল্প" + +#~ msgid "Export Preset:" +#~ msgstr "এক্সপোর্টের প্রিসেট:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance কোনো BakedLight রিসোর্স ধারণ করে না।" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index c45cad964b..2016fd9473 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -17,1542 +17,637 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.9-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argument de tipus invàlid per a convert(), utilitzi constants TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Nombre insuficient de bytes per a descodificar els bytes, o el format és " -"invàlid." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "L'argument pas (step) és zero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Script sense instància" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "No basat en un script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "No basat en un arxiu de recursos" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Format del diccionari d'instàncies invàlid (manca @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Format del diccionari d'instàncies invàlid (no es pot carregar l'script a " -"@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Format del diccionari d'instàncies invàlid (script invàlid a @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Diccionari d'instàncies invàlid (subclasses invàlides)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Node cedit sense memòria de treball. Llegiu la documentació per cedir " -"(yield) nodes correctament!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Node cedit, però no ha retornat cap estat de funció en la primera memòria de " -"treball." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"El valor de retorn s'ha d'assignar al primer element de la memòria de " -"treball de nodes! Repareu el node." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "El node ha retornat un seqüencia de sortida invàlida: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu " -"el bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funcions:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variables:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Senyals:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "El nom no és un identificador vàlid:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Nom usat en un altra funció/variable/senyal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Reanomena Funció" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Reanomena Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Reanomena Senyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Afegeix Funció" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Afegeix Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Afegeix Senyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Treu Funció" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Treu Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Editant Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Treu Senyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Editant Senyal:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Canvia Transició" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Afegeix Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per " -"dipositar una firma genèrica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " -"dipositar una firma genèrica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Retén Meta per dipositar una referència simple al node." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Retén Ctrl per dipositar una referència simple al node." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Afegeix Node de Precàrrega" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Afegeix Node(s) des d'Arbre" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Afegeix Propietat d'Accés (Getter)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Afegeix Propietat d'Actualització (Setter)" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Transició" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Seqüència" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "commutador" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Iterador" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Mentre" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Retorn:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Crida" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Obtenir" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Especifica" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Edita" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipus Base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membres:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nodes disponibles:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Selecciona o crea una funció per editar la corba" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Tanca" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Edita els Arguments del Senyal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Edita Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Canvia" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Elimina Seleccionats" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Commuta el punt d'Interrupció" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Troba el Tipus del Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Copia Nodes" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Talla els Nodes" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Camí al Node:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Tipus d'entrada no iterable: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "L'Iterador ha esdevingut invàlid" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "L'Iterador ha esdevingut invàlid: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "El Nom de la propietat index és invàlid." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "L'objecte de Base no és un Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "El camí no condueix a cap Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "El nom de la propietat index '%s' és invàlid en el node %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argument invàlid del tipus: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Arguments invàlids: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "Variable Get no trobada en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "Variable Set no trobada en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"El node personalitzat no té cap mètode _step(), no es pot processar la corba." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " -"una cadena de text (error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "premut" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "alliberat" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"No s'ha pogut llegir el certificat. Comproveu que tant el camí com la " -"contrasenya són correctes" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "No s'ha pogut l'objecte signatura." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "No s'ha pogut crear el paquet signatura." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"No s'ha trobat cap plantilla.\n" -"Descarregueu i instal·leu alguna plantilla d'exportació." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "No s'ha trobat cap paquet de depuració personalitzat." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "No s'ha trobat cap paquet de llançament personalitzat." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Nom no vàlid." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "La mida de la lletra no és vàlida." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "GUID d'editor no vàlid." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid background color." -msgstr "Lletra personalitzada no vàlida." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser " -"620x300." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Un recurs del tipus SpriteFrames s'ha de crear or especificar en la " -"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els " -"quadres." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Només es permet un sol CanvasModulate per escena (o conjunt d'escenes " -"instanciades). El primer funcionarà, mentre que la resta seran ignorats." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de " -"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " -"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. " -"Creeu-li un recurs de forma (shape)!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " -"llum." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor " -"(occluder) faci efecte." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Cal especificar un recurs de tipus NavigationPolygon per al correcte " -"funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un " -"polígon." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només " -"proporciona dades de navegació." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " -"ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' " -"perquè SamplePlayer pugui reproduir so." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " -"vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització" -"\" (render target)." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha " -"d'utilitzar el mode 'Destinació de renderització' (render target) perquè " -"l'sprite funcioni." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funciona millor quan l'arrel de l'escena editada " -"s'utilitza com a pare." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape només proporciona formes de col·lisió a nodes derivats de " -"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " -"StaticBody, RigidBody, KinematicBody, etc." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de " -"forma!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon només proporciona formes de col·lisió a nodes derivats de " -"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " -"StaticBody, RigidBody, KinematicBody, etc." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Un CollisionPolygon buit no afecta les col·lisions." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Cal crear o establir un recurs de tipus NavigationMesh per al correcte " -"funcionament d'aquest node." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " -"proporciona dades de navegació." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " -"instanciades)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Cal crear o establir un recurs SampleLibrary en la propietat 'samples' " -"perquè SpatialSamplePlayer pugui reproduir so." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè " -"AnimatedSprite3D dibuixi els quadres." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Cancel·la" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "D'acord" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Ep!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Confirmeu..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Fitxer Existent, Sobreescriure?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tots Reconeguts" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tots els Fitxers (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Obre" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Obre un Fitxer" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Obre Fitxer(s)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Obre un Directori" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Obre un Fitxer o Directori" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Desa" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Desa un Fitxer" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Crea una Carpeta" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Camí:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Directoris i Fitxers:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Fitxer:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtre:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nom:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "No s'ha pogut crear la carpeta." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Cal utilitzar una extensió vàlida." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Maj +" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt +" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl +" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta +" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositiu" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Botó" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Botó Esquerre." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Botó Dret." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Botó del Mig." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Roda Amunt." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Roda Avall." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eix" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Talla" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copia" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Enganxa" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Selecciona-ho Tot" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Neteja" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Desfés" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o " -"qualsevol de les funcions popup*(). És possible fer-les visibles mentre " -"s'edita, però s'ocultaran durant l'execució." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"La Vista (Viewport) no és la Destinació de Renderització (render target). " -"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de " -"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " -"de Renderització i assigneu-ne la textura interna a algun node." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Error inicialitzant FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Format de lletra desconegut." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Error carregant lletra." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "La mida de la lletra no és vàlida." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivat" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Tota la Selecció" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mou Afegir Clau" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Canvia Transició" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Canvia Transformació" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Canvia Valor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Canvia Crida (Call)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Afegeix Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica Claus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Mou Pista Amunt" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Mou Pista Avall" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Treu Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Posa les Transicions a:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Reanomena Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Canvia Interpolació de Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Canvia Valor del Mode de Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Canvia Valor del Mode de Pista" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Edita Corba del Node" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Edita Corba de Selecció" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Esborra Claus" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplica la Selecció" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplica Transposats" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Treu la Selecció" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Continu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discret" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Activador" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Afegeix Clau" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mou Claus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escala la Selecció" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escala des del Cursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Vés al Pas Següent" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Vés al Pas Previ" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineal" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constant" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "Entrada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Sortida" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Entrada-Sortida" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Sortida-Entrada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transicions" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimitza l'Animació" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Poleix l'Animació" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vol crear una NOVA pista per a %s i inserir-hi una clau?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vol crear %d noves pistes i inserir-hi claus?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Crea" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crea i Insereix" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insereix Pista i Clau" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insereix Clau" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Canvia durada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Canvia bucle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crea Clau de Valor Tipat" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insereix Animació" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escala Claus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Afegeix Pista de Crida" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom d'animació." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Durada (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Durada de l'Animació (en segons)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Pas (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Pas de desplaçament del cursor (s)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activa/Desactiva el bucle de l'animació." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Afegeix noves pistes." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Mou amunt la pista actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Mou avall la pista actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Treu la pista seleccionada." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Eines de Pista" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activa l'editatge individual de claus en clicar-hi." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimitzador d'Animació" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Angle Optimitzable:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimitza" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Clau" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transició" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Relació d'Escala:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Cridar Funcions en el Node \"Which\"?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Treu claus invàlides" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Treu pistes buides o sense resoldre" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Poleix totes les animacions" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Poleix la/les Animació/ns (NO ES POT DESFER!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Poleix" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensiona Matriu" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Canvia Tipus de la Matriu" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Canvia Valor de la Matriu" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordena:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Inverteix" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Categoria:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Tot" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Lloc:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Suport..." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunitat" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Provant" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Arxiu ZIP d'Actius" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Llista de mètodes de '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Crida" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Tanca" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Llista de mètodes:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Arguments:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Retorn:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Vés a la Línia" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Línia:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Cap Coincidència" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "Substituïdes %d ocurrència/es." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "Reemplaçades %d ocurrència/es." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Reemplaça" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplaça-hoTot" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Distingeix entre majúscules i minúscules" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Paraules senceres" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Selecció Només" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Cerca" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Troba" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Següent" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Reemplaçades %d ocurrència/es." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "No s'ha trobat!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Reemplaça per" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Majúscules i minúscules" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Enrere" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Indica en reemplaçar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Omet" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Apropa" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Allunya" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Reinicia el Zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Línia:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Col:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Cal especificar un mètode per al Node objectiu!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecta al Node:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Afegeix" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Treu" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Afegeix Argument de Crida Extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Arguments de Crida Extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Camí al Node:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crea Funció" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferit" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "D'un cop" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Connecta" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Connecta '%s' amb '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Connectant Senyal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crea Subscripció" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Connecta.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconnecta" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Senyals" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Crea Nou" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorits:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recents:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidències:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripció:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cerca Reemplaçant per a:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependències per a:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1560,7 +655,7 @@ msgstr "" "S'està editant l'Escena '%s'.\n" "Els canvis s'actualitzaran recarregar." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1568,40 +663,40 @@ msgstr "" "S'està usant el Recurs '%s'.\n" "Els canvis s'actualitzaran en recarregar." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependències" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Recurs" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Camí" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependències:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arregla Trencats" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependències" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cerca Recurs Reemplaçant:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Propietaris de:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1610,444 +705,543 @@ msgstr "" "Els fitxers eliminats son necessaris per a altres recursos.\n" "Eliminar de totes formes? (No es pot desfer)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Elimina fitxer seleccionats del project? (no es pot desfer)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error en carregar:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "No s'ha pogut carregar l'escena. Manquen dependències:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Obre igualment" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Amb quina acció s'ha de procedir?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arregla Dependències" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errors de càrrega!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentment %d element(s)? (No es pot desfer!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Posseeix" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sense Propietat Explícita:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Navegador de Recursos Orfes" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Esborra fitxers seleccionats?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Esborra" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Predeterminat" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom no vàlid." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caràcters vàlids:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de classe del motor ja existents." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de tipus integrats ja existents." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de constants globals ja existents." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Camí no vàlid." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El Fitxer no existeix." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Fora del camí dels recursos." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Afegeix AutoCàrrega" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "l'AutoCàrrega '%s' ja existeix!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Reanomena AutoCàrrega" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Commuta les Globals d'AutoCàrrega" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mou AutoCàrrega" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Treure Autocàrrega" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activa" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reorganitza AutoCàrregues" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Camí:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nom del node:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nom" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Llista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualitzant Escena" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Emmagatzemant canvis locals.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualitzant escena.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Tria un Directori" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Crea una Carpeta" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nom:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "No s'ha pogut crear la carpeta." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Tria" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Emmagatzemant Fitxer:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Compressió" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Afegit:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Eliminat:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Error en desar atles:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "No s'ha pogut desar la subtextura de l'atles:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportació per a %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Instal·lant.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Fitxer Existent, Sobreescriure?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Tots Reconeguts" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Tots els Fitxers (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Obre" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Desa" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Desa un Fitxer" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Enrere" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Endavant" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Puja" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Refresca" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Commuta Fitxers Ocults" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Commuta Favorit" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Commuta Mode" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Enfoca Camí" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Mou Favorit Amunt" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Mou Favorit Avall" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Directoris i Fitxers:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualització:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Fitxer:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtre:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Cal utilitzar una extensió vàlida." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escaneja Fonts" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Re-Importació" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Cerca Ajuda" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Llista de Classes:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Cerca Classes" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Classe:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hereta:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heretat per:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripció breu:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Membres:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Mètodes públics:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elements del Tema de la GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Senyals:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Constants:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Descripció breu:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripció del mètode:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Cerca Text" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Afegit:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Eliminat:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Error en desar atles:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "No s'ha pogut desar la subtextura de l'atles:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Emmagatzemant Fitxer:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Compressió" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportació per a %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Instal·lant.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Sortida:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Re-Importació" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importació:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Neteja" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Node de l'Escena" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Error en desar recurs!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Desar Recurs com..." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Vaja..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No s'ha pogut escriure en el fitxer:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format de fitxer desconegut:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Error en desar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Desant Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analitzant" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creant Miniatura" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes " "les dependències (instàncies)." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "No s'ha pogut carregar el recurs." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error en desar MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "No s'ha pogut carregar TileSet per combinar les dades!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error en desar TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Carregant Plantilles d'Exportació" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error en desar els canvis!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "No s'ha trobat el nom de l'ajust!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "S'ha restaurat la configuració predeterminada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copia Paràmetres" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Enganxa Paràmetres" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Enganxa Recurs" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copia Recurs" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Crea'l Integrat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crea SubRecurs Únic" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Obre dins l'Ajuda" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No s'ha definit cap escena per executar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2057,7 +1251,7 @@ msgstr "" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2067,7 +1261,7 @@ msgstr "" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2078,93 +1272,85 @@ msgstr "" "És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " "en la categoria \"aplicació\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No s'ha pogut començar el subprocés!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Obre Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Obre Escena Base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Obertura Ràpida d'Escenes..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Obertura Ràpida d'Scripts..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Sí" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Desa Escena com..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" "Aquesta Escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Desa l'escena abans." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Desa els texts Traduïbles" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exporta Biblioteca de Models" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exporta el joc de Mosaics (Tiles)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Surt" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Voleu Sortir de l'editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "L'escena actual no s'ha desat. Vol obrir igualment?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No es pot recarregar una escena no desada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Reverteix" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "No es pot desfer aquesta acció. Vol revertir igualament?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Execució Ràpida de l'Escena..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2172,17 +1358,22 @@ msgstr "" "Vol Obrir el Gestor de Projectes?\n" "(Es perdran els canvis sense desar)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Tria una Escena Principal" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Uf..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2190,219 +1381,214 @@ msgstr "" "No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. " "Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "No s'ha pogut carregar l'escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Escena '%s' té dependències no vàlides:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Desar Disposició (Layout)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Elimina Disposició (Layout)" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Predeterminat" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Canvia la pestanya d'escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d fitxer(s) més" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d fitxer(s) o directori(s) més" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Vés a l'escena oberta anteriorment." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestanya Següent" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestanya Anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtrat Ràpid de Fitxers..." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operacions amb fitxers d'escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nova Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nova Escena heretada..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Obre Escena..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Desa Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Desa Totes les Escenes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Tanca l'Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Tanca i Vés a l'Escena anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Obre Recent" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtrat Ràpid de Fitxers..." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Converteix a..." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Cadenes Traduïbles..." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "Biblioteca de Models (MeshLibrary)..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "Joc de Mosaics (TileSet)..." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Desfés" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refés" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Executa Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Configuració del Projecte" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Reverteix Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Surt a la Llista de Projectes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Mode Lliure de Distraccions" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importa actius al projecte." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importa" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Eines vàries o d'escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Eines" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exporta el projecte a diverses plataformes." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exporta" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reprodueix el projecte." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Reprodueix" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausa l'escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausa Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Atura l'escena." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Atura" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reprodueix l'escena editada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Reprodueix Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reprodueix escena personalitzada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reprodueix Escena Personalitzada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opcions de Depuració (Debug)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Desplega amb Depuració Remota" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2410,11 +1596,11 @@ msgstr "" "En ser exportat o desplegat, l'executable resultant intenta connectar-se a " "l'IP d'aquest equip per iniciar-ne la depuració." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2430,11 +1616,11 @@ msgstr "" "rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació " "en jocs de gran mida." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Formes de Col·lisió Visibles" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2442,11 +1628,11 @@ msgstr "" "Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i " "3D), son visibles durant l'execució del joc quan s'activa aquesta opció." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegació Visible" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2454,11 +1640,11 @@ msgstr "" "Les malles i polígons de Navegació són visibles durant l'execució del joc " "quan s'activa aquesta opció." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronitza Canvis en Escenes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2470,11 +1656,11 @@ msgstr "" "En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " "millora el rendiment." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Sincronitza Canvis en Scripts" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2486,431 +1672,601 @@ msgstr "" "En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " "millora el rendiment." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Configuració" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configuració de l'Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Disposició de l'Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Mode Pantalla completa" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Instal·la Plantilles d'Exportació" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Carregant Plantilles d'Exportació" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Quant a" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Alerta en canviar un recurs extern." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira en repintar-se la finestra de l'editor!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Actualitza Sempre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualitza Canvis" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crea un nou recurs en memòria i edita'l." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Carrega un recurs des del disc i edita'l." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Desa el recurs editat ara." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Desa Com..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Vés a l'anterior objecte editat de l'historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Vés al següent objecte editat de l'historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial d'objectes editats recentment." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Propietats de l'objecte." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "SistemaDeFitxers" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Sortida" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "ReImporta" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualitza" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Gràcies de la part de la Comunitat del Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Gràcies!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importa Plantilles des d'un Fitxer ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Exporta Projecte" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Exporta Biblioteca" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Combina amb Existents" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Contrasenya:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Obre i Executa un Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Errors de Càrrega" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Connectors Instal·lats:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Versió:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estat:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Atura Perfilació" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Comença Perfilació" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesura:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duració del Fotograma (s)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Temps Mitjà (s)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "% del Fotograma" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "% del Fotograma Fix" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Temps:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusiu" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Propi" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Fotograma núm.:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Espera que s'acabi l'anàlisi." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "S'ha de desar l'escena abans de reimportar-la." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Desa i ReImporta" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importació" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "ReImporta Recursos Modificats" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escriu la lògica en el mètode _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ja hi ha un escena editada." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No s'ha pogut instanciar l'script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Podria mancar la paraula clau 'tool'?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No s'ha pogut executar l'script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Podria mancar el mètode '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Predeterminat (Idèntic a l'Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona Node(s) per Importar" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Camí de l'Escena:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importa des del Node:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Instància" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Error en desar atles:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Carregant Plantilles d'Exportació" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importació:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Carregant Plantilles d'Exportació" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Versió:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Connectors Instal·lats:" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Treu la Selecció" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Esborra fitxers seleccionats?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Carregant Plantilles d'Exportació" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau de " "tipus de fitxers!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" "Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap " "acció." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "El camí d'origen i destinació es idèntic. No s'ha produït cap acció." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "No es poden moure directoris en si mateixos." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "No es pot operar en '..'" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Tria un Nou Nom i Ubicació per a:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Cap fitxer seleccionat!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instància" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Edita Dependències..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Mostra Propietaris..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copia Camí" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Renomena o Mou..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mou cap a..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Informació" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostra en el Gestor de Fitxers" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "ReImporta..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Directori Anterior" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Directori Següent" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "ReAnalitza Sistema de Fitxers" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Canvia l'estat del directori a Preferit" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instancia les escenes seleccionades com a filles del node seleccionat." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Mou" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Afegeix al Grup" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Treu del Grup" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superfície %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importa Escena" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Important Escena..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Executant Script Personalitzat..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "No s'ha pogut carregar l'script de post-importació:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "L'script de post-importació no és vàlid (comprova el terminal):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Error en l'execució de l'script de post-importació:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Desant..." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Fitxer:" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importa" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "ReImporta" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Cap màscara de bits per importar!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "El camí de Destinació és buit." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "El camí de Destinació ha de ser un camí de recursos complet." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "El camí de Destinació ha d'existir." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "El camí per desar és buit!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importa Màscares de Bit" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Textures Font:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Camí de Destinació:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Accepta" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Màscara de bits" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Cap fitxer de lletra font!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Cap recurs de Lletra!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2918,48 +2274,48 @@ msgstr "" "Extensió de fitxer no vàlida.\n" "Utilitzeu .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "No es pot carregar/processar la lletra." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "No s'ha pogut desar la lletra." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Lletra:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Mida de la lletra:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Recurs Objectiu:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un " "lluït rètol d'onze kWh." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Prova:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opcions:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importa lletra" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2967,3963 +2323,4555 @@ msgstr "" "Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de tipus " "BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "No s'ha pogut obrir com a fitxer BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Error inicialitzant FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Format de lletra desconegut." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error carregant lletra." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "La mida de la lletra no és vàlida." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Lletra personalitzada no vàlida." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Lletra" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Cap malla per importar!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importa una Malla" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Malla/es :" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Malla" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superfície %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "No s'ha trobat cap mostra d'Àudio per importar!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importa Mostra d'Àudio" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Mostra/es d'Origen:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Mostra d'Àudio" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nou Clip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opcions d'Animació" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Flags" msgstr "Indicadors (flags)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "Fer Bake dels FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimitzador" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Error Lineal Màxim" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Error Angular Màxim" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Angle Màxim" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Clips" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Inici/s" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Final/s" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Bucle" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtres" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "El camí d'origen és buit." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "No s'ha pogut carregar l'script de post-importació." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "L'script de post-importació no és vàlid ." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "No s'ha pogut importar l'escena." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importa Escena 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Escena d'Origen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Igual que l'Escena de Destinació" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Compartit" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Directori per a Textures escollit:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script de Post-Processat:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Tipus de Node Arrel Personalitzat:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nom del node:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Manquen els següents Fitxers:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importa Igualment" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Cancel·la" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importa i Obre" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importa Escena" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Important Escena..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Executant Script Personalitzat..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "No s'ha pogut carregar l'script de post-importació:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "L'script de post-importació no és vàlid (comprova el terminal):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Error en l'execució de l'script de post-importació:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importa Imatge:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "No es pot importar un fitxer dins de si mateix:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "No s'ha pogut localitzar el camí: %s (ja és local)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Desant..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animació d'Escenes 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Sense Compressió" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Compressió sense Pèrdua (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Compressió amb Pèrdua (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Compressió (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Format de Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Qualitat de Compressió de Textura (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opcions de Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Cal especificar algun fitxer!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Es necessita com a mínim un fitxer per a l'Atles." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Animació d'Escenes 3D" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Edita" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Canvia Tipus de la Matriu" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "D'acord" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Vés a la Línia" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Enganxa" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Tanca" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discret" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Talla" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copia" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Selecciona-ho Tot" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Commuta el punt d'Interrupció" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Vistes" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Vistes (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Vistes" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Vistes (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Vistes" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Configuració de Desplaçament" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Configuració de la Vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "Crea una Carpeta" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transició" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "State" -msgstr "Estat:" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +msgid "Runnable" +msgstr "Activa" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Contrasenya:" +msgid "Delete patch '" +msgstr "Elimina Disposició (Layout)" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Caràcters vàlids:" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Configuració d'Exportació de Projectes" +msgid "Delete preset '%s'?" +msgstr "Esborra fitxers seleccionats?" -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export all resources in the project" +msgstr "Importa actius al projecte." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" +msgstr "Cap malla per importar!" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Coincidències:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Camí de Destinació:" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Exporta el joc de Mosaics (Tiles)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta +" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Maj +" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt +" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Eix" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Dispositiu" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Botó" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Botó Esquerre." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Botó Dret." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Botó del Mig." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Roda Amunt." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Roda Avall." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "No s'ha pogut desar la configuració." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Configuració desada correctament." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Configuració del Projecte (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "" +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Vista" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Executa Script" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "SistemaDeFitxers" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Camí al Node:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Especifica" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Afegeix Col.locador de Proprietat (Setter)" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Mètodes públics:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Configuració d'Execució d'Escenes" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Executa Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Executa Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copia Camí" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error carregant lletra." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Crea Subscripció" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "No s'ha pogut instanciar l'script:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Executa Script" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argument de tipus invàlid per a convert(), utilitzi constants TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Nombre insuficient de bytes per a descodificar els bytes, o el format és " +"invàlid." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "L'argument pas (step) és zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Script sense instància" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "No basat en un script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "No basat en un arxiu de recursos" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Format del diccionari d'instàncies invàlid (manca @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Format del diccionari d'instàncies invàlid (no es pot carregar l'script a " +"@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Format del diccionari d'instàncies invàlid (script invàlid a @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Diccionari d'instàncies invàlid (subclasses invàlides)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Node cedit sense memòria de treball. Llegiu la documentació per cedir " +"(yield) nodes correctament!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node cedit, però no ha retornat cap estat de funció en la primera memòria de " +"treball." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"El valor de retorn s'ha d'assignar al primer element de la memòria de " +"treball de nodes! Repareu el node." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "El node ha retornat un seqüencia de sortida invàlida: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu " +"el bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funcions:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variables:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "El nom no és un identificador vàlid:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Nom usat en un altra funció/variable/senyal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Reanomena Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Reanomena Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Reanomena Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Afegeix Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Afegeix Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Afegeix Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Treu Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Treu Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Editant Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Treu Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Editant Senyal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Canvia Transició" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Afegeix Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Retén Meta per dipositar una referència simple al node." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Retén Ctrl per dipositar una referència simple al node." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Afegeix Node de Precàrrega" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Afegeix Node(s) des d'Arbre" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Afegeix Propietat d'Accés (Getter)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Afegeix Propietat d'Actualització (Setter)" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transició" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Seqüència" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "commutador" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Iterador" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Mentre" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retorn:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Obtenir" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipus Base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nodes disponibles:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Selecciona o crea una funció per editar la corba" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Edita els Arguments del Senyal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Edita Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Canvia" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Elimina Seleccionats" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Troba el Tipus del Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copia Nodes" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Talla els Nodes" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Camí al Node:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Tipus d'entrada no iterable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "L'Iterador ha esdevingut invàlid" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "L'Iterador ha esdevingut invàlid: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "El Nom de la propietat index és invàlid." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "L'objecte de Base no és un Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "El camí no condueix a cap Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "El nom de la propietat index '%s' és invàlid en el node %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argument invàlid del tipus: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Arguments invàlids: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "Variable Get no trobada en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "Variable Set no trobada en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"El node personalitzat no té cap mètode _step(), no es pot processar la corba." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " +"una cadena de text (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "premut" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "alliberat" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"No s'ha pogut llegir el certificat. Comproveu que tant el camí com la " +"contrasenya són correctes" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "No s'ha pogut l'objecte signatura." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "No s'ha pogut crear el paquet signatura." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"No s'ha trobat cap plantilla.\n" +"Descarregueu i instal·leu alguna plantilla d'exportació." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "No s'ha trobat cap paquet de depuració personalitzat." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "No s'ha trobat cap paquet de llançament personalitzat." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nom no vàlid." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "La mida de la lletra no és vàlida." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "GUID d'editor no vàlid." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Lletra personalitzada no vàlida." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" +"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser " +"620x300." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Un recurs del tipus SpriteFrames s'ha de crear or especificar en la " +"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els " +"quadres." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Només es permet un sol CanvasModulate per escena (o conjunt d'escenes " +"instanciades). El primer funcionarà, mentre que la resta seran ignorats." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " +"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. " +"Creeu-li un recurs de forma (shape)!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " +"llum." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor " +"(occluder) faci efecte." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Cal especificar un recurs de tipus NavigationPolygon per al correcte " +"funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un " +"polígon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només " +"proporciona dades de navegació." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " +"vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització" +"\" (render target)." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha " +"d'utilitzar el mode 'Destinació de renderització' (render target) perquè " +"l'sprite funcioni." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona millor quan l'arrel de l'escena editada " +"s'utilitza com a pare." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " +"StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de " +"forma!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " +"StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon buit no afecta les col·lisions." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Cal crear o establir un recurs de tipus NavigationMesh per al correcte " +"funcionament d'aquest node." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " +"proporciona dades de navegació." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " +"instanciades)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè " +"AnimatedSprite3D dibuixi els quadres." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Ep!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Confirmeu..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Obre un Fitxer" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Obre Fitxer(s)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Obre un Directori" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Obre un Fitxer o Directori" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl +" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o " +"qualsevol de les funcions popup*(). És possible fer-les visibles mentre " +"s'edita, però s'ocultaran durant l'execució." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"La Vista (Viewport) no és la Destinació de Renderització (render target). " +"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de " +"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " +"de Renderització i assigneu-ne la textura interna a algun node." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' " +#~ "perquè SamplePlayer pugui reproduir so." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' " +#~ "perquè SpatialSamplePlayer pugui reproduir so." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Substituïdes %d ocurrència/es." + +#~ msgid "Please save the scene first." +#~ msgstr "Desa l'escena abans." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Desa els texts Traduïbles" + +#~ msgid "Translatable Strings.." +#~ msgstr "Cadenes Traduïbles..." + +#~ msgid "Install Export Templates" +#~ msgstr "Instal·la Plantilles d'Exportació" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Crea una Carpeta" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transició" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Estat:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Contrasenya:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Caràcters vàlids:" + +#~ msgid "Project Export Settings" +#~ msgstr "Configuració d'Exportació de Projectes" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no conté cap recurs BakedLight." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 3dc52fa536..72cee55e6b 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -18,1509 +18,634 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Skript nemá instanci" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Není založeno na skriptu" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Není založeno na zdrojovém souboru" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Neplatná instance slovníkového formátu (chybí @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Neplatná instance slovníku (neplatné podtřídy)" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " -"jak správně používat yield!" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " -"Opravte prosím váš uzel." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Uzel vrátil neplatnou posloupnost výstupu: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Přetečení zásobníku s hloubkou: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funkce:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Proměnné:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Jméno není platný identifikátor:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Přejmenovat funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Přejmenovat proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Přejmenovat signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Přidat funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Přidat proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Přidat signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Odstranit funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Odstranit proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Úprava proměnné:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Odstranit signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Úprava signálu:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Animace: změna přechodu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Přidat uzel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Přidat uzel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Přidat uzel (uzly) ze stromu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Přidat vlastnost getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Přidat vlastnost setter" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Přechod" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Vrátit:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Volat" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Upravit" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Základní typ:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Členové:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Dostupné uzly:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Zavřít" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Upravit argumenty signálu:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Upravit proměnnou:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Změnit" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Smazat vybraný" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Přepnout breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Vyhledat typ uzlu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Cesta k uzlu:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Neplatné jméno vlastnosti." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Základní objekt není Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Cesta nevede k uzlu!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Neplatný argument typu: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Neplatné argumenty: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Neplatný název." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Neplatná velikost fontu." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " -"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " -"jejich tvaru." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " -"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " -"jejich tvaru." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "Textura světla musí být nastavena vlastností 'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " -"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " -"Poskytuje pouze data pro navigaci." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " -"uzel Particles2D." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " -"'samples', aby mohl SamplePlayer přehrát zvuk." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " -"Viewport. Takový Viewport musí být nastaven do módu 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí " -"být nastaven do módu 'render target'." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " -"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " -"a KinematicBody, abyste jim dali tvar." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " -"prosím zdroj tvar!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " -"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " -"a KinematicBody, abyste jim dali tvar." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " -"NavigationMesh." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " -"Poskytuje pouze data pro navigaci." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " -"uzel Particles2D." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " -"WorldEnvironment." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " -"'samples', aby mohl SpatialSamplePlayer přehrát zvuk." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " -"aby mohl AnimatedSprite3D zobrazit rámečky." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Zrušit" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Pozor!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Potvrďte prosím..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Soubor už existuje. Přepsat?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Všechny rozpoznatelné" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Všechny soubory (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Otevřít" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Otevřít soubor" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Otevřít soubor(y)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Otevřít složku" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Otevřít soubor nebo složku" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Uložit" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Uložit soubor" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Vytvořit složku" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Cesta:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Složky a soubory:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Soubor:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtr:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Jméno:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Nelze vytvořit složku." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Je nutné použít platnou příponu." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Zařízení" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Tlačítko" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Levé tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Pravé tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Prostřední tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Kolečko nahoru." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Kolečko dolů." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Osa" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Vyjmout" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopírovat" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Vložit" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Vybrat vše" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Vyčistit" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Zpět" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " -"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " -"budou skryty." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " -"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " -"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " -"vnitřní texturu nějakému uzlu k zobrazení." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Chyba při inicializaci FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Neznámý formát fontu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Chyba nahrávání fontu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Neplatná velikost fontu." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Vypnuto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Všechny vybrané" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Animace: změna přechodu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animace: změna transformace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Animace: změna hodnoty" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animace: změna volání" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Animace: přidat stopu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animace: duplikovat klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Posun stopy animace nahoru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Posun stopy animace dolů" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Odstranit stopu animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Změna přechodů na:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Animace: přejmenování stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Animace: změna interpolace stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Animace: změna typu hodnot" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Animace: změna typu hodnot" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Úprava křivky uzlu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Úprava vybraných křivek" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Animace: smazat klíče" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikovat výběr" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Odstranit výběr" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Spojité" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Diskrétní" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Spoušť" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Animace: přidat klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animace: přesunout klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Změnit měřítko výběru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Změnit měřítko od kurzoru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Jít k dalšímu kroku" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Jít k předchozímu kroku" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineární" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstantní" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Přechody" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimalizovat animaci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Pročistit animaci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Vytvořit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animace: Vytvořit a vložit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animace: Vložit stopu a klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animace: vložit klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Změnit délku animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Změnit opakování animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Animace: vložit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Animace: změnit měřítko klíčů" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animace: přidat stopu volání" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Přiblížení animace." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Délka (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Délka animace (v sekundách)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Krok (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Krokování kurzoru (v sekundách)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Zapnout/vypnout opakování animace." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Přidat nové stopy." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Posunout aktuální stopu nahoru." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Posunout aktuální stopu dolů." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Odstranit vybranou stopu." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Nástroje stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Kliknutím na klíče zapnete jejich individuální úpravu." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimalizátor animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maximální lineární chyba:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maximální úhlová chyba:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximální optimalizovatelný úhel:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimalizuj" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Přechod" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Ze kterého uzlu volej funkce?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Odstranit neplatné klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Pročistit všechny animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Pročistit" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Změnit velikost pole" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Změnit typ hodnot pole" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Změnit hodnotu pole" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Hledat:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Řadit:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Naopak" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategorie:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Všechny" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Web:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Podpora.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficiální" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Z komunity" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testované" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP soubor asetů" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Seznam metod '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Volat" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Zavřít" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Seznam metod:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumenty:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Vrátit:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Běž na řádek" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Číslo řádku:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Žádné shody" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Nahrazeno %d výskytů." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Nahradit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Nahradit všechny" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Rozlišovat malá/velká" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Celá slova" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Pouze výběr" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Hledat" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Najít" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Další" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Nahrazeno %d výskytů." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Nenalezeno!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Nahradit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Potvrzovat nahrazení" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Přeskočit" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Přiblížit" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Oddálit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Řádek:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Sloupec:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Je nutné zadat metodu v cílovém uzlu!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Připojit k uzlu:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Přidat" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Odebrat" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Přidat další argument volání:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Další argumenty volání:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Cesta k uzlu:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Vytvořit funkci" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Odloženě" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Jednorázově" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Připojit" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Připojit '%s' k '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Připojuji signál:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Vytvořit odběr" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Připojit.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Odpojit" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signály" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Vytvořit nový" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Shody:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Hledat náhradu za:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Závislosti na:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1528,7 +653,7 @@ msgstr "" "Scéna '%s' se právě upravuje.\n" "Změny se projeví po opětovném načtení." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1536,40 +661,40 @@ msgstr "" "Zdroj '%s' se právě používá.\n" "Změny se projeví po opětovném načtení." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Závislosti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Zdroj" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Cesta" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislosti:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Opravit nefunkční" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor závislostí" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Hledat náhradní zdroj:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Vlastníci:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1578,790 +703,879 @@ msgstr "" "Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" "Přesto je chcete smazat? (nelze vrátit zpět)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Chyba při načítání:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Přesto otevřít" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Jaká akce by se měla provést?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Opravit závislosti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Chyby při načítání!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Vlastní" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Průzkumník sirotků zdrojů" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Odstranit vybrané soubory?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Odstranit" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Platné znaky:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Neplatná cesta." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Soubor neexistuje." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Není v cestě ke zdroji." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Přidat AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' už existuje!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Přejmenovat AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Cesta:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Vytvořit složku" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Jméno:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Nelze vytvořit složku." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Soubor už existuje. Přepsat?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Všechny rozpoznatelné" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Všechny soubory (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Otevřít" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Uložit" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Uložit soubor" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Složky a soubory:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Soubor:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtr:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Je nutné použít platnou příponu." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Členové:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Vytvořit odběr" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Vyčistit" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Zpět" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2371,31 +1585,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2403,11 +1617,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2415,4425 +1629,5119 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Odstranit výběr" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Odstranit vybrané soubory?" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Soubor:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Chyba při inicializaci FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Neznámý formát fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Chyba nahrávání fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Neplatná velikost fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Zrušit" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Optimalizovat animaci" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "Vybrat vše" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Upravit" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Změnit typ hodnot pole" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Běž na řádek" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Vložit" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Zavřít" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Diskrétní" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Vyjmout" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopírovat" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Vybrat vše" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Přepnout breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Vytvořit složku" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "Přechod" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" +msgid "Delete patch '" +msgstr "Odstranit" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Platné znaky:" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Odstranit vybrané soubory?" -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Shody:" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Osa" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Zařízení" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Tlačítko" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Levé tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Pravé tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Prostřední tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Kolečko nahoru." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Kolečko dolů." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Cesta k uzlu:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Přidat vlastnost setter" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Vybrat vše" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Vytvořit odběr" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Potvrďte prosím..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Chyba nahrávání fontu." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Vytvořit odběr" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Skript nemá instanci" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Není založeno na skriptu" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Není založeno na zdrojovém souboru" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Neplatná instance slovníkového formátu (chybí @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Neplatná instance slovníku (neplatné podtřídy)" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " +"jak správně používat yield!" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " +"Opravte prosím váš uzel." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Uzel vrátil neplatnou posloupnost výstupu: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Přetečení zásobníku s hloubkou: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funkce:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Proměnné:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Jméno není platný identifikátor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Přejmenovat funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Přejmenovat proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Přejmenovat signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Přidat funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Přidat proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Přidat signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Odstranit funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Odstranit proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Úprava proměnné:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Odstranit signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Úprava signálu:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Animace: změna přechodu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Přidat uzel (uzly) ze stromu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Přidat vlastnost getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Přidat vlastnost setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Přechod" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Vrátit:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Základní typ:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Dostupné uzly:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Upravit argumenty signálu:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Upravit proměnnou:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Změnit" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Smazat vybraný" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Vyhledat typ uzlu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Cesta k uzlu:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Neplatné jméno vlastnosti." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Základní objekt není Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Cesta nevede k uzlu!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Neplatný argument typu: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Neplatné argumenty: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neplatný název." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Neplatná velikost fontu." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " +"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " +"jejich tvaru." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " +"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " +"jejich tvaru." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "Textura světla musí být nastavena vlastností 'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " +"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " +"Poskytuje pouze data pro navigaci." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " +"Viewport. Takový Viewport musí být nastaven do módu 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí " +"být nastaven do módu 'render target'." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " +"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " +"a KinematicBody, abyste jim dali tvar." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " +"prosím zdroj tvar!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " +"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " +"a KinematicBody, abyste jim dali tvar." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " +"NavigationMesh." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " +"Poskytuje pouze data pro navigaci." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " +"WorldEnvironment." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " +"aby mohl AnimatedSprite3D zobrazit rámečky." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Pozor!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Potvrďte prosím..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Otevřít soubor" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Otevřít soubor(y)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Otevřít složku" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Otevřít soubor nebo složku" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " +"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " +"budou skryty." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " +"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " +"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " +"vnitřní texturu nějakému uzlu k zobrazení." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " +#~ "'samples', aby mohl SamplePlayer přehrát zvuk." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " +#~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Nahrazeno %d výskytů." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Vytvořit složku" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Přechod" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Platné znaky:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight." diff --git a/editor/translations/da.po b/editor/translations/da.po index 6148d0b82d..1cbf5ad454 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -17,1516 +17,634 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "trin argument er nul!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Ikke et script med en instans" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Ikke baseret på et script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Ikke baseret på en ressource fil" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ugyldig instans ordbogs format (mangler @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Ugyldig instans ordbogs format (kan ikke indlæse script ved @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Ugyldig forekomst ordbog format (ugyldigt script på @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"En node yielded uden arbejdshukommelse, læs venligst dokumenterne for at se " -"hvordan man yielder rigtigt!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Node givet, men returnerede ikke en funktion tilstand i den første " -"arbejdshukommelse." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Returværdien skal tildeles første element af nodens arbejdshukommelse! Fix " -"din node venligst." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Node returnerede en ugyldig sekvens output: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Stakoverløb med stak dybde: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funktioner:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variable:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signaler:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Navnet er ikke et gyldigt id:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Navnet allerede bruges af en anden func/var/signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Omdøb Funktion" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Omdøbe variablen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Omdøb Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Tilføj Funktion" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Tilføj variabel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Tilføj Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Fjern Funktion" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Fjern Variabel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Redigerer Variabel:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Fjern Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Redigerer Signal:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Anim Skift Overgang" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Tilføj Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Tilføj Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Tilføj Node(r) fra Tree" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Tilføj Getter Egenskab" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Tilføj Setter Egenskab" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Overgang" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Tilbage:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Kald" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Rediger" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Basis Type:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Medlemmer:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Tilgængelige Noder:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Vælg eller Opret en funktion til at redigere graf" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Luk" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Rediger Signal argumenter:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Rediger Variabel:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Skift" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Slet Valgte" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Skift/Toggle Breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Find Node Type" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Sti til Node:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Input type ikke iterabel: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Iterator blev ugyldig" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Iterator blev ugyldig: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Ugyldigt index egenskabsnavn." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Base-objekt er ikke en Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Stien fører ikke til Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Ugyldigt argument af typen: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Ugyldige argumenter: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet blev ikke fundet i scriptet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet blev ikke fundet i scriptet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Brugerdefinerede node har ingen _step() metode, kan ikke behandle graf." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng " -"(fejl)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Ugyldigt index egenskabsnavn." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Ugyldig skriftstørrelse." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' " -"for at AnimatedSprite kan vise frames." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Kun et synligt CanvasModulate er tilladt pr. scene (eller et sæt af " -"instanserede scener). Den første vil blive brugt, mens resten vil blive " -"ignoreret." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D tjener kun til at give en kollisionsfigur til et " -"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "En tom CollisionPolygon2D har ingen effekt på kollision." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D tjener kun til at give en kollision figur til en " -"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"En figur skal gives CollisionShape2D for at det fungerer. Opret venligst en " -"figur ressource for den!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"En occluder polygon skal angives (eller tegnes) for at denne occluder træder " -"i kraft." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"En NavigationPolygon ressource skal sættes eller laves for at denne node kan " -"virke. Sæt venligst en egenskab eller tegn en polygon." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance skal være et barn eller barnebarn til en " -"Navigation2D node. Det giver kun navigationsdata." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer node virker kun, når den angives som barn af en " -"ParallaxBackground node." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D virker kun, når den angives som et barn af en Path2D node." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"En SampleLibrary ressource skal oprettes eller angives i egenskaben " -"'samples' for at SamplePlayer kan afspille lyd." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan en " -"Viewport skal indstilles til 'render target' tilstand." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Viewport angivet i egenskaben path skal indstilles som 'render target' for " -"at denne sprite kan virke." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede " -"scenerod direkte som parent." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape tjener kun til at give en kollision figur til en " -"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " -"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"En figur skal gives for at CollisionShape fungerer. Opret en figur ressource " -"til det!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon tjener kun til at give en kollision figur til en " -"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " -"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "En tom CollisionPolygon har ingen effekt på kollision." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"En NavigationMesh ressource skal laves eller oprettes for at denne node kan " -"fungere." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation " -"node. Det giver kun navigationsdata." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " -"scener)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"En SampleLibrary ressource skal oprettes eller angives i egenskaben " -"'samples' for at SpatialSamplePlayer kan afspille lyd." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"En SpriteFrames ressource skal oprettes eller angivets i egenskaben 'Frames' " -"for at AnimatedSprite3D kan vise frames." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Annuller" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Ok" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Advarsel!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Bekræft venligst..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Filen findes, overskrives?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Alle Genkendte" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Alle filer (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Åben" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Åben en Fil" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Åben fil(er)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Åbn en mappe" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Åbne en fil eller mappe" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Gem" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Gem en fil" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Opret mappe" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Sti:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Mapper & filer:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Fil:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Navn:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Kunne ikke oprette mappe." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Skal bruge en gyldig udvidelse." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt +" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "CTRL +" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta +" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Enhed" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Knap" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Venstre knap." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Højre knap." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Midterste knap." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Hjulet op." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Hjulet ned." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Akse" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Cut" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopier" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Indsæt" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Vælg alle" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Clear" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Fortryd" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popups er skjulte som standard, medmindre du kalder popup() eller nogen af " -"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de " -"bliver skjult under afvikling." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for " -"at vise dens indhold direkte til skærmen, gør det til et barn af Control, så " -"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens " -"indre textur til en node så den kan vises." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Fejl under initialisering af FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Ukendt skrifttypeformat." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Error loading skrifttype." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Ugyldig skriftstørrelse." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiveret" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "All selection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Flyt Add Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Anim Skift Overgang" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim Skift transformering" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Skift værdi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Anim Skift Call" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim tilføj spor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dubliker Keys" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Flyt Anim spor op" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Flyt Anim spor ned" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Fjern Anim spor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Sæt overgange til:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim spor Omdøb" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim spor Skift Interpolation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim spor Skift værdi Mode" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Anim spor Skift værdi Mode" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Redigere Node kurve" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Rediger udvalg kurve" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim slet Keys" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Dubler valg" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicate transposed" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Fjern markering" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Kontinuerlig" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Diskret" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Udløser" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Tilføj Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim Flyt Keys" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Skalering Valg" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Skaler fra Cursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Goto næste skridt" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Goto forrige trin" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineær" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstant" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "I" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Ud" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Ind-Ud" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-in" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Overgange" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimer Animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Clean-up Animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Oprette nye spor til %s og indsætte key?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Oprette %d nye numre og indsætte nøgler?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Opret" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim opret & indsæt" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Indsæt spor & key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim Indsæt key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ændre Anim Len" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ændre Anim løkke" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Anim opret indtastet Value key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim Indsæt" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skaler keys" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Anim tilføj Call Track" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animation Zoom." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Længde (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Animation Længde (i sekunder)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Trin (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Cursor trin snap (i sekunder)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktiver/Deaktiver løkker i animation." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Tilføje nye tracks." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Flyt aktuelle spor op." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Flyt aktuelle spor ned." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Fjern markerede spor." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Spor værktøjer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktivere redigering af individuelle keys ved at klikke på dem." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. optimizer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Lineær fejl:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Azimutal fejl:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max optimerbar vinkel:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Vælg en AnimationPlayer fra Scene Tree for at redigere animationer." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Key/Nøgle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Overgang" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skala forholdet:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Kald funktioner i hvilken Node?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Fjerne ugyldige keys" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Fjerne uløste og tomme spor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Clean-up alle animationer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Clean-Up Animation(-er) (ingen FORTRYD!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Clean-up" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ændre størrelsen på Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Skift Array værditype" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Ændre Array-værdi" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Søgning:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sorter:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Omvendt" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategori:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Alle" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Websted:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Støtte..." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Officiel" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Fællesskabet" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Tester" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Assets zipfil" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Metode liste For '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Kald" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Luk" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Metode liste:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumenter:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Tilbage:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Gå til linje" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Linjenummer:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Ingen Match" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Erstattede %d tilfælde." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Erstat" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Erstat alle" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Match stor/lille" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Hele ord" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Kun Valgte" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Søg" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Find" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Næste" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Erstattede %d tilfælde." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Ikke fundet!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Erstattes af" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Baglæns" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Spørg ved Erstat" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Spring over" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Zoom ind" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Zoom ud" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Nulstil Zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linje:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Kol:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Metode i target Node skal angives!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Opret forbindelse til Node:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Tilføj" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Fjern" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Tilføje ekstra Call Argument:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Ekstra call argumenter:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Sti til Node:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Lav funktion" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Udskudt" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "OneShot" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Tilslut" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Tilslut '%s' til '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Forbindelses signal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Opret abonnement" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Forbind..." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Afbryd" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signaler" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Opret en ny" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Matches:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Søg erstatning For:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Afhængigheder For:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1534,7 +652,7 @@ msgstr "" "Scene '%s' er i øjeblikket ved at blive redigeret.\n" "Ændringer træder ikke i kraft, medmindre reloaded." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1542,828 +660,917 @@ msgstr "" "Ressource '%s' er i brug.\n" "Ændringer træder i kraft når genindlæses." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Afhængigheder" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Sti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhængigheder:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Fix brudt" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Afhængigheds Editor" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Sti:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Opret mappe" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Navn:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Kunne ikke oprette mappe." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Filen findes, overskrives?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Alle Genkendte" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Alle filer (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Åben" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Gem" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Gem en fil" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Mapper & filer:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Fil:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Skal bruge en gyldig udvidelse." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Medlemmer:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Opret abonnement" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Clear" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Fortryd" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2373,31 +1580,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2405,11 +1612,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2417,4423 +1624,5119 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Fjern markering" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Vælg alle" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Fil:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Fejl under initialisering af FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Ukendt skrifttypeformat." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error loading skrifttype." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Ugyldig skriftstørrelse." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Annuller" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Optimer Animation" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Rediger" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Skift Array værditype" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Ok" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Gå til linje" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Indsæt" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Luk" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Diskret" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Cut" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopier" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Vælg alle" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Skift/Toggle Breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "Opret mappe" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "Overgang" - -#: tools/editor/project_export.cpp -msgid "City" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Matches:" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta +" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt +" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Akse" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Enhed" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Knap" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Venstre knap." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Højre knap." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Midterste knap." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Hjulet op." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Hjulet ned." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Sti til Node:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Tilføj Setter Egenskab" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Vælg alle" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Opret abonnement" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error loading skrifttype." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Opret abonnement" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "trin argument er nul!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Ikke et script med en instans" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Ikke baseret på et script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Ikke baseret på en ressource fil" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Ugyldig instans ordbogs format (mangler @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Ugyldig instans ordbogs format (kan ikke indlæse script ved @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Ugyldig forekomst ordbog format (ugyldigt script på @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"En node yielded uden arbejdshukommelse, læs venligst dokumenterne for at se " +"hvordan man yielder rigtigt!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node givet, men returnerede ikke en funktion tilstand i den første " +"arbejdshukommelse." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Returværdien skal tildeles første element af nodens arbejdshukommelse! Fix " +"din node venligst." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Node returnerede en ugyldig sekvens output: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Stakoverløb med stak dybde: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funktioner:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Navnet er ikke et gyldigt id:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Navnet allerede bruges af en anden func/var/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Omdøb Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Omdøbe variablen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Omdøb Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Tilføj Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Tilføj variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Tilføj Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Fjern Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Fjern Variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Redigerer Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Fjern Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Redigerer Signal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Anim Skift Overgang" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Tilføj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Tilføj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Tilføj Node(r) fra Tree" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Tilføj Getter Egenskab" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Tilføj Setter Egenskab" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Overgang" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Tilbage:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Basis Type:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Tilgængelige Noder:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Vælg eller Opret en funktion til at redigere graf" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Rediger Signal argumenter:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Rediger Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Skift" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Slet Valgte" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Find Node Type" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Sti til Node:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Input type ikke iterabel: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Iterator blev ugyldig" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Iterator blev ugyldig: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Ugyldigt index egenskabsnavn." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Base-objekt er ikke en Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Stien fører ikke til Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Ugyldigt argument af typen: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Ugyldige argumenter: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet blev ikke fundet i scriptet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet blev ikke fundet i scriptet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Brugerdefinerede node har ingen _step() metode, kan ikke behandle graf." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng " +"(fejl)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Ugyldigt index egenskabsnavn." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ugyldig skriftstørrelse." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' " +"for at AnimatedSprite kan vise frames." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Kun et synligt CanvasModulate er tilladt pr. scene (eller et sæt af " +"instanserede scener). Den første vil blive brugt, mens resten vil blive " +"ignoreret." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D tjener kun til at give en kollisionsfigur til et " +"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "En tom CollisionPolygon2D har ingen effekt på kollision." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D tjener kun til at give en kollision figur til en " +"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"En figur skal gives CollisionShape2D for at det fungerer. Opret venligst en " +"figur ressource for den!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"En occluder polygon skal angives (eller tegnes) for at denne occluder træder " +"i kraft." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"En NavigationPolygon ressource skal sættes eller laves for at denne node kan " +"virke. Sæt venligst en egenskab eller tegn en polygon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance skal være et barn eller barnebarn til en " +"Navigation2D node. Det giver kun navigationsdata." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer node virker kun, når den angives som barn af en " +"ParallaxBackground node." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D virker kun, når den angives som et barn af en Path2D node." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan en " +"Viewport skal indstilles til 'render target' tilstand." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Viewport angivet i egenskaben path skal indstilles som 'render target' for " +"at denne sprite kan virke." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede " +"scenerod direkte som parent." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape tjener kun til at give en kollision figur til en " +"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " +"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"En figur skal gives for at CollisionShape fungerer. Opret en figur ressource " +"til det!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon tjener kun til at give en kollision figur til en " +"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " +"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "En tom CollisionPolygon har ingen effekt på kollision." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"En NavigationMesh ressource skal laves eller oprettes for at denne node kan " +"fungere." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation " +"node. Det giver kun navigationsdata." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " +"scener)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"En SpriteFrames ressource skal oprettes eller angivets i egenskaben 'Frames' " +"for at AnimatedSprite3D kan vise frames." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Advarsel!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Bekræft venligst..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Åben en Fil" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Åben fil(er)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Åbn en mappe" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Åbne en fil eller mappe" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "CTRL +" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popups er skjulte som standard, medmindre du kalder popup() eller nogen af " +"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de " +"bliver skjult under afvikling." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for " +"at vise dens indhold direkte til skærmen, gør det til et barn af Control, så " +"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens " +"indre textur til en node så den kan vises." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben " +#~ "'samples' for at SamplePlayer kan afspille lyd." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben " +#~ "'samples' for at SpatialSamplePlayer kan afspille lyd." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Erstattede %d tilfælde." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Opret mappe" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Overgang" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance indeholder ikke en BakedLight ressource." diff --git a/editor/translations/de.po b/editor/translations/de.po index 0545ea2f21..678cc1e347 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -33,1427 +33,528 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "Schrittargument ist null!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Skript hat keine Instanz" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Nicht auf einem Skript basierend" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Nicht auf einer Ressourcendatei basierend" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen " -"werden)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes " -"Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-" -"Speichers zurück." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen " -"sein! Bitte entsprechendes Node anpassen." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Node gab ungültige Sequenzausgabe zurück: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte " -"melden Sie den Bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Stack-Overflow mit Stack-Tiefe: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funktionen:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variablen:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signale:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Name ist kein gültiger Bezeichner:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Funktion umbenennen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Variable umbenennen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Signal umbenennen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Funktion hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Variable hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Signal hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Funktion entfernen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Variable entfernen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "bearbeite Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Signal entfernen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "bearbeite Signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Ausdruck ändern" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Node hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, " -"um eine allgemeine Signatur zu setzen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine " -"allgemeine Signatur zu setzen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Preload-Node hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Node(s) aus Szenenbaum hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Getter-Eigenschaft hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Setter-Eigenschaft hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Bedingung" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Sequenz" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Schalter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Iterator" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Während" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Rückgabe" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Aufruf" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Abfragen" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Setzen" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Bearbeiten" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Basistyp:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Mitglieder:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Verfügbare Nodes:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" -"Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Schließen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Signalparameter bearbeiten:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Variable bearbeiten:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Ändern" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Ausgewähltes löschen" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Haltepunkt umschalten" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Node-Typ finden" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Nodes kopieren" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Nodes trennen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Nodes einfügen" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Eingabetyp nicht wiederholbar: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Iterator wurde ungültig" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Iterator wurde ungültig: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Ungültiger Name der Index-Eigenschaft." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Basis-Objekt ist kein Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Pfad führt nicht zu einem Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Ungültiger Parameter vom Typ: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Ungültige Parameter: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet nicht im Skript gefunden: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet nicht im Skript gefunden: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht " -"verarbeitet werden." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder " -"String (für Fehler) sein." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "gerade gedrückt" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "gerade losgelassen" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort beide " -"korrekt?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "Fehler beim erstellen des Signaturobjekts." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Fehler beim erstellen der Paketsignatur." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"Keine Exportvorlagen gefunden.\n" -"Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und " -"installieren Sie diese." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Selbst konfiguriertes Release-Paket nicht gefunden." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Ungültiger einzigartiger Name." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "Ungültige Produkt-GUID." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "Ungültige Verleger-GUID." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Ungültige Hintergrundfarbe." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " -"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von " -"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der " -"Rest wird ignoriert." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D liefert nur eine Kollisionsform für ein von " -"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " -"eine Form zu geben." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D liefert nur eine Kollisionsform für ein von " -"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " -"eine Form zu geben." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. " -"Bitte erzeuge eine Shape-Ressource dafür!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft " -"angegeben werden." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " -"Occluder funktioniert." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm " -"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein " -"Polygon." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter " -"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur " -"Navigationsdaten." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " -"ParallaxBackground-Node verwenden." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " -"gesetzt wird." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu " -"funktionieren." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt " -"oder ausgewählt werden, damit SamplePlayer Ton abspielen kann." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu " -"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render " -"Target‘ definiert sein, damit das Sprite funktioniert." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " -"Ordnung der bearbeiteten Szene ist." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject " -"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " -"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. " -"Bitte erzeuge eine shape Ressource dafür!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject " -"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " -"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource " -"erzeugt oder gesetzt werden." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung " -"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " -"WorldEnvironment erlaubt." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt " -"oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder " -"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Abbrechen" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Warnung!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Bitte bestätigen..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Datei existiert bereits. Überschreiben?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Alle bekannte Dateitypen" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Alle Dateien (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Datei öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Datei(en) öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Verzeichnis wählen" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Datei oder Verzeichnis öffnen" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Speichern" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Datei speichern" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Ordner erstellen" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Pfad:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Verzeichnisse & Dateien:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Datei:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Name:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Ordner konnte nicht erstellt werden." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Eine gültige Datei-Endung muss verwendet werden." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Umschalt+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Strg+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Gerät" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Schaltfläche" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Linke Taste." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Rechte Taste." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Mittlere Taste." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Mausrad hoch." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Mausrad runter." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Achse" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Ausschneiden" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopieren" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Einfügen" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Alles auswählen" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Löschen" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Rückgängig machen" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder " -"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu " -"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder " -"versteckt." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt " -"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines " -"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die " -"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " -"irgendeinem Node zum Anzeigen zugewiesen werden." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Fehler beim initialisieren von FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Unbekanntes Schriftformat." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Fehler beim Laden der Schriftart." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Ungültige Schriftgröße." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiviert" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Alle auswählen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Schlüsselbild bewegen hinzufügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Übergang beim Animationswechsel" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim ändere Transformation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Wert ändern" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animation Änderungsaufruf" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim Spur hinzufügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim doppelte Schlüsselbilder" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Anim Spur nach oben verschieben" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Anim Spur nach unten verschieben" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Anim Spur entfernen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Setze Übergänge auf:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim Spur umbenennen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim Spur Interpolation ändern" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim Spur ändere Wert Modus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Anim Spur ändere Wert Modus" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Node Kurve bearbeiten" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Selektions-Kurve bearbeiten" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Schlüsselbilder löschen" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Auswahl duplizieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Transponierte duplizieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Auswahl entfernen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Fortlaufend" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Einzeln" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Auslöser" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Schlüsselszene hinzufügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Schlüsselbilder bewegen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Auswahl skalieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Vom Cursor skalieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Gehe zum nächsten Schritt" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Gehe zum vorherigen Schritt" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Linear" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "Rein" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Raus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Rein-Raus" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Raus-Rein" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Übergänge" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Animation optimieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Animation aufräumen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Erstelle eine NEUE Spur für %s und füge ein Schlüsselbild hinzu?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Erstelle %d NEUE Spuren und füge Schlüsselbilder hinzu?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Erstellen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animation Erstellen & Einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Spur & Schlüsselbild einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Schlüsselbild einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ändere Animationslänge" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ändere Animationswiederholung" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Animation Erstelle Typed Value Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Skaliere Schlüsselbilder" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Aufruf-Spur zu Animation hinzufügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animation zoomen." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Länge (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Länge der Animation (in Sekunden)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Schritte (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Cursor Schritt Raster (in Sekunden)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktivieren / Deaktivieren der Schleife (Loop)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Neue Spuren hinzufügen." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Aktuelle Spur hochschieben." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Aktuelle Spur runterschieben." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Ausgewählte Spur entfernen." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Spur-Werkzeuge" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktiviere individuelle Schlüsselbildbearbeitung durch Anklicken." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. Optimierer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Linearer Fehler:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Winkel Fehler:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximal optimierbarer Winkel:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Wähle einen AnimationPlayer aus dem Szenenbaum um Animationen zu bearbeiten." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Schlüsselbild" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Übergang" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skalierungsverhältnis:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Rufe Funktion auf in welchem Node?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Ungültige Schlüsselbilder entfernen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Ungelöste und leere Spuren entfernen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Alle Animationen aufräumen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Alle Animationen aufräumen (Nicht rückgängig zu machen!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Aufräumen" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Größe des Arrays ändern" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Wertetyp des Arrays ändern" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Array-Wert ändern" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Suche:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortiere:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Umkehren" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategorie:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Alle" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Seite:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Unterstützung.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Offiziell" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Gemeinschaft" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testphase" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Projektdaten als ZIP-Datei" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Methodenliste für '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Aufruf" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Schließen" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Methodenliste:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumente:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Rückgabe:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Gehe zu Zeile" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Zeilennummer:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Keine Übereinstimmungen" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Suchbegriff wurde %d mal ersetzt." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Ersetzen" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Alles ersetzen" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Groß-/Kleinschreibung berücksichtigen" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Ganze Wörter" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Nur Auswahl" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Suche" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Finde" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Nächste" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Suchbegriff wurde %d mal ersetzt." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Nicht gefunden!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Ersetzen durch" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Fallunterscheidung" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Rückwärts" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Aufforderung beim Ersetzen" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Überspringen" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Vergrößern" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Verkleinern" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Vergrößerung zurücksetzen" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Zeile:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Spalte:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Methode in Ziel-Node muss angegeben werden!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1461,111 +562,108 @@ msgstr "" "Zielmethode nicht gefunden! Bitte gültige Methode angeben oder Skript an " "Zielnode anhängen." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Verbinde mit Node:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Hinzufügen" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Entfernen" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Zusätzlichen Aufrufparameter hinzufügen:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "zusätzliche Aufrufparameter:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Pfad zu Node:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Funktion erstellen" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Verzögert" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Einmalig" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Verbinden" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Verbinde '%s' zu '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Verbinde Signal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Erstelle Subscription" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Verbinde.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Trennen" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signale" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Neu erstellen" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoriten:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Kürzlich:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Treffer:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Beschreibung:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Suche Ersatz für:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Abhängigkeiten Für:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1573,7 +671,7 @@ msgstr "" "Szene '%s' wird momentan bearbeitet.\n" "Änderungen werden nicht vorgenommen, bis neu geladen wird." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1581,40 +679,40 @@ msgstr "" "Ressource '%s' wird momentan benutzt.\n" "Änderungen werden erst dann aktiv, nachdem neu geladen wurde." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Abhängigkeiten" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Pfad" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Abhängigkeiten:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Defekte reparieren" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Abhängigkeiteneditor" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Ersatz-Ressource suchen:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Besitzer von:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1624,447 +722,547 @@ msgstr "" "sie richtig funktionieren können.\n" "Trotzdem entfernen? (Nicht Wiederherstellbar)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Lösche ausgewählte Dateien aus dem Projekt? (nicht umkehrbar)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Ladefehler:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Trotzdem öffnen" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Welche Aktion soll ausgeführt werden?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Abhängigkeiten reparieren" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Fehler beim laden!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Besitzt" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ressource ohne direkte Zugehörigkeit:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Ressourcenauflistung verwaister Dateien" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Ausgewählte Dateien löschen?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Löschen" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "%s hinzufügen" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Lade" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Speichern als" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Standard" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ungültiger Name." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Gültige Zeichen:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine " "übereinstimmen." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen " "übereinstimmen." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten " "übereinstimmen." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ungültiger Pfad." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Datei existiert nicht." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Nicht im Ressourcen-Pfad." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Autoload hinzufügen" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' existiert bereits!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Autoload umbenennen" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Autoload-Globals umschalten" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Autoload verschieben" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Autoload entfernen" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Aktivieren" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Autoloads neu anordnen" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Pfad:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node-Name:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Name" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Liste:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualisiere Szene" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Speichere lokale Änderungen.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Aktualisiere Szene..." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Wähle ein Verzeichnis" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Ordner erstellen" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Name:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Ordner konnte nicht erstellt werden." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Wählen" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Speichere Datei:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Packe" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Hinzugefügt:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Entfernt:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Fehler beim speichern des Atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Atlas Untertextur konnte nicht gespeichert werden:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportiere für %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Bereite vor..." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Datei existiert bereits. Überschreiben?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Alle bekannte Dateitypen" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Alle Dateien (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Öffnen" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Speichern" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Datei speichern" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Zurück" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Vor" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Hoch" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Aktualisieren" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Versteckte Dateien ein- und ausblenden" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Favoriten ein- und ausblenden" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Modus umschalten" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Zu Pfad springen" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Favorit nach oben schieben" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Favorit nach unten schieben" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Verzeichnisse & Dateien:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vorschau:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Datei:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Eine gültige Datei-Endung muss verwendet werden." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Lese Quellen" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Importiere erneut" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Hilfe durchsuchen" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Klassenliste:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Klassen suchen" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Klasse:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Erbt:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Geerbt von:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Kurze Beschreibung:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Mitglieder:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Öffentliche Methoden:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI-Theme-Elemente:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signale:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanten:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Kurze Beschreibung:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Methoden Beschreibung:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Suchtext" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Hinzugefügt:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Entfernt:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Fehler beim speichern des Atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Atlas Untertextur konnte nicht gespeichert werden:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Speichere Datei:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Packe" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportiere für %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Bereite vor..." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Ausgabe:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Importiere erneut" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importiere:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Löschen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Node aus Szene" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Fehler beim speichern der Ressource!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Speichere Ressource als.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Verstehe..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Datei kann nicht zum schreiben geöffnet werden:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Angefordertes Dateiformat unbekannt:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Fehler beim speichern." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Speichere Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analysiere" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Erzeuge Miniaturansicht" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten " "(Instanzen) nicht erfüllt." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Laden der Ressource gescheitert." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Fehler beim speichern der MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "TileSet konnte nicht zum vereinen geladen werden!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Fehler beim speichern des TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Lade Exportvorlagen" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Fehler beim speichern des Layouts!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Standard-Editorlayout überschrieben." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Layout Name nicht gefunden!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Parameter kopieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Parameter einfügen" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Ressource einfügen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Ressource kopieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Einbetten" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Unter-Ressource Einzigartig Machen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "In Hilfe öffnen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Es ist keine zu startende Szene definiert." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2073,7 +1271,7 @@ msgstr "" "Es ist keine Hauptszene definiert worden.\n" "Wähle eine in den Projekteinstellungen unter der Kategorie „Anwendung“." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2083,7 +1281,7 @@ msgstr "" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2093,95 +1291,87 @@ msgstr "" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem " "Starten." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Unterprozess konnte nicht gestartet werden!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Szene öffnen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Basisszene öffnen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Schnell Szenen öffnen.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Schnell Skripte öffnen.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Ja" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Szene speichern als.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Bitte speichere die Szene zuerst." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Speichere übersetzbare Zeichenketten" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "MeshLibrary exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tileset exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Verlassen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor verlassen?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" "Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Zurücksetzen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" "Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Schnell Szene starten.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2189,17 +1379,22 @@ msgstr "" "Projektverwaltung öffnen?\n" "(Nicht gespeicherte Änderungen gehen verloren)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Wähle eine Hauptszene" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ähm" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2208,219 +1403,214 @@ msgstr "" "Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte " "die Szene innerhalb des Projektpfades gespeichert werden." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Fehler beim laden der Szene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Szene '%s' hat defekte Abhängigkeiten:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Layout speichern" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Layout löschen" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Standard" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Szenentab wechseln" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d weitere Datei(en)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d weitere Datei(en) oder Ordner" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Vorheriger Tab" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Schnell Dateien filtern.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operationen mit Szenen Dateien." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Neue Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Neue gererbte Szene.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Szene öffnen.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Szene speichern" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Alle Szenen speichern" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Szene schließen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Schließen und zur letzten Szene wechseln" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Zuletzt benutzte Szenen" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Schnell Dateien filtern.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Umwandeln zu.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Übersetzbare Textbausteine.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Rückgängig machen" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Wiederherstellen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Skript ausführen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Projekteinstellungen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Szene zurücksetzen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Verlasse zur Projektverwaltung" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Ablenkungsfreier Modus" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importiere Medieninhalte ins Projekt." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Import" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Werkzeuge" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportiere das Projekt für viele Plattformen." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt abspielen." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Abspielen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Szene pausieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Szene pausieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Szene stoppen." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Stop" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die bearbeitete Szene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Szene starten" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Spiele angepasste Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Fehlerbehebungsoptionen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Mit Fern-Fehlerbehebung starten" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2428,11 +1618,11 @@ msgstr "" "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-" "Adresse dieses Computers zu verbinden, um Fehler beheben zu können." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Kleine Programmdatei über ein Netzwerkdateisystem" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2448,11 +1638,11 @@ msgstr "" "Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen " "von Spielen mit großen Projektdaten." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes sichtbar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2460,11 +1650,11 @@ msgstr "" "Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel " "angezeigt, falls diese Option aktiviert ist." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation sichtbar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2472,11 +1662,11 @@ msgstr "" "Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein " "wenn diese Option gewählt ist." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Szenenänderungen synchronisieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2488,11 +1678,11 @@ msgstr "" "Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " "effizientesten das Netzwerk-Dateisystem zu nutzen." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Skriptänderungen synchronisieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2504,428 +1694,604 @@ msgstr "" "Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " "effizientesten das Netzwerk-Dateisystem zu nutzen." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Einstellungen" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Editoreinstellungen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Editorlayout" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Exportvorlagen installieren" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Lade Exportvorlagen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Über" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Immer aktualisieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Änderungen aktualisieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Update-Anzeigerad deaktivieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Speichere die so eben bearbeitete Ressource." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Speichern als.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Verlauf der zuletzt bearbeiteten Objekte." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Objekteigenschaften." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "Dateisystem" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Node" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Ausgabe" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Neuimport" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Update" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Danke von der Godot-Gemeinschaft!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Danke!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Vorlagen aus ZIP-Datei importieren" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Projekt exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothek exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Mit existierendem vereinen" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Passwort:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Skript öffnen und ausführen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Ladefehler" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Installierte Erweiterungen:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Version:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Status:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Laufzeitanalyse beenden" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Laufzeitanalyse starten" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Messung:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Bild Zeit (Sek)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Durchschnittszeit (Sek)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "Bild %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Fixiertes Bild %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Zeit:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inklusive" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Selbst" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Bild #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Bitte warten bis Operation abgeschlossen ist." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Speichern & neu importieren" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Importiere erneut" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Veränderte Ressourcen neu importieren" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Spiellogik sollte mit der _run()-Methode beginnen." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Es besteht bereits eine bearbeitete Szene." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Skript konnte nicht instanziert werden:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Hast du das 'tool' Schlüsselwort vergessen?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Skript konnte nicht ausgeführt werden:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Hast du die '_run' Methode vergessen?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Standard (wie Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Szenenpfad:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Aus Node importieren:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Neu laden" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Installieren" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Installieren" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Herunter" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Laufend:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Fehler beim speichern des Atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Lade Exportvorlagen" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importiere:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Lade Exportvorlagen" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Aktuelle Szene" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Installierte Erweiterungen:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Installiere Projekt:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Entferne Element" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Ausgewählte Dateien löschen?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Lade Exportvorlagen" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet werden. " "Der Dateityp-Cache wird nicht gespeichert!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "Kann mit ‚..‘ nicht arbeiten" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Wähle neuen Namen und Ort für:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Keine Dateien ausgewählt!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Auf übergeordnetes Node ausdehnen" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanz" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Abhängigkeiten bearbeiten.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Zeige Besitzer.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Pfad kopieren" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Umbenennen oder Verschieben.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Verschiebe zu.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Info" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Zeige im Dateimanager" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Neuimport.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Vorheriges Verzeichnis" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Nächstes Verzeichnis" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Dateisystem erneut einlesen" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Favoriten-Verzeichnisstatus umschalten" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Verschieben" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Zu Gruppe hinzufügen" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Aus Gruppe entfernen" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Oberfläche %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Szene importieren" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Szene wird importiert.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Angepasstes Skript wird ausgeführt.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Post-Import Skript konnte nicht geladen werden:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Fehler beim ausführen des Post-Import Skripts:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Speichere.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Datei" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Import" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Voreinstellungen.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Neuimport" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Keine Bitmasken zu importieren!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Zielpfad ist leer." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Zielpfad muss existieren." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Speicherpfad ist leer!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "BitMasks importieren" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Quelltextur(en):" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Zielpfad:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Akzeptieren" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Bitmaske" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Keine Quellschriftart-Datei gefunden!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Keine Zielschriftart-Ressource!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2933,46 +2299,46 @@ msgstr "" "Ungültige Dateiendung.\n" "Nutze .fnt als Dateiendung." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Quellschriftart kann nicht geladen/verarbeitet werden." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Schriftart konnte nicht gespeichert werden." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Quellschriftart:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Quellschriftgröße:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Ziel-Ressource:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Test:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Optionen:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Schriftart importieren" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2980,324 +2346,315 @@ msgstr "" "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine Datei " "im BMFont-Format angeben." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Öffnen der BMFont-Datei fehlgeschlagen." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Fehler beim initialisieren von FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Unbekanntes Schriftformat." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Fehler beim Laden der Schriftart." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Ungültige Schriftgröße." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Eigene Schriftart-Quelle ist ungültig." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Schriftart" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Keine Meshes zu importieren!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Einzelnes Mesh importieren" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Quell Mesh(es):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Oberfläche %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Keine Samples zu importieren!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Audio-Samples importieren" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Quell Sample(s):" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Audio-Sample" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Neuer Clip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Animationseinstellungen" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flags" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS fixieren:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimierung" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Obere lineare Fehlergrenze" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Obere Winkelfehlergrenze" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Maximaler Winkel" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Ausschnitte" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Start" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Ende" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Wiederholung" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filter" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Quellpfad ist leer." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Post-Import Skript konnte nicht geladen werden." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Fehler beim importieren der Szene." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "3D-Szene importieren" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Quellszene:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Dieselbe wie die Zielszene" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Geteilt" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Ziel-Texturenordner:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Post-Process Skript:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Angepasster Stamm-Node Typ:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "Name des Root-Node:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Die folgenden Dateien fehlen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Trotzdem importieren" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Abbrechen" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importieren & Öffnen" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Szene importieren" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Szene wird importiert.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Angepasstes Skript wird ausgeführt.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Post-Import Skript konnte nicht geladen werden:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Fehler beim ausführen des Post-Import Skripts:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Bild importieren:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Datei kann nicht in sich selbst importiert werden:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Speichere.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D-Szenenanimation" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Unkomprimiert" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Verlustfrei komprimieren (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Verlustbehaftet komprimieren (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Komprimieren (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Texturformat" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Texturkompressionsqualität (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Textureinstellungen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Bitte gib einige Dateien an!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Es wird zumindest eine Datei für den Atlas benötigt." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Fehler beim importieren:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Es ist nur eine Datei für eine große Textur erforderlich." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Maximale Texturgröße:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Texturen für Atlas (2D) importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Zellgröße:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Große Textur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Große Texturen (2D) importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Quelltextur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Basis-Atlastextur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Quelltextur(en)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Texturen für 2D importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Texturen für 3D importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Texturen importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D-Textur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D-Textur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Atlastextur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3305,604 +2662,605 @@ msgstr "" "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. Kopiere " "einfach png/jpg Dateien in das Projekt." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Leere Bereiche beschneiden." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Textur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Große Textur importieren" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Quellbild laden" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Teile" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Füge Ein" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Speichere" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Große Textur konnte nicht gespeichert werden:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Erstelle Atlas für:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Lade Bild:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Bild konnte nicht geladen werden:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Bilder werden konvertiert" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Bilder werden beschnitten" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Blitting Bilder" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Atlas-Bild konnte nicht gespeichert werden:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Konvertierte Textur konnte nicht gespeichert werden:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Fehlerhafte Quelle!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Fehlerhafte Übersetzungsquelle!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Reihe" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Sprache" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Keine Elemente zu importieren!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Kein Zielpfad!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Übersetzungen importieren" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Konnte nicht importiert werden!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Übersetzung importieren" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Quell-CSV:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Erste Zeile ignorieren" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Komprimieren" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Zu Projekt hinzufügen (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Sprachen importieren:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Übersetzung" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode setzen" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Wähle ein Node um Signale und Gruppen zu bearbeiten." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Automatisches Abspielen umschalten" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Neuer Animationsname:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Neue Animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Animationsname ändern:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Animation duplizieren" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Animation entfernen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "FEHLER: ungültiger Animationsname!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "FEHLER: Animationsname existiert bereits!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animation umbenennen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Animation hinzufügen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Überblende nächste Bearbeitung" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Überblendungszeit ändern" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Animation laden" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Animation duplizieren" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "Fehler: Keine Animation zum kopieren!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Eingefügte Animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Animation einfügen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "FEHLER: Keine Animation zum bearbeiten!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Stoppe Animations-Wiedergabe. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Position der Animation (in Sekunden)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Animationsablauf für dieses Node global skalieren." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Neue Animation im Player erstellen." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Animation von der Festplatte laden." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Eine Animation von der Festplatte laden." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Aktuelle Animation speichern" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Speichern als" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Liste der Animationen im Player anzeigen." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Beim Laden automatisch abspielen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Ziel-Übergangszeiten bearbeiten" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animationswerkzeuge" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Animation kopieren" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Neue Animation erstellen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animationsname:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Fehler!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Übergangszeiten:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Nächste (Automatische Warteschlange):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Übergangszeiten kreuzender Animationen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animation" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Neuer Name:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skalierung:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Einblenden (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Ausblenden (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Blenden" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mischen" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatisch neu starten:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Neu starten (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Zufällig neu starten (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Menge:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blende:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blende 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blende 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Überblendungszeit (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Laufend:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Eingang hinzufügen" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Lösche Auto-Fortschritt" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setze Auto-Fortschritt" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eingang löschen" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Umbenennen" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animationsbaum ist gültig." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animationsbaum ist ungültig." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animations-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Einfach-Aufruf-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Misch-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blende2-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blende3-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blende4-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Zeitskalier-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Zeitsuch-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Übergangs-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Animationen importieren.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Nodefilter bearbeiten" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filter.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Analysiere %d Dreiecke:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Dreieck #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Light-Baker einrichten:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Analysiere Geometrie" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Fixiere Lampen" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Erstelle BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "erstelle Licht-Octree" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Erstelle Octree-Textur" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "übertrage zu Lightmaps:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Zuweisen von Textur #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Baking von Dreieck #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Nachbearbeiten von Textur #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Backen!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Vorschau" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Einrasten konfigurieren" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Gitterversatz:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Gitterabstand:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotationsversatz:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Rotationsabstand:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mittelpunkt bewegen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Aktion verschieben" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK-Kette bearbeiten" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem bearbeiten" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Ankerpunkte ändern" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Vergrößerung (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pose einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Auswahlmodus" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Ziehen = Rotieren" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Ziehen = Verschieben" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken " "um das Objekt ohne seinen Angelpunkt zu verschieben." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Bewegungsmodus" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Rotationsmodus" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3911,177 +3269,185 @@ msgstr "" "befinden\n" "(equivalent zu Alt+RMT im Auswahlmodus)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klicken um Angelpunkt des Objekts zu ändern." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Schwenkmodus" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" "Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Bearbeiten" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Einrasten aktivieren" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Raster anzeigen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Rotationsraster benutzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatives Einrasten benutzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Einrasten konfigurieren.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Pixelraster benutzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Auf übergeordnetes Node ausdehnen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Skelett.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Knochen erstellen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Knochen entfernen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Knochen anzeigen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK-Kette erzeugen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK-Kette zurücksetzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ansicht" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Vergrößerung zurücksetzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Vergrößerung setzen.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Auswahl zentrieren" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Auswahl einrahmen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Anker" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Schlüsselbilder einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Schlüsselbild einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Schlüsselbild einfügen (in existierende Spuren)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Pose kopieren" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Pose zurücksetzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Einen Wert setzen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Einrasten (Pixel):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s hinzufügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s hinzufügen…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Erzeuge Node" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Fehler beim Instanziieren von %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Verstehe" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Standardtyp ändern" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" "Drag & drop + Shift : Add node as sibling\n" @@ -4090,773 +3456,806 @@ msgstr "" "Ziehen + Umschalt: Node in gleicher Hierarchie einfügen\n" "Ziehen + Alt: Nodetyp ändern" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Polygon erstellen" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Polygon bearbeiten" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Polygon bearbeiten (Punkt entfernen)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Polygon von Grund auf neu erstellen." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Polygon3D erstellen" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Wähle Griff" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Farbverlaufspunkt hinzufügen/entfernen" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Farbverlauf anpassen" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Erzeuge MeshLibrary" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Vorschau.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Element %d entfernen?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Element hinzufügen" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Ausgewähltes Element entfernen" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Aus Szene importieren" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aus Szene aktualisieren" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elemente" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Auflistungseditor" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Occluder-Polygon erzeugen" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Bestehendes Polygon bearbeiten:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMT: Punkt verschieben." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Strg+LMT: Segment aufteilen." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMT: Punkt entfernen." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Punkt von Kurve entfernen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Punkt zu Kurve hinzufügen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Punkt auf Kurve verschieben" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Punkte auswählen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Ziehen: Kontrollpunkte auswählen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Klicken: Punkt hinzufügen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Rechtsklick: Punkt löschen" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Punkt hinzufügen (in leerem Raum)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Segment aufteilen (in Kurve)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Punk löschen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh ist leer!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Statischen Trimesh-Körper erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Statischen Konvex-Körper erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Das geht nicht an der Wurzel der Szene!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Trimesh-Form erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Konvexe Form erstellen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Navigations-Mesh erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "Mesh-Instanz fehlt ein Mesh!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Konnte keinen Umriss erzeugen!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Umriss erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Statischen Trimesh-Körper erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Statischen Konvex-Körper erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Kollisionselement erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Konvexes Kollisionselement erzeugen" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Umriss-Mesh erzeugen.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Erzeuge Umriss-Mesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Umrissgröße:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Keine Quelle für Oberfläche angegeben." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Quelle für Oberfläche ist ungültig (keine Faces)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Elternelement hat keine soliden Faces zu besetzen." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Bereich konnte nicht abgebildet werden." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Quell-Mesh auswählen:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Ziel-Oberfläche auswählen:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Oberfläche füllen" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh füllen" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Ziel-Oberfläche:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Quell-Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-Achse" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-Achse" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-Achse" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Aufwärts-Achse des Meshs:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Zufällige Rotation:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Zufälliges Kippen:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Zufällige Skalieren:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Füllen" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Erzeuge Navigationspolygon" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Polygon und Punkt entfernen" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Fehler beim Laden des Bilds:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Emissionsmaske setzen" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Emissionsmaske leeren" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Emissionsmaske laden" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Anzahl generierter Punkte:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Knoten enthält keine Geometrie." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Knoten enthält keine Geometrie (Flächen)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Keine Flächen!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Erzeuge AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Erzeuge Emittent aus Mesh" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Erzeuge Emittent aus Node" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Leere Emittent" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Erzeuge Emittent" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Emissionsorte:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Emissionsfüllung:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Oberfläche" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Punkt von Kurve entfernen" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Punkt zu Kurve hinzufügen" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Punkt auf Kurve verschieben" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Eingangsgriff auf Kurve verschieben" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Ausgangsgriff auf Kurve verschieben" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Punkte auswählen" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Ziehen: Kontrollpunkte auswählen" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Klicken: Punkt hinzufügen" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Rechtsklick: Punkt löschen" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Kontrollpunkte auswählen (Shift+Ziehen)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Punkt hinzufügen (in leerem Raum)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Segment aufteilen (in Kurve)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Punk löschen" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Kurve schließen" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Kurvenpunkt #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Position des Kurvenpunkts setzen" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Position der Eingangskurve setzen" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Position der Ausgangskurve setzen" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Pfad aufteilen" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Pfadpunkt entfernen" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Erzeuge UV-Map" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformiere UV-Map" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon2D-UV-Editor" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Punkt verschieben" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Strg: Rotieren" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Alle verschieben" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Strg: Skalieren" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Polygon verschieben" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Polygon rotieren" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Polygon skalieren" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon→UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV→Polygon" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Leere UV-Map" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Einrasten" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Einrasten aktivieren" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Raster" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "FEHLER: Ressource konnte nicht geladen werden!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Ressource hinzufügen" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Ressource umbenennen" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Ressource löschen" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Zwischenablage für Ressourcen ist leer!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Ressource laden" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Einfügen" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "BBCode parsen" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Länge:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Audiodatei(en) öffnen" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "Fehler: Konnte Audio nicht laden!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Sample hinzufügen" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Sample umbenennen" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Sample löschen" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Bit" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bit" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Stereo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Format" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Tonhöhe" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Fehler beim Speichern des Motivs" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Fehler beim Speichern" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Fehler beim importieren des Motivs" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Fehler beim Importieren" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Motiv importieren" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Motiv speichern als.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Nächstes Skript" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Vorheriges Skript" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Datei" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Neu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Alle speichern" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Zaghaftes Skript-Neuladen" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Zurück im Verlauf" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Vorwärts im Verlauf" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Motiv neu laden" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Motiv speichern" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Motiv speichern als" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Dokumentation schließen" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Alle schließen" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Finde.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Finde Nächstes" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debuggen" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Überspringen" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Hineinspringen" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Unterbrechung" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Fortfahren" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Debugger offen halten" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Fenster" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "nach links" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "nach rechts" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Anleitungen" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Klassen" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Durchsuche die Klassenhierarchie." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Durchsuche die Referenzdokumentation." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Springe zum zuvor bearbeiteten Dokument." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Springe zum nächsten bearbeiteten Dokument." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Einzeln" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Erstelle Skript" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4864,1660 +4263,1491 @@ msgstr "" "Die folgenden Dateien wurden im Dateisystem verändert.\n" "Wie soll weiter vorgegangen werden?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Neu laden" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Erneut speichern" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende " "Szene geladen ist" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Farbe auswählen" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Ausschneiden" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopieren" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Alles auswählen" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Schiebe hoch" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Schiebe herunter" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Nach links einrücken" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Nach rechts einrücken" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Kommentar umschalten" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Klone herunter" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Symbol vervollständigen" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "kürze Leerraum am Zeilenende" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatische Einrückung" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Haltepunkt umschalten" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Lösche alle Haltepunkte" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Springe zum nächsten Haltepunkt" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Springe zum vorigen Haltepunkt" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Finde Vorheriges" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Ersetzen.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Springe zu Funktion.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Springe zu Zeile.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Kontexthilfe" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Ändere skalare Konstante" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Ändere Vektorkonstante" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Ändere RGB-Konstante" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Ändere skalaren Operator" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Ändere Vektoroperator" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Ändere Vektor-Skalar-Operator" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Ändere RGB-Operator" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "schalte exklusive Rotation um" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Ändere skalare Funktion" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Ändere Vektorfunktion" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Ändere Skalar-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Ändere Vektor-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Ändere RGB-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Ändere Standardwert" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Ändere XForm-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Ändere Textur-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Ändere Cubemap-Uniform" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Ändere Kommentar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Hinzufügen/Entfernen zum Farbgradienten" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Hinzfügen/Entfernen zum Curve-Map" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Verändere Curve-Map" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Ändere Eingabename" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Verbinde Graph-Nodes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Trenne Graph-Nodes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Entferne Shader-Graph-Node" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Verschiebe Shader-Graph-Node" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Dupliziere Graph-Node(s)" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Entferne Shade-Graph-Node(s)" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Fehler: Zyklische Verbindung" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Fehler: Fehlende Eingangsverbindung" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Shader-Graph-Node hinzufügen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Orthogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektive" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformation abgebrochen." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-Achsen-Transformation." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-Achsen-Transformation." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-Achsen-Transformation." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Zeige Flächentransformation." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Skaliere auf %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotiere %s Grad." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Sicht von unten." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Unten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Sicht von oben." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Oben" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Sicht von hinten." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Hinten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Sicht von Vorne." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Vorne" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Sicht von links." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Links" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Sicht von Rechts." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Rechts" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animationsschlüsselbild eingefügt." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Auf Sicht ausrichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Umgebung" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Audiosenke" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Transformationsdialog" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Keine Szene für Instanz ausgewählt!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instanz am Mauszeiger" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Konnte Szene nicht instantiieren!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Bewegungsmodus (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Rotationsmodus (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Skalierungsmodus (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Sicht von unten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Sicht von oben" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Sicht von hinten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Sicht von Vorne" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Sicht von links" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Sicht von rechts" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Animations-Schlüsselbild einfügen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Auf Ursprung zentrieren" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Auswahl fokussieren" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Auswahl auf Ansicht ausrichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Lokale Koordinaten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Transformationsdialog.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Nutze Standardlicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Nutze Standard-sRGB" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "Eine Ansicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "Zwei Ansichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "Zwei Ansichten (alternativ)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "Drei Ansichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "Drei Ansichten (alternativ)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "Vier Ansichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Normale Ansicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Wireframe-Ansicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Overdraw-Ansicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Shadeless-Ansicht" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Zeige Ursprung" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Zeige Gitter" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Einrasteinstellungen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Einrasten verschieben:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Einrasten rotieren (Grad):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Einrasten skalieren (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Einstellungen für Ansichten" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Standardlichtnormale:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Umgebungslichtfarbe:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektivisches FOV (Grad):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Anzeige nah:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Anzeige fern:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformationsänderung" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Translation:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotation (Grad):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Skalierung (Verhältnis):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Typ der Transformation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Vorher" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Nachher" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Fehler: Konnte Frame-Ressource nicht laden!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Frame hinzufügen" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Frame einfügen" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Empty einfügen" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Bearbeite Animationsschleife" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Ändere FPS-Wert der Animation" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(leer)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animationen" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Geschwindigkeit (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Animationsframes" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Empty einfügen (davor)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Empty einfügen (danach)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Hoch" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Herunter" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox-Vorschau:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Einrastmodus:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Nichts>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel-Einrasten" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Gitter-Einrasten" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Autoschnitt" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Versatz:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Schritt:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Trennung:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Texturbereich" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Texturbegrenzungseditor" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Kann Motiv nicht speichern in Datei:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Alle Elemente hinzufügen" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Alle hinzufügen" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Entferne Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Motiv" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Füge Klassen-Element hinzu" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Entferne Klassen-Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Leeres Template erstellen" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Leeres Editor-Template erstellen" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "Kontrollkasten Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "Kontrollkasten Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Überprüfe Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Überprüftes Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Enthält" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Viele" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Optionen" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Enthalten,Viele,Einige,Optionen!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Datentyp:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Symbol" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Stil" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Farbe" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Zeichne TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplizieren" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Lösche TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Lösche Auswahl" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Finde Kachel" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponieren" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "X-Koordinaten spiegeln" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Y-Koordinaten spiegeln" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Eimer" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Wähle Kachel" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Auswählen" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Drehe auf 0 Grad" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Drehe auf 90 Grad" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Drehe auf 180 Grad" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Drehe auf 270 Grad" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Konnte Kachel nicht finden:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Elementname oder ID:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Von Szene erstellen?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Aus Szene vereinen?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Von Szene erstellen" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Aus Szene vereinen" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Fehler" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Skriptoptionen bearbeiten" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Bitte außerhalb des Projektordners exportieren!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Fehler beim Exportieren des Projekts!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Fehler beim Schreiben des Projekt-PCK!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Erstelle neue Ressource" +msgid "Runnable" +msgstr "Aktivieren" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Gültiger Name" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Eingang löschen" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Übergang" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Ausgewählte Dateien löschen?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Status:" +msgid "Presets" +msgstr "Voreinstellungen.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Hinzufügen.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Ressourcen" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Passwort:" +msgid "Export all resources in the project" +msgstr "Exportiere alle Ressourcen des Projekts." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Gültige Zeichen:" +msgid "Export selected scenes (and dependencies)" +msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Neuer Name:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Einbeziehen" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Ändere Bildergruppe" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Gruppenname muss vorhanden sein!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Ungültiges Zeichen in Gruppenname!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Gruppenname existiert bereits!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Füge Bildergruppe hinzu" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Lösche Bildergruppe" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Atlas-Vorschau" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Projektexporteinstellungen" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Ziel" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Export zu Plattform" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ressourcen" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exportiere alle Ressourcen des Projekts." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportiere alle Dateien im Projektverzeichnis." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Export-Modus:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Zu exportierende Ressourcen:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Aktion" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z." "B.: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Konvertiere Textszenen in Binärformat beim Exportieren." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Bilder" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Original behalten" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Treffer:" -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Konvertiere Bilder (*.png):" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Zielpfad:" -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -"Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Alle Bilder verkleinern:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Komprimierungsformate:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Bildergruppen" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Gruppen:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Komprimiere für Festplatte" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Komprimiere für Arbeitsspeicher" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Kompressionsmodus:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Verlustbehaftete Qualität:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Verkleinern nach:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Zeige Atlas-Vorschau" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Bildfilter:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Bilder:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Nichts auswählen" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Gruppe" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Samples" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Behalten" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Komprimieren (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Grenze der Abtastrate (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Zuschneiden" -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Auslaufende Stille:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Skript" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Skript-Exportmodus:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Text" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Kompiliert" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Verschlüsselt (Schlüssel unten angeben)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Skript-Schlüssel (256 Bit hexadezimal):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exportiere PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportiere Projekt-PCK" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exportieren.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Projekt exportieren" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Exportvorlage:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Tileset exportieren" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Ungültiger Projektpfad, der Pfad muss existieren!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Ungültiger Projektpfad, godot.cfg darf nicht existieren." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Ungültiger Projektpfad, godot.cfg muss existieren." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Importiertes Projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ungültiger Projektpfad (etwas geändert?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Konnte godot.cfg in Projektpfad nicht erzeugen." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Paket erfolgreich installiert!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Existierendes Projekt importieren" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Projektpfad (muss existieren):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Projektname:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Erstelle neues Projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Projektpfad:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Installiere Projekt:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Installieren" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Durchstöbern" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Neues Spiel" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "Aber klar :-) !" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Unbenanntes Projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Sollen wirklich mehrere Projekte geöffnet werden?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden " "nicht geändert)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektverwaltung" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Projektliste" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Ausführen" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Scannen" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Wähle zu durchsuchenden Ordner" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Neues Projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Verlassen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Taste " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Joysticktaste" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Joystickachse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Maustaste" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "Aktion ‚%s‘ existiert bereits!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Eingabeaktionsereignis umbenennen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Eingabeaktionsereignis hinzufügen" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Umschalt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Steuerung+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Drücke eine Taste.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Maustasten-Index:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Linke Taste" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Rechte Taste" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Mittlere Taste" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Mausrad hoch" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Mausrad herunter" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Taste 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Taste 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Taste 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Taste 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Joystickachsen-Index:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Achse" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Joysticktasten-Index:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Füge Eingabeaktion hinzu" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Lösche Eingabeaktionsereignis" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Gerät" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Schaltfläche" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Linke Taste." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Rechte Taste." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Mittlere Taste." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Mausrad hoch." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Mausrad runter." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Fehler beim Speichern der Einstellungen." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Einstellungen gespeichert OK." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Übersetzung hinzufügen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Übersetzung entfernen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Remap-Pfad hinzufügen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Ressourcen-Remap hinzufügen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Ändere Zielsprache des Ressourcen-Remaps" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Ressourcen-Remap entfernen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Ressourcen-Remap-Option entfernen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Projekteinstellungen (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Allgemein" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Eigenschaft:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Entfernen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Kopiere zu Plattform.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Eingabe Zuordnung" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Aktion:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Gerät:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Index:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Lokalisierung" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Übersetzungen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Übersetzungen:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Hinzufügen.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Neu zuweisen" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Ressourcen:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remaps nach Lokalisierung:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Lokalisierung" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "Autoload" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Erweiterungen" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Voreinstellungen.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "Eine Ansicht" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Einblenden" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Ausblenden" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Null" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Glätten Ein-Aus" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Glätten Aus-Ein" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Datei.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Verzeichnis.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Lade" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Zuweisen" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Neues Skript" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "Dateisystem" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fehler beim Laden der Datei: Keine Ressource!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Konnte Bild nicht laden" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Wähle ein Node" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, Wert %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "An" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Setzen" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Eigenschaften:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Abschnitte:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Eigenschaft auswählen" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Methode auswählen" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Konnte PVRTC-Werkzeug nicht ausführen:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "Konnte PVRTC-Werkzeug nicht benutzen um konvertiertes Bild zurück zu laden:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Node umhängen" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Ort umhängen (neue Eltern auswählen):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Behalte globale Transformation" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Umhängen" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Erstelle neue Ressource" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Ressource öffnen" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Ressource speichern" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Ressourcenwerkzeuge" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Lokal machen" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Ausführungsmodus:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Aktuelle Szene" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Hauptszene" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Hauptszenen Parameter:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Szenenausführungseinstellungen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" "Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Fehler beim Laden der Szene von %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6525,60 +5755,64 @@ msgstr "" "Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes " "existiert." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanz-Szene(n)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" "Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Bewege Node innerhalb des Eltern-Nodes" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Bewege Nodes innerhalb des Eltern-Nodes" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Dupliziere Node(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Lösche Node(s)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Speichere neue Szene als.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Verstehe!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Entferne Node(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6586,63 +5820,68 @@ msgstr "" "Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) " "Abhängigkeiten nicht erfüllt werden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Fehler beim Speichern der Szene." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Fehler beim Duplizieren der Szene zum Speichern." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Gruppen bearbeiten" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Verbindungen bearbeiten" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Node(s) löschen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Node hier anhängen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Szene hier instantiieren" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Skript hinzufügen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Skript leeren" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Aus Szene zusammenführen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Speichere Verzweigung als Szene" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Pfad kopieren" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Löschen (keine Bestätigung)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Hinzufügen/Erstellen eines neuen Nodes" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6650,316 +5889,1219 @@ msgstr "" "Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls " "keine Root-Node existiert." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Leere ein Skript für das ausgewählte Node." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial-Sichtbarkeit umschalten" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "CanvasItem-Sichtbarkeit umschalten" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instanz:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" "Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Node umbenennen" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Szenenbaum (Nodes):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "bearbeitbare Unterobjekte" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Als Platzhalter laden" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Instantiierung verwerfen" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Im Editor öffnen" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Leere Vererbung" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Leeren!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Wähle ein Node" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Ungültiger Name für Elternklasse" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Gültige Zeichen:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Ungültiger Klassenname" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Gültiger Name" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "Nicht verfügbar" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Name der Klasse ist ungültig!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Name der Elternklasse ist ungültig!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Ungültiger Pfad!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Skript konnte nicht im Dateisystem erstellt werden." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Fehler beim Laden des Skripts von %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Pfad ist leer" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Pfad ist nicht lokal" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ungültiger Pfad" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Ungültige Erweiterung" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "Neues Skript erstellen" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "Lade bestehendes Skript" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Klassenname:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Built-In-Skript" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Node-Skript hinzufügen" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Warnung" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Fehler:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Quelle:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funktion:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fehler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Unterprozess verbunden" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Vorherige Instanz untersuchen" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Nächste Instanz untersuchen" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Einzelbilder stapeln" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Fehler:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (falls geeignet):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Remote Inspektor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Echtzeit Szenenbaum:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Eigenschaften entfernter Objekte: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Wert" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitore" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Insgesamt:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Grafikspeicher" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ressourcenpfad" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Art" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Nutzung" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Verschiedenes" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Angeklicktes Control-Node:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Typ des angeklickten Control-Nodes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Wurzel der Echtzeitbearbeitung:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Nach Szenenbaum einstellen" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Tastenkürzel" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Ändere Lichtradius" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Ändere FOV der Kamera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Ändere Kameragröße" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Ändere Radius der Kugelform" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Ändere Ausmaße der Kastenform" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Ändere Radius der Kapselform" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Ändere Höhe der Kapselform" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Ändere Länge der Strahlenform" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Ändere Ausmaße des Benachrichtigers" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Ändere Ausmaße des Benachrichtigers" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "Schrittargument ist null!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Skript hat keine Instanz" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Nicht auf einem Skript basierend" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Nicht auf einer Ressourcendatei basierend" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen " +"werden)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes " +"Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-" +"Speichers zurück." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen " +"sein! Bitte entsprechendes Node anpassen." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Node gab ungültige Sequenzausgabe zurück: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte " +"melden Sie den Bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Stack-Overflow mit Stack-Tiefe: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funktionen:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variablen:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Name ist kein gültiger Bezeichner:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Funktion umbenennen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Variable umbenennen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Signal umbenennen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Funktion hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Variable hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Signal hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Funktion entfernen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Variable entfernen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "bearbeite Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Signal entfernen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "bearbeite Signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Ausdruck ändern" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Node hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, " +"um eine allgemeine Signatur zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine " +"allgemeine Signatur zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Preload-Node hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Node(s) aus Szenenbaum hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Getter-Eigenschaft hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Setter-Eigenschaft hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Bedingung" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Sequenz" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Schalter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Iterator" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Während" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Rückgabe" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Abfragen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Basistyp:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Verfügbare Nodes:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" +"Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Signalparameter bearbeiten:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Variable bearbeiten:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Ändern" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Ausgewähltes löschen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Node-Typ finden" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Nodes kopieren" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Nodes trennen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Nodes einfügen" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Eingabetyp nicht wiederholbar: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Iterator wurde ungültig" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Iterator wurde ungültig: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Ungültiger Name der Index-Eigenschaft." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Basis-Objekt ist kein Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Pfad führt nicht zu einem Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Ungültiger Parameter vom Typ: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Ungültige Parameter: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet nicht im Skript gefunden: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet nicht im Skript gefunden: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht " +"verarbeitet werden." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder " +"String (für Fehler) sein." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "gerade gedrückt" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "gerade losgelassen" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort beide " +"korrekt?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "Fehler beim erstellen des Signaturobjekts." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Fehler beim erstellen der Paketsignatur." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"Keine Exportvorlagen gefunden.\n" +"Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und " +"installieren Sie diese." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Selbst konfiguriertes Release-Paket nicht gefunden." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Ungültiger einzigartiger Name." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "Ungültige Produkt-GUID." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "Ungültige Verleger-GUID." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Ungültige Hintergrundfarbe." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " +"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von " +"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der " +"Rest wird ignoriert." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine Shape-Ressource dafür!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft " +"angegeben werden." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " +"Occluder funktioniert." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm " +"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein " +"Polygon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter " +"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur " +"Navigationsdaten." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " +"ParallaxBackground-Node verwenden." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " +"gesetzt wird." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu " +"funktionieren." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu " +"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render " +"Target‘ definiert sein, damit das Sprite funktioniert." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " +"Ordnung der bearbeiteten Szene ist." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject " +"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " +"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. " +"Bitte erzeuge eine shape Ressource dafür!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject " +"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " +"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource " +"erzeugt oder gesetzt werden." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung " +"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " +"WorldEnvironment erlaubt." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder " +"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Warnung!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Bitte bestätigen..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Datei öffnen" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Datei(en) öffnen" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Verzeichnis wählen" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Datei oder Verzeichnis öffnen" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Strg+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder " +"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu " +"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder " +"versteckt." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt " +"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines " +"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die " +"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " +"irgendeinem Node zum Anzeigen zugewiesen werden." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt " +#~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt " +#~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Suchbegriff wurde %d mal ersetzt." + +#~ msgid "Please save the scene first." +#~ msgstr "Bitte speichere die Szene zuerst." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Speichere übersetzbare Zeichenketten" + +#~ msgid "Translatable Strings.." +#~ msgstr "Übersetzbare Textbausteine.." + +#~ msgid "Install Export Templates" +#~ msgstr "Exportvorlagen installieren" + +#~ msgid "Edit Script Options" +#~ msgstr "Skriptoptionen bearbeiten" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Bitte außerhalb des Projektordners exportieren!" + +#~ msgid "Error exporting project!" +#~ msgstr "Fehler beim Exportieren des Projekts!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Fehler beim Schreiben des Projekt-PCK!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Erstelle neue Ressource" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Gültiger Name" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Übergang" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Status:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Passwort:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Gültige Zeichen:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Neuer Name:" + +#~ msgid "Include" +#~ msgstr "Einbeziehen" + +#~ msgid "Change Image Group" +#~ msgstr "Ändere Bildergruppe" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Gruppenname muss vorhanden sein!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Ungültiges Zeichen in Gruppenname!" + +#~ msgid "Group name already exists!" +#~ msgstr "Gruppenname existiert bereits!" + +#~ msgid "Add Image Group" +#~ msgstr "Füge Bildergruppe hinzu" + +#~ msgid "Delete Image Group" +#~ msgstr "Lösche Bildergruppe" + +#~ msgid "Atlas Preview" +#~ msgstr "Atlas-Vorschau" + +#~ msgid "Project Export Settings" +#~ msgstr "Projektexporteinstellungen" + +#~ msgid "Target" +#~ msgstr "Ziel" + +#~ msgid "Export to Platform" +#~ msgstr "Export zu Plattform" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exportiere alle Dateien im Projektverzeichnis." + +#~ msgid "Action" +#~ msgstr "Aktion" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren." + +#~ msgid "Images" +#~ msgstr "Bilder" + +#~ msgid "Keep Original" +#~ msgstr "Original behalten" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Konvertiere Bilder (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "" +#~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Alle Bilder verkleinern:" + +#~ msgid "Compress Formats:" +#~ msgstr "Komprimierungsformate:" + +#~ msgid "Image Groups" +#~ msgstr "Bildergruppen" + +#~ msgid "Groups:" +#~ msgstr "Gruppen:" + +#~ msgid "Compress Disk" +#~ msgstr "Komprimiere für Festplatte" + +#~ msgid "Compress RAM" +#~ msgstr "Komprimiere für Arbeitsspeicher" + +#~ msgid "Compress Mode:" +#~ msgstr "Kompressionsmodus:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Verlustbehaftete Qualität:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas:" + +#~ msgid "Shrink By:" +#~ msgstr "Verkleinern nach:" + +#~ msgid "Preview Atlas" +#~ msgstr "Zeige Atlas-Vorschau" + +#~ msgid "Image Filter:" +#~ msgstr "Bildfilter:" + +#~ msgid "Images:" +#~ msgstr "Bilder:" + +#~ msgid "Select None" +#~ msgstr "Nichts auswählen" + +#~ msgid "Group" +#~ msgstr "Gruppe" + +#~ msgid "Samples" +#~ msgstr "Samples" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):" + +#~ msgid "Keep" +#~ msgstr "Behalten" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Komprimieren (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Grenze der Abtastrate (Hz):" + +#~ msgid "Trim" +#~ msgstr "Zuschneiden" + +#~ msgid "Trailing Silence:" +#~ msgstr "Auslaufende Stille:" + +#~ msgid "Script" +#~ msgstr "Skript" + +#~ msgid "Script Export Mode:" +#~ msgstr "Skript-Exportmodus:" + +#~ msgid "Text" +#~ msgstr "Text" + +#~ msgid "Compiled" +#~ msgstr "Kompiliert" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Verschlüsselt (Schlüssel unten angeben)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Skript-Schlüssel (256 Bit hexadezimal):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Exportiere PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Exportiere Projekt-PCK" + +#~ msgid "Export.." +#~ msgstr "Exportieren.." + +#~ msgid "Project Export" +#~ msgstr "Projekt exportieren" + +#~ msgid "Export Preset:" +#~ msgstr "Exportvorlage:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 0420d3fc97..a057f5fbe9 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -17,2319 +17,1556 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Signal" -msgstr "Script hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Variable" -msgstr "Ungültige Bilder löschen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Signal" -msgstr "Ungültige Bilder löschen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Typ ändern" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node" -msgstr "Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Node" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node(s) From Tree" -msgstr "Node von Szene" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Base Type:" -msgstr "Typ ändern" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Available Nodes:" -msgstr "TimeScale-Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change" -msgstr "Typ ändern" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Cut Nodes" -msgstr "Node erstellen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Node erstellen" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the signature object." -msgstr "Fehler beim Schreiben des Projekts PCK!" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Damit AnimatedSprite Frames anzeigen kann, muss eine SpriteFrame Resource " -"unter der 'Frames' Property erstellt oder gesetzt sein." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Nur ein sichtbares CanvasModulate ist pro Szene (oder ein Satz von " -"instanzierten Szenen) erlaubt. Das erste erstellte gewinnt der Rest wird " -"ignoriert." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Ein leeres CollisionPolygon2D hat keinen Einfluss au die Kollision." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Ein Okkluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " -"Okkluder funktioniert." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Das Okkluder Polygon für diesen Okkluder ist leer. Bitte zeichne ein Polygon!" - -#: scene/2d/navigation_polygon.cpp -#, fuzzy -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Eine NavigationPolygon Ressource muss für diesen Node gesetzt oder erstellt " -"werden, damit er funktioniert. Bitte setze eine Variable oder zeichne ein " -"Polygon." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance muss ein Kind oder Grosskind vom Navigation2D Node " -"sein. Es liefert nur Navigationsdaten." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes " -"gesetzt wird." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu " -"funktionieren." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Damit SamplePlayer einen Sound abspielen kann, muss eine SampleLibrary " -"Ressource in der 'samples' Property erzeugt oder definiert werden." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -#, fuzzy -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " -"Ordnung der bearbeiteten Hauptszene ist." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Damit SpatialSamplePlayer einen Sound abspielen kann, muss eine " -"SampleLibrary Ressource in der 'samples' Eigenschaft erzeugt oder definiert " -"werden." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Abbrechen" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Okay" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Alert!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Bitte bestätigen..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Datei existiert, Überschreiben?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Alle Dateien (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Datei öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Datei(en) öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Verzeichnis öffnen" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Datei oder Verzeichnis öffnen" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Speichern" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Datei speichern" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#, fuzzy -msgid "Error initializing FreeType." -msgstr "Fehler bei der FreeType Inizialisierung." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Bild bewegen/einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Bilder duplizieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Node Kurve editieren" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Bilder löschen" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Bild hinzufügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim Bilder bewegen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Willst du eine neue Ebene inklusiv Bild in %s einfügen?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Erstelle %d in neuer Ebene inklusiv Bild?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Ebene und Bild einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim Bild einfügen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Anim verlängern" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktivieren des Bildeditors mit einem click auf die jenigen." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Bild" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Im welchem Node soll die Funktion aufgerufen werden?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Ungültige Bilder löschen" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Die Methode muss im Ziel Node definiert werden!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "Verbindung zu Node:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Pfad zum Node:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Datei existiert, Überschreiben?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Alle Dateien (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Öffnen" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Speichern" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Datei speichern" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Node von Szene" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Ja" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Szene '%s' hat kapute Abhängigkeiten:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Save all Scenes" msgstr "Neue Szene speichern als..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Projekteinstellungen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Zurück zur Projektliste" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Assets zum Projekt importieren." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportiere das Projekt für viele Plattformen." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt starten." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Abspielen" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die editierte Szene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Szene starten" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Spiele angepasste Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2339,11 +1576,11 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " @@ -2352,21 +1589,21 @@ msgstr "" "Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel " "angezeigt, falls diese Option aktiviert ist." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2374,11 +1611,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2386,793 +1623,946 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Node" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Projekt exportieren" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Sieht so aus als hättest du das Schlüsselwort \"tool\" vergessen?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) zum Importieren aus" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importiere von folgendem Node:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Ungültige Bilder löschen" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Oberfläche %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Datei(en) öffnen" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Error initializing FreeType." +msgstr "Fehler bei der FreeType Inizialisierung." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Oberfläche %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Abbrechen" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importiere Texturen für Atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importiere Große Texturen (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importiere Texturen für 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D-Textur" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp #, fuzzy msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " @@ -3181,3643 +2571,4164 @@ msgstr "" "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. Kopiere " "einfach png/jpg Dateien in das Projekt." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Zum Projekt hinzufügen (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp #, fuzzy msgid "MultiNode Set" msgstr "MultiNode Set" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp #, fuzzy msgid "Select a Node to edit Signals and Groups." msgstr "Selektiere ein Node um deren Signale und Gruppen zu ändern." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Autoplay Umschalten" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Bild einfügen" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation backwards from current pos. (A)" msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Stoppe Animations-Wiedergabe. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation from start. (Shift+D)" msgstr "Spiele ausgewählte Animation vom Start. (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation from current pos. (D)" msgstr "Ausgewählte Animation von der aktueller Position aus abspielen. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Neue Animation erstellen." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Liste der Animationen anzeigen." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Beim Laden automatisch abpielen" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animations-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mix-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blend2-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blend3-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blend4-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Transition-Node" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Node Filter editieren" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "Bild bewegen/einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate Mode" msgstr "Node erstellen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Keys" msgstr "Bild einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Bild einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Bild in bestehende Ebene einfügen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Node erstellen" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Fehler beim Instanzieren der %s Szene" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Okay :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Bitte nur ein Node selektieren." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Typ ändern" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Okay" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Keine Oberflächen Quelle spezifiziert." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Oberflächen Quelle is invalid (invalider Pfad)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Oberflächen Quelle is invalid (keine Form)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Surface source is invalid (no faces)." msgstr "Oberflächen Quelle is invalid (kein Face)" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Wähle eine Ziel Oberfläche aus:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Ziel Oberfläche:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Emissions-Maske setzen" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Clear Emission Mask" msgstr "Inhalt der Emissions-Masken löschen" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Emissions-Maske laden" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Node enthält keine Geometrie (Flächen)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Keine Flächen!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Oberfläche" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "\"keying\" ist deaktiviert (Bild nicht hinzugefügt)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animationsbild eingefügt." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Insert Animation Key" msgstr "Bild einfügen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Transformationstyp" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Fehler beim Exportieren des Projekts!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Fehler beim Schreiben des Projekts PCK!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organization" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "User alias" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Password" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "at least 6 characters" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Projektexport Einstellungen" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +#, fuzzy +msgid "Export all resources in the project" +msgstr "Exportiere alle Resources des Projekts." + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Export all resources in the project." +msgid "Export selected resources (and dependencies)" msgstr "Exportiere alle Resources des Projekts." -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportiere alle Dateien in das Projektverzeichnis." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportiere das Projekt PCK" - -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Projekt exportieren" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Ungültiger Projektpfad, Pfad existiert nicht!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Ungültiger Projektpfad, godot.cfg vorhanden!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Ungültiger Projektpfad, godot.cfg nicht vorhanden!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Importierte Projekte" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ungültiger Projektpfad, (wurde was geändert?)!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Die godot.cfg kann im Projektverzeichnis nicht erstellt werden." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Existierendes Projekt importieren" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Projektpfad (muss existieren):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Projektname:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Neues Projekt erstellen" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Taste " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Taste drücken.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Script hinzufügen" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "TimeScale-Node" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Okay" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanziere Szene(n)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done on the tree root." msgstr "Das funktioniert nicht beim obersten Node. (tree root)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Node(s) duplizieren" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Node(s) löschen?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ohne eine Szene kann das nicht funktionieren." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Das funktioniert nicht bei einer instanzierten Szene." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Neue Szene speichern als..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Node(s) entfernen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Szene kann nicht gespeichert werden." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Connections editieren" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Node(s) löschen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Script hinzufügen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Script hinzufügen" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Bitte bestätigen..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Fehler beim Instanzieren der %s Szene" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Neues Projekt erstellen" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Script hinzufügen" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Signal" +msgstr "Script hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Variable" +msgstr "Ungültige Bilder löschen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Signal" +msgstr "Ungültige Bilder löschen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node" +msgstr "Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Node" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node(s) From Tree" +msgstr "Node von Szene" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Base Type:" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Available Nodes:" +msgstr "TimeScale-Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Node erstellen" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Node erstellen" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Damit AnimatedSprite Frames anzeigen kann, muss eine SpriteFrame Resource " +"unter der 'Frames' Property erstellt oder gesetzt sein." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Nur ein sichtbares CanvasModulate ist pro Szene (oder ein Satz von " +"instanzierten Szenen) erlaubt. Das erste erstellte gewinnt der Rest wird " +"ignoriert." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Ein leeres CollisionPolygon2D hat keinen Einfluss au die Kollision." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Ein Okkluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " +"Okkluder funktioniert." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Das Okkluder Polygon für diesen Okkluder ist leer. Bitte zeichne ein Polygon!" + +#: scene/2d/navigation_polygon.cpp +#, fuzzy +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Eine NavigationPolygon Ressource muss für diesen Node gesetzt oder erstellt " +"werden, damit er funktioniert. Bitte setze eine Variable oder zeichne ein " +"Polygon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance muss ein Kind oder Grosskind vom Navigation2D Node " +"sein. Es liefert nur Navigationsdaten." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes " +"gesetzt wird." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu " +"funktionieren." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +#, fuzzy +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " +"Ordnung der bearbeiteten Hauptszene ist." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Alert!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Bitte bestätigen..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Datei öffnen" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Datei(en) öffnen" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Verzeichnis öffnen" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Datei oder Verzeichnis öffnen" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Damit SamplePlayer einen Sound abspielen kann, muss eine SampleLibrary " +#~ "Ressource in der 'samples' Property erzeugt oder definiert werden." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Damit SpatialSamplePlayer einen Sound abspielen kann, muss eine " +#~ "SampleLibrary Ressource in der 'samples' Eigenschaft erzeugt oder " +#~ "definiert werden." + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" + +#~ msgid "Error exporting project!" +#~ msgstr "Fehler beim Exportieren des Projekts!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Fehler beim Schreiben des Projekts PCK!" + +#~ msgid "Project Export Settings" +#~ msgstr "Projektexport Einstellungen" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exportiere alle Dateien in das Projektverzeichnis." + +#~ msgid "Export Project PCK" +#~ msgstr "Exportiere das Projekt PCK" + +#~ msgid "Project Export" +#~ msgstr "Projekt exportieren" + #~ msgid "Insert Keys (Ins)" #~ msgstr "Bilder (innerhalb) einfügen" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 8e54d88989..985b48efc2 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -11,2275 +11,1553 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2289,31 +1567,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2321,11 +1599,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2333,4410 +1611,5006 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index a1108822fa..ac7371e47c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -24,1455 +24,530 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"El argumento para convert() no es correcto, prueba utilizando constantes " -"TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"O no hay suficientes bytes para decodificar bytes o el formato no es " -"correcto." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "¡El argumento «step» es cero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "No es un script con una instancia" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "No está basado en un script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "No está basado en un archivo de recursos" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "El formato de diccionario de instancias no es correcto (falta @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"El formato de diccionario de instancias no es correcto (no se puede cargar " -"el script en @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"El formato de diccionario de instancias no es correcto (script incorrecto en " -"@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "El diccionario de instancias no es correcto (subclases erróneas)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"¡Un nodo ejecutó un «yield» sin memoria de trabajo. Prueba leyendo la " -"documentación sobre cómo utilizar yield!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la " -"memoria de trabajo original." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"El valor de retorno debe asignarse al primer elemento de la memoria de " -"trabajo de nodos. Prueba arreglando el nodo." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "El nodo devolvió una secuencia de salida incorrecta: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del " -"problema!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Desbordamiento de pila en el nivel: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funciones:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variables:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Señales:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "El nombre no es un identificador válido:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Otra función/variable/señal ya utiliza este nombre:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Renombrar función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Renombrar variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Renombrar señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Añadir función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Añadir variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Añadir señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Quitar función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Quitar variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Editando variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Quitar señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Editando señal:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Cambiar tipo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Añadir nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para " -"quitar una firma genérica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para " -"quitar una firma genérica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Mantén pulsado Meta para quitar un «Setter» de variable." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Añadir nodo «Preload»" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Añadir nodo/s desde árbol" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Añadir propiedad «Getter»" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Añadir propiedad «Setter»" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Copiar animación" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Sequence" -msgstr "Secuencia" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Switch" -msgstr "Altura" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Iterador" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Mientras" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Devuelve:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamada" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Get" -msgstr "Establecer" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Establecer" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Editar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipo base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Miembros:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nodos disponibles:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Selecciona o crea una función para editar el grafo" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Cerrar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Editar argumentos de señal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Editar variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Cambiar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Quitar seleccionados" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Des/activar «breakpoint»" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Buscar por tipo de nodo" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Copy Nodes" -msgstr "Copiar pose" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Cut Nodes" -msgstr "Crear nodo" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Pegar pose" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "El tipo de entrada no es iterable: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "El iterador ya no es correcto" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "El iterador ya no es correcto: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "El nombre de la propiedad índice no es correcto." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "¡El objeto base no es un nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "¡La ruta no apunta a un nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "El nombre de la propiedad índice en el nodo %s no es correcto." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argumento incorrecto de tipo: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argumentos incorrectos: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet no encontrado en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet no encontrado en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"El nodo personalizado no tiene ningún método _step(), no se puede procesar " -"el grafo." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), " -"o string/cadena (error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "se presione" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "se levante" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y " -"contraseña son correctas?" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the signature object." -msgstr "¡Error al escribir el PCK de proyecto!" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the package signature." -msgstr "Se produjo un error al firmar el paquete." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"No se han encontrado plantillas de exportación.\n" -"Tienes que descargar e instalarlas para continuar." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Custom debug package not found." -msgstr "No se ha encontrado ningún paquete de depuración personalizado." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "No se ha encontrado ningún paquete final personalizado." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "El nombre no es correcto." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Tamaño de tipografía incorrecto." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid publisher GUID." -msgstr "Ruta base incorrecta" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid background color." -msgstr "El origen personalizado de tipografía no es correcto." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" -"El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" -"El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" -"El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de 150x150)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" -"El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de 310x310)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" -"El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " -"para que AnimatedSprite pueda mostrar frames." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Solo se permite un CanvasModulate visible por escena (o set de escenas " -"instanciadas). El primero creado va a funcionar, mientras que el resto van a " -"ser ignorados." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " -"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " -"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Se debe proveer un shape para que CollisionShape2D funcione. Creale un " -"recurso shape!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Se debe establecer (o dibujar) un polígono oclusor para que la oclusión " -"tenga efecto." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Se debe crear o establecer un recurso NavigationPolygon para que este nodo " -"funcione. Prueba estableciendo una propiedad o dibuja un polígono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " -"Solo provee datos de navegación." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " -"ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Tienes que crear o establecer un recurso de tipo SampleLibrary con la " -"propiedad 'samples' para que SamplePlayer pueda reproducir el sonido." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " -"Dicho Viewport debe ser seteado a modo 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"El Viewport seteado en la propiedad path debe ser seteado como 'render " -"target' para que este sprite funcione." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " -"editada directamente como padre." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape solo sirve para proveer un collision shape a un nodo derivado " -"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " -"RigidBody, KinematicBody, etc. para darles un shape." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " -"shape!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon solo sirve para proveer un collision shape a un nodo " -"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " -"StaticBody, RigidBody, KinematicBody, etc. para darles un shape." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Se debe crear o establecer un recurso NavigationMesh para que este nodo " -"funcione." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya " -"que sólo proporciona los datos de navegación." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " -"instanciadas)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Tienes que crear o establecer un recurso de tipo SampleLibrary con la " -"propiedad «samples» para que SpatialSamplePlayer pueda reproducir el sonido." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " -"para que AnimatedSprite3D pueda mostrar frames." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Cancelar" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Aceptar" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Notificación" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Confirmar decisión…" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "El archivo ya existe, ¿quieres sobreescribirlo?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Reconocidos" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Todos los archivos (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Abrir" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Abrir un archivo" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Abrir archivo/s" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Abrir una carpeta" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Abrir un archivo o carpeta" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Guardar" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Guardar un archivo" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Crear carpeta" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Ruta:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Carpetas y archivos:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Archivo:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nombre:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "No se pudo crear la carpeta." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe ser una extensión válida." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Mayús+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Botón" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Botón izquierdo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Botón derecho." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Botón central." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Rueda hacia arriba." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Rueda hacia abajo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eje" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Cortar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copiar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Pegar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Seleccionar todo" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Borrar todo" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Deshacer" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Los popups se esconderán por defecto a menos que llames a popup() o " -"cualquiera de las funciones popup*(). Sin embargo, no hay problema con " -"hacerlos visibles para editar, aunque se esconderán al ejecutar." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Este viewport no está seteado como render target. Si tenés intención de que " -"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " -"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " -"asigná su textura interna a algún otro nodo para mostrar." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Error al arrancar FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Formato de tipografía desconocido." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Error al cargar la tipografía." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Tamaño de tipografía incorrecto." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivado" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Toda la selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mover o añadir clave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Cambiar transición de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Cambiar transformación de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Cambiar valor de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Cambiar llamada de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Añadir pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar claves de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Subir pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Bajar pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Quitar pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Establecer transiciones en:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renombrar pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Cambiar interpolación de pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Cambiar modo de valor de pista de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Cambiar modo de valor de pista de animación" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Editar nodo de curva" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Editar curva de selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Borrar claves de animación" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar transpuesto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Quitar selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Continuo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Trigger" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Añadir clave de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mover claves de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escalar selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escalar desde cursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ir al siguiente paso" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ir al paso anterior" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineal" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "Entrada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Salida" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Entrada-salida" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Salida-entrada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transiciones" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimizar animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Limpiar animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "¿Quieres crear una NUEVA pista para %s e insertar clave?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "¿Quieres crear %d NUEVOS pistas e insertar claves?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Crear" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crear e insertar animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insertar pista y clave de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insertar clave de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Cambiar duración de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Cambiar repeticiones de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crear clave de valor de tipo para animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insertar animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar claves de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Add Call Track" msgstr "Añadir «call track» de animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom de animación." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Duración (seg.):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Duración de animación (en segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Paso (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Fijado de cursor por pasos (en segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Repetir o no la animación." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Añadir nuevas pistas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Subir la pista actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Bajar la pista actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Quitar el pista seleccionada." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Herramientas de pistas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Editar claves individuales al hacer clic." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizar animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Máximo error lineal:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Máximo error angular:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Máximo ángulo optimizable:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimizar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Selecciona un AnimationPlayer desde el árbol de escenas para editar " "animaciones." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Clave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transición" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Relación de escalado:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "¿En qué nodo quieres llamar funciones?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Quitar claves incorrectas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Quitar pistas vacías y sin resolver" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Limpiar todas las animaciones" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Limpiar todas las animaciones (IRREVERSIBLE)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Limpiar" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar «array»" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambiar tipo de valor del «array»" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambiar valor del «array»" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Buscar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordenar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Invertir" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Categoría:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Todos" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sitio:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Ayuda…" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidad" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Prueba" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Archivo ZIP de elementos" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Lista de métodos Para '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Llamada" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Cerrar" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de métodos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumentos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Devuelve:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir a línea" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Número de línea:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Sin soincidencias" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencias reemplazadas." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Reemplazar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplazar todo" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Coincidir mayús/minúsculas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Palabras completas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Sólo selección" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Buscar" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Búsqueda" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Siguiente" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d ocurrencias reemplazadas." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "¡No se ha encontrado!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Reemplazar por" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Respetar mayús/minúsculas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Hacia atrás" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Preguntar antes de reemplazar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Saltar" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Acercar" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Alejar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Restablecer zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Línea:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Columna:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "¡Debes establecer un método en el nodo seleccionado!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found! Specify a valid method or attach a script to target " @@ -1481,112 +556,109 @@ msgstr "" "No se ha encontrado el método objetivo. Especifica un método válido o ancla " "un script en el nodo objetivo." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a nodo:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Añadir" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Quitar" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Add Extra Call Argument:" msgstr "Añadir argumento de llamada extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de llamada extras:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Ruta al nodo:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crear runción" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferido" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Una vez" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar «%s» a «%s»" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Conectando señal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crear suscripción" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Conectar…" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconectar" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Señales" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Crear nuevo" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recientes:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripción:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar reemplazo para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependencias para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1594,7 +666,7 @@ msgstr "" "Estás editando la escena «%s».\n" "Por lo que los cambios no tendrán efecto hasta que recargues." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1602,40 +674,40 @@ msgstr "" "Se está usando el recurso «%s».\n" "Por lo que los cambios no tendrán efecto hasta que recargues." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Recursos" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Ruta" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arreglar rota(s)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar reemplazo de recurso:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Dueños de:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1645,449 +717,549 @@ msgstr "" "funcionar.\n" "¿Seguro que quieres quitarlos? (No puedes deshacerlo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" "¿Quieres quitar los archivos seleccionados del proyecto? (No puedes " "deshacerlo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error al cargar:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir de todos modos" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "¿Qué es lo que quieres hacer?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arreglar dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "¡Hubo errores al cargar!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "¿Quieres eliminar permanentemente %d elementos? (Irreversible)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Es dueño de" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos sin propietario explícito:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de recursos huérfanos" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "¿Quieres eliminar los archivos seleccionados?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Añadir todos" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Cargar" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Guardar como" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Predeterminado" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "El nombre no es correcto." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Letras válidas:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de clase que ya " "existe en el motor gráfico." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de tipo " "predeterminado que ya existe en el motor gráfico." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de constante " "global que ya existe en el motor gráfico." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ruta incorrecta." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El archivo existe." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "No está en la ruta de recursos." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Añadir «AutoLoad»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "¡El Autoload «%s» ya existe!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renombrar «Autoload»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Des/activar globales de «Autoload»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover «Autoload»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Quitar «Autoload»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activar" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar «Autoloads»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Ruta:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nombre del nodo:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nombre" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "«Singleton»" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualizando escena" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Guardando cambios locales…" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualizando escena…" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Elige una carpeta" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Crear carpeta" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nombre:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "No se pudo crear la carpeta." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Elegir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Almacén de archivo:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Empaquetando" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Añadido:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Eliminado:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Error al guardar atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "No se pudo guardar la subtextura del altas:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportando para %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Configurando…" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "El archivo ya existe, ¿quieres sobreescribirlo?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Reconocidos" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Todos los archivos (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Abrir" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Guardar" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Guardar un archivo" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avanzar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Subir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Recargar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Ver/ocultar archivos ocultos" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Añadir/quitar favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Cambiar modo" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Seleccionar ruta" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Subir favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Bajar favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Carpetas y archivos:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista previa:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Archivo:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe ser una extensión válida." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "AnalizandoFuentes" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Reimportando" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Ayuda de búsqueda" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Lista de clases:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Buscar clases" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Clase:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hereda:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heredada por:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripción breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Miembros:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Métodos públicos:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elementos de tema de interfaz:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Descripción breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripción de métodos:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Texto de búsqueda" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Añadido:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Eliminado:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Error al guardar atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "No se pudo guardar la subtextura del altas:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Almacén de archivo:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Empaquetando" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportando para %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Configurando…" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Salida:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Reimportando" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importando:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Borrar todo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Nodo desde escena" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "¡Hubo un error al guardar el recurso!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Guardar recurso como…" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Muy bien…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No se puede abrir el archivo para escribir:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato de archivo desconocido:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Error al guardar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Guardar escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizando" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creando miniatura" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "No se pudo guardar la escena. Es posible que no se hayan podido satisfacer " "las dependencias (instancias)." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Hubo un problema al cargar el recurso." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "¡Error al guardar la MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "¡No se puede cargar TileSet para poder unir los datos!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "¡Error al guardar el TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "No se puede abir el zip de plantillas de exportación." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Cargando plantillas de exportación" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "¡Hubo un problema al intentar guardar los ajustes!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Se han sobrescrito los ajustes predeterminados del editor." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "¡No se encuentra el nombre del ajuste!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Se han restaurado los ajustes predeterminados." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copiar parámetros" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Pegar parámetros" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Pegar recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copiar recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Hacerlo integrado" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crear subrecurso único" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Abrir en la ayuda" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2097,7 +1269,7 @@ msgstr "" "Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría " "«aplicación»." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2107,7 +1279,7 @@ msgstr "" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2118,93 +1290,85 @@ msgstr "" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "¡No se pudo comenzar el subproceso!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Abrir escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir escena base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Apertura rápida de escena…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Apertura rápida de script…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Sí" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Guardar escena como…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" "Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Prueba guardando la escena primero." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Guardar cadenas traducibles" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar biblioteca de modelos" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Salir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "¿Quieres salir del editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "La escena actual no se ha guardado. ¿Quieres abrirla de todos modos?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No se puede volver a cargar una escena que nunca se guardó." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Revertir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Ejecución rápida de escena…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2212,17 +1376,22 @@ msgstr "" "¿Quieres abrir el el administrador de proyectos?\n" "(Los cambios sin guardar se perderán)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Elige una escena principal" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Vaya" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2231,219 +1400,214 @@ msgstr "" "proyecto. Utiliza «Importar» para abrir la escena, luego guárdala dentro de " "la ruta del proyecto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Hubo un error al cargar la escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La escena «%s» tiene dependencias rotas:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Guardar ajustes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Borrar ajustes" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Predeterminado" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambiar pestaña de escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d archivos más" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d archivos o carpetas más" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestaña anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtrado rápido de archivos…" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaciones con archivos de escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nueva escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nueva escena heredada…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Abrir escena.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Guardar escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Guardar todas las escenas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Cerrar escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Cerrar e ir a escena anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Abrir reciente" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtrado rápido de archivos…" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Convertir a…" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Cadenas traducibles…" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet…" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Deshacer" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Rehacer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Ejecutar script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Ajustes del proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Revertir escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Salir al listado del proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modo sin distracciones" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar elementos al proyecto." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas varias o de escenas." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Herramientas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportar el proyecto a varias plataformas." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Inicia el proyecto para poder jugarlo." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Reproducir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausar la escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausar la escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Detener la escena." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Detener" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Reproducir escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reproducir escena personalizada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reproducir escena personalizada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opciones de depuración" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Exportar con depuración remota" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2451,11 +1615,11 @@ msgstr "" "Al exportar o publicarlo, el ejecutable tratará de conectarse a la IP de " "este equipo para iniciar la depuración." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Exportación mini con recursos en red" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2470,11 +1634,11 @@ msgstr "" "En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta " "opción acelera los ciclos de prueba de juegos grandes." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Ver formas de colisión" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2482,11 +1646,11 @@ msgstr "" "Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante " "la ejecución del juego cuando esta opción queda activada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación visible" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2494,11 +1658,11 @@ msgstr "" "Si activas esta opción podrás ver los modelos y polígonos de navegación " "durante la ejecución del juego." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizar cambios de escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2510,11 +1674,11 @@ msgstr "" "Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos remoto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Actualizar cambios en scripts" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2526,433 +1690,610 @@ msgstr "" "Cuando se use remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos de red." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Ajustes" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Ajustes del editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Ajustes de diseño del editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Modo pantalla completa" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Instalar plantillas de exportación" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Cargando plantillas de exportación" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Acerca de" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Alerta cuando un recurso externo haya cambiado." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira cuando la ventana del editor repinta!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Actualizar siempre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualizar cambios" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Disable Update Spinner" msgstr "Desactivar la animación al actualizar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crear un nuevo recurso en memoria y editarlo." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Cargar un recurso existente desde disco y editarlo." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Guardar el recurso editado actualmente." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Guardar como…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ir al objeto editado previo en el historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ir al siguiente objeto editado en el historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial de objetos recientemente editados." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Propiedades del objeto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "SistDeArchivos" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nodo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Salida" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Reimportar" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualizar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "¡Muchas gracias de parte de la comunidad de Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "¡Gracias!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar plantillas desde un archivo ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Exportar proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar biblioteca" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Unir con existentes" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Contraseña:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y ejecutar un script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Errores de carga" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins instalados:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Versión:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estado:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Parar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Iniciar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duracion de cuadro (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tiempo promedio (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "% de cuadro" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "% de cuadro fijo" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tiempo:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Propio" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Nº de cuadro:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Espera a que termine el análisis." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "La escena actual debe ser guardada para reimportar." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Guardar y reimportar" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Reimportando" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Reimportar recursos cambiados" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribe tu lógica en el método _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ya hay una escena editada." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No se pudo instanciar el script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Te olvidaste de la palabra clave 'tool'?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No se pudo ejecutar el script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Te olvidaste del método '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Predeterminado (Igual que el editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona nodos a importar" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ruta a la escena:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar desde nodo:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Volver a cargar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Abajo" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Actual:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "No se puede abir el zip de plantillas de exportación." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Error al guardar atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Cargando plantillas de exportación" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importando:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Cargando plantillas de exportación" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Escena actual" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Plugins instalados:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Instalar proyecto:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Remover Item" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "¿Quieres eliminar los archivos seleccionados?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Cargando plantillas de exportación" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No se puede abrir file_type_cache.cch para escribir, no se guardará el cache " "de tipos de archivo!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" "Los archivos de origen y destino son iguales, no se realizará ninguna acción." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" "Las rutas de origen y destino son iguales, no se realizará ninguna acción." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "No se pueden mover carpetas dentro de si mismas." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "No se puede operar en «…»" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Elige un nombre nuevo y ubicación para:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "¡No has seleccionado ningún archivo!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Expandir al padre" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanciar" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Editar dependencias…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Ver dueños…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar ruta" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Renombrar o mover…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mover a…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Info" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostrar en el navegador de archivos" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Reimportando…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Carpeta anterior" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Carpeta siguiente" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Reanalizar sistema de archivos" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Act/Desact. estado de carpeta como Favorito" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Añadir al grupo" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Quitar del grupo" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superficie %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importar escena" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando escena…" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Ejecutando script personalizado…" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "No se pudo cargar el script posimportación:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" +"El script de posimportación no es correcto o está roto. (revisa la consola):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Error ejecutando el script de posimportacion:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Guardando…" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Archivo" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importar" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Ajuste…" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Reimportar" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "¡Sin máscaras de bits para importar!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "La ruta de destino está vacía." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "La ruta de destino debe ser una ruta de recursos completa." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "La ruta de destino debe existir." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "La ruta de guardado esta vacía!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importar BitMasks" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Texturas de origen:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Ruta de destino:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Aceptar" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Máscara de bits" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "¡No se ha elegido ningún archivo de tipografías!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "¡No se ha elegido ningún recurso de tipografías!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2960,46 +2301,46 @@ msgstr "" "La extensión del archivo no es correcta.\n" "Prueba con la extensión .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "No se puede cargar/procesar la tipografía elegida." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "No se pudo guardar la tipografía." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Tipografía elegida:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Tamaño de la tipografía elegida:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Recurso de destino:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Prueba:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opciones:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importar tipografías" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -3007,327 +2348,317 @@ msgstr "" "Este archivo ya es un archivo de tipografías de Godot, tienes que utilizar " "un archivo de tipo BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Error al abrir como archivo BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Error al arrancar FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Formato de tipografía desconocido." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error al cargar la tipografía." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Tamaño de tipografía incorrecto." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "El origen personalizado de tipografía no es correcto." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Tipografía" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "¡No hay ningún modelo que se pueda importar!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importar modelo individual" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Modelo/s elegidos:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Modelos 3D" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superficie %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "¡No hay ningún sonido a importar!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importar archivo de sonido" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Muestra(s) de Origen:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Archivo de sonido" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nuevo clip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opciones de Animación" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Identificadores" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "Hacer Bake de FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimizar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Error lineal máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Error angular máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Ángulo máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Clips" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Inicios" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Finales" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Repetir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtros" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "La ruta de origen esta vacía." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "No se pudo cargar el script post-importación." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "El script de postimportación no es correcto o está roto." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Error al importar escena." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importar escena 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Escena de origen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Igual que escena de destino" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Compartido" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Carpeta de texturas elegida:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script de posprocesado:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Tipo de Nodo Raiz Customizado:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nombre del nodo:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Faltan los siguientes archivos:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importar de todos modos" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Cancelar" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importar y abrir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "La escena editada no se ha guardado, ¿Quieres abrir la escena importada de " "todos modos?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importar escena" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando escena…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Ejecutando script personalizado…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "No se pudo cargar el script posimportación:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"El script de posimportación no es correcto o está roto. (revisa la consola):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Error ejecutando el script de posimportacion:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importar imagen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "No se puede importar un archivo sobre si mismo:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "No se pudo encontrar la ruta: %s (ya es local)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Guardando…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animación de escena 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Sin comprimir" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Compresión sin pérdidas (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Compresión con pérdidas (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Comprimir (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Formato de textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Calidad de compresión de textura (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opciones de textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "¡Selecciona algunos archivos!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Se necesita al menos un archivo para el atlas." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Hubo un error al importar:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Solo se requiere un archivo para textura grande." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Tamaño máximo de textura:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importar texturas para atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Tamaño de celda:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Textura grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importar texturas grandes (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Textura de origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Textura base de atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Texturas de origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importar texturas para 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importar texturas para 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Importar texturas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Textura 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Textura 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Textura de atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3335,608 +2666,609 @@ msgstr "" "AVISO: No es necesario importar texturas 2D. Limítate a copia los archivos " "png/jpg al proyecto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Recortar espacio vacío." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importar textura grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Cargar imagen de origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Troceando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Insertando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Guardando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "No se pudo guardar la textura grande:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Construir atlas para:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Cargando imagen:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "No se pudo cargar la imagen:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Convirtiendo imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Recortando imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Copiando datos de imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "No se pudo guardar la imagen de atlas:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "No se pudo guardar la textura convertida:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "¡Origen incorrecto!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "¡Origen de traducción incorrecto!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Columna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Idioma" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Sin elementos para importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "¡El objetivo no tiene ruta!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importar traducciones" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "¡No se pudo importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importar traducción" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "CSV de origen:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignorar Primera Columna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Comprimir" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Añadir al proyecto (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Importar idiomas:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Traducción" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Establecer multinodo" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Grupos" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Selecciona un nodo para editar señales y grupos." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Des/activar reproducción automática" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nombre de animación nueva:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nueva animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar nombre de animación:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Duplicar animación" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Quitar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERROR: ¡El nombre de animación no es correcto!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERROR: ¡El nombre de animación ya existe!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renombrar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Añadir animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mezclar el siguiente cambio" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambiar tiempo de mezcla" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Cargar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERROR: ¡No hay animaciones para copiar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERROR: ¡No hay recursos de animación en el portapapeles!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animación pegada" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Pegar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERROR: ¡No hay animación que editar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde la posición actual (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde el final. (Mayús + A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Detener la reproducción de la animación. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproducir animación seleccionada desde el principio. (Mayús + D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproducir animación seleccionada desde la posicion actual. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posición de animación (en segundos)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalar la reproducción de la animación globalmente para el nodo." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Crear nueva animación en el reproductor." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Cargar una animación desde disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Cargar una animación desde disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Guardar la animación actual" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Guardar como" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Lista de animaciones en el reproductor." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoreproducir al cargar" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Editar Blend Times Objetivo" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Herramientas de animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copiar animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crear animación nueva" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "¡Error!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tiempos de mezcla:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Siguiente (Auto enfilar):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animación" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuevo nombre:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Aparición (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Desaparición (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Mezclar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mezclar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Autoreiniciar:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Reiniciar (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reiniciar al azar (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "¡Iniciar!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantidad:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tiempo de Crossfade (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Actual:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Añadir entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Borrar autoavanzar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Establecer autoavanzar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eliminar entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Renombrar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "El árbol de animación es correcto." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "El árbol de animación no es correcto." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo de animación" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo UnaVez" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Nodo Mezcla" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeSeek" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo de transición" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importar animaciones…" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar filtros de nodo" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtros…" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Leyendo %d triángulos:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Nº de triángulos" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Configuración de Baker de Luces:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Leyendo geometría" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Procesando luces" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Creando BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Creando octree de luces" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Creando octree de texturas" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Transfiriendo a «lightmaps»:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Asignando nº de textura" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Quemando nº de triángulo" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Posprocesando nº de textura" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "¡Quemar!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" "Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de " "nuevo)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Vista previa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Ajustes de fijado" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Desplazamiento de rejilla:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Pasos de rejilla:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Desplazamiento de rotación:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Cantidad de rotaciones:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mover pivote" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Mover acción" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Editar Cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Editar CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambiar anclas" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Zoom (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pegar pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Modo de selección" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Arrastrar: Rotar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Arrastrae: Mover" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al " "mover)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Modo movimiento" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modo rotación" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3944,180 +3276,188 @@ msgstr "" "Mostrar una lista de todos los objetos en la posicion cliqueada\n" "(igual que Alt+Click Der. en modo selección)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click para cambiar el pivote de rotación de un objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo desplazamiento lateral" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Inmovilizar el objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Liberar el objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Editar" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Fijar a cuadrícula" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar rejilla" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Fijar rotación" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Fijado relativo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurar fijado…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Adherir a píxeles" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Expandir al padre" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Esqueleto…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Crear huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Reestablecer huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Bones" msgstr "Crear huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Reestrablecer cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ver" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Restablecer zoom" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Ajustar zoom…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrar selección" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Encuadrar selección" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Ancla" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Insertar claves" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insertar clave" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insertar clave (pistas existentes)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Restablecer pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Establecer valor" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Fijar (Pixeles):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "Añadir todos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Adding %s..." msgstr "Añadiendo %s..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crear nodo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Error al instanciar escena desde %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Muy bien :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Cambiar Valor por Defecto" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Aceptar" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" "Drag & drop + Shift : Add node as sibling\n" @@ -4126,781 +3466,814 @@ msgstr "" "Arrastrar y soltar + Mayús: Añadir nodo como hermano\n" "Arrastrar y soltar + Alt: Cambiar tipo de nodo" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Crear polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar polígono (quitar punto)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Crea un nuevo polígono desde cero." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Crear Poly3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Establecer handle" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp #, fuzzy msgid "Add/Remove Color Ramp Point" msgstr "Añadir/quitar punto de rampa de color" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modificar rampa de color" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Crear biblioteca de modelos 3D" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura…" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "¿Quieres borrar el elemento %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Añadir elemento" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Borrar elemento seleccionado" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importar desde escena" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Actualizar desde escena" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Elemento %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elementos" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de lista de elementos" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crear polígono oclusor" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Editar polígono existente:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Clic izquierdo: Mover punto." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl + clic izquierdo: Partir segmento en dos." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Clic derecho: Borrar punto." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Borrar punto de curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Añadir punto a curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Mover Punto en Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Seleccionar puntos" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Mayús + arrastrar: Seleccionar puntos de control" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#, fuzzy +msgid "Click: Add Point" +msgstr "Clic: Añadir punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Clic derecho: Eliminar punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Añadir punto (en espacio vacío)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Dividir segmento (en curva)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Eliminar punto" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "¡El modelo está vacío!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crear colisión estática triangular" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Crear colisión estática convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "¡No puedes hacer esto en una escena raíz!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Crear forma triangular" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Crear forma convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crear modelo de navegación 3D" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "¡A MeshInstance le falta un modelo 3D!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "¡El modelo 3D no tiene una superficie en la que crear contornos!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "¡No se pudo crear el contorno!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crear contorno" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crear colisión estática triangular" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Crear colisión estática convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear colisión hermanada triangular" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Crear colisión hermanada convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Crear modelo 3D de contorno…" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crear modelo 3D de contorno" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamaño del contorno:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "No se especificó ningún modelo 3D de origen (y no se ha establecido ningún " "MultiMesh en el nodo)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "No se especificó ningún modelo de origen (y MultiMesh no contiene ningún " "Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "El origen del modelo es incorrecto (ruta incorrecta)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "El modelo elegido no es correcto (al no ser un MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "El modelo elegido no es correcto (no contiene ningún recurso Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Ninguna superficie de origen especificada." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La superficie de origen es incorrecta (ruta inválida)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La superficie de origen es inválida (sin geometría)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La superficie de origen es inválida (sin caras)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "La superficie padre no tiene caras solidas para poblar." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "No se pudo mapear el area." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Elige un modelo 3D:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleccioná una Superficie Objetivo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Llenar superficie" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Llenar MultiMesh" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie objetivo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Modelo 3D elegido:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eje X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eje Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eje Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Eje vertical del modelo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotación al azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinación al azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala al azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Rellenar" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crear polígono de navegación" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Quitar polígono y punto" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Error al cargar la imagen:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" "No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen…" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Establecer máscara de emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Borrar máscara de emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Cargar máscara de emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteo de puntos generados:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "El nodo no contiene geometría." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "El nodo no contiene geometría (caras)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "¡Las caras no contienen área!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "¡Sin caras!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Generar AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Crear emisor a partir de modelo" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Crear emisor a partir de nodo" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Borrar emisor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crear emisor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Posiciones de emisión:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Relleno de emisión:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Superficie" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Borrar punto de curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Add Point to Curve" msgstr "Añadir punto a curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Punto en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover In-Control en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Out-Control en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Seleccionar puntos" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Mayús + arrastrar: Seleccionar puntos de control" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -#, fuzzy -msgid "Click: Add Point" -msgstr "Clic: Añadir punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Clic derecho: Eliminar punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleccionar puntos de control (Mayús + arrastrar)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Añadir punto (en espacio vacío)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Dividir segmento (en curva)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Eliminar punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Cerrar curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Nº de punto en curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Establecer pos. de punto de curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Establecer pos. de entrada de curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Establecer pos. de salida de curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Dividir ruta" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Quitar Punto de ruta" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crear mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de polígonos en 2D" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Mover punto" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotar" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Mayús: Mover todos" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Mayús + Ctrl: Escalar" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotar polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalar polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polígono->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpiar UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Adherir a cuadrícula" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Adherir a cuadrícula" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Rejilla" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "¡ERROR: No se pudo cargar el recurso!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Añadir recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renombrar recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Eliminar recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "¡El portapapeles de recursos está vacío!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Cargar recurso" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Pegar" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Leer BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Duración:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Abrir archivos de sonido" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "¡ERROR: No se pudo cargar el archivo de sonido!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Añadir archivo de sonido" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Renombrar archivo de sonido" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Eliminar archivo de sonido" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Estéreo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Altura" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Error al guardar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Error al importar el tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Error al importar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Guardar tema como…" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script siguiente" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script anterior" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Archivo" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nuevo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Guardar todo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recargar parcialmente el script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Previo en historial" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Siguiente en el historial" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recargar tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Guardar tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Guardar tema como" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Cerrar documentación" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Cerrar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Buscar…" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Buscar siguiente" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Depurar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantener el depurador abierto" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Ventana" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Mover a la izquierda" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Mover a la derecha" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Tutoriales" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Abre https://godotengine.org en la sección de tutoriales." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Clases" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Buscar en la jerarquía de clases." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir a anterior documento editado." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir a siguiente documento editado." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discreto" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crear script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4908,1268 +4281,1044 @@ msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué es lo que quieres hacer?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Volver a cargar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Volver a guardar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Los scripts integrados sólo se pueden editar cuando la escena a la que " "pertenecen está cargada" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Pick Color" msgstr "Color" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Cortar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copiar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleccionar todo" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Bajar" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indentar a la izquierda" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indentar a la derecha" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Des/activar comentario" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clonar hacia abajo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar símbolo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Borrar espacios sobrantes al final" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Autoindentar" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Des/activar «breakpoint»" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Desactivar todos los «breakpoints»" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Ir a siguiente «breakpoint»" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Ir al «breakpoint» anterior" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Buscar anterior" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Reemplazar…" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Ir a función…" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Ir a línea…" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ayuda contextual" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Cambiar Constante Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Cambiar Constante Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Cambiar Constante RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Cambiar Operador Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Cambiar Operador Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Cambiar Operador Vec. Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Cambiar Operador RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Act/Desact. Solo Rot." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Cambiar Función Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Cambiar Función Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Cambiar Uniforme Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Cambiar Uniforme Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Cambiar Uniforme RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Cambiar Valor por Defecto" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Cambiar Uniforme XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Cambiar Uniforme Textura" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cambiar Uniforme Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Cambiar Comentarío" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add/Remove to Color Ramp" msgstr "Añadir/quitar a/de rampa de color" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Añadir/quitar a/de mapa de curvas" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modificar Mapa de Curvas" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Cambiar Nombre de Entrada" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Conectar Nodos de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Desconectar Nodo de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Quitar Nodo de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Mover Nodo de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplicar Nodo(s) de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Quitar Nodo(s) de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Error: Link de Conección Cíclico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Error: Conecciones de Entrada Faltantes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add Shader Graph Node" msgstr "Añadir nodo de gráficos de sombreador" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectiva" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Se ha cancelado la transformación." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformación en el eje X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformación en el eje Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformación en el eje Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Ver transformación en plano." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Escalando al %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Girando %s grados." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista inferior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Fondo" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista superior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Cima" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista anterior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Detrás" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista frontal." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Frente" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista izquierda." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Izquierda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista derecha." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Derecha" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Poner claves está desactivado (no se insertaron claves)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clave de animación insertada." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Alinear con vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Entorno" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Oyente de Audio" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Ventana de transformación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "¡No se ha elegido ninguna escena a instanciar!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instanciar en cursor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "¡No se pudo instanciar la escena!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modo movimiento (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modo rotación (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modo escalado (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista inferior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista superior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista anterior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista frontal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista izquierda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista derecha" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Intercambiar entre vista de perspectiva y ortogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insertar clave de animación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Origin" msgstr "Ver origen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Seleccionar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Alinear selección con visor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas locales" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Ventana de transformación…" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Usar iluminación predeterminada" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Usar sRGB predeterminado" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 visor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 visores" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 visores (altern.)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 visores" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 visores (altern.)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 visores" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostrar normales" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostrar polígonos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostrar superposiciones" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Mostrar sin sombras" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver origen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver rejilla" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Ajustes de fijado" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Fijar desplazamiento:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Fijar rotación (grados):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Fijar escala (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Ajustes del visor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Iluminación por normales predeterminada:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Color de iluminación ambiental:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Anchura de perspectiva (en grados):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Profundidad mínima de vista:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Profundidad máxima de vista:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Mover:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Girar (grados):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Escalar (porcentaje):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de transformación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Previa" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Posterior" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: ¡No se pudo cargar el recurso de cuadros!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Añadir cuadro" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "¡El portapapeles de recursos esta vacío o no es una textura!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Pegar cuadro" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Añadir elemento vacío" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambiar repetición de animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vacío)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animaciones" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidad (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Cuadros de animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insertar vacío (antes)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insertar vacío (después)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Arriba" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Abajo" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Vista previa de StyleBox:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo de fijado:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Ninguno>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Adherir a píxeles" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Adherir a cuadrícula" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Autotrocear" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Desplazamiento:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Paso:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separación:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Región de textura" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor de regiones de texturas" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "No se pudo guardar el tema a un archivo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Añadir todos los elementos" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Añadir todos" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme" msgstr "Guardar tema" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Añadir elementos de clase" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Quitar elementos de clases" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Crear plantilla vacía" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Crear plantilla de editor vacía" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Elemento" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Casilla de verificación" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Casilla de verificación activa" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Tiene" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Muchas" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opciones" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "¡Tienes,Muchas,Y,Variadas,Opciones!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo de datos:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icono" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Estilo" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Color" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Borrar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Eliminar selección" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Encontrar tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponer" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Voltear horizontalmente" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Voltear verticalmente" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Cubo" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Elegir Tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seleccionar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Rotar 0 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Rotar 90 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Rotar 180 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Rotar 270 grados" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "No se pudo cargar el tile:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nombre o ID de Item:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "¿Crear desde escena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "¿Mergear desde escena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crear desde escena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Unir desde escena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Error" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Editar opciones de script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "¡Prueba exportando fuera de la carpeta del proyecto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "¡Error al exportar el proyecto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "¡Error al escribir el PCK de proyecto!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "No hay exportador para la plataforma '%s' aun." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Crear recurso nuevo" +msgid "Runnable" +msgstr "Activar" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Nombre válido" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Eliminar entrada" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transición" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "¿Quieres eliminar los archivos seleccionados?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Estado:" +msgid "Presets" +msgstr "Ajuste…" -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Añadir…" -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Recursos" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Contraseña:" +msgid "Export all resources in the project" +msgstr "Exportar todos los recursos en el proyecto." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Letras válidas:" +msgid "Export selected scenes (and dependencies)" +msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Nuevo nombre:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Incluir" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Cambiar grupo de imágenes" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "¡El nombre del grupo no puede estar vacío!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "¡El nombre del grupo contiene una letra no permitida!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "¡El nombre de grupo ya existe!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Añadir grupo de imágenes" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Eliminar grupo de imágenes" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Vista previa del atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Ajustes de exportación del proyecto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Objetivo" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exportar a plataforma" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Recursos" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exportar todos los recursos en el proyecto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportar todos los archivos en la carpeta del proyecto." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de exportación:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Recursos a exportar:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Acción" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para exportar archivos que no son recursos (separados por comas, ej: " "*.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para excluir de la exportación (separados por comas, ej: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Convertir escenas de texto a binario al exportar." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Imágenes" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Mantener el original" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimir para disco (Con pérdidas, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimir para RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Convertir imágenes (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Calidad de compresión para disco (con pérdidas):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Reducir todas las imágenes:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formatos de compresión:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Grupos de imágenes" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Grupos:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimir para disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimir para RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modo de compresión:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Calidad con pérdidas:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Reducir por:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Vista previa del atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtrado de imágenes:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Imágenes:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Deseleccionar todo" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Grupo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Sonidos" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modo de conversión de muestreo: (archivos .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Conservar" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimir (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Tasa de muestreo máxima (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Recortar" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silencio sobrante al final:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modo de exportación de scipts:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texto" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilado" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Encriptado (Proveer la Clave Debajo)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exportar PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportar PCK del proyecto" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Coincidencias:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exportar…" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Ruta de destino:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportar proyecto" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Presets de Exportación:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Exportar Tile Set" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "¡La ruta del proyecto no es correcta, tiene que existir!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "La ruta del proyecto no es correcta, godot.cfg no debe existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "¡La ruta del proyecto no es correcta, godot.cfg debe existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Proyecto importado" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "No se pudo crear godot.cfg en la ruta de proyecto." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Los siguientes archivos no se pudieron extraer del paquete:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "¡El paquete se ha instalado correctamente!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar proyecto existente" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Ruta del proyecto (debe existir):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nombre del proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Crear proyecto nuevo" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Ruta del proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Instalar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Examinar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuevo proyecto de juego" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "BINGO!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Proyecto sin nombre" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "¿Seguro que quieres abrir más de un proyecto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "¿Seguro que quieres ejecutar más de un proyecto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "¿Quieres quitar proyecto de la lista? (El contenido de la carpeta no se " "modificarán)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6177,399 +5326,455 @@ msgstr "" "Estás a punto de analizar %s carpetas en busca de proyectos de Godot. " "¿Quieres continuar?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Administrador de proyectos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Lista de proyectos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Ejecutar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Analizar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Selecciona la carpeta a analizar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Proyecto nuevo" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Salir" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Tecla " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Botón del mando" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Eje del mando" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Botón del ratón" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "¡La acción «%s» ya existe!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Renombrar evento de acción de entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Añadir evento de acción de entrada" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Mayús+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Presiona una tecla…" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Índice de botón del ratón:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Botón izquierdo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Botón derecho" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Botón del medio" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Botón rueda arriba" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Botón rueda abajo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Botón 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Botón 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Botón 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Botón 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Índice de ejes del mando:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Eje" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Índice de botones del mando:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Añadir acción de entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Borrar evento de acción de entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Dispositivo" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Botón" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Botón izquierdo." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Botón derecho." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Botón central." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Rueda hacia arriba." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Rueda hacia abajo." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Error al guardar los ajustes." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Los ajustes se han guardado correctamente." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Añadir traducción" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Quitar traducción" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Añadir ruta remapeada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Añadir remapeo de recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Cambiar idioma de remapeo de recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Quitar remapeo de recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Quitar opción de remapeo de recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Ajustes de proyecto (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propiedad:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Eliminar" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Copiar a plataforma…" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Mapa de entradas" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Acción:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Dispositivo:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Índice:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Traducciones" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Traducciones" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Traducciones:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Añadir…" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Remapeos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Recursos:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remapeos por idioma:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Idioma" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Ajuste…" +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 visor" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Transición entrada" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Transición salida" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Cero" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Transición entrada-salida" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Transición salida-entrada" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Archivo…" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Dir…" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Cargar" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Asignar" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Script siguiente" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "SistDeArchivos" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: ¡No es un recurso!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "No se pudo cargar la imagen" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Selecciona un nodo" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, valor %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "Activado" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Establecer" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Selecciones:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Seleccionar puntos" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Modo de selección" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar nodo" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Reemparentar ubicación (selecciona un nuevo padre):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantener transformación global" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reemparentar" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Crear recurso nuevo" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Abrir recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Guardar recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Herramientas de recursos" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Crear local" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de ejecución:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Escena actual" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Escena principal" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos de escena principal:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ajustes de ejecución de escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "No hay padre donde instanciar la escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Error al cargar escena desde %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Aceptar" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6577,59 +5782,63 @@ msgstr "" "No se puede instanciar la escena '%s' porque la escena actual existe dentro " "de uno de sus nodos." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar escenas" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operación no puede ser hecha en el árbol raíz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nodo Dentro del Padre" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nodos Dentro del Padre" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar nodos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "¿Quieres borrar los nodos?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede realizarse sin una escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Esta operación no puede realizarse en escenas instanciadas." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Guardar nueva escena como…" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "¡Entendido!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "¡No se puede operar sobre los nodos de una escena externa!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Borrar nodos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6637,65 +5846,70 @@ msgstr "" "No se pudo guardar la escena nueva. Es posible que no se hayan podido " "satisfacer las dependencias (instancias)." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Error al guardar escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Error al duplicar escena para guardarla." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Editar grupos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Editar conexiones" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Borrar nodos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Añadir nodo hijo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar escena hija" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar tipo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Añadir script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Crear script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Unir desde escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copiar ruta" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Eliminar (sin confirmar)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Añadir/crear nodo nuevo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6703,322 +5917,1251 @@ msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "Crear un nuevo script para el nodo seleccionado." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "Crear un nuevo script para el nodo seleccionado." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Act/Desact. CanvasItem Visible" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancia:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" "El nombre del nodo no es correcto, las siguientes letras no están permitidas:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar nodo" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Árbol de escenas (nodos):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Hijos editables" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Cargar como temporal" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Descartar instancia" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en el editor" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Limpiar heredado" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "¡Borrar!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Selecciona un nodo" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "El nombre de clase padre no es correcto" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Letras permitidas:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "El nombre de clase no es correcto" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Nombre válido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/D" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "¡El nombre de clase no es correcto!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "¡El nombre de clase padre no es correcto!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "¡Ruta incorrecta!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "No se puede crear el script en el sistema de archivos." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error al cargar escena desde %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "La ruta no es local" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ruta base incorrecta" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "La extensión no es correcta" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Crear script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "Script siguiente" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nombre de clase:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Script integrado" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Crear script de nodo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Advertencia" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Error:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Fuente:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Función:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Proceso Hijo Conectado" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar instancia anterior" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspeccionar instancia siguiente" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Frames del Stack" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Errores:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (si aplica):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspector Remoto" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Árbol de Escenas en Vivo:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Propiedades de Objeto Remoto: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Memoria de vídeo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de recursos" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Uso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Otros" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controles seleccionados:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de controles seleccionados:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Raíz de Edición en Vivo:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Establecer desde árbol" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambiar Radio de Luces" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambiar FOV de Cámara" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambiar Radio de Shape Esférico" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambiar Radio de Shape Caja" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambiar Radio de Shape Cápsula" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambiar Altura de Shape Cápsula" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambiar longitud de forma de rayo" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Cambiar Alcances de Notificadores" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"El argumento para convert() no es correcto, prueba utilizando constantes " +"TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"O no hay suficientes bytes para decodificar bytes o el formato no es " +"correcto." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "¡El argumento «step» es cero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "No es un script con una instancia" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "No está basado en un script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "No está basado en un archivo de recursos" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "El formato de diccionario de instancias no es correcto (falta @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"El formato de diccionario de instancias no es correcto (no se puede cargar " +"el script en @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"El formato de diccionario de instancias no es correcto (script incorrecto en " +"@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "El diccionario de instancias no es correcto (subclases erróneas)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"¡Un nodo ejecutó un «yield» sin memoria de trabajo. Prueba leyendo la " +"documentación sobre cómo utilizar yield!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la " +"memoria de trabajo original." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"El valor de retorno debe asignarse al primer elemento de la memoria de " +"trabajo de nodos. Prueba arreglando el nodo." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "El nodo devolvió una secuencia de salida incorrecta: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del " +"problema!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Desbordamiento de pila en el nivel: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funciones:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variables:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "El nombre no es un identificador válido:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Otra función/variable/señal ya utiliza este nombre:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Renombrar función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Renombrar variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Renombrar señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Añadir función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Añadir variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Añadir señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Quitar función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Quitar variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Editando variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Quitar señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Editando señal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Cambiar tipo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Añadir nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para " +"quitar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para " +"quitar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantén pulsado Meta para quitar un «Setter» de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Añadir nodo «Preload»" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Añadir nodo/s desde árbol" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Añadir propiedad «Getter»" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Añadir propiedad «Setter»" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar animación" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Sequence" +msgstr "Secuencia" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Altura" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Iterador" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Mientras" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Devuelve:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Establecer" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipo base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nodos disponibles:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Selecciona o crea una función para editar el grafo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Editar argumentos de señal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Editar variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Cambiar" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Quitar seleccionados" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Buscar por tipo de nodo" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Copiar pose" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Crear nodo" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Pegar pose" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "El tipo de entrada no es iterable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "El iterador ya no es correcto" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "El iterador ya no es correcto: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "El nombre de la propiedad índice no es correcto." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "¡El objeto base no es un nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "¡La ruta no apunta a un nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "El nombre de la propiedad índice en el nodo %s no es correcto." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argumento incorrecto de tipo: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argumentos incorrectos: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"El nodo personalizado no tiene ningún método _step(), no se puede procesar " +"el grafo." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), " +"o string/cadena (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "se presione" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "se levante" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y " +"contraseña son correctas?" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "¡Error al escribir el PCK de proyecto!" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the package signature." +msgstr "Se produjo un error al firmar el paquete." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"No se han encontrado plantillas de exportación.\n" +"Tienes que descargar e instalarlas para continuar." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Custom debug package not found." +msgstr "No se ha encontrado ningún paquete de depuración personalizado." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "No se ha encontrado ningún paquete final personalizado." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "El nombre no es correcto." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamaño de tipografía incorrecto." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ruta base incorrecta" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "El origen personalizado de tipografía no es correcto." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" +"El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" +"El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" +"El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de 150x150)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" +"El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de 310x310)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" +"El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" +"El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " +"para que AnimatedSprite pueda mostrar frames." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Solo se permite un CanvasModulate visible por escena (o set de escenas " +"instanciadas). El primero creado va a funcionar, mientras que el resto van a " +"ser ignorados." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Se debe proveer un shape para que CollisionShape2D funcione. Creale un " +"recurso shape!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Se debe establecer (o dibujar) un polígono oclusor para que la oclusión " +"tenga efecto." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Se debe crear o establecer un recurso NavigationPolygon para que este nodo " +"funcione. Prueba estableciendo una propiedad o dibuja un polígono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " +"Solo provee datos de navegación." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " +"Dicho Viewport debe ser seteado a modo 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"El Viewport seteado en la propiedad path debe ser seteado como 'render " +"target' para que este sprite funcione." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " +"editada directamente como padre." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape solo sirve para proveer un collision shape a un nodo derivado " +"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " +"RigidBody, KinematicBody, etc. para darles un shape." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " +"shape!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon solo sirve para proveer un collision shape a un nodo " +"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " +"StaticBody, RigidBody, KinematicBody, etc. para darles un shape." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Se debe crear o establecer un recurso NavigationMesh para que este nodo " +"funcione." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya " +"que sólo proporciona los datos de navegación." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " +"instanciadas)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " +"para que AnimatedSprite3D pueda mostrar frames." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Notificación" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Confirmar decisión…" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Abrir un archivo" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Abrir archivo/s" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Abrir una carpeta" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Abrir un archivo o carpeta" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Los popups se esconderán por defecto a menos que llames a popup() o " +"cualquiera de las funciones popup*(). Sin embargo, no hay problema con " +"hacerlos visibles para editar, aunque se esconderán al ejecutar." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Este viewport no está seteado como render target. Si tenés intención de que " +"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " +"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " +"asigná su textura interna a algún otro nodo para mostrar." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la " +#~ "propiedad 'samples' para que SamplePlayer pueda reproducir el sonido." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la " +#~ "propiedad «samples» para que SpatialSamplePlayer pueda reproducir el " +#~ "sonido." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d ocurrencias reemplazadas." + +#~ msgid "Please save the scene first." +#~ msgstr "Prueba guardando la escena primero." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Guardar cadenas traducibles" + +#~ msgid "Translatable Strings.." +#~ msgstr "Cadenas traducibles…" + +#~ msgid "Install Export Templates" +#~ msgstr "Instalar plantillas de exportación" + +#~ msgid "Edit Script Options" +#~ msgstr "Editar opciones de script" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "¡Prueba exportando fuera de la carpeta del proyecto!" + +#~ msgid "Error exporting project!" +#~ msgstr "¡Error al exportar el proyecto!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "¡Error al escribir el PCK de proyecto!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "No hay exportador para la plataforma '%s' aun." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Crear recurso nuevo" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Nombre válido" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transición" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Estado:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Contraseña:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Letras válidas:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Nuevo nombre:" + +#~ msgid "Include" +#~ msgstr "Incluir" + +#~ msgid "Change Image Group" +#~ msgstr "Cambiar grupo de imágenes" + +#~ msgid "Group name can't be empty!" +#~ msgstr "¡El nombre del grupo no puede estar vacío!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "¡El nombre del grupo contiene una letra no permitida!" + +#~ msgid "Group name already exists!" +#~ msgstr "¡El nombre de grupo ya existe!" + +#~ msgid "Add Image Group" +#~ msgstr "Añadir grupo de imágenes" + +#~ msgid "Delete Image Group" +#~ msgstr "Eliminar grupo de imágenes" + +#~ msgid "Atlas Preview" +#~ msgstr "Vista previa del atlas" + +#~ msgid "Project Export Settings" +#~ msgstr "Ajustes de exportación del proyecto" + +#~ msgid "Target" +#~ msgstr "Objetivo" + +#~ msgid "Export to Platform" +#~ msgstr "Exportar a plataforma" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exportar todos los archivos en la carpeta del proyecto." + +#~ msgid "Action" +#~ msgstr "Acción" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Convertir escenas de texto a binario al exportar." + +#~ msgid "Images" +#~ msgstr "Imágenes" + +#~ msgid "Keep Original" +#~ msgstr "Mantener el original" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Comprimir para disco (Con pérdidas, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Convertir imágenes (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Calidad de compresión para disco (con pérdidas):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Reducir todas las imágenes:" + +#~ msgid "Compress Formats:" +#~ msgstr "Formatos de compresión:" + +#~ msgid "Image Groups" +#~ msgstr "Grupos de imágenes" + +#~ msgid "Groups:" +#~ msgstr "Grupos:" + +#~ msgid "Compress Disk" +#~ msgstr "Comprimir para disco" + +#~ msgid "Compress RAM" +#~ msgstr "Comprimir para RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Modo de compresión:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Calidad con pérdidas:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas:" + +#~ msgid "Shrink By:" +#~ msgstr "Reducir por:" + +#~ msgid "Preview Atlas" +#~ msgstr "Vista previa del atlas" + +#~ msgid "Image Filter:" +#~ msgstr "Filtrado de imágenes:" + +#~ msgid "Images:" +#~ msgstr "Imágenes:" + +#~ msgid "Select None" +#~ msgstr "Deseleccionar todo" + +#~ msgid "Group" +#~ msgstr "Grupo" + +#~ msgid "Samples" +#~ msgstr "Sonidos" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Modo de conversión de muestreo: (archivos .wav):" + +#~ msgid "Keep" +#~ msgstr "Conservar" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Comprimir (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Tasa de muestreo máxima (Hz):" + +#~ msgid "Trim" +#~ msgstr "Recortar" + +#~ msgid "Trailing Silence:" +#~ msgstr "Silencio sobrante al final:" + +#~ msgid "Script" +#~ msgstr "Script" + +#~ msgid "Script Export Mode:" +#~ msgstr "Modo de exportación de scipts:" + +#~ msgid "Text" +#~ msgstr "Texto" + +#~ msgid "Compiled" +#~ msgstr "Compilado" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Encriptado (Proveer la Clave Debajo)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Exportar PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Exportar PCK del proyecto" + +#~ msgid "Export.." +#~ msgstr "Exportar…" + +#~ msgid "Project Export" +#~ msgstr "Exportar proyecto" + +#~ msgid "Export Preset:" +#~ msgstr "Presets de Exportación:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no contiene un recurso BakedLight." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index d921254859..d813943460 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,1425 +21,528 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"No hay suficientes bytes para decodificar bytes, o el formato es inválido." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "el argumento step es cero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "No es un script con una instancia" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "No está basado en un script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "No está basado en un archivo de recursos" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Formato de diccionario de instancias inválido (@path faltante)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Formato de diccionario de instancias inválido (no se puede cargar el script " -"en @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"Formato de diccionario de instancias inválido (script inválido en @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Diccionario de instancias inválido (subclases inválidas)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs sobre " -"como usar yield correctamente!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"El nodo rindió(yielded), pero no retornó un estado de función en la primera " -"memoria de trabajo." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"El valor de retorno debe ser asignado al primer elemento de la memoria de " -"trabajo nodos! Arreglá tu nodo, por favor." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "El nodo retornó una secuencia de salida inválida: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Stack overflow con la profundidad del stack: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funciones:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variables:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Señales:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "El nombre no es un identificador válido:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "El nombre ya esta en uso por otra func/var/señal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Renombrar Función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Renombrar Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Renombrar Señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Agregar Función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Agregar Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Agregar Señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Quitar Función" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Quitar Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Editando Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Quitar Señal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Editando Señal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Cambiar Expresión" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Agregar Nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para " -"depositar una firma generica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " -"depositar una firma genérica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Mantené pulsado Meta para depositar un Variable Setter." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Agregar Nodo Preload" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Agregar Nodo(s) Desde Arbol" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Agregar Propiedad Getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Agregar Propiedad Setter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Condición" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Secuencia" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Switch" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Iterador" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Mientras" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Retornar" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Obtener" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Setear" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Editar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipo Base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Miembros:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nodos Disponibles:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Seleccioná o creá una función para editar el grafo" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Cerrar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Editar Argumentos de Señal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Editar Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Cambiar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Eliminar Seleccionados" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Act/Desact. Breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Encontrar Tipo de Nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Copiar Nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Cortar Nodos" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Pegar Nodos" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Tipo de input no iterable: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "El iterador se volvió inválido" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "El iterador se volvió inválido: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Nombre de propiedad indíce inválido." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "El objeto base no es un Nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "La ruta no apunta a un Nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argumento inválido de tipo: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argumentos inválidos: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet no encontrado en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet no encontrado en el script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"El nodo personalizado no tiene ningún método _step(), no se puede procesar " -"el grafo." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " -"(error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "recién presionado" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "recién soltado" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"No se pudo leer el archivo de certificado. Son tanto la ruta como el " -"password correctos?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "Error al crear el objeto firma." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Error al crear la firma del paquete." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"No se encontraron export templates.\n" -"Descargá o instalá export templates." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Paquete debug personalizado no encontrado." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Paquete release personalizado no encontrado." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Nombre único inválido." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "GUID de producto inválido." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "GUID de publisher inválido." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Color de fondo inválido." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" -"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" -"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería " -"ser 44x44)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" -"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería " -"ser 71x71)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" -"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería " -"ser 150x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" -"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería " -"ser 310x310)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" -"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería " -"ser 310x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " -"para que AnimatedSprite pueda mostrar frames." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Solo se permite un CanvasModulate visible por escena (o set de escenas " -"instanciadas). El primero creado va a funcionar, mientras que el resto van a " -"ser ignorados." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " -"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " -"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Se debe proveer un shape para que CollisionShape2D funcione. Creale un " -"recurso shape!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga " -"efecto." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Se debe crear o setear un recurso NavigationPolygon para que este nodo " -"funcione. Por favor creá una propiedad o dibujá un polígono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " -"Solo provee datos de navegación." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " -"ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' " -"de modo que SamplePlayer pueda reproducir sonido." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " -"Dicho Viewport debe ser seteado a modo 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"El Viewport seteado en la propiedad path debe ser seteado como 'render " -"target' para que este sprite funcione." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " -"editada directamente como padre." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape solo sirve para proveer un collision shape a un nodo derivado " -"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " -"RigidBody, KinematicBody, etc. para darles un shape." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " -"shape!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon solo sirve para proveer un collision shape a un nodo " -"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " -"StaticBody, RigidBody, KinematicBody, etc. para darles un shape." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " -"provee datos de navegación." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " -"instanciadas)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' " -"de modo que SpatialSamplePlayer puede reproducir sonido." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " -"para que AnimatedSprite3D pueda mostrar frames." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Cancelar" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Alerta!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Confirmá, por favor..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "El Archivo Existe, Sobreescribir?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Todas Reconocidas" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Todos los Archivos (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Abrir" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Abrir un Archivo" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Abrir Archivo(s)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Abrir un Directorio" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Abrir un Archivo o Directorio" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Guardar" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Guardar un Archivo" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Crear Carpeta" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Ruta:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Directorios y Archivos:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Archivo:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nombre:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "No se pudo crear la carpeta." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe ser una extensión válida." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Botón" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Botón Izquierdo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Botón Derecho." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Botón del Medio." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Rueda Arriba." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Rueda Abajo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eje" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Cortar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copiar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Pegar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Seleccionar Todo" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Limpiar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Deshacer" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Los popups se esconderán por defecto a menos que llames a popup() o " -"cualquiera de las funciones popup*(). Sin embargo, no hay problema con " -"hacerlos visibles para editar, aunque se esconderán al ejecutar." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Este viewport no está seteado como render target. Si tenés intención de que " -"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " -"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " -"asigná su textura interna a algún otro nodo para mostrar." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Error inicializando FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Formato de tipografía desconocido." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Error cargando tipografía." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Tamaño de tipografía inválido." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivado" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Toda la Selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mover Agregar Clave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Cambiar Transición de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Cambiar Transform de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Cambiar Valor de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Cambiar Call de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Agregar Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Claves de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Subir Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Bajar Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Quitar Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Setear Transiciones a:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renombrar Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Cambiar Interpolación de Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Cambiar Modo de Valor de Track de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Cambiar Modo de Valor de Track de Anim" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Editar Nodo Curva" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Editar Curva de Selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Borrar Claves de Anim" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar Selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar Transpuesto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Quitar Selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Contínuo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Trigger" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Agregar Clave de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mover Claves de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escalar Selección" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escalar Desde Cursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ir a Paso Próximo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ir a Paso Previo" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineal" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transiciones" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimizar Animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Hacer Clean-Up de Animación" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Crear NUEVO track para %s e insertar clave?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Crear %d NUEVOS tracks e insertar claves?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Crear" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crear e Insertar Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insertar Track y Clave de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insertar Clave de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Cambiar Largo de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Cambiar Loop de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crear Clave de Valor Tipado para Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insertar Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar Keys de Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Agregar Call Track para Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom de animación." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Largo (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Largo de Animación (en segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Paso (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Snap de cursor por pasos (en segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activar/Desactivar loopeo en la animación." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Agregar nuevos tracks." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Subir el track actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Bajar el track actual." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Quitar el track seleccionado." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Herramientas de tracks" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activar la edición de claves individuales al cliquearlas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizador de Anim." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Angulo Optimizable Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimizar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Clave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transición" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Ratio de Escala:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Llamar Funciones en Cual Nodo?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Quitar claves inválidas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Quitar tracks vacios y sin resolver" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Hacer clean-up de todas las animaciones" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Clean-Up" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimencionar Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambiar Tipo de Valor del Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambiar Valor del Array" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Buscar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordenar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Invertir" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Categoría:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Todos" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sitio:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Soporte.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidad" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testeo" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Lista de Métodos Para '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Llamar" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Cerrar" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumentos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Retornar:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir a Línea" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Numero de Línea:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Sin Coincidencias" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "%d Ocurrencia(s) Reemplazada(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "%d Ocurrencia(s) Reemplazadas." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Reemplazar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplazar Todo" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Coincidir Mayúsculas/Minúsculas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Palabras Completas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Solo Selección" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Buscar" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Encontrar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Siguiente" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d Ocurrencia(s) Reemplazadas." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "No se encontró!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Reemplazar Por" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Respetar Mayúsculas/Minúsculas" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Hacia Atrás" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Preguntar Antes de Reemplazar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Saltear" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Zoom In" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Zoom Out" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetear el Zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linea:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Col:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "El método en el Nodo objetivo debe ser especificado!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1447,111 +550,108 @@ msgstr "" "El método objetivo no fue encontrado! Especificá un método válido o agregá " "un script al Nodo objetivo." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a Nodo:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Agregar" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Quitar" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Agregar Argumento de Llamada Extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de Llamada Extras:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Ruta al Nodo:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crear Función" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferido" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Oneshot" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar '%s' a '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Conectando Señal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crear Subscripción" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Conectar.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconectar" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Señales" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Crear Nuevo" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recientes:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripción:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Reemplazo Para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependencias Para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1559,46 +659,46 @@ msgstr "" "La Escena '%s' esta siendo editada actualmente.\n" "Los cambios no tendrán efecto hasta recargarlo." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Recursos" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Ruta" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arreglar Rota(s)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar Reemplazo de Recurso:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Dueños De:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1608,448 +708,548 @@ msgstr "" "funcionar.\n" "Quitarlos de todos modos? (imposible deshacer)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error cargando:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" "La escena falló al cargar debido a las siguientes dependencias faltantes:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir de Todos Modos" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Que Acción Se Debería Tomar?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arreglar Dependencias" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errores al cargar!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Es Dueño De" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sin Propietario Explícito:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de Recursos Huérfanos" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Eliminar archivos seleccionados?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Agregar %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Cargar" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Guardar Como" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Por Defecto" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caracteres válidos:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de clases del " "engine." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de un tipo built-" "in." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nombre inválido. No debe colisionar con un nombre de constante global " "existente." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ruta inválida." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El archivo existe." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "No está en la ruta de recursos." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Agregar AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autocargar '%s' ya existe!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renombrar Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Act/Desact. AutoLoad Globals" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Quitar Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activar" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar Autoloads" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Ruta:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nombre de Nodo:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nombre" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualizando Escena" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Guardando cambios locales.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualizando escena.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Elegí un Directorio" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Crear Carpeta" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nombre:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "No se pudo crear la carpeta." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Elegir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Almacenando Archivo:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Empaquetando" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Agregado:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Removido:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Error al guardar atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "No se pudo guardar la subtextura de altas:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportando para %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Configurando.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "El Archivo Existe, Sobreescribir?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Todas Reconocidas" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Todos los Archivos (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Abrir" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Guardar" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Guardar un Archivo" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avanzar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Subir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Refrescar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Act/Desact. Archivos Ocultos" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Act/Desact. Favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Act/Desact. Modo" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Foco en Ruta" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Subir Favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Bajar Favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Directorios y Archivos:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista Previa:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Archivo:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe ser una extensión válida." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "EscanearFuentes" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Reimportando" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Buscar en la Ayuda" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Lista de Clases:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Buscar Clases" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Clase:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hereda:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heredada por:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripción Breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Miembros:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Métodos Públicos:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Items de Tema de la GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Descripción Breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripción de Métodos:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Texto de Búsqueda" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Agregado:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Removido:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Error al guardar atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "No se pudo guardar la subtextura de altas:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Almacenando Archivo:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Empaquetando" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportando para %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Configurando.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Salida:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Reimportando" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importando:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Limpiar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Nodo desde Escena" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Error al guardar el recurso!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Guardar Recurso Como.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ya Veo.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No se puede abrir el archivo para escribir:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato requerido de archivo desconocido:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Error al grabar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Guardar Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizando" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creando Miniatura" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "No se pudo guardar la escena. Probablemente no se hayan podido satisfacer " "dependencias (instancias)." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Fallo al cargar recurso." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "No se puede cargar MeshLibrary para hacer merge!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error guardando MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "No se puede cargar TileSet para hacer merge!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error guardando TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "No se puede abir el zip de templates de exportación." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Cargando Templates de Exportación" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error al tratar de guardar el layout!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout por defecto del editor sobreescrito." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nombre de layout no encontrado!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Se restauró el layout por defecto a sus seteos base." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copiar Params" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Pegar Parametros" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Pegar Recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copiar Recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Crear Built-In" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crear Sub-Recurso Unico" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Abrir en la Ayuda" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2059,7 +1259,7 @@ msgstr "" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2069,7 +1269,7 @@ msgstr "" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2080,108 +1280,105 @@ msgstr "" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No se pudo comenzar el subproceso!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Abrir Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir Escena Base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Abrir Escena Rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Abrir Script Rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Si" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Cerrar escena? (Los cambios sin guardar se perderán)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Guardar Escena Como.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Por favor guardá la escena primero." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Guardar Strings Traducibles" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar Librería de Meshes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Salir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Salir del editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Escena actual sin guardar. Abrir de todos modos?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No se puede volver a cargar una escena que nunca se guardó." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Revertir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Esta acción no se puede deshacer. Revertir de todos modos?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Ejecutar Escena Rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Elegí una Escena Principal" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2190,219 +1387,214 @@ msgstr "" "'Importar' para abrir la escena, luego guardala dentro de la ruta del " "proyecto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Error al cargar la escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La escena '%s' tiene dependencias rotas:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Guardar Layout" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Eliminar Layout" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Por Defecto" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambiar Pestaña de Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d archivo(s) más" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d archivo(s) o carpeta(s) más" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestaña anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtrado Rápido de Archivos.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaciones con archivos de escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nueva Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nueva Escena Heredada.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Abrir Escena.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Guardar Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Guardar todas las Escenas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Cerrar Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Cerrar e Ir a Escena Prev." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Abrir Reciente" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtrado Rápido de Archivos.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Convertir A.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Strings Traducibles.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Deshacer" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Rehacer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Ejecutar Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Configuración de Proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Revertir Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Salir a Listado de Proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets al proyecto." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas misceláneas a nivel proyecto o escena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Herramientas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportar el proyecto a munchas plataformas." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reproducir el proyecto." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Reproducir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausar la escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausar la Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Parar la escena." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Detener" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Reproducir Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reproducir escena personalizada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reproducir Escena Personalizada" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opciones de debugueo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Hacer Deploy con Debug Remoto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2410,11 +1602,11 @@ msgstr "" "Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse " "a la IP de esta computadora de manera de ser debugueado." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Deploy Pequeño con Network FS" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2430,11 +1622,11 @@ msgstr "" "En Android, deploy usará el cable USB para mejor performance. Esta opción " "acelera el testeo para juegos con footprint grande." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes Visibles" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2442,11 +1634,11 @@ msgstr "" "Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante " "la ejecución del juego cuando esta opción queda activada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación Visible" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2454,11 +1646,11 @@ msgstr "" "Los meshes de navegación y los polígonos seran visibles durante la ejecución " "del juego si esta opción queda activada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizar Cambios de Escena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2470,11 +1662,11 @@ msgstr "" "Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos remoto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Actualizar Cambios en Scripts" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2486,429 +1678,605 @@ msgstr "" "Cuando se use remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos de red." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Configuración" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configuración del Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout del Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Act./Desact. Pantalla Completa" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Instalar Templates de Exportación" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Cargando Templates de Exportación" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Acerca de" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Alerta cuando un recurso externo haya cambiado." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira cuando la ventana del editor repinta!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Siempre Actualizar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualizar Cambios" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Desactivar Update Spinner" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crear un nuevo recurso en memoria y editarlo." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Cargar un recurso existente desde disco y editarlo." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Guardar el recurso editado actualmente." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Guardar Como.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ir al anterior objeto editado en el historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ir al siguiente objeto editado en el historial." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial de objetos recientemente editados." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Propiedades del objeto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "FileSystem" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nodo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Salida" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Reimportar" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualizar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Gracias de parte de la comunidad Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Gracias!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar Templates Desde Archivo ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Exportar Proyecto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Libreria" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Mergear Con Existentes" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Contraseña:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y Correr un Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Erroes de carga" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins Instalados:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Version:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estado:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Parar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Iniciar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duracion de Frame (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tiempo Promedio (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Fixed Frame %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tiempo:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Propio" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Por favor aguarda a que el scan termine." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "La escena actual debe ser guardada para reimportar." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Guardar y Reimportar" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Reimportando" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Reimportar Recursos Cambiados" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribir tu lógica en el método _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ya hay una escena editada." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No se pudo instanciar el script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Te olvidaste de la palabra clave 'tool'?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No se pudo ejecutar el script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Te olvidaste del método '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Por Defecto (Igual que el Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ruta a la Escena:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar Desde Nodo:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Volver a Cargar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Abajo" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Actual:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "No se puede abir el zip de templates de exportación." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Error al guardar atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Cargando Templates de Exportación" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importando:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Cargando Templates de Exportación" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Escena Actual" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Plugins Instalados:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Instalar Proyecto:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Remover Item" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Eliminar archivos seleccionados?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Cargando Templates de Exportación" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No se puede abrir file_type_cache.cch para escribir, no se guardará el cache " "de tipos de archivo!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "No se pueden mover directorios dentro de si mismos." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "No se puede operar en '..'" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Elejí un Nuevo Nombre y Ubicación Para:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Ningún Archivo seleccionado!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Expandir al Padre" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instancia" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Editar Dependencias.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Ver Dueños.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Ruta" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Renombrar o Mover.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mover A.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Info" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostrar en Gestor de Archivos" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Reimportando.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Directorio Previo" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Directorio Siguiente" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Reescanear Sistema de Archivos" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Act/Desact. estado de carpeta como Favorito" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Agregar al Grupo" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Quitar del Grupo" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superficie %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importar Escena" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando Escena.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Ejecutando Script Personalizado.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "No se pudo cargar el script post importación:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Script para post importación inválido/roto (revisá la consola):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Error ejecutando el script de post-importacion:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Guardando.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Archivo" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importar" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Preseteo.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Reimportar" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Sin máscaras de bits para importar!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "La ruta de destino está vacía." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "La ruta de destino debe ser una ruta de recursos completa." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "La ruta de destino debe existir." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "La ruta de guardado esta vacía!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importar BitMasks" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Textura(s) de Origen:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Ruta de Destino:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Aceptar" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Máscara de Bits" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Sin archivo de tipografías de origen!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Sin recurso de tipografías de destino!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2916,46 +2284,46 @@ msgstr "" "Extension de archivo inválida.\n" "Usá .fnt, por favor." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "No se puede cargar/procesar la tipografía de origen." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "No se pudo guardar la tipografía." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Tipografía de Origen:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Tamaño de la Tipografía de Origen:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Recurso de Dest:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Prueba:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opciones:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importar Tipografías" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2963,325 +2331,316 @@ msgstr "" "Este archivo ya es un archivo de tipografías de Godot, por favor suministrar " "un archivo tipo BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Error al abrir como archivo BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Error inicializando FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Formato de tipografía desconocido." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error cargando tipografía." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Tamaño de tipografía inválido." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Origen personalizado de tipografía inválido." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Tipografía" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Sin meshes para importar!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importar Mesh Individual" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Importar Mesh(es) de Origen:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superficie %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Sin muestras que importar!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importar Muestras de Audio" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Muestra(s) de Origen:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Muestra de Audio" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nuevo Clip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opciones de Animación" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flags" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "Hacer Bake de FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimizar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Error Lineal Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Error Angular Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Angulo Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Clips" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Comienzo(s)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Fin(es)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Loop" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtros" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "La ruta de origen esta vacía." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "No se pudo cargar el script post-importación." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Script post-importación inválido o roto." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Error al importar escena." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importar Escena 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Escena de Origen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Igual que Escena de Destino" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Compartido" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Carpeta de Textura de Destino:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script de Postprocesado:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Tipo de Nodo Raiz Customizado:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "Nombre del Nodo Raíz:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Los Siguientes Archivos estan Faltando:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importar de Todos Modos" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Cancelar" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importar y Abrir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "La escena editada no ha sido guardada, abrir la escena importada de todos " "modos?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importar Escena" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando Escena.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Ejecutando Script Personalizado.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "No se pudo cargar el script post importación:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Script para post importación inválido/roto (revisá la consola):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Error ejecutando el script de post-importacion:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importar Imagen:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "No se puede importar un archivo sobre si mismo:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "No se pudo localizar la ruta: %s (ya es local)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Guardando.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animacion de Escena 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Sin Comprimir" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Compresión Sin Pérdidas (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Compresión con Pérdidas (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Comprimir (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Formato de Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Calidad de Compresión de Textura (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opciones de Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Por favor especificá algunos archivos!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Se necesita al menos un archivo para el Atlas." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Error al importar:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Solo se requiere un archivo para textura grande." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Tamaño Max. de Textura:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importar Texturas para Atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Tamaño de Celda:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Textura Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importar Texturas Grandes (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Textura de Origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Textura Base de Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Textura(s) de Origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importar Texturas para 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importar Texturas para 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Importar Texturas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Textura 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Textura 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Textura de Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3289,607 +2648,608 @@ msgstr "" "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los " "archivos png/jpg al proyecto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Cropear espacio vacio." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importar Textura Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Cargar Imagen de Origen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Rebanar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Insertando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Guardando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "No se pudo guardar la textura grande:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Construir Atlar Para:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Cargando Imagen:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "No se pudo cargar la imagen:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Convirtiendo Imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Cropeando Imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Haciendo Blitting de Imágenes" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "No se pudo guardar la imagen de atlas:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "No se pudo guardar la textura convertida:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Fuente inválida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Fuente de traducción inválida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Columna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Lenguaje" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Sin elementos para importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Sin ruta de destino!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importar Traducciones" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "No se pudo importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importar Traducción" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "CSV de Origen:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignorar Primera Columna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Comprimir" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Agregar al Proyecto (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Importar Lenguajes:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Traducción" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Setear MultiNodo" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Grupos" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Seleccionar un Nodo para editar Señales y Grupos." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Activar/Desact. Autoplay" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nombre de Animación Nueva:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nueva Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Duplicar Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Quitar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERROR: Nombre de animación inválido!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERROR: El nombre de animación ya existe!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renombrar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Agregar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blendear Próximo Cambiado" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambiar Tiempo de Blend" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Cargar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERROR: No hay animaciones para copiar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERROR: No hay recursos de animación en el portapapeles!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animación Pegada" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Pegar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERROR: No hay aniación que editar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Reproducir hacia atras la animación seleccionada desde la posicion actual (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Detener la reproducción de la animación. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproducir animación seleccionada desde la posicion actual. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posición de animación (en segundos)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalar la reproducción de la animación globalmente para el nodo." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Crear nueva animación en el reproductor." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Cargar una animación desde disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Cargar una animación desde disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Guardar la animación actual" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Guardar Como" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Diaplay list de animaciones en el reproductor." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoreproducir al Cargar" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Editar Blend Times Objetivo" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Herramientas de Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copiar Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crear Nueva Animación" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Error!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Blend Times:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Siguiente (Auto Queue):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animación" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuevo nombre:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade Out (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Blend" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mix" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Auto Reiniciar:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Reiniciar (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reiniciar al Azar (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Iniciar!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantidad:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tiempo de Crossfade (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Actual:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Agregar Entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Limpiar Auto Avanzar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setear Auto Avanzar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eliminar Entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Renombrar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "El árbol de animación es válido." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "El árbol de animación es inválido." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo de Animación" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo OneShot" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Nodo Mix" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeSeek" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo Transición" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importar Animaciones.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar Filtros de Nodo" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtros.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Parseando %d Triángulos:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Triangulo #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Configuración de Baker de Luces:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Parseando Geometría" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Fijando/Corrigiendo Luces" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Creando BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Creando Octree de Luces" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Creando Octree de Texturas" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Transferencia a Lightmaps:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Asignando Textura #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Haciendo Bake de Triangulo #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Postprocesando Textura #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Hacer Bake!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" "Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Vista Previa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurar Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset de Grilla:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Step de Grilla:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset de Rotación:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Step de Rotación:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mover Pivote" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Mover Acción" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Editar Cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Editar CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambiar Anchors" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Zoom (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pegar Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Seleccionar Modo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Arrastrar: Rotar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Arrastrae: Mover" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al " "mover)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Modo Mover" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modo Rotar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3897,176 +3257,184 @@ msgstr "" "Mostrar una lista de todos los objetos en la posicion cliqueada\n" "(igual que Alt+Click Der. en modo selección)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click para cambiar el pivote de rotación de un objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo Paneo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Inmovilizar Objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Desinmovilizar Objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Editar" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Usar Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar la Grilla" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Usar Snap de Rotación" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Usar Snap Relativo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurar Snap.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Usar Pixel Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Expandir al Padre" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Esqueleto.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Crear Huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Reestablecer Huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Mostrar Huesos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear Cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Reestrablecer Cadena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ver" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Resetear Zoom" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Setear Zoom.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrar Selección" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Encuadrar Selección" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Anchor" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Insertar Claves" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insertar Clave" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insetar Clave (Tracks Existentes)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Reestablecer Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Setear un Valor" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Snap (Pixeles):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Agregar %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Agregando %s..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crear Nodo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Error al instanciar escena desde %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Cambiar typo por defecto" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4074,773 +3442,806 @@ msgstr "" "Drag & drop + Shift : Agregar nodo como hermano\n" "Drag & drop + Alt : Cambiar tipo de nodo" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Crear Polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar Polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar Polígono (Remover Punto)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Crear un nuevo polígono de cero." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Crear Poly3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Setear Handle" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Agregar/Quitar Punto de Rampa de Color" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modificar Rampa de Color" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Crear Librería de Meshes" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Agregar Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Remover Item Seleccionado" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importar desde Escena" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Acutalizar desde Escena" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Items" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de Lista de Items" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crear Polígono Oclusor" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Editar polígono existente:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Click. Izq: Mover Punto." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+Click Izq.: Partir Segmento en Dos." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Click Der.: Borrar Punto." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Remover Punto de Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Agregar Punto a Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Mover Punto en Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Seleccionar Puntos" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Arrastrar: Seleccionar Puntos de Control" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Click: Agregar Punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Click Derecho: Eliminar Punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Agregar Punto (en espacio vacío)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Partir Segmento (en curva)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Eliminar Punto" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "El Mesh esta vacío!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crear Trimesh Body Estático" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Crear Body Convexo Estático" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Esto no funciona en una escena raiz!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Crear Trimesh Shape" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Crear Shape Convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crear Mesh de Navegación" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "A MeshInstance le falta un Mesh!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "No se pudo crear el outline!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crear Outline" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crear Body Estático Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Crear Body Estático Convexo" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear Trimesh Collision Sibling" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Crear Collision Sibling Convexo" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Crear Outline Mesh.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crear Outline Mesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamaño de Outline:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh de origen inválido (ruta inválida)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh de origen inválido (no es un MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Ninguna superficie de origen especificada." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La superficie de origen es inválida (ruta inválida)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La superficie de origen es inválida (sin geometría)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La superficie de origen es inválida (sin caras)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "La superficie padre no tiene caras solidas para poblar." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "No se pudo mapear el area." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Seleccioná una Mesh de Origen:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleccioná una Superficie Objetivo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Poblar Superficie" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Poblar MultiMesh" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie Objetivo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh de Origen:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eje-X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eje-Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eje-Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Eje Arriba del Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotación al Azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinación al Azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala al Azar:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Poblar" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crear Polígono de Navegación" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Remover Polígono y Punto" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Error al cargar la imagen:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Sin pixeles con transparencia > 128 en imagen.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Setear Máscara de Emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Limpiar Máscara de Emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteo de Puntos Generados:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "El nodo no contiene geometría." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "El nodo no contiene geometría (caras)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Las caras no contienen area!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Sin caras!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Generar AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Crear Emisor desde Mesh" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Crear Emisor desde Nodo" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Limpiar Emisor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crear Emisor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Posiciones de Emisión:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Relleno de Emisión:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Superficie" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Agregar Punto a Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Punto en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover In-Control en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Out-Control en Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Seleccionar Puntos" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Arrastrar: Seleccionar Puntos de Control" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Click: Agregar Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Click Derecho: Eliminar Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Agregar Punto (en espacio vacío)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Partir Segmento (en curva)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Eliminar Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Cerrar Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punto # de Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Setear Pos. de Punto de Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Setear Pos. In de Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Setear Pos. Out de Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Partir Path" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Quitar Punto del Path" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crear Mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar Mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Mover Punto" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotar" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Escalar" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotar Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalar Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polígono->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpiar UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Esnapear" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Activar Snap" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grilla" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROR: No se pudo cargar el recurso!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Agregar Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renombrar Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Eliminar Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Clipboard de Recursos vacío!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Cargar Recurso" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Pegar" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Parsear BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Largo:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Abrir Archivo(s) de Muestra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "ERROR: No se pudo cargar la muestra!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Agregar Muestra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Renombrar Muestra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Eliminar Muestra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Estereo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Altura" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Error al guardar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Error al importar el tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Error al importar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Guardar Tema Como.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script siguiente" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script anterior" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Archivo" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nuevo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Guardar Todo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recarga Soft de Script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Previo en Historial" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Siguiente en Historial" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recargar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Guardar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Guardar Tema Como" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Cerrar Docs" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Cerrar Todos" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Encontrar.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Encontrar Siguiente" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debuguear" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantener el Debugger Abierto" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Ventana" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Mover a la Izquierda" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Mover a la Derecha" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Tutoriales" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Abrir https://godotengine.org en la sección de tutoriales." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Clases" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Buscar en la jerarquía de clases." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir a anterior documento editado." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir a siguiente documento editado." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discreto" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crear Script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4848,1263 +4249,1039 @@ msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué acción se debería tomar?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Volver a Cargar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Volver a Guardar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Los scripts built-in solo pueden ser editados cuando la escena a la que " "pertenecen esta cargada" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Elegir Color" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Cortar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copiar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleccionar Todo" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Bajar" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indentar a la Izq" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indentar a la Der" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Act/Desact. Comentario" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clonar hacia Abajo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar Símbolo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Eliminar Espacios Sobrantes al Final" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Act/Desact. Breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Quitar Todos los Breakpoints" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Ir a Próximo Breakpoint" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Ir a Anterior Breakpoint" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Encontrar Anterior" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Reemplazar.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Ir a Función.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Ir a Línea.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ayuda Contextual" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Cambiar Constante Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Cambiar Constante Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Cambiar Constante RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Cambiar Operador Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Cambiar Operador Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Cambiar Operador Vec. Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Cambiar Operador RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Act/Desact. Solo Rot." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Cambiar Función Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Cambiar Función Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Cambiar Uniforme Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Cambiar Uniforme Vec." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Cambiar Uniforme RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Cambiar Valor por Defecto" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Cambiar Uniforme XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Cambiar Uniforme Textura" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cambiar Uniforme Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Cambiar Comentarío" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Agregar/Quitar a Rampa de Color" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Agregar/quitar a Mapa de Curvas" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modificar Mapa de Curvas" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Cambiar Nombre de Entrada" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Conectar Nodos de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Desconectar Nodo de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Quitar Nodo de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Mover Nodo de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplicar Nodo(s) de Gráfico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Quitar Nodo(s) de Gráfico de Shaders" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Error: Link de Conección Cíclico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Error: Conecciones de Entrada Faltantes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Agregar Nodo de Gráficos de Shader" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectiva" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformación Abortada." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformación en Eje-X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformación en Eje-Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformación en Eje-Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Ver Transformación en Plano." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Escalando a %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Torando %s grados." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista Inferior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Fondo" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista Superior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Cima" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista Anterior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Detrás" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista Frontal." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Frente" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista Izquierda." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Izquierda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista Derecha." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Derecha" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Poner claves está desactivado (no se insertaron claves)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clave de Animación Insertada." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Alinear con vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Entorno" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Oyente de Audio" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Dialogo XForm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Ninguna escena seleccionada a la instancia!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instancia en Cursor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "No se pudo instanciar la escena!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modo Mover (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modo Rotar (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modo de Escalado (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista Inferior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista Superior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista Anterior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista Frontal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista Izquierda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista Derecha" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Intercambiar entre vista Perspectiva/Orthogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insertar Clave de Animación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Foco en Origen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Foco en Selección" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Alinear Selección Con Vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas Locales" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Dialogo de Transformación.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Usar Luz por Defecto" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Usar sRGB por Defecto" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Viewports (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Viewports (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostrar Normales" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostrar Wireframe" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostrar Overdraw" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Mostrar sin Sombreado" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver Origen" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver Grilla" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Ajustes de Snap" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Snap de Traslación:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Snap de Rotación (grados):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Snap de Escala (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Ajustes de Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Normales de Luces por Defecto:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Color de Luz Ambiental:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV de Perspectiva (grados.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Near de Vista:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Far de Vista:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Cambio de Transformación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Trasladar:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotar (grados.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Scalar (ratio):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de Transformación" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: No se pudo cargar el recurso de frames!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Agregar Frame" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "El portapapeles de recursos esta vacío o no es una textura!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Pegar Frame" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Agregar Vacío" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambiar Loop de Animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de Animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vacío)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animaciones" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidad (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Cuadros de Animación" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insertar Vacío (Antes)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insertar Vacío (Después)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Arriba" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Abajo" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Vista Previa de StyleBox:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo Snap:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Ninguno>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel Snap" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Snap de Grilla" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Auto Rebanar" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Paso:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separación:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Región de Textura" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor de Regiones de Texturas" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "No se pudo guardar el tema a un archivo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Agregar Todos los Items" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Agregar Todos" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Tema" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Agregar Items de Clases" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Quitar Items de Clases" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Crear Template Vacío" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Crear Template de Editor Vacío" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Tildar Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Item Tildado" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Tiene" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Muchas" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opciones" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Tenés,Muchas,Variadas,Opciones!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo de Datos:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icono" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Estilo" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Color" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Borrar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Eliminar Selección" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Encontrar tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponer" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Espejar X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Espejar Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Balde" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Elegir Tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seleccionar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Rotar 0 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Rotar 90 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Rotar 180 grados" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Rotar 270 grados" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "No se pudo cargar el tile:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nombre o ID de Item:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "¿Crear desde escena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "¿Mergear desde escena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crear desde Escena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Mergear desde Escena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Error" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Editar Opciones de Script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Por favor exportá afuera de la carpeta de proyecto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Error al exportar el proyecto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Error al escribir el PCK de proyecto!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "No hay exportador para la plataforma '%s' aun." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Crear Nuevo Recurso" +msgid "Runnable" +msgstr "Activar" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Nombre válido" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Eliminar Entrada" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transición" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Eliminar archivos seleccionados?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Estado:" +msgid "Presets" +msgstr "Preseteo.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Agregar.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Recursos" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Contraseña:" +msgid "Export all resources in the project" +msgstr "Exportar todos los recursos en el proyecto." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Caracteres válidos:" +msgid "Export selected scenes (and dependencies)" +msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Nuevo nombre:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Incluir" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Cambiar Grupo de Imágenes" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "El nombre del grupo no puede estar vacío!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Caracter invalido en el nombre de grupo!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "El nombre de grupo ya existe!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Agregar Grupo de Imágenes" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Eliminar Grupo de Imágenes" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Vista Previa de Atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Ajustes de Exportación del Proyecto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Objetivo" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exportar a Plataforma" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Recursos" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exportar todos los recursos en el proyecto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportar todos los archivos en el directorio del proyecto." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de Exportación:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Recursos a Exportar:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Acción" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para exportar archivos que no son recursos (separados por comas, ej: " "*.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para excluir de la exportación (separados por comas, ej: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Convertir escenas de texto a binario al exportar." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Imágenes" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Mantener el Original" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimir para Disco (Con pérdidas, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimir para RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Convertir Imágenes (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Calidad de Compresión para Disco (con perdidas):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Reducir Todas las Imagenes:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formatos de Compresión:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Grupos de Imágenes" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Grupos:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimir para Disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimir para RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modo de Compresión:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Calidad con Pérdidas:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Reducir Por:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Vista Previa de Atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtro de Imágenes:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Imágenes:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "No Seleccionar Ninguno" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Grupo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Muestras" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modo de Conversión de Muestras: (archivos .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Conservar" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimir (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite de Tasa de Sampleo (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Recortar" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silencio Sobrante al Final:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modo de Exportación de Scipts:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texto" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilado" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Encriptado (Proveer la Clave Debajo)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clave de Encriptación de Script (256-bits como hex):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exportar PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportar PCK de Proyecto" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Coincidencias:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exportar.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Ruta de Destino:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportar Proyecto" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Presets de Exportación:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Exportar Tile Set" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Ruta de proyecto inválida, la ruta debe existir!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Ruta de proyecto inválida, godot.cfg no debe existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Ruta de proyecto inválida, godot.cfg debe existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Proyecto Importado" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ruta de proyecto inválida (cambiaste algo?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "No se pudo crear godot.cfg en la ruta de proyecto." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Los siguientes archivos no se pudieron extraer del paquete:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "El Paquete se Instaló Exitosamente!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar Proyecto Existente" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Ruta del Proyecto (Debe Existir):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nombre del Proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Crear Proyecto Nuevo" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Ruta del Proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar Proyecto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Instalar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Examinar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuevo Proyecto de Juego" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "BINGO!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " "modificados)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6112,396 +5289,452 @@ msgstr "" "Estas a punto de examinar %s carpetas en busca de proyectos de Godot. " "Confirmar?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Listado de Proyectos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Ejecutar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Escanear" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Seleccionar una Carpeta para Examinar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Proyecto Nuevo" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Salir" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Tecla " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Bottón de Joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Eje de Joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Botón de Mouse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "La acción '%s' ya existe!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Renombrar Evento de Acción de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Agregar Evento de Acción de Entrada" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Presionar una Tecla.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Indice de Botones de Mouse:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Botón Izquierdo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Botón Derecho" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Botón del Medio" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Botón Rueda Arriba" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Botón Rueda Abajo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Botón 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Botón 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Botón 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Botón 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Indice de Ejes de Joystick:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Eje" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Indice de Botones de Joystick:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Agregar Acción de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Borrar Evento de Acción de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Dispositivo" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Botón" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Botón Izquierdo." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Botón Derecho." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Botón del Medio." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Rueda Arriba." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Rueda Abajo." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Error al guardar los ajustes." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Ajustes guardados satisfactoriamente." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Agregar Traducción" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Quitar Traducción" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Agregar Path Remapeado" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Remapear Recurso Agregar Remap" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Cambiar Lenguaje de Remapeo de Recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Remover Remapeo de Recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Remover Opción de Remapeo de Recursos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Ajustes de Proyecto (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propiedad:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Eliminar" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Copiar A Plataforma.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Mapa de Entradas" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Acción:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Dispositivo:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Indice:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Localización" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Traducciones" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Traducciones:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Agregar.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Remapeos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Recursos:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remapeos por Locale:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Locale" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Preseteo.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Viewport" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Ease In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Ease Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Easing In-Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Easing Out-In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Archivo.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Dir.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Cargar" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Asignar" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Nuevo Script" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "FileSystem" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "No se pudo cargar la imagen" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Seleccionar un Nodo" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "On" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Setear" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Selecciones:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Seleccionar Propiedad" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Seleccionar Método" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantener Transformación Global" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reemparentar" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Crear Nuevo Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Abrir Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Guardar Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Herramientas de Recursos" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Crear Local" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de Ejecución:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Escena Actual" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Escena Principal" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos de Escena Principal:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ajustes de Ejecución de Escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "No hay padre donde instanciar la escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Error al cargar escena desde %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6509,60 +5742,64 @@ msgstr "" "No se puede instanciar la escena '%s' porque la escena actual existe dentro " "de uno de sus nodos." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operación no puede ser hecha en el árbol raíz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nodo Dentro del Padre" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nodos Dentro del Padre" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar Nodo(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Eliminar Nodo(s)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede hacerse sin una escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Esta operación no puede ser realizada en escenas instanciadas." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Guardar Nueva Escena Como.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Tiene Sentido!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "No se puede operar sobre los nodos de una escena externa!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" "No se puede operar sobre los nodos de los cual hereda la escena actual!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Quitar Nodo(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6570,63 +5807,68 @@ msgstr "" "No se pudo guardar la escena nueva. Probablemente no se hayan podido " "satisfacer las dependencias (instancias)." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Error al guardar escena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Error al duplicar escena para guardarla." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Editar Grupos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Editar Conexiones" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Eliminar Nodo(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Agregar Nodo Hijo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Adjuntar Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Reestablecer Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Mergear Desde Escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copiar Ruta" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Eliminar (Sin Confirmación)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Agregar/Crear un Nuevo Nodo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6634,315 +5876,1215 @@ msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Reestablecer un script para el nodo seleccionado." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Act/Desact. CanvasItem Visible" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancia:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar Nodo" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Arbol de Escenas (Nodos):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Hijos Editables" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Cargar Como Placeholder" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Descartar Instanciado" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en Editor" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Limpiar Herencia" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpiar Herencia? (Imposible Deshacer!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Limpiar!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Seleccionar un Nodo" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Nombre de clase padre inválido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Caracteres válidos:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Nombre de clase inválido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Nombre válido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "El nombre de clase es inválido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "El nombre de la clase padre es inválido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Ruta inválida!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "No se puede crear el script en el sistema de archivos." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Error al cargar el script desde %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "La ruta no es local" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ruta base inválida" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extensión invalida" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "Crear script nuevo" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "Cargar script existente" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nombre de Clase:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Script Integrado (Built-In)" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Adjuntar Script de Nodo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Advertencia" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Error:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Fuente:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funcion:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Proceso Hijo Conectado" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Previa" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspeccionar Instancia Siguiente" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Frames del Stack" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Errores:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (si aplica):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspector Remoto" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Árbol de Escenas en Vivo:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Propiedades de Objeto Remoto: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Mem. de Video" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Uso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Misc" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controles Cliqueados:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de Controles Cliqueados:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Raíz de Edición en Vivo:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Setear Desde Arbol" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambiar Radio de Luces" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambiar FOV de Cámara" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambiar Radio de Shape Esférico" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambiar Radio de Shape Caja" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambiar Radio de Shape Cápsula" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambiar Altura de Shape Cápsula" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambiar Largo de Shape Rayo" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Cambiar Alcances de Notificadores" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"No hay suficientes bytes para decodificar bytes, o el formato es inválido." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "el argumento step es cero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "No es un script con una instancia" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "No está basado en un script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "No está basado en un archivo de recursos" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Formato de diccionario de instancias inválido (@path faltante)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Formato de diccionario de instancias inválido (no se puede cargar el script " +"en @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"Formato de diccionario de instancias inválido (script inválido en @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Diccionario de instancias inválido (subclases inválidas)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs sobre " +"como usar yield correctamente!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"El nodo rindió(yielded), pero no retornó un estado de función en la primera " +"memoria de trabajo." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"El valor de retorno debe ser asignado al primer elemento de la memoria de " +"trabajo nodos! Arreglá tu nodo, por favor." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "El nodo retornó una secuencia de salida inválida: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Stack overflow con la profundidad del stack: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funciones:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variables:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "El nombre no es un identificador válido:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "El nombre ya esta en uso por otra func/var/señal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Renombrar Función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Renombrar Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Renombrar Señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Agregar Función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Agregar Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Agregar Señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Quitar Función" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Quitar Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Editando Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Quitar Señal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Editando Señal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Cambiar Expresión" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Agregar Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantené pulsado Meta para depositar un Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Agregar Nodo Preload" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Agregar Nodo(s) Desde Arbol" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Agregar Propiedad Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Agregar Propiedad Setter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Condición" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Secuencia" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Switch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Iterador" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Mientras" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Retornar" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Obtener" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipo Base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nodos Disponibles:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Seleccioná o creá una función para editar el grafo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Editar Argumentos de Señal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Editar Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Cambiar" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Eliminar Seleccionados" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Encontrar Tipo de Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copiar Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Cortar Nodos" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Pegar Nodos" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Tipo de input no iterable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "El iterador se volvió inválido" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "El iterador se volvió inválido: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Nombre de propiedad indíce inválido." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "El objeto base no es un Nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "La ruta no apunta a un Nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argumento inválido de tipo: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argumentos inválidos: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"El nodo personalizado no tiene ningún método _step(), no se puede procesar " +"el grafo." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " +"(error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "recién presionado" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "recién soltado" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"No se pudo leer el archivo de certificado. Son tanto la ruta como el " +"password correctos?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "Error al crear el objeto firma." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Error al crear la firma del paquete." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"No se encontraron export templates.\n" +"Descargá o instalá export templates." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Paquete debug personalizado no encontrado." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Paquete release personalizado no encontrado." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Nombre único inválido." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "GUID de producto inválido." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "GUID de publisher inválido." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Color de fondo inválido." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" +"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" +"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería " +"ser 44x44)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" +"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería " +"ser 71x71)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" +"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería " +"ser 150x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" +"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería " +"ser 310x310)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" +"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería " +"ser 310x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " +"para que AnimatedSprite pueda mostrar frames." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Solo se permite un CanvasModulate visible por escena (o set de escenas " +"instanciadas). El primero creado va a funcionar, mientras que el resto van a " +"ser ignorados." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Se debe proveer un shape para que CollisionShape2D funcione. Creale un " +"recurso shape!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga " +"efecto." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Se debe crear o setear un recurso NavigationPolygon para que este nodo " +"funcione. Por favor creá una propiedad o dibujá un polígono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " +"Solo provee datos de navegación." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " +"Dicho Viewport debe ser seteado a modo 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"El Viewport seteado en la propiedad path debe ser seteado como 'render " +"target' para que este sprite funcione." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " +"editada directamente como padre." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape solo sirve para proveer un collision shape a un nodo derivado " +"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " +"RigidBody, KinematicBody, etc. para darles un shape." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " +"shape!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon solo sirve para proveer un collision shape a un nodo " +"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " +"StaticBody, RigidBody, KinematicBody, etc. para darles un shape." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " +"provee datos de navegación." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " +"instanciadas)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " +"para que AnimatedSprite3D pueda mostrar frames." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Alerta!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Confirmá, por favor..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Abrir un Archivo" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Abrir Archivo(s)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Abrir un Directorio" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Abrir un Archivo o Directorio" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Los popups se esconderán por defecto a menos que llames a popup() o " +"cualquiera de las funciones popup*(). Sin embargo, no hay problema con " +"hacerlos visibles para editar, aunque se esconderán al ejecutar." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Este viewport no está seteado como render target. Si tenés intención de que " +"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " +"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " +"asigná su textura interna a algún otro nodo para mostrar." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad " +#~ "'samples' de modo que SamplePlayer pueda reproducir sonido." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad " +#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d Ocurrencia(s) Reemplazada(s)." + +#~ msgid "Please save the scene first." +#~ msgstr "Por favor guardá la escena primero." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Guardar Strings Traducibles" + +#~ msgid "Translatable Strings.." +#~ msgstr "Strings Traducibles.." + +#~ msgid "Install Export Templates" +#~ msgstr "Instalar Templates de Exportación" + +#~ msgid "Edit Script Options" +#~ msgstr "Editar Opciones de Script" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Por favor exportá afuera de la carpeta de proyecto!" + +#~ msgid "Error exporting project!" +#~ msgstr "Error al exportar el proyecto!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Error al escribir el PCK de proyecto!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "No hay exportador para la plataforma '%s' aun." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Crear Nuevo Recurso" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Nombre válido" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transición" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Estado:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Contraseña:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Caracteres válidos:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Nuevo nombre:" + +#~ msgid "Include" +#~ msgstr "Incluir" + +#~ msgid "Change Image Group" +#~ msgstr "Cambiar Grupo de Imágenes" + +#~ msgid "Group name can't be empty!" +#~ msgstr "El nombre del grupo no puede estar vacío!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Caracter invalido en el nombre de grupo!" + +#~ msgid "Group name already exists!" +#~ msgstr "El nombre de grupo ya existe!" + +#~ msgid "Add Image Group" +#~ msgstr "Agregar Grupo de Imágenes" + +#~ msgid "Delete Image Group" +#~ msgstr "Eliminar Grupo de Imágenes" + +#~ msgid "Atlas Preview" +#~ msgstr "Vista Previa de Atlas" + +#~ msgid "Project Export Settings" +#~ msgstr "Ajustes de Exportación del Proyecto" + +#~ msgid "Target" +#~ msgstr "Objetivo" + +#~ msgid "Export to Platform" +#~ msgstr "Exportar a Plataforma" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exportar todos los archivos en el directorio del proyecto." + +#~ msgid "Action" +#~ msgstr "Acción" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Convertir escenas de texto a binario al exportar." + +#~ msgid "Images" +#~ msgstr "Imágenes" + +#~ msgid "Keep Original" +#~ msgstr "Mantener el Original" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Convertir Imágenes (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Calidad de Compresión para Disco (con perdidas):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Reducir Todas las Imagenes:" + +#~ msgid "Compress Formats:" +#~ msgstr "Formatos de Compresión:" + +#~ msgid "Image Groups" +#~ msgstr "Grupos de Imágenes" + +#~ msgid "Groups:" +#~ msgstr "Grupos:" + +#~ msgid "Compress Disk" +#~ msgstr "Comprimir para Disco" + +#~ msgid "Compress RAM" +#~ msgstr "Comprimir para RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Modo de Compresión:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Calidad con Pérdidas:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas:" + +#~ msgid "Shrink By:" +#~ msgstr "Reducir Por:" + +#~ msgid "Preview Atlas" +#~ msgstr "Vista Previa de Atlas" + +#~ msgid "Image Filter:" +#~ msgstr "Filtro de Imágenes:" + +#~ msgid "Images:" +#~ msgstr "Imágenes:" + +#~ msgid "Select None" +#~ msgstr "No Seleccionar Ninguno" + +#~ msgid "Group" +#~ msgstr "Grupo" + +#~ msgid "Samples" +#~ msgstr "Muestras" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):" + +#~ msgid "Keep" +#~ msgstr "Conservar" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Comprimir (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Limite de Tasa de Sampleo (Hz):" + +#~ msgid "Trim" +#~ msgstr "Recortar" + +#~ msgid "Trailing Silence:" +#~ msgstr "Silencio Sobrante al Final:" + +#~ msgid "Script" +#~ msgstr "Script" + +#~ msgid "Script Export Mode:" +#~ msgstr "Modo de Exportación de Scipts:" + +#~ msgid "Text" +#~ msgstr "Texto" + +#~ msgid "Compiled" +#~ msgstr "Compilado" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Encriptado (Proveer la Clave Debajo)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Clave de Encriptación de Script (256-bits como hex):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Exportar PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Exportar PCK de Proyecto" + +#~ msgid "Export.." +#~ msgstr "Exportar.." + +#~ msgid "Project Export" +#~ msgstr "Exportar Proyecto" + +#~ msgid "Export Preset:" +#~ msgstr "Presets de Exportación:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no contiene un recurso BakedLight." diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 41a686ba52..8cf167b3d7 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -19,1534 +19,638 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"نوع آرگومان برای متد ()convert نامعتبر است ، از ثابت های *_TYPE استفاده " -"کنید ." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ، و یا فرمت نامعتبر " -"است ." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "آرگومان step صفر است!" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not a script with an instance" -msgstr "اسکریپتی با یک نمونه نیست ." - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "بر اساس یک اسکریپت نیست." - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "بر اساس یک فایل منبع نیست." - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ " -"بارگذاری کرد.)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاسهای نامعتبر)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"یک گره بدون قرارگیری در حافظه ، متوقف شده است. لطفا اسناد رسمی Godot را برای " -"یادگیری درست متوقف کردن(yield کردن بازی)، مطالعه کنید." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"گره متوقف شده است، ولی وضعیت تابع را به اولین حافظهی فعال برنگردانده است." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد! لطفا گره " -"خود را اصلاح کنید." - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "Node returned an invalid sequence output: " -msgstr "گره ، یک سلسله خروجی نامعتبر را برگردانده است: " - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "Stack overflow with stack depth: " -msgstr "سرریزی پشته با عمق پشته: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "وظایف:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "متغیرها:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "سیگنال ها:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "نام یک شناسهی معتبر نیست:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "نام هماکنون توسط تابع/متغیر/سیگنال استفاده شده است:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "تغییر نام نقش" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "تغییر متغیر" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Signal را تغییر نام بده" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "افزودن وظیفه" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "افزودن متغیر" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Signal را اضافه کن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "برداشتن نقش" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "برداشتن متغیر" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "ویرایش متغیر:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "برداشتن موج" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "ویرایش سیگنال:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "انتقال را در انیمیشن تغییر بده" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "افزودن گره" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "افزودن گره" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "گره(ها) را از درخت اضافه کن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "دارایی Getter را اضافه کن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "دارایی Setter را اضافه کن" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "انتقال" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "بازگشت:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "فراخوانی" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "ویرایش کردن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "نوع پایه:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "عضوها:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "گره های موجود:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "یک تابع انتخاب یا ایجاد کنید تا گراف را ویرایش کنید" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "بستن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "آرگومانهای سیگنال را ویرایش کن" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "متغیر را ویرایش کن:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "تغییر بده" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "انتخاب شده را حذف کن" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "یک Breakpoint درج کن" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "پیدا کردن نوع گره" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "مسیر به سمت گره:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "نوع ورودی قابل تکرار نیست: " - -#: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy -msgid "Iterator became invalid" -msgstr "تکرارگر نامعتبر شد" - -#: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy -msgid "Iterator became invalid: " -msgstr "تکرارگر نامعتبر شد: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "نام دارایی ایندکس نامعتبر." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "شیء پایه یک گره نیست!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "مسیربه یک گره نمی رسد!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": آرگومان نوع نامعتبر " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": آرگومانهای نامعتبر: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet در اسکریپت پیدا نشد: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet در اسکریپت پیدا نشد: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "گره سفارشی بدون متد ()step_ نمیتواند گراف را پردازش کند." - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " -"(error) باشد." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "نام نامعتبر." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "اندازهی قلم نامعتبر." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا " -"AnimatedSprite فریمها را نمایش دهد." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنههای " -"نمونهگذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از " -"بقیه صرفنظر میشود." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " -"CollisionObject2D بکار میرود. لطفا از آن تنها به عنوان یک فرزند Area2D و " -"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آنها " -"یک شکل بدهید." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "یک CollisionPolygon2D خالی اثری بر برخورد ندارد." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " -"CollisionObject2D بکار میرود. لطفا از آن تنها به عنوان یک فرزند Area2D و " -"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آنها " -"یک شکل بدهید." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل " -"منبع برای آن ایجاد کنید!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"یک چندضلعی مسدود باید برای این مسدودکننده (occluder) تنظیم (یا ترسیم) شود تا " -"تأثیرگذار باشد." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. " -"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance باید یک فرزند یا نوهی یک گره Navigation2D باشد. " -"این تنها یک دادهی پیمایش را فراهم میکند." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " -"تنظیم شود کار میکند." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار " -"میکند." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا " -"SamplePlayer آهنگ را پخش کند." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این Viewport " -"باید روی حالت render target تنظیم شود." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Viewport تنظیم شده در داریی path باید به صورت render target برای این اسپرایت " -"تنظیم شود تا کار کند." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D زمانی بهتر کار میکند که در یک ریشهی صحنهی ویرایش شده به " -"صورت پدر (parent) استفاده شود." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " -"CollisionObject به کار میرود. لطفا از آن تنها به عنوان یک فرزند Area و " -"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آنها یک شکل " -"بدهید." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل " -"برای آن ایجاد کنید!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " -"CollisionObject به کار میرود. لطفا از آن تنها به عنوان یک فرزند Area و " -"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آنها یک شکل " -"بدهید." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "یک CollisionPolygon خالی تأثیری بر برخورد ندارد." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance باید یک فرزند یا نوهی یک گره Navigation باشد. این " -"تنها دادهی پیمایش را فراهم میکند." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونهگذاری شده) " -"مجاز است." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا " -"SpatialSamplePlayer آهنگ را پخش کند." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا " -"AnimatedSprite3D فریمها را نمایش دهد." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "لغو" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "موافقت" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "هشدار!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "لطفا تأیید کنید..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "فایل وجود دارد، آیا بازنویسی شود؟" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "همه ی موارد شناخته شده اند." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "تمام پروندهها (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "باز کن" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "یک پرونده را باز کن" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "پرونده(ها) را باز کن" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "یک دیکشنری را باز کن" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "یک پرونده یا پوشه را باز کن" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "ذخیره کن" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "یک پرونده را ذخیره کن" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "پوشه ایجاد کن" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "مسیر:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "پوشهها و پروندهها:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "پرونده:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "صافی:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "نام:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "نمیتواند یک پوشه ایجاد شود." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "باید از یک پسوند معتبر استفاده شود." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "+Shift" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "+Alt" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "+Ctrl" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "+Meta" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "دستگاه" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "دکمه" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "دکمهی چپ." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "دکمهی راست." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "دکمهی وسط." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "غلطاندن به بالا." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "غلطاندن به پایین." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "محور" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "بریدن" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "کپی کردن" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "چسباندن" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "انتخاب همه" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "پاک کردن" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "خنثی کردن (Undo)" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup ها به صورت پیشفرض مخفی میشوند مگر اینکه ()popup یا یکی از توابع " -"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آنها برای ویرایش خوب است، " -"اما به محض اجرا مخفی میشوند." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را " -"به صورت مستقیم در صفحهنمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید " -"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و " -"بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "خطا در ارزشدهی آغارین به FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "فرمت قلم ناشناخته." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "خطای بارگذاری قلم." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "اندازهی قلم نامعتبر." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "غیرفعال شده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "همهی انتخاب ها" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "کلید Add را جابجا کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "انتقال را در انیمیشن تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "انتقال را در انیمیشن تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "مقدار را در انیمیشن تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "فراخوانی را در انیمیشن تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "مقدار را در انیمیشن تغییر بده" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "کلیدها را در انیمیشن حذف کن" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "انتخاب شده را به دو تا تکثیر کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "ترانهاده را به دو تا تکثیر کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "برداشتن انتخاب شده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "مستمر" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "گسسته" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "تریگر" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "یک کلید در انیمیشن اضافه کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "کلیدها را در انیمیشن جابجا کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "انتخاب شده را تغییر مقیاس بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "از مکاننما تغییر مقیاس بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "به گام بعدی برو" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "به گام قبلی برو" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "خطی" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "ثابت" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "داخل" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "خارج" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "داخل-خارج" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "خارج-داخل" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "انتقالها" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "انیمیشن را بهینهسازی کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "انیمیشن را پاکسازی کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Create NEW track for %s and insert key?" msgstr "یک ترک جدید برای s% ایجاد کن و کلید را درج کن؟" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "تعداد d% ترک جدید ایجاد، و کلیدها را درج کن؟" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "ایجاد کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "ایجاد و درج در انیمیشن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "درج ترک و کلید در انیمیشن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "طول انیمیشن را تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "حلقه انیمیشن را تغییر بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "در انیمیشن درج کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "کلیدها را در انیمیشن تغییر مقیاس بده" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "ترک فراخوانی را در انیمیشن اضافه کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "بزرگنمایی در انیمیشن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "طول(ها):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "طول انیمیشن (به ثانیه)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "گام(ها):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "گام چسبندهی مکاننما (به ثانیه)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "ایجاد حلقه را در انیمیشن فعال/غیر فعال کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "ترکهای جدید اضافه کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "ترک جاری را به بالا جابجا کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "ترک جاری را به پایین جابجا کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "ترک انتخاب شده را حذف کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "ابزارهای ترک" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "ویرایش کلیدهای انفرادی با کلیک بر روی آنها را فعال کن." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "بهینهساز انیمیشن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "خطای Max. Linear:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "خطای Max. Angular:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "زاویهی قابل بهینهسازی بیشینه:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "بهینهسازی کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشنها را ویرایش کنید." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "کلید" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "انتقال" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "نسبت تغییر مقیاس:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "توابع را در کدام گره فراخوانی کند؟" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "کلیدهای نامعتبر را حذف کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "ترکهای حل نشده و خالی را حذف کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "تمام انیمیشنها را پاکسازی کن" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "پاکسازی" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "آرایه را تغییر اندازه بده" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "نوع مقدار آرایه را تغییر بده" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "مقدار آرایه را تغییر بده" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "جستجو:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "مرتبسازی:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "معکوس" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "طبقهبندی:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "همه" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "تارنما:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "پشتیبانی.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "دفتری" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "انجمن" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "آزمودن" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "فایل های ZIP منابع بازی" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "لیست متد برای 's%' :" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "فراخوانی" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "بستن" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "فهرست متدها:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "نشانوندها:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "بازگشت:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "برو به خط" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "شماره خط:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "تطبیقی ندارد" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "تعداد d% رخداد جایگزین شد." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "جایگزینی" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "جایگزینی همه" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "عین کلمات (بدون هیچ کم و کاستی)" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "تنها در قسمت انتخاب شده" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "جستجو" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "یافتن" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "بعدی" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "تعداد d% رخداد جایگزین شد." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "چیزی یافت نشد!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "جایگزین کردن با" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "حساس به حالت (حروف لاتین)" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "به سمت عقب" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "موقع جایگزینی از کاربر بپرس" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "رد کردن" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "بزرگنمایی بیشتر" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "بزرگنمایی کمتر" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "بازنشانی بزرگنمایی" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "خط:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "ستون:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "متد در گره مقصد باید مشخص شده باشد!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "اتصال به گره:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "افزودن" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "برداشتن" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "آرگومان اضافی فراخوانی را اضافه کن:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "آرگومانهای اضافی فراخوانی:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "مسیر به سمت گره:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "تابع را بساز" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "معوق" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "تک شات" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "اتصال" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'s%' را به 's%' متصل کن" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "اتصال سیگنال:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "در حال اتصال..." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "عدم اتصال" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "سیگنالها" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "جدید ایجاد کن" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "تطبیقها:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "توضیح:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Search Replacement For:" msgstr "جستجو کن جایگزینی را برای:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "بستگیها برای:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1554,7 +658,7 @@ msgstr "" "صحنهی 's%' در حال حاضر ویرایش شده است.\n" "تغییرات مؤثر نخواهد بود مگر با بارگذاری مجدد." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1562,40 +666,40 @@ msgstr "" "منابع 's%' در حال استفاده است.\n" "تغییرات با بارگذاری مجدد مؤثر خواهد بود." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "بستگیها" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "منبع" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "مسیر" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "بستگیها:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "(بستگی) معیوب را تعمیر کن" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "ویرایشگر بستگی" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "منبع جایگزینی را جستجو کن:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "مالکانِ:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1605,789 +709,879 @@ msgstr "" "کنند.\n" "آیا در هر صورت حذف شوند (بدون undo)؟" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "آیا پروندههای انتخاب شده از پروژه حذف شوند؟ (بدون undo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "خطا در بارگذاری:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "خطا در بارگذاری صحنه به دلیل بستگیهای مفقود:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "در هر صورت باز کن" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "کدام عمل باید اجرا شود؟" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "بستگیها را تعمیر کن" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "خطا در بارگذاری!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "به طور دائمی تعداد 'd%' آیتم را حذف کند؟ (بدون undo !)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Owns" msgstr "مال خود" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "منابع بدون مالکیت صریح:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "پویندهی منبع جدا افتاده" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "آیا پروندههای انتخاب شده حذف شود؟" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "حذف کن" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "پیشفرض" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "نام نامعتبر." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "کاراکترهای معتبر:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "نام نامعتبر. نباید با یک نام کلاس موجود در موتور برخوردی داشته باشد." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "نام نامعتبر. نباید با نام یک ثابت سراسری موجود برخوردی داشته باشد." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "مسیر نامعتبر." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "پرونده موجود نیست." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "در مسیرِ منبع نیست." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "بارگذاری خودکار را تغییر نام بده" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "مسیر:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "پوشه ایجاد کن" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "نام:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "نمیتواند یک پوشه ایجاد شود." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "افزوده شده:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "برداشته شده:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "فایل وجود دارد، آیا بازنویسی شود؟" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "همه ی موارد شناخته شده اند." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "تمام پروندهها (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "باز کن" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "ذخیره کن" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "یک پرونده را ذخیره کن" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "پوشهها و پروندهها:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "پرونده:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "صافی:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "باید از یک پسوند معتبر استفاده شود." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "در حال وارد کردن دوباره..." + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "فهرست کلاس:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "جستجوی کلاسها" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "کلاس:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "میراث:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "به ارث رسیده به وسیله:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "خلاصه توضیحات:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "عضوها:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "سیگنال ها:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "خلاصه توضیحات:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "جستجوی متن" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "افزوده شده:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "برداشته شده:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " خروجی:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "در حال وارد کردن دوباره..." - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "پاک کردن" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "ذخیره منبع از ..." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "من میبینم ..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "ذخیره سازی صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "در حال پردازش" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "باز کردن راهنما" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "باز کردن صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "تایید" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "ذخیره صحنه در ..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "خروج" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "از ویرایشگر خارج می شوید؟" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "پیشفرض" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "زبانه بعدی" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "زبانه قبلی" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "صحنه جدید" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "خنثی کردن (Undo)" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "ابزارها" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "پخش" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "پخش صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "پخش سفارشی صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "پخش سفارشی صحنه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2397,31 +1591,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2429,11 +1623,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2441,3597 +1635,3560 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "ترجیحات" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "ویرایشگر ترجیحات" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "حالت تمام صفحه" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "معرفی" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "به روز رسانی دامی" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "ذخیره در..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "خروجی" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "بروز رسانی" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "تشکرات!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "واردکردن قالب ها از درون یک فایل ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "صادر کردن پروژه" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "صادکردن فایل کتابخانه ای" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "ترکیب کردن با نمونه ی موجود" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "گذرواژه:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "باز کردن و اجرای یک اسکریپت" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "خطاهای بارگذاری" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "افزونه های نصب شده:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "نسخه:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "خالق:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "وضعیت:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "زمان:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "در حال وارد کردن دوباره..." + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "افزونه های نصب شده:" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "نسخه:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "افزونه های نصب شده:" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "برداشتن انتخاب شده" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "آیا پروندههای انتخاب شده حذف شود؟" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "پرونده:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "در حال وارد کردن دوباره..." + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "کلاغ فرز و چابک، ظهر هر روز با صدای ضخیم و عذابآورش بـه جستجوی یک مثقال گنج " "پنهان در حیاط رژه می رفت." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "خطا در ارزشدهی آغارین به FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "فرمت قلم ناشناخته." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "خطای بارگذاری قلم." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "اندازهی قلم نامعتبر." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "لغو" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "انیمیشن را بهینهسازی کن" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "انتخاب حالت" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "ویرایش کردن" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "نوع مقدار آرایه را تغییر بده" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "موافقت" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "برو به خط" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "چسباندن" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "بستن" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "گسسته" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "بریدن" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "کپی کردن" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "انتخاب همه" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "یک Breakpoint درج کن" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "پوشه ایجاد کن" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "انتقال" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "وضعیت:" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Password" -msgstr "گذرواژه:" +msgid "Delete patch '" +msgstr "حذف کن" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "کاراکترهای معتبر:" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "آیا پروندههای انتخاب شده حذف شود؟" -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "نمونه ها" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "تطبیقها:" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6039,836 +5196,1601 @@ msgstr "" "شما درخواست بررسی پوشه های ٪ را برای پیدا کردن پروژه های Godot را داده اید. " "آیا انجام این عمل را تایید می کنید!؟" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "+Meta" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "+Shift" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "+Alt" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "محور" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "دستگاه" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "دکمه" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "دکمهی چپ." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "دکمهی راست." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "دکمهی وسط." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "غلطاندن به بالا." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "غلطاندن به پایین." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "صحنه جدید" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "مسیر به سمت گره:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "دارایی Setter را اضافه کن" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "انتخاب حالت" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "صحنه جدید" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "صحنه جدید" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "خذف(تایید نشده)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "خطای بارگذاری قلم." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "جدید ایجاد کن" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "صحنه جدید" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"نوع آرگومان برای متد ()convert نامعتبر است ، از ثابت های *_TYPE استفاده " +"کنید ." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ، و یا فرمت نامعتبر " +"است ." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "آرگومان step صفر است!" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not a script with an instance" +msgstr "اسکریپتی با یک نمونه نیست ." + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "بر اساس یک اسکریپت نیست." + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "بر اساس یک فایل منبع نیست." + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ " +"بارگذاری کرد.)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاسهای نامعتبر)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"یک گره بدون قرارگیری در حافظه ، متوقف شده است. لطفا اسناد رسمی Godot را برای " +"یادگیری درست متوقف کردن(yield کردن بازی)، مطالعه کنید." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"گره متوقف شده است، ولی وضعیت تابع را به اولین حافظهی فعال برنگردانده است." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد! لطفا گره " +"خود را اصلاح کنید." + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "Node returned an invalid sequence output: " +msgstr "گره ، یک سلسله خروجی نامعتبر را برگردانده است: " + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "Stack overflow with stack depth: " +msgstr "سرریزی پشته با عمق پشته: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "وظایف:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "متغیرها:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "نام یک شناسهی معتبر نیست:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "نام هماکنون توسط تابع/متغیر/سیگنال استفاده شده است:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "تغییر نام نقش" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "تغییر متغیر" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Signal را تغییر نام بده" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "افزودن وظیفه" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "افزودن متغیر" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Signal را اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "برداشتن نقش" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "برداشتن متغیر" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "ویرایش متغیر:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "برداشتن موج" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "ویرایش سیگنال:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "افزودن گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "افزودن گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "گره(ها) را از درخت اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "دارایی Getter را اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "دارایی Setter را اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "انتقال" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "بازگشت:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "نوع پایه:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "گره های موجود:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "یک تابع انتخاب یا ایجاد کنید تا گراف را ویرایش کنید" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "آرگومانهای سیگنال را ویرایش کن" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "متغیر را ویرایش کن:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "تغییر بده" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "انتخاب شده را حذف کن" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "پیدا کردن نوع گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "مسیر به سمت گره:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "نوع ورودی قابل تکرار نیست: " + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Iterator became invalid" +msgstr "تکرارگر نامعتبر شد" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Iterator became invalid: " +msgstr "تکرارگر نامعتبر شد: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "نام دارایی ایندکس نامعتبر." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "شیء پایه یک گره نیست!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "مسیربه یک گره نمی رسد!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": آرگومان نوع نامعتبر " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": آرگومانهای نامعتبر: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet در اسکریپت پیدا نشد: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet در اسکریپت پیدا نشد: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "گره سفارشی بدون متد ()step_ نمیتواند گراف را پردازش کند." + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " +"(error) باشد." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "نام نامعتبر." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "اندازهی قلم نامعتبر." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا " +"AnimatedSprite فریمها را نمایش دهد." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنههای " +"نمونهگذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از " +"بقیه صرفنظر میشود." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " +"CollisionObject2D بکار میرود. لطفا از آن تنها به عنوان یک فرزند Area2D و " +"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آنها " +"یک شکل بدهید." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "یک CollisionPolygon2D خالی اثری بر برخورد ندارد." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " +"CollisionObject2D بکار میرود. لطفا از آن تنها به عنوان یک فرزند Area2D و " +"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آنها " +"یک شکل بدهید." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل " +"منبع برای آن ایجاد کنید!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"یک چندضلعی مسدود باید برای این مسدودکننده (occluder) تنظیم (یا ترسیم) شود تا " +"تأثیرگذار باشد." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. " +"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance باید یک فرزند یا نوهی یک گره Navigation2D باشد. " +"این تنها یک دادهی پیمایش را فراهم میکند." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " +"تنظیم شود کار میکند." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار " +"میکند." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این Viewport " +"باید روی حالت render target تنظیم شود." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Viewport تنظیم شده در داریی path باید به صورت render target برای این اسپرایت " +"تنظیم شود تا کار کند." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D زمانی بهتر کار میکند که در یک ریشهی صحنهی ویرایش شده به " +"صورت پدر (parent) استفاده شود." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " +"CollisionObject به کار میرود. لطفا از آن تنها به عنوان یک فرزند Area و " +"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آنها یک شکل " +"بدهید." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل " +"برای آن ایجاد کنید!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتقشدهی " +"CollisionObject به کار میرود. لطفا از آن تنها به عنوان یک فرزند Area و " +"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آنها یک شکل " +"بدهید." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "یک CollisionPolygon خالی تأثیری بر برخورد ندارد." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance باید یک فرزند یا نوهی یک گره Navigation باشد. این " +"تنها دادهی پیمایش را فراهم میکند." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونهگذاری شده) " +"مجاز است." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا " +"AnimatedSprite3D فریمها را نمایش دهد." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "هشدار!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "لطفا تأیید کنید..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "یک پرونده را باز کن" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "پرونده(ها) را باز کن" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "یک دیکشنری را باز کن" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "یک پرونده یا پوشه را باز کن" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "+Ctrl" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup ها به صورت پیشفرض مخفی میشوند مگر اینکه ()popup یا یکی از توابع " +"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آنها برای ویرایش خوب است، " +"اما به محض اجرا مخفی میشوند." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را " +"به صورت مستقیم در صفحهنمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید " +"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و " +"بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا " +#~ "SamplePlayer آهنگ را پخش کند." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا " +#~ "SpatialSamplePlayer آهنگ را پخش کند." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "تعداد d% رخداد جایگزین شد." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "پوشه ایجاد کن" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "انتقال" + +#, fuzzy +#~ msgid "State" +#~ msgstr "وضعیت:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "گذرواژه:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "کاراکترهای معتبر:" + +#~ msgid "Samples" +#~ msgstr "نمونه ها" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست." diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 2c4f7144fe..741b27711d 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -31,1427 +31,529 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 2.10\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "L'argument du pas est zéro!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "N'est pas un script avec une instance" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "N'est pas basé sur un script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "N'est pas basé sur un fichier de ressource" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Instance invalide pour le format de dictionnaire (@path manquant)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Instance invalide pour le format de dictionnaire (impossible de charger le " -"script depuis @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"Instance invalide pour le format de dictionnaire (script invalide dans @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" -"Instance invalide pour le format de dictionnaire (sous-classes invalides)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Le nœud a été produit mais il n'a pas retourné un état de fonction dans la " -"première mémoire de travail." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Une valeur de retour doit être assignée au premier élément de la mémoire de " -"travail du nœud! Veuillez corriger votre nœud." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Le nœud a retourné une séquence de sortie invalide: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Une séquence d'octets a été trouvée mais pas le nœud dans la pile, signalez " -"le bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Débordement de pile avec profondeur de pile: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Fonctions :" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variables :" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signaux :" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Le nom n'est pas un identifiant valide:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Le nom est déjà utilisé dans une autre func/var/signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Renommer la fonction" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Renommer la variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Renommer le signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Ajouter une fonction" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Ajouter une variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Ajouter un signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Supprimer la fonction" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Supprimer la variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Éditer la variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Supprimer le signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Éditer le signal :" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Changer l'expression" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Ajouter un nœud" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Maintenir Meta pour déposer un accesseur. Maintenir Maj pour déposer une " -"signature générique." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Maintenir Ctrl pour déposer un accesseur. Maintenir Maj pour déposer une " -"signature générique." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Maintenir Meta pour déposer une référence simple au nœud." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Maintenir Ctrl pour déposer une référence simple au nœud." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Maintenir Meta pour déposer un mutateur de variable." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Maintenir Ctrl pour déposer un mutateur de variable." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Ajouter un nœud 'preload'" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Ajouter un nœud à partir de l'arbre" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Ajouter une propriété accesseur" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Ajouter une propriété mutateur" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Condition" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Séquence" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Switch" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Itérateur" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Tant que" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Retour" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Appel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Récupérer" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Définir" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Modifier" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Type de base" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membres :" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nœuds disponibles:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Sélectionner ou créer une fonction pour éditer le graph" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Fermer" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Éditer les arguments du signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Éditer la variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Changer" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Supprimer la selection" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Placer un point d'arrêt" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Trouver le type du nœud" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Copier les nœuds" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Couper les nœuds" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Coller les nœuds" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Type d'entrée non itérable: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "L'itérateur est devenu invalide" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "L'itérateur est devenu invalide " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Indice de nom de propriété invalide." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "L'objet de base n'est pas un nœud !" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Le chemin ne mène pas au nœud !" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nom de propriété invalide '%s' dans le nœud %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argument invalide de type: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Arguments invalides: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet introuvable dans le script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet introuvable dans le script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Le nœud personnalisé n'a pas de méthode _step(), le graph ne peut pas être " -"traité." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"La valeur retournée par _step() est invalide, elle doit être un entier (seq " -"out), ou une chaîne (erreur)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "seulement pressé" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "seulement relâché" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"Le fichier certificat ne pourrait pas être lu. Les chemin et mot de passe " -"sont t-ils tous deux corrects ?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "Erreur en créant la signature de l'objet." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Erreur en créant la signature du paquet." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"Aucun modèle d'export n'a été trouvé.\n" -"Téléchargez et installez des modèles d'export." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Le paquet personnalisé de débogage n'a pas été trouvé." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Le paquet personnalisé de parution n'a pas été trouvé." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Nom unique invalide." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "GUID de produit invalide." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "GUID d'éditeur invalide." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Couleur d'arrière-plan invalide." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Dimensions d'image de logo magasin invalides (devraient être 50x50)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" -"Dimensions d'image de logo carré 44x44 invalides (devraient être 44x44)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" -"Dimensions d'image de logo carré 71x71 invalides (devraient être 71x71)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" -"Dimensions d'image de logo carré 150x150 invalides (devraient être 150x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" -"Dimensions d'image de logo carré 310x310 invalides (devraient être 310x310)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" -"Dimensions d'image de logo large 310x150 invalides (devraient être 310x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"Dimensions d'image d'écran de démarrage invalides (devraient être 620x300)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Une ressource SpriteFrames doit être créée ou assignée à la propriété « " -"Frames » afin qu'AnimatedSprite affiche les images." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de " -"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé " -"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de " -"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, " -"etc." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez " -"créer une ressource de forme !" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Une texture avec la forme de la lumière doit être fournie dans la propriété " -"« texture »." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Un polygone d'occultation doit être défini (ou dessiné) afin que cet " -"occulteur ait un effet." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un " -"polygone !" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Vous devez créer ou sélectionner une ressource de type NavigationPolygon " -"pour que ce nœud fonctionne. Sélectionnez une ressource ou dessinez un " -"polygone." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud " -"Navigation2D. Il fournit seulement des données de navigation." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un " -"nœud de type ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La propriété Path doit pointer à un nœud de type Particles2D valide pour " -"fonctionner." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"Un PathFollow2D fonctionne seulement quand défini comme un enfant d'un nœud " -"Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"La propriété Path doit pointer vers un nœud de type Node2D valide pour " -"fonctionner." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Une ressource SampleLibrary doit être créée ou définie dans la propriété " -"\"échantillon\" pour que le SamplePlayer puisse jouer un son." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"La propriété Path doit pointer vers un nœud de type Viewport valide pour " -"fonctionner. Ce Viewport doit utiliser le mode « render target »." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Le Viewport défini dans la propriété Path doit utiliser le mode « render " -"target » pour que cette sprite fonctionne." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du " -"nœud racine de la scène." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"Un CollisionShape n'est utile que lorsqu'il est enfant d'un nœud dérivé de " -"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Afin qu'une CollisionShape fonctionne, il lui faut une forme. Créez une " -"ressource de forme pour cette CollisionShape !" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"Un CollisionPolygon n'est utile que lorsqu'il est enfant d'un nœud dérivé de " -"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Une ressource de type NavigationMesh doit être définie ou créée pour que ce " -"nœud fonctionne." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type " -"Navigation. Il fournit uniquement des données de navigation." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de " -"scènes instanciées)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Une ressource de type SampleLibrary doit être créée ou définie dans la " -"propriété « samples » afin que le SpatialSamplePlayer joue des sons." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Une ressource de type SampleFrames doit être créée ou définie dans la " -"propriété « Frames » afin qu'une AnimatedSprite3D fonctionne." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Annuler" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Alerte !" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Veuillez confirmer…" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Le fichier existe, l'écraser ?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tous les types de fichiers reconnus" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tous les fichiers (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Ouvrir" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Ouvrir un fichier" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Ouvrir un ou plusieurs fichiers" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Ouvrir un répertoire" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Ouvrir un fichier ou un répertoire" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Enregistrer" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Enregistrer un fichier" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Créer un dossier" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Chemin :" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Répertoires et fichiers :" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Fichier :" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtre :" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nom :" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Impossible de créer le dossier." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Utilisez une extension valide." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Maj+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Méta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Périphérique" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Bouton" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Bouton gauche." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Bouton droite." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Bouton du milieu." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Molette vers le haut." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Molette vers le bas." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Axe" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Couper" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copier" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Coller" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Tout sélectionner" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Effacer" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Annuler" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une " -"fonction popup() ou une des fonctions popup*(). Les rendre visibles pour " -"l'édition ne pose pas de problème, mais elles seront cachées lors de " -"l'exécution." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Ce Viewport n'est pas sélectionné comme cible du rendu. Si vous avez " -"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un " -"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en un " -"RenderTarget et assignez sa texture à un nœud quelquonque pour son affichage." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Erreur d'initialisation de Freetype." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Format de police inconnu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Erreur lors du chargement de la police." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Taille de police invalide." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Désactivé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Toute la sélection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mouvement Ajouter une clé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Animation Changer la transition" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animation Changer la transformation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Animation Changer la valeur" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animation Changer l'appel" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Animation Ajouter une piste" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animation Dupliquer les clés" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Monter la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Descendre la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Supprimer la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Définir les transitions à :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renommer la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Modifier l'interpolation de la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Modifier le mode de valeur de la piste d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Modifier le mode de valeur de la piste d'animation" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Modifier Courbe du Noeud" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Modifier la courbe de sélection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Animation Supprimer les clés" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Dupliquer la sélection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Double transposé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Supprimer la sélection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Continu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discret" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Déclencheur" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Animation Ajouter une clé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animation Déplacer les clés" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Mettre à l'échelle la sélection" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Echelle Du Curseur" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Aller à l'étape suivante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Revenir à l'étape précédente" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Linéaire" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-in" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transitions" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimiser l'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Nettoyer l'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Créer %d NOUVELLES pistes et insérer des clés ?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Créer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animation Créer et insérer" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animation Insérer une piste et une clé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animation Inserer une clé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Modifier la longueur de l'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Changer l'animation de la boucle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Animation Créer une clé pour une valeur typée" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insérer une animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Images-clés d'échelle de l'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animation ajouter une piste d'appel" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom de l'animation." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Longueur (s) :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Longueur de l'animation (en secondes)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Pas (s) :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Pas du curseur (en secondes)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activer/Désactiver le bouclage de l'animation." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Ajouter de nouvelles pistes." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Déplacer la piste actuelle vers le haut." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Déplacer la piste actuelle vers le bas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Supprimer la piste sélectionnée." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Outils de piste" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activer la modification de pistes individuelles en cliquant dessus." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimiseur d'animation" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Erreur linéaire max. :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Erreur angulaire max. :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Angle optimisable max. :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimiser" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Sélectionnez un AnimationPlayer de l'arbre de scène pour éditer les " "animations." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Clé" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transition" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Ratio d'échelle :" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Appeler des fonctions dans quel nœud ?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Supprimer les clés invalides" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Supprimer les pistes vides et non résulues" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Nettoyer toutes les animations" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Nettoyer" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionner le tableau" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Changer les types des valeurs du tableau" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Changer les valeurs du tableau" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Rechercher :" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Trier :" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Inverser" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Catégorie :" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Tout" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Site :" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Support…" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Officiel" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Communauté" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "En test" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Fichier ZIP de données" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Liste des méthodes pour « %s » :" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Appel" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Fermer" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Liste des méthodes :" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Paramètres :" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Retourne :" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Aller à la ligne" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Numéro de ligne :" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Pas de correspondances" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d occurrence(s) remplacée(s)." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Remplacer" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Remplacer tout" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Sensible à la casse" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Mots entiers" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Sélection uniquement" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Rechercher" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Trouver" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Suivant" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d occurrence(s) remplacée(s)." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Non trouvé !" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Remplacer par" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Sensible à la casse" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "À l'envers" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Avertir lors du remplacement" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Passer" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Zoomer" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Dézoomer" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Réinitialiser le zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Ligne :" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Colonne :" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "La méthode du nœud cible doit être spécifiée !" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1459,111 +561,108 @@ msgstr "" "La méthode cible n'a pas été trouvée! Spécifiez une méthode valide ou " "attachez un script au nœud cible." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecter au nœud :" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Ajouter" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Supprimer" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Ajouter des arguments supplémentaires :" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Arguments supplémentaires :" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Chemin vers le nœud :" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Créer une fonction" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Différé" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "One-shot" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Connecter" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Connecter « %s » à « %s »" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Connecter un signal :" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Créer une souscription" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Connecter…" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Déconnecter" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signaux" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Créer un nouveau" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoris :" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Récents :" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Correspondances :" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Description :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Rechercher un remplacement pour :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dépendances pour :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1571,7 +670,7 @@ msgstr "" "La scène « %s » est actuellement en cours de modification.\n" "Les changements n'auront pas d'effet avant un rechargement." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1579,40 +678,40 @@ msgstr "" "Le ressource « %s » est utilisée.\n" "Les changements n'auront pas d'effet avant un rechargement." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dépendances" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Chemin" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dépendances :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Corriger les dép. cassées" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Éditeur de dépendances" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Recherche une ressource de remplacement :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Propriétaires de :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1622,451 +721,551 @@ msgstr "" "fonctionnement.\n" "Les supprimer quand même ? (aucune annulation possible)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" "Supprimer les fichiers sélectionnés du projet ? (aucune annulation possible)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Erreur de chargement :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Ouvrir quand même" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Quelle action doit être prise ?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Corriger les dépendances" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Erreurs de chargement !" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" "Supprimer de manière permanente %d objet(s) ? (Impossible de revenir en " "arrière !)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Possède" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ressources sans propriété explicite :" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorateur de ressources orphelines" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Supprimer les fichiers sélectionnés ?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Supprimer" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Tout ajouter" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Charger" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Enregistrer sous" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Par défaut" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom invalide." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caractères valides :" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une classe " "moteur existante." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'un type " "intégré au moteur." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une " "constante globale." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Chemin invalide." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Le fichier n'existe pas." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Pas dans le chemin de la ressource." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Ajouter l'AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "L'autoload « %s » existe déjà !" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renommer l'AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Activer les variables globales AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Déplacer l'AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Supprimer l'AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activer" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Ré-organiser les AutoLoads" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Chemin :" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nom de nœud :" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nom" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Liste :" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Mise à jour de la scène" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Stockage des modifications locales…" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Mise à jour de la scène…" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Choisir un répertoire" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Créer un dossier" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nom :" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Impossible de créer le dossier." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Choisir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Stockage du fichier :" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Empaquetage" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Ajouté :" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Supprimé :" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Erreur de sauvegarde de l'atlas :" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Could not save atlas subtexture:" +msgstr "Impossible d'enregistrer la sous-texture atlas :" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportation pour %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Configuration…" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Le fichier existe, l'écraser ?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Tous les types de fichiers reconnus" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Tous les fichiers (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Ouvrir" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Enregistrer" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Enregistrer un fichier" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retour" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avancer" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Monter" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Rafraîchir" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Basculer les fichiers cachés" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Basculer le favori" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Basculer le mode" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Focaliser le chemin" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Déplacer le favori vers le haut" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Déplacer le favori vers le bas" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Répertoires et fichiers :" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Aperçu :" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Fichier :" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtre :" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Utilisez une extension valide." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scanner les sources" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Ré-importation" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Chercher dans l'aide" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Liste des classes :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Chercher dans les classes" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Classe :" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hérite de :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Héritée par :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Brève description :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Membres :" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Méthodes publiques :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Items de thème GUI :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaux :" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Brève description :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Description de la méthode :" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Chercher du texte" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Ajouté :" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Supprimé :" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Erreur de sauvegarde de l'atlas :" - -#: tools/editor/editor_import_export.cpp -#, fuzzy -msgid "Could not save atlas subtexture:" -msgstr "Impossible d'enregistrer la sous-texture atlas :" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Stockage du fichier :" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Empaquetage" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportation pour %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Configuration…" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Sortie :" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Ré-importation" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importation :" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Effacer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Nœud à partir d'une scène" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Erreur d'enregistrement de la ressource !" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Enregistrer la ressource sous…" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Je vois…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Impossible d'ouvrir le fichier pour écriture :" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format de fichier demandé inconnu :" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Erreur lors de l'enregistrement." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Enregistrement de la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analyse" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Création de l'aperçu" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Impossible d'enregistrer la scène. Les dépendances (instances) n'ont sans " "doute pas pu être satisfaites." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Impossible de charger la ressource." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Impossible de charger la MeshLibrary pour fusion !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Erreur d'enregistrement de la MeshLibrary !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Impossible de charger la TileSet pour fusion !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Erreur d'enregistrement de la TileSet !" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Impossible d'ouvrir le ZIP de modèles d'exportation." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Chargement des modèles d'exportation" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Erreur d'enregistrement de la disposition !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Disposition de l'éditeur par défaut remplacée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nom de la disposition non trouvé !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Disposition par défaut remise à zéro." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copier paramètres" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Coller les paramètres" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Coller la ressource" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copier la ressource" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Rendre intégré" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Rendre les sous-ressources uniques" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Ouvrir dans l'aide" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Il n'y a pas de scène définie pour être lancée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2076,7 +1275,7 @@ msgstr "" "Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » " "dans la catégorie « application »." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2086,7 +1285,7 @@ msgstr "" "Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » " "dans la catégorie « application »." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2097,94 +1296,86 @@ msgstr "" "Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » " "dans la catégorie « application »." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La scène actuelle n'a jamais été sauvegardée, veuillez la sauvegarder avant " "de la lancer." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossible de démarrer le sous-processus !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Ouvrir une scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Ouvrir scène de base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Ouvrir une scène rapidement…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Ouvrir un script rapidement…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Oui" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Fermer la scène ? (les modifications non sauvegardées seront perdues)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Enregistrer la scène sous…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" "Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Veuillez enregistrer la scène d'abord." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Enregistrer les chaînes traduisibles" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exporter une bibliothèque de maillages" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exporter un ensemble de tuiles" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Quitter" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Quitter l'éditeur ?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Impossible de recharger une scène qui n'a jamais été sauvegardée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Réinitialiser" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Lancer une scène rapidement…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2192,17 +1383,22 @@ msgstr "" "Ouvrir le gestionnaire de projets ?\n" "(les modifications non sauvegardées seront perdues)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Choisir une scène principale" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Oups" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2211,220 +1407,215 @@ msgstr "" "projet. Utilisez « Importer » pour ouvrir la scène, puis enregistrez-la dans " "le répertoire du projet." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Erreur lors du chargement de la scène." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La scène « %s » a des dépendences cassées :" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Enregistrer la disposition" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Supprimer la disposition" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Par défaut" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Basculer entre les onglets de scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d fichier(s) supplémentaire(s)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%s fichier(s) ou dossier(s) supplémentaire(s)" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Aller à la scène ouverte précédemment." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Onglet suivant" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Onglet precedent" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtre rapide d'un fichier…" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Opérations avec les fichiers de scène." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nouvelle scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nouvelle scène héritée…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Ouvrir une scène…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Enregistrer la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Enregistrer toutes les scènes" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Fermer la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Fermer, aller à la scène précédente" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Fichiers récents" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtre rapide d'un fichier…" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Convertir vers…" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Chaînes traduisibles…" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet…" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Annuler" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refaire" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Lancer le script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Paramètres du projet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Réinitialiser la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Quitter vers la liste des projets" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Mode sans distraction" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importer des ressources dans le projet." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Outils divers liés au projet ou à la scène." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Outils" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exporter le projet vers diverses plate-formes." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exporter" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Lancer le projet." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Jouer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Mettre en pause la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Mettre en pause la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Arrêter la scène." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Arrêter" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Lancer la scène actuellement en cours d'édition." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Lancer la scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Jouer une scène personnalisée" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Play Custom Scene" msgstr "Jouer une scène personnalisée" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Options de débogage" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Déployer avec le débogage distant" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2432,12 +1623,12 @@ msgstr "" "Lors de l'exportation ou du déploiement, l'exécutable produit tentera de se " "connecter à l'adresse IP de cet ordinateur afin de procéder au débogage." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Small Deploy with Network FS" msgstr "Petit déploiement avec le réseau FS" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, export or deploy will produce a minimal " @@ -2455,11 +1646,11 @@ msgstr "" "performance. Cette option accélère les tests pour les jeux avec une grande " "empreinte." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Formes de collision visibles" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2467,11 +1658,11 @@ msgstr "" "Les formes de collision et les nœuds de raycast (pour 2D et 3D) seront " "visibles en jeu si cette option est activée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation visible" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2479,12 +1670,12 @@ msgstr "" "Les maillages et polygones de navigation seront visibles en jeu si cette " "option est activée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Sync Scene Changes" msgstr "Changement de synchronisation de scène" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2496,11 +1687,11 @@ msgstr "" "Lorsqu'elle est utilisée à distance sur un périphérique, l'efficacité est " "meilleure avec le système de fichiers réseau." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synchroniser les modifications de script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "" "When this option is turned on, any script that is saved will be reloaded on " @@ -2513,434 +1704,610 @@ msgstr "" "Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace " "avec le système de fichiers réseau." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Paramètres" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Paramètres de l'éditeur" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Disposition de l'éditeur" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Basculer le mode plein écran" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Installer les modèles d'exportation" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Chargement des modèles d'exportation" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "À propos" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Alerte lorsqu'une ressource externe a été modifiée." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Toujours repeindre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Repeindre quand modifié" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspecteur" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Créer une nouvelle ressource dans la mémoire et la modifier." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Charger une ressource existante depuis la disque et la modifier." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Enregistrer la ressource actuellement modifiée." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Enregistrer sous…" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Aller à l'objet modifié précédent dans l'historique." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Aller à l'objet modifié suivant dans l'historique." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historique des objets récemment édités." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Propriétés de l'objet." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "Système de fichiers" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nœud" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Sortie" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Ré-importer" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Mettre à jour" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "La communauté Godot vous dit merci !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Merci !" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importer des modèles depuis un fichier ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Exporter le projet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothèque d'exportation" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Fusionner avec l'existant" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Mot de passe :" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Ouvrir et exécuter un script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Erreurs de chargement" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Extensions Installées :" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Version :" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Auteur :" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "État :" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Arrêter le profilage" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Démarrer le profilage" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesure:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Temps image (en seconde)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Temps moyen (seconde)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp #, fuzzy msgid "Frame %" msgstr "Image %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp #, fuzzy msgid "Fixed Frame %" msgstr "Cadre prédéfini %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Temps :" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusif" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp #, fuzzy msgid "Self" msgstr "Soi-même" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp #, fuzzy msgid "Frame #:" msgstr "Image #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Veuillez attendre la fin du scan." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "La scène actuelle doit être enregistrée afin de pouvoir ré-importer." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Enregistrer et ré-importer" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Ré-importation" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Ré-importer les ressources modifiées" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Écrivez votre code dans la méthode _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Il y a déjà une scène éditée." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Impossible d'instancier le script :" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Avez-vous oublié le mot-clé « tool » ?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Impossible d'exécuter le script :" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Avez-vous oublié la méthode « _run » ?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Par défaut (même que l'éditeur)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Sélectionner les nœuds à importer" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Chemin de la scène :" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importer à partir d'un nœud :" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Recharger" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Installer" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Installer" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Bas" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Actuel :" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Impossible d'ouvrir le ZIP de modèles d'exportation." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Erreur de sauvegarde de l'atlas :" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Chargement des modèles d'exportation" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importation :" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Chargement des modèles d'exportation" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Scène actuelle" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Extensions Installées :" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Projets récents :" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Supprimer l'item" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Supprimer les fichiers sélectionnés ?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Chargement des modèles d'exportation" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache ne " "sera pas sauvé !" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Fichiers source et destination identiques, rien à faire." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Chemins source et destination identiques, rien à faire." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Impossible de déplacer des répertoires vers eux-mêmes." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "Impossible d'opérer sur « .. »" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Entrez un nouveau nom et chemin pour :" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Pas de fichiers sélectionnés !" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Étendre au parent" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instance" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Modifier les dépendances…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Voir les propriétaires…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copier le chemin" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Renommer ou déplacer…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Déplacer vers…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Information" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Montrer dans le gestionnaire de fichiers" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Ré-importer…" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Répertoire précédent" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Répertoire suivant" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Re-scanner le système de fichiers" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Basculer l'état favori du dossier" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Déplacer" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Ajouter au groupe" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Supprimer du groupe" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Surface %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importer une scène" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importation de la scène…" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Lancement du script personnalisé…" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Impossible de charger le script de post-importation :" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Script de post-importation invalide ou cassé (vérifiez la console):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Erreur d'exécution du script de post-importation :" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Enregistrement…" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Fichier" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importer" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Pré-réglage…" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Ré-importer" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Pas de masques de bits à importer !" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Le chemin de destination est vide." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" "Le chemin de destination doit être un chemin complet vers une ressource." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Le chemin de destination doit exister." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Le chemin de sauvegarde est vide !" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importer des BitMasks" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Texture(s) source :" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Chemin de destination :" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Accepter" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp #, fuzzy msgid "Bit Mask" msgstr "Masque de bits" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Pas de fichier de police source !" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Pas de ressource de police de destination !" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2948,46 +2315,46 @@ msgstr "" "Extension de fichier non valide.\n" "Veuillez utiliser .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Impossible de charger ou traiter la police source." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Impossible d'enregistrer la police." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Police source :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Taille de la police source :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Ressource de destination :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "Voix ambiguë d'un cœur qui, au zéphyr, préfère les jattes de kiwis." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Test :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Options :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importation d'une police" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2995,327 +2362,318 @@ msgstr "" "Ce fichier est déjà un fichier de police Godot, veuillez fournir un fichier " "de type BMFont à la place." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Erreur d'initialisation de Freetype." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Format de police inconnu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Erreur lors du chargement de la police." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Taille de police invalide." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Source personnalisée de police invalide." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Police" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Pas de maillages à importer !" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importer un maillage" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Maillage(s) source :" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Maillage" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Surface %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Pas d'échantillons à importer !" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importer des échantillons audio" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Échantillon(s) source :" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Échantillon audio" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nouvelle séquence" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Options d'animation" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Drapeaux" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS de calcul :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optimiseur" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Erreur linéaire maximale" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Erreur angulaire maximale" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Angle maximal" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Séquences" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Départ(s)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Fin(s)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Boucle" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtres" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Le chemin source est vide." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Impossible de charger le script de post-importation." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Script invalide ou cassé de post-importation." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Erreur d'importation de la scène." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importer une scène 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Scène source :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Le même que la scène de destination" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Partagé" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Dossier de destination des textures :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script de post-traitement :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Custom Root Node Type:" msgstr "Type de racine de nœud personnalisé:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nom de nœud :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Les fichiers suivants sont manquants :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importer quand même" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Annuler" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importer et ouvrir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "La scène modifiée actuellement n'a pas été enregistrée, ouvrir la scène " "importée quand même ?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importer une scène" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importation de la scène…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Lancement du script personnalisé…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Impossible de charger le script de post-importation :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Script de post-importation invalide ou cassé (vérifiez la console):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Erreur d'exécution du script de post-importation :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importer une image :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Impossible d'importer un fichier par-dessus lui-même :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Impossible de rendre le chemin local : %s (déjà local)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Enregistrement…" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animation de scène 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Non compressé" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Compression sans perte (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Compression avec perte (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Compression GPU (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Format de texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Qualité de compression de la texture (WebP) :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Options de texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Veuillez spécifier des fichiers !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Il faut au moins un fichier pour créer un atlas." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Erreur d'importation :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Un seul fichier est nécessaire pour créer une grande texture." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Taille de texture maximale :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importer des textures pour un atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Taille des cellules :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Grande texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importer des grandes textures (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Texture source" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Texture d'atlas de base" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Texture(s) source" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importer des textures pour la 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importer des textures pour la 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Importer des textures" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Texture 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Texture 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Texture atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3323,616 +2681,617 @@ msgstr "" "REMARQUE : Il n'est pas obligatoire d'importer les textures en 2D. Copiez " "directement les fichiers PNG ou JPEG dans le projet." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Rogner l'espace vide." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importer une grande texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Charger une image source" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Découpage" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Insertion" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Enregistrement" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Impossible d'enregistrer la grande texture :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Construire l'atlas pour :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Chargement de l'image :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Impossible de charger l'image :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Conversion des images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Rognage des images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Découpage des images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Impossible d'enregistrer l'image d'atlas :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Impossible d'enregistrer la texture convertie :" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Source invalide !" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Source de traduction invalide !" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Colonne" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Langage" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Pas d'objets à importer !" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Pas de chemin de destination !" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importer des traductions" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Impossible d'importer !" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importer une traduction" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "CSV source :" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignorer la première ligne" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Compresser" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Ajouter au projet (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Importer les langues :" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Traduction" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp #, fuzzy msgid "MultiNode Set" msgstr "Réglage multi-nœuds" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Groupes" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp #, fuzzy msgid "Select a Node to edit Signals and Groups." msgstr "Sélectionnez un nœud pour modifier des signaux et des groupes." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Activer/désactiver la lecture automatique" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nom de la nouvelle animation :" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nouvelle animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Modifier le nom de l'animation :" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Dupliquer l'animation" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Supprimer l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERREUR : Nom de l'animation invalide !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERREUR : Le nom de l'animation existe déjà !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renommer l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Ajouter une animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Next Changed" msgstr "Mélange Suivant Changé" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Change Blend Time" msgstr "Changer le temps de mélange" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Charger l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Dupliquer l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERREUR : Aucune animation à copier !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERREUR : Pas de ressource de type animation dans le presse-papiers !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animation collée" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Coller l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERREUR : Pas d'animation à modifier !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Jouer l'animation sélectionnée à l'envers depuis la position actuelle. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Lire l'animation sélectionnée à rebours de la fin. (Maj + A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Arrêter la lecture de l'animation. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation from start. (Shift+D)" msgstr "Lire l'animation sélectionnée depuis le début. (Maj + D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Lire l'animation sélectionnée depuis la position actuelle. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Position de l'animation (en secondes)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Scale animation playback globally for the node." msgstr "Echelle de lecture de l'animation dans sa globalité pour le noeud." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Créer une nouvelle animation dans le lecteur." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Charger une animation depuis le disque." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Charger une animation depuis le disque." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Enregistrer l'animation actuelle" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Enregistrer sous" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Afficher la liste des animations dans le lecteur." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Lecture automatique au chargement" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Target Blend Times" msgstr "Modifier les temps de mélange des cibles" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Outils d'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copier l'animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Créer une nouvelle animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nom de l'animation :" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Erreur !" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Times:" msgstr "Temps de mélange" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Suivant (file d'attente automatique) :" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Cross-Animation Blend Times" msgstr "Temps de mélange des Cross-animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animation" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nouveau nom :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Échelle :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fondu entrant (s) :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fondu sortant (s) :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Mélanger" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mixer" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Redémarrage automatique :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Redémarrer (s) :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Redémarrage aléatoire (s) :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Démarrer !" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Quantité :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Mélange :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Mélange 0 :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Mélange 1 :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Actuel :" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Ajouter une entrée" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Réinitialiser la progression automatique" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Définir la progression automatique" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Supprimer l'entrée" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Renommer" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "L'arbre d'animations est valide." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "L'arbre d'animations est invalide." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nœud d'animation" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nœud one-shot" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mélanger le nœud" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nœud Blend2" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nœud Blend3" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nœud Blend4" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nœud TimeScale" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nœud TimeSeek" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nœud Transition" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importer des animations…" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Modifier les filtres de nœud" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtres…" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Analyse de %d triangles :" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Triangle #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Paramètres du calculateur d'éclairage :" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Analyse de la géométrie" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Correction des lumières" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Création du BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Création de l'octree de lumière" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Création de la texture d'octree" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Transfert vers des lightmaps :" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Allocation de la texture #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Calcul de la texture #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Post-traitement de la texture #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Calculer !" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Remettre le processus de calcul de l'éclairage à zéro (recommencer)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Aperçu" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurer la grille" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Décalage de la grille :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Pas de la grille :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Décalage de la rotation :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Pas de la rotation :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Déplacer le pivot" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Déplacer l'action" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Modifier la chaîne IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Modifier le CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Modifier les ancres" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Zoom (%) :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Coller la pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Sélectionner le mode" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Glisser : tourner" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt + Glisser : déplacer" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Appuyez sur « v » pour changer le pivot, « Maj+V » pour glisser le pivot " "(lors du déplacement)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt + Bouton droit : sélection détaillée par liste" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Mode déplacement" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate Mode" msgstr "Mode rotation (E)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3940,958 +3299,999 @@ msgstr "" "Afficher une liste de tous les objets à la position cliquée\n" "(identique à Alt+Clic droit en mode sélection)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Cliquer pour changer le pivot de rotation de l'objet." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Mode navigation" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Déverouiller l'objet sélectionné (il pourra être déplacé de nouveau)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Rendre la sélection des enfants de l'objet impossible." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Rendre la sélection des enfants de l'objet de nouveau possible." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Modifier" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Aligner sur la grille" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Afficher la grille" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Rotation alignée" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Alignement relatif" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurer la grille…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Aligner au pixel près" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Étendre au parent" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Squelette…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Créer les os" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Effacer les os" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Afficher les os" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Créer une chaîne IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Effacer la chaîne IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Affichage" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Réinitialiser le zoom" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Définir le zoom…" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrer sur la sélection" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Cadrer la sélection" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Ancre" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Insérer des clefs" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insérer une clé" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insérer une clé (pistes existantes)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copier la pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Vider la pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Définir une valeur" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Aligner (pixels) :" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "Tout ajouter" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Créer un nœud" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Erreur d'instanciation de la scène depuis %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Pas de parent dans lequel instancier l'enfant." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" "Cette opération ne peut être réalisée uniquement avec un seul nœud " "sélectionné." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Changer la valeur par défaut" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Créer un polygone" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Modifier le polygone" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Modifier le polygone (supprimer un point)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Créer un nouveau polygone à partir de rien." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Créer un Poly3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Définir la poignée" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Ajouter/supprimer un point de rampe de couleur" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modifier une rampe de couleurs" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Création de la bibliothèque de maillages" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Aperçu…" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Supprimer l'objet %d ?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Ajouter un item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Supprimer l'élément sélectionné" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importer depuis la scène" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Mettre à jour depuis la scène" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Objet %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Objets" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Éditeur de listes d'objets" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Créer un polygone occulteur" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Modifier un polygone existant :" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Bouton gauche : déplacer un point." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Contrôle + Bouton gauche : séparer le segment." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Bouton droit : effacer un point." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Supprimer le point d'une courbe" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Ajouter un point à la courbe" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Déplacer le point dans la courbe" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Sélectionner des points" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Maj. + Glisser : sélectionner des points de contrôle" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Clic : ajouter un point" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Clic droit : supprimer un point" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Ajouter un point (dans un espace vide)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Diviser le segment (en courbe)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Supprimer le point" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Le maillage est vide !" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Créer un corps statique de type Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Créer un corps statique de type convexe" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Cela ne fonctionne pas sur la racine de la scène !" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Créer une forme Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Créer une forme convexe" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Créer un maillage de navigation" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "Le MeshInstance n'a pas de maillage !" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" "Le maillage n'a pas de surfaces où des contours pourraient être créées !" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Impossible de créer le contour !" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Créer le contour" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Créer un corps statique Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Créer un corps statique convexe" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Créer un maillage de contour…" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Créer un maillage de contour" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Taille du contour :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Pas de maillage source spécifié (et aucun MultiMesh n'a été défini dans le " "nœud)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "Pas de maillage source spécifié (et le MultiMesh ne contient pas de " "maillage)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "La source du maillage est invalide (chemin non valide)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Le maillage source est invalide (ce n'est pas une MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" "Le maillage source est invalide (ne contient pas de ressource de type Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Pas de surface source spécifiée." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La surface source est invalide (chemin non valide)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La surface source est invalide (pas de géométrie)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La surface source est invalide (pas de faces)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Le parent n'a pas de faces solides à peupler." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Impossible de cartographier la zone." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Sélectionner un maillage source :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Sélectionner une surface cible :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Peupler la surface" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Peupler la MultiMesh" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Surface cible :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Maillage source :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Axe X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Axe Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Axe Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Axe vers le haut du maillage :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotation aléatoire :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinaison aléatoire :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Échelle aléatoire :" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Peupler" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Créer un polygone de navigation" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Supprimer le polygone et le point" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Erreur de chargement de l'image :" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Pas de pixels avec une transparence > 128 dans l'image…" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Définir le masque d'émission" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Effacer le masque d'émission" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Charger le masque d'émission" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Compte de points générés:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Le nœud ne contient pas de géométrie." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Le nœud ne contient pas de géométrie (faces)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Les faces n'ont pas de surface !" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Pas de faces !" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Générer un AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Créer un émetteur à partir d'un maillage" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Créer un émetteur à partir d'un nœud" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Effacer l'émetteur" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Créer un émetteur" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Positions d'émission :" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Remplissage d'émission :" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Surface" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volume" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Supprimer le point d'une courbe" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Ajouter un point à la courbe" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Déplacer le point dans la courbe" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Sélectionner des points" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Maj. + Glisser : sélectionner des points de contrôle" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Clic : ajouter un point" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Clic droit : supprimer un point" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Sélectionner les points de contrôle (Maj. + glisser)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Ajouter un point (dans un espace vide)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Diviser le segment (en courbe)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Supprimer le point" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Fermer la courbe" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Point de courbe #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Définir la position du point de la courbe" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Diviser le chemin" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Supprimer le chemin du point" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Créer une carte UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformer la carte UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Éditeur UV de polygones 2D" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Déplacer le point" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Contrôle: Tourner" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Maj. : Tout déplacer" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Maj.+Contrôle : Mettre à l'échelle" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Déplacer le polygone" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Tourner le polygone" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Mettre à l'échelle le polygone" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygone -> UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV -> Polygone" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Effacer l'UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Aligner" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Activer l'alignement" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grille" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERREUR : Impossible de charger la ressource !" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Ajouter une ressource" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renommer une ressource" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Supprimer une ressource" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Le presse-papiers des ressources est vide !" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Charger une ressource" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Coller" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Analyser le BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Longueur :" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Ouvrir un ou des fichiers d'échantillons" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "ERREUR : Impossible de charger l'échantillon !" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Ajouter un échantillon" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Renommer l'échantillon" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Supprimer l'échantillon" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Stéréo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Format" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Hauteur" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Erreur d'enregistrement du thème" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Erreur d'enregistrement" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Erreur d'importation du thème" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Erreur d'importation" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importer un thème" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Enregistrer le thème sous…" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script suivant" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script précédent" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Fichier" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nouveau" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Tout enregistrer" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Soft Reload Script" msgstr "Recharger le script (mode doux)" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Précédent dans l'historique" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Suivant dans l'historique" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recharger le thème" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Enregistrer le thème" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Enregistrer le thème sous" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Fermer les documentations" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Fermer tout" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Trouver…" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Trouver le suivant" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Débogage" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Sortir" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Rentrer" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Mettre en pause" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuer" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Garder le débogueur ouvert" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Fenêtre" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Aller à gauche" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Aller à droite" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Tutoriels" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Ouvre https://godotengine.org dans la section des tutoriels." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Classes" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Cherche dans la hiérarchie des classes." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cherche dans la documentation de référence." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Aller au document modifié précédent." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Aller au document modifié suivant." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discret" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Créer un script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4899,1271 +4299,1045 @@ msgstr "" "Les fichiers suivants sont plus récents sur le disque.\n" "Quelle action doit être prise ? :" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Recharger" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Ré-enregistrer" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Débogueur" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à " "qui ils appartiennent est ouverte" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Prélever une couleur" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Couper" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copier" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Tout sélectionner" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Déplacer vers le haut" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Déplacer vers le bas" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indenter vers la gauche" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indenter vers la droite" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Commenter/décommenter" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Cloner en dessous" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Compléter le symbole" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Supprimer les espaces de fin de ligne" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentation automatique" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Placer un point d'arrêt" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Supprimer tous les points d'arrêt" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Aller au point d'arrêt suivant" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Aller au point d'arrêt précédent" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "trouver précédente" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Remplacer…" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Aller à la fonction…" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Aller à la ligne…" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Aide contextuelle" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Modifier une constante scalaire" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Modifier une constance vectorielle" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Modifier une constante RVB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Modifier un opérateur scalaire" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Modifier un opérateur vectoriel" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Modifier un opérateur vectoriel scalaire" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Modifier un opérateur RVB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Basculer seulement la rotation" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Modifier une fonction scalaire" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Modifier une fonction vecteur" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Changer la valeur par défaut" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Modifier un commentaire" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Ajouter/supprimer de la rampe de couleurs" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Ajouter/supprimer de la carte de courbes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modifier la carte de courbes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Changer le nom de l'entrée" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Connecter les nœuds de graphe" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Déconnecter les nœuds de graphe" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Supprimer le nœud de graphe Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Déplacer le nœud de graphe Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Dupliquer le(s) nœud(s) de graphe" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Effacer le(s) nœud(s) de graphe Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Erreur: lien de connexion cyclique" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Erreur : connexions d'entrée manquantes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Ajouter un nœud de graphe Shader" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Orthogonale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspective" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformation annulée." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformation sur l'axe X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformation sur l'axe Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformation sur l'axe Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Transformation du plan de vue." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Mise à l'échelle %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotation de %s degrés." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vue de dessous." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Dessous" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vue de dessus." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Dessus" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vue arrière." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Arrière" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vue avant." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Avant" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vue de gauche." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Gauche" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vue de droite." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Droite" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "L'insertion de clé est désactivée (pas de clé insérée)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clé d'animation insérée." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Aligner avec la vue" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Environnement" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Écouteur audio" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Dialogue XForm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Pas de scène sélectionnée à instancier !" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instancier sur le cursuer" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Impossible d'instancier la scène !" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Move déplacement (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Mode rotation (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Mode de mise à l'échelle (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vue de dessous" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vue de dessus" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vue arrière" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vue avant" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vue de gauche" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vue de droite" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Basculer entre la vue perspective et orthogonale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insérer une clef d'animation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Focaliser l'origine" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Focaliser la sélection" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Aligner la sélection avec la vue" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordonnées locales" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Dialogue de transformation…" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Utiliser la lumière par défaut" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Utiliser sRGB par défaut" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 vue" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 vues" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 vues (alt.)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 vues" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 vues (alt.)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 vues" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Affichage normal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Affichage en fil de fer" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Affichage des surimpressions" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Affichage sans ombrage" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Afficher l'origine" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Afficher la grille" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Paramètres d'alignement" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Alignement des translations :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Alignement des rotations (degrés) :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Alignement des mises à l'échelle (%) :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Paramètres de la vue" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Normale de l'éclairage par défaut :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Couleur de l'éclairage ambient :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Champ de vision de perspective (degrés) :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Near de la vue :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Far de la vue :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Modification de la transformation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Translater :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Tourner (degrés) :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Échelle (ratio) :" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Type de transformation" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pré" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERREUR : Impossible de charger la resource de type trame !" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Ajouter une image" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Coller une image" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Ajouter vide" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Modifier la boucle d'animation" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Modifier le taux d'IPS de l'animation" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vide)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animations" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Vitesse (FPS) :" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Trames d'animation" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insérer vide (avant)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insérer vide (après)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Haut" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Bas" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Aperçu de la StyleBox :" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Mode d'aimantation :" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Aucun>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Aimanter au pixel" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Aimanter à la grille" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Coupe automatique" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Décalage:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Step:" msgstr "Pas (s) :" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Séparation:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Région de texture" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Éditeur de région de texture" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Impossible d'enregistrer le thème dans le fichier :" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Ajouter tous les items" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Tout ajouter" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Supprimer l'item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Thème" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Ajouter des items de classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Supprimer des items de classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Créer un nouveau modèle" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Créer un nouveau modèle d'éditeur" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "Case à cocher Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "Case à cocher Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Item à cocher" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Item coché" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Possède" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Plusieurs" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Options" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Ont,Plusieurs,Possibilités,D'options !" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Onglet 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Onglet 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Onglet 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type :" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Type de données :" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icône" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Style" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Couleur" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Peindre sur la TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliquer" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Supprimer la TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Supprimer la sélection" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Chercher une case" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transposer" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Miroir X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Miroir Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Seau" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Sélectionner une case" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Sélectionner" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Tourner de 0 degrés" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Tourner de 90 degrés" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Tourner de 180 degrés" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Tourner de 270 degrés" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Impossible de trouver la tuile :" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nom d'item ou ID :" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Créer depuis la scène ?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Fusionner depuis la scène ?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Créer depuis la scène" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Fusionner depuis la scène" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Erreur" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Modifier les options du script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Veuillez exporter en dehors du dossier du projet !" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Erreur d'exportation du projet !" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Erreur d'écriture du PCK du projet !" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Créer une nouvelle ressource" +msgid "Runnable" +msgstr "Activer" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Nom valide" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Supprimer l'entrée" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transition" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Supprimer les fichiers sélectionnés ?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "État :" +msgid "Presets" +msgstr "Pré-réglage…" -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Ajouter…" -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Ressources" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Mot de passe :" +msgid "Export all resources in the project" +msgstr "Exporter toutes les ressources dans le projet." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Caractères valides :" +msgid "Export selected scenes (and dependencies)" +msgstr "Exporter les ressources sélectionnées (y compris les dépendences)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Nouveau nom :" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Inclure" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Changer le groupe d'images" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Le nom du groupe ne peut pas être vide !" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Caractère invalide dans le nom du groupe !" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Le nom du groupe existe déjà !" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Ajouter un groupe d'images" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Supprimer le groupe d'images" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Aperçu de l'atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Paramètres d'exportation du projet" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Cible" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exporter vers la plate-forme" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ressources" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Exporter les ressources sélectionnées (y compris les dépendences)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exporter toutes les ressources dans le projet." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exporter tous les fichiers dans le répertoire du projet." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Mode d'exportation :" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Ressources à exporter :" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Action" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtres à utiliser pour l'exportation des fichiers (séparés par des " "virgules, par exemple : *.json, *.txt) :" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtres à utiliser pour exclure des fichiers (séparés par des virgules, par " "exemple: *.json, *.txt) :" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" -"Convertir les scènes en format texte au format binaire à l'exportation." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Images" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Garder les originaux" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Compression pour le disque (avec perte, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Compression pour la RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Convertir les images (*.png) :" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualité de la compression pour le disque (avec perte) :" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Réduire toutes les images :" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Compresser les formats :" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Groupes d'images" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Groupes :" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Compression pour le disque" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Compression pour la RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Mode de compression :" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualité de compression avec perte :" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas :" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Réduire de :" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Aperçu de l'atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtre d'image :" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Images :" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Ne rien sélectionner" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Groupe" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Échantillons" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Mode de conversion des échantillons (fichiers .wav) :" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Conserver" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Compresser (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite de taux d'échantillonage (Hz) :" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Rogner" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silence de fin :" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Mode d'exportation des scripts :" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texte" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilé" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Chiffré (insérez une clé ci-dessous)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exporter le PCK/ZIP" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exporter le PCK du projet" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Correspondances :" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exporter…" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Chemin de destination :" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportation de projet" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Pré-réglage d'exportation :" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Exporter un ensemble de tuiles" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Chemin de projet invalide, le chemin doit exister !" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Chemin de projet invalide, godot.cfg ne doit pas exister." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Chemin de projet invalide, godot.cfg doit exister." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Projet importé" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." -msgstr "" -"Impossible de créer le fichier godot.cfg dans le répertoire du projet." +msgstr "Impossible de créer le fichier godot.cfg dans le répertoire du projet." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "The following files failed extraction from package:" msgstr "" "Les fichiers suivants sont plus récents sur le disque.\n" "Quelle action doit être prise ? :" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Paquetage installé avec succès !" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importer un projet existant" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Chemin du projet (doit exister) :" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nom du projet :" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Créer un nouveau projet" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Chemin du projet :" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Install Project:" msgstr "Projets récents :" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Installer" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Parcourir" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Nouveau projet de jeu" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "C'est un BINGO !" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Projet sans titre" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Are you sure to open more than one project?" msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run more than one project?" msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6171,396 +5345,452 @@ msgstr "" "Vous êtes sur le point de scanner les %s de dossiers pour les projets Godot " "existants. Est-ce que vous confirmez ?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestionnaire de projets" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Liste des projets" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Lancer" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Scanner" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Sélectionnez un dossier à scanner" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Nouveau projet" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Quitter" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Touche " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Bouton de joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Axe de joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Bouton de souris" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Action invalide (tout passe, sauf « / » ou « : »)." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "L'action « %s » existe déjà !" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Renommer l'événement d'action d'entrée" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Ajouter un événement d'action d'entrée" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Méta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Maj+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Contrôle+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Appuyez sur une touche…" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Index du bouton de la souris :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Bouton gauche" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Bouton droite" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Bouton du milieu" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Molette vers le haut" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Molette vers le bas" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Bouton 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Bouton 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Bouton 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Bouton 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Index de l'axe du joystick :" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Axe" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Index du bouton du joystick :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Ajouter une action d'entrée" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Effacer l'événement d'action d'entrée" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Périphérique" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Bouton" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Bouton gauche." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Bouton droite." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Bouton du milieu." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Molette vers le haut." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Molette vers le bas." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Erreur d'enregistrement des paramètres." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Paramètres enregistrés avec succès." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Ajouter une traduction" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Supprimer la traduction" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Ajouter un chemin remappé" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Paramètres du projet (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Général" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propriété :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Supprimer" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Copier vers la plate-forme…" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Contrôles" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Action :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Périphérique :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Index :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Localisation" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Traductions" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Traductions :" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Ajouter…" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Remaps" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Ressources :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remaps par langue :" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Langue" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Extensions" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Pré-réglage…" +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 vue" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Ease in" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Ease out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Zéro" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Ease in-out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Ease out-in" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Fichier…" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Répertoire…" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Charger" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Assigner" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Nouveau script" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "Système de fichiers" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Impossible de charger l'image" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Sélectionner un nœud" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, valeur %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "Activé" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Définir" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Propriétés :" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Sections :" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Sélectionnez une propriété" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Sélectionner une méthode" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Impossible d'exécuter l'outil PVRTC :" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Re-parenter le nœud" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Conserver la transformation globale" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Re-parenter" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Créer une nouvelle ressource" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Ouvrir la ressource" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Enregistrer la ressource" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Outils des ressources" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Rendre local" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Mode d'exécution :" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Scène actuelle" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Scène principale" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Arguments de la scène principale :" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Paramètres d'exécution de la scène" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "Aucun parent dans lequel instancier les scènes." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Erreur de chargement de la scène depuis %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "OK" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6568,59 +5798,63 @@ msgstr "" "Impossible d'instancier la scène « %s » car la scène actuelle existe dans " "l'un de ses nœuds." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instancier scène(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Déplacer le nœud dans le parent" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Déplacer des nœuds dans le parent" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Dupliquer le(s) nœud(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Supprimer le(s) nœud(s) ?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Cette opération ne peut être réalisée sans une scène." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Cette opération ne peut être réalisée sur des scènes instanciées." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Enregistrer la nouvelle scène sous…" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "C'est sensé !" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Impossible d'opérer sur des nœuds d'une scène étrangère !" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Impossible d'opérer sur des nœuds dont la scène actuelle hérite !" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Supprimer le(s) nœud(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6628,65 +5862,70 @@ msgstr "" "Impossible d'enregistrer la nouvelle scène. Il est probable que des " "dépendances (comme des instances) n'ont pas pu être satisfaites." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Erreur d'enregistrement de la scène." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Erreur de duplication de la scène afin de l'enregistrer." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Modifier les groupes" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Modifier les connexions" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Supprimer nœud(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Ajouter un nœud enfant" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancier une scène enfant" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Changer le type" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Ajouter un script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Créer un script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Fusionner depuis la scène" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Sauvegarder la branche comme scène" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copier le chemin" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Effacer (pas de confirmation)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Ajouter un nouveau nœud" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6694,321 +5933,1223 @@ msgstr "" "Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun " "nœud racine n'existe." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "Créer un nouveau script pour le nœud sélectionné." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "Créer un nouveau script pour le nœud sélectionné." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Afficher/cacher le Spatial" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Afficher/cacher le CanvasItem" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instance :" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renommer le nœud" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Arbre de scène (nœuds) :" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Enfants modifiables" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Charger en tant que fictif" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Abandonner l'instanciation" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Ouvrir dans l'éditeur" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Effacer l'héritage" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Effacer !" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Sélectionner un nœud" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Nom de classe parent invalide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Caractères valides :" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Nom de classe invalide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Nom valide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Le nom de classe est invalide !" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Le nom de classe parent est invalide !" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Chemin invalide !" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Impossible de créer le script dans le système de fichiers." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Erreur de chargement de la scène depuis %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Le chemin est vide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Le chemin n'est pas local" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Chemin de base invalide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extension invalide" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Créer un script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "Script suivant" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nom de classe :" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Script intégré" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Créer le script de nœud" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Octets :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Avertissement" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Erreur :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Source :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Fonction :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erreurs" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Processus enfant connecté" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecter l'instance précédente" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspecter l'instance suivante" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Pile des appels" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Erreurs :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Trace de pile (si applicable) :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspecteur distant" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Arbre des scènes en direct :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Propriétés de l'objet distant : " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profileur" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Moniteur" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valeur" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Moniteurs" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Mémoire vidéo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Chemin de la ressource" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Type" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Utilisation" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Divers" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Control cliqué :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Type de Control cliqué :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Racine pour l'édition en direct :" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Définir depuis l'arbre" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Raccourcis" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Changer le rayon d'une lumière" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Changer le champ de vision d'une caméra" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Changer la taille d'une caméra" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Changer le rayon d'une forme en sphère" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Changer les extents d'une forme en boîte" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Changer le rayon d'une forme en capsule" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Changer la hauteur d'une forme en capsule" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Changer la longueur d'une forme en rayon" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Changer les extents d'un notificateur" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Changer les extents d'un notificateur" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "L'argument du pas est zéro!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "N'est pas un script avec une instance" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "N'est pas basé sur un script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "N'est pas basé sur un fichier de ressource" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Instance invalide pour le format de dictionnaire (@path manquant)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Instance invalide pour le format de dictionnaire (impossible de charger le " +"script depuis @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"Instance invalide pour le format de dictionnaire (script invalide dans @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" +"Instance invalide pour le format de dictionnaire (sous-classes invalides)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Le nœud a été produit mais il n'a pas retourné un état de fonction dans la " +"première mémoire de travail." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Une valeur de retour doit être assignée au premier élément de la mémoire de " +"travail du nœud! Veuillez corriger votre nœud." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Le nœud a retourné une séquence de sortie invalide: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Une séquence d'octets a été trouvée mais pas le nœud dans la pile, signalez " +"le bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Débordement de pile avec profondeur de pile: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Fonctions :" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variables :" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Le nom n'est pas un identifiant valide:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Le nom est déjà utilisé dans une autre func/var/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Renommer la fonction" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Renommer la variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Renommer le signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Ajouter une fonction" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Ajouter une variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Ajouter un signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Supprimer la fonction" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Supprimer la variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Éditer la variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Supprimer le signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Éditer le signal :" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Changer l'expression" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Ajouter un nœud" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Maintenir Meta pour déposer un accesseur. Maintenir Maj pour déposer une " +"signature générique." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Maintenir Ctrl pour déposer un accesseur. Maintenir Maj pour déposer une " +"signature générique." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Maintenir Meta pour déposer une référence simple au nœud." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Maintenir Ctrl pour déposer une référence simple au nœud." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Maintenir Meta pour déposer un mutateur de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Maintenir Ctrl pour déposer un mutateur de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Ajouter un nœud 'preload'" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Ajouter un nœud à partir de l'arbre" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Ajouter une propriété accesseur" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Ajouter une propriété mutateur" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Condition" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Séquence" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Switch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Itérateur" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Tant que" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Retour" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Récupérer" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Type de base" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nœuds disponibles:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Sélectionner ou créer une fonction pour éditer le graph" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Éditer les arguments du signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Éditer la variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Changer" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Supprimer la selection" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Trouver le type du nœud" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copier les nœuds" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Couper les nœuds" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Coller les nœuds" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Type d'entrée non itérable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "L'itérateur est devenu invalide" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "L'itérateur est devenu invalide " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Indice de nom de propriété invalide." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "L'objet de base n'est pas un nœud !" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Le chemin ne mène pas au nœud !" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nom de propriété invalide '%s' dans le nœud %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argument invalide de type: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Arguments invalides: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet introuvable dans le script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet introuvable dans le script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Le nœud personnalisé n'a pas de méthode _step(), le graph ne peut pas être " +"traité." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"La valeur retournée par _step() est invalide, elle doit être un entier (seq " +"out), ou une chaîne (erreur)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "seulement pressé" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "seulement relâché" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"Le fichier certificat ne pourrait pas être lu. Les chemin et mot de passe " +"sont t-ils tous deux corrects ?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "Erreur en créant la signature de l'objet." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Erreur en créant la signature du paquet." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"Aucun modèle d'export n'a été trouvé.\n" +"Téléchargez et installez des modèles d'export." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Le paquet personnalisé de débogage n'a pas été trouvé." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Le paquet personnalisé de parution n'a pas été trouvé." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Nom unique invalide." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "GUID de produit invalide." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "GUID d'éditeur invalide." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Couleur d'arrière-plan invalide." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Dimensions d'image de logo magasin invalides (devraient être 50x50)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" +"Dimensions d'image de logo carré 44x44 invalides (devraient être 44x44)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" +"Dimensions d'image de logo carré 71x71 invalides (devraient être 71x71)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" +"Dimensions d'image de logo carré 150x150 invalides (devraient être 150x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" +"Dimensions d'image de logo carré 310x310 invalides (devraient être 310x310)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" +"Dimensions d'image de logo large 310x150 invalides (devraient être 310x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" +"Dimensions d'image d'écran de démarrage invalides (devraient être 620x300)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Une ressource SpriteFrames doit être créée ou assignée à la propriété « " +"Frames » afin qu'AnimatedSprite affiche les images." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de " +"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé " +"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de " +"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, " +"etc." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez " +"créer une ressource de forme !" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Une texture avec la forme de la lumière doit être fournie dans la propriété " +"« texture »." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Un polygone d'occultation doit être défini (ou dessiné) afin que cet " +"occulteur ait un effet." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un " +"polygone !" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Vous devez créer ou sélectionner une ressource de type NavigationPolygon " +"pour que ce nœud fonctionne. Sélectionnez une ressource ou dessinez un " +"polygone." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud " +"Navigation2D. Il fournit seulement des données de navigation." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un " +"nœud de type ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La propriété Path doit pointer à un nœud de type Particles2D valide pour " +"fonctionner." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"Un PathFollow2D fonctionne seulement quand défini comme un enfant d'un nœud " +"Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"La propriété Path doit pointer vers un nœud de type Node2D valide pour " +"fonctionner." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"La propriété Path doit pointer vers un nœud de type Viewport valide pour " +"fonctionner. Ce Viewport doit utiliser le mode « render target »." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Le Viewport défini dans la propriété Path doit utiliser le mode « render " +"target » pour que cette sprite fonctionne." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du " +"nœud racine de la scène." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"Un CollisionShape n'est utile que lorsqu'il est enfant d'un nœud dérivé de " +"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Afin qu'une CollisionShape fonctionne, il lui faut une forme. Créez une " +"ressource de forme pour cette CollisionShape !" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"Un CollisionPolygon n'est utile que lorsqu'il est enfant d'un nœud dérivé de " +"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Une ressource de type NavigationMesh doit être définie ou créée pour que ce " +"nœud fonctionne." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type " +"Navigation. Il fournit uniquement des données de navigation." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de " +"scènes instanciées)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Une ressource de type SampleFrames doit être créée ou définie dans la " +"propriété « Frames » afin qu'une AnimatedSprite3D fonctionne." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Alerte !" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Veuillez confirmer…" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Ouvrir un fichier" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Ouvrir un ou plusieurs fichiers" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Ouvrir un répertoire" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Ouvrir un fichier ou un répertoire" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une " +"fonction popup() ou une des fonctions popup*(). Les rendre visibles pour " +"l'édition ne pose pas de problème, mais elles seront cachées lors de " +"l'exécution." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Ce Viewport n'est pas sélectionné comme cible du rendu. Si vous avez " +"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un " +"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en un " +"RenderTarget et assignez sa texture à un nœud quelquonque pour son affichage." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Une ressource SampleLibrary doit être créée ou définie dans la propriété " +#~ "\"échantillon\" pour que le SamplePlayer puisse jouer un son." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Une ressource de type SampleLibrary doit être créée ou définie dans la " +#~ "propriété « samples » afin que le SpatialSamplePlayer joue des sons." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d occurrence(s) remplacée(s)." + +#~ msgid "Please save the scene first." +#~ msgstr "Veuillez enregistrer la scène d'abord." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Enregistrer les chaînes traduisibles" + +#~ msgid "Translatable Strings.." +#~ msgstr "Chaînes traduisibles…" + +#~ msgid "Install Export Templates" +#~ msgstr "Installer les modèles d'exportation" + +#~ msgid "Edit Script Options" +#~ msgstr "Modifier les options du script" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Veuillez exporter en dehors du dossier du projet !" + +#~ msgid "Error exporting project!" +#~ msgstr "Erreur d'exportation du projet !" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Erreur d'écriture du PCK du projet !" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Créer une nouvelle ressource" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Nom valide" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transition" + +#, fuzzy +#~ msgid "State" +#~ msgstr "État :" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Mot de passe :" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Caractères valides :" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Nouveau nom :" + +#~ msgid "Include" +#~ msgstr "Inclure" + +#~ msgid "Change Image Group" +#~ msgstr "Changer le groupe d'images" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Le nom du groupe ne peut pas être vide !" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Caractère invalide dans le nom du groupe !" + +#~ msgid "Group name already exists!" +#~ msgstr "Le nom du groupe existe déjà !" + +#~ msgid "Add Image Group" +#~ msgstr "Ajouter un groupe d'images" + +#~ msgid "Delete Image Group" +#~ msgstr "Supprimer le groupe d'images" + +#~ msgid "Atlas Preview" +#~ msgstr "Aperçu de l'atlas" + +#~ msgid "Project Export Settings" +#~ msgstr "Paramètres d'exportation du projet" + +#~ msgid "Target" +#~ msgstr "Cible" + +#~ msgid "Export to Platform" +#~ msgstr "Exporter vers la plate-forme" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exporter tous les fichiers dans le répertoire du projet." + +#~ msgid "Action" +#~ msgstr "Action" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "" +#~ "Convertir les scènes en format texte au format binaire à l'exportation." + +#~ msgid "Images" +#~ msgstr "Images" + +#~ msgid "Keep Original" +#~ msgstr "Garder les originaux" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Compression pour le disque (avec perte, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Compression pour la RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Convertir les images (*.png) :" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Qualité de la compression pour le disque (avec perte) :" + +#~ msgid "Shrink All Images:" +#~ msgstr "Réduire toutes les images :" + +#~ msgid "Compress Formats:" +#~ msgstr "Compresser les formats :" + +#~ msgid "Image Groups" +#~ msgstr "Groupes d'images" + +#~ msgid "Groups:" +#~ msgstr "Groupes :" + +#~ msgid "Compress Disk" +#~ msgstr "Compression pour le disque" + +#~ msgid "Compress RAM" +#~ msgstr "Compression pour la RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Mode de compression :" + +#~ msgid "Lossy Quality:" +#~ msgstr "Qualité de compression avec perte :" + +#~ msgid "Atlas:" +#~ msgstr "Atlas :" + +#~ msgid "Shrink By:" +#~ msgstr "Réduire de :" + +#~ msgid "Preview Atlas" +#~ msgstr "Aperçu de l'atlas" + +#~ msgid "Image Filter:" +#~ msgstr "Filtre d'image :" + +#~ msgid "Images:" +#~ msgstr "Images :" + +#~ msgid "Select None" +#~ msgstr "Ne rien sélectionner" + +#~ msgid "Group" +#~ msgstr "Groupe" + +#~ msgid "Samples" +#~ msgstr "Échantillons" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Mode de conversion des échantillons (fichiers .wav) :" + +#~ msgid "Keep" +#~ msgstr "Conserver" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Compresser (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Limite de taux d'échantillonage (Hz) :" + +#~ msgid "Trim" +#~ msgstr "Rogner" + +#~ msgid "Trailing Silence:" +#~ msgstr "Silence de fin :" + +#~ msgid "Script" +#~ msgstr "Script" + +#~ msgid "Script Export Mode:" +#~ msgstr "Mode d'exportation des scripts :" + +#~ msgid "Text" +#~ msgstr "Texte" + +#~ msgid "Compiled" +#~ msgstr "Compilé" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Chiffré (insérez une clé ci-dessous)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Exporter le PCK/ZIP" + +#~ msgid "Export Project PCK" +#~ msgstr "Exporter le PCK du projet" + +#~ msgid "Export.." +#~ msgstr "Exporter…" + +#~ msgid "Project Export" +#~ msgstr "Exportation de projet" + +#~ msgid "Export Preset:" +#~ msgstr "Pré-réglage d'exportation :" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "La BakedLightInstance ne contient pas de ressource BakedLight." diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 335ab25c6a..7ee105d267 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -17,2275 +17,1553 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.9\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2295,31 +1573,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2327,11 +1605,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2339,4410 +1617,5006 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index 30bd357a21..3600ad3152 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -21,1563 +21,657 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.9-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "Langkah argumen adalah nol!" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not a script with an instance" -msgstr "Skrip tidak mempunyai turunannya" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Tidak berbasis skrip" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Tidak berbasis resource file" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Format kamus acuan tidak sah (@path hilang)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Kamus acuan tidak sah (sub kelas tidak sah)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang " -"bagaimana menggunakannya dengan benar!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja " -"memori pertama." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja " -"memori! Silahkan perbaiki node anda." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah " -"besar, laporkan bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Fungsi-fungsi:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variabel-variabel:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Sinyal-sinyal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Nama bukan sebuah pengidentifikasi yang sah:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Namai kembali Fungsi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Namai kembali Variabel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Namai kembali Sinyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Tambahkan Fungsi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Tambahkan Variabel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Tambahkan Sinyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Hapus Fungsi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Hapus Variabel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Mengedit Variabel:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Hapus Sinyal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Mengedit Sinyal:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Ubah Transisi Anim" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Tambahkan Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Tambahkan Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Tambahkan Node (Node-node) dari Tree" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Tambahkan Properti Getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Tambahkan Properti Setter" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Transisi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Kembali:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Panggil" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Edit" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipe Dasar:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Member-member:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Node-node yang Tersedia:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Tutup" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Edit Argumen-argumen Sinyal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Edit Variabel:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Ubah" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Hapus yang Dipilih" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Beralih Breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Cari Tipe Node" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Copy Nodes" -msgstr "Salin Resource" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Path ke Node:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Tipe masukan tidak iterable: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Iterator menjadi tidak sah" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Iterator menjadi tidak sah: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Nama properti index tidak sah." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Objek dasar bukan sebuah Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Path tidak menunjukkan Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nama properti index '%s' tidak sah dalam node %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argumen tidak sah dari tipe: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argumen-argumen tidak sah: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet tidak ditemukan dalam script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet tidak ditemukan dalam script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau " -"string (error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Nama tidak sah." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Ukuran font tidak sah." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam " -"properti 'Frames' agar AnimatedSprite menampilkan frame-frame." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada " -"scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan " -"sisanya akan diabaikan." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision " -"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " -"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " -"untuk memberikan mereka sebuah bentuk." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" -"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision " -"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " -"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " -"untuk memberikan mereka sebuah bentuk." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon " -"ciptakan resource bentuk untuk itu!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini " -"berpengaruh." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node " -"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke " -"sebuah node Navigation2D. Ini hanya menyediakan data navigasi." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " -"node ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah " -"node Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Sebuah resource SampleLibrary harus diciptakan atau diatur didalam properti " -"'samples' agar SamplePlayer memainkan suara." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. " -"Viewport tersebut harus diatur ke mode 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Pengaturan Vieport dalam properti path harus diatur sebagai 'render target' " -"agar sprite bekerja." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan " -"mengedit root scene secara langsung sebagai parent." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke " -"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, " -"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah " -"bentuk." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon " -"ciptakan sebuah resource bentuk untuk itu!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision " -"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari " -"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" -"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini " -"bekerja." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node " -"Navigation. Ini hanya menyediakan data navigasi." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " -"yang diacu)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti " -"'samples' agar SpatialSamplePlayer memainkan suara." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti " -"'Frames' agar AnimatedSprite3D menampilkan frame-frame." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Batal" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Oke" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Peringatan!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Mohon konfirmasi..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "File telah ada, Overwrite?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Semua diakui" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Semua File-file (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Buka" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Buka sebuah File" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Buka File (File-file)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Buka sebuah Direktori" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Buka sebuah File atau Direktori" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Simpan" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Simpan sebuah File" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Buat Folder" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Path:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Direktori-direktori & File-file:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "File:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nama:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Tidak dapat membuat folder." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Harus menggunakan ekstensi yang sah." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Perangkat" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Tombol" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Tombol Kiri." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Tombol Kanan." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Tombol Tengah." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#, fuzzy -msgid "Wheel Up." -msgstr "Scroll keatas." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#, fuzzy -msgid "Wheel Down." -msgstr "Scroll kebawah." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Axis" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Potong" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopy" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Tempel" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Pilih Semua" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Bersihkan" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Batal" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun " -"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit " -"itu baik, tetapi mereka akan sembunyi saat berjalan." - -#: scene/main/viewport.cpp -#, fuzzy -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk " -"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child " -"dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah " -"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node " -"untuk ditampilkan." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Error menginisialisasi FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Format font tidak diketahui." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Error memuat font." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Ukuran font tidak sah." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Dinonaktifkan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Semua pilihan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Pindahkan Kunci Tambah" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Transition" msgstr "Ubah Transisi Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Transform" msgstr "Ubah Transformasi Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Value" msgstr "Ubah Nilai Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Ubah Panggilan Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Add Track" msgstr "Tambah Track Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Duplicate Keys" msgstr "Duplikat Tombol Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Move Anim Track Up" msgstr "Pindahkan Track Anim ke Atas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Move Anim Track Down" msgstr "Pindahkan Track Anim ke Bawah" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Remove Anim Track" msgstr "Hapus Track Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Atur transisi ke:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Rename" msgstr "Namai Kembali Track Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Ganti Mode Nilai Track Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Ganti Mode Nilai Track Anim" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Edit Kurva Node" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Edit Kurva Pilihan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Hapus Kunci Anim" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikat Pilihan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplikat Dialihkan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Hapus Pilihan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Lanjut" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Berlainan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Pemicu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Tambah Kunci Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Pindahkan Kunci Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Scale Selection" msgstr "Beri Skala Seleksi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Scale From Cursor" msgstr "Beri Skala dari Kursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Lanjut ke Langkah Berikutnya" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Lanjut ke Langkah Sebelumnya" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Linier" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "In" msgstr "Kedalam" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Out" msgstr "Keluar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Masuk-Keluar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Keluar-Masuk" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transisi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimalkan Animasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Bersihkan Animasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Buat track BARU untuk %s dan masukkan tombol?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Buat track BARU %d dan masukkan tombol-tombol?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Buat" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Create & Insert" msgstr "Anim Buat & Masukan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert Track & Key" msgstr "Masukkan Track & Tombol Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert Key" msgstr "Anim Masukkan Tombol" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ubah Panjang Animasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ubah Perulangan Animasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Buat Nilai Kunci Animasi Tertulis" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert" msgstr "Anim Masukkan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Skala Kunci Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Tambah Pemanggilan Track Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom animasi." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Panjang:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Panjang animasi (dalam detik)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Langkah:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Langkah kursor sekejap (dalam detik)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Tambah tracks baru." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Pindahkan track sekarang ke atas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Pindahkan track sekarang ke bawah." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Hapus track yang dipilih." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Alat track" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim. Optimizer" msgstr "Anim. Optimisasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maks. Linier Error:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maks. Angular Error:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maksimal Angle yang dapat Dioptimalkan:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Tombol" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transisi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skala Rasio:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Hapus Tombol-tombol yang tidak sah" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Hapus tracks yang kosong dan belum diselesaikan" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Bersihkan semua animasi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Bersihkan" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ubah ukuran Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Ubah Tipe Nilai Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Ubah Nilai Array" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cari:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortir:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Terbalik" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategori:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Semua" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Situs:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Dukungan.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Resmi" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komunitas" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Menguji" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Aset-aset File ZIP" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Daftar Fungsi Untuk '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Panggil" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Tutup" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Daftar Fungsi:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumen:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp #, fuzzy msgid "Return:" msgstr "Kembali:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Pergi ke Barisan" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Nomor Barisan:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Tidak ada yang cocok" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp #, fuzzy -msgid "Replaced %d Ocurrence(s)." -msgstr "Diganti Kejadian (Kejadian-kejadian) %d." +msgid "Replaced %d occurrence(s)." +msgstr "Diganti kejadian (kejadian-kejadian) %d." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Tukar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Tukar Semua" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Kasus Kecocokan" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Semua Kata" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Hanya yang Dipilih" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Cari" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Cari" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Berikutnya" -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Replaced %d ocurrence(s)." -msgstr "Diganti kejadian (kejadian-kejadian) %d." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Tidak ditemukan!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Ganti dengan" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp #, fuzzy msgid "Case Sensitive" msgstr "Case Sensitive" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Ke belakang" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp #, fuzzy msgid "Prompt On Replace" msgstr "Cepat Pada Penggantian" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Lalui" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Perbesar Pandangan" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Perkecil Pandangan" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Kebalikan Semula Pandangan" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Baris:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Kolom:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Method dalam Node target harus spesifik!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Sambungkan Ke Node:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Tambah" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Hapus" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Tambah Argumen Panggilan Ekstra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumen-argumen Panggilan Ekstra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Path ke Node:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Buat Fungsi" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Ditunda" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Satu Waktu" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Menghubungkan" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Sambungkan '%s' ke '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Menyambungkan Sinyal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Buat Subskribsi" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Menyambungkan.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Tidak tersambung" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Sinyal-sinyal" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Buat Baru" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorit:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Saat ini:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp #, fuzzy msgid "Matches:" msgstr "Kecocokan:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Deskripsi:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cari Ganti Untuk:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Ketergantungan Untuk:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1585,7 +679,7 @@ msgstr "" "Scene '%s' sedang disunting saat ini.\n" "Perubahan-perubahan tidak akan berefek kecuali dimuat ulang." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1593,41 +687,41 @@ msgstr "" "Resource '%s' sedang digunakan.\n" "Perubahan-perubahan akan terjadi ketika dimuat ulang." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Ketergantungan" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Resource" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Path" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Ketergantungan:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Perbaiki yang Rusak" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Dependency Editor" msgstr "Editor Ketergantungan" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cari Resource Pengganti:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Pemilik Dari:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " @@ -1638,452 +732,551 @@ msgstr "" "mereka bekerja.\n" "Hapus saja mereka? (tanpa membatalkan/undo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (no undo)" msgstr "Hapus file-file yang dipilih dari proyek? (tanpa membatalkan/undo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error memuat:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Scene failed to load due to missing dependencies:" msgstr "Scene gagal memuat disebabkan oleh ketergantungan yang hilang:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Buka Saja" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Tindakan mana yang seharusnya diambil?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp #, fuzzy msgid "Fix Dependencies" msgstr "Perbaiki Ketergantungan" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Gagal memuat!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Memiliki" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Resource-resource tanpa kepemilikan yang jelas:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp #, fuzzy msgid "Orphan Resource Explorer" msgstr "Penjelajah Resource Orphan" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Hapus file yang dipilih?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Hapus" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Bawaan" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Karakter sah:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "Nama tidak sah. Tidak boleh serupa dengan nama bawaan." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Path Tidak Sah." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "File tidak ada." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Tidak didalam path resource." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Tambahkan AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' telah ada!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Namai kembali Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Beralih AutoLoad Globals" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Pindahkan Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Hapus Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Enable" msgstr "Aktifkan" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Mengatur kembali Autoload-autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Path:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nama Node:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nama" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Daftar:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Memperbaharui Scene" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Menyimpan perubahan-perubahan lokal.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Memperbaharui scene.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Pilih sebuah Direktori" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Buat Folder" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nama:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Tidak dapat membuat folder." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Pilih" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Menyimpan File:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Mengemas" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Ditambahkan:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Dihapus:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Gagal menyimpan atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Tidak dapat menyimpan sub tekstur atlas:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Mengekspor untuk %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Mengatur.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "File telah ada, Overwrite?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Semua diakui" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Semua File-file (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Buka" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Simpan" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Simpan sebuah File" + +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Back" msgstr "Mundur" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Forward" msgstr "Maju" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Up" msgstr "Naik" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Segarkan" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Beralih File Tersembunyi" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Beralih Favorit" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Beralih Mode" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Garis Fokus" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Pindahkan Favorit Keatas" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Pindahkan Favorit Kebawah" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Direktori-direktori & File-file:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Pratinjau:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "File:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Harus menggunakan ekstensi yang sah." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Pemindaian" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Mengimpor ulang" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Mencari Bantuan" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Daftar Class:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Cari Kelas" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Kelas:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Turunan:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Diturunkan oleh:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Deskripsi Singkat:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Member-member:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Metode Publik:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Item-item Tema GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinyal-sinyal:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanta:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Deskripsi Singkat:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Deskripsi Metode:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Mencari Teks" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Ditambahkan:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Dihapus:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Gagal menyimpan atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Tidak dapat menyimpan sub tekstur atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Menyimpan File:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Mengemas" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Mengekspor untuk %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Mengatur.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Keluaran:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Mengimpor ulang" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Mengimpor:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Bersihkan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Node Dari Scene" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Error menyimpan resource!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Simpan Resource Sebagai.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "I see.." msgstr "Aku tahu.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Tidak dapat membuka file untuk menulis:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format file yang diminta tidak diketahui:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Error saat menyimpan." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Menyimpan Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Menganalisis" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Membuat Thumbnail" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Gagal memuat resource." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Error saving MeshLibrary!" msgstr "Error menyimpan MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Tidak dapat memuat TileSet untuk menggabungkan!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error menyimpan TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Tidak dapat membuka ekspor template-template zip." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Memuat Ekspor Template-template." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error mencoba untuk menyimpan layout!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout editor default ditimpa." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nama layout tidak ditemukan!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Salin Parameter" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Tempel Parameter" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Tempel Resource" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Salin Resource" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Buat Menjadi Bawaan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Membuat sub-Resource Unik" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Buka di Bantuan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Tidak ada definisi scene untuk dijalankan." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2093,7 +1286,7 @@ msgstr "" "Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah " "kategori 'application'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2103,7 +1296,7 @@ msgstr "" "Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " "'aplikasi'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2113,93 +1306,85 @@ msgstr "" "Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " "'aplikasi'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Scene saat ini belum pernah disimpan, mohon simpat dahulu untuk " "menjalankannya." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulai subprocess!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Buka Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Buka Scene Dasar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Buka Cepat Scene.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Buka Cepat Script.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Ya" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Simpan Scene Sebagai.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Scene ini belum pernah disimpan. Simpan sebelum menjalankan?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Mohon simpan scene terlebih dahulu." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Simpan Kalimat yang Dapat Diterjemahkan" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Ekspor Mesh Library" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Ekspor Tile Set" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Keluar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Scene saat ini tidak disimpan. Buka saja?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Tidak bisa memuat ulang scene yang tidak pernah disimpan." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Pulihkan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Jalankan Cepat Scene.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2207,18 +1392,23 @@ msgstr "" "Buka Manajer Proyek?\n" "(Perubahan yang tidak disimpan akan hilang)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Pilih sebuah Scene Utama" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Ugh" msgstr "Wadoo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2226,229 +1416,223 @@ msgstr "" "Gagal memuat scene, harus dalam alamat proyek. Gunakan 'Impor\" untuk " "membuka scene tersebut, kemudian simpan di dalam alamat proyek." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Gagal memuat scene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scene '%s' memiliki dependensi yang rusak:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Simpan Penampilan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Hapus Penampilan" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Bawaan" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Pilih Tab Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d file lagi" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d file atau folder lagi" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Suasana" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Pergi ke scene yang dibuka sebelumnya." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Tab selanjutnya" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Tab sebelumnya" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operasi dengan file scene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Scene Baru" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Scene Turunan Baru.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Buka Scene.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Simpan Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Batal" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Mode Tanpa Gangguan" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2458,31 +1642,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2490,11 +1674,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2502,4432 +1686,5171 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Mode Layar Penuh" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Memuat Ekspor Template-template." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Mengimpor ulang" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Tidak dapat membuka ekspor template-template zip." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Gagal menyimpan atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Memuat Ekspor Template-template." + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Mengimpor:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Memuat Ekspor Template-template." + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Hapus Pilihan" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Hapus file yang dipilih?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Memuat Ekspor Template-template." + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "File:" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Mengimpor:" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Mengimpor ulang" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Error menginisialisasi FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Format font tidak diketahui." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error memuat font." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Ukuran font tidak sah." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nama Node:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Batal" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Optimalkan Animasi" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Edit" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Ubah Tipe Nilai Array" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Oke" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Pergi ke Barisan" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Tempel" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Tutup" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Berlainan" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Potong" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopy" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Pilih Semua" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Beralih Breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Buat Folder" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Runnable" +msgstr "Aktifkan" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transisi" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" +msgid "Delete patch '" +msgstr "Hapus Penampilan" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Karakter sah:" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Hapus file yang dipilih?" -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Kecocokan:" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Ekspor Tile Set" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Axis" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Perangkat" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Tombol" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Tombol Kiri." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Tombol Kanan." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Tombol Tengah." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +#, fuzzy +msgid "Wheel Up." +msgstr "Scroll keatas." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +#, fuzzy +msgid "Wheel Down." +msgstr "Scroll kebawah." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Scene Baru" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Path ke Node:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Tambahkan Properti Setter" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Metode Publik:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Scene Baru" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Scene Baru" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Salin Resource" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error memuat font." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Buat Subskribsi" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Scene Baru" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Set From Tree" msgstr "Menyetel Dari Keturunan" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Ganti Radius Lampu" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Camera FOV" msgstr "Ganti FOV Kamera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Camera Size" msgstr "Ganti Ukuran Kamera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Ganti Radius Bentuk Bola" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "Langkah argumen adalah nol!" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not a script with an instance" +msgstr "Skrip tidak mempunyai turunannya" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Tidak berbasis skrip" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Tidak berbasis resource file" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Format kamus acuan tidak sah (@path hilang)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Kamus acuan tidak sah (sub kelas tidak sah)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang " +"bagaimana menggunakannya dengan benar!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja " +"memori pertama." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja " +"memori! Silahkan perbaiki node anda." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah " +"besar, laporkan bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Fungsi-fungsi:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variabel-variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Nama bukan sebuah pengidentifikasi yang sah:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Namai kembali Fungsi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Namai kembali Variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Namai kembali Sinyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Tambahkan Fungsi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Tambahkan Variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Tambahkan Sinyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Hapus Fungsi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Hapus Variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Mengedit Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Hapus Sinyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Mengedit Sinyal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Ubah Transisi Anim" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Tambahkan Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Tambahkan Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Tambahkan Node (Node-node) dari Tree" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Tambahkan Properti Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Tambahkan Properti Setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transisi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Kembali:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipe Dasar:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Node-node yang Tersedia:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Edit Argumen-argumen Sinyal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Edit Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Ubah" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Hapus yang Dipilih" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Cari Tipe Node" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Salin Resource" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Path ke Node:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Tipe masukan tidak iterable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Iterator menjadi tidak sah" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Iterator menjadi tidak sah: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Nama properti index tidak sah." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Objek dasar bukan sebuah Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Path tidak menunjukkan Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nama properti index '%s' tidak sah dalam node %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argumen tidak sah dari tipe: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argumen-argumen tidak sah: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet tidak ditemukan dalam script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet tidak ditemukan dalam script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau " +"string (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nama tidak sah." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ukuran font tidak sah." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam " +"properti 'Frames' agar AnimatedSprite menampilkan frame-frame." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada " +"scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan " +"sisanya akan diabaikan." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision " +"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " +"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " +"untuk memberikan mereka sebuah bentuk." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" +"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision " +"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " +"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " +"untuk memberikan mereka sebuah bentuk." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon " +"ciptakan resource bentuk untuk itu!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini " +"berpengaruh." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node " +"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke " +"sebuah node Navigation2D. Ini hanya menyediakan data navigasi." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " +"node ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " +"bekerja." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah " +"node Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. " +"Viewport tersebut harus diatur ke mode 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Pengaturan Vieport dalam properti path harus diatur sebagai 'render target' " +"agar sprite bekerja." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan " +"mengedit root scene secara langsung sebagai parent." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke " +"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, " +"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah " +"bentuk." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon " +"ciptakan sebuah resource bentuk untuk itu!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision " +"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari " +"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" +"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini " +"bekerja." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node " +"Navigation. Ini hanya menyediakan data navigasi." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " +"bekerja." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " +"yang diacu)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti " +"'Frames' agar AnimatedSprite3D menampilkan frame-frame." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Peringatan!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Mohon konfirmasi..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Buka sebuah File" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Buka File (File-file)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Buka sebuah Direktori" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Buka sebuah File atau Direktori" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun " +"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit " +"itu baik, tetapi mereka akan sembunyi saat berjalan." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk " +"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child " +"dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah " +"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node " +"untuk ditampilkan." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Sebuah resource SampleLibrary harus diciptakan atau diatur didalam " +#~ "properti 'samples' agar SamplePlayer memainkan suara." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti " +#~ "'samples' agar SpatialSamplePlayer memainkan suara." + +#, fuzzy +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Diganti Kejadian (Kejadian-kejadian) %d." + +#~ msgid "Please save the scene first." +#~ msgstr "Mohon simpan scene terlebih dahulu." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Simpan Kalimat yang Dapat Diterjemahkan" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Buat Folder" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transisi" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Karakter sah:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance tidak berisi resource BakedLight." diff --git a/editor/translations/it.po b/editor/translations/it.po index 8fefe67677..af6699da21 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -19,1437 +19,528 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato " -"invalido." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "step argument è zero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Non è uno script con un istanza" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Non si basa su uno script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Non si basa su un file risorsa" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Istanza invalida formato dizionario (manca @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Istanza invalida formato dizionario (impossibile caricare script in @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Istanza invalida formato dizionario (script invalido in @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Istanza invalida formato dizionario (sottoclassi invalide)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Un nodo ha ceduto senza memoria di lavoro, si prega di leggere la " -"documentazione riguardo a come cedere in maniera corretta!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Il nodo ha ceduto, ma non ha ritornato uno stato di funzione nella prima " -"memoria di lavoro." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Il valore di return deve essere assegnato al primo elemento della memoria di " -"lavoro del nodo! Si prega di aggiustare il nodo." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Il nodo ha ritornato una sequenza di output invalida: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Overflow dello stack con profondità dello stack: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funzioni:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Valiabili:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Segnali:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Il nome non è un identificatore valido:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Nome già in uso da un altro funz/var/segnale:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Rinomina Funzione" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Rinomina Variabile" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Rinomina Segnale" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Aggiungi Funzione" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Aggiungi Variabile" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Aggiungi Segnale" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Rimuovi Funzione" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Rimuovi Variabile" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Modifica Variabile:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Rimuovi Segnale" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Modifica Segnale:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Cambia Espressione" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Aggiungi Nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " -"rilasciare una firma generica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift " -"per rilasciare una firma generica." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Aggiungi Nodo Preload" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Aggiungi Nodo(i) Da Albero" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Aggiungi Proprietà Getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Aggiungi Proprietà Setter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Condizione" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Sequenza" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Interruttore" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Iteratore" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Mentre" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Ritorna" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chiama" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Get" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Set" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Modifica" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipo Base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membri:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nodi Disponibili:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Seleziona o crea una funzione per modificare il grafico" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Chiudi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Modifica Argomenti Segnali:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Modifica Variabile:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Cambia" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Elimina selezionati" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Abilita Breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Trova Tipo Nodo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Copia Nodi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Taglia Nodi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Incolla Nodi" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Il tipo di input non è iterabile: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "L'iteratore è diventato invalido" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "L'iteratore è diventato invalido: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Nome proprietà indice invalido." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "L'oggetto base non è un Nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Il percorso non conduce ad un Nodo!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nome proprietà indice invalido '%s' nel nodo %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argomento invalido di tipo: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argomenti invalidi: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet non trovato nello script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet non trovato nello script: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Il nodo personalizato non ha un metodo _step(), impossibile processare il " -"grafico." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Valore di return invalido da _step(), deve esere intero (seq out), oppure " -"stringa (errore)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "appena premuto" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "appena rilasciato" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"Impossibile leggere il file del certificatio. Il percorso e la pasword sono " -"entrambi corretti?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "Errore in creazione del signature object." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Errore di creazione della firma del pacchetto." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"Nessun template di esportazione trovato.\n" -"Scarica ed installa i template di esportazione." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Pacchetto di debug personalizzato non trovato." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Pacchetto di release personalizzato non trovato." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Nome unico invalido." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "GUID prodotto invalido." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "GUID publisher invalido." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Colore di background invalido." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" -"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" -"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero " -"essere 44x44)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" -"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero " -"essere 71x71)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" -"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero " -"essere 150x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" -"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero " -"essere 310x310)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" -"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero " -"essere 310x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere " -"620x300)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"'Frames' affinché AnimatedSprite mostri i frame." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Solamente un CanvasModulate visibile è consentito per scena (o insieme di " -"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno " -"ignorati." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo " -"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio " -"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da " -"dargli una forma." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " -"una forma." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di " -"creare una risorsa forma (shape)!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Una texture con la forma della luce deve essere fornita nella proprietà " -"'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Un poligono di occlusione deve essere impostato (o disegnato) affinché " -"l'occlusore abbia effetto." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna " -"un poligono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo " -"nodo funzioni. Si prega di impostare una proprietà o di disegnare un " -"poligono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance deve essere figlio o nipote di un nodo " -"Navigation2D. Fornisce solamente dati di navigazione." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un " -"nodo ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La proprietà path deve puntare a un nodo Particles2D valido per poter " -"funzionare." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D funziona solamente quando impostato come figlio di un nodo " -"Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"La proprietà path deve puntare ad un nodo Node2D valido per funzionare." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " -"'samples' affinché SamplePlayer riproduca un suono." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"La proprietà path deve puntare a un nodo Viewport valido per poter " -"funzionare. Tale Viewport deve essere impostata in modalità 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Il Viewport impostato nella proprietà path deve essere impostato come " -"'render target' affinché questa sprite funzioni." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funziona al meglio quando usato direttamente come " -"genitore con il root della scena modificata." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, " -"StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Perché CollisionShape funzioni deve essere fornita una forma. Si prega di " -"creare una risorsa forma (shape)!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon serve solamente a fornire una forma di collisione ad un " -"nodo derivato di CollisionObject. Si prega di usarlo solamente come figlio " -"di Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una " -"forma." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Un CollisionPolygon vuoto non ha effetti in collisione." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Una risorsa NavigationMesh deve essere creata o impostata affinché questo " -"nodo funzioni." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " -"Fornisce solamente dati per la navigazione." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per " -"poter funzionare." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solamente un WorldEnvironment è consentito per scena (o insieme di scene " -"istanziate)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " -"'samples' affinché SpatialSamplePlayer riproduca un suono." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"'Frames' affinché AnimatedSprite3D mostri i frame." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Annulla" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Attenzione!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Si Prega Di Confermare..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "File Esistente, Sovrascrivere?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tutti i Riconosciuti" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tutti i File (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Apri" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Apri un File" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Apri File(s)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Apri una Directory" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Apri un File o una Directory" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Salva" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Salva un File" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Crea Cartella" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Percorso:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Directory e File:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "File:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nome:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Impossibile creare cartella." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Necessaria un'estensione valida." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Pulsante" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Pulsante Sinistro." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Pulsante DEstro." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Pulsante centrale." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Rotellina su." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Rotellina Giù." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Asse" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Taglia" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copia" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Incolla" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Seleziona tutti" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Rimuovi" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Annulla" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"I popup saranno nascosti di default a meno che vengano chiamate la funzione " -"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la " -"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Questo viewport non è impostato come target di render. Se si vuole che il " -"suo contenuto venga direttamente mostrato a schermo, renderlo figlio di un " -"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un " -"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Errore inizializzazione FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Formato font sconosciuto." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Errore caricamento font." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Dimensione font Invalida." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Disabilitato" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Seleziona Tutto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Sposta Aggiunta Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Anim Cambia Transizione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim Cambia Transform" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Cambia Valore" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Anim Cambia Chiamata" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim Aggiungi Traccia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica Key Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Muovi Traccia Animazione Su" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Muovi Traccia Animazione Giù" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Rimuovi Traccia Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Imposta Transizione a:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Traccia Anim Rinomina" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Traccia Anim Cambia Interpolazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Traccia Anim Cambia Modalità Valore" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Traccia Anim Cambia Modalità Valore" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Modifica Curva del Nodo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Modifica Selezione Curva" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Elimina Key" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplica Selezione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplica Transposto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Rimuovi Selezione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Continuo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Attivazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Aggiungi Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim Sposta Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Scala Selezione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Scala da Cursore" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Vai a Step Successivo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Vai a Step Precedente" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineare" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Costante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transizioni" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Ottimizza Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Pulisci Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Crea NUOVA traccia per %s e inserire key?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Creare %d NUOVE tracce e inserire key?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Crea" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Crea e Inserisci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Inserisci Traccia e Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim Inserisci Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Cambia Lunghezza Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Cambia Loop Animazione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Anim Crea Typed Value Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim Inserisci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Scala Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Anim Aggiungi Chiamata Traccia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom Animazione." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Lunghezza (e):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Lunghezza animazone (in secondi)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Step (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Step Snap Cursore (in secondi)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Attiva/Disattiva loop animazione." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Aggiungi nuova traccia." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Muovi la traccia corrente su." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Muovi la traccia corrente giù." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Rimuovi traccia selezionata." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Strumenti traccia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Attiva modifica di key individuali cliccandovi." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Ottimizzatore Anim." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Errore Lineare:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Errore Angolare:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Angolo Ottimizzabile:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Ottimizza" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Key" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transizione" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Ratio di scalatura:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Chiama Funzioni in Quale Nodo?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Rimuovi key invalidi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Rimuovi tracce Irrisolte e vuote" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Pulisci tutte le animazioni" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Pulisci Animazione(i) (NO UNDO!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Pulisci" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ridimensiona Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambia Tipo del Valore Array" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambia Valore Array" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordina:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Inverti" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Categoria:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Tutti" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sito:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Supporta.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Ufficiale" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunità" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testing" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP File degli Asset" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Lista Metodi Per '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Chiama" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Chiudi" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Lista Metodi:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argomenti:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Ritorna:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Vai alla Linea" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Numero Linea:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Nessuna Corrispondenza" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "Rimpiazzate %d Occorrenze." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "Rimpiazzate %d occorrenze." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Rimpiazza" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Rimpiazza Tutti" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Controlla Maiuscole" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Parole Intere" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Solo Selezione" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Cerca" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Trova" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Successivo" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Rimpiazzate %d occorrenze." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Non trovato!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Rimpiazza con" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Case Sensitive" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "All'indietro" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Richiedi Per Sostituire" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Salta" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Zoom In" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Zoom Out" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetta Zoom" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Riga:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Col:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Il Metodo nel nodo di target deve essere specificato!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1457,111 +548,108 @@ msgstr "" "Metodo di destinazione non trovato! Specifica un metodo valido o annetti uno " "script al nodo di destinazione." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connetti A Nodo:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Aggiungi" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Rimuovi" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Aggiungi Argomento Extra di Chiamata:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argomenti Chiamata Extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Percorso a Nodo:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Rendi Funzione" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Differita" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Oneshot" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Connetti" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Connetti '%s' a '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Connessione Segnali:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crea Sottoscrizione" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Connetti.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Disconnetti" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Segnali" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Crea Nuovo" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Preferiti:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recenti:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Corrispondenze:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descrizione:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cerca Rimpiazzo Per:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dipendenze Per:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1569,7 +657,7 @@ msgstr "" "La scena '%s' è al momento in modifica.\n" "I cambiamenti non avranno effetto a meno che venga ricaricata." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1577,40 +665,40 @@ msgstr "" "La risorsa '%s' è in uso.\n" "I cambiamenti avranno effetto quando sarà ricaricata." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dipendenze" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Risorsa" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Percorso" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dipendenze:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Riparare Rotti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor Dipendenze" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cerca Risorsa di Rimpiazzo:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Proprietari Di:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1620,447 +708,547 @@ msgstr "" "esse funzionino.\n" "Rimuoverli comunque? (no undo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Rimuovi i file selezionati dal progetto? (no undo)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Errore in caricamento:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Caricamento scena fallito per mancanza di dipendenze:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Apri Comunque" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Quale Azione deve essere intrapresa?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Ripara Dipendenze" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errori in caricamento!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Elimina permanentemente %d elementi? (No undo!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Possiede" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Risorse Senza Proprietà Esplicita:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Esplora Risorse Orfane" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Eliminare i file selezionati?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Elimina" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Aggiungi %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Carica" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Salva Come" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Default" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome Invalido." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caratteri validi:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nome invalido. Non deve essere in conflitto con un nome di classe di engine " "esistente." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nome invalido. Non deve essere in conflitto con un nome di tipo built-in " "esistente." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nome invalido. Non deve essere in conflitto con un nome di una costante " "globale esistente." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Percorso Invalido." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "File non esistente." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Non è nel percorso risorse." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Aggiungi AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' esiste già!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Rinomina Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Abilita AutoLoad Globals" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Sposta Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Rimuovi Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Abilita" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Riordina gli Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Percorso:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nome Nodo:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nome" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aggiornamento Scena" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Memorizzando i cambiamenti locali.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Aggiornando la scena.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Scegli una Directory" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Crea Cartella" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nome:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Impossibile creare cartella." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Scegli" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Memorizzazione File:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Impacchettando" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Agginto:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Rimosso:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Errore di salvataggio dell'atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Impossibile salvare la substruttura dell'atlas:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Esportando per %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Impostando.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "File Esistente, Sovrascrivere?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Tutti i Riconosciuti" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Tutti i File (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Apri" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Salva" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Salva un File" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Torna Indietro" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Vai Avanti" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Vai Su" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Aggiorna" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Abilita File Nascosti" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Attiva Preferito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Modalità Attivazione" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Percorso Di Fuoco" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Sposta Preferito Su" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Sposta Preferito Giù" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Directory e File:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Anteprima:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "File:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Necessaria un'estensione valida." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "ScansionaSorgenti" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Re-Importando" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Cerca Aiuto" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Lista Classi:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Cerca Classi" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Classe:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Eredita:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Ereditato da:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Breve Descrizione:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Membri:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Metodi Pubblici:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elementi Tema GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Segnali:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Costanti:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Breve Descrizione:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Descrizione Metodo:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Cerca Testo" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Agginto:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Rimosso:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Errore di salvataggio dell'atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Impossibile salvare la substruttura dell'atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Memorizzazione File:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Impacchettando" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Esportando per %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Impostando.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Output:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Re-Importando" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importo:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Rimuovi" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Nodo Da Scena" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Errore salvando la Risorsa!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Salva Risorsa Come.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Capisco.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Impossibile aprire il file per la scrittura:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato file richiesto sconosciuto:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Errore durante il salvataggio." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Salvataggio Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizzo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creazione Miniature" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Impossibile salvare la scena. Probabili dipendenze (instanze) non sono state " "soddisfatte." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Caricamento della risorsa fallito." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Impossibile caricare MeshLibrary per l'unione!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Errore salvataggio MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Impossibile caricare TileSet per unione!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Errore di salvataggio TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Impossibile aprire zip dei template d'esportazionie." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Caricamento Template d'Esportazione" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Errore tentando di salvare il layout!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout dell'editor di default ignorato." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nome layout non trovato!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Ripristinato il layout di default ai settaggi di base." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copia parametri" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Incolla Parametri" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Incolla Risorsa" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copia Risorsa" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Rendi Built-In" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Rendi Sotto-risorse Uniche" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Apri in Aiuto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Non c'è nessuna scena definita da eseguire." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2070,7 +1258,7 @@ msgstr "" "Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " "categoria 'applicazioni'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2080,7 +1268,7 @@ msgstr "" "Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " "categoria 'applicazioni'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2090,93 +1278,85 @@ msgstr "" "Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " "categoria 'applicazioni'." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La scena corrente non è mai stata salvata, per favore salvarla prima di " "eseguire." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossibile avviare subprocesso!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Apri Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Apri Scena Base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Apri scena rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Apri Script Rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Si" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Chiudi scena? (I cambiamenti non salvati saranno persi)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Salva Scena Come.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Questa scena non è mai stata salvata. Salvare prima di eseguire?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Si prega di salvare prima la scena." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Salva Stringhe Traducibili" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Esporta Libreria Mesh" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Esporta Tile Set" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Esci" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Uscire dall'editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Scena corrente non salvata. Aprire comunque?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Impossibile ricaricare una scena che non è mai stata salvata." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Ripristina" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Questa azione non può essere annullata. Ripristinare comunque?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Esegui Scena Rapido.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2184,17 +1364,22 @@ msgstr "" "Aprire la Gestione Progetti?\n" "(I cambiamenti non salvati saranno persi)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Scegli una Scena Principale" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2203,219 +1388,214 @@ msgstr "" "progetto. Usare 'Importa' per aprire la scena, salvarla poi nel percorso del " "progetto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Errore di caricamento della scena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La scena '%s' ha rotto le dipendenze:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Salva layout" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Elimina Layout" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Default" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambia Tab di Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d altri file" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "% altri file o cartelle" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Vai alla scena precedentemente aperta." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Scheda successiva" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Scheda precedente" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtro Files Rapido.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operazioni con i file delle scene." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nuova scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nuova Scena Ereditata.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Apri Scena.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Salva Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Salva tutte le Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Chiudi Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Vai a Scena Preced." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Apri Recente" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtro Files Rapido.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Converti In.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Stringhe Traducibili.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Annulla" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Redo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Esegui Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Impostazioni Progetto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Ripristina Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Esci alla Lista Progetti" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modalità Senza Distrazioni" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importa asset nel progetto." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importa" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Strumenti di progetto o scena vari." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Strumenti" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Esporta il progetto a diverse piattaforme." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Esporta" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Esegui il progetto." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Play" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Metti in pausa la scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausa Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Ferma la scena." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Stop" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Esegui la scena in modifica." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Esegui Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Esegui scena personalizzata" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Esegui Scena Personalizzata" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opzioni di Debug" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Distribuisci con Debug Remoto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2423,11 +1603,11 @@ msgstr "" "All'esportazione o distribuzione, l'eseguibile risultante tenterà di " "connettersi all'IP di questo computer per poter effettuare il debug." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Distribuzione Piccola con Network FS" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2442,11 +1622,11 @@ msgstr "" "Su Android, la distribuzione userà il cavo USB per una performance migliore. " "Questa opzione accellera il testing di giochi di grande entità." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Forme di Collisione Visibili" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2454,11 +1634,11 @@ msgstr "" "Le forme di collisione e i nodi di raycast (per il 2D e 3D) Saranno visibili " "nel gioco in esecuzione se l'opzione è attiva." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigazione Visibile" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2466,11 +1646,11 @@ msgstr "" "Le mesh e i poligoni di navigazione saranno visibili nel gioco in esecuzione " "se l'opzione è attiva." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizza Cambiamenti Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2482,11 +1662,11 @@ msgstr "" "Quando usata remotamente su un dispositivo, essa è più efficiente con il " "filesystem in rete." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Sincronizza Cambiamenti Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2498,431 +1678,607 @@ msgstr "" "Quando usata remotamente su un dispositivo, essa è più efficiente con il " "filesystem in rete." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Impostazioni" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Impostazioni Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout dell'Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Abilita/Disabilita Fullscreen" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Installa Template di Esportazione" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Caricamento Template d'Esportazione" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Riguardo a" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Avverti quando una risorsa esterna è stata modificata." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira quando la finestra dell'editor viene ridisegnata!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Aggiorna Sempre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Aggiorna Cambiamenti" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Disabilita lo Spinner di Update" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crea una nuova risorsa in memoria e modificala." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Carica una risorsa esistente dal disco e modificala." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Salva la risorsa in modifica." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Salva Come.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Vai all'ultimo oggetto modificato nella cronologia." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Vai al prossimo oggetto modificato nella cronologia." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Cronologia di oggetti recentemente modificati." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Proprietà oggetto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "FileSystem" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nodo" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Output" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Re-Importa" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Aggiorna" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Grazie dalla comunità di Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Grazie!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importa templates Da File ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Esporta Progetto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Esporta Libreria" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Unisci Con Esistente" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Password:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Apri e Esegui uno Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Carica Errori" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins Installati:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Versione:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autore:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Stato:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Interrrompi Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Inizia Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Misura:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Tempo Frame (sec)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tempo Medio (sec)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Frame Fisso %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tempo:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Se stesso" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Si prega di attendere che lo scan venga completato." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "La scena corrente deve essere salvata per re-importare." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Salva e Re-Importa" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importando" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Re-Importando Risorse Cambiate" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Scrivi la logica nel metodo _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Vi è già una scena correntemente modificata." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Impossibile istanziare script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Hai dimenticato la keyword 'tool'?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Impossibile eseguire lo script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Hai dimenticato il metodo '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Default (Stesso che Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Scegli Nodo(i) da Importare" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Percorso Scena:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importa Da Nodo:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Ricarica" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Installa" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Installa" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Giù" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Corrente:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Impossibile aprire zip dei template d'esportazionie." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Errore di salvataggio dell'atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Caricamento Template d'Esportazione" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importo:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Caricamento Template d'Esportazione" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Scena Corrente" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Plugins Installati:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Installa Progetto:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Rimuovi Elemento" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Eliminare i file selezionati?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Caricamento Template d'Esportazione" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei " "tipi di file!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Stessi file di origine e e destinazione, non faccio nulla." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" "Stessi percorsi \n" "di origine e e destinazione, non faccio nulla." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Impossibile muovere le directory dentro se stesse." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "Non posso operare su '..'" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Scegli un Nuovo Nome e Posizione Per:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Nessun File selezionato!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Espandi a Genitore" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Istanza" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Modifica Dipendenze.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Vedi Proprietari.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copia Percorso" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Rinomina o Sposta.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Sposta in.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Info" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostra nel File Manager" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Re-Importa.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Directory Precedente" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Directory Successiva" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Re-Scan Filesystem" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Abilita lo stato della cartella come Preferito" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Sposta" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Aggiungi a Gruppo" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Rimuovi da Gruppo" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superficie %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importa Scena" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando Scena.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Eseguendo Script Personalizzato.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Impossibile caricare lo script di post-import:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Script di post-import invalido/non funzionante (controllare console):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Errore di esecuzione dello script di post-import:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Salvataggio.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "File" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importa" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Preset.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Re-Importa" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Nessuna bit mask da importare!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Il percorso di destinazione vuoto." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" "Il percorso di destinazione deve essere un percorso completo di risorsa." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Il percorso di destinazione deve esistere." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Il percorso di salvataggio è vuoto!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importa BitMasks" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Texture Sorgenti:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Percorso di destinazione:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Accetta" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Bit Mask" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Nessun file font sorgente!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Nessuna risorsa font di destinazione!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2930,46 +2286,46 @@ msgstr "" "Estensione file invalida.\n" "Si prega di usare .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Impossibile caricare/processare il font sorgente." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Impossibile salvare font." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Font Sorgente:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Dimensione Font sorgente:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Risorsa di destin. :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "La rapida volpe bianca scavalca il cane pigro." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Test:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opzioni:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importazione font" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2977,324 +2333,315 @@ msgstr "" "Questo file è già un file font di Godot, si prega di fornire invece un file " "di tipo BMfont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Apertura come BMFont file fallita." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Errore inizializzazione FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Formato font sconosciuto." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Errore caricamento font." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Dimensione font Invalida." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Sorgente font personalizzato invalido." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Font" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Nessuna mesh da importare!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importa Mesh Singola" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Mesh Sorgente(i):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superficie %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Nessun sample da importare!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importa Sample Audio" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Sample Sorgente(i):" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Sample Audio" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nuova Clip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opzioni Animazione" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flags" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "Bake FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Ottimizzatore" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Errore Lineare Max" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Errore Angolare Max" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Angolo Max" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Clips" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Inizio(i)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Fine(i)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Loop" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtri" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Il percorso sorgente è vuoto." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Impossibile caricare script di post-importazione." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Script di post-importazione invalido/non funzionante." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Errore di importazione scena." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importa Scena 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Scena Sorgente:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Stesso che Scena di Destinazione" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Condiviso" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Cartella Texture di Destinazione:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script di Post-Process:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Tipo di Nodo Root Personalizzato:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "Nome Nodo di Root:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "I File Seguenti sono Mancanti:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importa ComunqueImporta Comunque" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Annulla" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importa e Apri" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "La scena modificata non è stata salvata, aprire la scena importata comunque?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importa Scena" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando Scena.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Eseguendo Script Personalizzato.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Impossibile caricare lo script di post-import:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Script di post-import invalido/non funzionante (controllare console):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Errore di esecuzione dello script di post-import:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importa Immagine:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Impossibile importare un file su se stesso:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Impossibile localizzare il percorso: %s (già locale)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Salvataggio.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animazione Scena 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Decompressi" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Comprimi Lossless (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Comprimi Lossy (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Comprimi (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Formato Texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Qualità Compressione Texture (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opzioni Texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Si prega di specificare qualche file!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Almeno un file è richiesto per l'Atlas." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Errore di importazione:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Solo un file è richiesto per una texture grande." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Dimensione Texture Massima:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importa Textures per Atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Dimensione Cella:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Texture Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importa Texture Grandi (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Texture Sorgente" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Texture Base Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Texture Sorgente(i)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importa Textures per 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importa Textures per 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Importa Textures" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Texture 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Texture 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Texture dell'Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3302,605 +2649,606 @@ msgstr "" "NOTA: Importare texture 2D non è obbligatorio. Basta copiare i file png/jpg " "nel progetto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Ritaglia spazio vuoto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Texture" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importa Texture Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Carica Immagine Sorgente" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Taglio" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Inserimento" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Salvataggio" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Impossibile salvare texture grande:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Costruisci Atlas Per:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Immagine Caricamento:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Impossibile caricare immagine:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Convertendo Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Tagliando Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Bliting Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Impossibile salvare l'immagine di atlas:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Impossibile salvare la texture convertita:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Sorgente invalida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Sorgente traduzione invalida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Colonna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Linguaggio" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Nessun elemento da importare!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Nessun percorso di destinazione!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importa Traduzioni" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Impossibile Importare!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importa Traduzione" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "CSV Sorgente:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignora Prima Riga" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Comprimi" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Aggiungi a Progetto (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Importa Lingue:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Traduzione" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Set" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Seleziona un Nodo per modificare Segnali e Gruppi." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Abilità Autoplay" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nuovo Nome Animazione:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nuova Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambia Nome Animazione:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Duplica Animazione" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Rimuovi Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERRORE: Nome animazione invalido!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERRORE: Il nome dell'animazione esiste già!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Rinomina Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Aggiungi Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Fondi il Successivo Cambiato" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambia tempo di Blend" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Carica Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplica Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERRORE: Nessuna animazione da copiare!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animazione Incollata" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Incolla Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERRORE: Nessuna animazione da modificare!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Esegui la seguente animazione al contrario dalla posizione corrente (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Esegui la seguente animazione al contrario dalla fine. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Ferma il playback dell'animazione. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Esegui l'animazione seguente dall'inizio (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Esegui la seguente animazione dalla posizione corrente (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posizione animazione (in secondi)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Scala playback dell'animazione globalmente per il nodo." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Crea nuova animazione nel player." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Carica animazione da disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Carica un'animazione da disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Salva l'animazione corrente" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Salva Come" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Mostra una lista di animazioni nel player." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoplay al Caricamento" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Modifica i tempi di Blend della destinazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Strumenti di Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copia Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crea Nuova Animazione" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nome Animazione:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Errore!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tempi di Blend:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Successivo (Coda Automatica):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Tempi di Blend Cross-Animation" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animazione" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuovo nome:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Scala:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade Out (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Fondi" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mischia" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Restart Automatico:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Restart (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Restart Casuale(i):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Inizia!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Quantità:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tempo(i) di Crossfade:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Corrente:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Aggiungi Input" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Pulisci Auto-Avanzamento" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Imposta Auto-Avanzamento" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Elimina Input" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Rinomina" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animation tree valido." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animation tree invalido." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo Animazione" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo OneShot" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Node Mix" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeScale" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo Transizione" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importa animazioni.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Modifica Filtri Nodi" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtri.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Elaborazione %d Triangoli:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Triangolo #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Impostazioni Baker Luci:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Elaborazione Geometria" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Aggiustando le Luci" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Creazione BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Creazione Octree Luci" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Creazione Octree Texture" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Trasferisci a Lightmap:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Allocazione Texture #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Backing Triangoli #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Texture Post-Processing #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Bake!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Anteprima" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configura Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset Griglia:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Step Griglia:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset Rotazione:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Step Rotazione:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Perno di Movimento" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Azione di spostamento" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Modifica Catena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Modifica CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambia Ancore" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Zoom(%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Incolla Posa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Modalità di Selezione" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Trascina: Ruota" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Drag: Muovi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo " "spostamento)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+RMB: Selezione Lista Profondità" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Modalità Movimento" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modalità Rotazione" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3908,176 +3256,184 @@ msgstr "" "Mostra una lista di tutti gli oggetti alla posizione cliccata\n" "(identico a Alt+RMB in modalità selezione)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Clicca per cambiare il perno di rotazione dell'oggetto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modalità di Pan" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Sblocca l'oggetto selezionato (può essere mosso)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Accerta che I figli dell'oggetto non siano selezionabili." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Modifica" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Usa lo Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostra Griglia" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Usa lo Snap di Rotazione" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configura Snap..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Usa Snap a Pixel" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Espandi a Genitore" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Scheletro.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Crea Ossa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Elimina Ossa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Mostra Ossa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crea Catena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Elimina Catena IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Vista" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Zoom Reset" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Imposta Zoom.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centra Selezione" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Selezione Frame" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Ancora" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Inserisci Keys" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Inserisci Key" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Inserisci Key (Tracce Esistenti)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copia Posa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Pulisci Posa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Imposta un Valore" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Snap (Pixels):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Aggiungi %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Aggiungendo %s..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crea Nodo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Errore istanziamento scena da %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Nessun genitore del quale istanziare un figlio." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Questa operazione richiede un solo nodo selezionato." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Cambia tipo di default" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4085,774 +3441,807 @@ msgstr "" "Premi & Trascina + Shift : Aggiungi nodo come fratello\n" "Premi & Trascina + Alt : Cambia tipo del nodo" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Crea Poly" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Modifica Poly" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Modifica Poly (Rimuovi Punto)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Crea un nuovo poligono dal nulla." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Crea Poly3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Imposta Maniglia" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Aggiungi/Rimuovi Punto Rampa Colori" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modifica Rampa Colori" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Creazione Libreria Mesh" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Rimuovi elemento %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Aggiungi Elemento" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Rimuovi Elementi Selezionati" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importa da Scena" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aggiorna da Scena" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Elemento %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elementi" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor Lista Elementi" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crea Poligono di occlusione" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Modifica poligono esistente:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMB: Sposta punto." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+LMB: dividi Segmento." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMB: Elimina Punto." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Rimuovi Punto da Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Aggiungi Punto a Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Sposta Punto in curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Selezione Punti" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Trascina: Seleziona Punti di Controllo" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Click: Aggiungi Punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Click Destro: Elimina Punto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Aggiungi Punto (in sapzio vuoto)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Spezza Segmento (in curva)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Elimina Punto" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "La mesh è vuota!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crea Corpo Trimesh Statico" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Crea Corpo Convesso Statico" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Questo non funziona sulla root della scena!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Crea Forma Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Crea Forma Convessa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crea Mesh di Navigazione" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance manca di una Mesh!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "La mesh non ha superficie dalla quale creare un'outline!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Impossiblile creare outline!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crea Outline" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crea Corpo Statico Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Crea Corpo Statico Convesso" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crea Fratello di Collisione Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Crea Fratello di Collisione Convessa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Crea Mesh di Outline.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crea Mesh di Outline" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Dimensione Outline:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Nessuna sorgente mesh specificata (e nessun MultiMesh impostata nel nodo)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "Nessuna sorgente mesh specificata (e la MultiMesh non contiene alcuna Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Sorgente Mesh invalida (percorso invalido)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Sorgente Mesh invalida (non è una MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Sorgente Mesh invalida (non contiene alcun a risorsa Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Nessuna sorgente di superficie specificata." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Sorgente superficie invalida (percorso invalido)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Sorgente superficie invalida (nessuna geometria)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Sorgente superficie invalida (nessuna faccia)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Il genitore non ha facce solde da popolare." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Impossibile mappare l'area." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Seleziona una Mesh Sorgente:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleziona una Superficie di Target:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Popola la Superficie" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Popola MultiMesh" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie Target:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh Sorgente:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Asse-X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Asse-Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Asse-Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Asse Mesh Su:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotazione Casuale:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinazione Casuale:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Scala Casuale:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Popola" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crea Poligono di Navigazione" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Rimuovi Poligono e Punto" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Errore di caricamento immagine:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Nessun pixel con trasparenza >128 nell'immagine.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Imposta Maschera Emissione" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Cancella Maschera Emissione" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Carica Maschera Emissione" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteggio Punti Generati:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Il nodo non contiene geometria." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Il nodo non contiene geometria (facce)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Le facce non contengono area!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Nessuna faccia!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Genera AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Crea Emitter Da Mesh" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Crea Emitter Da Nodo" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Cancella Emitter" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crea Emitter" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Posizioni di Emissione:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Riempimento Emissione:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Superficie" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volume" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Rimuovi Punto da Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Aggiungi Punto a Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Sposta Punto in curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Sposta In-Control sulla Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Sposta Out-Control sulla Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Selezione Punti" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Trascina: Seleziona Punti di Controllo" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Click: Aggiungi Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Click Destro: Elimina Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleziona Punti di Controllo (Shift+Trascina)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Aggiungi Punto (in sapzio vuoto)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Spezza Segmento (in curva)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Elimina Punto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Chiudi curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punto Curva #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Imposta Posizione Punti curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Imposta Posizione Curve In" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Imposta Posizione Curve Out" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Dividi Percorso" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Rimuovi Punto Percorso" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crea UV Map" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Trasla UV Map" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Sposta Punto" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Ruota" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Muovi Tutti" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Scala" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Sposta Poligono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Ruota Poligono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Scala Poligono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Poligono->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Poligono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Cancella UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Snap" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Abilita Snap" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Griglia" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROERE: Impossibile caricare la risorsa!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Aggiungi Risorsa" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Rinomina Risorsa" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Elimina Risorsa" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Clipboard risorse vuota!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Carica Risorsa" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Incolla" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Decodifica BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Lunghezza:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Apri File(s) Sample" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "ERRORE: Impossibile caricare sample!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Aggiungi Sample" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Rinomina Sample" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Elimina Sample" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Stereo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Pitch" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Errore durante il salvataggio del tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Errore di salvataggio" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Errore di importazione tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Errore di importazione" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importa Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Salva Tema Come.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script successivo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script Precedente" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "File" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nuovo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Salva Tutto" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Ricarica Script Soft" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Cronologia Succ." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Cronologia Prec." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Ricarica Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Salva Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Salva Tema Come" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Chiudi Documentazione" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Chiudi Tutto" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Trova.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Trova Successivo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debug" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continua" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantieni Debugger Aperto" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Finestra" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Sposta a Sinistra" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Sposta a Destra" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Tutorials" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Apri https://godotengine.org alla sezione tutorial." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Classi" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Cerca nella gerarchia delle classi." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cerca Riferimenti nella documentazione." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Vai al documento precedentemente modificato." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Vai al documento successivo." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discreto" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crea Script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4860,1657 +4249,1489 @@ msgstr "" "I file seguenti sono più recenti su disco.\n" "Che azione deve essere intrapresa?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Ricarica" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Risalva" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Gli script built-in possono essere modificati solamente quando la scena a " "cui appartengono è caricata" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Scegli Colore" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Taglia" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copia" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleziona tutti" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Sposta Su" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Sposta giù" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indenta Sinistra" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indenta Destra" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Cambia a Commento" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clona Sotto" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completa Simbolo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Taglia Spazi in Coda" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indenta" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Abilita Breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Rimuovi Tutti i Breakpoints" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Vai a Breakpoint Successivo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Vai a Breakpoint Precedente" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Trova Precedente" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Rimpiazza.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Vai a Funzione.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Vai a Linea.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Aiuto Contestuale" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Cambia Costante Scalare" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Cambia Costante Vett." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Cambia Costante RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Cambia Operatore Scalare" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Cambia Operatore Vett." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Cambia Operatore Scalare Vett." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Cambia Operatore RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Abilita Solo Rot" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Cambia Funzione Scalare" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Cambia Funzione Vett." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Cambia Uniforme Scalare" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Cambia Uniforme Vett." -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Cambia Uniforme RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Cambia Valore di Default" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Cambia Uniforme XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Cambia Uniforme Texture" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cambia Uniforme Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Cambia Commento" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Aggiungi/Rimuovi alla Rampa Colori" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Aggiung/Rimuovi alla Mappa Curve" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modifica la Mappa Curve" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Cambia Nome Input" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Connetti Nodi Grafico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Disconnetti Nodi Grafico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Rimuovi Nodo Grafico di Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Sposta Nodo Grafico di Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplica Nodo(i) Grafico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Elimina Nodo(i) Grafico di Shader" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Errore: Giunzione ciclica" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Errore: Connessioni Input MAncanti" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Aggiungi Nodo Grafico Shader" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Prospettiva" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transform Abortito." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transform Asse-X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transform Asse-Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transform Asse-Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Visualizza Tranform del Piano." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Scalando a %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Ruotando di %s gradi." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista dal Basso." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Basso" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista dall'Alto." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Alto" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista dal Retro." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Retro" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista Frontale." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Fronte" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista Sinistra." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Sinistra" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista Destra." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Destra" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Keying disabilitato (nessun key inserito)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Key d'Animazione Inserito." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Allinea a vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Ambientazione" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Audio Listener" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Finestra di XForm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Nessuna scena da istanziare selezionata!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Istanzia a Cursore" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Impossibile istanziare la scena!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modalità Movimento (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modalità Rotazione (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modalità Scala (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista dal Basso" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista dall'Alto" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista dal Retro" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista Frontale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista Sinistra" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista Destra" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Cambia Vista Prospettiva/Ortogonale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Inserisci Key Animazione" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Focalizza su Origine" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Centra a Selezione" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Allinea Selezione Con Vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transform" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordinate locali" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Finestra di Transform.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Usa Luce Default" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Usa sRGB Default" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Vista" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Viste" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Viste (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Viste" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Viste (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Viste" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostra Normale" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostra Wireframe" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostra Overdraw" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Mostra senza Shader" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Visualizza Origine" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Visualizza Griglia" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Impostazioni Snap" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Trasla Snap:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Ruota Snap (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Scala Snap (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Impostazioni Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Normale Luce di Default:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Colore Luce Ambiente:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV Prospettiva (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Visualizza Z-Near:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Visualizza Z-Far:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Cambiamento Transform" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Transla:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Ruota (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Scala (rateo):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo Transform" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRORE; Impossibile caricare la risorsa frame!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Aggiungi frame" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Clipboard risorse vuota o non è una texture!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Incolla Frame" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Aggiungi vuoto" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambia Loop Animazione" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambia FPS ANimazione" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vuoto)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animazioni" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocità (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Frames Animazione" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Inserisci Vuoto (Prima)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Inserisci Vuoto (Dopo)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Su" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Giù" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Anteprima StyleBox:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modalità Snap:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Nessuno>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Snap a Pixel" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Snap Griglia" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Auto Divisione" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Step:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separazione:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Regione Texture" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor Regioni Texture" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Impossibile salvare il tema su file:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Aggiungi Tutti gli Elementi" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Aggiungi Tutti" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Rimuovi Elemento" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Tema" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Aggiungi Elementi di Classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Rimuovi Elementi di Classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Crea Template Vuota" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Crea Template Editor Vuota" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Elemento" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Check Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Checked Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Ha" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Molte" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opzioni" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Ha, Molte, Diverse, Opzioni!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo Dato:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icona" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Stile" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Colore" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Disegna TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "duplica" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Cancella TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Cancella selezione" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Trova tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Trasponi" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Specchia X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Specchia Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Secchiello" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Preleva Tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seleziona" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Ruota a 0 gradi" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Ruota a 90 gradi" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Ruota a 180 gradi" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Ruota a 270 gradi" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Impossibile trovare tile:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nome elemento o ID:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Crea da scena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Unisci da scena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crea da Scena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Unisci da Scena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Errore" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Modifica le opzioni di script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Si prega di esportare al di fuori della cartella del progetto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Errore di esportazione del progetto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Errore di scrittura del PCK del progetto!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Per ora non vi è esportatore per la piattaforma '%s'." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Crea Nuova Risorsa" +msgid "Runnable" +msgstr "Abilita" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Nome valido" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Elimina Input" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transizione" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Eliminare i file selezionati?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Stato:" +msgid "Presets" +msgstr "Preset.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Aggiungi..." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Risorse" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Password:" +msgid "Export all resources in the project" +msgstr "Esporta tutte le risorse nel progetto." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Caratteri validi:" +msgid "Export selected scenes (and dependencies)" +msgstr "Esporta le risorse selezionate (incluse le dipendenze)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Nuovo nome:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Includi" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Cambia Gruppo Immagine" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Il nome del gruppo non può essere vuoto!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Carattere invalido nel nome del gruppo!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Il nome del gruppo è già esistente!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Aggiungi Gruppo Immagini" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Elimina Gruppo Immagini" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Anteprima Atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Impostazioni Esportazione Progetto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Target" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Esporta a Piattaforma" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Risorse" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Esporta le risorse selezionate (incluse le dipendenze)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Esporta tutte le risorse nel progetto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Esporta tutti i file nella directory del progetto." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Modalità d'Esportazione:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Risorse da Esportare:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Azione" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtri per esportare file che non son risorse (separati con virgola, es.: *." "json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Converti le scene in formato testuale in binario all'esportazione." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Immagini" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Mantieni l'originale" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimi per Disco (Lossy, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimi per RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Converti Immagini (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualità compressione per disco (Lossy):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Riduci Tutte le Immagini:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formati di Compressione:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Gruppi Immagini" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Gruppi:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimi Disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimi RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modalità di Compressione:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualità Lossy:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Riduci di:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Anteprima Atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtro Immagine:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Immagini:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Seleziona Nulla" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Gruppo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Samples" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modalità Conversione Sample (file .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Mantieni" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimi (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite Sampling Rate (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Ritaglia" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silenzio di coda:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modalità Esportazione Script:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Testo" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilato" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Criptato (Fornisci la Chiave Sotto)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Chiave di Crittografia Script (256-bits come esadecimali):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Esporta PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Esporta Progetto PCK" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Corrispondenze:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Esporta.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Percorso di destinazione:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Esportazione Progetto" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Preset Esportazione:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Esporta Tile Set" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Percorso di progetto invalido, il percorso deve esistere!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Percorso di progetto invalido, godot.cfg non deve esistere." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Percorso di progetto invalido, godot.cfg deve esistere." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Progetto Importato" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Percorso di progetto invalido (cambiato qualcosa?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Impossibile creare godot.cfg nel percorso di progetto." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Impossibile estrarre i file seguenti dal pacchetto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Pacchetto Installato Con Successo!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importa Progetto Esistente" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Percorso Progetto (Deve Esistere):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nome Progetto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Crea Nuovo Progetto" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Percorso Progetto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Installa Progetto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Installa" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Sfoglia" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuovo Progetto di Gioco" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "Questo è un BINGO!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Progetto Senza Nome" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Sei sicuro di voler aprire più di un progetto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Sei sicuro di voler eseguire più di un progetto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " "modificati)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "Stai per esaminare %s cartelle per progetti Godot esistenti. Confermi?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestione Progetti" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Lista Progetti" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Esegui" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Esamina" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Scegli una Cartella da Scansionare" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Nuovo Progetto" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Esci" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Tasto " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Pulsante Joy" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Asse Joy" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Pulsante Mouse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Azione invalida (va bene tutto a parte '/' o ':')." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "L'Azione '%s' esiste già!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Rinomina Evento di Azione Input" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Aggiungi Evento di Azione Input" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Premi un tasto.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Indice Pulsante Mouse:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Pulsante Sinistro" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Pulsante Destro" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Pulsante Centrale" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Pulsante Rotellina Su" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Pulsante Rotellina Giù" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Pulsante 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Pulsante 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Pulsante 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Pulsante 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Indice Asse Joystick:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Asse" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Indice Pulsante Joystick:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Aggiungi azione di input" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Elimina Evento di Azione Input" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Dispositivo" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Pulsante" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Pulsante Sinistro." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Pulsante DEstro." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Pulsante centrale." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Rotellina su." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Rotellina Giù." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Errore nel salvare le impostazioni." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Impostazioni salvate OK." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Aggiungi Traduzione" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Rimuovi Traduzione" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Aggiungi percorso rimappato" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Remap Risorse Aggiungi Remap" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Cambia Lingua Remap Risorse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Rimuovi Remap Risorse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Rimuovi Opzione di Remap Rimorse" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Impostazioni Progetto (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Generali" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Proprietà:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Elim." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Copia A Piattaforma.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Mappa Input" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Azione:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Dispositivo:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Indice:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Localizzazione" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Traduzioni" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Traduzioni:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Aggiungi..." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Remaps" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Risorse:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remaps per Locale:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Locale" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Preset.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Vista" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Ease In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Ease Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Easing In-Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Easing Out-In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "File.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Dir.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Carica" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Assegna" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Nuovo Script" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "FileSystem" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Errore caricamento file: Non è una risorsa!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Impossibile caricare l'immagine" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Scegli un Nodo" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "On" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Set" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Proprietà:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Sezioni:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Seleziona Proprietà" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Seleziona Metodo" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Impossibile eseguire lo strumento di PVRTC:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparent Nodo" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Posizione Reparent (Seleziona nuovo genitore):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantieni Transform Globale" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Cambia Genitore" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Crea Nuova Risorsa" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Apri Risorsa" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Salva Risorsa" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Strumenti Risorsa" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Rendi Locale" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modalità esecuzione:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Scena Corrente" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Scena Principale" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argomenti Scena Principale:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Impostazioni Esecuzione Scena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "Nessun genitore nel quale istanziare una scena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Errore caricamento scena da %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6518,59 +5739,63 @@ msgstr "" "Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno " "dei suoi nodi." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Istanzia Scena(e)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Questa operazione non può essere eseguita alla radice dell'albero." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Sposta Nodo In Genitore" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Sposta Nodi In Genitore" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplica Nodo(i)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Elimina Nodo(i)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Questa operazione non può essere eseguita senza una scena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Questa operazione no può essere eseguita su scene istanziate." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Salva Nuova Scena Come.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Ha Senso!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Impossibile operare su nodi da scena esterna!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Rimuovi nodo(i)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6578,63 +5803,68 @@ msgstr "" "Impossibile salvare la scena. Probabili dipendenze (istanze) non hanno " "potuto essere soddisfatte." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Errore salvando la scena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Errore duplicando la scena per salvarla." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Modifica Gruppi" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Modifica Connessioni" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Elimina Nodo(i)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Aggiungi Nodo Figlio" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Istanzia Scena Figlia" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambia Tipo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Allega Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Svuota Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Unisci Da Scena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Salva Ramo come Scena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copia Percorso" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Elimina (Senza Conferma)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Aggiungi/Crea un Nuovo Nodo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6642,315 +5872,1227 @@ msgstr "" "Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di " "root esiste." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Allega un nuovo script o uno esistente al nodo selezionato." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Svuota uno script per il nodo selezionato." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Abilita Spatial Visibile" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Abilita CanvasItem Visibile" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Istanza:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Rinomina Nodo" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Scene Tree (Nodi):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Figlio Modificabile" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Carica come placeholder" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Scarta Istanziamento" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Apri nell Editor" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Liberare ereditarietà" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Liberare ereditarietà? (No Undo!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Libera!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Scegli un Nodo" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Nome classe genitore invalido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Caratteri Validi:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Nome classe invalido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Nome valido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Nome classe invalido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Nome classe genitore invalido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Percorso Invalido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Impossibile creare script in filesystem." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Errore caricamento script da %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Percorso vuoto" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Percorso non locale" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Percorso di base invalido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Estensione Invalida" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "Crea nuovo script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "Carica script esistente" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nome Classe:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Built-In Script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Allega Script Nodo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Avvertimento" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Errore:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Sorgente:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funzione:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errori" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Processo Figlio Connesso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Ispeziona Istanza Precedente" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Ispeziona Istanza Successiva" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Impila Frame" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Valiabile" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Errori:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (se applicabile):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspector Remoto" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Scene Tree Live:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Proprietà Oggetto Remoto: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valore" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista di Utilizzo Memoria Video per Risorsa:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Totale:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Mem Video" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Percorso Risosa" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Utilizzo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Vari" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Clicked Control:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo Clicked Control:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Modifica Root Live:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Imposta da Tree" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Scorciatoie" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambia Raggio Luce" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambia FOV Telecamera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambia dimensione Telecamera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambia Raggio di Sphere Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambia Ampiezza Box Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambia Raggio Capsule Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambia Altezza Capsule Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambia lunghezza Ray Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambia Estensione di Notifier" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Cambia Estensione di Notifier" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato " +"invalido." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "step argument è zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Non è uno script con un istanza" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Non si basa su uno script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Non si basa su un file risorsa" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Istanza invalida formato dizionario (manca @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Istanza invalida formato dizionario (impossibile caricare script in @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Istanza invalida formato dizionario (script invalido in @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Istanza invalida formato dizionario (sottoclassi invalide)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Un nodo ha ceduto senza memoria di lavoro, si prega di leggere la " +"documentazione riguardo a come cedere in maniera corretta!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Il nodo ha ceduto, ma non ha ritornato uno stato di funzione nella prima " +"memoria di lavoro." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Il valore di return deve essere assegnato al primo elemento della memoria di " +"lavoro del nodo! Si prega di aggiustare il nodo." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Il nodo ha ritornato una sequenza di output invalida: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Overflow dello stack con profondità dello stack: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funzioni:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Valiabili:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Il nome non è un identificatore valido:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Nome già in uso da un altro funz/var/segnale:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Rinomina Funzione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Rinomina Variabile" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Rinomina Segnale" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Aggiungi Funzione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Aggiungi Variabile" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Aggiungi Segnale" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Rimuovi Funzione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Rimuovi Variabile" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Modifica Variabile:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Rimuovi Segnale" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Modifica Segnale:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Cambia Espressione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Aggiungi Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " +"rilasciare una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift " +"per rilasciare una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Aggiungi Nodo Preload" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Aggiungi Nodo(i) Da Albero" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Aggiungi Proprietà Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Aggiungi Proprietà Setter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Condizione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Sequenza" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Interruttore" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Iteratore" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Mentre" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Ritorna" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Get" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipo Base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nodi Disponibili:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Seleziona o crea una funzione per modificare il grafico" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Modifica Argomenti Segnali:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Modifica Variabile:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Cambia" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Elimina selezionati" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Trova Tipo Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copia Nodi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Taglia Nodi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Incolla Nodi" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Il tipo di input non è iterabile: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "L'iteratore è diventato invalido" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "L'iteratore è diventato invalido: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Nome proprietà indice invalido." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "L'oggetto base non è un Nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Il percorso non conduce ad un Nodo!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nome proprietà indice invalido '%s' nel nodo %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argomento invalido di tipo: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argomenti invalidi: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet non trovato nello script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet non trovato nello script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Il nodo personalizato non ha un metodo _step(), impossibile processare il " +"grafico." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Valore di return invalido da _step(), deve esere intero (seq out), oppure " +"stringa (errore)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "appena premuto" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "appena rilasciato" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"Impossibile leggere il file del certificatio. Il percorso e la pasword sono " +"entrambi corretti?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "Errore in creazione del signature object." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Errore di creazione della firma del pacchetto." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"Nessun template di esportazione trovato.\n" +"Scarica ed installa i template di esportazione." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Pacchetto di debug personalizzato non trovato." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Pacchetto di release personalizzato non trovato." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Nome unico invalido." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "GUID prodotto invalido." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "GUID publisher invalido." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Colore di background invalido." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" +"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" +"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero " +"essere 44x44)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" +"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero " +"essere 71x71)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" +"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero " +"essere 150x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" +"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero " +"essere 310x310)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" +"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero " +"essere 310x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" +"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere " +"620x300)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " +"'Frames' affinché AnimatedSprite mostri i frame." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Solamente un CanvasModulate visibile è consentito per scena (o insieme di " +"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno " +"ignorati." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo " +"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio " +"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da " +"dargli una forma." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " +"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " +"una forma." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di " +"creare una risorsa forma (shape)!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Una texture con la forma della luce deve essere fornita nella proprietà " +"'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Un poligono di occlusione deve essere impostato (o disegnato) affinché " +"l'occlusore abbia effetto." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna " +"un poligono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo " +"nodo funzioni. Si prega di impostare una proprietà o di disegnare un " +"poligono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance deve essere figlio o nipote di un nodo " +"Navigation2D. Fornisce solamente dati di navigazione." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un " +"nodo ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La proprietà path deve puntare a un nodo Particles2D valido per poter " +"funzionare." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D funziona solamente quando impostato come figlio di un nodo " +"Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"La proprietà path deve puntare ad un nodo Node2D valido per funzionare." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"La proprietà path deve puntare a un nodo Viewport valido per poter " +"funzionare. Tale Viewport deve essere impostata in modalità 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Il Viewport impostato nella proprietà path deve essere impostato come " +"'render target' affinché questa sprite funzioni." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funziona al meglio quando usato direttamente come " +"genitore con il root della scena modificata." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape serve a fornire una forma di collisione ad un nodo derivato " +"di CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, " +"StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Perché CollisionShape funzioni deve essere fornita una forma. Si prega di " +"creare una risorsa forma (shape)!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon serve solamente a fornire una forma di collisione ad un " +"nodo derivato di CollisionObject. Si prega di usarlo solamente come figlio " +"di Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una " +"forma." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon vuoto non ha effetti in collisione." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Una risorsa NavigationMesh deve essere creata o impostata affinché questo " +"nodo funzioni." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " +"Fornisce solamente dati per la navigazione." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per " +"poter funzionare." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solamente un WorldEnvironment è consentito per scena (o insieme di scene " +"istanziate)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " +"'Frames' affinché AnimatedSprite3D mostri i frame." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Attenzione!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Si Prega Di Confermare..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Apri un File" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Apri File(s)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Apri una Directory" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Apri un File o una Directory" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"I popup saranno nascosti di default a meno che vengano chiamate la funzione " +"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la " +"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Questo viewport non è impostato come target di render. Se si vuole che il " +"suo contenuto venga direttamente mostrato a schermo, renderlo figlio di un " +"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un " +"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " +#~ "'samples' affinché SamplePlayer riproduca un suono." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " +#~ "'samples' affinché SpatialSamplePlayer riproduca un suono." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Rimpiazzate %d Occorrenze." + +#~ msgid "Please save the scene first." +#~ msgstr "Si prega di salvare prima la scena." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Salva Stringhe Traducibili" + +#~ msgid "Translatable Strings.." +#~ msgstr "Stringhe Traducibili.." + +#~ msgid "Install Export Templates" +#~ msgstr "Installa Template di Esportazione" + +#~ msgid "Edit Script Options" +#~ msgstr "Modifica le opzioni di script" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Si prega di esportare al di fuori della cartella del progetto!" + +#~ msgid "Error exporting project!" +#~ msgstr "Errore di esportazione del progetto!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Errore di scrittura del PCK del progetto!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Per ora non vi è esportatore per la piattaforma '%s'." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Crea Nuova Risorsa" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Nome valido" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transizione" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Stato:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Password:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Caratteri validi:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Nuovo nome:" + +#~ msgid "Include" +#~ msgstr "Includi" + +#~ msgid "Change Image Group" +#~ msgstr "Cambia Gruppo Immagine" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Il nome del gruppo non può essere vuoto!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Carattere invalido nel nome del gruppo!" + +#~ msgid "Group name already exists!" +#~ msgstr "Il nome del gruppo è già esistente!" + +#~ msgid "Add Image Group" +#~ msgstr "Aggiungi Gruppo Immagini" + +#~ msgid "Delete Image Group" +#~ msgstr "Elimina Gruppo Immagini" + +#~ msgid "Atlas Preview" +#~ msgstr "Anteprima Atlas" + +#~ msgid "Project Export Settings" +#~ msgstr "Impostazioni Esportazione Progetto" + +#~ msgid "Target" +#~ msgstr "Target" + +#~ msgid "Export to Platform" +#~ msgstr "Esporta a Piattaforma" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Esporta tutti i file nella directory del progetto." + +#~ msgid "Action" +#~ msgstr "Azione" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Converti le scene in formato testuale in binario all'esportazione." + +#~ msgid "Images" +#~ msgstr "Immagini" + +#~ msgid "Keep Original" +#~ msgstr "Mantieni l'originale" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Comprimi per Disco (Lossy, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Comprimi per RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Converti Immagini (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Qualità compressione per disco (Lossy):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Riduci Tutte le Immagini:" + +#~ msgid "Compress Formats:" +#~ msgstr "Formati di Compressione:" + +#~ msgid "Image Groups" +#~ msgstr "Gruppi Immagini" + +#~ msgid "Groups:" +#~ msgstr "Gruppi:" + +#~ msgid "Compress Disk" +#~ msgstr "Comprimi Disco" + +#~ msgid "Compress RAM" +#~ msgstr "Comprimi RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Modalità di Compressione:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Qualità Lossy:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas:" + +#~ msgid "Shrink By:" +#~ msgstr "Riduci di:" + +#~ msgid "Preview Atlas" +#~ msgstr "Anteprima Atlas" + +#~ msgid "Image Filter:" +#~ msgstr "Filtro Immagine:" + +#~ msgid "Images:" +#~ msgstr "Immagini:" + +#~ msgid "Select None" +#~ msgstr "Seleziona Nulla" + +#~ msgid "Group" +#~ msgstr "Gruppo" + +#~ msgid "Samples" +#~ msgstr "Samples" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Modalità Conversione Sample (file .wav):" + +#~ msgid "Keep" +#~ msgstr "Mantieni" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Comprimi (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Limite Sampling Rate (Hz):" + +#~ msgid "Trim" +#~ msgstr "Ritaglia" + +#~ msgid "Trailing Silence:" +#~ msgstr "Silenzio di coda:" + +#~ msgid "Script" +#~ msgstr "Script" + +#~ msgid "Script Export Mode:" +#~ msgstr "Modalità Esportazione Script:" + +#~ msgid "Text" +#~ msgstr "Testo" + +#~ msgid "Compiled" +#~ msgstr "Compilato" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Criptato (Fornisci la Chiave Sotto)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Chiave di Crittografia Script (256-bits come esadecimali):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Esporta PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Esporta Progetto PCK" + +#~ msgid "Export.." +#~ msgstr "Esporta.." + +#~ msgid "Project Export" +#~ msgstr "Esportazione Progetto" + +#~ msgid "Export Preset:" +#~ msgstr "Preset Esportazione:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance non contiene una risorsa BakedLight." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index ea314db101..dbabe4d31f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,1530 +18,635 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.9\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Convert()に対して無効な型の引数です。TYPE_* 定数を使ってください。" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "デコードバイトのバイトは十分ではありません。または無効な形式です。" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "ステップ引数はゼロです!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "インスタンスを使用していないスクリプトです" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "スクリプトに基づいていません" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "リソースファイルに基づいていません" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (missing @path)" -msgstr "無効なインスタンス辞書形式です ( @path が見つかりません)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "無効なインスタンス辞書形式です (@path でスクリプトを読み込めません)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "無効なインスタンス辞書形式です (@path で無効なスクリプト)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "無効なインスタンス辞書です (無効なサブクラス)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Functions:" -msgstr "関数を作成" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Rename Function" -msgstr "関数を作成" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Function" -msgstr "関数を作成" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Function" -msgstr "選択しているものを削除" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Variable" -msgstr "無効なキーを削除" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Signal" -msgstr "選択しているものを削除" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Editing Signal:" -msgstr "信号を接続:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node(s) From Tree" -msgstr "シーンからのノード" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "遷移" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "戻り値:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "呼び出し" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "閉じる" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Edit Signal Arguments:" -msgstr "余分に呼び出し引数を追加します。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Delete Selected" -msgstr "選択範囲を複製" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "ノードへのパス:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "無効なフォント サイズです。" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "無効なフォント サイズです。" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには " -"'Frames' プロパティに設定する必要があります。" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"1 つだけ表示されている CanvasModulate は、シーン (またはインスタンス化された" -"シーンのセット) ごとに許可されます。最初に作成された 1 つが動作する一方、残り" -"の部分は無視されます。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた" -"めにのみ機能します。のみとしてご利用ください Area2D、StaticBody2D、" -"RigidBody2D、KinematicBody2D などの子図形をすることです。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。" - -#: scene/2d/collision_shape_2d.cpp -#, fuzzy -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す" -"るためにのみ機能します。Area2D、StaticBody2D、RigidBody2D、KinematicBody2D な" -"どの子としてのみご利用ください。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"関数の CollisionShape2D の形状を指定する必要があります。そのためのシェイプリ" -"ソースを作成してください!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"この遮蔽を有効にして、オクルーダ ポリゴンを設定 (または描画) する必要がありま" -"す。" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必" -"要があります。プロパティを設定するか、ポリゴンを描画してください。" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり" -"ます。ナビゲーション データのみ提供します。" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合" -"のみ動作します。" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" -"す。" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SampleLibrary リソースは SamplePlayer がサウンドを再生するために作成または " -"'samples' プロパティで設定する必要があります。" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Path プロパティは、動作するように有効なビューポート ノードをポイントする必要" -"があります。このようなビューポートは、'render target' モードに設定する必要が" -"あります。" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Path プロパティに設定したビューポートは、このスプライトの動作する順序で " -"'render target' として設定する必要があります。" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最" -"適です。" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape は衝突物由来のノードに衝突形状を提供するのに役立ちます。唯一の" -"彼らに形状を与えることなどエリア、静ボディ、RigidBody、キネマティックボディの" -"子としてそれを使用してください。" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ" -"ソースを作成してください!" - -#: scene/3d/collision_polygon.cpp -#, fuzzy -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon は、CollisionObject 派生ノードにコリジョンシェイプを提供する" -"ためにのみ機能します。Area、StaticBody、RigidBody、KinematicBody の子としての" -"み利用してください。" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "空の CollisionPolygon は、衝突判定を持ちません。" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"このノードを動かすために NavigationMesh リソースを設定または作成する必要があ" -"ります。" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。" -"これはナビゲーションデータのみ提供します。" - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" -"す。" - -#: scene/3d/scenario_fx.cpp -#, fuzzy -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの" -"セット) ごとに許可されます。" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SpatialSamplePlayer でサウンドを再生するためには SampleLibrary リソースを作成" -"または 'samples' プロパティで設定する必要があります。" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために" -"は 'Frames' プロパティに設定する必要があります。" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "キャンセル" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "決定" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "警告!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "確認してください。" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "ファイルが既に存在します。上書きしますか?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "すべての認識" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "すべてのファイル(*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "開く" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "ファイルを開く" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "ファイルを開く" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "ディレクトリを開く" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "ファイルまたはディレクトリを開く" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "保存" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "ファイルを保存" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "フォルダを作成" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Path:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "ディレクトリまたはファイル:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "ファイル:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "フィルター:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名前:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "フォルダを作成できませんでした。" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "有効な拡張子を使用する必要があります。" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "デバイス" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "ボタン" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "左クリック" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "右クリック" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "中クリック" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "ホイール上" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "ホイール下" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "アナログ" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "切り取り" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "コピー" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "貼り付け" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "すべて選択" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "削除" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "元に戻す" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"ポップアップは、popup() または popup*() 関数のいずれかを呼び出す場合を除き、" -"既定では非表示になります。編集のためにそれらを可視化することは可能ですが、彼" -"らは実行時に非表示になります。" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画" -"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ" -"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい" -"くつかのノードに割り当てます。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "FreeType の初期化エラー。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "不明なフォント形式です。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "フォント読み込みエラー。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "無効なフォント サイズです。" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "無効" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "すべて選択" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "追加したキーを移動" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Anim トラックを上に移動" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Anim トラックを下に移動" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Anim トラックを削除" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "これにトランジションを設定:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim トラック名の変更" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim トラック補間の変更" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim トラック値モード変更" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Anim トラック値モード変更" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "ノード カーブを編集" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "選択曲線を編集" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim キー削除" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "選択範囲を複製" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "複製を転置" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "選択しているものを削除" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "継続的" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "離散" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "トリガー" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim キーを追加" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim キーの移動" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "スケールの選択" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "次のステップへ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "前のステップへ" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Linear" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constant" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "アニメーションの最適化" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "アニメーションをクリーンアップ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "%s の新しいトラックを作成し、キーを挿入しますか?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "新しい %d トラックを作成し、キーを挿入しますか?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "作成" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim の作成・挿入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim トラック ・ キーを挿入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim キーを挿入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Anim Len を変更" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Anim Loop を変更" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Anim は、型指定された値のキーを作成" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim 挿入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Anim スケールキー" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Anim コールトラックを追加" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "アニメーション 拡大。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "長さ:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "アニメーションの長さ (単位は秒)。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "ステップ:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "カーソル ステップ スナップ (単位は秒)。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "アニメーションのループを有効/無効。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "新しいトラックを追加。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "現在のトラックに移動します。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "現在のトラックを下へ移動します。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "選択したトラックを削除します。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "トラック ツール" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "それらをクリックすることで、個々のキーの編集を有効にします。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "アニメーションのオプティマイザー" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "最大。線形エラー:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "最大。角度エラー:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "最大最適化角度:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "最適化" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "キー" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "遷移" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "スケールの比率:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "ノード内の関数を呼び出しますか?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "無効なキーを削除" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "未解決や空のトラックを削除" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "すべてのアニメーションをクリーンアップ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "クリーン アップ アニメーション(元に戻せません!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "クリーンアップ" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "配列のサイズを変更" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "配列の値の種類の変更" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "配列の値を変更" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "検索:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "並べ替え:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "逆" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "カテゴリー:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "すべて" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "サイト:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "サポート." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "公式" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "コミュニティ" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "テスト中" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "'%s' のメソッド一覧:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "呼び出し" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "閉じる" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "メソッド一覧:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "引数:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "戻り値:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "行に移動" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "行番号:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "一致なし" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d 箇所を置換しました。" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "置換" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "すべて置換" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "大文字と小文字" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "単語全体" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "選択範囲のみ" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "検索" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "検索" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "次" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d 箇所を置換しました。" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "見つかりません!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "置換" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "大文字小文字を区別" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "後方" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "スキップ" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "ライン:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "対象となるノードのメソッドを指定する必要があります!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "ノードに接続します。" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "追加" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "削除" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Add Extra Call Argument:" msgstr "余分に呼び出し引数を追加します。" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "ノードへのパス:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "関数を作成" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "接続" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'%s' を '%s' に接続" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "信号を接続:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1549,403 +654,510 @@ msgstr "" "シーン '%s' は現在編集中です。\n" "再読み込みしない限り、変更は反映されません。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "依存関係が不足しているのためシーンを読み込めませんでした。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Path:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "シーンを更新" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "シーンを更新しています.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "フォルダを作成" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "名前:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "フォルダを作成できませんでした。" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "ファイルが既に存在します。上書きしますか?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "すべての認識" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "すべてのファイル(*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "開く" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "保存" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "ファイルを保存" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "ディレクトリまたはファイル:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "ファイル:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "フィルター:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "有効な拡張子を使用する必要があります。" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "削除" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Node From Scene" msgstr "シーンからのノード" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "シーンを保存" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." @@ -1953,99 +1165,90 @@ msgstr "" "シーンを保存できませんでした。おそらく依存関係 (インスタンス) を満たせていま" "せん。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "There is no defined scene to run." msgstr "実行する定義済みのシーンはありません。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" @@ -2056,338 +1259,329 @@ msgstr "" "ますか?\n" "'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Current scene was never saved, please save it prior to running." msgstr "" "現在のシーンが保存されていませんでした、それ以前の実行中に保存してください。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "シーンを開く" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "終了" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "エディターを終了しますか?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Save all Scenes" msgstr "ファイルを保存" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "元に戻す" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "終了してプロジェクトリストを開く" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2397,31 +1591,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2429,11 +1623,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2441,4426 +1635,5135 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "選択しているものを削除" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "すべて選択" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "ファイル:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "FreeType の初期化エラー。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "不明なフォント形式です。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "フォント読み込みエラー。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "無効なフォント サイズです。" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "キャンセル" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "アニメーションの最適化" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "すべて選択" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "追加したキーを移動" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "配列の値の種類の変更" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "決定" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "行に移動" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "貼り付け" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close Docs" msgstr "閉じる" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "閉じる" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "離散" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "切り取り" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "コピー" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "すべて選択" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Error exporting project!" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "フォルダを作成" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "遷移" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "一致なし" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "終了" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "アナログ" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "デバイス" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "ボタン" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "左クリック" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "右クリック" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "中クリック" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "ホイール上" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "ホイール下" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "ノードへのパス:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "すべて選択" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "すべて選択" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "確認してください。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "フォント読み込みエラー。" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "フォルダを作成" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +#, fuzzy +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Convert()に対して無効な型の引数です。TYPE_* 定数を使ってください。" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +#, fuzzy +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "デコードバイトのバイトは十分ではありません。または無効な形式です。" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "ステップ引数はゼロです!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "インスタンスを使用していないスクリプトです" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "スクリプトに基づいていません" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "リソースファイルに基づいていません" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (missing @path)" +msgstr "無効なインスタンス辞書形式です ( @path が見つかりません)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "無効なインスタンス辞書形式です (@path でスクリプトを読み込めません)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "無効なインスタンス辞書形式です (@path で無効なスクリプト)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "無効なインスタンス辞書です (無効なサブクラス)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Functions:" +msgstr "関数を作成" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Rename Function" +msgstr "関数を作成" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Function" +msgstr "関数を作成" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Function" +msgstr "選択しているものを削除" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Variable" +msgstr "無効なキーを削除" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Signal" +msgstr "選択しているものを削除" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Editing Signal:" +msgstr "信号を接続:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node(s) From Tree" +msgstr "シーンからのノード" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "遷移" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "戻り値:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Edit Signal Arguments:" +msgstr "余分に呼び出し引数を追加します。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Delete Selected" +msgstr "選択範囲を複製" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "ノードへのパス:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無効なフォント サイズです。" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無効なフォント サイズです。" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには " +"'Frames' プロパティに設定する必要があります。" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"1 つだけ表示されている CanvasModulate は、シーン (またはインスタンス化された" +"シーンのセット) ごとに許可されます。最初に作成された 1 つが動作する一方、残り" +"の部分は無視されます。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた" +"めにのみ機能します。のみとしてご利用ください Area2D、StaticBody2D、" +"RigidBody2D、KinematicBody2D などの子図形をすることです。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。" + +#: scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す" +"るためにのみ機能します。Area2D、StaticBody2D、RigidBody2D、KinematicBody2D な" +"どの子としてのみご利用ください。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"関数の CollisionShape2D の形状を指定する必要があります。そのためのシェイプリ" +"ソースを作成してください!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"この遮蔽を有効にして、オクルーダ ポリゴンを設定 (または描画) する必要がありま" +"す。" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必" +"要があります。プロパティを設定するか、ポリゴンを描画してください。" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり" +"ます。ナビゲーション データのみ提供します。" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合" +"のみ動作します。" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" +"す。" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Path プロパティは、動作するように有効なビューポート ノードをポイントする必要" +"があります。このようなビューポートは、'render target' モードに設定する必要が" +"あります。" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Path プロパティに設定したビューポートは、このスプライトの動作する順序で " +"'render target' として設定する必要があります。" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最" +"適です。" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape は衝突物由来のノードに衝突形状を提供するのに役立ちます。唯一の" +"彼らに形状を与えることなどエリア、静ボディ、RigidBody、キネマティックボディの" +"子としてそれを使用してください。" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ" +"ソースを作成してください!" + +#: scene/3d/collision_polygon.cpp +#, fuzzy +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon は、CollisionObject 派生ノードにコリジョンシェイプを提供する" +"ためにのみ機能します。Area、StaticBody、RigidBody、KinematicBody の子としての" +"み利用してください。" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "空の CollisionPolygon は、衝突判定を持ちません。" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"このノードを動かすために NavigationMesh リソースを設定または作成する必要があ" +"ります。" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。" +"これはナビゲーションデータのみ提供します。" + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" +"す。" + +#: scene/3d/scenario_fx.cpp +#, fuzzy +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの" +"セット) ごとに許可されます。" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために" +"は 'Frames' プロパティに設定する必要があります。" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "警告!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "確認してください。" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "ファイルを開く" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "ファイルを開く" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "ディレクトリを開く" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "ファイルまたはディレクトリを開く" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"ポップアップは、popup() または popup*() 関数のいずれかを呼び出す場合を除き、" +"既定では非表示になります。編集のためにそれらを可視化することは可能ですが、彼" +"らは実行時に非表示になります。" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画" +"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ" +"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい" +"くつかのノードに割り当てます。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SampleLibrary リソースは SamplePlayer がサウンドを再生するために作成また" +#~ "は 'samples' プロパティで設定する必要があります。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SpatialSamplePlayer でサウンドを再生するためには SampleLibrary リソースを" +#~ "作成または 'samples' プロパティで設定する必要があります。" + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d 箇所を置換しました。" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "フォルダを作成" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "遷移" + #, fuzzy #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " diff --git a/editor/translations/ko.po b/editor/translations/ko.po index a0ecb70bf5..20d1aed61e 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -19,1387 +19,527 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"convert()하기 위한 인자 타입이 유효하지 않습니다, TYPE_* 상수를 사용하세요." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "디코딩할 바이트가 모자라거나, 유효하지 않은 형식입니다." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "스텝 인자가 제로입니다!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "스크립트의 인스턴스가 아님" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "스크립트에 기반하지 않음" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "리소스 파일에 기반하지 않음" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "유효하지 않은 인스턴스 Dictionary 형식 (@path 없음)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"유효하지 않은 인스턴스 Dictionary 형식 (@path 에서 스크립트를 로드할 수 없음)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"유효하지 않은 인스턴스 Dictionary 형식 (@path의 스크립트가 유효하지 않음)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "유효하지 않은 인스턴스 Dictionary (서브클래스가 유효하지 않음)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "함수:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "변수:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "시그널:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "함수명 변경" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "변수명 변경" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "시그널명 변경" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "함수 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "변수 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "시그널 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "함수 제거" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "변수 제거" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "변수 편집:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "시그널 제거" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "시그널 편집:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "표현식 변경" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "노드 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Preload 노드 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "트리에서 노드 추가" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "조건" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "스위치" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "리턴" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "호출" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "얻기" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "설정" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "편집" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "기본 타입:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "멤버:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "가능한 노드:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "닫기" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "시그널 인자 편집:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "변수 편집:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "변경" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "선택 항목 삭제" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "중단점 토글" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "노드 타입 찾기" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "노드 복사" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "노드 잘라내기" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "노드 붙여넣기" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "유요하지 않은 인덱스 속성명." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "노드를 지칭하는 경로가 아닙니다!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": 유효하지 않은 인자 타입: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": 유효하지 인자: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "인증서 파일을 읽을 수 없습니다. 경로와 비밀번호가 정확합니까?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "서명 오브젝트 생성중 에러." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "패키지 서명을 생성하는 중 에러가 발생했습니다." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"내보내기 템플릿을 찾을 수 없습니다.\n" -"내보내기 템플릿을 다운로드하여 설치하십시요." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "커스텀 디버그 패키지를 찾을 수 없습니다." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "커스텀 릴리즈 패키지를 찾을 수 없습니다." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "유효하지 않은 고유 이름." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "유요하지 않은 프로덕트 GUID." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "유요하지 않은 퍼블리셔 GUID." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "유요하지 않은 배경 색상." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (50x50 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (44x44 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (71x71 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (150x150 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (310x310 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "유효하지 않은 로고 이미지 크기입니다 (310x150 이어야 합니다)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"유효하지 않은 스플래쉬 스크린 이미지 크기입니다 (620x300 이어야 합니다)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"AnimatedSprite이 프레임을 보여주기 위해서는 'Frames' 속성에 SpriteFrames 리소" -"스 만들거나 지정해야 합니다." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"씬마다 보이는 CanvasModulate가 단 하나만 허용됩니다. 첫번째로 생성된 것만 동" -"작하고, 나머지는 무시됩니다." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩" -"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추" -"가하여 사용합니다." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩니" -"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추가" -"하여 사용합니다." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape2D가 기능을 하기 위해서는 반드시 모양이 제공되어야 합니다. 모" -"양 리소스를 만드세요!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "라이트의 모양을 나타내는 텍스쳐를 'texture' 속성에 지정해야합니다." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Occluder가 동작하기 위해서는 Occluder 폴리곤을 지정하거나 그려야 합니다." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그리세요!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"이 노드가 동작하기 위해서는 NavigationPolygon 리소스를 지정 또는 생성해야 합" -"니다. 속성을 지정하거나, 폴리곤을 그리세요." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance은 Navigation2D 노드의 하위에 있어야 합니다. 이것은 " -"네비게이션 데이타만을 제공합니다." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer는 ParallaxBackground 노드의 자식노드로 있을 때만 동작합니다." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Path 속성은 유효한 Node2D 노드를 가리켜야 합니다." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 " -"SampleLibrary 리소스를 생성하거나, 지정해야합니다." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Path 속성은 유효한 Viewport 노드를 가리켜야 합니다. 가리킨 Viewport는 또한 " -"'render target' 모드로 설정되어야 합니다." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"이 Sprite가 동작하기 위해서는 Path 속성에 지정된 Viewport가 'render target'으" -"로 설정되어야 합니다." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니" -"다." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니다. " -"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용합니" -"다." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape이 기능을 하기 위해서는 모양이 제공되어야 합니다. 모양 리소스" -"를 만드세요!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니" -"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용" -"합니다." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"이 노드가 동작하기 위해서는 NavigationMesh 리소스를 지정하거나 생성해야 합니" -"다." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비" -"게이션 데이타만을 제공합니다." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SpatialSamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 " -"SampleLibrary 리소스를 생성하거나, 지정해야합니다." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"AnimatedSprite3D가 프레임을 보여주기 위해서는 'Frames' 속성에 SpriteFrames 리" -"소스 만들거나 지정해야 합니다." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "취소" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "확인" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "경고!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "확인해주세요..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "파일이 존재합니다. 덮어쓰시겠습니까?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "인식 가능한 모든 파일" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "모든 파일 (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "열기" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "파일 열기" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "파일 열기" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "디렉토리 열기" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "디렉토리 또는 파일 열기" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "저장하기" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "파일로 저장하기" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "폴더 생성" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "경로:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "디렉토리와 파일:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "파일:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "필터:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "이름:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "폴더를 만들 수 없습니다." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "유효한 확장자를 사용해야 합니다." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "쉬프트+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "알트+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "컨트롤+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "메타+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "기기" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "버튼" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "왼쪽 버튼." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "오른쪽 버튼." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "가운데 버튼." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "휠 위로." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "휠 아래로." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "축" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "잘라내기" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "복사하기" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "붙여넣기" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "전체선택" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "지우기" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "되돌리기" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup은 popup() 또는 기타 popup*() 함수를 호출하기 전까지는 기본적으로 숨겨집" -"니다. 화면을 편집하는 동안 보여지도록 할 수는 있으나, 실행시에는 숨겨집니다." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Viewport가 Render Target으로 설정되지 않았습니다. Viewport의 내용을 화면상에 " -"직접 표시하고자 할 경우, 사이즈를 얻기 위해서 Control의 자식 노드로 만들어야" -"합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하" -"고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "FreeType 초기화 에러." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "알 수 없는 폰트 포멧." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "폰트 로딩 에러." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "유요하지 않은 폰트 사이즈." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "사용 안함" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "모든 선택" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "키 이동" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "전환 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "속성 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "값 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "호출 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "트랙 추가" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "키 복제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "트랙 위로 이동" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "트랙 아래로 이동" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "트랙 삭제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "전환 설정:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "트랙 이름 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "트랙 보간 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "트랙 값 모드 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "트랙 값 모드 변경" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "노드 커브 수정" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "선택 커브 수정" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "키 삭제" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "선택키 복제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "선택된 트랙에 복제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "선택 삭제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "연속적인" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "비연속적인" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "트리거" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "키 추가" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "키 이동" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "선택키 스케일 조절" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "커서 위치에서 스케일 조절" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "다음 스텝으로 이동" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "이전 스텝으로 이동" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "직선형" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "비선형" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "전환" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "애니메이션 최적화" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "애니메이션 정리" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "%s (을)를 위해 새 트랙을 만들고 키를 추가하시겠습니까?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "%d개의 새 트랙을 생성하고 키를 추가하시겠습니까?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "생성" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "애니메이션 생성과 삽입" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "애니메이션 트랙과 키 삽입" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "애니메이션 키 삽입" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "애니메이션 길이 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "애니메이션 루프 변경" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "애니메이션 타입지정 값 키 만들기" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "애니메이션 삽입" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "애니메이션 키 크기 조절" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "애니메이션 함수 트랙 추가" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "애니메이션 확대." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "길이 (초):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "애니메이션 길이 (초)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "단계 (초):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "커서 단계 스냅 (초)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "애니메이션 루프 활성화/비활성화." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "새 트랙 추가." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "현재 트랙을 위로 이동." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "현재 트랙을 아래로 이동." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "선택된 트랙 삭제." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "트랙 도구" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "개별 키를 클릭함으로써 편집 활성화." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "애니메이션 최적화" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "최대 선형 오류:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "최대 각도 오류:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "최적화 가능한 최대 각도:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "최적화" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "애니메이션 편집을 위해서는 씬에서 AnimationPlayer를 선택해야 합니다." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "키" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "전환" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "스케일 비율:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "어떤 노드에서 함수를 호출할까요?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "유효하지 않은 키 삭제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "미결 트랙과 빈 트랙 삭제" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "모든 애니메이션 없애기" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "애니메이션 없애기 (되돌리기 불가!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "없애기" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "배열 크기 변경" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "배열 값 타입 변경" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "배열 값 변경" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "검색:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "정렬:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "뒤집기" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "카테고리:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "모두" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "사이트:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "지원.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "공식" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "커뮤니티" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "테스팅" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "에셋 ZIP 파일" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "'%s' 함수 목록:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "호출" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "닫기" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "함수 목록:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "인수:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "리턴:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "라인으로 이동" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "라인 번호:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "일치 결과 없음" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d 회 변경됨." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "바꾸기" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "전체 바꾸기" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "대소문자 구분" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "전체 단어" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "선택영역만" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "검색" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "찾기" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "다음" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d 회 변경됨." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "찾을 수 없습니다!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "으로 바꿈" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "대소문자 구분" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "뒤로" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "변경 시 알림" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "건너뛰기" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "확대" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "축소" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "줌 리셋" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "라인:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "칼럼:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "대상 노드의 함수를 명시해야합니다!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1407,111 +547,108 @@ msgstr "" "타겟 메소드를 찾을 수 없습니다! 유효한 메소드를 지정하거나, 타겟 노드에 스크" "립트를 추가하세요." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "연결할 노드:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "추가" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "삭제" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "별도의 호출 인자 추가:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "별도의 호출 인자:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "노드 경로:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "함수 만들기" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "지연" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "1회" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "연결" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'%s'를 '%s'에 연결" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "시그널 연결:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "연결 해제" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "연결하기.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "연결해제" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "시그널" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "새로 만들기" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "즐겨찾기:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "최근:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "일치:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "설명:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "대체할 대상 찾기:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "종속 관계:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1519,7 +656,7 @@ msgstr "" "씬 '%s'이(가) 현재 편집 중입니다.\n" "다시 로드 할 때 변경 사항이 적용됩니다." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1527,40 +664,40 @@ msgstr "" "리소스 '%s'이(가) 사용 중입니다.\n" "다시 로드 할 때 변경 사항이 적용됩니다." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "종속 관계" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "리소스" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "경로" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "종속된 항목:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "깨진 종속성 수정" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "종속 관계 편집기" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "대체 리소스 검색:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "소유자:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1569,442 +706,542 @@ msgstr "" "삭제하려고 하는 파일들은 다른 리소스들이 정상동작하기 위해 필요합니다.\n" "정말로 삭제하시겠습니까? (되돌리기 불가)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "프로젝트에서 선택된 파일들을 삭제하시겠습니까? (되돌리기 불가)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "로드 중 에러:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "없어진 종속 관계 때문에 씬을 로드할 수 없습니다:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "무시하고 열기" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "어떤 것을 수행하시겠습니까?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "종속 관계 수정" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "로드 중 에러 발생!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d개 항목을 영구적으로 삭제하시겠습니까? (되돌리기 불가)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "소유" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "명확하게 사용되지 않은 리소스:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "미사용 리소스 탐색기" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "선택된 파일들을 삭제하시겠습니까?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "삭제" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "%s 추가" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "로드" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "다른 이름으로 저장" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Default" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "유효하지 않은 이름." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "유효한 문자:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "유효하지 않은 이름입니다. 엔진에 존재하는 클래스 이름과 충돌하지 않아야 합니" "다." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "유효하지 않은 이름입니다. 내장 타입 이름과 충돌하지 않아야 합니다." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "유효하지 않은 이름입니다. 전역 상수 이름과 충돌하지 않아야 합니다." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "유효하지 않은 경로." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "파일이 존재하지 않습니다." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "리소스 경로가 아닙니다." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "자동 로드 추가" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "자동로드에 '%s'이(가) 이미 존재합니다!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "자동 로드 이름 변경" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "자동로드 글로벌 토글" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "자동 로드 이동" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "자동 로드 삭제" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "활성화" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "자동 로드 위치 변경" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "경로:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "노드 이름:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "이름" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "싱글톤" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "목록:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "씬 업데이트 중" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "로컬 변경사항을 저장 중.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "씬 업데이트 중.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "디렉토리 선택" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "폴더 생성" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "이름:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "폴더를 만들 수 없습니다." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "선택" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "파일 저장 중:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "패킹중" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "추가됨:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "제거됨:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "아틀라스 저장 중 에러:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "아틀라스 서브 텍스쳐를 저장할 수 없습니다:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "%s 내보내기" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "설정 중.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "파일이 존재합니다. 덮어쓰시겠습니까?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "인식 가능한 모든 파일" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "모든 파일 (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "열기" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "저장하기" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "파일로 저장하기" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "뒤로 가기" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "앞으로 가기" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "위로 가기" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "새로고침" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "숨김 파일 토글" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "즐겨찾기 토글" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "모드 토글" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "경로 포커스" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "즐겨찾기 위로 이동" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "즐겨찾기 아래로 이동" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "디렉토리와 파일:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "미리보기:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "파일:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "필터:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "유효한 확장자를 사용해야 합니다." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "소스 조사" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "다시 가져오기" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "도움말 검색" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "클래스 목록:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "클래스 검색" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "클래스:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "상속:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "상속한 클래스:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "간단한 설명:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "멤버:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "공개 함수:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI 테마 항목:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "시그널:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "상수:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "간단한 설명:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "함수 설명:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "문자 검색" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "추가됨:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "제거됨:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "아틀라스 저장 중 에러:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "아틀라스 서브 텍스쳐를 저장할 수 없습니다:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "파일 저장 중:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "패킹중" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "%s 내보내기" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "설정 중.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " 출력:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "다시 가져오기" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "가져오는 중:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "지우기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "씬으로부터 노드 가져오기" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "리소스 저장 중 에러!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "리소스를 다른 이름으로 저장.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "알겠습니다.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "쓰기 위한 파일을 열 수 없음:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "요청한 파일 형식을 알 수 없음:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "저장 중 에러." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "씬 저장" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "분석중" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "썸네일 생성 중" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "씬을 저장할 수 없습니다. 아마도 종속 관계가 만족스럽지 않을 수 있습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "리소스 로드 실패." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "병합할 메쉬 라이브러리를 로드할 수 없습니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "메쉬 라이브러리 저장 중 에러!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "병합할 타일셋을 로드할 수 없습니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "타일셋 저장 중 에러!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "내보내기 템플릿 로딩 중" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "레이아웃 저장 시도 중 에러!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "에디터 기본 레이아웃이 변경되었습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "레이아웃 이름을 찾을 수 없습니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "기본 레이아웃이 초기 설정으로 복원되었습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "속성 복사" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "속성 붙여넣기" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "리소스 붙여넣기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "리소스 복사하기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "내장으로 만들기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "하위 리소스를 유일하게 만들기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "도움말에서 열기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "실행하기 위해 정의된 씬이 없습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2013,7 +1250,7 @@ msgstr "" "메인 씬이 지정되지 않았습니다. 선택하시겠습니까?\n" "나중에 \"프로젝트 설정\"의 'Application' 항목에서 변경할 수 있습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2022,7 +1259,7 @@ msgstr "" "선택한 '%s' 씬이 존재하지 않습니다. 다시 선택하시겠습니까?\n" "나중에 \"프로젝트 설정\"의 'Application' 항목에서 변경할 수 있습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2031,91 +1268,83 @@ msgstr "" "선택한 '%s' 씬이 씬 파일이 아닙니다. 다시 선택하시겠습니까?\n" "나중에 \"프로젝트 설정\"의 'Application' 항목에서 변경할 수 있습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "현재 씬이 저장되지 않았습니다. 실행전에 저장해주세요." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "서브 프로세스를 시작할 수 없습니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "씬 열기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "기본 씬 열기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "빠른 씬 열기.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "빠른 스크립트 열기.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "네" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "씬을 닫으시겠습니까? (저장하지 않은 변경사항은 사라집니다.)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "씬을 다른 이름으로 저장.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "이 씬은 저장되지 않았습니다. 실행전에 저장하시겠습니까?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "먼저 씬을 저장해주세요." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "번역가능한 문자열 저장" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "메쉬 라이브러리 내보내기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "타일 셋 내보내기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "종료" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "에디터를 종료하시겠습니까?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "현재 씬이 저장되지 않았습니다. 무시하고 여시겠습니까?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "저장되지 않은 씬은 다시 로드할 수 없습니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "되돌리기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "이 행동은 취소가 불가능합니다. 무시하고 되돌리시겠습니까?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "빠른 씬 실행.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2123,17 +1352,22 @@ msgstr "" "프로젝트 매니저를 실행하시겠습니까?\n" "(저장하지 않은 변경사항은 사라집니다.)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "메인 씬 선택" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "오우" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2141,219 +1375,214 @@ msgstr "" "씬 로딩 중 에러가 발생했습니다. 프로젝트 경로 안에 존재해야 합니다. '가져오" "기'로 씬을 연 후에, 프로젝트 경로 안에 저장하세요." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "씬 로딩 중 에러." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "'%s' 씬의 종속 항목이 깨져있습니다.:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "레이아웃 저장" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "레이아웃 삭제" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Default" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "씬 탭 전환" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d개 추가파일" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d개 추가 파일 또는 폴더" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "씬" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "이전에 열었던 씬으로 가기." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "다음 탭" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "이전 탭" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "빠른 파일 필터링.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "씬 파일 동작." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "새 씬" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "새 상속 씬.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "씬 열기.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "씬 저장" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "모든 씬 저장" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "씬 닫기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "닫고 이전 씬으로 이동" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "최근 열었던 항목" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "빠른 파일 필터링.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "변환.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "번역 가능한 문자열.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "메쉬 라이브러리.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "타일 셋.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "되돌리기" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "다시 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "스크립트 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "프로젝트 설정" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "씬 되돌리기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "종료하고 프로젝트 목록으로 돌아가기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "초집중 모드" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "프로젝트로 에셋 가져오기." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "가져오기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "프로젝트 또는 씬 관련 여러가지 도구들." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "도구" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "프로젝트를 많은 플랫폼으로 내보내기." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "내보내기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "프로젝트 실행." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "재성" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "씬 일시 정지" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "씬 일시 정지" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "씬 정지." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "정지" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "편집 중인 씬 실행." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "씬 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "다른 씬 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "커스텀 씬 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "디버그 옵션" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "원격 디버그 배포" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2361,11 +1590,11 @@ msgstr "" "내보내기나 배포를 할 때, 실행 파일이 디버깅을 위해서 이 컴퓨터의 IP로 연결을 " "시도합니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "네트워크 파일 시스템을 갖는 작은 배포" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2381,11 +1610,11 @@ msgstr "" "합니다. 이 옵션은 큰 설치 용량을 요구하는 게임의 테스트를 빠르게 할 수 있습니" "다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shape 보이기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2393,11 +1622,11 @@ msgstr "" "이 옵션이 활성화 되어 있을 경우, 게임이 실행되는 동안 (2D와 3D의) 충돌 모양" "과 Raycast 노드가 표시됩니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation 보이기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2405,11 +1634,11 @@ msgstr "" "이 옵션이 활성화 되어 있을 경우, 게임이 실행되는 동안 네비게이션 메쉬가 표시" "됩니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "씬 변경사항 동기화" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2421,11 +1650,11 @@ msgstr "" "기기에 원격으로 사용되는 경우, 네트워크 파일 시스템과 함께하면 더욱 효과적입" "니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "스크립트 변경사항 동기화" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2437,426 +1666,603 @@ msgstr "" "기기에 원격으로 사용되는 경우, 네트워크 파일 시스템과 함께하면 더욱 효과적입" "니다." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "설정" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "편집기 설정" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "에디터 레이아웃" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "전체화면 토글" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "내보내기 템플릿 설치" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "내보내기 템플릿 로딩 중" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "정보" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "외부 리소스가 변경되었을 때 알림." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "에디터 윈도우가 다시 그려질 때 회전!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "항상 갱신" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "변경사항만 갱신" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "업데이트 스피너 비활성화" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "인스펙터" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "새로운 리소스를 메모리에 만들고 편집합니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "디스크에서 기존 리소스를 로드하여 편집합니다." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "현재 편집된 리소스 저장." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "다른 이름으로 저장.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "히스토리상 이전에 편집한 오브젝트로 가기." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "히스토리상 다음에 편집한 오브젝트로 가기." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "최근 편집 오브젝트 히스토리." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "오브젝트 속성." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "파일 시스템" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "노드" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "출력" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "다시 가져오기" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "갱신" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Godot 커뮤니티에 감사드립니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "감사합니다!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "ZIP 파일로부터 템플릿을 가져오기" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "프로젝트 내보내기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "라이브러리 내보내기" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "기존과 병합" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "암호:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "스크립트를 열고 실행" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "로드 에러" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "설치된 플러그인:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "버전:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "저자:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "상태:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "프로파일링 중지" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "프로파일링 시작" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "측정:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "프레임 시간 (초)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "평균 시간 (초)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "프레임 %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "고정 프레임 %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "시간:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "포함" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "자신" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "프레임 #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "스캔이 완료될 때까지 기다려주세요." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "다시 가져오기 위해서는 현재 씬을 저장해야 합니다." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "저장 및 다시 가져오기" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "다시 가져오기" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "변경된 리소스 다시 가져오기" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "로직을 _run() 함수안에 작성하세요." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "이미 편집된 씬이 있습니다." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "스크립트를 인스턴스 할 수 없습니다:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "'tool' 키워드를 잊으셨습니까?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "스크립트를 실행할 수 없습니다:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "'_run' 함수를 잊으셨습니까?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "기본 (에디터와 동일)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "가져올 노드들 선택" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "씬 경로:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "노드에서 가져오기:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "다시 로드" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "설치" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "설치" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "아래" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "현재:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "아틀라스 저장 중 에러:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "내보내기 템플릿 로딩 중" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "가져오는 중:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "내보내기 템플릿 로딩 중" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "현재 씬" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "설치된 플러그인:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "프로젝트 설치:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "아이템 삭제" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "선택된 파일들을 삭제하시겠습니까?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "내보내기 템플릿 로딩 중" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "file_type_cache.cch를 열수 없어서, 파일 타입 캐쉬를 저장하지 않습니다!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "소스와 대상 파일이 동일하여, 무시됩니다." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "소스와 대상 경로가 동일하여, 무시됩니다." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "디렉토리를 자신으로 이동할 수 없습니다." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "'..'에 수행할 수 없음" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "새로운 이름과 위치를 고르세요:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "파일이 선택되지 않았습니다!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "부모로 확장" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "인스턴스" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "종속 관계 편집.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "소유자 보기.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "경로 복사" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "이름 변경 또는 이동.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "이동.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "정보" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "파일 매니저에서 보기" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "다시 가져오기.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "이전 디렉토리" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "다음 디렉토리" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "파일 시스템 재검사" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "즐겨찾기로 설정 토글" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "이동" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "그룹에 추가" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "그룹에서 제거" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "서페이스 %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "씬 가져오기" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "씬 가져오는 중.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "사용자 정의 스크립트 실행중.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" +"가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다 (콘솔 확인):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "가져오기 후 실행할 스크립트 실행 중 에러:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "저장 중.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "파일" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "가져오기" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "프리셋.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "다시 가져오기" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "가져올 비트 마스크가 없습니다!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "대상 경로가 없습니다." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "대상 경로는 완전한 리소스 경로여야 합니다." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "대상 경로가 존재해야 합니다." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "저장 경로가 없습니다!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "비트마스크 가져오기" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "소스 텍스쳐:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "대상 경로:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "수락" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "비트 마스크" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "소스 폰트 파일이 없습니다!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "폰트 리소스 경로가 없습니다!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2864,371 +2270,361 @@ msgstr "" "유효하지 않은 파일 확장자.\n" ".fnt 를 사용하세요." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "소스 폰트를 로드/처리할 수 없습니다." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "폰트를 저장할 수 없습니다." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "소스 폰트:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "소스 폰트 크기:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "리소스 경로:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "The quick brown fox jumps over the lazy dog.\n" "다람쥐 헌 쳇바퀴에 타고파." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "테스트:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "옵션:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "폰트 가져오기" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "이 파일은 이미 Godot 폰트 파일입니다. BMFont 파일을 선택하세요." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "BMFont 파일을 여는데 실패했습니다." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "FreeType 초기화 에러." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "알 수 없는 폰트 포멧." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "폰트 로딩 에러." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "유요하지 않은 폰트 사이즈." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "사용자 지정 폰트 소스가 유효하지 않습니다." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "폰트" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "가져올 메쉬가 없습니다!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "단일 메쉬 가져오기" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "소스 메쉬:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "메쉬" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "서페이스 %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "가져올 샘플이 없습니다!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "오디오 샘플 가져오기" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "소스 샘플:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "오디오 샘플" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "새 클립" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "애니메이션 옵션" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "플래그" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS 설정:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "최적화" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "최대 선형 오류" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "최대 각도 오류" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "최대 각도" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "클립" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "시작(초)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "끝(초)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "루프" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "필터" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "소스 경로가 비어있습니다." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "씬 가져오기 에러." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "3D 씬 가져오기" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "소스 씬:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "대상 씬과 같음" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "공유됨" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "대상 텍스쳐 폴더:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "가져오기 후 수행할 스크립트:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "사용자 정의 루트 노드 타입:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "자동" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "루트 노드 이름:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "다음의 파일들이 빠져있습니다:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "무시하고 가져오기" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "취소" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "가져오기 후 열기" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "편집된 씬이 저장되지 않았습니다. 무시하고 가져온 씬을 여시겠습니까?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "씬 가져오기" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "씬 가져오는 중.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "사용자 정의 스크립트 실행중.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다 (콘솔 확인):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "가져오기 후 실행할 스크립트 실행 중 에러:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "이미지 가져오기:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "자신을 가져올 수 없습니다:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "경로를 로컬 경로로 바꿀 수 없습니다: %s (이미 로컬 경로)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "저장 중.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D 씬 애니메이션" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "무압축" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "무손실 압축 (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "손실 압축 (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "압축 (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "텍스쳐 포멧" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "텍스쳐 압축 품질 (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "텍스쳐 옵션" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "파일을 지정하세요!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "아틀라스 생성을 위해서는 최소 1개 이상의 파일이 필요합니다." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "가져오기 에러:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "큰 텍스쳐를 위해서는 단 하나의 파일만 요구됩니다." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "최대 텍스쳐 사이즈:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "아틀라스를 위한 텍스쳐 가져오기 (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "쎌 사이즈:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "큰 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "큰 텍스쳐 가져오기 (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "소스 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "기본 아틀라스 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "소트 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "2D 텍스쳐 가져오기" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "3D 텍스쳐 가져오기" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "텍스쳐 가져오기" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D 텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "텍스쳐 아틀라스" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3236,602 +2632,603 @@ msgstr "" "알림: 2D 텍스쳐 가져오기가 필수는 아닙니다. png/jpg 파일들을 프로젝트에 복사" "해서 사용해도 됩니다." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "빈 영역 잘라내기." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "텍스쳐" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "큰 텍스쳐 가져오기" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "소스 이미지 로드" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "자르는 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "삽입 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "저장 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "큰 텍스쳐를 저장할 수 없음:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "아틀라스 생성:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "이미지 로딩:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "이미지를 로드할 수 없음:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "이미지 변환 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "이미지 자르는 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "이미지 병합 중" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "아틀라스 이미지를 저장할 수 없음:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "변환된 텍스쳐를 저장할 수 없음:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "유효하지 않은 소스!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "유효하지 않은 번역 소스!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "열" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "언어" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "가져올 항목이 없습니다!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "대상 경로가 없습니다!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "번역 가져오기" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "가져올 수 없습니다!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "번역 가져오기" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "소스 CSV:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "첫째줄 무시" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "압축" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "프로젝트에 추가 (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "언어 가져오기:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "번역" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "다중 노드 설정" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "그룹" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "시그널과 그룹을 편집할 노드를 선택하세요." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "자동 재생 전환" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "새 애니메이션 이름:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "New Anim" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "애니메이션 이름 변경:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "애니메이션 복제하기" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "애니메이션 제거" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "에러: 유요하지 않은 애니메이션 이름!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "에러: 애니메이션 이름이 이미 존재합니다!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "애니메이션 이름 변경" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "애니메이션 추가하기" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "다음 연결 변경" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "연결 시간 변경" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "애니메이션 로드하기" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "애니메이션 복제하기" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "에러: 복사할 애니메이션이 없습니다!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "에러: 클립보드에 애니메이션 리소스가 없습니다!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "붙여진 애니메이션" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "애니메이션 붙여넣기" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "에러: 편집할 애니메이션이 없습니다!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "선택된 애니메이션을 현재 위치에서 거꾸로 재생. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "선택된 애니메이션을 끝에서 거꾸로 재생. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "애니메이션 재생 정지. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "선택된 애니메이션을 처음부터 재생. (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "선택된 애니메이션을 현재 위치에서 재생. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "애니메이션 위치 (초)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "애니메이션 재생 속도를 전체적으로 조절." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "새로운 애니메이션 만들기." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "디스크에서 애니메이션 로드." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "디스크에서 애니메이션 로드." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "현재 애니메이션 저장" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "다른 이름으로 저장" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "애니메이션 목록 표시." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "로드 시 자동 시작" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "대상 블렌드 시간 편집" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "애니메이션 도구" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "애니메이션 복사" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "새 애니메이션 만들기" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "애니메이션 이름:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "에러!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "블렌드 시간:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "다음 (자동 큐):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "교차-애니메이션 블렌드 시간" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "애니메이션" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "새 이름:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "크기:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "페이드 인 (초):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "페이드 아웃 (초):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "블렌드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "믹스" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "자동 재시작:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "재시작 (초):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "랜덤 재시작 (초):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "시작!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "양:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "블렌드:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "블렌드 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "블렌드 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "크로스 페이드 시간 (초):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "현재:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "입력 추가" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "자동 진행 제거" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "자동 진행 설정" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "입력 삭제" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "이름 변경" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "애니메이션 트리가 유효합니다." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "애니메이션 트리가 유효하지 않습니다." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "애니메이션 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "원샷 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "믹스 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "블렌드2 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "블렌드3 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "블렌드4 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "시간 크기 조절 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "시간 탐색 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "전환 노드" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "애니메이션 가져오기.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "노드 필터 편집" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "필터.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "%d개 삼각형 분석 중:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "삼각형 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "라이트 베이커 설정:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "지오미트리 분석 중" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "라이트 수정 중" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "BVH 만드는 중" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "라이트 오크트리 생성 중" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "오크트리 텍스쳐 생성 중" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "라이트맵으로 전송:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "텍스쳐 할당 중 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "삼각형 굽는 중 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "텍스쳐 후처리 중 #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "굽기!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "라이트맵 오크트리 굽기 프로세스 재설정 (처음부터 다시)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "미리보기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "스냅 설정" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "그리드 오프셋:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "그리드 스텝:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "회전 오프셋:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "회전 스텝:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "피벗 이동" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "이동 액션" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK 체인 편집" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem 편집" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "앵커 변경" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "확대 (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "포즈 붙여넣기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "선택 모드" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "드래그: 회전" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "알트+드래그: 이동" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "'v'키는 피벗 이동, '쉬프트+v'키는 피벗 드래그 (이동하는 동안)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "알트+우클릭: 겹친 오브젝트 선택" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "이동 모드" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "회전 모드" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3839,176 +3236,184 @@ msgstr "" "클릭한 위치에 있는 모든 오브젝트들의 목록을 보여줍니다.\n" "(선택모드에서 알트+우클릭과 같습니다.)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "오브젝트의 회전 피벗 변경." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "팬 모드" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "선택된 오브젝트를 잠급니다 (이동불가)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "선택된 오브젝트를 잠금 해제합니다 (이동가능)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "오브젝트의 자식노드가 선택될 수 없도록 설정합니다." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "오브젝트의 자식노드가 선택될 수 있도록 복원합니다." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "편집" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "스냅 사용" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "그리드 보이기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "회전 스냅 사용" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "상대적인 스냅" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "스냅 설정.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "픽셀 스냅 사용" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "부모로 확장" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "스켈레톤.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Bones 만들기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Bones 없애기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "뼈대 보기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK 체인 만들기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK 체인 없애기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "보기" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "확대 초기화" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "확대 설정.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "선택항목 화면 중앙에 표시" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "선택항목 화면 꽉차게 표시" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "앵커" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "키 삽입" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "키 삽입" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "키 삽입 (존재하는 트랙)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "포즈 복사" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "포즈 정리" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "값 설정" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "스냅 (픽셀):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s 추가" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s 추가중..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "노드 생성" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "'%s' 로부터 씬 인스턴스 중 에러" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "넹 :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "이 작업은 하나의 선택된 노드를 필요로 합니다." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "기본 타입 변경" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "확인" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4016,772 +3421,805 @@ msgstr "" "드래그 & 드랍 + 쉬프트 : 형제 노드로 추가\n" "드래그 & 드랍 + 알트 : 노드 타입 변경" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "폴리곤 생성" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "폴리곤 편집" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "폴리곤 편집 (점 삭제)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "처음부터 새로운 폴리곤 만들기." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "폴리곤3D 만들기" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "핸들 설정" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "칼라 램프 포인트 추가/삭제" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "칼라 램프 수정" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "메쉬 라이브러리 생성 중" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "썸네일.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d 항목을 삭제하시겠습니까?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "항목 추가" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "선택된 항목 삭제" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "씬으로부터 가져오기" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "씬으로부터 갱신하기" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "항목 %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "항목" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "항목 목록 편집기" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Occluder 폴리곤 만들기" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "기존 폴리곤 편집:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "좌클릭: 포인트 이동." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "컨트롤+좌클릭: 세그먼트 분할." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "우클릭: 포인트 삭제." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "커브에서 포인트 삭제" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "커브에 포인트 추가" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "커브의 포인트 이동" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "포인트 선택" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "쉬푸트+드래그: 컨트롤 포인트 선택" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "클릭: 포인트 추가" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "우클릭: 포인트 삭제" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "포인트 추가 (빈 공간)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "세그먼트 분할 (커브)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "포인트 삭제" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "메쉬가 비었습니다!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Static Trimesh Body 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Static Convex Body 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "씬 루트에서는 할 수 없습니다!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Trimesh Shape 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Convex Shape 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "네비게이션 메쉬 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance에 메쉬가 없습니다!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "메쉬에 아웃라인을 만들기 위한 서피스가 없습니다!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "외곽선을 만들수 없습니다!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "외곽선 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Trimesh Static Body 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Convex Static Body 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Collision Sibling 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Convex Collision Sibling 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "외곽선 메쉬 만들기.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "외곽선 메쉬 만들기" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "외곽선 크기:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "소스 메쉬가 지정되지 않았습니다 (그리고 노드에 MultiMesh가 없습니다)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "소스 메쉬가 지정되지 않았습니다 (그리고 MultiMesh에 메쉬가 없습니다)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "소스 메쉬가 유효하지 않습니다 (유효하지 않은 경로)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "소스 메쉬가 유효하지 않습니다 (MeshInstance가 아닙니다)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "소스 메쉬가 유효하지 않습니다 (메쉬 리소스가 없습니다)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "서피스 소스가 지정되지 않았습니다." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "서피스 소스가 유효하지 않습니다 (유효하지 않은 경로)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "서피스 소스가 유효하지 않습니다 (지오미트리 없음)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "서피스 소스가 유효하지 않습니다 (페이스 없음)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "부모노드가 솔리드 페이스를 가지고 있지 않아 생성할 수 없습니다." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "영역을 매핑 할 수 없습니다." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "소스 메쉬 선택:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "대상 서피스 선택:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "서피스 생성" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh 생성" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "대상 서피스:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "소스 메쉬:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X축" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y축" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z축" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "메쉬의 위쪽 축:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "임의 회전:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "임의 기울기:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "임의 크기:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "생성" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "네비게이션 폴리곤 만들기" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "폴리곤과 포인트 삭제" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "이미지 로드 에러:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "에미션 마스크 설정" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "에미션 마스크 정리" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "에미션 마스크 로드" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "생성된 포인트 개수:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "노드가 지오미트리를 포함하고 있지 않습니다." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "노드가 지오미트리를 포함하고 있지 않습니다 (페이스)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "페이스가 영역을 가지고 있지 않습니다!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "페이스가 없습니다!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "AABB 생성" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "메쉬로부터 에미터 만들기" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "노드로부터 에미터 만들기" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "에미터 정리" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "에미터 만들기" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "에미션 위치:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "에미션 채움:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "출사면" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "배출량" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "커브에서 포인트 삭제" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "커브에 포인트 추가" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "커브의 포인트 이동" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "커브의 인-컨트롤 이동" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "커브의 아웃-컨트롤 이동" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "포인트 선택" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "쉬푸트+드래그: 컨트롤 포인트 선택" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "클릭: 포인트 추가" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "우클릭: 포인트 삭제" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "컨트롤 포인트 선택 (쉬프트+드래그)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "포인트 추가 (빈 공간)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "세그먼트 분할 (커브)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "포인트 삭제" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "커브 닫기" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "커브 포인트 #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "커브 포인트 위치 설정" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "커브 포인트 In 설정" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "커브 포인트 Out 설정" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "경로 나누기" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "경로 포인트 삭제" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "UV 맵 만들기" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "UV 맵 변형" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "폴리곤 2D UV 편집기" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "포인트 이동" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "컨트롤: 회전" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "쉬프트: 전체 이동" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "쉬프트+컨트롤: 크기 조절" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "폴리곤 이동" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "폴리곤 회전" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "폴리곤 크기 조절" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "폴리곤->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->폴리곤" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "UV 정리" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "스냅" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "스냅 활성화" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "그리드" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "에러: 리소스를 로드할 수 없습니다!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "리소스 추가" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "리소스 이름 변경" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "리소스 삭제" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "리소스 클립보드가 비었습니다!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "리소스 로드" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "붙여넣기" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "BBCode 읽기" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "길이:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "샘플 파일 열기" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "에러: 샘플을 로드할 수 없습니다!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "샘플 추가" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "샘플 이름 변경" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "샘플 삭제" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 비트" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 비트" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "스테레오" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "모노" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "포멧" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "피치" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "테마 저장 중 에러" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "저장 중 에러" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "테마 가져오는 중 에러" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "가져오는 중 에러" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "테마 가져오기" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "테마 다른 이름으로 저장.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "다음 스크립트" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "이전 스크립트" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "파일" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "새로운" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "모두 저장" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "스크립트 다시 로드" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "이전 히스토리" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "다음 히스토리" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "테마 재로드" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "테마 저장" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "테마 다른 이름으로 저장" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "문서 닫기" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "모두 닫기" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "찾기.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "다음 찾기" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "디버그" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "한 단계식 코드 실행" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "프로시저 단위 실행" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "정지" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "계속" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "디버거 항상 열어놓기" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "윈도우" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "왼쪽으로 이동" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "오른쪽으로 이동" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "튜토리얼" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "https://godotengine.org의 튜토리얼 부분을 엽니다." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "클래스" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "클래스 계층 검색." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "레퍼런스 문서 검색." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "이전 편집 문서로 이동." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "다음 편집 문서로 이동." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "비연속적인" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "스크립트 만들기" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4789,2086 +4227,2790 @@ msgstr "" "다음의 파일들이 디스크상 더 최신입니다.\n" "어떤 작업을 수행하시겠습니까?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "다시 로드" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "다시 저장" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "디버거" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "색상 선택" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "잘라내기" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "복사하기" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "전체선택" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "위로 이동" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "아래로 이동" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "내어쓰기" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "들여쓰기" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "주석 토글" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "아래로 복제" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "자동 완성" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "후행 공백 문자 제거" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "자동 들여쓰기" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "중단점 토글" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "중단점 모두 삭제" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "다음 중단점으로 이동" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "이전 중단점으로 이동" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "이전 찾기" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "변경.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "함수로 이동.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "라인으로 이동.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "도움말 보기" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Scalar 상수 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Vec 상수 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "RGB 상수 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Scalar 연산자 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Vec 연산자 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Vec Scalar 연산자 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "RGB 연산자 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "회전만 토글" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Scalar 함수 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Vec 함수 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Scalar uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Vec uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "RGB uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "기본값 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "변환 uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "텍스쳐 uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "큐브맵 uniform 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "주석 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "색상 램프 추가/삭제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "커브 맵 추가/삭제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "커브맵 수정" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "입력 이름 변경" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "그래프 노드 연결" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "그래프 노드 연결 해제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "셰이더 그래프 노드 삭제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "셰이더 그래프 노드 이동" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "그래프 노드 복제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "셰이더 그래프 노드 삭제" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "에러: 순환 연결 링크" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "에러: 입력 연결 누락" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "셰이더 그래프 노드 추가" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "직교보기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "원근보기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "변형 중단." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X축 변형." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y축 변형." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z축 변형." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "뷰 평면 변형." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "%s%%로 크기 변경." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "%s도로 회전." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "아랫면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "아랫면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "윗면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "윗면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "뒷면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "뒷면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "정면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "정면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "왼쪽면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "왼쪽면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "오른쪽면 보기." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "오른쪽면" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "키가 비활성화 되어 있습니다 (키가 삽입되지 않았습니다)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "애니메이션 키가 삽입되었습니다." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "뷰에 정렬" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "환경" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "오디오 리스너" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "기즈모" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "변환 다이얼로그" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "인스턴스할 씬이 선택되지 않았습니다!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "커서에 인스턴스 만들기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "씬을 인스턴스 할 수 없습니다!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "이동 모드 (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "회전 모드 (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "크기조절 모드 (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "하단 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "상단 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "후면 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "정면 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "좌측 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "우측 뷰" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "원근/직교 뷰 전환" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "애니메이션 키 삽입" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "원점 보기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "선택 포커스" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "선택 항목을 뷰에 정렬" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "변환" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "로컬 좌표" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "변환 다이얼로그.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "기본 Light 사용" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "기본 sRGB 사용" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1개 뷰포트" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2개 뷰포트" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2개 뷰포트 (다른 방식)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3개 뷰포트" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3개 뷰포트 (다른 방식)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4개 뷰포트" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Normal 표시" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Wireframe 표시" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Overdraw 표시" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Shadeless 표시" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "원점 보기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "그리드 보기" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "스냅 설정" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "이동 스냅:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "회전 스냅 (도):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "크기 스냅 (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "뷰포트 설정" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "기본 라이트 노말:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "환경 광 색상:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "원근 시야 (도):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z축 가까이 보기:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z축 멀리 보기:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "변환 변경" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "이동:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "회전 (도):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "크기 (비율):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "변환 타입" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "에러: 프레임 리소스를 로드할 수 없습니다!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "프레임 추가" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "리소스 클립보드가 비었거나 텍스쳐가 아닙니다!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "프레임 붙여넣기" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "빈 프레임 추가" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "애니메이션 루프 변경" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "애니메이션 FPS 변경" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(비었음)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "애니메이션" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "속도 (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "애니메이션 프레임" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "빈 프레임 삽입 (이전)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "빈 프레임 삽입 (이후)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "위" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "아래" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox 미리보기:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "스냅 모드:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<없음>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "픽셀 스냅" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "그리드 스냅" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "자동 자르기" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "오프셋:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "단계:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "간격:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "텍스쳐 영역" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "텍스쳐 구역 편집기" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "테마를 파일로 저장할 수 없습니다:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "모든 아이템 추가" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "모두 추가" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "아이템 삭제" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "테마" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "클래스 아이템 추가" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "클래스 아이템 삭제" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "빈 템플릿 만들기" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "빈 에디터 템플릿 만들기" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Check Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Checked Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Has" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Many" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "옵션" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Have,Many,Several,Options!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "타입:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "데이타 타입:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "아이콘" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "스타일" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "색깔" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "타일맵 칠하기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "복제" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "타일맵 지우기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "선택부분 지우기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "타일 찾기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "바꾸기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "X축 뒤집기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Y축 뒤집기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "채우기" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "타일 선택" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "선택" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "0도 회전" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "90도 회전" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "180도 회전" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "270도 회전" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "타일을 찾을 수 없음:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "아이템 이름 또는 아이디:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "씬으로부터 만드시겠습니까?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "씬으로부터 병합하시겠습니까?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "씬으로부터 만들기" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "씬으로부터 병합하기" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "에러" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "스크립트 옵션 편집" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "프로젝트 폴더 바깥에 내보내기를 하세요!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "프로젝트 내보내기 중 에러!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "프로젝트 PCK 작성중 에러!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "새 리소스 만들기" +msgid "Runnable" +msgstr "활성화" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "유요한 이름" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "입력 삭제" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "전환" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "선택된 파일들을 삭제하시겠습니까?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "상태:" +msgid "Presets" +msgstr "프리셋.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "추가.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "리소스" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "암호:" +msgid "Export all resources in the project" +msgstr "프로젝트의 모든 리소스 내보내기." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "유효한 문자:" +msgid "Export selected scenes (and dependencies)" +msgstr "선택된 리소스 내보내기 (종속된 리소스 포함)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "새 이름:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "포함" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "이미지 그룹 변경" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "그룹 이름을 지정해야 합니다!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "그룹 이름에 유효하지 않은 문자가 사용되었습니다!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "그룹 이름이 이미 사용중입니다!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "이미지 그룹 추가" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "이미지 그룹 삭제" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "아틀라스 미리보기" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "프로젝트 내보내기 설정" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "대상" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "플랫폼으로 내보내기" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "리소스" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "선택된 리소스 내보내기 (종속된 리소스 포함)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "프로젝트의 모든 리소스 내보내기." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "프로젝트 디렉토리 안의 모든 파일 내보내기." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "내보내기 모드:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "내보낼 리소스:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "액션" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "내보내기 시, 포함시킬 파일 (콤마로 구분, 예: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "내보내기 시, 제외시킬 파일 (콤마로 구분, 예: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "내보내기 시, 텍스트 기반 씬 파일을 바이너리 형식으로 변환." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "이미지" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "원본 유지" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "디스크 압축 (Lossy, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "메모리 압축 (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "이미지 변환 (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "디스크를 위한 압축 (손실) 품질:" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "모든 이미지 줄이기:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "압축 포멧:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "이미지 그룹" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "그룹:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "디스크 압축" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "메모리 압축" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "압축 모드:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "손실 품질:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "아틀라스:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "이미지 줄이기:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "아틀라스 미리보기" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "이미지 필터:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "이미지:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "모든 선택 해제" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "그룹" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "샘플" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "샘플 변환 모드: (.wav 파일):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "유지" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "압축 (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "샘플링 레이트 제한 (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "잘라내기" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "끝의 무음:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "스크립트" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "스크립트 내보내기 모드:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "텍스트" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "컴파일" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "암호화 (아래에 키값 필요)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "스크립트 암호 키 (256-비트를 hex 포멧으로):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "PCK/Zip 내보내기" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "프로젝트 PCK 내보내기" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "일치:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "내보내기.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "대상 경로:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "프로젝트 내보내기" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "프리셋 내보내기:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "타일 셋 내보내기" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "프로젝트 경로가 유효하지 않습니다. 경로가 반드시 존재해야 합니다!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "프로젝트 경로가 유효하지 않습니다. godot.cfg가 있으면 안됩니다." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "프로젝트 경로가 유효하지 않습니다. godot.cfg가 존재해야합니다." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "가져온 프로젝트" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "유효하지 않은 프로젝트 경로 (뭔가 변경하신 거라도?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "프로젝트 경로에 godot.cfg를 생성할 수 없습니다." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "다음의 파일들을 패키지로부터 추출하는데 실패했습니다:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "패키지가 성공적으로 설치되었습니다!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "기존 프로젝트 가져오기" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "프로젝트 경로 (반드시 필요):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "프로젝트 명:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "새 프로젝트 만들기" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "프로젝트 경로:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "프로젝트 설치:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "설치" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "찾아보기" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "새 게임 프로젝트" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "빙고!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "이름없는 프로젝트" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "두개 이상의 프로젝트를 실행하려는 것이 확실합니까?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "목록에서 프로젝트를 제거하시겠습니까? (폴더와 파일들은 남아있게 됩니다.)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "%s 에서 기존 Godot 프로젝트들을 스캔하려고 합니다. 진행하시겠습니까?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "프로젝트 매니저" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "프로젝트 목록" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "실행" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "스캔" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "스캔할 폴더를 선택하세요" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "새 프로젝트" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "종료" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "키 " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "조이스틱 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "조이스틱 축" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "마우스 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "유효하지 않은 액션 ('/' 또는 ':' 문자 사용 불가)." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "'%s' 액션이 이미 존재합니다!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "입력 앱션 이벤트 이름 변경" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "입력 액션 이벤트 추가" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "메타+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "쉬프트+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "알트+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "컨트롤+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "키를 눌러주세요.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "마우스 버튼 인덱스:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "왼쪽 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "오른쪽 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "가운데 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "휠 위로 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "휠 아래로 버튼" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "버튼 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "버튼 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "버튼 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "버튼 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "조이스틱 축 인덱스:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "축" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "조이스틱 버튼 인덱스:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "입력 액션 추가" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "입력 액션 이벤트 삭제" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "기기" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "버튼" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "왼쪽 버튼." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "오른쪽 버튼." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "가운데 버튼." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "휠 위로." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "휠 아래로." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "설정 저장 중 에러." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "설정 저장 완료." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "번역 추가" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "번역 삭제" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "리맵핑 경로 추가" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "리소스 리맵핑 추가" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "언어 리소스 리맵핑 변경" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "리소스 리맵핑 제거" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "리소스 리맵핑 옵션 제거" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "프로젝트 설정 (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "일반" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "속성:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "삭제" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "플랫폼으로 복사.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "입력 설정" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "액션:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "기기:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "인덱스:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "현지화" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "번역" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "번역:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "추가.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "리맵핑" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "리소스:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "지역에 따른 리맵핑:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "지역" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "자동 로드" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "플러그인" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "프리셋.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1개 뷰포트" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "감속" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "가속" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "등속" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "감속-가속" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "가속-감속" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "파일.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "디렉토리.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "로드" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "할당" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "새 스크립트" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "파일 시스템" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "파일 로드 에러: 리소스가 아닙니다!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "이미지를 로드할 수 없음" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "노드 선택" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "비트 %d, 값 %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "사용" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "설정" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "속성:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "부문:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "속성 선택" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "메소드 선택" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "PVRTC 도구를 실행할 수 없습니다:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "PVRTC 도구를 사용하여 변환된 이미지를 다시 로드 할 수 없습니다:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "부모노드 재지정" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "부모노드 재지정 위치 (새 부모 노드를 선택):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "현재 모양새 유지" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "부모노드 재지정" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "새 리소스 만들기" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "리소스 열기" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "리로스 저장" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "리소스 도구" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "로컬로 만들기" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "실행 모드:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "현재 씬" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "메인 씬" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "메인 씬 인수:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "씬 실행 설정" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "씬을 인스턴스할 수 있는 부모가 없습니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "'%s' 로부터 씬 로딩 중 에러" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "확인" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "노드중에 현재 씬이 존재하기 때문에, '%s' 씬을 인스턴스 할 수 없습니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "씬 인스턴스" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "이 작업은 트리 루트에서는 불가합니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "노드를 부모 노드로 이동" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "노드들을 부모 노드로 이동" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "노드 복제" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "노드를 삭제하시겠습니까?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "이 작업은 씬 없이는 불가합니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "이 작업은 인스턴스된 씬에서는 불가합니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "새 씬을 다른 이름으로 저장.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "오케바리!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "다른 씬에서 수행할 수 없는 작업입니다!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "상속 씬 내에서 수행할 수 없는 작업입니다!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "노드 삭제" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "씬을 저장할 수 없습니다. 아마도 종속 관계가 만족스럽지 않을 수 있습니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "씬 저장 중 에러." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "저장하기 위해 씬을 복제하는 중에 에러가 발생했습니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "그룹 편집" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "연결 편집" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "노드 삭제" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "자식 노드 추가" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "자식 씬 추가" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "타입 변경" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "스크립트 붙이기" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "스크립트 제거" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "다른 씬과 병합" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "선택 노드를 다른 씬으로 저장" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "경로 복사" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "삭제 (확인 없음)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "새 노드 추가/생성" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "선택된 노드의 스크립트를 제거합니다." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial 보이기 토글" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "CanvasItem 보이기 토글" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "인스턴스:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "유효하지 않은 노드 이름입니다. 다음의 문자는 허용되지 않습니다:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "노드 이름 변경" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "씬 트리 (노드):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "자식노드 편집 가능" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Placeholder로써 로드" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "인스턴스 폐기" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "에디터에서 열기" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "상속 없애기" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "상속을 없애시겠습니까? (되돌리기 불가!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "없앴습니다!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "노드 선택" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "유요하지 않은 부모 클래스명" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "유요한 문자:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "유요하지 않은 클래스명" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "유요한 이름" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "해당 없음" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "클래스명이 유효하지 않습니다!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "부모 클래스명이 유효하지 않습니다!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "경로가 유효하지 않습니다!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "파일 시스템에 스크립트를 생성할 수 없습니다." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "'%s' 스크립트 로딩 중 에러" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "경로가 비어 있음" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "경로가 로컬이 아님" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "기본 경로가 유요하지 않음" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "확장자가 유요하지 않음" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "새 스크립트 만들기" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "기존 스크립트 로드하기" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "클래스명:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "내장 스크립트" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "노드 스크립트 붙이기" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "바이트:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "경고" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "에러:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "소스:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "함수:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "에러" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "자식 프로세스 연결됨" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "이전 인스턴스 검사" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "다음 인스턴스 검사" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "스택 프레임" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "변수" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "에러:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "스택 추적 (해당되는 경우):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "원격 인스펙터" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "실시간 씬 트리:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "원격 오브젝트 속성: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "프로파일러" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "모니터" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "값" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "모니터" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "리소스별 비디오 메모리 사용량 목록:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "전체:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "비디오 메모리" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "리소스 경로" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "타입" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "사용" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "기타" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "클릭된 Control:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "클릭된 Control 타입:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "실시간 편집 루트:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "트리로부터 설정" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "단축키" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Light 반경 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Camera 시야 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Camera 크기 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Sphere Shape 반경 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Box Shape 범위 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Capsule Shape 반경 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Capsule Shape 높이 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Ray Shape 길이 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Notifier 범위 변경" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Notifier 범위 변경" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"convert()하기 위한 인자 타입이 유효하지 않습니다, TYPE_* 상수를 사용하세요." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "디코딩할 바이트가 모자라거나, 유효하지 않은 형식입니다." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "스텝 인자가 제로입니다!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "스크립트의 인스턴스가 아님" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "스크립트에 기반하지 않음" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "리소스 파일에 기반하지 않음" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "유효하지 않은 인스턴스 Dictionary 형식 (@path 없음)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"유효하지 않은 인스턴스 Dictionary 형식 (@path 에서 스크립트를 로드할 수 없음)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"유효하지 않은 인스턴스 Dictionary 형식 (@path의 스크립트가 유효하지 않음)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "유효하지 않은 인스턴스 Dictionary (서브클래스가 유효하지 않음)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "함수:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "변수:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "함수명 변경" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "변수명 변경" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "시그널명 변경" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "함수 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "변수 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "시그널 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "함수 제거" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "변수 제거" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "변수 편집:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "시그널 제거" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "시그널 편집:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "표현식 변경" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "노드 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Preload 노드 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "트리에서 노드 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "조건" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "스위치" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "리턴" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "얻기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "기본 타입:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "가능한 노드:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "시그널 인자 편집:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "변수 편집:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "변경" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "선택 항목 삭제" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "노드 타입 찾기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "노드 복사" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "노드 잘라내기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "노드 붙여넣기" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "유요하지 않은 인덱스 속성명." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "노드를 지칭하는 경로가 아닙니다!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": 유효하지 않은 인자 타입: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": 유효하지 인자: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "인증서 파일을 읽을 수 없습니다. 경로와 비밀번호가 정확합니까?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "서명 오브젝트 생성중 에러." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "패키지 서명을 생성하는 중 에러가 발생했습니다." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"내보내기 템플릿을 찾을 수 없습니다.\n" +"내보내기 템플릿을 다운로드하여 설치하십시요." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "커스텀 디버그 패키지를 찾을 수 없습니다." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "커스텀 릴리즈 패키지를 찾을 수 없습니다." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "유효하지 않은 고유 이름." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "유요하지 않은 프로덕트 GUID." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "유요하지 않은 퍼블리셔 GUID." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "유요하지 않은 배경 색상." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (50x50 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (44x44 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (71x71 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (150x150 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (310x310 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "유효하지 않은 로고 이미지 크기입니다 (310x150 이어야 합니다)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" +"유효하지 않은 스플래쉬 스크린 이미지 크기입니다 (620x300 이어야 합니다)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"AnimatedSprite이 프레임을 보여주기 위해서는 'Frames' 속성에 SpriteFrames 리소" +"스 만들거나 지정해야 합니다." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"씬마다 보이는 CanvasModulate가 단 하나만 허용됩니다. 첫번째로 생성된 것만 동" +"작하고, 나머지는 무시됩니다." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩" +"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추" +"가하여 사용합니다." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩니" +"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추가" +"하여 사용합니다." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape2D가 기능을 하기 위해서는 반드시 모양이 제공되어야 합니다. 모" +"양 리소스를 만드세요!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "라이트의 모양을 나타내는 텍스쳐를 'texture' 속성에 지정해야합니다." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Occluder가 동작하기 위해서는 Occluder 폴리곤을 지정하거나 그려야 합니다." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그리세요!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"이 노드가 동작하기 위해서는 NavigationPolygon 리소스를 지정 또는 생성해야 합" +"니다. 속성을 지정하거나, 폴리곤을 그리세요." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance은 Navigation2D 노드의 하위에 있어야 합니다. 이것은 " +"네비게이션 데이타만을 제공합니다." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer는 ParallaxBackground 노드의 자식노드로 있을 때만 동작합니다." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Path 속성은 유효한 Node2D 노드를 가리켜야 합니다." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Path 속성은 유효한 Viewport 노드를 가리켜야 합니다. 가리킨 Viewport는 또한 " +"'render target' 모드로 설정되어야 합니다." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"이 Sprite가 동작하기 위해서는 Path 속성에 지정된 Viewport가 'render target'으" +"로 설정되어야 합니다." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니" +"다." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니다. " +"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용합니" +"다." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape이 기능을 하기 위해서는 모양이 제공되어야 합니다. 모양 리소스" +"를 만드세요!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니" +"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용" +"합니다." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"이 노드가 동작하기 위해서는 NavigationMesh 리소스를 지정하거나 생성해야 합니" +"다." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비" +"게이션 데이타만을 제공합니다." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"AnimatedSprite3D가 프레임을 보여주기 위해서는 'Frames' 속성에 SpriteFrames 리" +"소스 만들거나 지정해야 합니다." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "경고!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "확인해주세요..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "파일 열기" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "파일 열기" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "디렉토리 열기" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "디렉토리 또는 파일 열기" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "컨트롤+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup은 popup() 또는 기타 popup*() 함수를 호출하기 전까지는 기본적으로 숨겨집" +"니다. 화면을 편집하는 동안 보여지도록 할 수는 있으나, 실행시에는 숨겨집니다." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Viewport가 Render Target으로 설정되지 않았습니다. Viewport의 내용을 화면상에 " +"직접 표시하고자 할 경우, 사이즈를 얻기 위해서 Control의 자식 노드로 만들어야" +"합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하" +"고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 " +#~ "SampleLibrary 리소스를 생성하거나, 지정해야합니다." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SpatialSamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로" +#~ "운 SampleLibrary 리소스를 생성하거나, 지정해야합니다." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d 회 변경됨." + +#~ msgid "Please save the scene first." +#~ msgstr "먼저 씬을 저장해주세요." + +#~ msgid "Save Translatable Strings" +#~ msgstr "번역가능한 문자열 저장" + +#~ msgid "Translatable Strings.." +#~ msgstr "번역 가능한 문자열.." + +#~ msgid "Install Export Templates" +#~ msgstr "내보내기 템플릿 설치" + +#~ msgid "Edit Script Options" +#~ msgstr "스크립트 옵션 편집" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "프로젝트 폴더 바깥에 내보내기를 하세요!" + +#~ msgid "Error exporting project!" +#~ msgstr "프로젝트 내보내기 중 에러!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "프로젝트 PCK 작성중 에러!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "새 리소스 만들기" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "유요한 이름" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "전환" + +#, fuzzy +#~ msgid "State" +#~ msgstr "상태:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "암호:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "유효한 문자:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "새 이름:" + +#~ msgid "Include" +#~ msgstr "포함" + +#~ msgid "Change Image Group" +#~ msgstr "이미지 그룹 변경" + +#~ msgid "Group name can't be empty!" +#~ msgstr "그룹 이름을 지정해야 합니다!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "그룹 이름에 유효하지 않은 문자가 사용되었습니다!" + +#~ msgid "Group name already exists!" +#~ msgstr "그룹 이름이 이미 사용중입니다!" + +#~ msgid "Add Image Group" +#~ msgstr "이미지 그룹 추가" + +#~ msgid "Delete Image Group" +#~ msgstr "이미지 그룹 삭제" + +#~ msgid "Atlas Preview" +#~ msgstr "아틀라스 미리보기" + +#~ msgid "Project Export Settings" +#~ msgstr "프로젝트 내보내기 설정" + +#~ msgid "Target" +#~ msgstr "대상" + +#~ msgid "Export to Platform" +#~ msgstr "플랫폼으로 내보내기" + +#~ msgid "Export all files in the project directory." +#~ msgstr "프로젝트 디렉토리 안의 모든 파일 내보내기." + +#~ msgid "Action" +#~ msgstr "액션" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "내보내기 시, 텍스트 기반 씬 파일을 바이너리 형식으로 변환." + +#~ msgid "Images" +#~ msgstr "이미지" + +#~ msgid "Keep Original" +#~ msgstr "원본 유지" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "디스크 압축 (Lossy, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "메모리 압축 (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "이미지 변환 (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "디스크를 위한 압축 (손실) 품질:" + +#~ msgid "Shrink All Images:" +#~ msgstr "모든 이미지 줄이기:" + +#~ msgid "Compress Formats:" +#~ msgstr "압축 포멧:" + +#~ msgid "Image Groups" +#~ msgstr "이미지 그룹" + +#~ msgid "Groups:" +#~ msgstr "그룹:" + +#~ msgid "Compress Disk" +#~ msgstr "디스크 압축" + +#~ msgid "Compress RAM" +#~ msgstr "메모리 압축" + +#~ msgid "Compress Mode:" +#~ msgstr "압축 모드:" + +#~ msgid "Lossy Quality:" +#~ msgstr "손실 품질:" + +#~ msgid "Atlas:" +#~ msgstr "아틀라스:" + +#~ msgid "Shrink By:" +#~ msgstr "이미지 줄이기:" + +#~ msgid "Preview Atlas" +#~ msgstr "아틀라스 미리보기" + +#~ msgid "Image Filter:" +#~ msgstr "이미지 필터:" + +#~ msgid "Images:" +#~ msgstr "이미지:" + +#~ msgid "Select None" +#~ msgstr "모든 선택 해제" + +#~ msgid "Group" +#~ msgstr "그룹" + +#~ msgid "Samples" +#~ msgstr "샘플" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "샘플 변환 모드: (.wav 파일):" + +#~ msgid "Keep" +#~ msgstr "유지" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "압축 (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "샘플링 레이트 제한 (Hz):" + +#~ msgid "Trim" +#~ msgstr "잘라내기" + +#~ msgid "Trailing Silence:" +#~ msgstr "끝의 무음:" + +#~ msgid "Script" +#~ msgstr "스크립트" + +#~ msgid "Script Export Mode:" +#~ msgstr "스크립트 내보내기 모드:" + +#~ msgid "Text" +#~ msgstr "텍스트" + +#~ msgid "Compiled" +#~ msgstr "컴파일" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "암호화 (아래에 키값 필요)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "스크립트 암호 키 (256-비트를 hex 포멧으로):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "PCK/Zip 내보내기" + +#~ msgid "Export Project PCK" +#~ msgstr "프로젝트 PCK 내보내기" + +#~ msgid "Export.." +#~ msgstr "내보내기.." + +#~ msgid "Project Export" +#~ msgstr "프로젝트 내보내기" + +#~ msgid "Export Preset:" +#~ msgstr "프리셋 내보내기:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다." diff --git a/editor/translations/nb.po b/editor/translations/nb.po index cbd2a09951..c9dc30e246 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -17,2275 +17,1553 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Ugyldig argument til convert(), bruk TYPE_*-konstantene." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2295,31 +1573,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2327,11 +1605,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2339,4410 +1617,5006 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Ugyldig argument til convert(), bruk TYPE_*-konstantene." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 50afecad1b..06a0ca2386 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -26,1571 +26,682 @@ msgstr "" "|| n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 2.11-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "argument kroku wynosi zero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "To nie jest skrypt z instancją" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Nie bazuje na skrypcie" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Nie bazuje na pliku zasobów" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Niepoprawna instancja formatu słownika (brak @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci " -"roboczej! Proszę naprawić swój węzeł." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Przepełnienie stosu z głębokością stosu: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funkcje:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Zmienne:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Sygnały:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Nazwa nie jest prawidłowym identyfikatorem:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Zmień nazwę funkcji" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Zmień nawę zmiennej" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Zmień nazwę sygnału" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Dodaj funkcję" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Dodaj zmienną" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Dodaj sygnał" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Usuń funkcję" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Usuń zmienną" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Edytuj zmienną:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Usuń sygnał" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Edytuj sygnał:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Zmień typ" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Dodaj węzeł" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Dodaj dziecko węzła" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Dodaj węzeł(y) z drzewa" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Skopiuj animacje" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Switch" -msgstr "Wysokość" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Zwraca:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Wywołanie" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Get" -msgstr "Ustaw" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Ustaw" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Edycja" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Typ bazowy:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Członkowie:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Dostępne węzły:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Wybierz lub utwórz funkcję, aby edytować wykres" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Zamknij" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Edytuj argumenty sygnału:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Edytuj zmienną:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Zmień" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Usuń zaznaczone" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Przełącz pułapkę" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Znajdź typ węzła" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Copy Nodes" -msgstr "Skopiuj Pozę" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Cut Nodes" -msgstr "Utwórz węzeł" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Wklej Pozę" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Invalid index property name." -msgstr "Nieprawidłowa nazwa klasy bazowej" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Obiekt bazowy nie jest węzłem!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Ścieżka nie prowadzi do węzła!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ":nieprawidłowy argument typu: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ":nieprawidłowe argumenty: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "Nie znaleziono VariableGet w skrypcie: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "Nie znaleziono VariableSet w skrypcie: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the signature object." -msgstr "Błąd przy eksporcie projektu!" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Niewłaściwa nazwa." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Niepoprawny rozmiar fonta." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid publisher GUID." -msgstr "Niepoprawna ścieżka bazowa" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid background color." -msgstr "Nie rozpoznano typu czcionki." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Aby AnimatedSprite pokazywał poszczególne klatki, pole Frames musi zawierać " -"odpowiedni zasób SpriteFrames." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Tylko jeden CanvasModulate jest dozwolony na scenie (lub zestawie " -"zinstancjonowanych scen) Tylko pierwszy CanvasModulate zadziała, przy czym " -"pozostałe będą zignorowane." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego " -"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko " -"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z " -"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko " -"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę utworzyć " -"zasób shape!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Tekstura z kształtem promieni światła musi być dodana do pola Tekstura." - -#: scene/2d/light_occluder_2d.cpp -#, fuzzy -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Poligon zasłaniający musi być ustawiony (lub narysowany) aby Occluder " -"zadziałał." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł " -"zadziałał." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. " -"Udostępnia on potrzebne dane nawigacyjne." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła " -"ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Zasób typu SampleLibrary musi być dodany jako pole Samples, aby SamplePlayer " -"mógł odtwarzać dźwięk." - -#: scene/2d/sprite.cpp -#, fuzzy -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma " -"zaznaczoną opcję trybu Render Target." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez " -"pole Path, aby ten Sprite mógł zadziałać." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem " -"aktualnie edytowanej sceny." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z " -"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów " -"typu Area, StaticBody, RigidBody, KinematicBody itd." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. " -"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z " -"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko " -"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten " -"węzeł zadziałał." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. " -"Udostępnia on tylko dane nawigacyjne." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw " -"zinstancjonowanych scen)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' " -"żeby SpatialSamplePlayer odtwarzał dźwięk." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Zasób SpriteFrames musi być ustawiony jako wartość właściwości 'Frames' żeby " -"AnimatedSprite3D wyświetlał klatki." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Anuluj" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Alarm!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Proszę potwierdzić..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Plik istnieje, nadpisać?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Wszystkie rozpoznane" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Wszystkie pliki (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Otwórz" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Otwórz plik" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Otwórz plik(i)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Otwórz katalog" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Otwórz plik lub katalog" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Zapisz" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Zapisz plik" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Utwórz katalog" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Ścieżka:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Katalogi i pliki:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Plik:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtr:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nazwa:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Nie można utworzyć katalogu." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Rozszerzenie musi być poprawne." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Urządzenie" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Przycisk" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Lewy przycisk." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Prawy przycisk." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Środkowy przycisk." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Kółko myszy w górę." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Kółko myszy w dół." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Oś" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Wytnij" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopiuj" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Wklej" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Zaznacz wszystko" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Wyczyść" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Cofnij" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej " -"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale " -"zostanie ukryty po uruchomieniu." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić " -"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby " -"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i " -"przyporządkuj jego teksturę dla któregoś węzła." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Błąd przy inicjalizacji FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Nieznany format fontu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Błąd ładowania fonta." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Niepoprawny rozmiar fonta." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Wyłączone" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Wszystkie zaznaczenia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Transition" msgstr "Animacja przejścia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animacja transformacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Animacja wartości" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animacja - wywołanie funkcji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Dodaj ścieżkę animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplikuj klucze" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Usuń animację" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Ustaw przejścia na:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Zmień nazwę animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Zmień funkcję interpolacji animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Zmień tryb wartości animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Zmień tryb wartości animacji" + +#: editor/animation_editor.cpp #, fuzzy msgid "Edit Node Curve" msgstr "Edytuj krzywe" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Usuń klucze animacji" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikuj zaznaczone" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplikuj transponowane" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Usuń zaznaczone" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Ciągłe" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Dyskretne" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Wyzwalacz" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Dodaj klucz animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Skaluj zaznaczone" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Przejdź do następnego kroku" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Przejdź do poprzedniego kroku" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Liniowe" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Stałe" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "We." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Wy." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "We-Wy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Wy-We" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Przejścia" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optymalizuj animację" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Wyczyść animację" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Utworzyć NOWĄ ścieżkę i dodać klatkę kluczową?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Utwórz" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Zmień długość animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Zmień pętlę animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Wstaw animację" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Dodaj ścieżkę wywołania funkcji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Powiększenie animacji." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Długość:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Długość animacji (w sekundach)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Krok:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Krok kursora (sekundy)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Włącz/Wyłącz zapętlenie animacji." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Dodaj nowe ścieżki." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Przesuń wybraną ścieżkę do góry." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Przesuń wybraną ścieżkę w dół." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Usuń wybraną ścieżkę." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Narzędzia ścieżki" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optymalizator animacji" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maks. błąd liniowy:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maks. błąd kątowy:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Zoptymalizuj" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Klucz" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Przejście" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Z którego węzła wywołać funkcję?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Usuń wadliwe klucze" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Wyczyść wszystkie animacje" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Oczyść" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Zmień rozmiar Tablicy" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Zmień Typ Tablicy" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Zmień Wartość Tablicy" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Szukaj:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortuj:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Odwróć" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategoria:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Wszystko" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Źródło:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Wsparcie.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficjalny" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Społeczność" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testowanie" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Lista metod '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Wywołanie" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Zamknij" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Lista metod:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumenty:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Zwraca:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Idź do lini" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Numer linii:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Nie znaleziono" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Zastąpiono %d wystąpień." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Zastąp" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Zastąp wszystkie" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Uwzględnij wielkość liter" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Całe słowa" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Tylko zaznaczenie" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Szukaj" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Szukaj" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Następny" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Zastąpiono %d wystąpień." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Nie znaleziono!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Zastąp przez" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Z uwzględnieniem wielkości liter" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Wstecz" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Zaptytaj przy zastąpieniu" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Pomiń" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Przybliż" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Oddal" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Wyzeruj przybliżenie" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linia:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Kolumna:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Wybierz metodę w wybranym węźle!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Podłączanie Do Węzła:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Dodaj" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Usuń" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Dodaj dodatkowy argument wywołania funkcji:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Dodatkowe argumenty wywołania:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Ścieżka do węzła:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Utwórz funkcję" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Deferred" msgstr "Odroczone" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Wywołaj raz" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Połącz" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Połącz '%s' z '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Połączony sygnał:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Utwórz subskrypcje" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Połącz.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Rozłącz" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Sygnały" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Utwórz nowy" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Ulubione:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Ostatnie:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Pasujące:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Opis:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Znajdź i zamień:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Zależności:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Zależności" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Zasoby" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Ścieżka" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Zależności:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Napraw uszkodzone" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Edytor zależnośći" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Szukaj zastępczego zasobu:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Właściciele:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1599,443 +710,543 @@ msgstr "" "Usuwany plik jest wymagany przez inne zasoby do działania.\n" "Usunąć mimo to? (Nie można tego cofnąć)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Usunąć wybrane pliki z projektu? (Nie można tego cofnąć)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Błąd ładowania:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Scena nie została wczytana z powodu brakujących zależności:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Otwórz Pomimo" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Jaka działanie powinno zostać podjęte?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Napraw zależności" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Błędy ładowania!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Posiada" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Zasoby bez jawnych właścicieli:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Eksplorator osieroconych zasobów" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Usunąć zaznaczone pliki?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Usuń" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Dodaj wszystko" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Wczytaj" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Zapisz jako" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Domyślny" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Niewłaściwa nazwa." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Dopuszczalne znaki:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Niepoprawna nazwa. Nie może być taka sama jak istniejąca klasa silnika." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "Niepoprawna nazwa. Nie może być taka sama jak wbudowany typ." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "Niepoprawna nazwa. Nie może być taka sama jak nazwa globalnej stałej." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Niewłaściwa ścieżka." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Plik nie istnieje." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Dodaj AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' już istnieje!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Zmień nazwę Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Usuń Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Włącz" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Ścieżka:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nazwa węzła:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nazwa" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualizowanie Sceny" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Zachowywanie lokalnych zmian.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Aktualizacja sceny .." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Wybierz Katalog" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Utwórz katalog" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nazwa:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Nie można utworzyć katalogu." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Wybierz" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Zapisywanie Pliku:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Pakowanie" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Dodane:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Usunięte:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Błąd podczas zapisywania atlasu:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Nie udało się zapisać tekstury atlasu:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportowanie do %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Konfigurowanie .." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Plik istnieje, nadpisać?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Wszystkie rozpoznane" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Wszystkie pliki (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Otwórz" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Zapisz" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Zapisz plik" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Wróć" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Dalej" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "W górę" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Odśwież" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Przełącz ukryte pliki" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Ustaw jako ulubione" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Przełącz tryby" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Przesuń Ulubiony w górę" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Przesuń Ulubiony w dół" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Katalogi i pliki:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Podgląd:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Plik:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtr:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Rozszerzenie musi być poprawne." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Przeszukaj źródła" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Prze-Importowanie" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Wyszukaj w Pomocy" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "List Klas:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Przeszukaj klasy" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Klasa:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Dziedziczy:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Dziedziczone przez:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Krótki opis:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Członkowie:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Metody Publiczne:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elementy motywu GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sygnały:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Stałe:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Krótki opis:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Opis Metody:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Wyszukaj w tekście" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Dodane:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Usunięte:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Błąd podczas zapisywania atlasu:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Nie udało się zapisać tekstury atlasu:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Zapisywanie Pliku:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Pakowanie" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportowanie do %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Konfigurowanie .." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Konsola:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Prze-Importowanie" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importowanie:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Wyczyść" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Węzeł ze Sceny" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Błąd podczas zapisu zasobu!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Zapisz zasób jako..." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Widzę.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nie można otworzyć pliku do zapisu:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Nieznany format pliku:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Błąd podczas zapisywania." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Zapisywanie Sceny" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizowanie" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Tworzenie Miniatury" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są " "spełnione." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Nie udało się wczytać zasobu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Nie udało się wczytać MeshLibrary do połączenia!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Błąd podczas zapisywania MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Nie udało się wczytać TileSet do połączenia!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Błąd podczas zapisywania TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Nie można otworzyć pliku zip szablonów eksportu." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Ładowanie szablonów eksportu" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Błąd podczas zapisu layoutu!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Domyślny layout edytora został nadpisany." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nie znaleziono nazwy layoutu!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Przywrócono domyślny layout do ustawień bazowych." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Kopiuj parametry" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Wklej parametry" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Wklej zasób" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Kopiuj zasób" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Make Built-In" msgstr "Skrypt wbudowany" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Otwórz w Pomocy" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Nie ma zdefiniowanej sceny do uruchomienia." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2044,7 +1255,7 @@ msgstr "" "Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n" "Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2053,7 +1264,7 @@ msgstr "" "Wybrana scena '%s' nie istnieje, wybrać poprawną? \n" "Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2062,93 +1273,85 @@ msgstr "" "Wybrany plik '%s' nie jest sceną, wybrać poprawny?\n" "Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Aktualna scena nie została zapisana, proszę zapisać scenę przed " "uruchomieniem." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nie można było uruchomić podprocesu!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Otwórz scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Otwórz scenę bazową" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Szybkie otwieranie sceny.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Szybkie otwieranie skryptu.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Tak" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Zamknąć scenę? (Niezapisane zmiany zostaną utracone)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Zapisz scenę jako.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Proszę najpierw zapisać scenę." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Eksportuj bibliotekę Meshów" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Eksportuj TileSet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Wyjdź" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Zamknąć edytor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nie można przeładować sceny która nie została zapisana." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Przywróć" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tego nie można cofnąć. Przywrócić mimo to?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Szybkie uruchomienie sceny.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2156,18 +1359,23 @@ msgstr "" "Otworzyć Menedżer Projektów?\n" "(Niezapisane zmiany zostaną utracone)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Wybierz główną scenę" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Ugh" msgstr "Błąd" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2176,219 +1384,214 @@ msgstr "" "projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego " "projektu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Błąd ładowania sceny." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scena '%s' ma niespełnione zależności:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Zapisz layout" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Usuń layout" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Domyślny" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Przełącz Zakładkę Sceny" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "Pozostało %d plików" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "Pozostało %d plików lub folderów" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Idź do poprzednio otwartej sceny." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Następna zakładka" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Poprzednia zakładka" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Szybkie filtry plików.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operacja na plikach sceny." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nowa scena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nowa odziedziczona scena.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Otwórz scenę.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Zapisz scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Zapisz wszystkie sceny" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Zamknij scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Zamknij i przejdź do poprzedniej sceny" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Ostatnio otwierane" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Szybkie filtry plików.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Konwertuje na.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet..." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Cofnij" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Ponów" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Uruchom skrypt" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Ustawienia projektu" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Resetuj scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Wyjdź do Listy Projektów" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Tryb bez rozproszeń" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importuj zasoby do projektu." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importuj" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Narzędzia" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Eksportuj projekt na inne platformy." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Eksport" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Uruchom projekt." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Uruchom" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Zapauzuj scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Zapauzuj scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Zatrzymaj scene." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Stop" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Uruchom aktualnie edytowaną scenę." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Odtwórz Scene" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Uruchom niestandardową scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Uruchom niestandardową scenę" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opcje debugowania" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Uruchom z użyciem zdalnego debugowania" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2396,11 +1599,11 @@ msgstr "" "Podczas eksportu lub uruchomienia aplikacja wynikowa spróbuje połączyć się z " "adresem IP tego komputera w celu debugowania." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2415,11 +1618,11 @@ msgstr "" "Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta " "znacznie przyspiesza testowanie dużych gier." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Widoczne kształty kolizji" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2427,11 +1630,11 @@ msgstr "" "Kształty kolizji i promienie raycast (2D i 3D) będą widoczne, jeśli ta opcja " "będzie zaznaczona." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Widoczna nawigacja" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2439,11 +1642,11 @@ msgstr "" "Kształty i poligony nawigacyjne będą widoczne, jeśli ta opcja będzie " "zaznaczona." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Synchronizuj zmiany w scenie" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2453,11 +1656,11 @@ msgstr "" "Wszelkie zmiany sceny w edytorze będą odtworzone w uruchomionej grze na " "urządzeniu zdalnym. Opcja ta działa szybciej na sieciowych systemach plików." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synchronizuj zmiany skryptów" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2468,432 +1671,608 @@ msgstr "" "(działające instancje będą zrestartowane). Opcja ta działa szybciej z " "użyciem sieciowych systemów plików." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Ustawienia" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Ustawienia edytora" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout edytora" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Pełny ekran" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Zainstaluj Szablony Eksportu" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Ładowanie szablonów eksportu" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "O programie" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Powiadomienie o zmianie stanu zasobu zewnętrznego." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Zawsze Odświeżaj" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Odśwież Zmiany" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Utwórz nowy zasób wewnątrz pamięci i edytuj go." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Wczytaj istniejący zasób i edytuj go." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Zapisz aktualnie edytowany zasób." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Zapisz jako..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Idź do poprzedniego edytowanego obiektu w historii." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Idź do następnego edytowanego obiektu w historii." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historia ostatnio edytowanych obiektów." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Właściwości obiektu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "System plików" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Węzeł" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Konsola" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Prze-Importuj" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Odśwież" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Podziękowania od społeczności Godot'a!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Dzięki!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Zaimportuj Szablony z pliku ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Wyeksportuj projekt" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Wyeksportuj biblioteke" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Połącz z Istniejącym" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Hasło:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Otwórz i Uruchom Skrypt" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Wczytaj błędy" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Zainstalowane wtyczki:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Wersja:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Status:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Zatrzymaj profilowanie" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Rozpocznij profilowanie" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Zmierzono:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Czas ramki (sek)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Średni Czas (sek)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "% Ramek" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "% Ramek Fixed" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Czas:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Włącznie" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp #, fuzzy msgid "Self" msgstr "Ten obiekt" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Klatka #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Proszę poczekać na zakończenie skanowania." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Zapisz i Prze-Importuj" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Prze-Importowanie" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Zaimportuj ponownie zmienione zasoby" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Wpisz swoją logikę w metodzie _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Edytowana scena już istnieje." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nie udało się utworzyć instancji skryptu:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Zapomniałeś nazwy 'narzędzia' ?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Nie można uruchomić skryptu:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Zapomniałeś metody '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Damyślny(Same as Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Wybierz węzły do importu" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ścieżka sceny:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Zaimportuj z węzła:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Przeładuj" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Instaluj" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Instaluj" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Bieżący:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Nie można otworzyć pliku zip szablonów eksportu." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Błąd podczas zapisywania atlasu:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Ładowanie szablonów eksportu" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importowanie:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Ładowanie szablonów eksportu" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Aktualna scena" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Zainstalowane wtyczki:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Zainstaluj projekt:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Usuń element" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Usunąć zaznaczone pliki?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Ładowanie szablonów eksportu" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Nie udało się otworzyć pliku file_type_cache.cch do zapisu, pamięć podręczna " "typu plików nie będzie zapisana!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" "Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została wykonana." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp #, fuzzy msgid "Can't move directories to within themselves." msgstr "Nie możesz przenieść danego katalogu do jego wnętrza." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Wybierz nową nazwę i lokację dla:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Nie wybrano pliku!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instancja" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Edytuj Zależności..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Pokaż właścicieli.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Skopiuj Ścieżkę" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Zmień nazwę lub Przenieś..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Przenieś Do..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Informacje" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Pokaż w menadżerze plików" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Importuj ponownie.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Poprzedni katalog" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Następny folder" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Przeskanuj system plików ponownie" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Ustaw folder jako ulubiony" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego węzła." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Przenieś" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Dodaj do Grupy" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Usuń z Grupy" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Powierzchnia %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importuj Scene" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importowanie Sceny.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Uruchamiam skrypt..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Nie udało się wczytać skryptu po imporcie:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" +"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź " +"konsolę):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Błąd podczas uruchamiania skryptu po imporcie:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Zapisywanie.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Plik" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importuj" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Prze-Importuj" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Docelowa ścieżka jest pusta." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Ścieżka docelowa musi być bezwzględna." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Docelowa ścieżka musi istnieć." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Ścieżka zapisu jest pusta!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importuj BitMasks" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Źródło tekstury:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Ścieżka docelowa:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Akceptuj" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "BitMask" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Brak pliku źródłowego czcionki!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Brak docelowego zasobu czcionki!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2901,372 +2280,361 @@ msgstr "" "Błędne rozszerzenie pliku.\n" "Proszę użyć .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Nie udało się zapisać czcionki." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Źródło czcionki:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Wielkość oryginalna czcionki:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Wielkość docelowa czcionki:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "ŻżŹźĆćŃńĄąŁłĘęÓó." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Test:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opcje:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Import czcionki" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Błąd przy inicjalizacji FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Nieznany format fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Błąd ładowania fonta." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Niepoprawny rozmiar fonta." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Nie rozpoznano typu czcionki." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Czcionka" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Brak siatek do zaimportowania!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importuj Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Źródło Mesh:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Siatka" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Powierzchnia %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Brak sampli do importu!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importuj pliki dźwiękowe" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Źródło dźwięku:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Dźwięk" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Nowy klip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opcje animacji" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flagi" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Optymalizator" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Maksymalny błąd liniowy" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Maksymalny błąd kątowy" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Maksymalny Kąt" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Klipy" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Start" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Koniec" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Pętla" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtry" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Ścieżka źródłowa jest pusta." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Nie udało się wczytać skryptu po imporcie." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Niepoprawny/uszkodzony skrypt post-importu." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Błąd podczas wczytywania sceny." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Zaimportuj Scene 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Scena źródłowa:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Taki sam jak scena docelowa" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Współdzielone" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Docelowy folder tekstur:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Skrypt do wywołania po imporcie:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Niestandardowy typ węzła głównego:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Automatyczny" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nazwa węzła:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Brakuje następujących plików:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Zaimportuj Pomimo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Anuluj" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importuj i Otwórz" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "Edytowana sceny nie została zapisana. Otworzyć importowaną scenę mimo tego?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importuj Scene" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importowanie Sceny.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Uruchamiam skrypt..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Nie udało się wczytać skryptu po imporcie:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź " -"konsolę):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Błąd podczas uruchamiania skryptu po imporcie:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Zaimportuj Obraz:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Nie można zaimportować pliku wewnątrz siebie samego:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Zapisywanie.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Scena animacji 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Nieskompresowany" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Bezstratna Kompresja (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Kompresja Stratna (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Skompresuj (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Format Tekstury" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Jakość Kompresji Textury (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opcje Tekstury" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Proszę podać kilka plików !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Co najmniej jeden plik potrzebny do \"Atlas'u\"." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Błąd importowania:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Tylko jeden plik jest wymagany dla dużych tekstur." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Maksymalny rozmiar tekstury:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Rozmiar komórki:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Duża Tekstura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Zaimportuj Duże Tekstury (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Źródłowa Tekstura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Bazowa tekstura \"Atlas'u\"" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Tekstura(y) źródłowe" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importuj tekstury dla 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importuj tekstury dla 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Zaimportuj Textury" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Tekstura 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Tekstura 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Tekstura \"Atlas'u\"" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3274,3267 +2642,3140 @@ msgstr "" "UWAGA: Importowanie tekstur 2D nie jest wymagane. Po prostu skopiuj pliki " "png/jpg do folderu projektu." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Przytnij pusty obszar." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Tekstura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importuj dużą teksturę" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Wczytaj obrazek źródłowy" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Przycinanie" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Wstawianie" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Zapisywanie" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Nie udało się zapisać dużej tekstury:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Ładowanie obrazu:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Nie można załadować obrazu:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Konwersja obrazków" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Przycinanie obrazków" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Wadliwe źródło!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Nieprawidłowe źródło tłumaczenia!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Kolumna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Język" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Brak elementów do importu!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Brak ścieżki docelowej!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importuj tłumaczenia" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Nie można zaimportować!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importuj tłumaczenie" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Źródłowy CSV:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignoruj pierwszy wiersz" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Skompresuj" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Dodaj do projektu (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Zaimportuj Język:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Tłumaczenie" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Grupy" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Wybierz węzeł do edycji sygnałów i grup." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Ustaw automatycznie" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nowa nazwa animacji:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nowa animacja" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Zmień nazwę animacji:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Duplikuj animacje" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Usuń animację" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "BŁĄD: błędna nazwa animacji!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "BŁĄD: animacja o takiej nazwie już istnieje!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Zmień nazwę animacji" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Dodaj animację" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Wczytaj animację" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplikuj animacje" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "BŁĄD: Brak animacji do skopiowania!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Wklejona animacja" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Wklej animację" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "BŁĄD: Brak animacji do edycji!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej poz. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Zatrzymaj animację (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Uruchom animację od początku (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Uruchom animację od aktualnej pozycji (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Pozycja animacji (sekundy)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Stwórz nową animację." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Załaduj animację z dysku." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Załaduj animacje z dysku." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Zapisz wybraną animacje" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Zapisz jako" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Wyświetl listę animacji w odtwarzaczu." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Auto odtwarzanie po załadowaniu" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Narzędzia do animacji" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Skopiuj animacje" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Utwórz nową animację" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nazwa animacji:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Błąd!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animacja" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nowa nazwa:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skala:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mix" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatyczny Restart:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Restart(y):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Czas X-Fade (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Bieżący:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Dodaj Wejście" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Zmień nazwę" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Zaimportuj animacje.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtry.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Parsowanie Geometrii" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Tworzenie BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Podgląd" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Konfiguruj krokowanie" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset siatki:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Krok siatki:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset obrotu:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Krok obrotu:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Przesuń pivot" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Edytuj łańcuch IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Edytuj CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Zmień zakotwiczenie" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Powiększenie (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Wklej Pozę" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Tryb zaznaczenia" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Przeciągnij: Obróć" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Przeciągnij: Przesuń" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Wciśnij 'v' by Zmienić Pivot, 'Shift+v' by Przesunąć Pivot (podczas " "poruszania)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Tryb przesuwania" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Tryb Rotacji" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Kliknij by zmienić środek obrotu obiektu." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Tryb przesuwania" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Odblokuj wybrany obiekt (można go przesuwać)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Zablokuj selekcję węzłów podrzędnych." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Odblokuj selekcję węzłów podrzędnych." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Edycja" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Użyj przyciągania" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Pokaż kratownicę" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Użyj kroków obrotu" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Konfiguruj krokowanie.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Użyj krokowania na poziomie pikseli" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Szkielet.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Utwórz Kości" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Wyczyść Kości" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Bones" msgstr "Utwórz Kości" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Utwórz Łańcuch IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Wyczyść Łańcuch IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Widok" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Wyzeruj przybliżenie" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Ustaw przybliżenie..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Wyśrodkowywanie na zaznaczeniu" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Powiększ do zaznaczenia" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Wstaw Klucze" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Wstaw Klucz" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Skopiuj Pozę" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Wyczyść Pozę" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Ustaw Wartość" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "Dodaj wszystko" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Utwórz węzeł" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Zmień Wartość Domyślną" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Utwórz Polygon" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Usuń element %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Dodaj element" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Usuń zaznaczony element" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Import ze sceny" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aktualizuj ze sceny" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elementy" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Edytor listy elementów" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Stwórz Occluder Polygon" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Edytuj istniejący polygon:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMB: Przesuń Punkt." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMB: Wymaż Punkt." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Usuń punkt ścieżki" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Idź do lini" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Przesuń Punkt" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Zaznacz Punkty" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Drag: Zaznacz Punkty Kontrolne" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Klik: Dodaj Punkt" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Prawy Klik: Usuń Punkt" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Dodaj Punkt (w pustym miejscu)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Podziel Segment (na krzywej)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Usuń Punkt" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Oś-X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Oś-Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Oś-Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Błąd wczytywania obrazu:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Generuj AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Wyczyść Emiter" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Utwórz Emiter" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Powierzchnia" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Głośność" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Zaznacz Punkty" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Drag: Zaznacz Punkty Kontrolne" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Klik: Dodaj Punkt" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Prawy Klik: Usuń Punkt" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Dodaj Punkt (w pustym miejscu)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Podziel Segment (na krzywej)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Usuń Punkt" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Zamknij krzywą" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punkt Krzywej #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Podziel Ścieżkę" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Usuń punkt ścieżki" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Utwórz Mapę UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Przekształć Mapę UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Wielokąt 2D UV Edytor" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Przesuń Punkt" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Obróć" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Przesuń wszystko" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Skaluj" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Przesuń Wielokąt" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Obróć Wielokąt" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Skaluj Wielokąt" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Wielokąt->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Wielokąt" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Wyczyść UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Kratownica" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "BŁĄD: Nie można wczytać zasobu!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Dodaj Zasób" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Zmień nazwę Zasobu" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Usuń zasób" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Wczytaj Zasób" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Wklej" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Długość:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Stereo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Format" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Wysokość" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Błąd podczas zapisywania motywu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Błąd zapisywania" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Błąd importowania motywu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Błąd importowania" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Zaimportuj motyw" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Zapisz motyw jako.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Następny skrypt" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Poprzedni skrypt" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Plik" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nowy" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Zapisz wszystko" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Przeładuj motyw" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Zapisz motyw" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Zapisz motyw jako" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Zamknij pliki pomocy" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Zamknij" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Znajdź.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Znajdź następny" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debug" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Kontynuuj" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Pozostaw Debugger otwarty" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Okno" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Przesuń w lewo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Przesuń w prawo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Poradniki" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Otwórz https://godotengine.org na sekcji poradników." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Klasy" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Szukaj w hierarchii klas." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Przejdź do poprzednio edytowanego dokumentu." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Przejdź do następnego edytowanego dokumentu." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Dyskretne" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Utwórz Skrypt" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Przeładuj" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Zapisz ponownie" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Pick Color" msgstr "Kolor" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Wytnij" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopiuj" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Zaznacz wszystko" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Przesuń w górę" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Przesuń w dół" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Wcięcie w lewo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Wcięcie w prawo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Ustaw komentarz" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Przełącz pułapkę" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Usuń wszystkie pułapki" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Przejdź do następnej pułapki" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Przejdź do poprzedniej pułapki" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Znajdź poprzedni" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Zamień.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Przejdź do funkcji.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Przejdź do linii.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Pomoc kontekstowa" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Zmień Wartość Domyślną" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Zmień komentarz" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Usuń węzeł Shader Graph" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Usuń węzeł(y) Shader Graph" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Tył" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Przód" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Tryb Przesuwania (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Tryb Rotacji (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Wstaw klucz animacji" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Użyj domyślnie sRGB" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Obrót (stopnie):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Dodaj pusty" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Zmień FPS animacji" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(pusty)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animacje" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Prędkość (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Dodaj pusty (wcześniej)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Dodaj pusty (później)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<żaden>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Krok:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Nie mogę zapisać motywu do pliku:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Dodaj wszystkie elementy" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Dodaj wszystko" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Usuń element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme" msgstr "Zapisz motyw" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Utwórz pusty szablon" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Element" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Ma" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Wiele" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opcje" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Ikona" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Styl" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Kolor" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikuj" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Zaznacz" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Obróć o 0 stopni" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Obróć o 90 stopni" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Obróć o 180 stopni" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Obróć o 270 stopni" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nazwa elementu lub ID:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Utwórz ze sceny?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Połącz ze sceny?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Utwórz ze sceny" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Połącz ze sceny" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Błąd" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Eksportuj poza folderem projektu!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Błąd przy eksporcie projektu!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Brak jeszcze eksportu dla platformy '%s'." - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "Utwórz nowy zasób" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Full name" -msgstr "Poprawna nazwa" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Przejście" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "State" -msgstr "Status:" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Password" -msgstr "Hasło:" +msgid "Runnable" +msgstr "Włącz" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Dopuszczalne znaki:" +msgid "Delete patch '" +msgstr "Usuń layout" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Nowa nazwa:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Zawiera" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Zmień grupę obrazków" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Nazwa grupy nie może być pusta!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Nieprawidłowy znak w nazwie grupy!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Nazwa grupy już istnieje!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Dodaj grupę obrazków" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Usuń grupę obrazków" +msgid "Delete preset '%s'?" +msgstr "Usunąć zaznaczone pliki?" -#: tools/editor/project_export.cpp -msgid "Atlas Preview" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Opcje eksportu projektu" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Cel" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Eksportuj na platformę" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Dodaj.." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "Zasoby" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +#, fuzzy +msgid "Export all resources in the project" +msgstr "Eksportuj wszystkie zasoby w projekcie." + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +#, fuzzy +msgid "Export selected resources (and dependencies)" msgstr "Eksportuj wszystkie zasoby w projekcie." -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Eksportuj wszystkie pliki w katalogu projektu." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Tryb eksportu:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Zasoby do eksportu:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Akcja" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Obrazki" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Konwertuj obrazki (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Zmniejsz wszystkie obrazki:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Format kompresji:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Grupy obrazków" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Grupy:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Kompresja RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Tryb kompresji:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Zmniejsz o:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Obrazki:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Grupa" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Sample" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Bez zmian" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Kompresja (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Pasujące:" -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Przytnij" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Ścieżka docelowa:" -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Skrypt" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Tryb eksportu skryptów:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Tekst" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Skompilowany" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Zaszyfrowany (podaj klucz poniżej)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Klucz szyfrujący skryptu (256-bit jako hex):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Eksport PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Eksport projektu PCK" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Eksport.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Eksport projektu" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Szablon eksportu:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Eksportuj TileSet" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Niepoprawna ścieżka projektu, godot.cfg nie może istnieć." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Niepoprawna ścieżka projektu, godot.cfg musi istnieć." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Zaimportowano projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Nie można było utworzyć godot.cfg w ścieżce projektu." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Pakiet zastał zainstalowany poprawnie!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importuj istniejący projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Ścieżka projektu (musi istnieć):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nazwa projektu:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Utwórz nowy projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Ścieżka do projektu:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Zainstaluj projekt:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Instaluj" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Szukaj" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Nowy projekt gry" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Projekt bez nazwy" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Czy jesteś pewny że chcesz uruchomić więcej niż jeden projekt?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Menedżer projektów" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Lista projektów" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Uruchom" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Skanuj" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Wybierz folder do skanowania" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Nowy projekt" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Wyjdź" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Klawisz " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Przycisk joysticka" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Oś joysticka" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Przycisk myszy" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "Akcja %s już istnieje!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Naciśnij klawisz.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Lewy guzik" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Prawy guzik" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Środkowy guzik" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Przycisk 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Przycisk 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Przycisk 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Przycisk 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" +msgstr "Oś joysticka" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Oś" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" +msgstr "Przycisk joysticka" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Urządzenie" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Przycisk" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Lewy przycisk." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Prawy przycisk." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Środkowy przycisk." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Kółko myszy w górę." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Kółko myszy w dół." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Błąd zapisu ustawień." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Ustawienia zapisane pomyślnie." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Ustawienia projektu (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Ogólny" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Właściwość:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Usuń" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Kopiuj na platformę..." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Akcja:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Urządzenie:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Indeks:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Lokalizacja" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Tłumaczenia" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Tłumaczenia:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Dodaj.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Zasoby:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Wtyczki" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Plik.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Katalog.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Wczytaj" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Następny skrypt" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "System plików" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Błąd wczytania pliku: Brak zasobu!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Nie można wczytać obrazu" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Wybierz węzeł" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Ustaw" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Właściwości:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Zaznacz Punkty" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Tryb zaznaczenia" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Zmień nadrzędny" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Utwórz nowy zasób" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Otwórz zasób" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Zapisz zasób" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Narzędzia zasobów" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Aktualna scena" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Główna scena" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumenty głównej sceny:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ustawienia uruchomienia sceny" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Błąd przy ładowaniu sceny z %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Nie można wykonać tej operacji na głównym węźle drzewa." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Move Nodes In Parent" msgstr "Przenieść węzły do węzła nadrzędnego." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplikuj węzeł(y)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Usuń węzeł(y)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ta operacja nie może zostać wykonana bez sceny." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Tej operacji nie można wykonać na dziedziczącej scenie." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Zapisz nową scenę jako ..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "To ma sens!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Usuń węzeł(y)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6542,387 +5783,1224 @@ msgstr "" "Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są " "spełnione." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Błąd podczas zapisywania sceny." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Error duplicating scene to save it." msgstr "Błąd duplikowania sceny przy zapisywaniu." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Edytuj grupy" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Edytuj Połączenia" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Usuń węzeł (węzły)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Dodaj dziecko węzła" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancjonuj dziecko sceny" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Zmień typ" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Dodaj skrypt" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Utwórz Skrypt" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Dołącz ze sceny" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Zapisz gałąź jako scenę" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Skopiuj Ścieżkę" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Usuń (bez potwierdzenie)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Dodaj/Utwórz nowy węzeł" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Przełącz widoczność Spatial" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Przełącz widoczność CanvasItem" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancja:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Zmień nazwę węzła" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Drzewo sceny (węzły):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Edytowalne dzieci" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Załaduj jako zastępczy" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp #, fuzzy msgid "Discard Instancing" msgstr "Odrzuć instancjonowanie" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Otwórz w edytorze" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Wyczyść dziedziczenie" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Czysto!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Wybierz węzeł" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Nieprawidłowa nazwa klasy bazowej" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Poprawne znaki:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Niepoprawna nazwa klasy" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Poprawna nazwa" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Nazwa klasy jest niepoprawna!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Nazwa klasy nadrzędnej jest niepoprawna!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Niepoprawna ścieżka!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Nie można było utworzyć skryptu w systemie plików." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Błąd przy ładowaniu sceny z %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Ścieżka jest pusta" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Ścieżka nie jest lokalna" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Niepoprawna ścieżka bazowa" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Niepoprawne rozszerzenie" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Utwórz Skrypt" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "Następny skrypt" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nazwa klasy:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Wbudowany skrypt" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Utwórz skrypt dla węzła" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bajty:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Ostrzeżenie" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Błąd:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Źródło:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funkcja:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Błędy" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Połączono z procesem potomnym" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Sprawdź poprzednią instancję" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Sprawdź następną instancję" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Ramki stosu" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Zmienna" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Błędy:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Śledzenie stosu (jeśli dotyczy):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Zdalny inspektor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Właściwości zdalnego obiektu: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Wartość" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitory" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Zużycie pamięci wideo według zasobów:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Całkowity:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Pamięć wideo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ścieżka zasobu" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Typ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Użycie" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Różne" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Kliknięta kontrolka:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Typ klikniętej kontrolki:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Ustaw z drzewa" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Skróty" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Zmień promień światła" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Zmień Pole Widzenia Kamery" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Zmień rozmiar kamery" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Zmień promień Sphere Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Zmień rozmiar Box Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Zmień średnicę Capsule Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Zmień wysokośc Capsule Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Zmień długość Ray Shape" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Zmień rozmiar Box Shape" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "argument kroku wynosi zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "To nie jest skrypt z instancją" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Nie bazuje na skrypcie" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Nie bazuje na pliku zasobów" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Niepoprawna instancja formatu słownika (brak @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci " +"roboczej! Proszę naprawić swój węzeł." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Przepełnienie stosu z głębokością stosu: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funkcje:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Zmienne:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Nazwa nie jest prawidłowym identyfikatorem:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Zmień nazwę funkcji" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Zmień nawę zmiennej" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Zmień nazwę sygnału" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Dodaj funkcję" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Dodaj zmienną" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Dodaj sygnał" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Usuń funkcję" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Usuń zmienną" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Edytuj zmienną:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Usuń sygnał" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Edytuj sygnał:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Zmień typ" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Dodaj węzeł" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Dodaj dziecko węzła" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Dodaj węzeł(y) z drzewa" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Skopiuj animacje" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Wysokość" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Zwraca:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Ustaw" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Typ bazowy:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Dostępne węzły:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Wybierz lub utwórz funkcję, aby edytować wykres" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Edytuj argumenty sygnału:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Edytuj zmienną:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Zmień" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Usuń zaznaczone" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Znajdź typ węzła" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Skopiuj Pozę" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Utwórz węzeł" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Wklej Pozę" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Invalid index property name." +msgstr "Nieprawidłowa nazwa klasy bazowej" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Obiekt bazowy nie jest węzłem!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Ścieżka nie prowadzi do węzła!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ":nieprawidłowy argument typu: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ":nieprawidłowe argumenty: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "Nie znaleziono VariableGet w skrypcie: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "Nie znaleziono VariableSet w skrypcie: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Błąd przy eksporcie projektu!" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Niewłaściwa nazwa." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Niepoprawny rozmiar fonta." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Niepoprawna ścieżka bazowa" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Nie rozpoznano typu czcionki." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Aby AnimatedSprite pokazywał poszczególne klatki, pole Frames musi zawierać " +"odpowiedni zasób SpriteFrames." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Tylko jeden CanvasModulate jest dozwolony na scenie (lub zestawie " +"zinstancjonowanych scen) Tylko pierwszy CanvasModulate zadziała, przy czym " +"pozostałe będą zignorowane." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego " +"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko " +"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z " +"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko " +"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę utworzyć " +"zasób shape!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Tekstura z kształtem promieni światła musi być dodana do pola Tekstura." + +#: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Poligon zasłaniający musi być ustawiony (lub narysowany) aby Occluder " +"zadziałał." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł " +"zadziałał." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. " +"Udostępnia on potrzebne dane nawigacyjne." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D." + +#: scene/2d/sprite.cpp +#, fuzzy +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma " +"zaznaczoną opcję trybu Render Target." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez " +"pole Path, aby ten Sprite mógł zadziałać." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem " +"aktualnie edytowanej sceny." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z " +"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów " +"typu Area, StaticBody, RigidBody, KinematicBody itd." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. " +"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z " +"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko " +"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten " +"węzeł zadziałał." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. " +"Udostępnia on tylko dane nawigacyjne." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw " +"zinstancjonowanych scen)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Zasób SpriteFrames musi być ustawiony jako wartość właściwości 'Frames' żeby " +"AnimatedSprite3D wyświetlał klatki." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Alarm!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Proszę potwierdzić..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Otwórz plik" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Otwórz plik(i)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Otwórz katalog" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Otwórz plik lub katalog" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej " +"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale " +"zostanie ukryty po uruchomieniu." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić " +"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby " +"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i " +"przyporządkuj jego teksturę dla któregoś węzła." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Zasób typu SampleLibrary musi być dodany jako pole Samples, aby " +#~ "SamplePlayer mógł odtwarzać dźwięk." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' " +#~ "żeby SpatialSamplePlayer odtwarzał dźwięk." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Zastąpiono %d wystąpień." + +#~ msgid "Please save the scene first." +#~ msgstr "Proszę najpierw zapisać scenę." + +#~ msgid "Install Export Templates" +#~ msgstr "Zainstaluj Szablony Eksportu" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Eksportuj poza folderem projektu!" + +#~ msgid "Error exporting project!" +#~ msgstr "Błąd przy eksporcie projektu!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Brak jeszcze eksportu dla platformy '%s'." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Utwórz nowy zasób" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Poprawna nazwa" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Przejście" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Status:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Hasło:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Dopuszczalne znaki:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Nowa nazwa:" + +#~ msgid "Include" +#~ msgstr "Zawiera" + +#~ msgid "Change Image Group" +#~ msgstr "Zmień grupę obrazków" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Nazwa grupy nie może być pusta!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Nieprawidłowy znak w nazwie grupy!" + +#~ msgid "Group name already exists!" +#~ msgstr "Nazwa grupy już istnieje!" + +#~ msgid "Add Image Group" +#~ msgstr "Dodaj grupę obrazków" + +#~ msgid "Delete Image Group" +#~ msgstr "Usuń grupę obrazków" + +#~ msgid "Project Export Settings" +#~ msgstr "Opcje eksportu projektu" + +#~ msgid "Target" +#~ msgstr "Cel" + +#~ msgid "Export to Platform" +#~ msgstr "Eksportuj na platformę" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Eksportuj wszystkie pliki w katalogu projektu." + +#~ msgid "Action" +#~ msgstr "Akcja" + +#~ msgid "Images" +#~ msgstr "Obrazki" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Konwertuj obrazki (*.png):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Zmniejsz wszystkie obrazki:" + +#~ msgid "Compress Formats:" +#~ msgstr "Format kompresji:" + +#~ msgid "Image Groups" +#~ msgstr "Grupy obrazków" + +#~ msgid "Groups:" +#~ msgstr "Grupy:" + +#~ msgid "Compress RAM" +#~ msgstr "Kompresja RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Tryb kompresji:" + +#~ msgid "Shrink By:" +#~ msgstr "Zmniejsz o:" + +#~ msgid "Images:" +#~ msgstr "Obrazki:" + +#~ msgid "Group" +#~ msgstr "Grupa" + +#~ msgid "Samples" +#~ msgstr "Sample" + +#~ msgid "Keep" +#~ msgstr "Bez zmian" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Kompresja (RAM - IMA-ADPCM)" + +#~ msgid "Trim" +#~ msgstr "Przytnij" + +#~ msgid "Script" +#~ msgstr "Skrypt" + +#~ msgid "Script Export Mode:" +#~ msgstr "Tryb eksportu skryptów:" + +#~ msgid "Text" +#~ msgstr "Tekst" + +#~ msgid "Compiled" +#~ msgstr "Skompilowany" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Zaszyfrowany (podaj klucz poniżej)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Klucz szyfrujący skryptu (256-bit jako hex):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Eksport PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Eksport projektu PCK" + +#~ msgid "Export.." +#~ msgstr "Eksport.." + +#~ msgid "Project Export" +#~ msgstr "Eksport projektu" + +#~ msgid "Export Preset:" +#~ msgstr "Szablon eksportu:" + #~ msgid "Vertex" #~ msgstr "Wierzchołek" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 8ea2967a22..0b8ecb0bda 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -17,2293 +17,1553 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* " -"constants!" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "Blimey! Ye step argument be marooned!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Arr! Yer script is marooned!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Ye be loaded to the gunwalls? It's anchorage be not on a script!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Yer anchorage not be on a resource file, ye bilge rat!" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ye got th' wrong dictionary getup! (ye be missin' yer @path!)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Ye got th' wrong dictionary getup! (yer script aint' at ye @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"Ye got th' wrong dictionary getup! (ye be drinkin'? Ye got yerself a bad " -"script at @path!)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" -"Ye got th' wrong dictionary getup! (yer subclasses be walkin' the plank!)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Yer scurvy node yielded but she got n' workin' memry'! Ye should keep a " -"lookout for em' docs, she knows how t' yield like yer captain!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Yer scurvy node yielded but er' booty didn't have no function state in er' " -"maiden workin' memry'!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Yer value best be comin' back posted to ye first element of yer node's " -"workin' memry'! Swab the decks!" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Arrr! I found yer sequence bit but there be no node in yer stack. Tell th' " -"Captain!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Avast! Yer stack has burst! Her depth be: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Yer functions:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Yer variables:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Yer signals:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Yer name's got no valid identifier: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" -"Yer name be backstabin'! She be used by another dastardly func/var/signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Rename Function" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Rename Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Rename Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Add Function" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Add Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Add Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Discharge ye' Function" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Discharge ye' Variable" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Ye be fixin' Variable:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Discharge ye' Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Ye be fixin' Signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Swap yer Expression" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Add Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Smash yer Meta t' sink yer Getter. Smash yer Shift t' sink a generic " -"signature." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Smash yer Ctrl t' sink yer Getter. Smash yer Shift t' sink a generic " -"signature." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Yer signals:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2313,31 +1573,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2345,11 +1605,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2357,4414 +1617,5029 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Discharge ye' Variable" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organization" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* " +"constants!" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "Blimey! Ye step argument be marooned!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Arr! Yer script is marooned!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Ye be loaded to the gunwalls? It's anchorage be not on a script!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Yer anchorage not be on a resource file, ye bilge rat!" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Ye got th' wrong dictionary getup! (ye be missin' yer @path!)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Ye got th' wrong dictionary getup! (yer script aint' at ye @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" +"Ye got th' wrong dictionary getup! (ye be drinkin'? Ye got yerself a bad " +"script at @path!)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" +"Ye got th' wrong dictionary getup! (yer subclasses be walkin' the plank!)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Yer scurvy node yielded but she got n' workin' memry'! Ye should keep a " +"lookout for em' docs, she knows how t' yield like yer captain!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Yer scurvy node yielded but er' booty didn't have no function state in er' " +"maiden workin' memry'!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Yer value best be comin' back posted to ye first element of yer node's " +"workin' memry'! Swab the decks!" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Arrr! I found yer sequence bit but there be no node in yer stack. Tell th' " +"Captain!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Avast! Yer stack has burst! Her depth be: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Yer functions:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Yer variables:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Yer name's got no valid identifier: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" +"Yer name be backstabin'! She be used by another dastardly func/var/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Rename Function" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Rename Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Rename Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Add Function" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Add Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Add Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Discharge ye' Function" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Discharge ye' Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Ye be fixin' Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Discharge ye' Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Ye be fixin' Signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Swap yer Expression" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Add Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Smash yer Meta t' sink yer Getter. Smash yer Shift t' sink a generic " +"signature." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Smash yer Ctrl t' sink yer Getter. Smash yer Shift t' sink a generic " +"signature." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 9ab81786b1..abb688da42 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -22,1524 +22,634 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 2.8\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "o argumento step é zero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Não é um script com uma instância" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Não é baseado num script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Não é baseado num arquivo de recurso" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Formato de dicionário de instância inválido (faltando @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Formato de dicionário de instância inválido (não se pôde carregar o script " -"em @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Formato de dicionário de instância inválido (script inválido em @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Dicionário de instância inválido (subclasses inválidas)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funções:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variáveis:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Renomear Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "renomeie variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Renomear Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Adicionar Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Adicionar Variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Adicionar Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Remover Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Remover Variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Editando Variável:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Remover Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Editando Sinal:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Alterar Tipo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Adicionar Nó" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Adicionar Nó Filho" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node(s) From Tree" -msgstr "Nó a Partir de Cena" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Copiar Animação" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Switch" -msgstr "Pitch" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Retornar:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chamar" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Get" -msgstr "Definir" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Definir" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Editar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipo de Base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membros:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nós Disponíveis:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Fechar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Editar Argumentos do Sinal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Editar Variável:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Alterar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Excluir Selecionados" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Alternar Ponto de interrupção" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Localizar Tipo de Nó" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Copy Nodes" -msgstr "Copiar Pose" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Cut Nodes" -msgstr "Criar Nó" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Colar Pose" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Invalid index property name." -msgstr "Nome de classe pai inválido" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Path does not lead Node!" -msgstr "O caminho não é local" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid ": Invalid argument of type: " -msgstr "Nome de classe pai inválido" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argumentos inválidos: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Error creating the signature object." -msgstr "Erro ao escrever o PCK do projeto!" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Nome Inválido." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Tamanho de fonte inválido." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid publisher GUID." -msgstr "Caminho base inválido" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid background color." -msgstr "Origem personalizada da fonte inválida." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " -"\"Frames\" para que o nó AnimatedSprite mostre quadros." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"É permitido apenas um CanvasModulate visível por cena (ou conjunto de cenas " -"instanciadas). O primeiro criado irá funcionar, enquanto os outros serão " -"ignorados." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D apenas serve para fornecer a forma de colisão para um nó " -"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D apenas serve para fornecer a forma de colisão para um nó " -"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Uma forma deve ser fornecida para que o nó CollisionShape2D funcione. Por " -"favor, crie um recurso de forma para ele!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Um polígono de oclusão deve ser definido (ou desenhado) para que este " -"oclusor tenha efeito." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"O polígono para este oclusor está vazio. Por favor desenhe um polígono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Um recurso do tipo NavigationPolygon deve ser definido ou criado para que " -"este nó funcione. Por favor defina a propriedade ou desenhe um polígono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele " -"apenas fornece dados de navegação." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"O nó ParallaxLayer apenas funciona quando definido como filho de um nó " -"ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D apenas funciona quando definido como filho de um nó Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para " -"funcionar." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " -"'amostras' para que o SamplePlayer possa tocar algum som." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. Tal " -"Viewport deve estar no modo \"Destino de Render\"." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como " -"\"destino de render\" para que este sprite funcione." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da " -"cena atualmente editada." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape apenas serve para fornecer formas de colisão a um nó derivado " -"de CollisionObject. Por favor, use-o apenas como filho de Area, StaticBody, " -"RigidBody, KinematicBody, etc. para dá-los forma." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Uma forma deve ser fornecida para que o nó CollisionShape fucione. Por " -"favor, crie um recurso de forma a ele!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon apenas serve para fornecer formas de colisão a um nó " -"derivado de CollisionObject. Por favor, use-o apenas como filho de Area, " -"StaticBody, RigidBody, KinematicBody, etc. para dá-los forma." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Um nó CollisionPolygon vazio não é efetivo na colisão." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este " -"nó funcione." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " -"apenas fornece dados de navegação." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " -"instanciadas)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " -"'amostras' para que o SpatialSamplePlayer possa tocar algum som." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " -"\"Frames\" para que o nó AnimatedSprite mostre quadros." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Cancelar" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Alerta!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Confirme Por Favor..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "O arquivo existe. Sobrescrever?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Todas Reconhecidas" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Todos os Arquivos (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Abrir" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Abrir um Arquivo" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Abrir Arquivo(s)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Abrir um Diretório" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Abrir Arquivo ou Diretório" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Salvar" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Salvar um Arquivo" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Criar Pasta" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Caminho:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Diretórios & Arquivos:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Arquivo:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nome:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Não foi possível criar a pasta." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Botão" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Botão Esquerdo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Botão Direito." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Botão do Meio." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Roda para Cima." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Roda para Baixo." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eixo" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Recortar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Copiar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Colar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Selecionar Tudo" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Limpar" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Desfazer" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popups são ocultos por padrão a menos que você chame alguma das funções " -"popup*(). Torná-los visíveis para editar não causa problema, mas eles " -"ocultarão ao rodar a cena." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Este viewport não está definido como destino de render. Se você pretende que " -"ele mostre seu conteúdo diretamente na tela, faça-o filho de um nó Control " -"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de " -"render e atribua sua textura interna a algum nó para exibir." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Erro ao inicializar FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Formato de fonte desconhecido." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Erro ao carregar fonte." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Tamanho de fonte inválido." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Desabilitado" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Toda a Seleção" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mover Adicionar Chave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Mudar Transição da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Mudar Transformação da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Mudar Valor da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Mudar Chamada da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Adicionar Trilha na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Chave na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Mover Trilha para cima" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Mover Trilha para Baixo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Remover Trilha da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Definir Transições para:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renomear Trilha na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Alterar Interpolação da Trilha" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Mudar Modo de Valor da Trilha" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Mudar Modo de Valor da Trilha" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Editar Curva do Nó" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Editar Curva da Seleção" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Excluir Chaves da Anim" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar Seleção" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar Transposto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Remover Seleção" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Contínuo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Gatilho" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Adicionar Chave na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mover Chaves da Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Mudar Escala da Seleção" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Mudar Escala a partir do Cursor" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ir ao Próximo Passo" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ir ao Passo Anterior" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Linear" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Transições" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Otimizar Animação" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Limpar Animação" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Criar NOVA trilha para %s e inserir chave?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Criar %d NOVAS trilhas e inserir chaves?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Criar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Criar e Inserir Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Inserir Trilha e Chave na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Inserir Chave na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Mudar Comprimento da Animação" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Mudar Loop da Animação" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Criar Chave com Valor Definido" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Inserir Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Alterar Escala das Chaves na Anim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Adicionar Trilha de Chamada" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom da animação." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Duração (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Duração da animação (em segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Passo (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Passo de snap do cursor (em segundos)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Habilitar/Desabilitar loop de animação." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Adicionar novas trilhas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Mover a trilha atual para cima." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Mover a trilha atual para baixo." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Remover trilha selecionada." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Ferramentas de trilha" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Habilitar edição de chaves individuais clicando nelas." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Otimizador de Animação" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Erro Linear Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Erro Angular Max.:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Angulo Máximo otimizável:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Otimizar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Chave" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Transição" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Proporção de Escala:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Chamar Funções em Qual Nó?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Remover Chaves Invalidas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Remover trilhas vazias e não resolvidas" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Limpar todas as animações" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Limpar Animação(ões) (IRREVERSÍVEL!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Limpar" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar Vetor" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Alterar Tipo de Valor do Vetor" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Alterar Valor do Vetor" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Pesquisar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordenar:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Reverso" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Categoria:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Todos" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Site:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Suportado..." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidade" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Em teste" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Arquivo ZIP de Assets" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Lista de Métodos para \"%s\":" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Chamar" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Fechar" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumentos:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Retornar:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir para Linha" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Número da Linha:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Sem Correspondências" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "Substituída(s) %d Ocorrência(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "%d ocorrência(s) substituída(s)." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Substituir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Substituir Tudo" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Corresponder Caixa" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Palavras Inteiras" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Apenas na Seleção" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Pesquisar" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Localizar" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Próximo" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d ocorrência(s) substituída(s)." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Não encontrado!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Substituir Por" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Diferenciar Caixa" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Para trás" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Perguntar ao Substituir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Pular" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Ampliar Mais" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Ampliar Menos" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linha:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Coluna:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "O método no Nó destino precisa ser especificado!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar ao Nó:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Adicionar" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Remover" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Adicionar Argumento de Chamada Extra:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de Chamada Extras:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Caminho para o Nó:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Criar Função" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Postergado" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Uma vez" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar \"%s\" a \"%s\"" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Conectando Sinal:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Criar Conexão" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Conectar..." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Disconectar" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Sinais" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Criar Novo" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recente:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Combinações:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descrição:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Substituição Para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependências Para:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1547,7 +657,7 @@ msgstr "" "A cena \"%s\" está sendo editada atualmente.\n" "As mudanças não terão efeito a menos que seja recarregada." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1555,40 +665,40 @@ msgstr "" "O recurso \"%s\" está em uso.\n" "As mudanças não terão efeito a menos que seja recarregado." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependências" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Recurso" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Caminho" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependências:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Consertar Quebradas" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependências" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar Recurso para Substituição:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Donos De:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1598,444 +708,544 @@ msgstr "" "funcionem.\n" "Removê-los mesmo assim? (irreversível)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Remover os arquivos selecionados do projeto? (impossível desfazer)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Erro ao carregar:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "A cena não pôde ser carregada por causa de dependências ausentes:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir Assim Mesmo" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Que ação deve ser tomada?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Consertar Dependências" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Erros ao carregar!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Excluir permanentemente %d item(s)? (Impossível desfazer!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Possui" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sem Posse Explícita:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de Recursos Órfãos" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Excluir os arquivos selecionados?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Excluir" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Adicionar Todos" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Carregar" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Salvar Como" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Padrão" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome Inválido." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caracteres válidos:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Nome inválido. Não é permitido utilizar nomes de classes da engine." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nome inválido. Não é permitido utilizar nomes de tipos internos da engine." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nome inválido. Não é permitido utilizar nomes de constantes globais da " "engine." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Caminho inválido." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "O arquivo não existe." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Não está no caminho de recursos." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Adicionar Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload \"%s\" já existe!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renomear Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Alternar Auto Carregamentos de Globais" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Remover Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Habilitar" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar Autoloads" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Caminho:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nome do Nó:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Nome" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Atualizando Cena" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Armazenando mudanças locais..." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Atualizando Cena..." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Escolha um Diretório" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Criar Pasta" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nome:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Não foi possível criar a pasta." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Escolher" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Armazenando Arquivo:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Empacotando" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Adicionado:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Removido:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Erro ao salvar atlas:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Não foi possível salvar Subtextura do Atlas:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Exportando para %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Ajustando..." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "O arquivo existe. Sobrescrever?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Todas Reconhecidas" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Todos os Arquivos (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Abrir" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Salvar" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Salvar um Arquivo" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Voltar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avançar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Acima" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Atualizar" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Alternar Arquivos Ocultos" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Alternar Favorito" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Alternar Modo" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Focar no Caminho" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Mover Favorito Acima" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Mover Favorito Abaixo" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Diretórios & Arquivos:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualização:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Arquivo:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "BuscarFontes" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Re-Importando" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Pesquisar Ajuda" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Lista de Classes:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Pesquisar Classes" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Classe:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Herda de:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Herdado por:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descrição breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Membros:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Métodos Públicos:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Itens do Tema de GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Descrição breve:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Descrição do Método:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Pesquisar Texto" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Adicionado:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Removido:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Erro ao salvar atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Não foi possível salvar Subtextura do Atlas:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Armazenando Arquivo:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Empacotando" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Exportando para %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Ajustando..." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Saída:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Re-Importando" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Importando:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Limpar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Nó a Partir de Cena" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Erro ao salvar Recurso!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Salvar Recuso como..." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Entendo..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Não é possível abrir arquivo para escrita:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato de arquivo requisitado desconhecido:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Erro ao salvar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Salvando Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Analisando" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Criando Miniatura" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Não se pôde salvar a cena. É provável que dependências (instâncias) não " "foram satisfeitas." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Falha ao carregar recurso." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Não se pôde carregar MeshLibrary para fusão!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Erro ao salvar MeshLibrary!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Não se pôde carregar TileSet para fusão!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Erro ao salvar TileSet!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Não se pôde abrir zip dos modelos de exportação." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Carregando Modelos de Exportação" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Erro ao salvar o layout!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout padrão do editor sobrescrito." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nome do layout não encontrado!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Layout padrão restaurado às configurações base." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Copiar Parâmetros" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Colar Params" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Colar Recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copiar Recurso" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Tornar Embutido" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Tornar Únicos os Sub-recursos" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Abrir na Ajuda" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Não há cena definida para rodar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2045,7 +1255,7 @@ msgstr "" "Você pode alterá-la mais tarde nas \"Configurações do Projeto\" na categoria " "\"application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2055,7 +1265,7 @@ msgstr "" "Você pode alterá-la mais tarde nas \"Configurações do Projeto\" na categoria " "\"application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2065,91 +1275,83 @@ msgstr "" "Você pode alterá-la mais tarde nas \"Configurações do Projeto\" na categoria " "\"application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "A cena atual nunca foi salva. Por favor salve antes de rodá-la." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Não se pôde iniciar sub-processo!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Abrir Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir Cena Base" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Abri Cena Ágil..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Abrir Script Ágil..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Sim" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Fechar cena? (Mudanças não salvas serão perdidas)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Salvar Cena Como..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Esta cena nunca foi salva. Salvar antes de rodar?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Por favor salve a cena primeiro." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Salvar Strings Traduzíveis" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar MeshLibrary" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Sair" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sair do editor?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Cena atual não salva. Abrir mesmo assim?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Não foi possível recarregar a cena pois nunca foi salva." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Reverter" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Esta ação não pode ser desfeita. Reverter mesmo assim?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Rodar Cena Ágil..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2157,17 +1359,22 @@ msgstr "" "Abrir Gerenciador de Projetos?\n" "(Mudanças não salvas serão perdidas)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Escolha uma Cena Principal" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2175,219 +1382,214 @@ msgstr "" "Erro ao carregar cena, ela deve estar dentro do caminho do projeto. Use " "\"Importar\" para abrir a cena e então salve-a dentro do projeto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Erro ao carregar cena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "A cena \"%s\" tem dependências quebradas:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Salvar Layout" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Excluir Layout" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Padrão" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Trocar Guia de Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "Mais %d arquivo(s)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "Mais %d arquivo(s) ou pasta(s)" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir para cena aberta anteriormente." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Próxima guia" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Guia anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Filtrar Arquivos Rapidamente..." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operações com arquivos de cena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Nova Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nova Cena Herdada..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Abrir Cena..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Salvar Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Salvar todas as Cenas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Fechar Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Ir a Cena Fechada Anterior" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Abrir Recente" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Filtrar Arquivos Rapidamente..." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Converter Para..." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Strings Traduzíveis..." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet..." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Desfazer" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refazer" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Rodar Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Configurações do Projeto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Reverter Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Sair para a Lista de Projetos" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modo Sem Distrações" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets ao projeto." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Importar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Ferramentas diversas atuantes no projeto ou cena." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Ferramentas" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Exportar o projeto para diversas plataformas." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Roda o projeto." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Tocar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausar a cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausa a cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Para a cena." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Parar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Roda a cena editada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Rodar Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Rodar outra cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Rodar outra cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Opções de depuração" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Instalar Depuração Remota" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2395,11 +1597,11 @@ msgstr "" "Quando exportando ou instalando, o programa resultante tentará conectar ao " "IP deste computador para poder ser depurado." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Instalação Pequena com FS em rede" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2414,11 +1616,11 @@ msgstr "" "No Android, a instalação usará o cabo USB para melhor desempenho. Esta opção " "acelera os testes de jogos com muito conteúdo." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Formas de Colisão Visíveis" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2426,11 +1628,11 @@ msgstr "" "Formas de colisão e nós do tipo RayCast (2D e 3D) serão visíveis durante a " "execução do jogo caso esta opção esteja habilitada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegação Visível" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2438,11 +1640,11 @@ msgstr "" "Malhas e polígonos de navegação serão visíveis no jogo se esta opção estiver " "ligada." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizar Alterações na Cena" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2454,11 +1656,11 @@ msgstr "" "Quando usado remotamente em um dispositivo, isso é mais eficiente com o " "sistema de arquivos via rede." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Sincronizar Mudanças no Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2470,429 +1672,605 @@ msgstr "" "Quando usado remotamente em um dispositivo, isso é mais eficiente com o " "sistema de arquivos via rede." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Configurações" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configurações do Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout do Editor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Modo Tela-Cheia" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Instalar Models de Exportação" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Carregando Modelos de Exportação" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "Sobre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Alerta quando um recurso externo foi alterado." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira quando a janela do editor atualiza!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Atualizar Sempre" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Atualizar nas Mudanças" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Inspetor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Cria um novo recurso na memória e o edita." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Carrega um recurso existente do disco e o edita." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Salva o recurso editado atualmente." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Salvar Como..." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ir ao objeto editado anteriormente no histórico." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ir ao próximo objeto editado no histórico." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Histórico dos objetos editados recentemente." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Propriedades do objeto." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "Arquivos" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nó" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Saída" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Reimportar" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Atualizar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Agradecimentos da comunidade Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Obrigado!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar Modelos de um Arquivo ZIP" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Exportar Projeto" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Biblioteca" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Fundir Com Existente" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Senha:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir e Rodar um Script" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Erros de Carregamento" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins Instalados:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Versão:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Status:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Parar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Iniciar Profiling" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Tempo de Quadro (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tempo Médio (seg)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "% de Quadro" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "% de Quadro Fixo" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tempo:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Mesmo" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame nº:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Por favor aguarde a verificação completar." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Cena Atual só deve ser salva para re-importação." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Salvar e Re-Importar" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importando" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Re-Importar Recursos Alterados" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escreva sua lógica no método _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Já existe uma cena editada." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Não foi possível instanciar o script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Você esqueceu da palavra-chave \"tool\"?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Não foi possível rodar o script:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Você esqueceu o método '_run'?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Padrão (Mesma do Editor)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecionar Nó(s) para Importar" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Caminho da Cena:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar a Partir do Nó:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Recarregar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Instalar" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Abaixo" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Atual:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Não se pôde abrir zip dos modelos de exportação." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Erro ao salvar atlas:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Carregando Modelos de Exportação" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Importando:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Carregando Modelos de Exportação" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Cena Atual" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Plugins Instalados:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Instalar Projeto:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Remover Item" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Excluir os arquivos selecionados?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Carregando Modelos de Exportação" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Não pode abrir file_type_cache.cch para escrita, cache de tipos de arquivo " "não salvo!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Mesmos arquivos de destino e origem, nada a fazer." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Mesmo caminhos de destino e origem, nada a fazer." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Não é possível mover diretórios para dentro de si mesmos." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "Não é possível operar em \"..\"" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Escolha Novo Nome e Localização Para:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Nenhum arquivo selecionado!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Expandir para Pai" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanciar" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Editar Dependências.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Visualizar Proprietários..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Caminho" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Renomear ou Mover..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mover Para..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Informação" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostrar no Gerenciador de Arquivos" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Re-importar..." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Diretório Anterior" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Próximo Diretório" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Re-escanear Arquivos de Sistema" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Alternar status da pasta como Favorito" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Adicionar ao Grupo" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Remover do Grupo" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superfície %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importar Cena" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando Cena..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Rodando Script Personalizado..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Não se pôde carregar script pós-importação:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Script pós-importação inválido/quebrado (verifique o console):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Erro ao rodar script pós-importação:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Salvando..." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Arquivo" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Importar" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Predefinição..." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Reimportar" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Sem máscaras de bits para importar!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Caminho destino está vazio." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Caminho destino deve ser um caminho completo a um recurso." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Caminho destino deve existir." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Caminho de salvamento vazio!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Importar Máscara de Bits" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Textura(s) de Origem:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Caminho Destino:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Aceitar" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Máscara de Bits" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Falta arquivo de fonte origem!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Falta recurso de fonte destino!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2900,48 +2278,48 @@ msgstr "" "Extensão de arquivo inválida.\n" "Por favor use .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Não se pôde carregar/processar fonte de origem." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Não se pôde salvar fonte." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Fonte Origem:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Tamanho da Fonte de Origem:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Recurso Destino:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe " "açúcar no chá de tâmaras do jabuti feliz." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Teste:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Opções:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Importar Fonte" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2949,324 +2327,315 @@ msgstr "" "Este arquivo já é um arquivo de fonte Godot, por favor forneça um arquivo " "BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Falha ao abrir como arquivo BMFont." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Erro ao inicializar FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Formato de fonte desconhecido." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Erro ao carregar fonte." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Tamanho de fonte inválido." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Origem personalizada da fonte inválida." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Fonte" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Sem meshes para importar!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Importar Única Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Origem de Mesh(es):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superfície %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Sem amostras para importar!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Importar Amostras de Áudio" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Amostra(s) de Origem:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Amostra de Áudio" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Novo Clipe" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Opções da Animação" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Flags" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "Precalcular FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Otimizador" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Erro Linear Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Erro Angular Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Ângulo Máximo" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Clipes" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Início(s)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Fim(ns)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Repetir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Filtros" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Caminho de origem está vazio." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Não se pôde carregar script pós-importação." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Script pós-importação inválido/quebrado." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Erro ao importar cena." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Importar Cena 3D" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Cena de Origem:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Mesma da Cena Destino" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Compartilhado" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Pasta Destino para Textura:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Script de Pós-Processamento:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Tipo Personalizado de Nó Raiz:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Root Node Name:" msgstr "Nome do Nó:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Os Seguintes Arquivos estão Faltando:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Importar Mesmo Assim" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Cancelar" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Importar e Abrir" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "A cena editada não foi salva, abrir cena importada ainda assim?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Importar Cena" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando Cena..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Rodando Script Personalizado..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Não se pôde carregar script pós-importação:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Script pós-importação inválido/quebrado (verifique o console):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Erro ao rodar script pós-importação:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Importar Imagem:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Não é possível importar arquivo sobre si mesmo:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Caminho não pôde ser localizado: %s (já é local)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Salvando..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Animação Cena 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Não comprimido" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Comprimido Sem Perdas (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Comprido Com Perdas (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Comprimido (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Formato da Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Qualidade da Compressão da Textura (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Opções da Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Por favor especifique alguns arquivos!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Pelo menos um arquivo é preciso para o Atlas." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Erro ao importar:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Apenas um arquivo é requerido para textura grande." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Tamanho Máximo de Textura:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Importar Texturas para Atlas (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Tamanho da Célula:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Textura Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Importar Texturas Grandes (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Textura Origem" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Textura Base do Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Textura(s) Origem(ns)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Importar Texturas para 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Importar Texturas para 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Importar Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "Textura 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "Textura 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Textura Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3274,610 +2643,611 @@ msgstr "" "AVISO: Importar texturas 2D não é obrigatório. Apenas copie arquivos png/jpg " "para o projeto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Aparar espaço vazio." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Textura" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Importar Textura Grande" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Carregar Imagem Origem" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Fatiando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Inserindo" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Salvando" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Não se pôde salvar textura grande:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Montar Atlas Para:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Carregando Imagem:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Não se pôde carregar imagem:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Convertendo Imagens" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Aparando Imagens" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Fazendo Blitting das Imagens" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Não se pôde salva imagem de atlas:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Não se pôde salvar textura convertida:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Origem inválida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Origem de tradução inválida!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Coluna" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Idioma" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Nenhum item a importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Nenhum caminho destino!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Importar Traduções" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Não foi possível importar!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Importar Tradução" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Arquivo CSV Origem:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Ignorar Primeira Linha" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Comprimir" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Adicionar ao Projeto (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Importar Idiomas:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Tradução" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Múltiplos Nós definidos" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Grupos" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Selecione um Nó para editar Sinais e Grupos." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Alternar Inicio automático" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Novo Nome da Animação:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nova Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Alterar Nome da Animação:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Duplicar Animação" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Remover Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERRO: Nome de animação inválido!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERRO: Nome da animação já existe!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renomear Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Adicionar Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Misturar com o Próximo Alterado" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Mudar Tempo de Mistura" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Carregar Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERRO: Nenhuma animação para copiar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERRO: Nenhum recurso de animação na área de transferência!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animação Colada" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Colar Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERRO: Nenhuma animação para editar!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Iniciar animação selecionada de trás pra frente a partir da posição atual. " "(A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Iniciar animação selecionada de trás pra frente a partir do fim. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Parar reprodução da animação. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproduzir animação selecionada do início. (Shift +D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproduzir animação selecionada da posição atual. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posição da Animação (em segundos)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalonar reprodução da animação globalmente para o nó." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Criar nova animação no player." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Carregar uma animação do disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Carregar uma animação do disco." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Salvar a animação atual" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Salvar Como" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Mostrar lista de animações no player." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Auto-reprodução ao Carregar" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Editar alvos dos tempos de mistura" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Ferramentas de Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copiar Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Criar Nova Animação" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nome da Animação:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Erro!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tempos de Mistura:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Próximo (Auto-enfileirar):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Tempos de Mistura de Animação Cruzada" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animação" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Novo nome:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade Out (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Misturar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Misturar" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Reinício Automático:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Reinício (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reinício Randômico:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Iniciar!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Quantidade:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Misturar:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Misturar 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Misturar 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tempo do X-Fade (s):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Atual:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Adicionar Entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Limpar Avanço Automático" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Definir Avanço Automático" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Deletar Entrada" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Renomear" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Árvore de Animação é válida." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Árvore de Animação é inválida." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nó de Animação" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nó de tipo Uma-Vez" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Misturar Nó" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nó Misturar2" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nó Misturar3" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nó Misturar4" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nó Tempo de Escala" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nó Tempo de Procura" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nó de Transição" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importar Animações..." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar Filtros de Nó" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtros..." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Analisando %d Triângulos:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Triângulo nº" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Configurar Baker de Luz:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Analisando Geometria" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Consertando Luzes" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Fazendo BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Criando Luz Octree" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Criando Textura Octree" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Transferir para Mapas de Luz:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Alocando Textura nº" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Precalculando Triângulo nº" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Pós-Processando Textura nº" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Precalcular!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Visualização" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurar o Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Deslocamento da grade:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Passo de grade:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Deslocamento de rotação:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Passo de Rotação:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mover Pivô" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Ação de Mover" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Editar Cadeia de IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Editar CanvaItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Alterar Âncoras" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Ampliação (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Colar Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "Modo de Seleção (Q)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Arrastar: Rotacionar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Arrastar: Mover" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Aperte \"v\" para Mudar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto " "movendo)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+RMB: Lista de seleção de profundidade" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "Modo Mover (W)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate Mode" msgstr "Modo Rotacionar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3885,952 +3255,993 @@ msgstr "" "Mostrar uma lista de todos os objetos na posição clicada\n" "(mesmo como Alt+RMB no Modo de seleção)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Clique para mudar o pivô de rotação do objeto." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo Panorâmico" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Travar o objeto selecionado no local (não pode ser movido)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Destravar o objeto selecionado (pode ser movido)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Garante que os filhos do objeto não sejam selecionáveis." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Editar" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Usar Snap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar Grade" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Usar Snap de Rotação" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativo" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurar Snap..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Usar Snap de Pixel" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Expandir para Pai" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Esqueleto..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Fazer Ossos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Limpar Ossos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Bones" msgstr "Fazer Ossos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Fazer Cadeia de IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Limpar Cadeia de IK" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Visualizar" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Restaurar Ampliação" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Definir Ampliação..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centralizar Seleção" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Seleção de Quadros" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Âncora" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Inserir Chaves" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Inserir Chave" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Inserir Chave (Trilhas Existentes)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Limpar Pose" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Defina um Valor" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Snap (Pixels):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "Adicionar Todos" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Criar Nó" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Erro ao instanciar cena de %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Sem nó pai onde instanciar um filho." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Essa operação requer um único nó selecionado." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Alterar Valor Padrão" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Criar polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar Polígono" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar Polígono (Remover Ponto)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Criar um novo polígono do zero." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Criar Polígono 3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Definir Manipulador" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Adicionar/Remover Ponto na Curva de Cor" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modificar Curva de Cores" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Criando MeshLibrary" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura..." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Adicionar Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Remover Item Selecionado" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importar da Cena" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Atualizar a partir de Cena" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Itens" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de Lista de Itens" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Criar Polígono de Oclusão" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Editar polígono existente:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMB: Mover Ponto." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+LMB: Dividir Segmento." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMB: Apagar Ponto." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Remover Ponto da Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Adicionar Ponto à Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Mover Ponto na Curva" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Selecionar Pontos" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Arrastar: Selecionar Pontos de Controle" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Clique: Adicionar Ponto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Clique Direito: Excluir Ponto" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Adicionar Ponto (em espaço vazio)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Dividir Segmentos (na curva)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Excluir Ponto" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh está vazia!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Criar Corpo Trimesh Estático" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Criar Corpo Convexo Estático" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Não funciona na raiz da cena!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Criar Forma Trimesh" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Criar Forma Convexa" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Criar Mesh de Navegação" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "Falta uma MeshInstance na Mesh!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh não tem superfície para criar contornos!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Não se pôde criar contorno!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Criar Contorno" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Criar Corpo Trimesh Estático" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Criar um Corpo Estático Convexo" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Criar Colisão Trimesh Irmã" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Criar Colisão Convexa Irmã" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Criar Mesh de Contorno..." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Criar Mesh de Contorno" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamanho do Contorno:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Nenhuma mesh de origem especificada (e nenhuma MultiMesh definida no nó)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Nenhuma mesh de origem especificada (e MultiMesh contém nenhuma Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh de origem é inválida (Caminho inválido)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh de origem é inválida (não é uma MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh de origem é inválida (contém nenhum recurso de Mesh)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Nenhuma superfície de origem especificada." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Superfície de origem é inválida (Caminho inválido)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Superfície de origem é inválida (sem geometria)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Superfície de origem é inválida (sem faces)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Pai não tem faces sólidas para popular." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Não foi possível mapear área." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Selecione uma Mesh de origem:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Selecione uma Superfície Destino:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Popular Superfície" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Popular MultiMesh" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superfície Destino:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh de Origem:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eixo-X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eixo-Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eixo-Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Mesh acima do Eixo:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotação aleatória:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinação aleatória:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala aleatória:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Popular" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Criar Polígono de Navegação" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Remover Polígono e Ponto" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Erro ao carregar imagem:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Nenhum pixel com transparência > 128 na imagem." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Definir Máscara de Emissão" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Limpar Máscara de Emissão" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Carregar Máscara de Emissão" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Gerar Contagem de Pontos:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "O nó não contém geometria." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "O nó não contém geometria (faces)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "As faces não têm área!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Nenhuma face!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Gerar AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Criar Emissor a partir de Mesh" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Criar Emissor a partir de Nó" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Limpar Emissor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Criar Emissor" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Posições de Emissão:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Preenchimento de Emissão:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Superfície" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volume" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Ponto da Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Adicionar Ponto à Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Ponto na Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover Controle de Entrada na Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Controle de Saída na Curva" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Selecionar Pontos" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Arrastar: Selecionar Pontos de Controle" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Clique: Adicionar Ponto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Clique Direito: Excluir Ponto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Selecionar Pontos de Controle (Shift+Arrastar)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Adicionar Ponto (em espaço vazio)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Dividir Segmentos (na curva)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Excluir Ponto" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Fechar Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Ponto da Curva nº" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Definir Pos do Ponto da Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Definir Pos da Entrada da Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Definir Pos da Saída da Curva" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Dividir Caminho" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Remover Ponto do Caminho" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Criar Mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar Mapa UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Mover Ponto" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotaciona" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Escala" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotacionar Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalonar Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polígono->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polígono" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpar UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Snap" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Ativar Snap" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grade" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERRO: Não foi possível carregar recurso!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Adicionar Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renomear Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Excluir Recurso" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Recurso da área de transferência está vazio!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Carregar Recurso" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Colar" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Analisar BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Duração:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Abrir Arquivo(s) de Amostra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "ERRO: Não é possível carregar a amostra!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Adicionar Amostra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Renomear Amostra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Excluir Amostra" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bits" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Estéreo" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Mono" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Pitch" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Erro ao salvar tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Erro ao salvar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Erro ao importar tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Erro ao importar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Salvar Tema Como..." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Próximo Script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script anterior" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Arquivo" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Novo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Salvar Tudo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recarregar Script (suave)" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Anterior no Histórico" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Próximo no Histórico" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recarregar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Salvar Tema" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Salvar Tema Como" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Fechar Docs" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Fechar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Localizar..." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Localizar próximo" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Depurar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Passo por cima" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passo para dentro" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Pausar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Manter Depurador Aberto" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Janela" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Mover para Esquerda" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Mover para Direita" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Tutoriais" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Abre https://godotengine.org na seção tutoriais." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Classes" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Pesquise na hierarquia da classe." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Pesquise a documentação de referência." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir para o documento editado anteriormente." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir para o próximo documento editado." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Discreto" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Criar Script" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4838,1665 +4249,1497 @@ msgstr "" "Os seguintes arquivos são mais recentes no disco.\n" "Que ação deve ser tomada?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Recarregar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Salve novamente" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Scripts embutidos só podem ser editados quando a cena a qual pertencem está " "carregada" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Pick Color" msgstr "Cor" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Recortar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copiar" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Selecionar Tudo" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Mover para Cima" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Mover para Baixo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Recuar Esquerda" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Recuar Direita" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Alternar Comentário" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clonar Abaixo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar Símbolo" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Apagar Espaços em Branco" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Recuar" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Alternar Ponto de interrupção" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Remover Todos os Pontos de Interrupção" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Ir ao Próximo Ponto de Interrupção" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Ir ao Ponto de Interrupção Anterior" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Encontrar Anterior" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Substituir..." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Ir para Função..." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Ir para linha..." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ajuda Contextual" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Alterar Constante Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Alterar Constante Vet" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Alterar Constante RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Alterar Operador Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Alterar Operador Vet" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Alterar Operador Vet Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Alterar Operador RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Alternar Rotação Somente" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Alterar Função Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Alterar Função Vet" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Alterar Uniforme Escalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Alterar Uniforme Vet" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Alterar Uniforme RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Alterar Valor Padrão" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Alterar Uniforme XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Alterar Uniforme da Textura" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Alterar Uniforme do Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Alterar Comentário" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Adicionar/Remover para Curva de Cores" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Adicionar/Remover para Curve Map" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modificar Curve Map" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Alterar Nome de Entrada" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Conectar Nós de Grafos" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Desconectar Nós de Grafos" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Remover Nó de Shader Graph" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Mover Nó de Shader Graph" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplicar Nó(s) de Grafo(s)" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Deletar Nó(s) de Shader Graph(s)" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Erro: Vínculo de Conexão Cíclico" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Erro: Faltando Conexões de Entrada" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Adicionar Nó de Shader Graph" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectiva" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformação Abortada." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformação do Eixo-X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformação do Eixo-Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformação do Eixo-Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Visualizar Transformação do Plano." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Escalonando para %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotacionando %s degraus." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Visão inferior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Baixo" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Visão Superior." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Cima" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Visão Traseira." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Traseira" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Visão Frontal." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Frente" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Visão Esquerda." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Esquerda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Visão Direita." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Direita" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Chaveamento está desativado (nenhuma chave inserida)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Chave de Animação Inserida." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Alinhar com Visão" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Ambiente" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Ouvinte de Áudio" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Diálogo XForm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Nenhuma cena selecionada para instanciar!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Instanciar no Cursor" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Não foi possível instanciar cena!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modo Mover (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modo Rotacionar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modo Escala (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Visão inferior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Visão Superior" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Visão Traseira" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Visão Frontal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Visão Esquerda" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Visão Direita" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Alternar visão Perspectiva/Ortogonal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Inserir Chanve de Animação" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Origin" msgstr "Ver Origem" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Focar Seleção" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Alinhar Seleção com Visualização" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformação" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas Locais" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Diálogo Transformação..." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Usar Luz Padrão" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Usar sRGB Padrão" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Viewports (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Viewports (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Viewports" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Exibição Normal" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Exibição Wireframe" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Exibição Overdraw" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Exibição Shadeless" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver Origem" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver Grade" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Configurações do Snap" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Snap de Translação:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Rotacionar Snap (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Escala do Snap (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Configurações da Viewport" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Luz Normal Padrão:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Cor de Luz Ambiente:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV Perspectiva (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Visão Z-Próximo:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Visão Z-Longe:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Mudar Transformação" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Translação:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotacionar (deg.):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Escalonar (taxa):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de Transformação" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pré" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Pós" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRO: Não foi possível carregar recurso de quadro!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Adicionar Quadro" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Recurso da área de transferência está vazio ou não é uma textura!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Colar Quadro" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Adicionar Vazio" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Mudar Repetição da Animação" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Mudar FPS da Animação" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vazio)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animações" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidade (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Quadros da Animação" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Inserir Vazio (Antes)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Inserir Vazio (Depois)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Acima" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Abaixo" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Pré-Visualização do StyleBox:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo Snap:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Nenhum>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Snap de Pixel" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Snap de Grade" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Auto Fatiar" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Deslocamento:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Passo:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separação:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Região da Textura" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor de Região da Textura" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Não pôde salvar tema ao arquivo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Adicionar Todos os Itens" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Adicionar Todos" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme" msgstr "Salvar Tema" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Adicionar Itens de Classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Remover Itens de Classe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Criar Modelo Vazio" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Criar Modelo de Editor Vazio" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "Rádio Checkbox 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "Rádio CheckBox 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Checar Item" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Item Checado" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Tem" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Muitos" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opções" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Ter,Muitas,Várias,Opções!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Guia 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Guia 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Guia 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo de Dados:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Ícone" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Estilo" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Cor" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Apagar TileMap" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Apagar Seleção" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Localizar tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transpor" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Espelhar X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Espelhar Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Balde" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Pegar Tile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Selecionar" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Rotacionar 0 degraus" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Rotacionar 90 degraus" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Rotacionar 180 degraus" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Rotacionar 270 degraus" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Não se pôde achar tile:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nome ou ID do item:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Criar a partir de cena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Fundir a partir de cena?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Criar a partir de Cena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Fundir a partir de Cena" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Erro" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Editar Opções de Script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Por favor export para fora da pasta do projeto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Erro ao exportar o projeto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Erro ao escrever o PCK do projeto!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Ainda não há exportador para a plataforma \"%s\"." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Criar Novo Recurso" +msgid "Runnable" +msgstr "Habilitar" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Nome Válido" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Deletar Entrada" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Transição" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Excluir os arquivos selecionados?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Status:" +msgid "Presets" +msgstr "Predefinição..." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Adicionar..." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Recursos" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Senha:" +msgid "Export all resources in the project" +msgstr "Exportar todos os recursos no projeto." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Caracteres válidos:" +msgid "Export selected scenes (and dependencies)" +msgstr "Exportar recursos selecionados (incluindo dependências)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Novo nome:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Incluir" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Alterar Grupo de Imagens" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "O nome do grupo não pode estar vazio!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Caractere inválido no nome do grupo!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "O nome do grupo já existe!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Adicionar Grupo de Imagens" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Excluir Imagem do Grupo" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Visualização do Atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Configurações de Exportação de Projeto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Destino" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exportar para Plataforma" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Recursos" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Exportar recursos selecionados (incluindo dependências)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exportar todos os recursos no projeto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportar todos os arquivos no diretório do projeto." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de Exportação:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Recursos a Exportar:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Ação" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para exportar arquivos que não sejam recursos (separados por " "vírgula, e.g.: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para excluir da exportação (separados por vírgula, e.g.: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Converter cenas em formato texto para binário ao exportar." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Imagens" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Manter Original" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimir para Disco (Com perdas, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimir para RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Converter Imagens (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualidade da Compressão para Disco (com perdas):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Encolher Todas as Imagens:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formatos de Compressão:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Grupos de Imagens" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Grupos:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimir para Disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimir para RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modo de Compressão:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualidade com Perdas:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Encolher por:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Prever Atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtrar Imagens:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Imagens:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Remover Seleção" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Grupo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Amostras" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modo de Conversão de Amostras (arquivos .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Manter" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimir (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite da Taxa de Amostragem (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Cortar" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silêncio no Fim:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modo de Exportação de Scripts:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texto" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilado" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Criptografado (forneça chave abaixo)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Chave de Criptografia dos Scripts (256-bit como hex):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exportar PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportar PCK do Projeto" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Combinações:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exportar..." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Caminho Destino:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportação de Projeto" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Preset de Exportação:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Exportar Tile Set" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Caminho de projeto inválido, o caminho deve existir!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Caminho de projeto inválido, godot.cfg não deve existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Caminho de projeto inválido, godot.cfg deve existir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Projeto Importado" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Caminho de projeto inválido (mudou alguma coisa?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Não se pôde criar godot.cfg no caminho do projeto." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Os arquivos a seguir falharam ao serem extraídos do pacote:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Pacote Instalado com Sucesso!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar Projeto Existente" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Caminho do Projeto (Deve Existir):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Nome do Projeto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Criar Novo Projeto" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Caminho do Projeto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar Projeto:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Instalar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Navegar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Novo Projeto de Jogo" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "É um BINGO!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Projeto Sem Nome" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Are you sure to open more than one project?" msgstr "Tem certeza de que quer abrir mais de um projeto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run more than one project?" msgstr "Tem certeza de que quer rodar mais de um projeto?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Lista de Projetos" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Rodar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Escanear" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp #, fuzzy msgid "Select a Folder to Scan" msgstr "Selecione uma Pasta para Scanear" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Novo Projeto" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Sair" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Chave " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Botão do Joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Eixo do Joystick" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Botão do Mous" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "A ação \"%s\" já existe!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Renomear Evento Ação de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Adicionar Evento Ação de Entrada" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Pressione uma Tecla..." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Botão do Mouse:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Botão Esquerdo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Botão Direito" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Botão do Meio" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Roda para Cima" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Roda para Baixo" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Botão 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Botão 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Botão 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Botão 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Eixo do Joystick:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Eixo" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Botão do Joystick:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Adicionar Ação de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Apagar Evento Ação de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Dispositivo" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Botão" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Botão Esquerdo." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Botão Direito." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Botão do Meio." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Roda para Cima." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Roda para Baixo." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Erro ao salvar as configurações." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Configurações Salvas." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Adicionar Tradução" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Remover Tradução" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Adicionar Caminho Remapeado" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Remapeamento de Recurso Adicionar Remap" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Alterar Idioma de Remapeamento de Recuso" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Remover Remapeamento de Recurso" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Remover Opção de Remapeamento de Recurso" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Configurações do Projeto (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Geral" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propriedade:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Del" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Copiar para a Plataforma..." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Mapa de Entrada" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Ação:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Dispositivo:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Índice:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Localização" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Traduções" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Traduções:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Adicionar..." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Remapeamentos" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Recursos:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Remapeamentos por Localidade:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Localidade" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Predefinição..." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Viewport" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Ease In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Ease Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Easing In-Out" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Easing Out-In" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Arquivo..." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Dir..." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Carregar" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Atribuir" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Próximo Script" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "Arquivos" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erro ao carregar arquivo: Não é um recurso!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Não pôde carregar a imagem" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Selecione um Nó" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "Ativo" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Definir" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Propriedades:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Seções:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Selecionar Pontos" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Modo de Seleção (Q)" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Não se pôde executar a ferramenta PVRTC:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparentar Nó" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Local para Reparentar (Selecione Novo Pai):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Manter Transformação Global" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reparentar" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Criar Novo Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Abrir Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Salvar Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Ferramentas de Recurso" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Tornar Local" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de Início:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Cena Atual" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Cena Principal" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos da Cena Principal:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Configurações de Carregamento da Cena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "No parent to instance the scenes at." msgstr "Sem nó pai onde instanciar um filho." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Erro ao carregar cena de %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6504,59 +5747,63 @@ msgstr "" "Não se pode instanciar a cena \"%s\" porque a cena atual existe dentro de um " "de seus nós." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar Cena(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operação não pode ser feita na raiz da árvore." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nó no Pai" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nós no Pai" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar Nó(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Excluir Nó(s)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Essa operação não pode ser realizada sem uma cena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Essa operação não pode ser realizada em cenas instanciadas." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Salvar Nova Cena Como..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Faz Sentido!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Não é possível operar em nós de uma cena externa!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Não é possível operar em nós que a cena atual herda!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Remover Nó(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6564,65 +5811,70 @@ msgstr "" "Não é possível salvar a nova cena. Provavelmente dependências (instâncias) " "não foram satisfeitas." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Erro ao salvar cena." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Erro duplicando cena ao salvar." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Editar Grupos" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Editar Conexões" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Excluir Nó(s)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Adicionar Nó Filho" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instânciar Cena Filha" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Alterar Tipo" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Adicionar Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Criar Script" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Fundir a Partir de Cena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Salvar Ramo como Cena" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Copiar Caminho" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Excluir (Sem Confirmação)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Adicionar/Criar um Novo Nó" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6630,321 +5882,1212 @@ msgstr "" "Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não " "existe um nó raiz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "Criar um script novo para o nó selecionado." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "Criar um script novo para o nó selecionado." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Alternar Spatial Visível" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Alternar CanvasItem Visível" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instância:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nome de nó Inválido, os seguintes caracteres não são permitidos:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomear Nó" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Árvore de Cena (Nós):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Filhos Editáveis" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Carregar como Substituto" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Descartar Instanciação" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir no Editor" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Limpar Herança" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpar Herança? (Irreversível!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Limpar!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Selecione um Nó" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Nome de classe pai inválido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Caracteres válidos:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Nome de classe inválido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Nome Válido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/D" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "O nome da classe é inválido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "O nome da classe pai é inválido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Caminho inválido!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Não foi possível criar o script no sistema de arquivos." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Erro ao carregar cena de %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "O caminho está vazio" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "O caminho não é local" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Caminho base inválido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extensão inválida" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Criar Script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "Próximo Script" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nome da Classe:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Script Embutido" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Criar Script para Nó" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Aviso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Erro:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Origem:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Função:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erros" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Processo Filho Conectado" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecionar a Instância Anterior" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspecionar a Próxima Instância" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Pilha de Quadros" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variável" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Erros:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Pilha de Rastreamento (se aplicável):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspetor Remoto" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Árvore de Cena ao vivo:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Propriedades do Objeto Remoto: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valor" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Listagem de Uso Memória de Vídeo por Recurso:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Memória de Vídeo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Caminho do recurso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Uso" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Misc" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controle Clicado:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de Controle Clicado:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Edição de Root em tempo real:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Definir a partir da árvore" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atalhos" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Mudar Raio da Luz" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Mudar FOV da Câmera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Mudar Tamanho da Câmera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Mudar Raio da Forma de Esfera" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Mudar Dimensões da Forma de Caixa" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Alterar o raio do Shape Capsule" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Alterar a altura do Shape Capsule" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Mudar o tamanho do Shape Ray" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Alterar a Extensão do Notificador" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Alterar a Extensão do Notificador" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "o argumento step é zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Não é um script com uma instância" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Não é baseado num script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Não é baseado num arquivo de recurso" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Formato de dicionário de instância inválido (faltando @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Formato de dicionário de instância inválido (não se pôde carregar o script " +"em @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Formato de dicionário de instância inválido (script inválido em @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Dicionário de instância inválido (subclasses inválidas)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funções:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variáveis:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Renomear Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "renomeie variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Renomear Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Adicionar Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Adicionar Variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Adicionar Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Remover Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Remover Variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Editando Variável:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Remover Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Editando Sinal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Alterar Tipo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Adicionar Nó Filho" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node(s) From Tree" +msgstr "Nó a Partir de Cena" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar Animação" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Pitch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retornar:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Definir" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipo de Base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nós Disponíveis:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Editar Argumentos do Sinal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Editar Variável:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Alterar" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Excluir Selecionados" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Localizar Tipo de Nó" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Copiar Pose" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Criar Nó" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Colar Pose" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Invalid index property name." +msgstr "Nome de classe pai inválido" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Path does not lead Node!" +msgstr "O caminho não é local" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid ": Invalid argument of type: " +msgstr "Nome de classe pai inválido" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argumentos inválidos: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Erro ao escrever o PCK do projeto!" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome Inválido." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamanho de fonte inválido." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Caminho base inválido" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Origem personalizada da fonte inválida." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " +"\"Frames\" para que o nó AnimatedSprite mostre quadros." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"É permitido apenas um CanvasModulate visível por cena (ou conjunto de cenas " +"instanciadas). O primeiro criado irá funcionar, enquanto os outros serão " +"ignorados." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D apenas serve para fornecer a forma de colisão para um nó " +"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D apenas serve para fornecer a forma de colisão para um nó " +"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Uma forma deve ser fornecida para que o nó CollisionShape2D funcione. Por " +"favor, crie um recurso de forma para ele!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Um polígono de oclusão deve ser definido (ou desenhado) para que este " +"oclusor tenha efeito." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"O polígono para este oclusor está vazio. Por favor desenhe um polígono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Um recurso do tipo NavigationPolygon deve ser definido ou criado para que " +"este nó funcione. Por favor defina a propriedade ou desenhe um polígono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele " +"apenas fornece dados de navegação." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"O nó ParallaxLayer apenas funciona quando definido como filho de um nó " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D apenas funciona quando definido como filho de um nó Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para " +"funcionar." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. Tal " +"Viewport deve estar no modo \"Destino de Render\"." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como " +"\"destino de render\" para que este sprite funcione." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da " +"cena atualmente editada." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape apenas serve para fornecer formas de colisão a um nó derivado " +"de CollisionObject. Por favor, use-o apenas como filho de Area, StaticBody, " +"RigidBody, KinematicBody, etc. para dá-los forma." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Uma forma deve ser fornecida para que o nó CollisionShape fucione. Por " +"favor, crie um recurso de forma a ele!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon apenas serve para fornecer formas de colisão a um nó " +"derivado de CollisionObject. Por favor, use-o apenas como filho de Area, " +"StaticBody, RigidBody, KinematicBody, etc. para dá-los forma." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Um nó CollisionPolygon vazio não é efetivo na colisão." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este " +"nó funcione." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " +"apenas fornece dados de navegação." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " +"instanciadas)." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " +"\"Frames\" para que o nó AnimatedSprite mostre quadros." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Alerta!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Confirme Por Favor..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Abrir um Arquivo" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Abrir Arquivo(s)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Abrir um Diretório" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Abrir Arquivo ou Diretório" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popups são ocultos por padrão a menos que você chame alguma das funções " +"popup*(). Torná-los visíveis para editar não causa problema, mas eles " +"ocultarão ao rodar a cena." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Este viewport não está definido como destino de render. Se você pretende que " +"ele mostre seu conteúdo diretamente na tela, faça-o filho de um nó Control " +"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de " +"render e atribua sua textura interna a algum nó para exibir." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Um recurso do tipo SampleLibrary deve ser criado ou definido na " +#~ "propriedade 'amostras' para que o SamplePlayer possa tocar algum som." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Um recurso do tipo SampleLibrary deve ser criado ou definido na " +#~ "propriedade 'amostras' para que o SpatialSamplePlayer possa tocar algum " +#~ "som." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Substituída(s) %d Ocorrência(s)." + +#~ msgid "Please save the scene first." +#~ msgstr "Por favor salve a cena primeiro." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Salvar Strings Traduzíveis" + +#~ msgid "Translatable Strings.." +#~ msgstr "Strings Traduzíveis..." + +#~ msgid "Install Export Templates" +#~ msgstr "Instalar Models de Exportação" + +#~ msgid "Edit Script Options" +#~ msgstr "Editar Opções de Script" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Por favor export para fora da pasta do projeto!" + +#~ msgid "Error exporting project!" +#~ msgstr "Erro ao exportar o projeto!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Erro ao escrever o PCK do projeto!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Ainda não há exportador para a plataforma \"%s\"." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Criar Novo Recurso" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Nome Válido" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Transição" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Status:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Senha:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Caracteres válidos:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Novo nome:" + +#~ msgid "Include" +#~ msgstr "Incluir" + +#~ msgid "Change Image Group" +#~ msgstr "Alterar Grupo de Imagens" + +#~ msgid "Group name can't be empty!" +#~ msgstr "O nome do grupo não pode estar vazio!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Caractere inválido no nome do grupo!" + +#~ msgid "Group name already exists!" +#~ msgstr "O nome do grupo já existe!" + +#~ msgid "Add Image Group" +#~ msgstr "Adicionar Grupo de Imagens" + +#~ msgid "Delete Image Group" +#~ msgstr "Excluir Imagem do Grupo" + +#~ msgid "Atlas Preview" +#~ msgstr "Visualização do Atlas" + +#~ msgid "Project Export Settings" +#~ msgstr "Configurações de Exportação de Projeto" + +#~ msgid "Target" +#~ msgstr "Destino" + +#~ msgid "Export to Platform" +#~ msgstr "Exportar para Plataforma" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Exportar todos os arquivos no diretório do projeto." + +#~ msgid "Action" +#~ msgstr "Ação" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Converter cenas em formato texto para binário ao exportar." + +#~ msgid "Images" +#~ msgstr "Imagens" + +#~ msgid "Keep Original" +#~ msgstr "Manter Original" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Comprimir para Disco (Com perdas, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Converter Imagens (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Qualidade da Compressão para Disco (com perdas):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Encolher Todas as Imagens:" + +#~ msgid "Compress Formats:" +#~ msgstr "Formatos de Compressão:" + +#~ msgid "Image Groups" +#~ msgstr "Grupos de Imagens" + +#~ msgid "Groups:" +#~ msgstr "Grupos:" + +#~ msgid "Compress Disk" +#~ msgstr "Comprimir para Disco" + +#~ msgid "Compress RAM" +#~ msgstr "Comprimir para RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Modo de Compressão:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Qualidade com Perdas:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas:" + +#~ msgid "Shrink By:" +#~ msgstr "Encolher por:" + +#~ msgid "Preview Atlas" +#~ msgstr "Prever Atlas" + +#~ msgid "Image Filter:" +#~ msgstr "Filtrar Imagens:" + +#~ msgid "Images:" +#~ msgstr "Imagens:" + +#~ msgid "Select None" +#~ msgstr "Remover Seleção" + +#~ msgid "Group" +#~ msgstr "Grupo" + +#~ msgid "Samples" +#~ msgstr "Amostras" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Modo de Conversão de Amostras (arquivos .wav):" + +#~ msgid "Keep" +#~ msgstr "Manter" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Comprimir (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Limite da Taxa de Amostragem (Hz):" + +#~ msgid "Trim" +#~ msgstr "Cortar" + +#~ msgid "Trailing Silence:" +#~ msgstr "Silêncio no Fim:" + +#~ msgid "Script" +#~ msgstr "Script" + +#~ msgid "Script Export Mode:" +#~ msgstr "Modo de Exportação de Scripts:" + +#~ msgid "Text" +#~ msgstr "Texto" + +#~ msgid "Compiled" +#~ msgstr "Compilado" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Criptografado (forneça chave abaixo)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Chave de Criptografia dos Scripts (256-bit como hex):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Exportar PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Exportar PCK do Projeto" + +#~ msgid "Export.." +#~ msgstr "Exportar..." + +#~ msgid "Project Export" +#~ msgstr "Exportação de Projeto" + +#~ msgid "Export Preset:" +#~ msgstr "Preset de Exportação:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance não contém um recurso BakedLight ." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index da9d971347..dae8f12829 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -17,2288 +17,1553 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Número de bytes insuficientes para descodificar, ou o formato é inválido." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "o argumento \"step\" é zero!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Não é um script com uma instância" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Não é baseado num script" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Não é baseado num ficheiro de recurso" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Formato de dicionário de instância inválido (falta @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Formato de dicionário de instância inválido (não foi possível carregar o " -"script em @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Formato de dicionário de instância inválido (script inválido em @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Dicionário de instância inválido (subclasses inválidas)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Um nó fez yield sem memória para usar, por favor leia os documentos para " -"saber como fazer yield correctamente!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"O nó fez yield, mas não retornou um estado de função na primeira memória de " -"trabalho." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"O valor de retorno deve ser atribuído ao primeiro elemento da memória de " -"trabalho de nós! Corrija o seu nó por favor." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "O nó retornou uma sequência de saída (output) incorrecta: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"A sequência foi encontrada mas não o nó na pilha (stack), faça report de bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Stack overflow com a profundidade da pilha (stack): " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funções:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Variáveis:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "O nome não é um identificador válido:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Este nome já está a ser usado por outro func/var/signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Alterar nome da Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Alterar nome da Variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Alterar nome do Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Adicionar Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Adicionar Variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Adicionar Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Remover Função" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Remover Variável" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "A editar Variável:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Remover Sinal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "A editar Sinal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Adicionar Nó" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Adicionar Nó" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Adicionar Nó da Árvore" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Adicionar propriedade Getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Adicionar propriedade Setter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Editar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Tipo de Base:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membros:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Nós Disponíveis:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Seleccione ou crie uma função para editar o grafo" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Fechar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Editar Argumentos do Sinal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Editar Variável:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Alterar" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Apagar Seleccionados" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Accionar Breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Encontrar Tipo de Nó" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Tipo de Input não iterável: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "O iterador tornou-se inválido" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "O iterador tornou-se inválido: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Nome de índice propriedade inválido." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Objecto de base não é un Nó!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Caminho não aponta para nenhum Nó!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Nome de propriedade índice '%s' inválido em nó %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argumento inválido de tipo: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Argumentos inválidos: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Nome de índice propriedade inválido." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Fechar" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Membros:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2308,31 +1573,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2340,11 +1605,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2352,4412 +1617,5022 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Remover Variável" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Editar" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Fechar" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Accionar Breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Adicionar propriedade Setter" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Número de bytes insuficientes para descodificar, ou o formato é inválido." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "o argumento \"step\" é zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Não é um script com uma instância" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Não é baseado num script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Não é baseado num ficheiro de recurso" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Formato de dicionário de instância inválido (falta @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Formato de dicionário de instância inválido (não foi possível carregar o " +"script em @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Formato de dicionário de instância inválido (script inválido em @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Dicionário de instância inválido (subclasses inválidas)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Um nó fez yield sem memória para usar, por favor leia os documentos para " +"saber como fazer yield correctamente!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"O nó fez yield, mas não retornou um estado de função na primeira memória de " +"trabalho." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"O valor de retorno deve ser atribuído ao primeiro elemento da memória de " +"trabalho de nós! Corrija o seu nó por favor." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "O nó retornou uma sequência de saída (output) incorrecta: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"A sequência foi encontrada mas não o nó na pilha (stack), faça report de bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Stack overflow com a profundidade da pilha (stack): " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funções:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variáveis:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "O nome não é um identificador válido:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Este nome já está a ser usado por outro func/var/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Alterar nome da Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Alterar nome da Variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Alterar nome do Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Adicionar Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Adicionar Variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Adicionar Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Remover Função" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Remover Variável" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "A editar Variável:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Remover Sinal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "A editar Sinal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Adicionar Nó da Árvore" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Adicionar propriedade Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Adicionar propriedade Setter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipo de Base:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nós Disponíveis:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Seleccione ou crie uma função para editar o grafo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Editar Argumentos do Sinal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Editar Variável:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Alterar" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Apagar Seleccionados" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Encontrar Tipo de Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Tipo de Input não iterável: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "O iterador tornou-se inválido" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "O iterador tornou-se inválido: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Nome de índice propriedade inválido." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Objecto de base não é un Nó!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Caminho não aponta para nenhum Nó!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Nome de propriedade índice '%s' inválido em nó %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argumento inválido de tipo: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Argumentos inválidos: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome de índice propriedade inválido." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 0595a675b3..d7302c58d7 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -22,1412 +22,527 @@ msgstr "" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 2.10-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Неверный тип аргумента для convert(), используйте TYPE_* константы." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Не хватает байтов для декодирования байтов, или неверный формат." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "Аргумент шага равен нулю!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Скрипт без экземпляра" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Основан не на скрипте" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Основан не на файле ресурсов" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Недопустимый формат экземпляра словаря (отсутствует @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Недопустимый формат экземпляра словаря (невозможно загрузить скрипт из @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Недопустимый формат экземпляра словаря (неверный скрипт в @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Недопустимый экземпляр словаря (неверные подклассы)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Узел покинут без рабочей памяти, пожалуйста, прочитайте документацию о том, " -"как правильно выходить!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Узел покинут, но не возвращает состояние функции в первой рабочей памяти." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Возвращаемое значение должно быть присвоено первому элементу узла рабочей " -"памяти! Исправьте узел пожалуйста." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Узел вернул ошибочную последовательность: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" -"Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Переполнение стека с глубиной стека: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Функции:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Переменные:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Сигналы:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Имя не является допустимым идентификатором:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Имя уже используется другой функцией/переменной/сигналом:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Переименовать функцию" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Переименовать переменную" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Переименовать сигнал" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Добавить функцию" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Добавить переменную" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Добавить сигнал" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Удалить функцию" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Удалить переменную" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Редактирование переменной:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Удалить сигнал" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Редактирование сигнала:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "Изменить выражение" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Добавить узел" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Зажмите Meta, чтобы добавить Getter. Зажмите Shift, чтобы добавить " -"универсальную подпись." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Зажмите Ctrl, чтобы добавить Getter. Зажмите Shift, чтобы добавить " -"универсальную подпись." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Зажмите Meta, чтобы добавить простую ссылку на узел." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Зажмите Ctrl, чтобы добавить простую ссылку на узел." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Зажмите Meta, чтобы добавить Variable Setter." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Зажмите Ctrl, чтобы добавить Variable Setter." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Добавить предзагрузочный узел" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Добавить узел(узлы) из дерева" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Добавить получающее свойство" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Добавить устанавливающее свойство" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Условие" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Последовательность" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Переключатель" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Итератор" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "Пока" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Возвращение" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Вызов" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Получить" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Задан" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Редактировать" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Базовый тип:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Участники:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Доступные узлы:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Выберите или создайте функцию для редактирования графа" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Закрыть" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Редактирование аргументов сигнала:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Редактировать переменную:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Изменить" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Удалить выделенное" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Точка остановки" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Найти тип узла" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Копировать узлы" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Вырезать узлы" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Вставить узлы" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Входной тип не итерируемый: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Итератор стал недействительным" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Итератор стал недействительным: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Неверный индекс свойства имени." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Базовый объект не является узлом!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Путь не приводит к узлу!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Неправильный индекс свойства имени '%s' в узле %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Недопустимый аргумент типа: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Недопустимые аргументы: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet не найден в скрипте: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet не найден в скрипте: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"Пользовательский узел не имеет метода _step(), не возможно обрабатывать граф." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Недопустимое значение, возвращаемое _step(), должно быть целое число(seq " -"out) или строка (error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "просто нажата" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "просто отпущена" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "Не могу прочитать файл сертификата. Уверены, что путь и пароль верны?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "Ошибка при создании объекта подписи." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Ошибка при создании подписи пакета." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"Шаблоны экспорта не найдены.\n" -"Скачайте и установите шаблоны экспорта." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Пользовательский отладочный пакет не найден." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Пользовательский релизный пакет не найден." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Неверное уникальное имя." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "Неверный GUID продукта." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "Неверный GUID издателя." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Недопустимый цвет фона." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Неверные размеры логотипа для магазина (должны быть 50х50)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "Неверные размеры квадратного логотипа 44x44 (должны быть 44x44)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "Неверные размеры квадратного логотипа 71x71 (должны быть 71x71)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "Неверные размеры квадратного логотипа 150x150 (должны быть 150x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "Неверные размеры квадратного логотипа 310x310 (должны быть 310x310)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "Неверные размеры широкого логотипа 310x150 (должны быть 310x150)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "Неверные размеры заставки (должны быть 620x300)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте " -"ресурс SpriteFrames в параметре 'Frames'." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Только один видимый CanvasModulate на сцену (или совокупность приведённых " -"сцен). Будет работать первый созданный, остальные будут проигнорированы." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа " -"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " -"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать " -"им форму." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Пустой CollisionPolygon2D не влияет на столкновения." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D служит только для обеспечения столкновений фигурам типа " -"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " -"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать " -"им форму." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Shape должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, " -"создайте shape-ресурс для этого!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Текстуры с формой света должны быть предоставлены параметру \"texture\"." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, " -"чтобы работать." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Ресурс NavigationPolygon должен быть установлен или создан для этого узла. " -"Пожалуйста, установите свойство или нарисуйте многоугольник." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance должен быть ребёнком или внуком узла Navigation2D. " -"Он предоставляет только навигационные данные." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Узел ParallaxLayer работает только при установке его в качестве дочернего " -"узла ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Для корректной работы свойство Path должно указывать на действующий узел " -"Particles2D." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D работает только при установке его в качестве дочернего узла " -"Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Для корректной работы свойство Path должно указывать на действующий узел " -"Node2D." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Чтобы SamplePlayer воспроизводил звук, нужно создать или установить ресурс " -"SampleLibrary в параметре 'samples'." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Для корректной работы свойство Path должно указывать на действующий узел " -"Viewport. Такой Viewport должен быть установлен в режим 'цель рендеринга'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Области просмотра установленная в свойстве path должна быть назначена " -"\"целью визуализации\" для того, чтобы этот спрайт работал." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D работает наилучшим образом при использовании корня " -"редактируемой сцены, как прямого родителя." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape служит только для обеспечения столкновений фигурам типа " -"CollisionObject. Пожалуйста использовать его только в качестве дочернего для " -"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Shape должен быть предусмотрен для функций CollisionShape. Пожалуйста, " -"создайте shape-ресурс для этого!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon служит только для обеспечения столкновений фигурам типа " -"CollisionObject. Пожалуйста использовать его только в качестве дочернего для " -"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Пустой CollisionPolygon не влияет на столкновения." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Ресурс NavigationMesh должен быть установлен или создан для этого узла." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance должен быть дочерним или под-дочерним узлом " -"Navigation. Он предоставляет только навигационные данные." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "Свойство Path должно указывать на действительный Spatial узел." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Только один WorldEnvironment допускается на сцену или совокупность " -"приведённых сцен." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Чтобы SpatialSamplePlayer воспроизводил звук, нужно создать или установить " -"ресурс SampleLibrary в параметре 'samples'." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Чтобы AnimatedSprite3D отображал кадры, пожалуйста установите или создайте " -"ресурс SpriteFrames в параметре 'Frames'." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Отмена" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Ок" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Внимание!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Подтверждение..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Файл существует, перезаписать?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Все разрешённые" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Все файлы (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Открыть" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Открыть файл" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Открыть файл(ы)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Открыть каталог" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Открыть каталог или файл" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Сохранить" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Сохранить файл" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Создать папку" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Путь:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Каталоги и файлы:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Файл:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Фильтр:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Имя:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Невозможно создать папку." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Нужно использовать доступное расширение." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Устройство" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Кнопка" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Левая кнопка." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Правая кнопка." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Средняя кнопка." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Колёсико вверх." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Колёсико вниз." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Ось" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Вырезать" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Копировать" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Вставить" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Выбрать все" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Очистить" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Отменить" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Всплывающие окна будут скрываться по-умолчанию, если Вы не вызовете popup() " -"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, " -"хотя они будут прятаться при запуске." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь " -"использовать его, чтобы отобразить его содержимое прямо на экране, сделать " -"его потомком Control'а, чтобы он мог получить размер. В противном случае, " -"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то " -"другому узлу для отображения." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Ошибка инициализации FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Неизвестный формат шрифта." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Ошибка загрузки шрифта." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Недопустимый размер шрифта." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Отключить" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Все выбранные элементы" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Подвинут ключ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Изменён переход анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Изменено преобразование анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Изменено значение анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Изменён вызов анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Добавлен новый трек" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дублированы ключи анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Трек передвинут вверх" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Трек передвинут вниз" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Трек удалён" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Установлен переход на:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Трэк переименован" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Изменена интреполяция" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Изменён режим значений" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Изменён режим значений" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Кривая изменена" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Выбор кривой изменён" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Ключ удалён" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Дублировать выделенное" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Дублировать перемещённый" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Удалить выделенное" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Непрерывная" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Дискретная" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Триггер" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Ключ добавлен" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Ключ передвинут" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Масштаб выбранного промежутка" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Масштаб относительно курсора" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Перейти к следующему шагу" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Перейти к предыдущему шагу" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Линейный" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Постоянный" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "В" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Из" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "В-Из" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Из-В" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Переходы" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Оптимизировать анимацию" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Подчистить анимацию" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Создать новую дорожку для %s и вставить ключ?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Создать %d новые дорожки и вставить ключи?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Создать" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Анимация создать и вставить" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Анимация вставка дорожки и ключа" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Вставка ключа анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Изменена длинна анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Изменено зацикливание анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Создан ключ с вводимым значением" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Вставка на анимацию" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Масштабирование ключей анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Добавлен ключ вызова в анимацию" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Масштаб анимации." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Длинна (сек.):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Длинна анимации (в секундах)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Шаг (сек.):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Шаг привязки курсора (в секундах)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Включить/отключить зацикливание в анимации." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Добавить новые дорожки." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Подвинуть текущую дорожку вверх." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Подвинуть текущую дорожку вниз." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Удалить текущую дорожку." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Инструменты дорожек" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Включить индивидуальное редактирование ключей, кликая по ним." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Оптимизатор анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Макс. Линейные погрешности:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Макс. Угловые погрешности:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Максимальный оптимизируемы угол:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Оптимизировать" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Выберите AnimationPlayer из дерева сцены для редактирования анимаций." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Ключ" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Переход" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Коэффициент масштабирования:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Вызвать функции в каком узле?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Удалить недопустимые ключи" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Удалить не разрешенные и пустые дорожки" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Подчистить все анимации" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Подчистить анимацию(и) (Нельзя отменить!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Подчистить" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Изменить размер Массива" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Изменение типа значения массива" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Изменить значение массива" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Поиск:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Сортировать:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Обратный" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Категория:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Все" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Сайт:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Поддержка.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Официально" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Сообщество" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Тестируемые" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP файл ассетов" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Список способ для '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Вызов" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Закрыть" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Список методов:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Аргументы:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Возвращение:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Перейти к строке" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Номер строки:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Нет совпадений" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Заменено %d совпадений." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Заменить" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Заменить всё" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Учитывать регистр" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Целые слова" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Только выделять" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Поиск" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Найти" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Следующий" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Заменено %d совпадений." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Не найдено!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Заменить чем" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Чувствительность регистра" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "В обратном направлении" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Подтверждение замены" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Пропустить" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Приблизить" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Отдалить" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Сбросить приближение" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Стр:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Стлб:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Метод должен быть указан в целевом Узле!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1435,111 +550,108 @@ msgstr "" "Целевой метод не найден! Укажите правильный метод или прикрепите скрипт на " "целевой узел." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Присоединить к узлу:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Добавить" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Удалить" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Добавить дополнительный параметр вызова:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Дополнительные параметры вызова:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Путь к Узлу:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Сделать функцию" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Отложенное" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Один раз" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Присоединить" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Присоединить '%s' к '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Подключение сигнала:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Создать подписку" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Присоединить.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Отсоединить" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Сигналы" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Создать новый" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Избранное:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Недавнее:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Совпадения:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Описание:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Поиск замены для:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Зависимости для:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1547,7 +659,7 @@ msgstr "" "Сцена '%s' в настоящее время редактируется.\n" "Изменения вступят в силу, после перезагрузки." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1555,40 +667,40 @@ msgstr "" "Ресурсу '% s' используется.\n" "Изменения вступят в силу после перезагрузки." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Зависимости" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Ресурс" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Путь" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависимости:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Исправить ошибку" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Редактор зависимостей" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Найти заменяемый ресурс:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Владельцы:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1597,447 +709,547 @@ msgstr "" "Удаляемый файл требуется для правильной работы других ресурсов.\n" "Всё равно удалить его? (Нельзя отменить!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Удалить выбранный файл из проекта? (Нельзя отменить!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Ошибка при загрузке:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Всё равно открыть" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Какое действие следует выполнить?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Исправить зависимости" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Ошибки загрузки!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Навсегда удалить %d элемент(ов)? (Нельзя отменить!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Кол-во" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ресурсы без явного владения:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Обзор подключённых ресурсов" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Удалить выбранные файлы?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Удалить" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Добавить %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Загрузить" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Сохранить как" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "По-умолчанию" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Недопустимое имя." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Допустимые символы:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Недопустимое имя. Не должно конфликтовать с существующим именем класса " "движка." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Недопустимое имя. Не должно конфликтовать с существующим встроенным именем " "типа." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Недопустимое имя. Не должно конфликтовать с существующим глобальным именем " "константы." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Недопустимый путь." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Файл не существует." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Не в пути ресурсов." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Добавлена автозагрузка" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Автозагрузка '%s' уже существует!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Переименовать автозагрузку" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Переключена автозагрузка глобальных скриптов" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Передвинута автозагрузка" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Удалена автозагрузка" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Включить" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Перестановка автозагрузок" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Путь:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Имя Узла:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Имя" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Синглтон" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Список:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Обновление сцены" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Сохранение локальных изменений.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Обновление сцены.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Выбрать каталог" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Создать папку" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Имя:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Невозможно создать папку." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Выбрать" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Сохранение файла:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Упаковывание" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Добавлено:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Удалено:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Ошибка сохранения атласа:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Невозможно сохранить текстуру атласа:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "Экспортирование для %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Настройка.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Файл существует, перезаписать?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Все разрешённые" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Все файлы (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Открыть" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Сохранить" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Сохранить файл" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Назад" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Вперёд" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Вверх" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Обновить" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Скрыть файлы" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Добавить в избранное" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Переключить режим отображения" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Фокус на пути" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Переместить избранное вверх" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Переместить избранное вниз" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Каталоги и файлы:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Предпросмотр:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Файл:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Фильтр:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Нужно использовать доступное расширение." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Просканировать исходники" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Переимпортировать" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Поиск внутри классов" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Список классов:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Поиск классов" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Класс:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Наследует:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Унаследован:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Краткое описание:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Участники:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Список методов:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Тема элементов GUI:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигналы:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Константы:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Краткое описание:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Описание методов:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Искать текст" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Добавлено:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Удалено:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Ошибка сохранения атласа:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Невозможно сохранить текстуру атласа:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Сохранение файла:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Упаковывание" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "Экспортирование для %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Настройка.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Вывод:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Переимпортировать" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "Импортируется:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Очистить" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Узел со сцены" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Ошибка при сохранении ресурса!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Сохранить ресурс как.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ясно.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Невозможно открыть файл для записи:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Неизвестный формат запрашиваемого файла:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Ошибка при сохранении." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Сохранение сцены" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Анализ" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Создание эскизов" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Не возможно сохранить сцену. Вероятно, зависимости (экземпляры) не могли " "быть удовлетворены." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Не удалось загрузить ресурс." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Невозможно загрузить библиотеку полисеток для слияния!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Ошибка сохранения библиотеки полисеток!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Невозможно загрузить набор тайлов для слияния!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Ошибка сохранения набора тайлов!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Не удаётся открыть архив шаблонов экспорта." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Загрузка шаблонов экспорта" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Ошибка при попытке сохранить макет!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Переопределить макет по-умолчанию." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Название макета не найдено!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Вернуть макет по-умолчанию к стандартному." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Копировать параметры" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Вставить параметры" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Вставить параметры" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Копировать параметры" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Сделать встроенным" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Сделать вложенные ресурсы уникальными" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Открыть в справке" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Нет определённой сцены, чтобы работать." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2047,7 +1259,7 @@ msgstr "" "Позже вы можете указать её в параметре \"main_scene\" расположенном\n" "в \"Настройки проекта - Основное - application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2057,7 +1269,7 @@ msgstr "" "Позже вы можете указать её в параметре \"main_scene\" расположенном\n" "в \"Настройки проекта - Основное - application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2067,91 +1279,83 @@ msgstr "" "Позже вы можете указать её в параметре \"main_scene\" расположенном\n" "в \"Настройки проекта - Основное - application\"." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "Текущая сцена никогда не была сохранена, сохраните его до выполнения." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не удаётся запустить подпроцесс!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Открыть сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Открыть основную сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Быстро открыть сцену.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Быстро открыть скрипт.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Да" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Закрыть сцену? (Несохранённые изменения будут потеряны.)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Сохранить сцену как.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Эта сцена никогда не была сохранена. Сохранить перед запуском?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Пожалуйста сначала сохраните сцену." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Сохранить переводимые строки" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Экспортировать библиотеку полисеток" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Экспортировать набор тайлов" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Выйти" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Выйти из редактора?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Текущая сцена не сохранена. Открыть в любом случае?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Не возможно загрузить сцену, которая не была сохранена." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Откатить" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Это действие нельзя отменить. Восстановить в любом случае?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Быстро запустить сцену.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2159,17 +1363,22 @@ msgstr "" "Открыть менеджер проектов? \n" "(Несохранённые изменения будут потеряны.)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Выберите главную сцену" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ясно" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2178,219 +1387,214 @@ msgstr "" "Используйте \"Импорт\", чтобы открыть сцену, а затем сохраните её в каталоге " "проекта." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Ошибка загрузки сцены." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцена '%s' имеет испорченные зависимости:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Сохранить макет" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Удалить макет" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "По-умолчанию" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Смена вкладки со сценой" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "Ещё %d файла(ов)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "Ещё %d файла(ов) или папка(ок)" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Сцена" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Перейти к предыдущей открытой сцене." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Следующая вкладка" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Предыдущая вкладка" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Быстро отсортировать файлы.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Операции с файлами сцены." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Новая сцена" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Новая унаследованная Сцена.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Открыть сцену.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Сохранить сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Сохранить все сцены" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Закрыть сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Закрыть и перейти к предыдущей сцене" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "Открыть последнее" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Быстро отсортировать файлы.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Конвертировать в.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Переводимые строки.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "Библиотека полисеток.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "Набор тайлов.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Отменить" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Повторить" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Запустить скрипт" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Параметры проекта" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Восстановить сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Выйти в список проектов" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Свободный режим" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Импортировать ассеты в проект." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "Импорт" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Прочие инструменты." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Инструменты" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Экспортировать проект на многие платформы." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Экспорт" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Запустить проект." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Воспроизвести" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Приостановить сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Приостановить сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Остановить сцену." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Остановить" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Запустить текущую сцену." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Запустить сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Запустить выборочную сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Запустить произвольную сцену" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Параметры отладки" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Развернуть с удалённой отладкой" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2398,11 +1602,11 @@ msgstr "" "При экспорте или развёртывании, полученный исполняемый файл будет пытаться " "подключиться к IP этого компьютера с целью отладки." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Небольшое развёртывание через сеть" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2417,11 +1621,11 @@ msgstr "" "На Android развёртывание будет быстрее при подключении через USB.\n" "Эта опция ускоряет тестирование больших проектов." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Видимые области соприкосновения" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2429,11 +1633,11 @@ msgstr "" "Когда эта опция включена, области соприкосновений и узлы Raycast(в 2D и 3D) " "будут видимыми в запущенной игре." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Видимые области навигации" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2441,11 +1645,11 @@ msgstr "" "Когда эта опция включена, навигационные полисетки и полигоны будут видимыми " "в запущенной игре." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Синхронизация изменений на сцене" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2457,11 +1661,11 @@ msgstr "" "При удалённом использовании на устройстве, это работает более эффективно с " "сетевой файловой системой." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Синхронизация изменений в скриптах" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2473,428 +1677,604 @@ msgstr "" "При удалённом использовании на устройстве, это работает более эффективно с " "сетевой файловой системой." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Настройки" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Настройки редактора" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Макет редактора" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Переключить полноэкранный режим" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Установить шаблоны экспорта" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Загрузка шаблонов экспорта" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "О движке" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Оповещения, когда внешний ресурс был изменён." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Вращается, когда окно редактора перерисовывается!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Обновлять всегда" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Обновлять при изменениях" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Отключить счётчик обновлений" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Создать новый ресурс в памяти, и редактировать его." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Загрузить существующий ресурс с диска и редактировать его." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Сохранить текущий редактируемый ресурс." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Сохранить как.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Перейти к предыдущему редактируемому объекту в истории." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Перейти к следующему редактируемому объекту в истории." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "История последних отредактированных объектов." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Свойства объекта." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "Файловая система" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Узел" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Вывод" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Импортировать снова" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Обновление" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Спасибо от сообщества Godot!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Спасибо!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Импортировать шаблоны из ZIP файла" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Экспортировать проект" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Экспортировать библиотеку" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Объединить с существующей" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Пароль:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Открыть и запустить скрипт" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Ошибки загрузки" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Установленные плагины:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Версия:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Автор:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Статус:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Остановить профилирование" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Запустить профилирование" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Единица измерения:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Время кадра (сек.)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Среднее время (сек.)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "Кадр %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Фиксированный кадр %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Время:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Включительно" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Сущность" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Кадр #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Пожалуйста дождитесь окончания сканирования." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Текущая сцена должна быть сохранена для повторного импорта." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Сохранить и переимпортировать" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Переимпортировать" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Переимпортировать изменённые ресурсы" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Пишите ваш код в методе _run()." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Уже существует отредактированная сцена." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Скрипт не соответствует требованиям:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Быть может вы забыли слово \"tool\" в начале?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Невозможно запустить скрипт:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Быть может вы забыли метод _run()?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "По-умолчанию (как редактор)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Выберите Узел(узлы) для импорта" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Путь к сцене:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Импортировать из Узла:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Перезагрузить" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Установить" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Установить" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Вниз" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Выбранный:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Не удаётся открыть архив шаблонов экспорта." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Ошибка сохранения атласа:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Загрузка шаблонов экспорта" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "Импортируется:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Загрузка шаблонов экспорта" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Текущая сцена" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Установленные плагины:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Установить проект:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Удалить элемент" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Удалить выбранные файлы?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Загрузка шаблонов экспорта" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш " "типов файлов!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Файл назначения и исходный файлы совпадают, нечего делать." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Путь назначения и исходный пути совпадают, нечего делать." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Невозможно переместить каталоги внутрь себя." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "Невозможно работать с '..'" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Выберете новое имя и расположение для:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Файлы не выбраны!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Растянуть до размера родителей" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Добавить экземпляр" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Редактировать зависимости.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Просмотреть владельцев.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Копировать путь" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Переименовать или Переместить.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Переместить в.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Информация" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Просмотреть в проводнике" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Переимпортировать.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Предыдущий каталог" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Следующий каталог" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Повторное сканирование файловой системы" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Переключить статус папки как избранной" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Добавить выбранную сцену(сцены), как потомка выбранного узла." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Переместить" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Добавить в группу" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Удалить из группы" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Поверхностей %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Импортировать сцену" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Импортирование сцены.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Запуск пользовательского скрипта.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Не могу загрузить скрипт для пост-импорта:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "Повреждённый/сломанный скрипт для пост-импорта (проверьте консоль):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Ошибка запуска пост-импорт скрипта:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Сохранение.." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Файл" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "Импорт" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Предустановка.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Импортировать снова" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Нет битовой маски для импорта!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Конечный путь пуст." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Конечный путь должен быть полным путём к ресурсу." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Конечный путь должен существовать." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Путь сохранения пуст!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "Импорт битовой маски" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Исходные текстура(ы):" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Целевой путь:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Принять" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Битовая маска" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Нет исходного файл шрифта!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Нет целевого ресурса шрифта!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2902,374 +2282,365 @@ msgstr "" "Недопустимое расширение файла.\n" "Пожалуйста, используйте .fnt." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Не удалось загрузить/исполнить исходный шрифт." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Невозможно сохранить шрифт." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Исходный шрифт:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Исходный размер шрифта:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Ресурс назначения:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "Съешь ещё этих мягких французских булок да выпей чаю. \n" "The quick brown fox jumps over the lazy dog.\n" "0123456789`!@#$%^&*()_+-=\\/." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Проверка:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Параметры:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Импортирование шрифта" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" "Это уже файл шрифта Godot, пожалуйста используйте BitMapFont за место него." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "Ошибка открытия BitMapFont файла." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Ошибка инициализации FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Неизвестный формат шрифта." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Ошибка загрузки шрифта." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Недопустимый размер шрифта." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Недопустимый шрифт пользовательского источника." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Шрифт" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "Нет полисетки для импортирования!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Импорт одиночной полисетки" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Исходная полисетка(и):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Полисетка" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Поверхностей %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Нет сэмплов для импорта!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Импорт аудио сэмплов" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Исходный сэмпл(ы):" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Аудио сэмпл" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Новый клип" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Параметры анимации" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Флаги" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "Оптимизатор" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "Макс. линейная погрешность" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "Макс. угловая погрешность" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Макс. угол" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Клипы" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Нач(с.)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Кон(с.)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Зациклить" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Фильтры" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Путь к источнику пуст." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "Не могу загрузить скрипт пост-процесса." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "Поврежденный/сломанный сценарий для пост-импорта." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "Ошибка импортирования сцены." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "Импорт 3D сцены" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Исходная сцена:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Та же, что и у сцены" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Раздельно" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Целевая папка текстуры:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "Скрипт пост-процесса:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Настраиваемый тип корневого узла:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Авто" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "Имя корневого узла:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Отсутствуют следующие файлы:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Импорт в любом случае" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Отмена" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "Импортировать и Открыть" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" "Редактируемая сцена не была сохранена, открыть импортированную сцену в любом " "случае?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Импортировать сцену" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Импортирование сцены.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Запуск пользовательского скрипта.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Не могу загрузить скрипт для пост-импорта:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "Повреждённый/сломанный скрипт для пост-импорта (проверьте консоль):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Ошибка запуска пост-импорт скрипта:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Импорт изображения:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Невозможно импортировать файл поверх негоже:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Невозможно локализовать путь: %s (уже локальный)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Сохранение.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "Анимация 3D сцены" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Несжатый" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Сжатие без потери качества (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Сжатие с потерями (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Сжатие (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Формат текстуры" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Качество сжатия текстур (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Параметры текстуры" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Пожалуйста, укажите некоторые файлы!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Для атласа нужен хотя бы 1 файл." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "Ошибка импортирования:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Только один файл необходим для большой текстуры." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "Максимальный размер текстуры:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Импортировать текстуры для атласа (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Размер ячейки:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Большая текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Импорт больших текстур (2D)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Исходная текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Базовая текстура атласа" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Исходная текстура(ы)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "Импорт текстур для 2D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "Импорт текстур для 3D" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Импорт текстур" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Текстура атласа" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3277,607 +2648,608 @@ msgstr "" "ВНИМАНИЕ: Импортирование 2D текстур не обязательно. Просто скопируйте png/" "jpg файлы в папку проекта." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Обрезать пустое пространство." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Текстура" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Импорт большой текстуры" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Загрузка исходного изображения" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Нарезка" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Вставка" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Сохранение" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Невозможно сохранить большую текстуру:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Построение атласа для:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Загрузка изображения:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Невозможно загрузить изображение:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Преобразование изображений" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Обрезка изображений" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Блитирование Изображений" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Невозможно сохранить изображение атласа:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Невозможно сохранить конвертированную текстуру:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Неверный источник!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Неверный источник перевода!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Колонка" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Язык" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Нет элементов для импорта!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Нет конечного пути!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Импорт переводов" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Не удалось импортировать!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Импортирование перевода" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Исходный CSV:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "Игнорировать первую строку" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Сжимать" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Добавить в проект (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Импортировать языки:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Перевод" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Мульти-узловый набор" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Группы" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Выберите узел для редактирования сигналов и групп." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Переключено автовоспроизведение" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Новое имя анимации:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Новая анимация" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Изменить имя анимации:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Дублировать анимацию" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Удалить анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ОШИБКА: Недопустимое название анимации!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ОШИБКА: Такое название анимации уже существует!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Переименовать анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Добавить анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Изменена последующая анимация" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Изменено время \"смешивания\"" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Загрузить анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Дублировать анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ОШИБКА: Нет анимации для копирования!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ОШИБКА: Нет анимации в буфере обмена!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Вставленная анимация" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Вставить анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ОШИБКА: Нет анимации для редактирования!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Воспроизвести выбранную анимацию в обратном направлении с текущей позиции. " "(A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Воспроизвести выбранную анимацию в обратном направлении с конца. (Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Остановить воспроизведение анимации. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Воспроизвести выбранную анимацию сначала. (Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Воспроизвести выбранную анимацию с текущей позиции. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Текущий кадр анимации (в секундах)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Скорость воспроизведения анимации." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Создать новую анимацию." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Загрузить анимацию с диска." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Загрузить эту анимацию с диска." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Сохранить текущую анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Сохранить как" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Показать список анимаций." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Автовоспроизведение" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Редактировать время \"смешивания\"" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Инструменты анимации" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Копировать анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Создать новую анимацию" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Название анимации:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Ошибка!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Время смешивания:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Следующая анимация (автоматический переход):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Межанимационный инструмент смешивания" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Анимация" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Новое имя:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Масштаб:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Проявление (сек.):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Исчезновение (сек.):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Смешивание" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Сочетание" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Авто перезапуск:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Перезапуск (сек.):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Случайность рестарта (сек.):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Запуск!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Величина:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Смешивание:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Смешивание 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Смешивание 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Время X-Fade (сек.):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Выбранный:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Добавить вход" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Автоматическая очистка" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Автоматическая установка" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Удалить вход" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Переименовать" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Дерево анимации действительно." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Дерево анимации не действительно." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animation узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mix узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blend2 узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blend3 узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blend4 узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Transition узел" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Импортировать анимации.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Редактировать фильтры узла" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Фильтры.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "Парсинг %d треугольников:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Треугольник #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Параметры запекания света:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Парсинг геометрии" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Исправление света" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "Создание BVH" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Создание октодерева света" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Создание текстуры октодерева" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Передача в карты освещения:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Выделение текстуры #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Запекание треугольников #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "Пост-обработка текстуры #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Запечь!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Сброс запекания света (начать сначала)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Предпросмотр" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Настроить привязку" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Отступ сетку:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Шаг сетки:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Отступ поворота:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Шаг поворота:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Переместить точку вращения" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Переместить действие" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Редактировать цепь ИК" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Редактировать CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Изменить привязку" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Масштаб (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Вставить позу" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Режим выделения" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Тащить: Поворот" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Тащить: Перемещение" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Нажмите 'V' чтобы изменить точку вращения, 'Shift+V' чтобы перемещать точку " "вращения." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+ПКМ: Список выбора глубины" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Режим перемещения" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Режим поворота" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3885,176 +3257,184 @@ msgstr "" "Показывает список всех объектов нажатой позиции,\n" "так же как и Alt+ПКМ в режиме выделения." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "При клике изменяет точку вращения объекта." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Режим осмотра" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Зафиксировать выбранный объект." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Разблокировать выбранный объект." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Делает потомков объекта невыбираемыми." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Восстанавливает возможность выбора потомков объекта." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Редактировать" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Использовать привязку" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Показать сетку" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Использовать привязку вращения" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Относительная привязка" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Настроить привязку.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Использовать попиксельную привязку" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Растянуть до размера родителей" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "Скелет.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Создать кости" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Очистить кости" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Показать кости" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Создать цепь ИК" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Очистить цепь ИК" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Обзор" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Сбросить масштаб" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Установить масштаб.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Центрировать на выбранном" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Кадрировать выбранное" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Привязка" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Вставить ключи" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Вставить ключ" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Вставить ключ (существующие треки)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Копировать позу" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Очистить позу" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Установить значение" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Привязка (пиксели):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Добавить %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Добавление %s..." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Создать узел" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Ошибка добавления сцены из %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Ок :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Не выбран родитель для добавления потомка." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Эта операция требует одного выбранного узла." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Изменить тип по умолчанию" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Ок" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4062,772 +3442,805 @@ msgstr "" "Drag & drop + Shift : Добавить узел к выделению\n" "Drag & drop + Alt : Изменить тип узла" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Создан полигон" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Изменён полигон" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Удалена точка полигона" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Создать новый полигон с нуля." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Создан Poly3D" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Установить обработчик" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Добавить/Удалить точку Color Ramp" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Изменена Color Ramp" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Создание библиотеки полисеток" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Миниатюра.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Удалить элемент %d?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Добавить элемент" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Удалить выбранный элемент" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Импортировать из сцены" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Обновить из сцены" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Элемент %d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Элементы" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Редактор списка элементов" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Создан затеняющий полигон" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Редактировать существующий полигон:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "ЛКМ: Передвинуть точку." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+ЛКМ: Разделить сегмент." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "ПКМ: Удалить точку." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Удалена точка с кривой" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Добавить точку к кривой" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Точка кривой передвинута" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Выбрать точки" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Тащить: Выбрать точки управления" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "ЛКМ: Добавить точку" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "ПКМ: Удалить точку" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Добавить точку (в пустом пространстрве)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Разделить сегмент (в кривой)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Удалить точку" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Полисетка пуста!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Создано вогнутое статичное тело" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Создано выпуклое статичное тело" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Это не работает на корне сцены!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Создана вогнутая форма" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Создана выгнутая форма" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Создать полисетку навигации" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "В MeshInstance нет полисетки!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Полиcетка не имеет поверхности для создания контура!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Невозможно создать контур!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Создать контур" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Создать вогнутое статичное тело" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Создать выпуклое статичное тело" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Создать вогнутую область столкновения" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Создать выпуклую область столкновения" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Создать полисетку обводки.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Создать полисетку обводки" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Размер обводки:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Не указан источник полисетки (и мульти полисетка не указана в узле)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Не указана исходная полисетка (и в мульти полисетке нет полисетки)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Источник полисетки является недействительным (неверный путь)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Источник полисетки является недействительным (не MeshInstance)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Источник полисетки является недействительным (нет ресурса полисетки)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Поверхность источника не определена." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Поверхность источника недопустима (неверный путь)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Поверхность источника недопустима (нет геометрии)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Поверхность источника недопустима (нет граней)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Родитель не имеет твёрдых граней для заполнения." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Не удалось отобразить область." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Выберите источник полисетки:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Выберите целевую поверхность:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Заполнить поверхность" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Заполнить мульти полисетку" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Целевая поверхность:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Исходная полисетка:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Ось X" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Ось Y" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Ось Z" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Сетка до оси:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Случайный поворот:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Случайный наклон:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Случайный размер:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Заполнить" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Создать Navigation Polygon" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Удалить полигон и точку" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Ошибка при загрузке изображения:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Никаких пикселей с прозрачностью > 128 в изображении.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Установлена маска выброса" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Маска выброса очищена" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Маска выброса загружена" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Количество создаваемых точек:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Узел не содержит геометрии." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Узел не содержит геометрии (грани)." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Грани не содержат зоны!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Нет граней!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Сгенерировать AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Создать излучатель из полисетки" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Создать излучатель из узла" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Очистить излучатель" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Создать излучатель" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Количество выбросов:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Заполнение излучателя:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Поверхность" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Объём" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Удалена точка с кривой" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Добавить точку к кривой" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Точка кривой передвинута" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Передвинут входной луч у кривой" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Передвинут выходной луч у кривой" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Выбрать точки" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Тащить: Выбрать точки управления" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "ЛКМ: Добавить точку" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "ПКМ: Удалить точку" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Выбор точек управления (Shift+Тащить)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Добавить точку (в пустом пространстрве)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Разделить сегмент (в кривой)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Удалить точку" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Сомкнуть кривую" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Точка Кривой #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Установить позицию точки кривой" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Установить позицию входа кривой" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Установить позицию выхода кривой" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Разделить путь" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Удалить точку пути" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Создать UV карту" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Преобразовать UV карту" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV редактор" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Передвинуть точку" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Поворот" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Передвинуть все" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Масштаб" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Передвинуть полигон" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Повернуть полигон" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Масштабировать полигон" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Полигон -> UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV -> Полигон" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Очистить UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Привязка" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Активировать привязку" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Сетка" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ОШИБКА: Невозможно загрузить ресурс!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Добавить ресурс" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Переименовать ресурс" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Удалить ресурс" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Нет ресурса в буфере обмена!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Загрузить ресурс" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Вставить" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "Парсить BB Код" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Длинна:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Открыть сэмпл(ы)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "ОШИБКА: Не удалось загрузить сэмпл!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Добавить сэмпл" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Переименовать сэмпл" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Удалить сэмпл" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 Бит" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Бит" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Стерео" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Моно" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Формат" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Высота" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Ошибка во время сохранения темы" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Ошибка сохранения" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Ошибка импортирования темы" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Ошибка импортирования" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Импортировать тему" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Сохранить тему как.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Следующий скрипт" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Предыдущий сценарий" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Файл" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Новый" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Сохранить всё" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Мягко перезагрузить скрипты" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Предыдущий файл" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Следующий файл" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Перезагрузить тему" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Сохранить тему" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Сохранить тему как" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Закрыть документацию" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Закрыть всё" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Найти.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Найти следующее" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Отладка" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Шаг через" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Шаг в" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Пауза" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Продолжить" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Оставить отладчик открытым" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Окно" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Двигать влево" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Двигать вправо" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Уроки" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "Открыть https://godotengine.org с разделом уроков." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Классы" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Поиск в классовой иерархии." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Поиск справочной документации." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Перейти к предыдущему редактируемому документу." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Перейти к следующему редактируемому документу." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Дискретная" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Создать скрипт" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4835,1259 +4248,1035 @@ msgstr "" "Следующие файлы новее на диске.\n" "Какие меры должны быть приняты?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Перезагрузить" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Пересохранить" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Отладчик" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Встроенные скрипты могут быть изменены только, когда сцена, которой они " "принадлежат, загружена" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Выбрать цвет" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Вырезать" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Копировать" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Выбрать все" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Переместить вверх" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Переместить вниз" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Убрать отступ слева" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Добавить отступ" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Переключить комментарий" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Копировать вниз" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Список автозавершения" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Удаление пробелов в конце строк" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Автоотступ" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Точка остановки" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Удалить все точки остановок" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Перейти к следующей точке остановки" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Перейти к предыдущей точке остановки" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Найти предыдущее" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Заменить.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Перейти к функции.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Перейти к строке.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Контекстная справка" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Изменена числовая константа" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Изменена векторная константа" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Изменён RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Изменён числовой оператор" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Изменён векторный оператор" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Изменён векторно числовой оператор" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Изменён RGB оператор" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Переключён - только поворот" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Изменена числовая функция" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Изменена векторная функция" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Изменена числовая единица" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Изменена векторная единица" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Изменена RGB единица" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Изменено стандартное значение" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Изменена XForm единица" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Изменена тектурная единица" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Изменена единица кубической карты" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Изменён комментарий" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Добавлено/удалено с Color Ramp" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Добавлено/удалено с Curve Map" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Изменена карта кривой" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Изменено входное имя" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Изменено имя графа" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Графы разъединены" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Удалён граф шейдера" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Передвинут граф шейдера" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Граф(ы) дублированы" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Удалён(ы) графы шейдера" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Ошибка: Циклическая подключение" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Ошибка: Отсутствует входное подключение" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Добавлен граф шейдера" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ортогональность" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Перспектива" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Преобразования прерывается." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Преобразование по X." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Преобразование по Y." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Преобразование по Z." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Вид преобразования плоскости." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Масштабирование до %s%%." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Поворот на %s градусов." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Вид Снизу." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Низ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Вид сверху." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Верх" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Вид сзади." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Зад" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Вид спереди." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Перед" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Вид слева." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Лево" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Вид справа." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Право" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Манипуляция отключена (без вставленного ключа)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Ключ анимации вставлен." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Совместить с видом" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Окружение" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Прослушиватель звука" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Вещицы" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm диалоговое окно" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Не выбрана сцена!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Экземпляр на курсор" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Не возможно добавить сцену!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Режим перемещения (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Режим поворота (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Режим масштабирования (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Вид Снизу" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Вид сверху" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Вид сзади" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Вид спереди" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Вид слева" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Вид справа" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Переключить перспективный/ортогональный вид" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Вставить ключ анимации" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Фокус на центре" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Показать выбранное" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Совместить выбранное с видом" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Преобразование" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Локальные координаты" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Окно преобразования.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Использовать стандартный свет" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Использовать sRGB" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Окно" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Окна" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Окна (другой)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Окна" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Окна (другой)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Окна" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Режим нормалей" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Режим сетки" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Режим просвечивания" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Режим без теней" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Отображать начало координат" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Отображать сетку" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Параметры привязки" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Привязка преобразований:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Привязка поворота (градусы):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Привязка масштабирования (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Настройки окна просмотра" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Образец стандартного освещения:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Цвет окружающего света:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV перспективы (градусы):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Ближний Z отображения:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Дальний Z отображения:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Изменение преобразования" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Преобразования:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Поворот (градусы):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Масштаб (соотношение):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Тип преобразования" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "До" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "После" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ОШИБКА: Невозможно загрузить кадр!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Добавить кадр" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Буфер обмена чист или не содержит текстуру!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Вставить кадр" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Добавить пустоту" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Изменить цикличность анимации" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Изменить FPS анимации" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(пусто)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Анимации" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Скорость (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Кадры анимации" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Вставить пустоту (До)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Вставить пустоту (После)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Вверх" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Вниз" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox предпросмотр:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Режим привязки:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Нет>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Попиксельная привязка" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Привязка по сетке" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Автоматически" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Отступ:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Шаг:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Разделение:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Область текстуры" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Редактор области текстуры" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Невозможно сохранить тему в файл:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Добавить все элементы" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Добавить все" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Удалить элемент" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Тема" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Добавить элемент класса" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Удалить элемент класса" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Создать пустой образец" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Создать пустой образец редактора" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "Чекбокс 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "Чекбокс 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Элемент" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Проверить пункт" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Проверенный пункт" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Имеет" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Много" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Параметры" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Имеет,Много,Разных,Опций!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Вкладка 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Вкладка 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Вкладка 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Тип информации:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Иконка" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Стиль" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Цвет" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Рисовать карту тайлов" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дублировать" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Стирать карту тайлов" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Очистить выделенное" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Найти тайл" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Транспонировать" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Зеркально по X" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Зеркально по Y" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Заливка" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Выбрать тайл" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Выделение" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Поворот на 0 градусов" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Поворот на 90 градусов" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Поворот на 180 градусов" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Поворот на 270 градусов" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Невозможно найти тайл:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "ID или имя элемента:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Создать из сцены?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Слияние из сцены?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Создать из сцены" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Слияние из сцены" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Ошибка" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Редактировать параметры скрипта" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Пожалуйста экспортируйте вне папки проекта!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Ошибка экспортирования проекта!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Ошибка записи PCK файла!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Платформа '%s' пока не поддерживается." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Создать новый ресурс" +msgid "Runnable" +msgstr "Включить" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Допустимое имя" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Удалить вход" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Переход" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Удалить выбранные файлы?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Статус:" +msgid "Presets" +msgstr "Предустановка.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Добавить.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Ресурсы" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Пароль:" +msgid "Export all resources in the project" +msgstr "Экспортировать все ресурсы проекта." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Допустимые символы:" +msgid "Export selected scenes (and dependencies)" +msgstr "Экспортировать выбранные ресурсы (включая зависимости)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Новое имя:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Включить" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Измените изображение группы" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Название группы не может быть пустым!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Недопустимый символ в названии группы!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Название группы уже существует!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Добавлено изображение группы" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Удалено изображение группы" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Предварительный просмотр атласа" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Параметры экспорта проекта" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Цель" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Платформа для экспорта" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ресурсы" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Экспортировать выбранные ресурсы (включая зависимости)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Экспортировать все ресурсы проекта." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Экспортировать все файлы в папке проекта." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Режим экспортирования:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Ресурсы для экспорта:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Действие" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Фильтр для экспорта не ресурсных файлов (через запятую, например: *.json, *." "txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "Фильтр для исключения (через запятую, например: *.json, *.txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Преобразовать текстовые сцены в двоичные при экспорте." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Изображения" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Оставить исходными" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Сжать для диска (с потерями, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Сжать для RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Преобразовать изображения (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Качество сжатия для диска (с потерями):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...):" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Формат для сжатия:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Группы изображений" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Группы:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Сжать для Диска" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Сжать для RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Режим сжатия:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Потеря качества:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Атласы:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Степень сжатия:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Предпросмотр атласа" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Фильтр:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Изображения:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Сбросить выделение" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Группа" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Сэмплы" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Режим преобразования сэмплов (.wav файлы):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Оставить оригинал" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Сжать (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Ограничение частоты сэмплов (Гц):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Обрезать" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Удаление тишины:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Скрипт" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Режим экспортирования скриптов:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Текстовый" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Компилированный" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Зашифрованный (Напишите ключ ниже)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Экспортировать PCK/Zip" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Экспортировать PCK проекта" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Совпадения:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Экспортировать.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Целевой путь:" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Экспортирование проекта" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Экспортировать настройки:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Экспортировать набор тайлов" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Неверный путь к проекту, путь должен существовать!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Недопустимый путь к проекту, godot.cfg не должен существовать." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Недопустимый путь к проекту, godot.cfg должен существовать." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Импортированный проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Неверный путь к проекту (Что-то изменили?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "Не могу создать godot.cfg в папке проекта." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Следующие файлы не удалось извлечения из пакета:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Пакет успешно установлен!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Импортировать существующий проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Путь к проекту (должен существовать):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Название проекта:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Создать новый проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Путь к проекту:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Установить проект:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Установить" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Обзор" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Новый игровой проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "Бинго!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Безымянный проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Вы уверены, что хотите открыть более одного проекта?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Вы уверены, что хотите запустить более одного проекта?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6095,397 +5284,453 @@ msgstr "" "Вы собираетесь сканировать %s папки для существующих проектов Godot. " "Подтверждаете?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Менеджер проектов" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Список проектов" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Запустить" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Сканировать" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Выбрать папку для сканирования" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Новый проект" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Выход" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Кнопка " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Кнопка геймпада" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Ось геймпада" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Кнопка мыши" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "Действие '%s' уже существует!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Переименовать действие" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Добавить действие" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Нажмите любую клавишу..." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Индекс клавиши мыши:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Левая кнопка мыши" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Правая кнопка мыши" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Средняя кнопка мыши" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Колёсико вверх" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Колёсико вниз" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Кнопка 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Кнопка 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Кнопка 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Кнопка 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Индекс оси джойстика:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Ось" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Индекс кнопки джойстика:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Добавить действие" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Удалить действие" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Устройство" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Кнопка" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Левая кнопка." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Правая кнопка." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Средняя кнопка." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Колёсико вверх." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Колёсико вниз." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Ошибка сохранения настроек." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Настройки сохранены нормально." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Добавлен перевод" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Перевод удалён" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Добавлен путь перенаправления" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Перенаправлен ресурс перенаправления" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Изменён язык перенаправления" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Удалён ресурс перенаправления" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Удалён параметр ресурса перенаправления" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Настройки проекта (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Основное" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Параметр:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Удалить" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Скопировать на платформу.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Список действий" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Действие:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Девайс:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Индекс:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Локализация" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Переводы" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Переводы:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Добавить.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Переназначения" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Ресурсы:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Заменить на язык:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Язык" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "Автозагрузка" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Плагины" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Предустановка.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Окно" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Легко в" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Легко из" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Ноль" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Легко в-из" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Легко из-в" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Файл.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Папка.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Загрузить" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Назначить" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Новый скрипт" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "Файловая система" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Ошибка загрузки файла: Это не ресурс!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Невозможно загрузить изображение" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Выбрать узел" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Бит %d, значение %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "Вкл" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Задан" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Свойства:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Разделы:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Выбрать свойство" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Выбрать метод" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Невозможно запустить PVRTC инструмент:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "Не возможно загрузить обратно конвертированное изображение используя PVRTC " "инструмент:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Переподчинить узел" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Новое место (выберите нового Родителя):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Сохранить глобальные преобразования" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Переподчинить" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Создать новый ресурс" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Открыть ресурс" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Сохранить ресурс" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Инструменты ресурсов" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Сделать локальным" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Режим запуска:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Текущая сцена" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Главная сцена" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Аргументы главной сцены:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Параметры запуска сцены" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "Нет родителя для добавления сюда сцены." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Ошибка при загрузке сцены из %s" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ок" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6493,59 +5738,63 @@ msgstr "" "Невозможно добавить сцену %s, потому что текущая сцена существует в одном из " "его узлов." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Дополнить сценой(ами)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Эта операция не может быть произведена над корнем дерева." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Перемещение узла в Родительский" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Перемещение узлов в Родительский" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Дублировать узел(узлы)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Удалить узел(узлы)?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Эта операция не может быть выполнена без сцены." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Эта операция не может быть сделана на редактируемой сцене." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Сохранить новую Сцену как.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Имеет смысл!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Не могу работать с узлами из внешней сцены!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Невозможно работать с узлами, от которых унаследована текущая сцена!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Удалить узел(узлы)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -6553,63 +5802,68 @@ msgstr "" "Не возможно сохранить новую сцену. Вероятно, зависимости (экземпляры) не " "могли быть удовлетворены." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Ошибка сохранения сцены." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Ошибка дублирования сцены, при её сохранении." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Редактировать группы" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Редактировать связи" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Удалить узел(узлы)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Добавить дочерний узел" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Добавить дочернюю сцену" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Изменить тип" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Прикрепить скрипт" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Убрать скрипт" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Соединить со сценой" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Сохранить ветку, как сцену" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Копировать путь" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Удалить (без подтверждения)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Добавить/создать новый узел" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6617,315 +5871,1203 @@ msgstr "" "Добавить файл сцены как узел. Создаёт наследуемую сцену, если корневой узел " "не существует." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Прикрепить новый или существующий скрипт к выбранному узлу." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Убрать скрипт у выбранного узла." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Переключена видимость Spatial" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Переключена видимость CanvasItem" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Экземпляр:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Некорректное имя узла, следующие символы недопустимы:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Переименовать узел" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Дерево сцены (Узлы):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Редактируемые потомки" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Загрузить как заполнитель" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Отбросить инстансинг" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Открыть в редакторе" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Очистить наследование" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Очистить наследование? (Нельзя отменить!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Очистить!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Выбрать узел" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Недопустимое имя вышестоящего класса" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Допустимые символы:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Недопустимое имя класса" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Допустимое имя" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "Н/Д" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Имя класса является недействительным!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Имя вышестоящего класса является недействительным!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Недопустимый путь!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Не удалось создать скрипт в файловой системе." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Ошибка при загрузке скрипта из %s" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Не указан путь" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Путь не локальный" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Недопустимый базовый путь" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Недопустимое расширение" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "Создать новый скрипт" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "Загрузить существующий скрипт" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Имя Класса:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Встроенный Скрипт" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Добавление скрипта" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Байты:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Предупреждение" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Ошибка:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Источник:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Функция:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Ошибки" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Дочерний процесс связан" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Осмотреть предыдущий экземпляр" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Осмотреть следующий экземпляр" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Стек" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Переменная" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Ошибки:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Трассировка стека (если применимо):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Удалённый отладчик" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Дерево сцены в реальном времени:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Параметры объекта: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Профайлер" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Параметр" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Значение" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Мониторинг" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Список использования видеопамяти ресурсами:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Всего:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Видео память" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Путь ресурса" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Тип" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Использует" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Прочее" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Нажатый элемент управления:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Тип нажатого элемента управления:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Редактирование корня в реальном времени:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Установить из дерева" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Горячие клавиши" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Изменён радиус света" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Изменён FOV камеры" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Изменён размер камеры" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Изменён радиус сферы" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Изменены границы прямоугольника" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Изменён радиус капсулы" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Изменена высота капуслы" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Изменена длинна луча" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Изменены границы уведомителя" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Изменены границы уведомителя" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Неверный тип аргумента для convert(), используйте TYPE_* константы." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Не хватает байтов для декодирования байтов, или неверный формат." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "Аргумент шага равен нулю!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Скрипт без экземпляра" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Основан не на скрипте" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Основан не на файле ресурсов" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Недопустимый формат экземпляра словаря (отсутствует @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Недопустимый формат экземпляра словаря (невозможно загрузить скрипт из @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Недопустимый формат экземпляра словаря (неверный скрипт в @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Недопустимый экземпляр словаря (неверные подклассы)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Узел покинут без рабочей памяти, пожалуйста, прочитайте документацию о том, " +"как правильно выходить!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Узел покинут, но не возвращает состояние функции в первой рабочей памяти." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Возвращаемое значение должно быть присвоено первому элементу узла рабочей " +"памяти! Исправьте узел пожалуйста." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Узел вернул ошибочную последовательность: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Переполнение стека с глубиной стека: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Функции:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Переменные:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Имя не является допустимым идентификатором:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Имя уже используется другой функцией/переменной/сигналом:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Переименовать функцию" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Переименовать переменную" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Переименовать сигнал" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Добавить функцию" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Добавить переменную" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Добавить сигнал" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Удалить функцию" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Удалить переменную" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Редактирование переменной:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Удалить сигнал" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Редактирование сигнала:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "Изменить выражение" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Добавить узел" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Зажмите Meta, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Зажмите Ctrl, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Зажмите Meta, чтобы добавить простую ссылку на узел." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Зажмите Ctrl, чтобы добавить простую ссылку на узел." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Зажмите Meta, чтобы добавить Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Зажмите Ctrl, чтобы добавить Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Добавить предзагрузочный узел" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Добавить узел(узлы) из дерева" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Добавить получающее свойство" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Добавить устанавливающее свойство" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Условие" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Последовательность" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Переключатель" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Итератор" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "Пока" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Возвращение" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Получить" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Базовый тип:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Доступные узлы:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Выберите или создайте функцию для редактирования графа" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Редактирование аргументов сигнала:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Редактировать переменную:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Изменить" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Удалить выделенное" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Найти тип узла" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Копировать узлы" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Вырезать узлы" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Вставить узлы" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Входной тип не итерируемый: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Итератор стал недействительным" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Итератор стал недействительным: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Неверный индекс свойства имени." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Базовый объект не является узлом!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Путь не приводит к узлу!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Неправильный индекс свойства имени '%s' в узле %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Недопустимый аргумент типа: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Недопустимые аргументы: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet не найден в скрипте: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet не найден в скрипте: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Пользовательский узел не имеет метода _step(), не возможно обрабатывать граф." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Недопустимое значение, возвращаемое _step(), должно быть целое число(seq " +"out) или строка (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "просто нажата" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "просто отпущена" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "Не могу прочитать файл сертификата. Уверены, что путь и пароль верны?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "Ошибка при создании объекта подписи." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Ошибка при создании подписи пакета." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"Шаблоны экспорта не найдены.\n" +"Скачайте и установите шаблоны экспорта." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Пользовательский отладочный пакет не найден." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Пользовательский релизный пакет не найден." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Неверное уникальное имя." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "Неверный GUID продукта." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "Неверный GUID издателя." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Недопустимый цвет фона." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Неверные размеры логотипа для магазина (должны быть 50х50)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "Неверные размеры квадратного логотипа 44x44 (должны быть 44x44)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "Неверные размеры квадратного логотипа 71x71 (должны быть 71x71)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "Неверные размеры квадратного логотипа 150x150 (должны быть 150x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "Неверные размеры квадратного логотипа 310x310 (должны быть 310x310)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "Неверные размеры широкого логотипа 310x150 (должны быть 310x150)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "Неверные размеры заставки (должны быть 620x300)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте " +"ресурс SpriteFrames в параметре 'Frames'." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Только один видимый CanvasModulate на сцену (или совокупность приведённых " +"сцен). Будет работать первый созданный, остальные будут проигнорированы." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа " +"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " +"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать " +"им форму." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Пустой CollisionPolygon2D не влияет на столкновения." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D служит только для обеспечения столкновений фигурам типа " +"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " +"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать " +"им форму." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Shape должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, " +"создайте shape-ресурс для этого!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Текстуры с формой света должны быть предоставлены параметру \"texture\"." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, " +"чтобы работать." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Ресурс NavigationPolygon должен быть установлен или создан для этого узла. " +"Пожалуйста, установите свойство или нарисуйте многоугольник." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance должен быть ребёнком или внуком узла Navigation2D. " +"Он предоставляет только навигационные данные." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Узел ParallaxLayer работает только при установке его в качестве дочернего " +"узла ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Для корректной работы свойство Path должно указывать на действующий узел " +"Particles2D." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D работает только при установке его в качестве дочернего узла " +"Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Для корректной работы свойство Path должно указывать на действующий узел " +"Node2D." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Для корректной работы свойство Path должно указывать на действующий узел " +"Viewport. Такой Viewport должен быть установлен в режим 'цель рендеринга'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Области просмотра установленная в свойстве path должна быть назначена " +"\"целью визуализации\" для того, чтобы этот спрайт работал." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D работает наилучшим образом при использовании корня " +"редактируемой сцены, как прямого родителя." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape служит только для обеспечения столкновений фигурам типа " +"CollisionObject. Пожалуйста использовать его только в качестве дочернего для " +"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Shape должен быть предусмотрен для функций CollisionShape. Пожалуйста, " +"создайте shape-ресурс для этого!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon служит только для обеспечения столкновений фигурам типа " +"CollisionObject. Пожалуйста использовать его только в качестве дочернего для " +"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Пустой CollisionPolygon не влияет на столкновения." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Ресурс NavigationMesh должен быть установлен или создан для этого узла." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance должен быть дочерним или под-дочерним узлом " +"Navigation. Он предоставляет только навигационные данные." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "Свойство Path должно указывать на действительный Spatial узел." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Только один WorldEnvironment допускается на сцену или совокупность " +"приведённых сцен." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Чтобы AnimatedSprite3D отображал кадры, пожалуйста установите или создайте " +"ресурс SpriteFrames в параметре 'Frames'." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Внимание!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Подтверждение..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Открыть файл" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Открыть файл(ы)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Открыть каталог" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Открыть каталог или файл" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Всплывающие окна будут скрываться по-умолчанию, если Вы не вызовете popup() " +"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, " +"хотя они будут прятаться при запуске." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь " +"использовать его, чтобы отобразить его содержимое прямо на экране, сделать " +"его потомком Control'а, чтобы он мог получить размер. В противном случае, " +"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то " +"другому узлу для отображения." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Чтобы SamplePlayer воспроизводил звук, нужно создать или установить " +#~ "ресурс SampleLibrary в параметре 'samples'." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Чтобы SpatialSamplePlayer воспроизводил звук, нужно создать или " +#~ "установить ресурс SampleLibrary в параметре 'samples'." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Заменено %d совпадений." + +#~ msgid "Please save the scene first." +#~ msgstr "Пожалуйста сначала сохраните сцену." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Сохранить переводимые строки" + +#~ msgid "Translatable Strings.." +#~ msgstr "Переводимые строки.." + +#~ msgid "Install Export Templates" +#~ msgstr "Установить шаблоны экспорта" + +#~ msgid "Edit Script Options" +#~ msgstr "Редактировать параметры скрипта" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Пожалуйста экспортируйте вне папки проекта!" + +#~ msgid "Error exporting project!" +#~ msgstr "Ошибка экспортирования проекта!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Ошибка записи PCK файла!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Платформа '%s' пока не поддерживается." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Создать новый ресурс" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Допустимое имя" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Переход" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Статус:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Пароль:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Допустимые символы:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Новое имя:" + +#~ msgid "Include" +#~ msgstr "Включить" + +#~ msgid "Change Image Group" +#~ msgstr "Измените изображение группы" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Название группы не может быть пустым!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Недопустимый символ в названии группы!" + +#~ msgid "Group name already exists!" +#~ msgstr "Название группы уже существует!" + +#~ msgid "Add Image Group" +#~ msgstr "Добавлено изображение группы" + +#~ msgid "Delete Image Group" +#~ msgstr "Удалено изображение группы" + +#~ msgid "Atlas Preview" +#~ msgstr "Предварительный просмотр атласа" + +#~ msgid "Project Export Settings" +#~ msgstr "Параметры экспорта проекта" + +#~ msgid "Target" +#~ msgstr "Цель" + +#~ msgid "Export to Platform" +#~ msgstr "Платформа для экспорта" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Экспортировать все файлы в папке проекта." + +#~ msgid "Action" +#~ msgstr "Действие" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Преобразовать текстовые сцены в двоичные при экспорте." + +#~ msgid "Images" +#~ msgstr "Изображения" + +#~ msgid "Keep Original" +#~ msgstr "Оставить исходными" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Сжать для диска (с потерями, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "Сжать для RAM (BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Преобразовать изображения (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Качество сжатия для диска (с потерями):" + +#~ msgid "Shrink All Images:" +#~ msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...):" + +#~ msgid "Compress Formats:" +#~ msgstr "Формат для сжатия:" + +#~ msgid "Image Groups" +#~ msgstr "Группы изображений" + +#~ msgid "Groups:" +#~ msgstr "Группы:" + +#~ msgid "Compress Disk" +#~ msgstr "Сжать для Диска" + +#~ msgid "Compress RAM" +#~ msgstr "Сжать для RAM" + +#~ msgid "Compress Mode:" +#~ msgstr "Режим сжатия:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Потеря качества:" + +#~ msgid "Atlas:" +#~ msgstr "Атласы:" + +#~ msgid "Shrink By:" +#~ msgstr "Степень сжатия:" + +#~ msgid "Preview Atlas" +#~ msgstr "Предпросмотр атласа" + +#~ msgid "Image Filter:" +#~ msgstr "Фильтр:" + +#~ msgid "Images:" +#~ msgstr "Изображения:" + +#~ msgid "Select None" +#~ msgstr "Сбросить выделение" + +#~ msgid "Group" +#~ msgstr "Группа" + +#~ msgid "Samples" +#~ msgstr "Сэмплы" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Режим преобразования сэмплов (.wav файлы):" + +#~ msgid "Keep" +#~ msgstr "Оставить оригинал" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Сжать (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Ограничение частоты сэмплов (Гц):" + +#~ msgid "Trim" +#~ msgstr "Обрезать" + +#~ msgid "Trailing Silence:" +#~ msgstr "Удаление тишины:" + +#~ msgid "Script" +#~ msgstr "Скрипт" + +#~ msgid "Script Export Mode:" +#~ msgstr "Режим экспортирования скриптов:" + +#~ msgid "Text" +#~ msgstr "Текстовый" + +#~ msgid "Compiled" +#~ msgstr "Компилированный" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Зашифрованный (Напишите ключ ниже)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "Экспортировать PCK/Zip" + +#~ msgid "Export Project PCK" +#~ msgstr "Экспортировать PCK проекта" + +#~ msgid "Export.." +#~ msgstr "Экспортировать.." + +#~ msgid "Project Export" +#~ msgstr "Экспортирование проекта" + +#~ msgid "Export Preset:" +#~ msgstr "Экспортировать настройки:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance не содержит BakedLight ресурс." diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 6aa2e16664..162b618e73 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -17,2291 +17,1556 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 2.7-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Chybný argument convert(), použite TYPE_* konštanty." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "argument \"step\"/krok je nulový!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Rename Function" -msgstr "Všetky vybrané" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Signal" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Function" -msgstr "Všetky vybrané" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Signal" -msgstr "Všetky vybrané" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Editing Signal:" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Vložiť" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Prázdny CollisionPolygon2D nemá žiaden efekt na kolíziu." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D slúži iba na pridelenie kolízneho tvaru objektu vydedeného " -"z CollisionObject2D uzlu. Prosím, použite ho iba ako dieťa objektu Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, atď. aby ste im dali tvar." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Musíte nastaviť tvar objektu CollisionShape2D aby fungoval. Prosím, vytvorte " -"preň tvarový objekt!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Okluzorový polygón musí byť nastavený (alebo vykreslený) aby sa okluzor " -"prejavil." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Všetko rozpoznané" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Otvoriť" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Otvoriť súbor" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Otvoriť súbor(y)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Otvorit priečinok" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Otvoriť súbor / priečinok" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Uložiť" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Uložiť súbor" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Vytvoriť adresár" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Cesta:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Priečinky a Súbory:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Súbor:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Meno:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Zariadenie" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Tlačidlo" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Os" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopírovať" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Vložiť" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Späť" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Všetky vybrané" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Remove Selection" msgstr "Všetky vybrané" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Stránka:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komunita" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Popis:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Cesta:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Vytvoriť adresár" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Meno:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Všetko rozpoznané" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Otvoriť" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Uložiť" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Uložiť súbor" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Priečinky a Súbory:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Súbor:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Zoznam tried:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Trieda:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Konštanty:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Popis:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Save all Scenes" msgstr "Uložiť súbor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Späť" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2311,31 +1576,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2343,11 +1608,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2355,4421 +1620,5036 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Všetky vybrané" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Súbor:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Vložiť" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Next script" msgstr "Popis:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopírovať" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "Všetky vybrané" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Selection With View" msgstr "Všetky vybrané" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Separation:" msgstr "Popis:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Error exporting project!" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "Vytvoriť adresár" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organization" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Os" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Zariadenie" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Tlačidlo" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Popis:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Vložiť" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Popis:" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Popis:" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Popis:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "Popis:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Popis:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Chybný argument convert(), použite TYPE_* konštanty." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "argument \"step\"/krok je nulový!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Rename Function" +msgstr "Všetky vybrané" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Signal" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Function" +msgstr "Všetky vybrané" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Signal" +msgstr "Všetky vybrané" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Editing Signal:" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Vložiť" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Prázdny CollisionPolygon2D nemá žiaden efekt na kolíziu." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D slúži iba na pridelenie kolízneho tvaru objektu vydedeného " +"z CollisionObject2D uzlu. Prosím, použite ho iba ako dieťa objektu Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, atď. aby ste im dali tvar." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Musíte nastaviť tvar objektu CollisionShape2D aby fungoval. Prosím, vytvorte " +"preň tvarový objekt!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Okluzorový polygón musí byť nastavený (alebo vykreslený) aby sa okluzor " +"prejavil." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Otvoriť súbor" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Otvoriť súbor(y)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Otvorit priečinok" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Otvoriť súbor / priečinok" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Vytvoriť adresár" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 4934be97d7..b8965f6ca2 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -18,2299 +18,1553 @@ msgstr "" "%100==4 ? 2 : 3;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "stopnja argumenta je nič!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "To ni skripta z instanco" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Ne temelji na skripti" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Ne temelji na datoteki virov" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Neveljaven primer formata slovarja (manjka @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"Neveljaven primer formata slovarja (ni mogoče naložiti skripte iz @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Neveljaven primer formata slovarja (neveljavna skripta v @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Neveljaven primer slovarja (neveljavni podrazredi)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Node je bil sprejet brez potrebnega pomnilnika, pravilen postopek je opisan " -"v dokumentaciji!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Node pridobljen, vendar se ne vrne v funkcijalno stanje v prvem delavnem " -"spominu." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Vrnjena vrednost mora biti dodeljena prvemu elementu v node-delavnemu " -"spominu! Prosim, da popraviš node." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Node je vrnil napačno zaporedje na izhodu: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Zaporedni bit najden, vendar ne node v skladu, prijavi napako!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Sklad prepoln z stack depth: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funkcije:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Spremenljivke:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signali:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Ime ni pravilen identifikator:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Ime že uporablja druga funkcija/sprem/signal:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Preimenuj Funkcijo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Preimenuj Spremenljivko" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Preimenuj Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Dodaj Funkcijo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Dodaj Spremenljivko" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Dodaj Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Odstrani Funkcijo" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Odstrani Spremenljivko" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Urejanje Spremenljivke:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Odstrani Signal" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Urejanje Signala:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Dodaj Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Dodaj Node" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Dodaj Node(e) iz Drevesa" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Dodaj Getter Lastnost" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Dodaj Setter Lastnost" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Uredi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Osnovni Tip:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Člani:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Na voljo Nodes:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Izberi ali ustvari funkcijo za urejanje grafa" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Zapri" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Uredi Argumente Signala:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Uredi Spremenljivko:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Spremeni" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Izbriši Izbrano" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Preklopi na Zaustavitev" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Najdi Node Type" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Vhodni tip ni spremenljiv: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Iterator je bil neveljaven" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Iterator je neveljaven: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Neveljaven indeks lastnosti imena." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Osnovni objekt ni Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Pot ne vodi do Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Neveljaven indeks lastnosti imena '%s' v node %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Neveljaven argument od tipa: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Neveljavni argumenti: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet ni najden v skripti: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet ni najden v skripti: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "Custom node nima _step() metode, grafa ni mogoče obdelati." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali " -"string (error)." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Neveljaven indeks lastnosti imena." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z " -"namenom, da AnimatedSprite prikaže sličice." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Le en viden CanvasModulate je dovoljen na sceno (ali niz instanciranih " -"scen). Prvi ustvarjen se bo uporabil, medtem ko bodo drugi prezrti." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D služi le, da zagotavlja collision obliko nodu " -"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " -"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " -"date obliko." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Prazen CollisionPolygon2D nima vpliva na collision." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D služi le, da zagotavlja collision obliko nodu " -"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " -"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " -"date obliko." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Zapri" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Člani:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signali:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2320,31 +1574,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2352,11 +1606,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2364,4416 +1618,5037 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Odstrani Spremenljivko" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Uredi" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Zapri" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Preklopi na Zaustavitev" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "State" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Dodaj Setter Lastnost" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "stopnja argumenta je nič!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "To ni skripta z instanco" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Ne temelji na skripti" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Ne temelji na datoteki virov" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Neveljaven primer formata slovarja (manjka @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Neveljaven primer formata slovarja (ni mogoče naložiti skripte iz @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Neveljaven primer formata slovarja (neveljavna skripta v @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Neveljaven primer slovarja (neveljavni podrazredi)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Node je bil sprejet brez potrebnega pomnilnika, pravilen postopek je opisan " +"v dokumentaciji!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node pridobljen, vendar se ne vrne v funkcijalno stanje v prvem delavnem " +"spominu." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Vrnjena vrednost mora biti dodeljena prvemu elementu v node-delavnemu " +"spominu! Prosim, da popraviš node." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Node je vrnil napačno zaporedje na izhodu: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Zaporedni bit najden, vendar ne node v skladu, prijavi napako!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Sklad prepoln z stack depth: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funkcije:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Spremenljivke:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Ime ni pravilen identifikator:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Ime že uporablja druga funkcija/sprem/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Preimenuj Funkcijo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Preimenuj Spremenljivko" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Preimenuj Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Dodaj Funkcijo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Dodaj Spremenljivko" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Dodaj Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Odstrani Funkcijo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Odstrani Spremenljivko" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Urejanje Spremenljivke:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Odstrani Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Urejanje Signala:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Dodaj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Dodaj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Dodaj Node(e) iz Drevesa" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Dodaj Getter Lastnost" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Dodaj Setter Lastnost" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Osnovni Tip:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Na voljo Nodes:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Izberi ali ustvari funkcijo za urejanje grafa" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Uredi Argumente Signala:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Uredi Spremenljivko:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Spremeni" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Izbriši Izbrano" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Najdi Node Type" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Vhodni tip ni spremenljiv: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Iterator je bil neveljaven" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Iterator je neveljaven: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Neveljaven indeks lastnosti imena." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Osnovni objekt ni Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Pot ne vodi do Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Neveljaven indeks lastnosti imena '%s' v node %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Neveljaven argument od tipa: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Neveljavni argumenti: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet ni najden v skripti: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet ni najden v skripti: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Custom node nima _step() metode, grafa ni mogoče obdelati." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali " +"string (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neveljaven indeks lastnosti imena." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z " +"namenom, da AnimatedSprite prikaže sličice." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Le en viden CanvasModulate je dovoljen na sceno (ali niz instanciranih " +"scen). Prvi ustvarjen se bo uporabil, medtem ko bodo drugi prezrti." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D služi le, da zagotavlja collision obliko nodu " +"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " +"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " +"date obliko." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Prazen CollisionPolygon2D nima vpliva na collision." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D služi le, da zagotavlja collision obliko nodu " +"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " +"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " +"date obliko." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 5c0b6ebca8..d1b82ede28 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -21,1414 +21,529 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 2.11-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Geçersiz biçem ya da kod çözmek için yetersiz byte sayısı." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "adım değiştirgeni sıfır!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Örneği bulunan bir betik değil" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Bir betiğe bağlı değil" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Bir kaynak dizecine bağlı değil" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Geçersiz örnek sözlük biçemi (@path eksik)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Geçersiz örnek sözlük biçemi (betik @path 'tan yüklenemiyor)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Geçersiz örnek sözlük biçemi (@path 'taki kod geçersiz)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Geçersiz örnek sözlüğü (geçersiz altbölütler)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Çalışan hafıza olmadan düğüm yerleştirilmiş, lütfen doğru yerleştirme " -"üzerine olan belgeleri okuyun!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" -"Düğüm yerleştirilmiş, fakat çalışan ilk hafızada bir işlev koşulunu " -"döndüremedi." - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Döndürülen değer, düğüm çalışan hafızasındaki ilk elemana atanmış olmalıdır! " -"Lütfen düğümünüzü düzeltin." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Şu derinlikte yığın taşması: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "İşlevler:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Değişkenler:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "İşaretler:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Ad doğru bir belirleyici değil:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Ad zaten başka bir işlev/değişken/işaret tarafından kullanılıyor:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "İşlevi Yeniden Adlandır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Değişkeni Yeniden Adlandır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "İşareti Yeniden Adlandır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "İşlev Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Değişken Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "İşaret Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "İşlevi Kaldır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Değişkeni Kaldır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Değişken Düzenleniyor:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "İşareti Kaldır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "İşaret Düzenleniyor:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "İfadeyi Değiştir" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Düğüm Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Alıcı işlevini bırakmak için Alt'a basılı tutun. Genelgeçer imzayı bırakmak " -"için Shift'e basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" -"Alıcı işlevini bırakmak için Ctrl'e basılı tutun. Genelgeçer imzayı bırakmak " -"için Shift'e basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "Bir düğüme basit bir başvuru bırakmak için Alt'a basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Bir düğüme basit bir başvuru bırakmak için Ctrl'e basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "Bir Değişken Atayıcı bırakmak için Alt'a basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Bir Değişken Atayıcı bırakmak için Ctrl'e basılı tutun." - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "Önyüklenen Düğüm Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Ağaçtan Düğüm(ler) Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Alıcı Özellik Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Düzenleyici Özellik Ekle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "Koşul" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "Dizi" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "Değiştir" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "Yineleyici" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "İken" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "Döndür" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Çağır" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "Al" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Ata" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Düzenle" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Taban Türü:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Üyeler:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Kullanışlı Düğümler:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Çizgeyi düzenlemek için bir işlev seçin ya da oluşturun" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Kapat" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "İşaret Değiştirgenlerini Düzenle:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Değişkeni Düzenle:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Değiştir" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Seçilenleri Sil" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Kesme Noktası Aç/Kapat" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "Düğüm Türü Bul" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "Düğümleri Tıpkıla" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "Düğümleri Kes" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "Düğümleri Yapıştır" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Girdi türü yinelenebilir değil: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "Yineleyici geçersiz durumda" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "Yineleyici geçersiz durumda: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Geçersiz dizin özelliği adı." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Taban nesne bir Düğüm değil!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Yol bir düğüme çıkmıyor!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "%s düğümünde geçersiz dizin özelliği adı '%s'." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Şu tür için geçersiz değiştirgen: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Geçersiz değiştirgenler: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet betikte bulunamadı: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet betikte bulunamadı: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "Özel düğüm _step() yöntemine sahip değil, çizgeyi işleyemez." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" -"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkışı) ya da dizgi " -"(sorunu) olmalı." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "yeni basıldı" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "yeni bırakıldı" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" -"Onay belgesi dizeci okunamadı. Yol ve gizyazının her ikisi de doğru mu?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "İmza nesnesini oluşturmada sorun." - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "Çıkın imzasını oluşturmada sorun." - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"Hiçbir dışa aktarım kalıbı bulunamadı.\n" -"Dışa aktarım kalıplarını indirin ve yükleyin.." - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "Özel kusur ayıklama çıkını bulunmadı." - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "Özel yayınlama çıkını bulunamadı." - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "Benzersiz Ad Geçersiz." - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "Geçersiz ürün GUID'i." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "Geçersiz yayıncı GUID'i." - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "Geçersiz arkaplan rengi." - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)." - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Bir SpriteFrames kaynağı oluşturulmalı ya da 'Kareler' özelliğine atanmalı " -"ki AnimatedSprite düğümü kareleri gösterebilsin." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Sahne başına (ya da bir öbek örneklenmiş sahneler için) yalnızca bir görünür " -"CanvasModulate'e izin verilir. İlk oluşturulan çalışırken diğerleri ihmal " -"edilecektir." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D yalnızca CollisionObject2D'den türeyen düğümlere bir " -"şekil elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak " -"kullanın ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir " -"şekil vermek için kullanın." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil " -"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın " -"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil " -"vermek için kullanın." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape2D'nin işlevini yerine getirmesi için ona bir şekil sağlanması " -"gerekmektedir. Lütfen onun için bir şekil kaynağı oluşturun!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "Işık yüzeyli bir doku, \"doku\" niteliğine sağlanmalıdır." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Engelleyicinin etkili olabilmesi için bir engelleyici çokgeni ayarlanmalıdır " -"(ya da çizilmelidir)." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Bu düğüm(node) çalışmak için bir NavigationPolygon kaynağı ayarlanmasına ya " -"da oluşturulmasına gereksinim duyar. Lütfen hazır bir tane seçin ya da bir " -"çokgen çizin." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance, bir Navigation2D çocuğu olmalı ya da Navigation2D " -"düğümünün torunu olması gerekir. Bu nesne yalnızca yönlendirme verisi sağlar." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman " -"çalışır." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Yol niteliği çalışması için geçerli bir Particles2D düğümünü işaret " -"etmelidir." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Yol niteliği çalışması için geçerli bir Node2D düğümüne işaret etmelidir." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SamplePlayer ın ses çalması için bir SampleLibrary kaynağı oluşturulmalı " -"veya 'örnekler' niteliğinde ayarlanmalıdır." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Yol niteliği çalışması için geçerli bir Viewport düğümüne işaret etmelidir. " -"Bu tür Viewport 'işleyici amacı' biçimine ayarlanmalıdır." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Bu sprite'ın çalışması için yol niteliğinde ayarlanan Viewport durumu " -"'işleyici amacı' olarak ayarlanmalıdır." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D düğümü düzenlenmiş sahne kökü doğrudan ata olarak " -"kullanıldığında çalışır." - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape sadece CollisionObject türetilmiş bir düğümde çarpışma yüzeyi " -"sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, StaticBody, " -"RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak kullanın." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape'in çalışması için bir şekil verilmelidir. Lütfen bunun için " -"bir şekil kaynağı oluşturun!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon sadece CollisionObject türetilmiş bir düğümde çarpışma " -"yüzeyi sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, " -"StaticBody, RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak " -"kullanın." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Boş bir CollisionPolygon'un çarpışma üzerinde etkisi yoktur." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Bu düğümün çalışması için bir NavigationMesh kaynağı ayarlanmış veya " -"oluşturulmuş olmalıdır." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu " -"olmalıdır. O yalnızca yönlendirme verisi sağlar." - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Yol niteliği, çalışmak için geçerli bir Spatial düğümü işaret etmelidir." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane " -"WorldEnvironment 'a izin verilir." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SpatialSamplePlayer 'ın ses çalması için bir SampleLibrary kaynağı " -"oluşturulmalı veya 'örnekler' niteliğinde ayarlanmalıdır." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"AnimatedSprite3D 'nin çerçeveleri görüntülemek için bir SpriteFrames kaynağı " -"oluşturulmalı veya 'Çerçeveler' niteliğinde ayarlanmalıdır." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Vazgeç" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "Tamam" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Uyarı!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Lütfen Doğrulayın..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Dizeç var. Üzerine Yazılsın mı?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tümü Onaylandı" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tüm Dizeçler (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Aç" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Bir Dizeç Aç" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Dizeç(leri) Aç" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Bir dizin aç" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Bir Dizeç ya da Dizin Aç" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Kaydet" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Dizeci Kaydet" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Dizin Oluştur" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Dizeç yolu:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Dizinler & Dizeçler:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Dizeç:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Süzgeç:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Ad:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Dizin oluşturulamadı." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Gecerli bir uzantı kullanılmalı." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Aygıt" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Düğme" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Sol Düğme." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Sağ Düğme." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Orta Düğme." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Tekerlek Yukarı." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Tekerlek Aşağı." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eksen" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Kes" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Tıpkıla" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Yapıştır" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Hepsini seç" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Temizle" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Geri" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Açılır pencereler popup() veya popup*() işlevlerini çağırmadıkça ön tanımlı " -"olarak gizlenecektir. Onları düzenleme için görünür kılmak da iyidir, ancak " -"çalışırken gizlenecekler." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Bu görüntü alanı, işleyici amacı olarak ayarlanmadı. İçeriğini doğrudan " -"görüntlükte göstermek istiyorsanız, bir Denetimcinin çocuğu olun ve böylece " -"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu " -"görüntülemesi için bir düğüme atayın." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "FreeType başlatılırken sorun oluştu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Bilinmeyen yazı türü." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Yazı türü yüklerken sorun oluştu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Geçersiz yazı türü boyutu." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Devre dışı" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Tüm seçim" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Açar Eklemeyi Taşı" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Canln Geçişi Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Canln Dönüşümü Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Canln Değeri Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Canln Çağrıyı Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Canln İz Ekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Canln Açarlarını İkile" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Canln İzini Yukarı Hareket Ettir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Canln İzini Aşağı Hareket Ettir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Canln İzini Sil" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Geçişleri şuna ayarla:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Canln İzini Yeniden Adlandır" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Canln İz Ara Değer Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Canln İzi Değer Değiştir Biçimi" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Canln İzi Değer Değiştir Biçimi" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Düğüm Eğrisini Düzenle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Seçim Eğrisini Düzenle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Canln Açarları Sil" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Seçimi İkile" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Tersine Çevirmeyi İkile" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Seçimi Kaldır" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Kesintisiz" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Ayrık" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Tetikleyici" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Canln Açar Ekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Canln Açarlarını Taşı" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Seçimi Ölçekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Göstergeden Ölçekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Sonraki Adıma Git" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Önceki Adıma Git" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Doğrusal" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Sabit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "Giriş" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Çıkış" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "Giriş-Çıkış" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Çıkış-Giriş" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Geçişler" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Canlandırmayı İyileştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Canlandırmayı Temizle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "%s için yeni iz oluştur ve açar gir?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "%d için yeni izler oluştur ve açar gir?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Oluştur" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Canln Oluştur & Gir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Canln İz Gir & Açar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Canln Açar Gir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Canln Uzunluğu Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Canln Döngüsünü Değiştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Canln Yazılı Değer Açarı Oluştur" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Canln Gir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Canln Açarı Ölçekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Canln İzi Çağırma Ekle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Canlandırma yaklaş." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Uzunluk (lar):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Canlandırma uzunluğu (saniye)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Adım (lar):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Gösterge şipşak adımla (saniyelerde)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Canlandırma yinelemesini Aç/Kapat." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Yeni izler ekle." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Mevcut izi yukarı al." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Mevcut izi aşağı al." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Seçilen izleri sil." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "İz araçları" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Özgün açarların düzenlenebilmesini onları tıklayarak etkinleştirin." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Cnln. İyileştirici" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "En üst Doğrusal Sorun:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "En üst Açısal Sorun:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max İyileştirilebilir Açı:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "İyileştir" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Sahne Ağacından canlandırmaları düzenleyebilmek için bir AnimationPlayer " "seçin." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Açar" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Geçiş" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Ölçek Oranı:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Hangi düğümdeki İşlevler Çağrılsın?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Geçersiz açarları kaldır" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Çözümlenmemiş ve boş izleri sil" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Tüm canlandırmaları temizle" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Canlandırma(ları) Temizle (GERİ ALINAMAZ!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Temizle" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Sırayı Yeniden Boyutlandır" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Dizinin türünü degistir" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Dizi Değerini Değiştir" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Ara:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sırala:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Tersi" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Katman:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Hepsi" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Yer:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Destek..." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Resmi" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Topluluk" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Deneme" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Varlıkların ZIP Dizeci" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "'%s' İçin Yöntem Dizelgesi:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Çağır" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Kapat" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Yöntem Dizelgesi:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Değiştirgenler:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Döndür:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Dizeye Git" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Dize Numarası:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Eşleşme Bulunamadı" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "%d Olgusu(ları) ile Değiştirildi." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Değiştir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Tümünü Değiştir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Durumla Eşleştir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Tüm Sözcükler" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Yalnızca Seçim" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Ara" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Bul" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "İleri" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d Olgusu(ları) ile Değiştirildi." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Bulunamadı!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Şununla Değiştir" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Büyük Küçük Damga Duyarlı" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "Terse doğru" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Değişimi Sor" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Geç" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Yaklaş" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Uzaklaştır" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Yaklaşmayı Sıfırla" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Dize:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Dik:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Hedef Node daki Yöntem belirtilmeli!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." @@ -1436,111 +551,108 @@ msgstr "" "Amaçlanan yöntem bulunamadı! Geçerli bir yöntem belirtin veya amaçlanan " "Düğüme bir betik iliştirin." -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Düğüme Bağlan:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Ekle" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Kaldır" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Ayrı Çağrı Değiştirgeni Ekleyin:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Ayrıca Çağrı Değiştirgenler:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Düğüm Yolu:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "İşlev Yap" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Ertelenmiş" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Tek sefer" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Bağla" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Bunu '%s' şuna '%s' Bağla" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "İşarete Bağlanıyor:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Üyelik Oluştur" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Bağlan..." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Bağlantıyı kes" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "İşaretler" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Yeni oluştur" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Beğeniler:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Yakın zamanda:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Eşleşmeler:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Açıklama:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Şunun İçin Değişikliği Ara:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Şunun İçin Bağımlılıklar:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1548,7 +660,7 @@ msgstr "" "'%s' Sahnesi şu anda düzenleniyor.\n" "Yeniden yüklenene kadar değişiklikler etki etmeyecek." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1556,40 +668,40 @@ msgstr "" "Kaynak '%s' kullanımda.\n" "Değişiklikler yeniden yükleme yapılınca etkin olacak." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Bağımlılık" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Kaynak" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Yol" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Bağımlılıklar:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Bozulanı Onar" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Bağımlılık Düzenleyicisi" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Değişim Kaynağını Ara:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Bunun Sahibi:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1598,439 +710,539 @@ msgstr "" "Kaldırılmakta olan dizeçler başka dizeçlerin çalışması için gerekli.\n" "Yine de kaldırmak istiyor musunuz? (Geri alınamaz)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Seçili dizeçleri tasarıdan kaldır? (Geri alınamaz)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Yüklerken sorun:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Sahnedeki kayıp bağımlılıklar yüzünden sahneyi yükleme başarısız oldu:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Yine de Aç" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Hangi eylem alınmalı?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Bağımlılıkları düzelt" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Yükleme sorunları!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d Öğeleri kalıcı olarak silsin mi? (Geri alınamaz!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Sahipler" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Belirgin Sahipliği Olmayan Kaynaklar:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Orphan Kaynak Gezgini" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Seçili dizeçleri sil?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Sil" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "Ekle %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Yükle" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "Başkaca Kaydet" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "Önyüklü" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Geçersiz ad." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Geçerli damgalar:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Geçersiz ad. Devinimcide kullanılan bölüt adları kullanılamaz." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "Geçersiz ad. Var olan genel değişmeyen bir adla çakışmamalıdır." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Gecersiz Yol." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Dizeç yok." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Kaynak yolunda değil." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "KendindenYüklenme Ekle" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "KendindenYüklenme '%s' zaten var!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "KendindenYüklenme'yi Yeniden Adlandır" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "KendindenYüklenme Bütünsellerini Aç / Kapat" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "KendindenYüklenme'yi Taşı" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "KendindenYüklenme'yi Kaldır" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Etkin" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "KendindenYüklenme'leri Yeniden Sırala" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Dizeç yolu:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Düğüm adı:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "Ad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Tekil" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Dizelge:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "Sahne Güncelleniyor" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Yerel değişiklikler kayıt ediliyor.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "Sahne güncelleniyor.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Dizin Seç" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Dizin Oluştur" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Ad:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Dizin oluşturulamadı." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Seç" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "Dizeci Depoluyor:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Çıkınla" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "Eklenen:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "Silinen:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "Atlas kaydedilirken sorun oluştu:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "Atlas alt dokusu kaydedilemedi:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "%s için Dışa Aktarım" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "Kurulum..." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Dizeç var. Üzerine Yazılsın mı?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Tümü Onaylandı" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Tüm Dizeçler (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Aç" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Kaydet" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Dizeci Kaydet" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Geri dön" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "İleri Git" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Yukarı Git" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Yenile" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Gizli Dizeçleri Aç / Kapat" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Beğenileni Aç / Kapat" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Aç / Kapat Biçimi" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Yola Odaklan" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Beğenileni Yukarı Taşı" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Beğenileni Aşağı Taşı" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Dizinler & Dizeçler:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Önizleme:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Dizeç:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Süzgeç:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Gecerli bir uzantı kullanılmalı." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "KaynaklarıTara" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "Yeniden-İçe Aktarım" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Yardım Ara" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "Bölüt Dizelgesi:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "Bölütleri Ara" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Bölüt:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Kalıtçılar:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "Tarafından kalıt alındı:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "Kısa Açıklama:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Üyeler:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Açık Yöntemler:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Arayüz Kalıbı Öğeleri:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "İşaretler:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "Sabitler:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Kısa Açıklama:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Yöntem Açıklaması:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "Yazı Ara" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Eklenen:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Silinen:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "Atlas kaydedilirken sorun oluştu:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Atlas alt dokusu kaydedilemedi:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "Dizeci Depoluyor:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "Çıkınla" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "%s için Dışa Aktarım" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "Kurulum..." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " Çıktı:" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Yeniden-İçe Aktarım" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "İçe Aktarım:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Temizle" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "Sahneden Düğüm(node)" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Kaynak kaydedilirken sorun!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Kaynağı Başkaca Kaydet.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Anlıyorum.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Dizeç yazmak için açılamıyor:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "İstenilen dizeç formatı bilinmiyor:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "Kaydedilirken sorun oluştu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "Sahne Kaydediliyor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "Çözümleniyor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Küçük Bediz Oluşturuluyor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "Sahne kaydedilemedi. Anlaşılan bağımlılıklar (örnekler) karşılanamadı." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Kaynak yüklenirken sorun oluştu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Birleştirme için MeshLibrary yüklenemedi!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "MeshLibrary kayıt edilirken sorun!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "TileSet birleştirme için yüklenemedi!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "TileSet kayıt edilirken sorun!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "Dışa aktarım kalıplarının zipi açılamadı." - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "Dışa Aktarım Kalıpları Yükleniyor" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Tasarım kaydedilmeye çalışılırken sorun oluştu!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Önyüklü düzenleyici tasarımı geçersiz kılındı." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Tasarım adı bulunamadı!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Önyüklü tasarım temel ayarlara onarıldı." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "Değişkenleri Tıpkıla" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "Parametreleri Yapıştır" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Kaynağı Yapıştır" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "Kaynağı Tıpkıla" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "Gömülü Yap" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Alt Kaynakları Eşsiz Yap" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "Yardımda Aç" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Çalıştırmak için herhangi bir sahne seçilmedi." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -2040,7 +1252,7 @@ msgstr "" "Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan " "değiştirebilirsiniz." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2050,7 +1262,7 @@ msgstr "" "Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan " "değiştirebilirsiniz." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2060,91 +1272,83 @@ msgstr "" "Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan " "değiştirebilirsiniz." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "Şimdiki sahne hiç kaydedilmedi, lütfen çalıştırmadan önce kaydediniz." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Alt işlem başlatılamadı!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "Sahneyi Aç" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Ana Sahneyi Aç" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Sahneyi Hızlı Aç.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Betiği Hızlı Aç.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "Evet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "Sahneyi kapatsın mı? (Kaydedilmemiş değişiklikler yok olacak)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Sahneyi Başkaca Kaydet.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "Lütfen önce sahneyi kaydediniz." - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "Çevirilebilir Metinleri Kaydet" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Örüntü Betikevini Dışa Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Döşenti Dizi Dışa Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "Çıkış" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Düzenleyiciden çık?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Var olan sahne kaydedilmedi. Yine de açılsın mı?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Hiç kaydedilmemiş bir sahne yeniden yüklenemiyor." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "Geri dön" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Bu eylem geri alınamaz. Yine de geri dönsün mü?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Sahneyi Hızlı Çalıştır.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" @@ -2152,17 +1356,22 @@ msgstr "" "Tasarı Yöneticisini Aç\n" "(Kaydedilmemiş değişiklikler kaybolacak!)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Bir Ana Sahne Seç" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Öff" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." @@ -2171,219 +1380,214 @@ msgstr "" "için 'İçe Aktar' seçeneğini kullanın, ardından tasarının yolunun içine " "kaydedin." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "Sahne yüklenirken sorun oluştu." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Sahne '%s' bağımlılıkları koptu:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "Tasarımı Kaydet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "Tasarımı Sil" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "Önyüklü" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Sahne Sekmesine Geç" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d daha çok dizeç(ler)" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d daha çok dizeç(ler) veya dizin(ler)" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Sahne" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Daha önce açılan sahneye git." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "Sonraki sekme" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "Önceki sekme" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "Hızlı Süzgeç Dizeçleri.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Sahne dizeçlerinin işlemleri." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "Yeni Sahne" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Yeni Kalıt Alınmış Sahne .." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "Sahne Aç.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "Sahne Kaydet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Tüm Sahneleri Kaydet" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "Sahneyi Kapat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "Önc. Sahneye Git sekmesini Kapat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "En Sonuncuyu Aç" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "Hızlı Süzgeç Dizeçleri.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "Şuna Dönüştür.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "Çevirilebilir Dizeler.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary .." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet .." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Geri" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Geri" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "Betiği Çalıştır" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "Tasarı Ayarları" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "Sahneyi Eski Durumuna Çevir" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Tasarı Dizelgesine Git" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Dikkat Dağıtmayan Biçim" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "Varlıkları tasarının içine aktar." -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "İçe Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Türlü tasarı ya da sahne genişliğinde araçlar." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "Araçlar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "Tasarıyı pek çok ortama aktarın." -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Dışa Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "Tasarıyı oynat." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "Oynat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "Sahneyi duraklat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "Sahneyi Duraklat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "Sahneyi durdur." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "Durdur" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Düzenlenmiş sahneyi oynat." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "Sahneyi Oynat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "Özel sahneyi oynat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Özel Sahneyi Oynat" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "Sorun ayıklama seçenekleri" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Uzaktan Sorun Ayıklama ile Dağıt" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." @@ -2391,11 +1595,11 @@ msgstr "" "Verilen yürütülebilir dizeç, dışa aktarılırken veya dağıtıldığında, sorun " "ayıklanacak şekilde bu bilgisayarın IP'sine bağlanmaya çalışacaktır." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Ağ DS'li Küçük Dağıtım" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2410,11 +1614,11 @@ msgstr "" "Android'de daha hızlı verim için dağıtım uygulaması USB kablosunu " "kullanacak. Bu seçenek, ayak izi büyük olan oyunları denemeyi hızlandırır." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Görünür Çarpışma Şekilleri" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." @@ -2422,11 +1626,11 @@ msgstr "" "Bu seçenek açıksa, çalışan oyunda çarpışma şekilleri ve raycast düğümleri " "(2B ve 3B için) görünür olacaktır." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Görünür Yönlendirici" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." @@ -2434,11 +1638,11 @@ msgstr "" "Bu seçenek açıksa, çalışan oyunda yönlendirici örüntüleri ve çokgenler " "görünür olacaktır." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sahne Değişikliklerini Eşzamanla" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2450,11 +1654,11 @@ msgstr "" "Bir cihazda uzaktan kullanıldığında, ağ dizeç düzeni ile bu işlem daha " "verimli olur." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Betik Değişikliklerini Eşzamanla" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2466,428 +1670,606 @@ msgstr "" "Bir cihazda uzaktan kullanıldığında, ağ dizeç düzeni ile bu işlem daha " "verimli olur." -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "Ayarlar" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Düzenleyici Ayarları" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "Düzenleyici Tasarımı" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Tam Ekran Aç / Kapat" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "Dışa Aktarım Kalıplarını Yükle" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "Dışa Aktarım Kalıpları Yükleniyor" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "İlişkin" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "Dış kaynaklar değişince uyarır." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Düzenleyici penceresi yeniden boyandığında döndürülür!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "Sürekli Güncelle" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "Değişiklikleri güncelle" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Güncelleme Topacını Devre Dışı Bırak" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "Denetçi" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Bellekte yeni bir kaynak oluşturun ve onu düzenleyin." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Var olan bir kaynağı saklaktan yükleyin ve düzenleyin." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Düzenlenen kaynağı kaydedin." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Başkaca Kaydet.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Geçmişte bir önceki düzenlenmiş nesneye gidin." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Geçmişte bir sonraki düzenlenmiş nesneye gidin." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "En son düzenlenen nesnelerin geçmişi." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "Nesne özellikleri." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "DizeçDüzeni" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Düğüm" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "Çıktı" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "Yeniden İçe Aktar" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "Güncelle" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Godot Topluluğu Sağ Olmanızı Diliyor!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "Sağ olun!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Kalıpları ZIP Dizecinden İçe Aktar" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "Tasarıyı Dışa Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "Betikevini Dışa Aktar" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Var Olanla Birleştir" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "Gizyazı:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Aç & Bir Betik Çalıştır" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "Sorunları Yükle" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Yüklü Eklentiler:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "Sürüm:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Yazar:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Durum:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Kesitlemeyi Durdur" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Kesitlemeyi Başlat" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ölçüm:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Kare Zamanı (sn)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Ortalama Zaman (sn)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "Kare %" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Sabit Kare %" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Süre:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Kapsayıcı" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "Kendi" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Kare #:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "Tarama için bitmesini bekleyin." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "Yeniden içe aktarmak için şu anki sahneyi kaydet." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "Kaydet & Yeniden İçe Aktar" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Yeniden-İçe Aktarım" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "Değiştirilmiş Kaynakları Yeniden İçe Aktar" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Mantığını _run() yöntemine yaz." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Düzenlenmiş bir sahne zaten var." -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Betik dizeci alınamadı:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "'araç' anahtar sözcüğünü unuttunuz mu?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Betik çalıştırılamadı:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "'_run()' yöntemini unuttunuz mu?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Önyüklü(Düzenleyici ile aynı)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Düğüm(leri) içe Aktarmak için Seç" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Sahne Yolu:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Düğümden İçe Aktar:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "Yeniden Yükle" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "Kur" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "Kur" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "Aşağı" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "Geçerli:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "Dışa aktarım kalıplarının zipi açılamadı." + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "Atlas kaydedilirken sorun oluştu:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "Dışa Aktarım Kalıpları Yükleniyor" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "İçe Aktarım:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "Dışa Aktarım Kalıpları Yükleniyor" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "Şu anki Sahne" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "Yüklü Eklentiler:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "Tasarıyı Kur:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Öğeyi Kaldır" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Seçili dizeçleri sil?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "Dışa Aktarım Kalıpları Yükleniyor" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "file_type_cache.cch yazma için açılamıyor! Dizeç türü önbelleğe " "kaydedilmiyor!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "Özdeş kaynak ve varış dizeçleri, hiçbir şey yapılmıyor." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "Özdeş kaynak ve varış yolları, hiçbir şey yapılmıyor." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "Dizinleri kendi içlerine taşıyamazsınız." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "'..' üzerinde çalışılamıyor" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "Şunun için yeni ad ile konum seçin:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "Hiçbir Dizeç Seçilmedi!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "Ataya genişletin" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "Örnek" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Bağımlılıkları Düzenle.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Sahipleri Görüntüle.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Dizeç Yolunu Tıpkıla" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "Yeniden Adlandır ya da Taşı.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Şuraya Taşı.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "Bilgi" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Dizeç Yöneticisinde Göster" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "Yeniden İçe Aktar.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Önceki Dizin" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Sıradaki Dizin" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Dizeç Düzenini Yeniden Tara" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Dizin Durumlarını Beğenilen Olarak Aç/Kapat" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "Taşı" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "Öbeğe Ekle" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Öbekten Kaldır" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Yüzey %d" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Sahneyi İçe Aktar" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Sahneyi İçe Aktarıyor..." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Çalışan Özel Betik.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "İçe aktarma sonrası betik dizeci yüklenemedi:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" +"İçe aktarma işlemi sonrası için geçersiz/bozuk betik dizeci (konsolu " +"denetleyin):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "İçe aktarma sonrası betik dizeci çalıştırılırken sorun oluştu:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Kaydediliyor..." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Dizeç" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "İçe Aktar" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "Ön ayar.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "Yeniden İçe Aktar" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "Alınacak hiç bit örteci yok!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "Amaçlanan dizeç yolu boş." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "Amaçlanan yol, tam bir kaynak yolu olmalıdır." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "Amaçlanan dizeç yolu var olmalı." -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "Kayıt yolu boş!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "BitMasks İçe Aktar" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "Kaynak Doku(lar):" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "Amaçlanan Dizeç Yolu :" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "Kabul" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "Bit Örteci" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "Kaynak yazı türü dizeci yok!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "Amaçlanan yazı türü kaynağı yok!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2895,46 +2277,46 @@ msgstr "" "Geçersiz dizeç uzantısı.\n" "Lütfen .fnt uzantısını kullanın." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "Kaynak yazı tipi yüklenemiyor / işlenemiyor." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "Yazı türü kaydedilemedi." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "Yazı Türü Kaynağı:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "Kaynak Yazı Türü Boyutu:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "Varış Kaynağı:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "Hızlı kahverengi tilki üşengeç köpeğin üstünden atlar." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "Deneme:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "Seçenekler:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "Yazı Türü İçe Aktar" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." @@ -2942,325 +2324,314 @@ msgstr "" "Bu dizeç zaten bir Godot yazı türü dizecidir , lütfen bunun yerine bir " "BMFont türü dizeci sağlayın." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "BMFont dizeci olarak açma başarısız oldu." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "FreeType başlatılırken sorun oluştu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Bilinmeyen yazı türü." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Yazı türü yüklerken sorun oluştu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Geçersiz yazı türü boyutu." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "Geçersiz yazı türü özel kaynağı." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Yazı Tipi" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "İçe aktarılacak örüntü yok!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "Tekil Örüntü İçe Aktar" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "Kaynak Örüntü(leri):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Örüntü" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Yüzey %d" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "Alınacak örnek yok!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "Ses Örneklerini İçe Aktar" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "Kaynak Örnek(leri):" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "Ses Örneği" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "Yeni Parça" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "Canlandırma Seçenekleri" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "Bayraklar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "FPS'i Pişir:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "İyileştirici" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "En üst Doğrusal Sorun" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "En üst Açısal Sorun" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "En üst Açı" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "Parçalar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "Başlangıç(lar)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "Son(lar)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Döngü" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "Süzgeçler" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "Kaynak yol boş." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "İçe aktarma sonrası betik dizeci yüklenemedi." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "İçe aktarma sonrası için geçersiz/bozuk betik dizeci." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "İçe aktarırken sorun oluştu." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "3B Sahneyi İçe Aktar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "Kaynak Sahne:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "Hedef Sahne ile Aynı" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "Paylaşılan" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "Amaçlanan Doku Dizini:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "İşlem Sonrası Betik Dizeci:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "Özel Kök Düğüm Türü:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Kendiliğinden" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "Kök Düğüm adı:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "Aşağıdaki Dizeçler Eksik:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "Yine de İçe Aktar" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Vazgeç" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "İçe Aktar & Aç" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "Düzenlenen sahne kaydedilmedi, yine de içe aktarılan sahne açılsın mı?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "Sahneyi İçe Aktar" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Sahneyi İçe Aktarıyor..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Çalışan Özel Betik.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "İçe aktarma sonrası betik dizeci yüklenemedi:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"İçe aktarma işlemi sonrası için geçersiz/bozuk betik dizeci (konsolu " -"denetleyin):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "İçe aktarma sonrası betik dizeci çalıştırılırken sorun oluştu:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "Bedizi İçe Aktar:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "Bir dizeç kendisi üzerine içe aktaramıyor:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "Yol yerelleştirilemedi: %s (zaten yerel)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Kaydediliyor..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3B Sahne Canlandırması" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "Sıkıştırılmamış" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "Kayıpsız Sıkıştırma (PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "Kayıplı Sıkıştırma (WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "Sıkıştır (VRAM)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "Doku Biçemi" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "Doku Sıkıştırma Niteliği (WebP):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "Doku Seçenekleri" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "Lütfen bazı dizeçleri belirtin!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "Atlas için en az bir dizeç gerekli." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "İçe aktarırken sorun:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "Büyük doku için yalnızca bir dizeç gereklidir." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "En üst Doku Boyutu:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "Dokuları Atlas(2B) için içe aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "Odacık Boyutu:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "Geniş Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "Büyük Boyutlu(2D) Dokuları İçe Aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "Kaynak Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "Temel Atlas Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "Kaynak Doku(lar)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "2B için Dokuları İçe Aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "3B için Dokuları İçe Aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "Dokuları İçe Aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2B Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3B Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "Atlas Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." @@ -3268,604 +2639,605 @@ msgstr "" "UYARI: 2B dokuların içe aktarılması zorunlu değildir. Png / jpg dizeçlerini " "tasarıya tıpkılamanız yeterlidir." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "Boş alanı kırp." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "Doku" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "Büyük Dokuyu İçe Aktar" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "Kaynak Bedizi Yükle" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "Dilimleme" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "Girdileme" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "Kaydediyor" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "Büyük doku kaydedilemedi:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "Atlası Şunun için Oluştur:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "Bediz Yükleniyor:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "Bediz yüklenemedi:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "Bedizleri Dönüştürüyor" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "Bedizleri Kırpıyor" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "Bedizleri Blitle" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "Atlas bedizi kaydedilemedi:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "Dönüştürülmüş doku kaydedilemedi:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "Geçersiz kaynak!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "Geçersiz çeviri kaynağı!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "Dikeç" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "Dil" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "Alınacak öğe yok!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "Amaçlanan yol yok!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "Çevirileri İçe Aktar" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "Alınamadı!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "Çeviriyi İçe Aktar" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "Kaynak CSV:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "İlk Sırayı Yoksay" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "Sıkıştır" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "Tasarıya Ekle (godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "Dilleri İçe Aktar:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "Çeviri" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Kur" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "Öbekler" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "İşaretleri ve Öbekleri düzenlemek için bir Düğüm seçin." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "KendindenOynatmayı Aç/Kapat" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Yeni Canlandırma Adı:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Yeni Canlandırma" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Canlandırmanın Adını Değiştir:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Canlandırmayı İkile" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Canlandırmayı Kaldır" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "SORUN: Geçersiz canlandırma adı!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "SORUN: Bu canlandırma adı zaten var!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Canlandırmayı Yeniden Adlandır" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Canlandırma Ekle" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Sonraki Değişeni Karıştır" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Karışım Süresini Değiştir" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Canlandırma Yükle" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Canlandırmayı İkile" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "SORUN: Tıpkılamak için bir canlandırma yok!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "SORUN: Bellemde canlandırma kaynağı yok!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Yapıştırılan Canlandırma" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Canlandırmayı Yapıştır" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "SORUN: Düzenlemek için bir canlandırma yok!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Seçilen canlandırmayı geçerli konumdan geriye doğru oynat. (A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Seçilen canlandırmayı geriye doğru oynat. (Shift + A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Canlandırmayı oynatmayı durdur. (S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Seçilen canlandırmayı başlangıç anından oynat. (ÜstKrkt + D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Seçilen calandırmayı geçerli konumdan oynat. (D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Canlandırma konumu (saniye olarak)." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Düğüm için canlandırma arka oynatmasını ölçeklendir." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Oynatıcıda yeni canlandırma oluşturun." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Canlandırmayı saklaktan yükle." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Bir canlandırmayı saklaktan yükle." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Geçerli canlandırmayı kaydet" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "Başkaca Kaydet" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Oyuncudaki canlandırmaların dizelgesini görüntüle." -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Yükleme sırasında KendindenOynat" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Amaçlanan Karışma Zamanlarını Düzenle" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Canlandırma Araçları" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Canlandırmayı Tıpkıla" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Yeni Canlandırma Oluştur" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Canlandırma Adı:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "Sorun!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Süreleri Karıştır:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Sonraki (Kendiliğinden Kuyruğu):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Çapraz Canlandırma Karışma Süreleri" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Canlandırma" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Yeni ad:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Ölçekle:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Açılma (sn):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Karartma (sn):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Karıştır" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Çırp" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Kendiliğinden Yeniden Başlat:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Yeniden Başlat (sn):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Rastgele Yeniden Başlama (sn):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Başlat!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Değer:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Karışma:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Karışma 0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Karışma 1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "X-Sönülme Süresi (sn):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Geçerli:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Giriş Ekle" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Kendiliğinden İlerlemeyi Temizle" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Kendiliğinden İlerlemeyi Ayarla" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Girişi Sil" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "Yeniden Adlandır" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Canlandırma ağacı geçerlidir." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Canlandırma ağacı geçersizdir." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Canlandırma Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Düğümü Çırp" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Karıştır2 Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Karıştır3 Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Karıştır4 Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Geçiş Düğümü" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Canlandırmaları İçe Aktar.." -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Düğüm Süzgeçlerini Düzenle" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Süzgeçler..." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "%d Üçgenlerini Ayrıştırma:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "Üçgen #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "Işık Pişirici Kurulumu:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "Uzambilgisini Ayrıştırıyor" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "Işıkları Sabitliyor" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "BVH Yapıyor" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "Işık Sekağacı Oluşturuyor" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "Sekağaç Dokusu Oluşturuyor" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "Işık Haritalarına Aktar:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "Doku Paylaşımı #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "Pişirme Üçgeni #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "İşleme-Sonrası Dokusu #" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "Pişir!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "Işık haritası sekağacı pişirme işlemini sıfırlayın (baştan başlayın)." -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "Önizleme" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Yapışmayı Yapılandır" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Izgarayı Kaydır:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Izgara Adımı:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Dönme Kayması:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Dönme Adımı:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Ekseni Taşı" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Eylemi Taşı" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK Zincirini Düzenle" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem Düzenle" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Çapaları Değiştir" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "Yaklaş (%):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Duruşu Yapıştır" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Biçim Seç" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Sürükle: Döndürür" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Sürükle: Taşır" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Ekseni Değiştirmek için 'v' dokunacına basın, Ekseni Sürüklemek için " "(sürüklerken) 'Shift + v' dokunaçlarına basın." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt + RMB: Derin dizelge seçimi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Biçimi Taşı" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Döndürme Biçimi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." @@ -3873,176 +3245,184 @@ msgstr "" "Tıklanan konumdaki tüm nesnelerin bir dizelgesini gösterin\n" "(Seçme biçiminde Alt + RMB ile özdeş)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Nesnenin dönüş eksenini değiştirmek için tıklayın." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Kaydırma Biçimi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Seçilen nesneyi yerine kilitleyin (taşınamaz)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Seçilen nesnenin kilidini açın (taşınabilir)." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Nesnenin çocuğunun seçilemez olduğundan kuşkusuz olur." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Düzenle" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Yapışma Kullan" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Izgarayı Göster" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Döndürme Yapışması Kullan" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Göreceli Yapış" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Yapışmayı Yapılandır.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Nokta Yapışması Kullan" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "Ataya genişletin" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "İskelet.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Kemik Yap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Kemikleri Temizle" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Kemikleri Göster" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK Zinciri Yap" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK Zincirini Temizle" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Görüş" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "Yakınlaşmayı Sıfırla" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "Yakınlaşmayı Ayarla.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "İçre Seçimi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Kafes Seçimi" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "Çapa" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Açarlar Gir" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Açar Gir" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Açar Gir (Var Olan İzler)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Duruşu Tıpkıla" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Duruşu Temizle" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "Bir Değer Ata" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "Yapış (Noktalara):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Ekle %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Ekliyor %s.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Düğüm Oluştur" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "%s sahne örnekleme sorunu" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Tamam :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Çocuğun örnek alacağı bir ata yok." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Bu işlem, seçilmiş tek bir düğüm gerektirir." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Önyüklü tipi değiştir" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Tamam" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" @@ -4050,772 +3430,805 @@ msgstr "" "Sürükle & bırak + Shift: Kardeş olarak düğüm ekle\n" "Sürükle & bırak + Alt: Düğüm türünü değiştir" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Çoklu Oluşturun" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Çokluyu Düzenleyin" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Çokluyu Düzenleyin (Noktayı Silin)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Sıfırdan yeni bir çokgen oluşturun." -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Çoklu3B Oluştur" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Tutamacı Ayarla" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Renk Yokuşu Noktası Ekle / Kaldır" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Renk Yokuşunu Değiştir" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "Örüntü Betikevi Oluştur" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "Küçük Bediz.." -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d öğe kaldırılsın mı?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Öğe Ekle" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Seçilen Öğeyi Kaldır" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Sahneden İçe Aktar" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Sahneden Güncelle" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Öğe%d" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Öğeler" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Öğe Dizelgesi Düzenleyicisi" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Engelleyici Çokgeni Oluştur" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Var olan çokgeni düzenleyin:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMB: Taşıma Noktası." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl + LMB: Parçayı Böl." -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMB: Noktayı Sil." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "Noktayı Eğriden Kaldır" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Noktayı Eğriye Ekle" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "Noktayı Eğriye Taşı" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Noktaları Seç" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift + Sürükle: Denetim Noktalarını Seç" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Tıkla: Nokta Ekle" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Sağ tıkla: Nokta Sil" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Nokta Ekle (boşlukta)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Split Segment (in line)" +msgstr "Parçayı Ayır (eğriye göre)" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Noktayı Sil" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Örüntü boş!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Durağan Üçlü Örüntü Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Durağan Dışbükey Gövde Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Bu, sahne kökünde çalışmaz!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Üçlü Örüntü Yüzeyi Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Dışbükey Şekil Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Yönlendirici Örüntüsü Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance herhangi bir Örüntüden yoksun!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Örüntü anahat oluşturmak için bir yüzeye sahip değil!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Anahat oluşturulamadı!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Anahat Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Dışbükey Durağan Gövde Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Dışbükey Çarpışma Kardeşi Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Anahat Örüntüsü Oluştur.." -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Anahat Örüntüsü Oluştur" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Anahat Ölçüsü:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Örüntü kaynağı belirtilmedi (düğümde MultiMesh yok)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Hiçbir örüntü kaynağı belirtilmedi (ve MultiMesh, Örüntü içermiyor)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Örüntü kaynağı geçersiz (geçersiz yol)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Örüntü kaynağı geçersiz (bir MeshInstance değil)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Örüntü kaynağı geçersiz (Örüntü kaynağı içermiyor)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Yüzey kaynağı belirtilmedi." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Yüzey kaynağı geçersiz (geçersiz yol)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Yüzey kaynağı geçersiz (uzambilgisi yok)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Yüzey kaynağı geçersiz (yüzler yok)." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Atanın doldurmak için eksiksiz yüzleri yok." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Alan eşleştirilemedi." -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Bir Kaynak Örüntü Seçin:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Bir Amaçlanan Yüzeyi Seçin:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Yüzeyi Doldur" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh'i Doldur" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Amaçlanan Yüzey:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Kaynak Örüntü:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-Ekseni" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-Ekseni" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-Ekseni" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Örüntü Üst Ekseni:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rastgele Döndürme:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Rastgele Eğilme:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Rastgele Ölçek:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Doldur" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Yönlendirici Çokgeni Oluştur" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "Çokluyu ve Noktayı Kaldır" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Bediz yüklenirken sorun oluştu:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Saydamlığı olan nokta yok > 128 bedizde.." -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Yayma Örtecini Ayarla" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Yayma Örtecini Temizle" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Yayma Örtecini Yükle" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Üretilen Nokta Say:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Düğüm uzambilgisi içermiyor." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Düğüm uzambilgisi (yüzler) içermiyor." -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Yüzler alan içermez!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Yüzler yok!" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "AABB Üret" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "Örüntüden Yayıcı Oluştur" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "Düğümden Yayıcı Oluştur" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Yayıcıyı Temizle" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Yayıcı Oluştur" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "Yayma Konumları:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "Yayma Dolumu:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "Yüzey" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Oylum" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Noktayı Eğriden Kaldır" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Noktayı Eğriye Ekle" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Noktayı Eğriye Taşı" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Eğriye Denetimli Taşı" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Eğriye Denetimsiz Taşı" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "Noktaları Seç" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift + Sürükle: Denetim Noktalarını Seç" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Tıkla: Nokta Ekle" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Sağ tıkla: Nokta Sil" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Denetim Noktalarını Seç (Shift + Sürükle)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Nokta Ekle (boşlukta)" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Parçayı Ayır (eğriye göre)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "Noktayı Sil" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Eğriyi Kapat" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Eğrisel Nokta #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "Eğri Noktası Konumu Ayarla" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "Eğriyi Konumda Ayarla" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "Eğri Çıkış Konumunu Ayarla" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Yolu Ayır" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Yol Noktasını Kaldır" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "UV Haritası Oluştur" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "UV Haritasını Dönüştür" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Çokgen 2B UV Düzenleyicisi" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Noktayı Taşı" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Döndür" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "ÜstKrkt: Tümünü Taşı" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "ÜstKrkt+Ctrl: Ölçek" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Çokgeni Taşı" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Çokgeni Döndür" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Çokgeni Ölçekle" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Çokgen->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Çokgen" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "UV yi Temizle" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Yapış" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Yapışmayı Enkinleştir" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Izgara" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "SORUN: Kaynak yüklenemedi!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Kaynak Ekle" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Kaynağı Yeniden Adlandır" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Kaynağı Sil" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Kaynak bellemi boş!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Kaynak Yükle" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Yapıştır" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "BBCode'u Ayrıştır" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "Uzunluk:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "Örnek Dizeçleri Aç" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "SORUN: Örnek yüklenemedi!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "Örnek Ekle" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "Örneği Yeniden Addlandır" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "Örneği Sil" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16 bit" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8 Bit" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "Çiftli" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "Tekli" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "Biçem" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "Perde" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Kalıp kaydedilirken sorun oluştu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Kaydetme sorunu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Kalıp içe aktarılırken sorun oluştu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "İçe aktarma sorunu" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Kalıbı İçe Aktar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Kalıbı Başkaca Kaydet.." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Sonraki betik" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Önceki betik" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Dizeç" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Yeni" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Tümünü kaydet" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Betiği Yeniden Duyarlı Yükle" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Öceki Geçmiş" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Sonraki Geçmiş" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Kalıbı Yeniden Yükle" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Kalıbı Kaydet" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Kalıbı Başkaca Kaydet" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Belgeleri Kapat" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Tümünü Kapat" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Bul.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Sonraki Bul" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Kusur Ayıkla" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Adımla" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "İçeri Adımla" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Ara Ver" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Devam Et" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Kusurayıkları Açık Tut" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "Pencere" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "Sola Taşı" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "Sağa Taşı" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "Öğreticiler" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "https://godotengine.org bağlantısını öğreticiler bölümünde aç." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Bölütler" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Bölüt sıradüzenini Ara." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Başvuru belgelerinde arama yap." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Daha önce düzenlenmiş belgeye git." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Düzenlenmiş bir sonraki belgeye git." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Ayrık" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Betik Oluştur" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4823,1262 +4236,1038 @@ msgstr "" "Aşağıdaki dizeçler saklakta daha yeni.\n" "Hangi eylem yapılsın?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Yeniden Yükle" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Yeniden Kaydet" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Kusurayıklar" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Gömülü betik dizeçleri yalnızca ait oldukları sahne yüklendiğinde " "düzenlenebilirler" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Renk Seç" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Kes" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Tıpkıla" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Hepsini seç" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Yukarı Taşı" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Aşağı Taşı" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Sola Girintile" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Sağa Girintile" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Yorumu Aç / Kapat" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Aşağıya Eşle" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Simgeyi Tamamla" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "İzleyenin Boşluklarını Kırp" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Kendinden Girintili" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Kesme Noktası Aç/Kapat" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Tüm Kesme Noktalarını Kaldır" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Sonraki Kesme Noktasına Git" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Önceki Kesme Noktasına Git" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Öncekini Bul" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Değiştir.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "İşleve Git.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Dizeye Git.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Bağlamsal Yardım" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Basamaklı Sabiti Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Vec Sabitini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "RGB Sabitini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Basamaklı İşletmeni Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Vec İşletmenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Vec Basamaklı İşletmeni Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "RGB İşletmenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Yalnız Döndürmeye Geçiş Yap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Basamaklı İşlevi Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Vec İşlevini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Basamaklı Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Vec Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "RGB Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Önyüklü Değeri Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "XForm Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Doku Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Küp Eşleşme Tekdüzenini Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Yorumu Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Renk Yokuşuna Ekle / Kaldır" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Eğri Haritası Ekle / Kaldır" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Eğri Haritasını Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Giriş Adını Değiştir" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Çizge Düğümlerini Bağla" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Çizge Düğümlerinin Bağlantılarını Kes" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Gölgelendirici Çizge Düğümünü Kaldır" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Gölgelendirici Çizge Düğümünü Taşı" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Çizge Düğüm(lerini) İkile" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Gölgelendirici Çizge Düğümünü Sil" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Sorun: Döngüsel İlişki Bağlantısı" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Sorun: Giriş Bağlantıları Eksik" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Gölgelendirici Çizge Düğümü Ekle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Dikey" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Derinlik" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Dönüşüm Durduruldu." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-Ekseni Dönüşümü." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-Eksen Dönüşümü." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-Eksen Dönüşümü." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Düzlem Dönüşümünü Görüntüle." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "Şuna %s%% Ölçeklendiriliyor." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "%s Düzey Dönüyor." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Alttan Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Alt" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Üstten Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Üst" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Arkadan Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Arka" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Önden Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Ön" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Soldan Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Sol" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Sağdan Görünüm." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Sağ" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Açar ekleme devre dışı (eklenmiş açar yok)." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Canlandırma Açarı Eklendi." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Görünüme Ayarla" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "Çevre" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Ses Dinleyici" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Zımbırtılar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm İletişim Kutusu" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "Örnek vermek için hiçbir sahne seçilmedi!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "Göstergede Örnekle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "Sahne Örneklenemedi!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Taşıma Biçimi (W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Döndürme Biçimi (E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Ölçek Biçimi (R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Alttan Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Üstten Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Arkadan Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Önden Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Soldan Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Sağdan Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Derinlik / Dikey Görünüme Değiştir" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Canlandırma Açarı Ekle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Başlatıma Odaklan" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Seçime Odaklan" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Seçimi Görünüme Ayarla" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Dönüşüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Yerel Konaçlar" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Dönüştürme İletişim Kutusu.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "Önyüklü Işık Kullan" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "Önyüklü sRGB'yi Kullan" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Görünüm (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Görünüm (Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Görünüm" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Olağanı Görüntüle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Telkafes Görüntüle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Abartı Görüntüle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "Gölgesiz Görüntüle" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Başlatım Görünümü" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Izgara Görünümü" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Yapışma Ayarları" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Yapışmayı Çevir:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Yapışmayı Döndür (düzey):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Yapışmayı Ölçekle (%):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Görüntüleme Ayarları" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "Önyüklü Işığın Olağanı:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "Ortam Işığı Rengi:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektif FOV (düzey):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Yakını Göster:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Uzağı Görüntüle:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Dönüşümü Değiştir" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Çevir:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Döndür (düzey):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Ölçek (oran):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Dönüştürme Türü" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Öncesi" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Sonrası" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "SORUN: Kare kaynağı yüklenemedi!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Çerçeve Ekle" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Kaynak bellem boş ya da bu bir doku değil!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Çerçeveyi Yapıştır" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Boş Ekle" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Canlandırma Döngüsünü Değiştir" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Canlandırma FPS'sini Değiştir" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(boş)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Canlandırmalar" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Hız (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Canlandırma Çerçeveleri" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Boş Ekle (Önce)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Boş Ekle (Sonra)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "Yukarı" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "Aşağı" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox Önizleme:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Yapışma Biçimi:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<Yok>" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Nokta Yapışması" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Izgara Yapışması" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Kendinden Dilimle" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Kaydırma:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Adım:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Ayrım:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Doku Bölgesi" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Doku Bölgesi Düzenleyicisi" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Kalıbı dizece kaydedemiyoruz:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Tüm Öğeleri Ekle" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Tümünü Ekle" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Öğeyi Kaldır" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Kalıp" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Bölüt Öğeleri Ekle" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Bölüt Öğelerini Kaldır" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Boş Kalıp Oluştur" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Boş Düzenleyici Kalıbı Oluştur" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "OnayKutusu Radyo1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "OnayKutusu Radyo2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Öğe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Öğeyi Denetle" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Denetlenen Öğe" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Var" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Çok" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Seçenekler" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Bir Çok,Seçenek,Var!" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Sekme 1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Sekme 2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Sekme 3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tür:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Veri Türü:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Simge" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Yoldam" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Renk" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "TileMap'i Boya" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "İkile" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "TileMap'i Sil" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Seçimi Sil" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Döşentiyi Bul" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Tersine Çevir" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "X'e Aynala" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Y'ye Aynala" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "Kova" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Karo Seç" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seç" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "0 Düzeyde Döndür" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "90 Düzeyde Döndür" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "180 Düzeyde Döndür" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "270 Düzeyde Döndür" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Karo Bulunamadı:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Öğe adı yada kimliği:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Sahneden mi oluşturulsun?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Sahneden birleştirilsin mi?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Sahneden Oluştur" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Sahneden Birleştir" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Sorun" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Betik Seçeneklerini Düzenle" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Lütfen tasarı dizininin dışına aktarın!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Tasarı gönderilirken sorun oluştu!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Tasarının PCK'ini yazarken sorun oluştu!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Yeni Kaynak Oluştur" +msgid "Runnable" +msgstr "Etkin" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "Uygun ad" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "Girişi Sil" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "Geçiş" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Seçili dizeçleri sil?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "Durum:" +msgid "Presets" +msgstr "Ön ayar.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "Ekle.." -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "Kaynaklar" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "Gizyazı:" +msgid "Export all resources in the project" +msgstr "Tasarıdaki tüm kaynakları dışa aktarın." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Geçerli damgalar:" +msgid "Export selected scenes (and dependencies)" +msgstr "Seçilen kaynakları dışa aktar (bağımlılıklar dahil)." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "Yeni ad:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Katıştır" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Bediz Öbeğini Değiştir" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Öbek adı boş olamaz!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Öbek adında geçersiz damga!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Öbek adı zaten var!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Bediz Öbeği Ekle" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Bediz Öbeğini Sil" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Atlas Önizleme" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Tasarıyı Dışa Aktarma Ayarları" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Amaç" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Ortama Aktar" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Kaynaklar" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "Seçilen kaynakları dışa aktar (bağımlılıklar dahil)." -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Tasarıdaki tüm kaynakları dışa aktarın." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Tasarı dizinindeki tüm dizeçleri dışa aktarın." - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "Dışa Aktarma Biçimi:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "Dışa Aktarılacak Kaynaklar:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Eylem" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Kaynak olmayan dizeçleri dışa aktarmak için kullanılan süzgeçler (virgülle " "ayrılmış, ör. * .json, * .txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Dışa aktarma işleminden hariç tutulacak süzgeçler (virgülle ayrılmış, ör. * ." "json, * .txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Dışa aktarmada yazı sahnelerini ikili hale getirin." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Bedizler" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Özgün Tut" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Saklak İçin Sıkıştır (Kayıplı, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "RAM için Sıkıştır (BC / PVRTC / ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Bedizleri Dönüştür (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Saklak İçin Sıkıştır (Kayıplı) Nitelik:" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Tüm Bedizleri Küçült:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Sıkıştırma Biçemleri:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Bediz Öbekleri" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Öbekler:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Saklağı Sıkıştır" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "RAM'i Sıkıştır" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Sıkıştırma Biçimi:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Kayıplı Nitelik:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas :" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Küçült:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Atlası Önizle" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Bediz Süzgeci:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Bedizler:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Hiçbir Şey Seçilmedi" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "Öbek" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Örnekler" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Örnek Dönüşüm Biçimi: (.wav dizeçleri):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Tut" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Sıkıştır (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Örnekleme Oranının Sınırı (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Buda" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Sessizliği İzliyor:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Betik" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Betik Dışa Aktarım Biçimi:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Yazı" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Derlenmiş" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Şifreli (Açarı Aşağıda Belirtin)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Betik Şifreleme Açarı (Hex olarak 256-bit):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "PCK/Zip Dizecini Dışa Aktar" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Tasarı PCK Dışa Aktar" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Eşleşmeler:" -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Dışa Aktar.." +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "Amaçlanan Dizeç Yolu :" -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Tasarı Dışa Aktar" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Ön Ayarları Dışa Aktar:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "Döşenti Dizi Dışa Aktar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "Geçersiz tasarı yolu, yolun var olması gerekir!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "Geçersiz tasarı yolu, godot.cfg var olmaması gerekir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "Geçersiz tasarı yolu, godot.cfg var olması gerekir." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "İçe Aktarılan Tasarı" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Geçersiz tasarı yolu (bir şey değişti mi?)." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "godot.cfg tasarı yolunda oluşturulamadı." -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Aşağıdaki dizeçlerin, çıkından ayıklanma işlemi başarısız oldu:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Çıkın Başarı ile Kuruldu!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Var olan Tasarıyı İçe Aktar" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "Tasarı Yolu (Var Olması Gerekir):" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "Tasarı Adı:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "Yeni Tasarı Oluştur" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "Tasarı Yolu:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "Tasarıyı Kur:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "Kur" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "Gözat" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "Yeni Oyun Tasarısı" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "Yaşa BE!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Adsız Tasarı" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Birden fazla tasarı açmakta kararlı mısınız?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Birden fazla tasarıyı çalıştırmaya kararlı mısınız?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Tasarıyı dizelgeden kaldırmak mı istiyorsunuz? (Dizin içeriği değiştirilmez)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" @@ -6086,395 +5275,451 @@ msgstr "" "Var olan Godot tasarıları için %s dizin taraması yapıyorsunuz. Onaylıyor " "musunuz?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "Tasarı Yöneticisi" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "Tasarı Dizelgesi" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "Çalıştır" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "Tara" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Tarama için bir Dizin Seç" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "Yeni Tasarı" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "Çık" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "Dokunaç " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "Eğlence Düğmesi" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "Eğlence Ekseni" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "Fare Düğmesi" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "İşlem '%s' zaten var!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "Giriş İşlem Olayını Yeniden Adlandır" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "Giriş İşlem Olayı Ekle" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Denetim+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Bir Dokunaca Basın.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "Fare Düğme Dizini:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "Sol Düğme" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "Sağ Düğme" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "Orta Düğme" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "Tekerlek Yukarı Düğmesi" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "Tekerlek Aşağı Düğmesi" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "Düğme 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "Düğme 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "Düğme 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "Düğme 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "Oyunçubuğu Ekseni Dizini:" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Eksen" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "Oyunçubuğu Düğme Dizini:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "Giriş Eylemi Ekle" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "Giriş Eylemi Olayını Sil" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Aygıt" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Düğme" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Sol Düğme." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Sağ Düğme." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Orta Düğme." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Tekerlek Yukarı." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Tekerlek Aşağı." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "Ayarları kaydetme sorunu." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "Ayarlar kaydedildi TAMAM." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "Çeviri Ekle" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "Çeviriyi Kaldır" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "Yeniden Eşlenmiş Yol Ekle" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "Kaynak Yeniden Eşleme Ekle Eşle" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "Kaynak Yeniden Eşleme Dilini Değiştir" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "Kaynak Yeniden Eşlemesini Kaldır" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "Kaynak Yeniden Eşle Seçeneğini Kaldır" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "Tasarı Ayarları (godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Genel" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "Özellik:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "Sil" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "Düzleme Tıpkıla.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "Eşleme Gir" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "Eylem:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "Aygıt:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "Dizin:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "Yerelleştirme" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "Çeviriler" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "Çeviriler:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Ekle.." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "Yeniden Eşlemeler" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "Kaynaklar:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "Yerel Ayara Göre Yeniden Eşlemeler:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "Yerel" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "KendindenYükle" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "Eklentiler" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Ön ayar.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1 Görünüm" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "Açılma" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "Kararma" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "Sıfır" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Açılma Kararma" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Kararma Açılma" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "Dizeç.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "Diz.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "Yükle" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "Ata" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "Yeni Betik" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "DizeçDüzeni" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Dizeç yüklenirken sorun oluştu: Bir kaynak değil!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "Bediz yüklenemedi" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Bir Düğüm Seç" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "Açık" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "Ata" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "Özellikleri:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "Bölümler:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "Nitelik Seç" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "Yöntem Seç" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "PVRTC aracı çalıştırılamadı:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "PVRTC aracını kullanarak dönüştürülen bedizi geri yükleyemiyor:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Yeniden Ata Düğümü" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Yeniden Ata Konumu (Yeni Ata Seç):" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Bütünsel Dönüşümü Tut" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Yeniden Ata Yap" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "Yeni Kaynak Oluştur" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "Kaynak Aç" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "Kaynağı Kaydet" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "Kaynak Araçları" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "Yerelleştir" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Çalışma Biçimi:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Şu anki Sahne" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Ana Sahne" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Ana Sahne Değiştirgenleri:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Sahne Çalıştırma Ayarları" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "Sahneleri örneklemek için ata yok." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "%s Adlı sahne yüklenirken sorun oluştu" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Tamam" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." @@ -6482,122 +5727,131 @@ msgstr "" "Geçerli sahne, düğümlerinden birinin içinde bulunduğu için '%s' sahnesi " "örneklenemiyor." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Sahne(leri) Örnekle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Bu işlem, ağaç kökü üzerinde yapılamaz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Düğümü Ataya Taşı" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Düğümleri Ataya Taşı" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "İkile Düğüm(leri)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Düğüm(ler) Silinsin mi?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Bu işlem bir sahne olmadan yapılamaz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Bu işlem örneklenmiş sahnelerde yapılamaz." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Yeni Sahneyi Başkaca Kaydet .." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Anlamlı!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Geçerli sahneden kalıt aldığı düğümler üzerinde çalışamaz!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Düğümleri Kaldır" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "Yeni sahne kaydedilemedi. Olası bağımlılıklar (örnekler) karşılanamadı." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Sahne kaydedilirken sorun oluştu." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Kaydetmek için sahne ikilenirken sorun oluştu." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "Öbekleri Düzenle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "Bağlantıları Düzenle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Düğümleri Sil" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Çocuk Düğüm Ekle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Türü Değiştir" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Betik İliştir" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Betiği Temizle" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Sahneden Birleştir" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Dalı Sahne olarak Kaydet" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "Dizeç Yolunu Tıpkıla" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Sil (Doğrulama Yok)" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Yeni Bir Düğüm Ekle / Oluştur" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." @@ -6605,315 +5859,1203 @@ msgstr "" "Sahne dizecini Düğüm olarak örneklendirin. Kök düğüm yoksa kalıtsal bir " "sahne oluşturur." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Seçilen düğüm için betik temizle." -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Uzaysal Görünürlüğü Aç / Kapat" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "CanvasItem'ı Görünür Duruma Getir" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Örnek:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Geçersiz düğüm adı, aşağıdaki damgalara izin verilmiyor:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Düğümü Yeniden Adlandır" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Sahne Ağacı (Düğümler):" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "Düzenlenebilir Çocuklar" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "Yer Tutucu Olarak Yükle" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "Örneği Boşalt" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Düzenleyicide Aç" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "Kalıtı Temizle" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Kalıt Silinsin mi? (Geri Alınamaz!)" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "Temiz!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Bir Düğüm Seç" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "Geçersiz ata bölüt adı" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "Geçerli damgalar:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Geçersiz bölüt adı" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "Uygun ad" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "Uygulanamaz" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "Bölüt adı geçersiz!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "Ata bölüt adı geçersiz!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "Geçersiz yol!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "Dizeç düzeninde betik oluşturulamadı." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Yazı tipi %s yüklerken sorun oluştu" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Yol boş" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Yol yerel değil" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Geçersiz üst yol" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Geçersiz uzantı" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "Yeni Betik Oluştur" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "Var olan betiği yükle" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Bölüt Adı:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "Gömme Betik" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Düğüm Betiği İliştir" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Baytlar:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Uyarı" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Sorun:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Kaynak:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "İşlev:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Sorunlar" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Çocuk Süreç Bağlandı" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Önceki Örneği İncele" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Sonraki Örneğ İncele" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Çerçeveleri Yığ" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Değişken" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Sorunlar:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "İzi Yığ (uygulanabilirse):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Dolaylı Denetçi" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Canlı Sahne Ağacı:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Dolaylı Nesne Özellikleri: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Kesitçi" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Görüntülük" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "Değer" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Görüntülükler" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Kaynağa Göre İzleti Belleği Kullanımının Dizelgesi:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Toplam:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "İzleti Belleği" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Kaynak Yolu" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tür" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Kullanım" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Türlü" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Tıklanan Denetim:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tıklanan Denetim Türü:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Canlı Kök Düzenle:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Ağaçtan Ayarla" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Kısayollar" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Işın Çapını Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Kamera FOV'sunu Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Kamera Boyutunu Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Küresel Şeklin Çapını Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Kübik Şekli Genişlet" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Kapsülün Çapını Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Kapsülün Yüksekliğini Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Işın Şeklinin Uzunluğunu Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Bildirim Kapsamını Değiştir" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Bildirim Kapsamını Değiştir" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Geçersiz biçem ya da kod çözmek için yetersiz byte sayısı." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "adım değiştirgeni sıfır!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Örneği bulunan bir betik değil" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Bir betiğe bağlı değil" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Bir kaynak dizecine bağlı değil" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Geçersiz örnek sözlük biçemi (@path eksik)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Geçersiz örnek sözlük biçemi (betik @path 'tan yüklenemiyor)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Geçersiz örnek sözlük biçemi (@path 'taki kod geçersiz)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Geçersiz örnek sözlüğü (geçersiz altbölütler)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Çalışan hafıza olmadan düğüm yerleştirilmiş, lütfen doğru yerleştirme " +"üzerine olan belgeleri okuyun!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Düğüm yerleştirilmiş, fakat çalışan ilk hafızada bir işlev koşulunu " +"döndüremedi." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Döndürülen değer, düğüm çalışan hafızasındaki ilk elemana atanmış olmalıdır! " +"Lütfen düğümünüzü düzeltin." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Şu derinlikte yığın taşması: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "İşlevler:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Değişkenler:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Ad doğru bir belirleyici değil:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Ad zaten başka bir işlev/değişken/işaret tarafından kullanılıyor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "İşlevi Yeniden Adlandır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Değişkeni Yeniden Adlandır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "İşareti Yeniden Adlandır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "İşlev Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Değişken Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "İşaret Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "İşlevi Kaldır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Değişkeni Kaldır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Değişken Düzenleniyor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "İşareti Kaldır" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "İşaret Düzenleniyor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "İfadeyi Değiştir" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Düğüm Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Alıcı işlevini bırakmak için Alt'a basılı tutun. Genelgeçer imzayı bırakmak " +"için Shift'e basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Alıcı işlevini bırakmak için Ctrl'e basılı tutun. Genelgeçer imzayı bırakmak " +"için Shift'e basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Bir düğüme basit bir başvuru bırakmak için Alt'a basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Bir düğüme basit bir başvuru bırakmak için Ctrl'e basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Bir Değişken Atayıcı bırakmak için Alt'a basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Bir Değişken Atayıcı bırakmak için Ctrl'e basılı tutun." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Önyüklenen Düğüm Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Ağaçtan Düğüm(ler) Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Alıcı Özellik Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Düzenleyici Özellik Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "Koşul" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "Dizi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "Değiştir" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "Yineleyici" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "İken" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "Döndür" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "Al" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Taban Türü:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Kullanışlı Düğümler:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Çizgeyi düzenlemek için bir işlev seçin ya da oluşturun" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "İşaret Değiştirgenlerini Düzenle:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Değişkeni Düzenle:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Değiştir" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Seçilenleri Sil" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "Düğüm Türü Bul" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Düğümleri Tıpkıla" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Düğümleri Kes" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Düğümleri Yapıştır" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Girdi türü yinelenebilir değil: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Yineleyici geçersiz durumda" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Yineleyici geçersiz durumda: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Geçersiz dizin özelliği adı." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Taban nesne bir Düğüm değil!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Yol bir düğüme çıkmıyor!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "%s düğümünde geçersiz dizin özelliği adı '%s'." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Şu tür için geçersiz değiştirgen: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Geçersiz değiştirgenler: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet betikte bulunamadı: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet betikte bulunamadı: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Özel düğüm _step() yöntemine sahip değil, çizgeyi işleyemez." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkışı) ya da dizgi " +"(sorunu) olmalı." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "yeni basıldı" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "yeni bırakıldı" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" +"Onay belgesi dizeci okunamadı. Yol ve gizyazının her ikisi de doğru mu?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "İmza nesnesini oluşturmada sorun." + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "Çıkın imzasını oluşturmada sorun." + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"Hiçbir dışa aktarım kalıbı bulunamadı.\n" +"Dışa aktarım kalıplarını indirin ve yükleyin.." + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "Özel kusur ayıklama çıkını bulunmadı." + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "Özel yayınlama çıkını bulunamadı." + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "Benzersiz Ad Geçersiz." + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "Geçersiz ürün GUID'i." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "Geçersiz yayıncı GUID'i." + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "Geçersiz arkaplan rengi." + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)." + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)." + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Bir SpriteFrames kaynağı oluşturulmalı ya da 'Kareler' özelliğine atanmalı " +"ki AnimatedSprite düğümü kareleri gösterebilsin." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Sahne başına (ya da bir öbek örneklenmiş sahneler için) yalnızca bir görünür " +"CanvasModulate'e izin verilir. İlk oluşturulan çalışırken diğerleri ihmal " +"edilecektir." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D yalnızca CollisionObject2D'den türeyen düğümlere bir " +"şekil elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak " +"kullanın ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir " +"şekil vermek için kullanın." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil " +"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın " +"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil " +"vermek için kullanın." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape2D'nin işlevini yerine getirmesi için ona bir şekil sağlanması " +"gerekmektedir. Lütfen onun için bir şekil kaynağı oluşturun!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "Işık yüzeyli bir doku, \"doku\" niteliğine sağlanmalıdır." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Engelleyicinin etkili olabilmesi için bir engelleyici çokgeni ayarlanmalıdır " +"(ya da çizilmelidir)." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Bu düğüm(node) çalışmak için bir NavigationPolygon kaynağı ayarlanmasına ya " +"da oluşturulmasına gereksinim duyar. Lütfen hazır bir tane seçin ya da bir " +"çokgen çizin." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance, bir Navigation2D çocuğu olmalı ya da Navigation2D " +"düğümünün torunu olması gerekir. Bu nesne yalnızca yönlendirme verisi sağlar." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman " +"çalışır." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Yol niteliği çalışması için geçerli bir Particles2D düğümünü işaret " +"etmelidir." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Yol niteliği çalışması için geçerli bir Node2D düğümüne işaret etmelidir." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Yol niteliği çalışması için geçerli bir Viewport düğümüne işaret etmelidir. " +"Bu tür Viewport 'işleyici amacı' biçimine ayarlanmalıdır." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Bu sprite'ın çalışması için yol niteliğinde ayarlanan Viewport durumu " +"'işleyici amacı' olarak ayarlanmalıdır." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D düğümü düzenlenmiş sahne kökü doğrudan ata olarak " +"kullanıldığında çalışır." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape sadece CollisionObject türetilmiş bir düğümde çarpışma yüzeyi " +"sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, StaticBody, " +"RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak kullanın." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape'in çalışması için bir şekil verilmelidir. Lütfen bunun için " +"bir şekil kaynağı oluşturun!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon sadece CollisionObject türetilmiş bir düğümde çarpışma " +"yüzeyi sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, " +"StaticBody, RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak " +"kullanın." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Boş bir CollisionPolygon'un çarpışma üzerinde etkisi yoktur." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Bu düğümün çalışması için bir NavigationMesh kaynağı ayarlanmış veya " +"oluşturulmuş olmalıdır." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu " +"olmalıdır. O yalnızca yönlendirme verisi sağlar." + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Yol niteliği, çalışmak için geçerli bir Spatial düğümü işaret etmelidir." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane " +"WorldEnvironment 'a izin verilir." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"AnimatedSprite3D 'nin çerçeveleri görüntülemek için bir SpriteFrames kaynağı " +"oluşturulmalı veya 'Çerçeveler' niteliğinde ayarlanmalıdır." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Uyarı!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Lütfen Doğrulayın..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Bir Dizeç Aç" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Dizeç(leri) Aç" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Bir dizin aç" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Bir Dizeç ya da Dizin Aç" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Açılır pencereler popup() veya popup*() işlevlerini çağırmadıkça ön tanımlı " +"olarak gizlenecektir. Onları düzenleme için görünür kılmak da iyidir, ancak " +"çalışırken gizlenecekler." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Bu görüntü alanı, işleyici amacı olarak ayarlanmadı. İçeriğini doğrudan " +"görüntlükte göstermek istiyorsanız, bir Denetimcinin çocuğu olun ve böylece " +"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu " +"görüntülemesi için bir düğüme atayın." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SamplePlayer ın ses çalması için bir SampleLibrary kaynağı oluşturulmalı " +#~ "veya 'örnekler' niteliğinde ayarlanmalıdır." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SpatialSamplePlayer 'ın ses çalması için bir SampleLibrary kaynağı " +#~ "oluşturulmalı veya 'örnekler' niteliğinde ayarlanmalıdır." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "%d Olgusu(ları) ile Değiştirildi." + +#~ msgid "Please save the scene first." +#~ msgstr "Lütfen önce sahneyi kaydediniz." + +#~ msgid "Save Translatable Strings" +#~ msgstr "Çevirilebilir Metinleri Kaydet" + +#~ msgid "Translatable Strings.." +#~ msgstr "Çevirilebilir Dizeler.." + +#~ msgid "Install Export Templates" +#~ msgstr "Dışa Aktarım Kalıplarını Yükle" + +#~ msgid "Edit Script Options" +#~ msgstr "Betik Seçeneklerini Düzenle" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "Lütfen tasarı dizininin dışına aktarın!" + +#~ msgid "Error exporting project!" +#~ msgstr "Tasarı gönderilirken sorun oluştu!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "Tasarının PCK'ini yazarken sorun oluştu!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Yeni Kaynak Oluştur" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "Uygun ad" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Geçiş" + +#, fuzzy +#~ msgid "State" +#~ msgstr "Durum:" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "Gizyazı:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Geçerli damgalar:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "Yeni ad:" + +#~ msgid "Include" +#~ msgstr "Katıştır" + +#~ msgid "Change Image Group" +#~ msgstr "Bediz Öbeğini Değiştir" + +#~ msgid "Group name can't be empty!" +#~ msgstr "Öbek adı boş olamaz!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "Öbek adında geçersiz damga!" + +#~ msgid "Group name already exists!" +#~ msgstr "Öbek adı zaten var!" + +#~ msgid "Add Image Group" +#~ msgstr "Bediz Öbeği Ekle" + +#~ msgid "Delete Image Group" +#~ msgstr "Bediz Öbeğini Sil" + +#~ msgid "Atlas Preview" +#~ msgstr "Atlas Önizleme" + +#~ msgid "Project Export Settings" +#~ msgstr "Tasarıyı Dışa Aktarma Ayarları" + +#~ msgid "Target" +#~ msgstr "Amaç" + +#~ msgid "Export to Platform" +#~ msgstr "Ortama Aktar" + +#~ msgid "Export all files in the project directory." +#~ msgstr "Tasarı dizinindeki tüm dizeçleri dışa aktarın." + +#~ msgid "Action" +#~ msgstr "Eylem" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "Dışa aktarmada yazı sahnelerini ikili hale getirin." + +#~ msgid "Images" +#~ msgstr "Bedizler" + +#~ msgid "Keep Original" +#~ msgstr "Özgün Tut" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "Saklak İçin Sıkıştır (Kayıplı, WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "RAM için Sıkıştır (BC / PVRTC / ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "Bedizleri Dönüştür (*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "Saklak İçin Sıkıştır (Kayıplı) Nitelik:" + +#~ msgid "Shrink All Images:" +#~ msgstr "Tüm Bedizleri Küçült:" + +#~ msgid "Compress Formats:" +#~ msgstr "Sıkıştırma Biçemleri:" + +#~ msgid "Image Groups" +#~ msgstr "Bediz Öbekleri" + +#~ msgid "Groups:" +#~ msgstr "Öbekler:" + +#~ msgid "Compress Disk" +#~ msgstr "Saklağı Sıkıştır" + +#~ msgid "Compress RAM" +#~ msgstr "RAM'i Sıkıştır" + +#~ msgid "Compress Mode:" +#~ msgstr "Sıkıştırma Biçimi:" + +#~ msgid "Lossy Quality:" +#~ msgstr "Kayıplı Nitelik:" + +#~ msgid "Atlas:" +#~ msgstr "Atlas :" + +#~ msgid "Shrink By:" +#~ msgstr "Küçült:" + +#~ msgid "Preview Atlas" +#~ msgstr "Atlası Önizle" + +#~ msgid "Image Filter:" +#~ msgstr "Bediz Süzgeci:" + +#~ msgid "Images:" +#~ msgstr "Bedizler:" + +#~ msgid "Select None" +#~ msgstr "Hiçbir Şey Seçilmedi" + +#~ msgid "Group" +#~ msgstr "Öbek" + +#~ msgid "Samples" +#~ msgstr "Örnekler" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "Örnek Dönüşüm Biçimi: (.wav dizeçleri):" + +#~ msgid "Keep" +#~ msgstr "Tut" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "Sıkıştır (RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "Örnekleme Oranının Sınırı (Hz):" + +#~ msgid "Trim" +#~ msgstr "Buda" + +#~ msgid "Trailing Silence:" +#~ msgstr "Sessizliği İzliyor:" + +#~ msgid "Script" +#~ msgstr "Betik" + +#~ msgid "Script Export Mode:" +#~ msgstr "Betik Dışa Aktarım Biçimi:" + +#~ msgid "Text" +#~ msgstr "Yazı" + +#~ msgid "Compiled" +#~ msgstr "Derlenmiş" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "Şifreli (Açarı Aşağıda Belirtin)" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "Betik Şifreleme Açarı (Hex olarak 256-bit):" + +#~ msgid "Export PCK/Zip" +#~ msgstr "PCK/Zip Dizecini Dışa Aktar" + +#~ msgid "Export Project PCK" +#~ msgstr "Tasarı PCK Dışa Aktar" + +#~ msgid "Export.." +#~ msgstr "Dışa Aktar.." + +#~ msgid "Project Export" +#~ msgstr "Tasarı Dışa Aktar" + +#~ msgid "Export Preset:" +#~ msgstr "Ön Ayarları Dışa Aktar:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance, bir BakedLight kaynağı içermez." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index b898301d0c..381f3d3fdd 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -17,2285 +17,1559 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.7-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس." - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے." - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "سٹیپ کے ارگمنٹس سفر ہیں!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr ".یہ سکرپٹ پر مبنی نہی ہے" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr ".یہ ریسورس فائل پر مبنی نہی ہے" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Rename Function" -msgstr ".تمام کا انتخاب" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Function" -msgstr ".تمام کا انتخاب" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Signal" -msgstr ".تمام کا انتخاب" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr ".سب کچھ تسلیم ہوچکا ہے" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr ".تمام کا انتخاب" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Remove Selection" msgstr ".تمام کا انتخاب" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "سائٹ:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr ".سپورٹ" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "کمیونٹی" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "اثاثہ کی زپ فائل" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "سب سکریپشن بنائیں" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Not in resource path." msgstr ".یہ ریسورس فائل پر مبنی نہی ہے" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr ".سب کچھ تسلیم ہوچکا ہے" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Up" msgstr "پسندیدہ اوپر منتقل کریں" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Down" msgstr "پسندیدہ نیچے منتقل کریں" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "سب سکریپشن بنائیں" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Pick a Main Scene" msgstr "ایک مینو منظر چنیں" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2305,31 +1579,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2337,11 +1611,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2349,4421 +1623,5025 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr ".تمام کا انتخاب" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "ایکشن منتقل کریں" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "ایکشن منتقل کریں" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Next script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr ".تمام کا انتخاب" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Selection With View" msgstr ".تمام کا انتخاب" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Full name" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "نمونے" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "سب سکریپشن بنائیں" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "سٹیپ کے ارگمنٹس سفر ہیں!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr ".یہ سکرپٹ پر مبنی نہی ہے" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr ".یہ ریسورس فائل پر مبنی نہی ہے" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Rename Function" +msgstr ".تمام کا انتخاب" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Function" +msgstr ".تمام کا انتخاب" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Signal" +msgstr ".تمام کا انتخاب" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#~ msgid "Samples" +#~ msgstr "نمونے" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 47c77f6170..8d0b9d44d9 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -26,1963 +26,1218 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.11-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "没有足够的字节来解码或格式不正确。" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "step参数为0!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "脚本没有实例化" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "没有基于脚本" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "没有基于一个资源文件" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "实例字典格式不正确(缺少@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "实例字典格式不正确(无法加载脚本@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "实例字典格式不正确(无效脚本@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "非法的字典实例(派生类非法)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "节点返回了一个无效的连续输出: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "在非堆栈中的节点中找到连续bit,报告bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "堆栈深度溢出: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "函数:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "变量:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "事件:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "名称不是有效的标识符:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "名称已经被其他的函数/变量/事件占用:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "重命名函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "重命名变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "重命名事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "添加函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "添加变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "添加事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "删除函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "删除变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "编辑变量:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "删除事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "编辑事件:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "更改表达式" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "添加节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "按住Meta键放置一个场景节点的引用节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "按住Ctrl键放置一个场景节点的引用节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "按住Meta键放置变量的Setter节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "按住Ctrl键放置变量的Setter节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "添加Preload节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "从场景导入节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "添加 Getter Property" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "添加 Setter Property" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "条件节点(Condition)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "序列节点(Sequence)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "选择节点(Switch)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "遍历节点(Iterator)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "条件循环节点(While)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "返回节点(Return)" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "调用到" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "获取" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "设置" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "编辑" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "基础类型:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "成员:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "有效节点:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "选择或创建一个函数来编辑图" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "关闭" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "编辑事件参数:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "编辑变量:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "更改" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "删除选择的节点" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "设置断点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "查找节点类型" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "复制节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "剪切节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "粘贴节点" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "输入类型不可迭代: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "迭代器失效" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "迭代器失效: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "属性名称非法" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "基础对象不是一个节点!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "路径必须指向节点" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "节点%s的'%s'为无效索引属性名。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ":无效参数类型: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ":无效参数: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "脚本中未找到VariableGet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "脚本中未找到VariableSet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "自定义脚本节点不包含_step()方法,不能生成图。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "正好按下" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "刚好释放" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "无法读取证书文件。路径和密码是否都正确?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "创建包(PCK)签名对象出错。" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "创建包(PCK)签名时出错。" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"找不到导出模版。\n" -"下载并安装导出模版。" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "名称非法:" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "产品GUID非法。" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "发布GUID非法" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "无效的背景颜色。" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示" -"动画帧。" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate" -"节点能正常工作,其余的将被忽略。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" -"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" -"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "光照的形状与纹理必须提供给纹理属性。" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" -"数据。" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的,这" -"样的资源才能用于播放声音。" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" -"用'render target'。" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放" -"在Area、StaticBody、RigidBody或KinematicBody节点下。" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资" -"源!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其" -"放在Area、StaticBody、RigidBody或KinematicBody节点下。" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "空CollisionPolygon节点不起碰撞检测作用。" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "此节点需要设置NavigationMesh资源才能工作。" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能" -"正常播放声音。" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示" -"动画帧。" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "取消" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "好的" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "提示!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "请确认..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "文件已存在,确定要覆盖它吗?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "所有可用类型" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "所有文件(*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "打开" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "打开文件" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "打开文件" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "打开目录" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "打开文件或目录" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "保存" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "保存文件" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "新建目录" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "路径:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "目录|文件:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "文件:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "筛选:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名称:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "无法创建目录。" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必须使用合法的拓展名。" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "设备" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "按钮" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "左键" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "右键" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "中键(滚轮)" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "滚轮向上滚动" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "滚轮向下滚动" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "轴" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "剪切" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "复制" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "粘贴" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "全选" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "清除" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "撤销" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" -"行时它们会自动隐藏。" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," -"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" -"内部纹理分配给一些节点以显示。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "初始化FreeType出错。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "未知的字体格式。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "加载字体出错。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "字体大小非法。" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "已禁用" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "所有选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "移动已添加关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "修改过度效果" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "修改变换" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "修改动画值" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "修改回调" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "添加轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "复制关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "上移轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "下移轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "移除轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "设置过渡效果:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "重命名轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "轨道修改为插值模式" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "轨道修改为值模式" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "轨道修改为值模式" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "编辑节点曲线" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "编辑选项曲线" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "删除关键帧" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "复制选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "复制并转置" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "移除选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "连续" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "分离" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "触发器" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "添加关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "移动关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "缩放选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "通过光标缩放" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "前往下一步" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "前往上一步" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "线性" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "常量" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "缓入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "缓入缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "反缓入缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "过渡" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "优化动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "清理动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "为%s创建新轨道并插入关键帧?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "创建%d个新轨道并插入关键帧?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "创建" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "创建|插入动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "创建|插入 轨道和关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "插入关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "修改动画时长" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "修改动画循环" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "创建输入值的动画关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "插入动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "缩放键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "添加回调轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "动画时间缩放" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "时长(秒):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "动画时长(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "步长(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "步进吸附(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "启用/禁用循环" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "新建轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "上移当前轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "下移当前轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "移除选中轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "轨道工具" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "允许通过单击启用各个键的编辑。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "优化动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "最大线性错误:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "最大角错误:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "调整最大的角度:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "优化" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "在场景树中选择一个AnimationPlayer来编辑动画。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "过渡" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "缩放比率" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "在那个节点中调用函数?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "移除无效键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "移除未分解的空轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "清除所有动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "清除所有动画吗(无法撤销)?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "清理" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "修改数组大小" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "修改数组类型" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "修改数组值" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "搜索:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "排序:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "反选" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "分类:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "全部" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "站点:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "支持.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "官方" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "社区" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "测试" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP资源包" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "%s的方法列表" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "调用到" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "关闭" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "方法列表:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "参数:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "返回:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "转到行" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "行号:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "无匹配项" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "替换了%d项" +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "替换了%d项。" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "全部替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "大小写匹配" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "全字匹配" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "仅选中" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "搜索" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "查找" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "下一项" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "替换了%d项。" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "未找到!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "区分大小写" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "向后" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "更换时提示" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "跳过" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "放大" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "缩小" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "重置缩放" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "行:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "列:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "必须设置方法的对象节点!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "连接到节点:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "添加" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "移除" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "添加附加调用参数:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "额外调用参数:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "节点路径:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "创建方法" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "延时" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "单次" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "连接" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "连接'%s'到'%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "连接事件:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "创建订阅" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "连接事件" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "删除事件连接" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "信号" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "新建" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "收藏:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "最近文件:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "匹配项:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "描述:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "搜索替换:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "依赖项:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "场景%s已被修改,重新加载后生效。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "资源%s正在使用中,修改将在重新加载后生效。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "依赖" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "资源" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "路径" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "依赖:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "修复依赖" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "依赖编辑器" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "查找替换资源:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "拥有者:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "确定从项目中删除文件(此操作无法撤销)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "加载出错:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "加载场景失败,找不到以下依赖项目:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "仍然打开" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "应采取哪项行动?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "修复依赖项" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "加载出错!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "拥有对象" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "没有指定所属关系的资源:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "查看孤立资源" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "删除选中的文件?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "删除" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "添加 %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "加载" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "另存为" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "默认" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "名称非法:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "字符合法:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "名称非法,与引擎内置类型名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "名称非法,与引擎内置类型名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "名称非法,与已存在的全局常量名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "路径非法!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "文件不存在" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "不在资源路径下" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "添加Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload %s已存在!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "移除Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "切换全局AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "移动Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "移除Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "启用" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "重排序Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "路径:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "节点名称:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "名称" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "列表:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "更新场景" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "保存修改中.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "更新场景中.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "选择目录" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "新建目录" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "名称:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "无法创建目录。" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "选择" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "文件排序:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "打包中" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "已添加:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "已移除:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "保存贴图集出错:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "无法保存精灵集子贴图:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "正在导出 %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "配置.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "文件已存在,确定要覆盖它吗?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "所有可用类型" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "所有文件(*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "打开" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "保存" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "保存文件" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "后退" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "前进" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "上一级" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "刷新" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "切换显示隐藏文件" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "切换收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "切换模式" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "设置路径焦点" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "向上移动收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "向下移动收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "目录|文件:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "预览" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "文件:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "筛选:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必须使用合法的拓展名。" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "扫描源文件" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "重新导入" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "搜索帮助" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "类型列表" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "搜索类型" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "类:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "基类:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "派生类:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "简介:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "成员:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "公共方法:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI主题:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "事件:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "常量:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "简介:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "方法描述:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "搜索文本" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "已添加:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "已移除:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "保存贴图集出错:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "无法保存精灵集子贴图:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "文件排序:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "打包中" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "正在导出 %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "配置.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " 输出" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "重新导入" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "导入:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "清除" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "从场景导入节点" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "保存资源出错!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "资源另存为.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "好吧.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "无法以可写模式打开文件:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "未知的文件类型请求:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "保存出错。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "正在保存场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "正在分析" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "创建缩略图" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "无法保存场景,依赖项(实例)验证失败。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "加载资源失败。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "无法加载要合并的MeshLibrary" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "保存MeshLibrary出错!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "无法加载要合并的砖块集!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "保存砖块集失败!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "无法打开ZIP导出模板" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "正在加载导出模板" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "保存布局出错!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "覆盖编辑器默认布局。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "布局名称未找到!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "重置为默认布局设置。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "拷贝参数" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "粘贴帧" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "粘贴资源" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "拷贝资源" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "使之内置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "使子资源唯一化" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "查看帮助" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "没有设置要执行的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -1991,7 +1246,7 @@ msgstr "" "尚未定义主场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2000,7 +1255,7 @@ msgstr "" "尚未定义主场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2009,337 +1264,329 @@ msgstr "" "选中的%s场景并非一个场景文件,请选择合法的场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "当前场景尚未保存,请保存后再尝试执行。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "无法启动子进程!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "打开场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "打开父场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "快速打开场景.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "快速打开脚本.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "是" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "确定要关闭场景吗,未保存的修改将丢失?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "场景另存为" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "此场景尚未保存,要在运行之前保存它吗?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "请先保存场景。" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "保存可翻译字符串" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "导出MeshLibrary" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "导出砖块集" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "退出" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "确定要退出编辑器吗?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "当前场景尚未保存,仍要打开?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "无法重新加载未保存的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "恢复" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "此操作无法撤销,确定要继续吗?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "快速运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "退出到项目管理窗口(未保存的修改将丢失)?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "选择主场景" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "额" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "加载场景出错。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "场景%s的依赖已被破坏:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "保存布局" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "删除布局" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "默认" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "切换场景标签页" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "更多的%d个文件" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "更多的%d个文件或目录" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "前往上一个打开的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "下一项" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "上一个目录:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "快速筛选文件.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "操作场景文件。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "新建场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "从现有场景中创建.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "打开场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "保存场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "保存所有场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "关闭场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "关闭并前往上一个场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "最近打开" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "快速筛选文件.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "转换为.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "可翻译字符串" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "砖块集.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "撤销" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "重做" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "运行脚本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "项目设置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "恢复场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "退出到项目列表" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "无干扰模式" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "导入资源" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "导入" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "其他工程或全场景工具" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "工具" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "导出项目到多个平台。" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "导出" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "运行此项目(F5)" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "播放" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "暂停运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "暂停运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "停止运行场景" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "停止" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "打开并运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "运行自定义场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "运行自定义场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "调试选项" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "部署远程调试" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "导出或发布项目时,为了能够调试项目,可执行文件将试图通过本机IP连接到调试器。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "发布基于网络文件系统的最小应用包" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2353,31 +1600,31 @@ msgstr "" "在Android平台,通过USB发布能获得更快的效率。\n" "此选项用于加快游戏的测试。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "碰撞区域可见" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "如果启用此项,节点的碰撞区域和raycast将在游戏运行时可见。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation可见" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "如果启用此项,用于导航的mesh和多边形将在游戏运行时可见。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "同步场景修改" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2387,11 +1634,11 @@ msgstr "" "开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n" "当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "同步脚本变更" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2401,426 +1648,602 @@ msgstr "" "开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n" "当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "设置" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "编辑器设置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "编辑器布局" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全屏模式" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "安装导出模板" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "正在加载导出模板" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "关于" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "外部资源改变后弹出提示。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "旋转时,重新绘制编辑器窗口!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "持续更新UI" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "有更改时更新UI" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "属性面板" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "在内存中新建资源并编辑。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "从磁盘中加载资源并编辑。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "保存当前编辑的资源。" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "另存为" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "前往上一个编辑对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "前往下一个编辑对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "最近编辑历史对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "对象属性。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "文件系统" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "节点" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "输出" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "重新导入" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "更新" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "感谢Godot社区" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "谢谢!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "从ZIP文件中导入模板" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "导出项目" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "导出库" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "与现有合并" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "密码" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "打开并运行脚本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "加载错误" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "已安装插件:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "版本" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "作者" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "状态" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "停止" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "开始" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "测量:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "帧时间(秒)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "平均帧时间(秒)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "渲染速度" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "物理速度" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "时间:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "包含" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "自身" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "帧序号:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "扫描中,请稍后..." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "需要先保存当前场景才能重新导入。" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "保存并重新导入" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "重新导入" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "重新导入改变的资源" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "在_run()方中填写您的逻辑代码。" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "已经存在一个正在编辑的场景。" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "无法实例化脚本:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "您是否遗漏了tool关键字?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "无法执行脚本:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "您是否遗漏了_run()方法?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "默认(与编辑器相同)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "选择要导入的节点" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "场景路径:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "从节点中导入:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "重新加载" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "安装" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "安装" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "向下" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "当前:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "无法打开ZIP导出模板" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "保存贴图集出错:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "正在加载导出模板" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "导入:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "正在加载导出模板" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "当前场景" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "已安装插件:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "安装项目:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "移除项目" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "删除选中的文件?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "正在加载导出模板" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "无法以可写方式打开file_type_cache.cch!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "源文件和目标文件相同,操作忽略。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "源路径和目标路径相同,操作忽略。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "无法将目录移动到自身下。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "无法对'..'引用操作。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "选择新名称和路径:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "没有选中任何文件!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "展开父节点" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "创建实例节点" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "编辑依赖.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "查看所有者" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "拷贝路径" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "移动或重命名" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "移动" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "信息" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "在资源管理器中打开" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "重新导入.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "上一个目录:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "下一个目录:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "重新扫描文件系统" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "收藏目录" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "将选中的场景实例为选中节点的子节点。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "移动" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "添加到分组" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "从分组中移除" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "导入场景" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "导入场景" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "执行自定义脚本.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "无法载入后导入脚本:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "后处理脚本被损坏或不合法(查看控制台):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "后处理脚本运行发生错误" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "保存中..." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "文件" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "导入" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "预设.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "重新导入" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "没有要导入的bit masks!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "目标路径为空。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "目标路径必须是一个完整的资源文件路径。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "目标路径必须存在。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "保存路径为空!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "导入BitMask" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "目标路径:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "接受" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "请设置源字体文件!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "请设置目标字体资源!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2828,1918 +2251,1950 @@ msgstr "" "文件扩展名不合法\n" "请使用.fnt文件" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "无法加载/处理源字体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "无法保存字体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "源字体文件:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "源字体大小:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "目标资源:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "The quick brown fox jumps over the lazy dog.\n" "我能吞下玻璃而不伤身体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "测试:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "选项:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "导入字体" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "打开位图字体失败。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "初始化FreeType出错。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "未知的字体格式。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "加载字体出错。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "字体大小非法。" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "自定义字体文件非法。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "字体" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "没有要导入的Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "导入单个Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "源Mesh:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "没有音效要导入!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "导入声音文件" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "源音效文件:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "音效" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "新片段" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "动画选项" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "标记" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "烘培FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "优化" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "最大线性误差" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "最大角度误差" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "最大角度" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "片段" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "起点" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "终点" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "循环" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "筛选" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "源路径为空。" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "无法载入后导入脚本" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "后导入脚本被损坏或不合法" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "导入场景出错。" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "导入3D场景" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "源场景:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "与目标场景相同" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "共享的" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "目标贴图目录:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "后处理脚本:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "自定义根节点类型:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "自动" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "节点名称:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "找不到下列文件:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "仍然导入" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "取消" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "导入|打开" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "导入场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "导入场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "执行自定义脚本.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "无法载入后导入脚本:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "后处理脚本被损坏或不合法(查看控制台):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "后处理脚本运行发生错误" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "导入图片:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "不允许导入文件本身:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "无法本地化路径:%s (已经是本地路径)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "保存中..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D场景动画" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "不压缩" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "无损压缩(PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "有损压缩(WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "VRAM压缩" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "纹理格式" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "高质量(WebP)压缩方式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "纹理选项" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "请添加文件!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "精灵集至少需要一个文件。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "导入出错:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "大图导入仅支持一个输入文件。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "最大纹理尺寸:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "导入2D精灵集" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "单元尺寸:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "导入2D大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "基础图集纹理" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "导入2D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "导入3D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "导入贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "精灵图集" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" "提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "切除空白区域。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "导入大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "加载源图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "切片中" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "插入中" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "正在保存文件" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "无法保存大图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "使用以下图片生成精灵集:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "加载图片中:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "无法加载图片:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "正在转换图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "剪裁图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "无法保存精灵集图片:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "无法保存转换的贴图:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "输入源非法!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "源语言文件非法!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "列" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "语言:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "没有要导入的项目!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "目标路径为空!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "导入多种语言翻译" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "无法导入!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "导入语言翻译" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "源CSV文件:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "忽略第一行" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "压缩" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "添加到项目(godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "导入语言:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "语言" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "多节点组" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "分组:" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "请选择一个节点来设置信号或分组。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "切换AutoPlay" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "新动画名称:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "新建动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "重命名动画:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "复制动画" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "移除动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "错误:动画名不合法!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "错误:已存在同名动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "重命名动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "添加动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "更改混合时间" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "加载动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "复制动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "错误:没有拷贝的动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "错误:剪切板中没有动画资源!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "已粘贴的动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "粘贴动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "错误:没有选中要编辑的动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "从当前位置倒放选中动画(A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "从结束时间倒放选中动画(Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "停止动画回放。(S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "从头播放选中动画(Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "从当前位置播放选中动画(D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "动画位置(单位:秒)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "节点全局缩放动画回放" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "在播放中创建动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "从磁盘中加载动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "从磁盘中加载动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "保存当前动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "另存为" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "在播放器中显示动画列表。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "加载后自动播放" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "编辑目标混合时间" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "动画工具" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "拷贝动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "创建新动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "动画名称:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "错误!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "混合时间:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "接下来(自动排列):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "跨动画时间混合" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "动画" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "新名称:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "缩放" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒)" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "淡出(秒)" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "混合" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "混合" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "自动重新开始:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "重新开始(秒):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "随机开始(秒):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "开始!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "数量:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "混合:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "混合0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "混合1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "当前:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "添加输入事件" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "清除Auto-Advance" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "设置清除Auto-Advance" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "删除输入事件" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "重命名" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "动画树可用。" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "动画树不可用。" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "动画节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "时间缩放节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "过渡节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "导入动画" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "编辑节点筛选" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "筛选.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "正在解析第%d个三角形:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "三角形 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "建立烘培:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "解析多边形中" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "修正光照" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "分配纹理 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "烘培三角形 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "烘培!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "预览" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "设置吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "网格偏移量:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "网格大小:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "旋转偏移量:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "旋转步长:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "移动旋转中心位置" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "移动动作" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "编辑IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "编辑CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "编辑锚点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "缩放(%)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "粘贴姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "选择模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "拖动来旋转" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "按住Alt拖动: 移动" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "移动模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "旋转模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "点击设置对象的旋转中心。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "移动画布" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "锁定选中对象的位置。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "解锁选中对象的位置。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "确保节点的子孙无法被选中。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "恢复节点的子孙能够被选中。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "编辑" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "使用吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "显示网格" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "使用旋转吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "相对吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "设置吸附.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "使用像素吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "展开父节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "骨骼.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "添加骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "清除骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "显示骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "添加IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "清除IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "视图" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "重置缩放" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "设置缩放.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "居中显示选中节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "最大化显示选中节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "锚点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "插入关键帧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "插入关键帧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "插入关键帧(已有轨道)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "拷贝姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "清除姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "设置值" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "吸附(像素):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "添加 %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "新节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "从%s实例化场景出错!" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "好吧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "没有选中节点来添加实例。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "此操作只能应用于单个选中节点。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "修改默认值" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "好的" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "创建多边形" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "编辑多边形" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "编辑多边形(移除顶点)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "确定要移除项目%d吗?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "添加项目" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "移除选中项目" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "从场景中导入" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "从场景中更新" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "第%d项" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "项目" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "列表编辑器" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "添加遮光多边形" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "编辑已存在的多边形:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "鼠标左键:移动点" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+鼠标左键:分割视图块" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "鼠标右键:移除点" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "从曲线中移除顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "向曲线添加顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "在曲线中移动顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "选择顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+拖拽:选择控制点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "鼠标左键:添加点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "鼠标右键:删除点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "删除顶点" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh为空!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "此操作无法引用在根节点上!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "无法绘制区域。" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "选择源Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "选择一个目标曲面:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "目标曲面:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "源Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "随机旋转:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "随机砖块:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "随机缩放:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "创建导航多边形" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "移除多边形及顶点" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "加载图片出错:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "生成顶点计数:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "生成AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线中移除顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "向曲线添加顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "在曲线中移动顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "移动曲线内控制点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "移动曲线外控制点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "选择顶点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+拖拽:选择控制点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "鼠标左键:添加点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "鼠标右键:删除点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "选择控制点(Shift+拖动)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "删除顶点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "关闭曲线" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "曲线定点 #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "设置曲线顶点坐标" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "移除路径顶点" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "创建UV贴图" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "变换UV贴图" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "2D多边形UV编辑器" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "移动点" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl:旋转" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: 移动所有" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: 缩放" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "移动多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "旋转多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "缩放多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "多边形->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "清除UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "吸附" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "启用吸附" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "网格" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "错误:无法加载资源!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "添加资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "重命名资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "删除资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "资源剪切板中无内容!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "加载资源" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "粘贴" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "解析BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "长度:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "打开声音文件" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "错误:无法加载音效!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "添加音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "重命名音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "删除音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16位" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8位" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "立体声" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "格式" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "保存主题出错。" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "保存出错" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "导入主题出错。" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "导入出错" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "导入主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "主题另存为" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "下一个脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "上一个脚本" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "文件" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "新建" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "全部保存" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "软重载脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "后退" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "前进" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "重新加载主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "保存主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "主题另存为" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "关闭文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "关闭全部" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "查找.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "查找下一项" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "调试" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "单步跳过" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "单步进入" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "跳过" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "继续" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "保持调试器打开" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "窗口" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "向左移动" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "向右移动" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "教程" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "打开 https://godotengine.org 中的教程." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "类型" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "搜索类" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "搜索文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "前往上一个编辑文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "前往下一个编辑文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "分离" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "创建脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4747,2083 +4202,2766 @@ msgstr "" "磁盘中的下列文件已更新。\n" "请选择执行那项操作?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "重新加载" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "重新保存" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "调试器" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "内建脚本只有在其所属的节点读取后才能被修改" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "拾取颜色" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "剪切" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "复制" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "全选" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "向上移动" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "向下移动" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "向左缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "向右缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "切换注释" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "拷贝到下一行" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "代码补全" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "修剪行后空白" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自动缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "设置断点" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "移除所有断点" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "前往下一个断点" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "前往上一个断点" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "查找上一项" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "替换.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "前往函数.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "前往行.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "搜索光标位置" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "修改Scalar常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "修改Vec常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "修改RGB常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "切换旋转模式" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "修改Function Scalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "修改Function Vec" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "修改Uniform Scalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "修改Uniform Vec" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "修改Uniform RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "修改默认值" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "修改Uniform XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "修改Uniform纹理" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "修改Uniform Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "修改注释" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "更改输入名称" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "连接Graph Node" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "断开Graph Node连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "移除Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "移动Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "复制Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "删除Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "错误:循环的连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "错误:缺少输入连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "添加着色器Graph Node" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "正交" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "透视" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "已忽略变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "缩放到%s%%" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "旋转%s度" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "环境" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm对话框" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "没有选用要实例化的场景!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "无法实例化场景!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "移动模式(W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "旋转模式(E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "缩放模式(R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Top视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Rear视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "正面视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "左视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "右视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "切换投影(正交)视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "插入动画帧" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "显示原点" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "选中选中项" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "选中项与视图对齐" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "变换" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "本地坐标" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "变换对话框.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "使用默认光照" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "使用默认sRGB" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "显示法线" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "显示线框" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "显示原点" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "显示网格" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Viewport设置" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "默认光照法线:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "环境光颜色:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "透视视角(角度):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "查看Z-Near" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "查看Z-Far" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "修改变换" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "移动:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "旋转(角度):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "缩放(比率):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "变换类型" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "错误:无法加载帧资源!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "添加帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "资源剪切板中无内容,或内容不是纹理贴图!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "粘贴帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "添加空白帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "修改循环" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "修改FPS" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(空)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "动画" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "速度(FPS)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "动画帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "插入空白帧(之前)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "插入空白帧(之后)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "向上" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "向下" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox预览:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "吸附模式:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "无" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "像素吸附" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "网格吸附" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "自动裁剪" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "网格偏移量:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "步长(秒)" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "分隔:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "纹理区域" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "纹理区域编辑器" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "无法保存主题到文件:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "添加所有项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "添加所有" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "移除项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "主题" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "添加类项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "移除类项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "创建主题模板" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "创建编辑器主题模板" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "复选框 选项1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "复选框 选项2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "选项" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "分页1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "分页2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "分页3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "类型:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "数据类型:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "图标" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "样式" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "颜色" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "绘制砖块地图" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "拷贝" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "擦除砖块地图" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "擦除选中" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "查找砖块" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "转置" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "沿X轴翻转" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "沿Y轴翻转" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "选择砖块" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "选择" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "旋转0度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "旋转90度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "旋转180度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "旋转270度" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "找不到砖块:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "项目名称或ID" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "从场景中创建?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "确定要合并场景?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "从场景中创建" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "从场景中合并" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "错误" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "脚本编辑器选项" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "请导出到项目目录之外!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "导出项目出错!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "写入项目PCK文件出错!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "没有针对'%s'平台的导出模板。" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "创建资源" +msgid "Runnable" +msgstr "启用" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "名称可用" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "删除输入事件" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "过渡" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "删除选中的文件?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "状态" +msgid "Presets" +msgstr "预设.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "添加:" -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "资源" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "密码" +msgid "Export all resources in the project" +msgstr "导出项目中的所有资源" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "字符合法:" +msgid "Export selected scenes (and dependencies)" +msgstr "导出选中的资源(包括其依赖资源)" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "新名称:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "包含" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "修改图片分组" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "分组名称不能为空!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "分组名称中包含非法字符!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "分组名称已存在!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "添加图片分组" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "删除图片分组" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "预览精灵集" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "项目导出设置" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "平台" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "导出到平台" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "资源" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "导出选中的资源(包括其依赖资源)" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "导出项目中的所有资源" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "导出项目目录下的所有文件" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "导出模式:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "导出的资源:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "动作" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "导出时将文本场景写入二进制文件。" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "保持原样" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "节省磁盘空间(有损压缩,WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "节省内存(BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "转换图片(*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "高质量(有损)节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "收缩所有图片:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "压缩格式:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "图片分组" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "分组:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "节省内存" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "压缩方式:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "图片质量:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "精灵集:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "收缩方式:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "精灵集预览:" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "纹理过滤:\t\t" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "取消选择" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "分组" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "音效" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "音效转换方式(.wav文件):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "保持不变" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "压缩(RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "采样率(Hz):" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "匹配项:" -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "修剪" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "目标路径:" -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "脚本" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "脚本导出方式:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "文本" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "编译" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "使用下列密码加密" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256位16进制码)" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "导出 PCK/ZIP" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "导出项目PCK文件" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "导出.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "项目导出" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "导出预设" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "导出砖块集" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "项目目录不存在!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "项目目录下必须包含engin.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "项目目录下必须包含engin.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "已导入的项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "项目路径非法(被外部修改?)。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "无法在项目目录下创建godot.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "提取以下文件失败:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "导入现有项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "项目目录(必须存在)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "项目名称:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "新建项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "项目目录" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "安装项目:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "安装" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "浏览" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "新建游戏项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "碉堡了!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "未命名项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "您确定要打开多个项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "您确定要执行多个项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "移除此项目(项目的文件不受影响)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "您确认要扫描%s目录下现有的Godot项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管理器" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "项目列表" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "运行" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "扫描" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "选择要扫描的目录" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "新建" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "退出" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "键 " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "手柄按钮" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "摇杆轴" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "鼠标按键:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Action名非法(不得包含'/'或':')" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "动作%s已存在!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "重命名输入事件" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "添加输入事件" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Ctrl+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "按下一个键.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "鼠标按键:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "左键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "右键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "中键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "滚轮向上" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "滚轮向下" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "按键 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "按键 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "按键 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "按键 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "手柄摇杆" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "轴" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "手柄按钮" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "添加输入动作" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "移除输入事件" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "设备" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "按钮" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "左键" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "右键" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "中键(滚轮)" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "滚轮向上滚动" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "滚轮向下滚动" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "保存设置出错。" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "保存设置成功。" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "添加语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "移除语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "添加重定向路径" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "添加资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "修改语言资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "移除资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "移除资源重定向选项" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "项目设置(godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "一般" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "属性:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "删除" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "复制到平台.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "事件表" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "动作:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "设备:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "序号:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "本地化" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "语言:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "添加:" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "资源:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "地区重定向:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "地区" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "插件" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "预设.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1个视口" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "缓入" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "置零" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "缓入缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "反缓入缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "文件.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "目录.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "加载" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "新建脚本" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "文件系统" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "加载文件出错:不是资源文件!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "无法加载图片" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "选择一个节点" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "启用" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "设置" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "属性:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "选项:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "选择属性" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "选择方式" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "无法执行PVPTC工具:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "无法加载使用PVRTC工具转换的图片:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "重设父节点" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "重设位置(选择父节点)" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "保持全局变换" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "重设父节点" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "创建资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "打开资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "保存资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "资源工具" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "运行模式:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "当前场景" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "主场景" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "主场景参数:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "场景运行设置" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "没有选中节点来添加实例。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "从%s加载场景出错!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "好的" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "无法实例化场景%s当前场景已存在于它的子节点中。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "实例化场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "此操作不能被用于根节点。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "在父节点中移动" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "在父节点中移动多个节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "复制节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "确定要删除节点吗?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "此操作必须在打开一个场景后才能执行。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "此操作不能应用于实例化的场景。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "将新场景另存为.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "有道理!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "无法操作外部场景的节点!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "无法操作此节点,因为当前场景继承自该节点!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "移除节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "无法保存场景,场景或其实例的的依赖存在问题。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "保存场景出错。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "复制场景出错。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "编辑分组" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "编辑事件连接" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "删除节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "添加子节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "实例化子场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "更改类型" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "添加脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "清除脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "从场景中合并" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "将分支保存为场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "拷贝路径" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "确认删除" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "添加/创建节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "为选中节点创建或设置脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "清除选中节点的脚本" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "切换Spatial可见" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "切换CanvasItem可见" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "实例:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "节点名称非法,不允许包含以下字符:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "重命名节点" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "场景树:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "允许编辑子孙节点" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "加载为占位符" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "在编辑器中打开" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "清除继承" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "确定要清除继承吗(无法撤销!)?" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "清除!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "选择一个节点" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "基类名称非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "合法的字符:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "类名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "名称可用" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "类名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "基类名称非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "路径非法!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "无法创建脚本。" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "从%s加载脚本出错!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "文件路径为空" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "必须是项目路径" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "父路径非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "扩展名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "创建新脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "加载现有脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "类名:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "内置脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "设置节点的脚本" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "字节:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "警告:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "错误:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "源:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "函数:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "错误" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "子进程已连接" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "编辑上一个实例" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "编辑下一个实例" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "变量" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "错误:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "调用堆栈:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "远程属性面板" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "即时场景树:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "远程对象属性: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "性能分析" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "显示" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "值" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "显示" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "占用显存的资源列表:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "合计:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "显存" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "资源路径" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "类型" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "用量" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "杂项" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "点击的控件:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "点击的控件类型:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "实时编辑根节点:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "从场景树设置" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "快捷键" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "设置光照半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "更改摄像机视角" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "修改摄像机尺寸" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "更改球体半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "改变方框大小" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "更改胶囊半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "更改胶囊高度" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "更改射线形状长度" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "更改通知器级别" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "更改通知器级别" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "没有足够的字节来解码或格式不正确。" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "step参数为0!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "脚本没有实例化" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "没有基于脚本" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "没有基于一个资源文件" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "实例字典格式不正确(缺少@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "实例字典格式不正确(无法加载脚本@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "实例字典格式不正确(无效脚本@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "非法的字典实例(派生类非法)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "节点返回了一个无效的连续输出: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "在非堆栈中的节点中找到连续bit,报告bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "堆栈深度溢出: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "函数:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "名称不是有效的标识符:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "名称已经被其他的函数/变量/事件占用:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "重命名函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "重命名变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "重命名事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "添加函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "添加变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "添加事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "删除函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "删除变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "编辑变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "删除事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "编辑事件:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "更改表达式" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "添加节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "按住Meta键放置一个场景节点的引用节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "按住Ctrl键放置一个场景节点的引用节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "按住Meta键放置变量的Setter节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "按住Ctrl键放置变量的Setter节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "添加Preload节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "从场景导入节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "添加 Getter Property" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "添加 Setter Property" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "条件节点(Condition)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "序列节点(Sequence)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "选择节点(Switch)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "遍历节点(Iterator)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "条件循环节点(While)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "返回节点(Return)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "获取" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "基础类型:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "有效节点:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "选择或创建一个函数来编辑图" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "编辑事件参数:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "编辑变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "更改" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "删除选择的节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "查找节点类型" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "复制节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "剪切节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "粘贴节点" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "输入类型不可迭代: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "迭代器失效" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "迭代器失效: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "属性名称非法" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "基础对象不是一个节点!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "路径必须指向节点" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "节点%s的'%s'为无效索引属性名。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ":无效参数类型: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ":无效参数: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "脚本中未找到VariableGet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "脚本中未找到VariableSet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "自定义脚本节点不包含_step()方法,不能生成图。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "正好按下" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "刚好释放" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "无法读取证书文件。路径和密码是否都正确?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "创建包(PCK)签名对象出错。" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "创建包(PCK)签名时出错。" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"找不到导出模版。\n" +"下载并安装导出模版。" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "名称非法:" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "产品GUID非法。" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "发布GUID非法" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "无效的背景颜色。" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示" +"动画帧。" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate" +"节点能正常工作,其余的将被忽略。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" +"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" +"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "光照的形状与纹理必须提供给纹理属性。" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" +"数据。" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" +"用'render target'。" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放" +"在Area、StaticBody、RigidBody或KinematicBody节点下。" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资" +"源!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其" +"放在Area、StaticBody、RigidBody或KinematicBody节点下。" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "空CollisionPolygon节点不起碰撞检测作用。" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "此节点需要设置NavigationMesh资源才能工作。" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示" +"动画帧。" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "提示!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "请确认..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "打开文件" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "打开文件" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "打开目录" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "打开文件或目录" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" +"行时它们会自动隐藏。" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," +"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" +"内部纹理分配给一些节点以显示。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的," +#~ "这样的资源才能用于播放声音。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建" +#~ "才能正常播放声音。" + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "替换了%d项" + +#~ msgid "Please save the scene first." +#~ msgstr "请先保存场景。" + +#~ msgid "Save Translatable Strings" +#~ msgstr "保存可翻译字符串" + +#~ msgid "Translatable Strings.." +#~ msgstr "可翻译字符串" + +#~ msgid "Install Export Templates" +#~ msgstr "安装导出模板" + +#~ msgid "Edit Script Options" +#~ msgstr "脚本编辑器选项" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "请导出到项目目录之外!" + +#~ msgid "Error exporting project!" +#~ msgstr "导出项目出错!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "写入项目PCK文件出错!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "没有针对'%s'平台的导出模板。" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "创建资源" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "名称可用" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "过渡" + +#, fuzzy +#~ msgid "State" +#~ msgstr "状态" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "密码" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "字符合法:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "新名称:" + +#~ msgid "Include" +#~ msgstr "包含" + +#~ msgid "Change Image Group" +#~ msgstr "修改图片分组" + +#~ msgid "Group name can't be empty!" +#~ msgstr "分组名称不能为空!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "分组名称中包含非法字符!" + +#~ msgid "Group name already exists!" +#~ msgstr "分组名称已存在!" + +#~ msgid "Add Image Group" +#~ msgstr "添加图片分组" + +#~ msgid "Delete Image Group" +#~ msgstr "删除图片分组" + +#~ msgid "Atlas Preview" +#~ msgstr "预览精灵集" + +#~ msgid "Project Export Settings" +#~ msgstr "项目导出设置" + +#~ msgid "Target" +#~ msgstr "平台" + +#~ msgid "Export to Platform" +#~ msgstr "导出到平台" + +#~ msgid "Export all files in the project directory." +#~ msgstr "导出项目目录下的所有文件" + +#~ msgid "Action" +#~ msgstr "动作" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "导出时将文本场景写入二进制文件。" + +#~ msgid "Images" +#~ msgstr "图片" + +#~ msgid "Keep Original" +#~ msgstr "保持原样" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "节省磁盘空间(有损压缩,WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "节省内存(BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "转换图片(*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "高质量(有损)节省磁盘空间" + +#~ msgid "Shrink All Images:" +#~ msgstr "收缩所有图片:" + +#~ msgid "Compress Formats:" +#~ msgstr "压缩格式:" + +#~ msgid "Image Groups" +#~ msgstr "图片分组" + +#~ msgid "Groups:" +#~ msgstr "分组:" + +#~ msgid "Compress Disk" +#~ msgstr "节省磁盘空间" + +#~ msgid "Compress RAM" +#~ msgstr "节省内存" + +#~ msgid "Compress Mode:" +#~ msgstr "压缩方式:" + +#~ msgid "Lossy Quality:" +#~ msgstr "图片质量:" + +#~ msgid "Atlas:" +#~ msgstr "精灵集:" + +#~ msgid "Shrink By:" +#~ msgstr "收缩方式:" + +#~ msgid "Preview Atlas" +#~ msgstr "精灵集预览:" + +#~ msgid "Image Filter:" +#~ msgstr "纹理过滤:\t\t" + +#~ msgid "Images:" +#~ msgstr "图片" + +#~ msgid "Select None" +#~ msgstr "取消选择" + +#~ msgid "Group" +#~ msgstr "分组" + +#~ msgid "Samples" +#~ msgstr "音效" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "音效转换方式(.wav文件):" + +#~ msgid "Keep" +#~ msgstr "保持不变" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "压缩(RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "采样率(Hz):" + +#~ msgid "Trim" +#~ msgstr "修剪" + +#~ msgid "Script" +#~ msgstr "脚本" + +#~ msgid "Script Export Mode:" +#~ msgstr "脚本导出方式:" + +#~ msgid "Text" +#~ msgstr "文本" + +#~ msgid "Compiled" +#~ msgstr "编译" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "使用下列密码加密" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "脚本密匙(256位16进制码)" + +#~ msgid "Export PCK/Zip" +#~ msgstr "导出 PCK/ZIP" + +#~ msgid "Export Project PCK" +#~ msgstr "导出项目PCK文件" + +#~ msgid "Export.." +#~ msgstr "导出.." + +#~ msgid "Project Export" +#~ msgstr "项目导出" + +#~ msgid "Export Preset:" +#~ msgstr "导出预设" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance未包含BakedLight资源。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b0bb11d527..bc02a0a593 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -18,2301 +18,1568 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.8\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Functions:" -msgstr "行為" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "訊號:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Rename Function" -msgstr "只限選中" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Function" -msgstr "行為" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "新增訊號" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Function" -msgstr "只限選中" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Signal" -msgstr "只限選中" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Editing Signal:" -msgstr "連接" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "新增節點" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "新增節點" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "由主幹新增節點" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "編輯" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "關閉" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change" -msgstr "當改變時更新" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "刪除選中檔案" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "貼上" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "無效名稱" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "無效字型" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "取消" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "警告!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "請確認..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "檔案已存在, 要覆蓋嗎?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "所有類型" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "所有檔案(*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "開啟" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "開啟檔案" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "開啟檔案" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "開啟資料夾" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "選擇資料夾/檔案" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "儲存" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "儲存檔案" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "新增資料夾" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "路徑:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "資料夾和檔案:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "檔案:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "篩選:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名稱:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "無法新增資料夾" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "請用有效的副檔名" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "設備" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "按鍵" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "左𨫡" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "右𨫡" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "中𨫡" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "上滾" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "下滾" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#, fuzzy -msgid "Axis" -msgstr "中軸" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "剪下" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "複製" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "貼上" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "全選" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "清空" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "復原" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "字形格式不明" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "載入字形出現錯誤" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "無效字型" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "已停用" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "所有選項" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Move Add Key" msgstr "移動" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Remove Anim Track" msgstr "移除動畫" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "移除選項" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp #, fuzzy msgid "Discrete" msgstr "中斷" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "新增" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "分類:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "全部" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "地址:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "官方" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "社群" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "測試" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "關閉" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "替換" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "全部替換" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "符合大小寫" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "完整詞語" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "只限選中" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "搜尋" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "查找" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "下一個" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "找不到!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "替換為" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "符合大小寫" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "跳過" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "放大" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "縮小" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "重設縮放比例" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Line:" msgstr "行:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "列:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "連到" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "添加" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "移除" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "連到" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "由 '%s' 連到 '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "連接訊號:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "連到..." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "中斷" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "訊號" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "新增" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "最近:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp #, fuzzy msgid "Matches:" msgstr "吻合" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "資源" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "路徑" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "載入錯誤:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "照常開啓" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "載入錯誤!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "要刪除選中檔案?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "刪除" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "另存為" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "預設" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無效名稱" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Valid characters:" msgstr "有效字符:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "有效的路徑" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "檔案不存在." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp #, fuzzy msgid "Enable" msgstr "啟用" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "路徑:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "名稱" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "正在更新場景..." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "選擇資料夾" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "新增資料夾" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "名稱:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "無法新增資料夾" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "選擇" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "檔案已存在, 要覆蓋嗎?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "所有類型" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "所有檔案(*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "開啟" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "儲存" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "儲存檔案" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "重新整理" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Up" msgstr "上移" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Down" msgstr "下移" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "資料夾和檔案:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "預覽:" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "檔案:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "篩選:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "請用有效的副檔名" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "導入中:" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "訊號:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "導入中:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "清空" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "把資源另存為..." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "如來如此" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "儲存時出現錯誤" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "場景儲存中" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "分析中" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Creating Thumbnail" msgstr "正在建立縮圖" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Failed to load resource." msgstr "資源加載失敗" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Open in Help" msgstr "開啓場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "開啓場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "是" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "把場景另存為" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "請先儲存場景" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "離開" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要離開編輯器嗎?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "選擇主場景" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "預設" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp #, fuzzy msgid "Next tab" msgstr "下一個" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "新增場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "開啓場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "儲存場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "儲存所有場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "關閉場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "開啓最近的" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "轉為..." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "復原" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "重製" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "運行腳本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "導入" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "工具" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "暫停場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "運行修改的場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "運行場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "運行場景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2322,31 +1589,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2354,11 +1621,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "同步更新腳本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2366,4433 +1633,5109 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "設定" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "編輯器設定" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "關於" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "不停更新" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "當改變時更新" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "監視器" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "另存為.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "多謝!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "密碼:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "場景路徑:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "導入中:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "無效副檔名" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "移除選項" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "要刪除選中檔案?" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "複製路徑" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "檔案" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "導入" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "導入" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "字形格式不明" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "載入字形出現錯誤" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "無效字型" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "取消" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "語言" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "另存為" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "錯誤!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "選擇模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "移動模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "編輯" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "貼上" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "下一個腳本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "檔案" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close Docs" msgstr "關閉場景" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "關閉" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "中斷" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "剪下" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "複製" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "全選" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "上移" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "下移" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "只限選中" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "選項" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "複製" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "編輯腳本選項" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Create Android keystore" -msgstr "新增資料夾" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Full name" -msgstr "有效名稱" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "本地化" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Password" -msgstr "密碼:" +msgid "Runnable" +msgstr "啟用" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "有效字符:" +msgid "Delete patch '" +msgstr "刪除" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "有效名稱" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "包括" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "要刪除選中檔案?" -#: tools/editor/project_export.cpp -msgid "Project Export Settings" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "目標" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "添加..." -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "資源" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "行為" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" +msgstr "資源" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "圖片" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "保持原貌" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "圖片:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "不選" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "保留" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "腳本" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "文字" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "吻合" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "瀏覽" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "運行" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "離開" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +#, fuzzy +msgid "Axis" +msgstr "中軸" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "設備" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "按鍵" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "左𨫡" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "右𨫡" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "中𨫡" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "上滾" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "下滾" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "本地化" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "翻譯" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "翻譯:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "添加..." - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "插件" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "下一個腳本" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "貼上" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "選擇模式" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "選擇模式" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "腳本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "下一個腳本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "複製路徑" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "有效名稱" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "載入字形出現錯誤" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "路徑為空" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "無效副檔名" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "新增" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script" msgstr "下一個腳本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "下一個腳本" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "錯誤:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "來源:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "錯誤" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "錯誤:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Live Scene Tree:" msgstr "儲存場景" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Functions:" +msgstr "行為" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Rename Function" +msgstr "只限選中" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Function" +msgstr "行為" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "新增訊號" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Function" +msgstr "只限選中" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Remove Signal" +msgstr "只限選中" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Editing Signal:" +msgstr "連接" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "新增節點" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "新增節點" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "由主幹新增節點" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change" +msgstr "當改變時更新" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "刪除選中檔案" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "貼上" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無效名稱" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無效字型" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "警告!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "請確認..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "開啟檔案" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "開啟檔案" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "開啟資料夾" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "選擇資料夾/檔案" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#~ msgid "Please save the scene first." +#~ msgstr "請先儲存場景" + +#~ msgid "Edit Script Options" +#~ msgstr "編輯腳本選項" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "新增資料夾" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "有效名稱" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "本地化" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "密碼:" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "有效字符:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "有效名稱" + +#~ msgid "Include" +#~ msgstr "包括" + +#~ msgid "Target" +#~ msgstr "目標" + +#~ msgid "Action" +#~ msgstr "行為" + +#~ msgid "Images" +#~ msgstr "圖片" + +#~ msgid "Keep Original" +#~ msgstr "保持原貌" + +#~ msgid "Images:" +#~ msgstr "圖片:" + +#~ msgid "Select None" +#~ msgstr "不選" + +#~ msgid "Keep" +#~ msgstr "保留" + +#~ msgid "Script" +#~ msgstr "腳本" + +#~ msgid "Text" +#~ msgstr "文字" + #~ msgid "File exists" #~ msgstr "檔案已存在" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 3e9b61ec0f..17e37bdfe2 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -18,2288 +18,1553 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.9-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "解碼字節位元不足,或為無效格式。" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "step引數為0!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "非為單一事件腳本" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not based on a script" -msgstr "未依據腳本" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Not based on a resource file" -msgstr "未依據資源檔案" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (missing @path)" -msgstr "無效的事件詞典格式(遺失 @path)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "無效的事件詞典格式(無法載入腳本 @path)" - -#: modules/gdscript/gd_functions.cpp -#, fuzzy -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "無效的事件詞典格式(無效的腳本 @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "Node returned an invalid sequence output: " -msgstr "節點回傳一個無效的連續輸出: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"每個場景中僅允許一個可見的CanvasModulate,只有第一個CanvasModulate會有作用," -"其餘的將被忽略。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使" -"用於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空白的CollisionPolygon2D不起碰撞偵測的作用。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" -"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "CollisionShape2D必須被賦予形狀才能運作,請為它建立個形狀吧!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "光照形狀的材質必須被賦與在材質的屬性中。" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "此遮光體必須被建立或設置遮蔽形狀才能發揮遮蔽作用。" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "此遮光體沒有被賦予形狀,請繪製一個吧!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +msgid "Anim Track Change Wrap Mode" +msgstr "" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Property Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2309,31 +1574,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2341,11 +1606,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2353,4419 +1618,5029 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Add Point to Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Create Android keystore" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp -msgid "Organization" +#: editor/project_export.cpp +msgid "Delete patch '" msgstr "" -#: tools/editor/project_export.cpp -msgid "City" +#: editor/project_export.cpp +msgid "Delete preset '%s'?" msgstr "" -#: tools/editor/project_export.cpp -msgid "State" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "at least 6 characters" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" +msgstr "資源路徑" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" +#: editor/project_export.cpp +msgid "Patches" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Monitors" msgstr "監看畫面" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "影片記憶體使用容量列表(依資源別):" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "總計:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "影片記憶體" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "資源路徑" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "類型" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "使用量" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "雜項" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Clicked Control:" msgstr "點擊控制:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Clicked Control Type:" msgstr "點擊控制類型:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "捷徑" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "變更光源半徑" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "變更鏡頭視野(FOV)" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "變更鏡頭尺寸" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "變更球型半徑" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "變更框型範圍" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "變更楕圓體半徑" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "變更楕圓體高度" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "變更框型範圍" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "解碼字節位元不足,或為無效格式。" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "step引數為0!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "非為單一事件腳本" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not based on a script" +msgstr "未依據腳本" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Not based on a resource file" +msgstr "未依據資源檔案" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (missing @path)" +msgstr "無效的事件詞典格式(遺失 @path)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "無效的事件詞典格式(無法載入腳本 @path)" + +#: modules/gdscript/gd_functions.cpp +#, fuzzy +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "無效的事件詞典格式(無效的腳本 @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "Node returned an invalid sequence output: " +msgstr "節點回傳一個無效的連續輸出: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"每個場景中僅允許一個可見的CanvasModulate,只有第一個CanvasModulate會有作用," +"其餘的將被忽略。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使" +"用於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "空白的CollisionPolygon2D不起碰撞偵測的作用。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" +"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "CollisionShape2D必須被賦予形狀才能運作,請為它建立個形狀吧!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "光照形狀的材質必須被賦與在材質的屬性中。" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "此遮光體必須被建立或設置遮蔽形狀才能發揮遮蔽作用。" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "此遮光體沒有被賦予形狀,請繪製一個吧!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" diff --git a/main/input_default.cpp b/main/input_default.cpp index bc409960d6..e223137d0b 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -336,6 +336,11 @@ void InputDefault::parse_input_event(const InputEvent &p_event) { ev.screen_touch = touch_event; main_loop->input_event(ev); } + + Point2 pos = Point2(p_event.mouse_button.global_x, p_event.mouse_button.global_y); + if (mouse_pos != pos) { + set_mouse_pos(pos); + } } break; case InputEvent::MOUSE_MOTION: { @@ -478,6 +483,17 @@ void InputDefault::warp_mouse_pos(const Vector2 &p_to) { OS::get_singleton()->warp_mouse_pos(p_to); } +Point2i InputDefault::warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) { + + const Point2i rel_warped(Math::fmod(p_motion.relative_x, p_rect.size.x), Math::fmod(p_motion.relative_y, p_rect.size.y)); + const Point2i pos_local = Point2i(p_motion.global_x, p_motion.global_y) - p_rect.pos; + const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y)); + if (pos_warped != pos_local) { + OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos); + } + return rel_warped; +} + void InputDefault::iteration(float p_step) { } @@ -779,25 +795,25 @@ InputDefault::InputDefault() { }; } -uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed) { +void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) { _THREAD_SAFE_METHOD_; Joypad &joy = joy_names[p_device]; //printf("got button %i, mapping is %i\n", p_button, joy.mapping); if (joy.last_buttons[p_button] == p_pressed) { - return p_last_id; - //printf("same button value\n"); + return; } joy.last_buttons[p_button] = p_pressed; if (joy.mapping == -1) { - return _button_event(p_last_id, p_device, p_button, p_pressed); + _button_event(p_device, p_button, p_pressed); + return; }; Map<int, JoyEvent>::Element *el = map_db[joy.mapping].buttons.find(p_button); if (!el) { //don't process un-mapped events for now, it could mess things up badly for devices with additional buttons/axis //return _button_event(p_last_id, p_device, p_button, p_pressed); - return p_last_id; + return; }; JoyEvent map = el->get(); @@ -806,37 +822,38 @@ uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button if (map.index == JOY_L2 || map.index == JOY_R2) { float value = p_pressed ? 1.0f : 0.0f; int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2; - p_last_id = _axis_event(p_last_id, p_device, axis, value); + _axis_event(p_device, axis, value); } - return _button_event(p_last_id, p_device, map.index, p_pressed); + _button_event(p_device, map.index, p_pressed); + return; }; if (map.type == TYPE_AXIS) { - return _axis_event(p_last_id, p_device, map.index, p_pressed ? 1.0 : 0.0); + _axis_event(p_device, map.index, p_pressed ? 1.0 : 0.0); }; - return p_last_id; // no event? + return; // no event? }; -uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, const JoyAxis &p_value) { +void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { _THREAD_SAFE_METHOD_; Joypad &joy = joy_names[p_device]; if (joy.last_axis[p_axis] == p_value.value) { - return p_last_id; + return; } if (p_value.value > joy.last_axis[p_axis]) { if (p_value.value < joy.last_axis[p_axis] + joy.filter) { - return p_last_id; + return; } } else if (p_value.value > joy.last_axis[p_axis] - joy.filter) { - return p_last_id; + return; } if (ABS(joy.last_axis[p_axis]) > 0.5 && joy.last_axis[p_axis] * p_value.value < 0) { @@ -844,20 +861,20 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co JoyAxis jx; jx.min = p_value.min; jx.value = p_value.value < 0 ? 0.1 : -0.1; - p_last_id = joy_axis(p_last_id, p_device, p_axis, jx); + joy_axis(p_device, p_axis, jx); } joy.last_axis[p_axis] = p_value.value; float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value; if (joy.mapping == -1) { - return _axis_event(p_last_id, p_device, p_axis, val); + _axis_event(p_device, p_axis, val); }; Map<int, JoyEvent>::Element *el = map_db[joy.mapping].axis.find(p_axis); if (!el) { //return _axis_event(p_last_id, p_device, p_axis, p_value); - return p_last_id; + return; }; JoyEvent map = el->get(); @@ -867,7 +884,7 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co if (map.index == JOY_L2 || map.index == JOY_R2) { float value = p_value.min == 0 ? p_value.value : 0.5f + p_value.value / 2.0f; int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2; - p_last_id = _axis_event(p_last_id, p_device, axis, value); + _axis_event(p_device, axis, value); } if (map.index == JOY_DPAD_UP || map.index == JOY_DPAD_DOWN) { @@ -876,16 +893,17 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co if (!pressed) { if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_UP, p_device))) { - p_last_id = _button_event(p_last_id, p_device, JOY_DPAD_UP, false); + _button_event(p_device, JOY_DPAD_UP, false); } if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_DOWN, p_device))) { - p_last_id = _button_event(p_last_id, p_device, JOY_DPAD_DOWN, false); + _button_event(p_device, JOY_DPAD_DOWN, false); } } if (pressed == joy_buttons_pressed.has(_combine_device(button, p_device))) { - return p_last_id; + return; } - return _button_event(p_last_id, p_device, button, true); + _button_event(p_device, button, true); + return; } if (map.index == JOY_DPAD_LEFT || map.index == JOY_DPAD_RIGHT) { bool pressed = p_value.value != 0.0f; @@ -893,35 +911,38 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co if (!pressed) { if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_LEFT, p_device))) { - p_last_id = _button_event(p_last_id, p_device, JOY_DPAD_LEFT, false); + _button_event(p_device, JOY_DPAD_LEFT, false); } if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_RIGHT, p_device))) { - p_last_id = _button_event(p_last_id, p_device, JOY_DPAD_RIGHT, false); + _button_event(p_device, JOY_DPAD_RIGHT, false); } } if (pressed == joy_buttons_pressed.has(_combine_device(button, p_device))) { - return p_last_id; + return; } - return _button_event(p_last_id, p_device, button, true); + _button_event(p_device, button, true); + return; } float deadzone = p_value.min == 0 ? 0.5f : 0.0f; bool pressed = p_value.value > deadzone ? true : false; if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) { // button already pressed or released, this is an axis bounce value - return p_last_id; + return; }; - return _button_event(p_last_id, p_device, map.index, pressed); + _button_event(p_device, map.index, pressed); + return; }; if (map.type == TYPE_AXIS) { - return _axis_event(p_last_id, p_device, map.index, val); + _axis_event(p_device, map.index, val); + return; }; //printf("invalid mapping\n"); - return p_last_id; + return; }; -uint32_t InputDefault::joy_hat(uint32_t p_last_id, int p_device, int p_val) { +void InputDefault::joy_hat(int p_device, int p_val) { _THREAD_SAFE_METHOD_; const Joypad &joy = joy_names[p_device]; @@ -937,50 +958,42 @@ uint32_t InputDefault::joy_hat(uint32_t p_last_id, int p_device, int p_val) { int cur_val = joy_names[p_device].hat_current; if ((p_val & HAT_MASK_UP) != (cur_val & HAT_MASK_UP)) { - p_last_id = _button_event(p_last_id, p_device, map[HAT_UP].index, p_val & HAT_MASK_UP); + _button_event(p_device, map[HAT_UP].index, p_val & HAT_MASK_UP); }; if ((p_val & HAT_MASK_RIGHT) != (cur_val & HAT_MASK_RIGHT)) { - p_last_id = _button_event(p_last_id, p_device, map[HAT_RIGHT].index, p_val & HAT_MASK_RIGHT); + _button_event(p_device, map[HAT_RIGHT].index, p_val & HAT_MASK_RIGHT); }; if ((p_val & HAT_MASK_DOWN) != (cur_val & HAT_MASK_DOWN)) { - p_last_id = _button_event(p_last_id, p_device, map[HAT_DOWN].index, p_val & HAT_MASK_DOWN); + _button_event(p_device, map[HAT_DOWN].index, p_val & HAT_MASK_DOWN); }; if ((p_val & HAT_MASK_LEFT) != (cur_val & HAT_MASK_LEFT)) { - p_last_id = _button_event(p_last_id, p_device, map[HAT_LEFT].index, p_val & HAT_MASK_LEFT); + _button_event(p_device, map[HAT_LEFT].index, p_val & HAT_MASK_LEFT); }; joy_names[p_device].hat_current = p_val; - - return p_last_id; }; -uint32_t InputDefault::_button_event(uint32_t p_last_id, int p_device, int p_index, bool p_pressed) { +void InputDefault::_button_event(int p_device, int p_index, bool p_pressed) { InputEvent ievent; ievent.type = InputEvent::JOYPAD_BUTTON; ievent.device = p_device; - ievent.ID = ++p_last_id; ievent.joy_button.button_index = p_index; ievent.joy_button.pressed = p_pressed; parse_input_event(ievent); - - return p_last_id; }; -uint32_t InputDefault::_axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value) { +void InputDefault::_axis_event(int p_device, int p_axis, float p_value) { InputEvent ievent; ievent.type = InputEvent::JOYPAD_MOTION; ievent.device = p_device; - ievent.ID = ++p_last_id; ievent.joy_motion.axis = p_axis; ievent.joy_motion.axis_value = p_value; parse_input_event(ievent); - - return p_last_id; }; InputDefault::JoyEvent InputDefault::_find_to_event(String p_to) { diff --git a/main/input_default.h b/main/input_default.h index fecdb215d7..20ff8b958a 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -169,8 +169,8 @@ private: Vector<JoyDeviceMapping> map_db; JoyEvent _find_to_event(String p_to); - uint32_t _button_event(uint32_t p_last_id, int p_device, int p_index, bool p_pressed); - uint32_t _axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value); + void _button_event(int p_device, int p_index, bool p_pressed); + void _axis_event(int p_device, int p_axis, float p_value); float _handle_deadzone(int p_device, int p_axis, float p_value); public: @@ -200,6 +200,7 @@ public: virtual int get_mouse_button_mask() const; virtual void warp_mouse_pos(const Vector2 &p_to); + virtual Point2i warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect); virtual void parse_input_event(const InputEvent &p_event); @@ -227,9 +228,9 @@ public: virtual void set_mouse_in_window(bool p_in_window); void parse_mapping(String p_mapping); - uint32_t joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed); - uint32_t joy_axis(uint32_t p_last_id, int p_device, int p_axis, const JoyAxis &p_value); - uint32_t joy_hat(uint32_t p_last_id, int p_device, int p_val); + void joy_button(int p_device, int p_button, bool p_pressed); + void joy_axis(int p_device, int p_axis, const JoyAxis &p_value); + void joy_hat(int p_device, int p_val); virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false); virtual void remove_joy_mapping(String p_guid); diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index c291afaf32..a2dd950af6 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -299,7 +299,7 @@ public: richtext->push_color(Color(0, 1.0, 0.5)); richtext->add_text("faeries.\n"); richtext->pop(); - richtext->add_text("In this new episode, we will attemp to "); + richtext->add_text("In this new episode, we will attempt to "); richtext->push_font(richtext->get_font("mono_font", "Fonts")); richtext->push_color(Color(0.7, 0.5, 1.0)); richtext->add_text("deliver something nice"); diff --git a/methods.py b/methods.py index a86fa1937d..03216fb58b 100644 --- a/methods.py +++ b/methods.py @@ -1573,9 +1573,9 @@ def no_verbose(sys, env): def detect_visual_c_compiler_version(tools_env): # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... # (see the SCons documentation for more information on what it does)... - # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] + # in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV'] # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect - # the propper vc version that will be called + # the proper vc version that will be called # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) # There are many different cl.exe files that are run, and each one compiles & links to a different architecture diff --git a/misc/dist/html_fs/godotfs.js b/misc/dist/html_fs/godotfs.js index 2c59344cf5..676ee689fb 100644 --- a/misc/dist/html_fs/godotfs.js +++ b/misc/dist/html_fs/godotfs.js @@ -8,6 +8,8 @@ if (!Module.expectedDataFileDownloads) { Module.expectedDataFileDownloads++; (function() { + const PACK_FILE_NAME = '$GODOT_PACK_NAME'; + const PACK_FILE_SIZE = $GODOT_PACK_SIZE; function fetchRemotePackage(packageName, callback, errback) { var xhr = new XMLHttpRequest(); xhr.open('GET', packageName, true); @@ -52,7 +54,7 @@ Module.expectedDataFileDownloads++; }; var fetched = null, fetchedCallback = null; - fetchRemotePackage('data.pck', function(data) { + fetchRemotePackage(PACK_FILE_NAME, function(data) { if (fetchedCallback) { fetchedCallback(data); fetchedCallback = null; @@ -101,7 +103,7 @@ function assert(check, msg) { this.requests[this.name] = null; }, }; - new DataRequest(0, $DPLEN, 0, 0).open('GET', '/data.pck'); + new DataRequest(0, PACK_FILE_SIZE, 0, 0).open('GET', '/' + PACK_FILE_NAME); var PACKAGE_PATH; if (typeof window === 'object') { @@ -110,8 +112,8 @@ function assert(check, msg) { // worker PACKAGE_PATH = encodeURIComponent(location.pathname.toString().substring(0, location.pathname.toString().lastIndexOf('/')) + '/'); } - var PACKAGE_NAME = 'data.pck'; - var REMOTE_PACKAGE_NAME = 'data.pck'; + var PACKAGE_NAME = PACK_FILE_NAME; + var REMOTE_PACKAGE_NAME = PACK_FILE_NAME; var PACKAGE_UUID = 'b39761ce-0348-4959-9b16-302ed8e1592e'; function processPackageData(arrayBuffer) { @@ -122,7 +124,7 @@ function assert(check, msg) { // Reuse the bytearray from the XHR as the source for file reads. DataRequest.prototype.byteArray = byteArray; - DataRequest.prototype.requests["/data.pck"].onload(); + DataRequest.prototype.requests['/' + PACK_FILE_NAME].onload(); Module['removeRunDependency']('datafile_datapack'); }; diff --git a/misc/dist/ios_xcode/godot_xcode/data.pck b/misc/dist/ios_xcode/data.pck index e69de29bb2..e69de29bb2 100644 --- a/misc/dist/ios_xcode/godot_xcode/data.pck +++ b/misc/dist/ios_xcode/data.pck diff --git a/misc/dist/ios_xcode/godot_xcode/godot_debug.iphone b/misc/dist/ios_xcode/godot_debug.iphone index e69de29bb2..e69de29bb2 100755 --- a/misc/dist/ios_xcode/godot_xcode/godot_debug.iphone +++ b/misc/dist/ios_xcode/godot_debug.iphone diff --git a/misc/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index bdba8488c8..bdba8488c8 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj diff --git 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b/misc/dist/ios_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/icon-87.png Binary files differindex e9b2429754..e9b2429754 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/icon-87.png +++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/icon-87.png diff --git a/misc/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes b/misc/dist/ios_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes index e328a62cb6..e328a62cb6 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes +++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes diff --git a/misc/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings b/misc/dist/ios_xcode/godot_ios/en.lproj/InfoPlist.strings index 477b28ff8f..477b28ff8f 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings +++ b/misc/dist/ios_xcode/godot_ios/en.lproj/InfoPlist.strings diff --git a/misc/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist index f97b0fca36..f97b0fca36 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist +++ b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist diff --git a/misc/dist/ios_xcode/godot_xcode/godot_ios/main.m b/misc/dist/ios_xcode/godot_ios/main.m index 88b8e60670..9adee972bf 100644 --- a/misc/dist/ios_xcode/godot_xcode/godot_ios/main.m +++ b/misc/dist/ios_xcode/godot_ios/main.m @@ -31,9 +31,8 @@ #import "AppDelegate.h" -int main(int argc, char * argv[]) -{ - @autoreleasepool { - return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); - } +int main(int argc, char *argv[]) { + @autoreleasepool { + return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); + } } diff --git a/misc/dist/ios_xcode/godot_xcode/godot_opt.iphone b/misc/dist/ios_xcode/godot_opt.iphone index e69de29bb2..e69de29bb2 100755 --- a/misc/dist/ios_xcode/godot_xcode/godot_opt.iphone +++ b/misc/dist/ios_xcode/godot_opt.iphone diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h index e38de1e489..58acbf8bf9 100644 --- a/modules/cscript/godot_c.h +++ b/modules/cscript/godot_c.h @@ -491,7 +491,7 @@ godot_variant GDAPI godot_instance_get(godot_instance p_instance, char *p_prop); #define GODOT_PROPERTY_HINT_RANGE 1 ///< hint_text = "min,max,step,slider; //slider is optional" #define GODOT_PROPERTY_HINT_EXP_RANGE 2 ///< hint_text = "min,max,step", exponential edit #define GODOT_PROPERTY_HINT_ENUM 3 ///< hint_text= "val1,val2,val3,etc" -#define GODOT_PROPERTY_HINT_EXP_EASING 4 /// exponential easing funciton (Math::ease) +#define GODOT_PROPERTY_HINT_EXP_EASING 4 /// exponential easing function (Math::ease) #define GODOT_PROPERTY_HINT_LENGTH 5 ///< hint_text= "length" (as integer) #define GODOT_PROPERTY_HINT_SPRITE_FRAME 6 #define GODOT_PROPERTY_HINT_KEY_ACCEL 7 ///< hint_text= "length" (as integer) diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 9c976179fa..ac981d2b1a 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -253,13 +253,13 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, uint32_t size = pitch * height; ERR_FAIL_COND_V(size != width * height * info.block_size, RES()); - uint8_t pallete[256 * 4]; - f->get_buffer(pallete, 256 * 4); + uint8_t palette[256 * 4]; + f->get_buffer(palette, 256 * 4); int colsize = 3; for (int i = 0; i < 256; i++) { - if (pallete[i * 4 + 3] < 255) + if (palette[i * 4 + 3] < 255) colsize = 4; } @@ -281,11 +281,11 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, int dst_ofs = size + i * colsize; int src_ofs = i * 4; - wb[dst_ofs + 0] = pallete[src_ofs + 2]; - wb[dst_ofs + 1] = pallete[src_ofs + 1]; - wb[dst_ofs + 2] = pallete[src_ofs + 0]; + wb[dst_ofs + 0] = palette[src_ofs + 2]; + wb[dst_ofs + 1] = palette[src_ofs + 1]; + wb[dst_ofs + 2] = palette[src_ofs + 0]; if (colsize == 4) - wb[dst_ofs + 3] = pallete[src_ofs + 3]; + wb[dst_ofs + 3] = palette[src_ofs + 3]; } wb = PoolVector<uint8_t>::Write(); diff --git a/modules/enet/SCsub b/modules/enet/SCsub index fb22d1cff0..42a933a66d 100644 --- a/modules/enet/SCsub +++ b/modules/enet/SCsub @@ -10,6 +10,7 @@ env_enet = env_modules.Clone() if (env['builtin_enet'] != 'no'): thirdparty_dir = "#thirdparty/enet/" thirdparty_sources = [ + "godot.cpp", "callbacks.c", "compress.c", "host.c", @@ -17,12 +18,11 @@ if (env['builtin_enet'] != 'no'): "packet.c", "peer.c", "protocol.c", - "unix.c", - "win32.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_enet.add_source_files(env.modules_sources, thirdparty_sources) env_enet.Append(CPPPATH=[thirdparty_dir]) + env_enet.Append(CPPFLAGS=["-DGODOT_ENET"]) env_enet.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 2dfb0b4a6a..13760b33aa 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -53,8 +53,21 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); ENetAddress address; - address.host = bind_ip; +#ifdef GODOT_ENET + if (bind_ip.is_wildcard()) { + address.wildcard = 1; + } else { + enet_address_set_ip(&address, bind_ip.get_ipv6(), 16); + } +#else + if (bind_ip.is_wildcard()) { + address.host = 0; + } else { + ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); + address.host = *(uint32_t *)bind_ip.get_ipv4(); + } +#endif address.port = p_port; host = enet_host_create(&address /* the address to bind the server host to */, @@ -76,7 +89,6 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) { ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); - ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER); host = enet_host_create(NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, @@ -89,7 +101,12 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port _setup_compressor(); ENetAddress address; - address.host = *((uint32_t *)p_ip.get_ipv4()); +#ifdef GODOT_ENET + enet_address_set_ip(&address, p_ip.get_ipv6(), 16); +#else + ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER); + address.host = *(uint32_t *)p_ip.get_ipv4(); +#endif address.port = p_port; //enet_address_set_host (& address, "localhost"); @@ -146,9 +163,6 @@ void NetworkedMultiplayerENet::poll() { break; } - IP_Address ip; - ip.set_ipv4((uint8_t *)&(event.peer->address.host)); - int *new_id = memnew(int); *new_id = event.data; @@ -657,7 +671,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { enet_compressor.decompress = enet_decompress; enet_compressor.destroy = enet_compressor_destroy; - bind_ip = ENET_HOST_ANY; + bind_ip = IP_Address("*"); } NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { @@ -668,6 +682,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { // sets IP for ENet to bind when using create_server // if no IP is set, then ENet bind to ENET_HOST_ANY void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) { - ERR_FAIL_COND(!p_ip.is_ipv4()); - bind_ip = *(uint32_t *)p_ip.get_ipv4(); + ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard()); + + bind_ip = p_ip; } diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 4b632adcc5..deddf4ecc7 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -100,7 +100,7 @@ private: static void enet_compressor_destroy(void *context); void _setup_compressor(); - enet_uint32 bind_ip; + IP_Address bind_ip; protected: static void _bind_methods(); diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 5b1e1c189f..8401c36b54 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -70,7 +70,6 @@ if (env['builtin_freetype'] != 'no'): # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") # and then plain strings for system library. We insert between the two. inserted = False - print(env["LIBS"]) for idx, linklib in enumerate(env["LIBS"]): if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp index 3f8c710674..245f44887c 100644 --- a/modules/gdscript/gd_compiler.cpp +++ b/modules/gdscript/gd_compiler.cpp @@ -1539,7 +1539,7 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode signature += "::0"; } - //funciton and class + //function and class if (p_class->name) { signature += "::" + String(p_class->name) + "." + String(func_name); @@ -1660,7 +1660,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa String sub = p_class->extends_class[i]; if (script->subclasses.has(sub)) { - Ref<Script> subclass = script->subclasses[sub]; //avoid reference from dissapearing + Ref<Script> subclass = script->subclasses[sub]; //avoid reference from disappearing script = subclass; } else { diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 702876ecdc..1499f167c4 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -1070,7 +1070,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con //return _guess_expression_type(context,context._class->variables[i].expression,context._class->variables[i].line,r_type); } - //try to guess from assignment in construtor or _ready + //try to guess from assignment in constructor or _ready if (_guess_identifier_from_assignment_in_function(context, p_line + 1, p_identifier, "_ready", r_type)) return true; if (_guess_identifier_from_assignment_in_function(context, p_line + 1, p_identifier, "_enter_tree", r_type)) diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index 86b97e27a9..1540bb51f8 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -76,7 +76,7 @@ bool GDParser::_enter_indent_block(BlockNode *p_block) { // be more python-like int current = tab_level.back()->get(); - tab_level.push_back(current + 1); + tab_level.push_back(current); return true; //_set_error("newline expected after ':'."); //return false; @@ -1021,7 +1021,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool OperatorNode::Operator op; bool valid = true; -//assign, if allowed is only alowed on the first operator +//assign, if allowed is only allowed on the first operator #define _VALIDATE_ASSIGN \ if (!p_allow_assign) { \ _set_error("Unexpected assign."); \ @@ -1253,7 +1253,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, - // due to how precedence works, unaries will always dissapear first + // due to how precedence works, unaries will always disappear first _set_error("Unexpected two consecutive operators after ternary if."); return NULL; @@ -1263,7 +1263,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, - // due to how precedence works, unaries will always dissapear first + // due to how precedence works, unaries will always disappear first _set_error("Unexpected two consecutive operators after ternary else."); return NULL; @@ -1300,7 +1300,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, - // due to how precedence works, unaries will always dissapear first + // due to how precedence works, unaries will always disappear first _set_error("Unexpected two consecutive operators."); return NULL; @@ -2258,7 +2258,15 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) { p_block->statements.push_back(nl); #endif + bool is_first_line = true; + while (true) { + if (!is_first_line && tab_level.back()->prev() && tab_level.back()->prev()->get() == indent_level) { + // pythonic single-line expression, don't parse future lines + tab_level.pop_back(); + return; + } + is_first_line = false; GDTokenizer::Token token = tokenizer->get_token(); if (error_set) diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index e1cc75acfc..9aafe41a0c 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -532,7 +532,7 @@ bool GDScript::_update_exports() { } } } else { - //print_line("unchaged is "+get_path()); + //print_line("unchanged is "+get_path()); } if (base_cache.is_valid()) { @@ -1271,7 +1271,7 @@ void GDInstance::call_multilevel_reversed(const StringName &p_method, const Vari void GDInstance::notification(int p_notification) { - //notification is not virutal, it gets called at ALL levels just like in C. + //notification is not virtual, it gets called at ALL levels just like in C. Variant value = p_notification; const Variant *args[1] = { &value }; diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 884eb905fa..1c6e7e461d 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -180,7 +180,7 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) { //does this work? (it's less mem..) //decode_mem_size = ogg_alloc.alloc_buffer_length_in_bytes + info.setup_memory_required + info.temp_memory_required + info.max_frame_size; - //print_line("succeded "+itos(ogg_alloc.alloc_buffer_length_in_bytes)+" setup "+itos(info.setup_memory_required)+" setup temp "+itos(info.setup_temp_memory_required)+" temp "+itos(info.temp_memory_required)+" maxframe"+itos(info.max_frame_size)); + //print_line("succeeded "+itos(ogg_alloc.alloc_buffer_length_in_bytes)+" setup "+itos(info.setup_memory_required)+" setup temp "+itos(info.setup_temp_memory_required)+" temp "+itos(info.temp_memory_required)+" maxframe"+itos(info.max_frame_size)); length = stb_vorbis_stream_length_in_seconds(ogg_stream); stb_vorbis_close(ogg_stream); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 2b884c34fb..610309afca 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1489,7 +1489,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx)); if (current_node_id == f->node) { - //if function node, set up function arguments from begining of stack + //if function node, set up function arguments from beginning of stack for (int i = 0; i < f->argument_count; i++) { input_args[i] = &variant_stack[i]; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 741b422848..96864b4bf6 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -1180,7 +1180,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, - // due to how precedence works, unaries will always dissapear first + // due to how precedence works, unaries will always disappear first _set_error("Unexpected two consecutive operators."); return NULL; diff --git a/platform/android/build.gradle.template b/platform/android/build.gradle.template index 24aab8e01f..ec5bbb6630 100644 --- a/platform/android/build.gradle.template +++ b/platform/android/build.gradle.template @@ -12,6 +12,7 @@ apply plugin: 'com.android.application' allprojects { repositories { + jcenter() mavenCentral() $$GRADLE_REPOSITORY_URLS$$ } diff --git a/platform/android/detect.py b/platform/android/detect.py index d1b33fe649..0e78a4618d 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -168,9 +168,7 @@ def configure(env): env.Append(CPPFLAGS=["-isystem", sysroot + "/usr/include"]) env.Append(CPPFLAGS=string.split( - '-Wno-invalid-command-line-argument -Wno-unused-command-line-argument')) - env.Append(CPPFLAGS=string.split( - '-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wa,--noexecstack')) + '-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing')) env.Append(CPPFLAGS=string.split('-DANDROID -DNO_STATVFS -DGLES2_ENABLED')) env['neon_enabled'] = False diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index eeb8c886ca..2342829965 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -2725,7 +2725,7 @@ class EditorExportAndroid : public EditorExportPlatform { Vector<String> string_table; - String version_name = p_preset->get("version/name"); + String package_name = p_preset->get("package/name"); //printf("stirng block len: %i\n",string_block_len); //printf("stirng count: %i\n",string_count); @@ -2742,7 +2742,7 @@ class EditorExportAndroid : public EditorExportPlatform { if (str == "godot-project-name") { //project name - str = get_project_name(version_name); + str = get_project_name(package_name); } else { @@ -2751,7 +2751,7 @@ class EditorExportAndroid : public EditorExportPlatform { if (GlobalConfig::get_singleton()->has(prop)) { str = GlobalConfig::get_singleton()->get(prop); } else { - str = get_project_name(version_name); + str = get_project_name(package_name); } } } diff --git a/platform/android/java/src/com/android/vending/licensing/Obfuscator.java b/platform/android/java/src/com/android/vending/licensing/Obfuscator.java index b5d510d72d..88891728e6 100644 --- a/platform/android/java/src/com/android/vending/licensing/Obfuscator.java +++ b/platform/android/java/src/com/android/vending/licensing/Obfuscator.java @@ -20,7 +20,7 @@ package com.google.android.vending.licensing; * Interface used as part of a {@link Policy} to allow application authors to obfuscate * licensing data that will be stored into a SharedPreferences file. * <p> - * Any transformation scheme must be reversable. Implementing classes may optionally implement an + * Any transformation scheme must be reversible. Implementing classes may optionally implement an * integrity check to further prevent modification to preference data. Implementing classes * should use device-specific information as a key in the obfuscation algorithm to prevent * obfuscated preferences from being shared among devices. diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index f970cf1140..0cec0c5773 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -340,7 +340,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC r = is.read(len); if (r<4) { - Log.d("GODOT", "**ERROR** Wrong cmdline param lenght.\n"); + Log.d("GODOT", "**ERROR** Wrong cmdline param length.\n"); return new String[0]; } int strlen=((int)(len[3]&0xFF)<<24) | ((int)(len[2]&0xFF)<<16) | ((int)(len[1]&0xFF)<<8) | ((int)(len[0]&0xFF)); diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 33c1c03ace..d6ceef8768 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -469,7 +469,7 @@ public class GodotIO { } ///////////////////////// - // MISCELANEOUS OS IO + // MISCELLANEOUS OS IO ///////////////////////// diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h index dcc9973446..12ef92c45b 100644 --- a/platform/android/java_class_wrapper.h +++ b/platform/android/java_class_wrapper.h @@ -68,9 +68,9 @@ class JavaClass : public Reference { jmethodID method; }; - _FORCE_INLINE_ static void _convert_to_variant_type(int p_sig, Variant::Type &r_type, float &likelyhood) { + _FORCE_INLINE_ static void _convert_to_variant_type(int p_sig, Variant::Type &r_type, float &likelihood) { - likelyhood = 1.0; + likelihood = 1.0; r_type = Variant::NIL; switch (p_sig) { @@ -81,37 +81,37 @@ class JavaClass : public Reference { case ARG_TYPE_BYTE | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_BYTE: r_type = Variant::INT; - likelyhood = 0.1; + likelihood = 0.1; break; case ARG_TYPE_CHAR | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_CHAR: r_type = Variant::INT; - likelyhood = 0.2; + likelihood = 0.2; break; case ARG_TYPE_SHORT | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_SHORT: r_type = Variant::INT; - likelyhood = 0.3; + likelihood = 0.3; break; case ARG_TYPE_INT | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_INT: r_type = Variant::INT; - likelyhood = 1.0; + likelihood = 1.0; break; case ARG_TYPE_LONG | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_LONG: r_type = Variant::INT; - likelyhood = 0.5; + likelihood = 0.5; break; case ARG_TYPE_FLOAT | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_FLOAT: r_type = Variant::REAL; - likelyhood = 1.0; + likelihood = 1.0; break; case ARG_TYPE_DOUBLE | ARG_NUMBER_CLASS_BIT: case ARG_TYPE_DOUBLE: r_type = Variant::REAL; - likelyhood = 0.5; + likelihood = 0.5; break; case ARG_TYPE_STRING: r_type = Variant::STRING; break; case ARG_TYPE_CLASS: r_type = Variant::OBJECT; break; @@ -119,31 +119,31 @@ class JavaClass : public Reference { case ARG_ARRAY_BIT | ARG_TYPE_BOOLEAN: r_type = Variant::ARRAY; break; case ARG_ARRAY_BIT | ARG_TYPE_BYTE: r_type = Variant::POOL_BYTE_ARRAY; - likelyhood = 1.0; + likelihood = 1.0; break; case ARG_ARRAY_BIT | ARG_TYPE_CHAR: r_type = Variant::POOL_BYTE_ARRAY; - likelyhood = 0.5; + likelihood = 0.5; break; case ARG_ARRAY_BIT | ARG_TYPE_SHORT: r_type = Variant::POOL_INT_ARRAY; - likelyhood = 0.3; + likelihood = 0.3; break; case ARG_ARRAY_BIT | ARG_TYPE_INT: r_type = Variant::POOL_INT_ARRAY; - likelyhood = 1.0; + likelihood = 1.0; break; case ARG_ARRAY_BIT | ARG_TYPE_LONG: r_type = Variant::POOL_INT_ARRAY; - likelyhood = 0.5; + likelihood = 0.5; break; case ARG_ARRAY_BIT | ARG_TYPE_FLOAT: r_type = Variant::POOL_REAL_ARRAY; - likelyhood = 1.0; + likelihood = 1.0; break; case ARG_ARRAY_BIT | ARG_TYPE_DOUBLE: r_type = Variant::POOL_REAL_ARRAY; - likelyhood = 0.5; + likelihood = 0.5; break; case ARG_ARRAY_BIT | ARG_TYPE_STRING: r_type = Variant::POOL_STRING_ARRAY; break; case ARG_ARRAY_BIT | ARG_TYPE_CLASS: r_type = Variant::ARRAY; break; diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 7f5893dbdf..06ef581813 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -881,7 +881,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en __android_log_print(ANDROID_LOG_INFO, "godot", "*****SETUP OK"); - //video driver is determined here, because once initialized, it cant be changed + //video driver is determined here, because once initialized, it can't be changed String vd = GlobalConfig::get_singleton()->get("display/driver"); env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean) true); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 1484ccfb8c..77536448e4 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -129,7 +129,7 @@ void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int RasterizerGLES3::make_current(); visual_server = memnew(VisualServerRaster); -/* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + /* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); };*/ @@ -343,16 +343,16 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: - last_id = input->joy_button(last_id, p_event.device, p_event.index, p_event.pressed); + input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; value.min = -1; value.value = p_event.value; - last_id = input->joy_axis(last_id, p_event.device, p_event.index, value); + input->joy_axis(p_event.device, p_event.index, value); break; case JOY_EVENT_HAT: - last_id = input->joy_hat(last_id, p_event.device, p_event.hat); + input->joy_hat(p_event.device, p_event.hat); break; default: return; @@ -361,7 +361,6 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { void OS_Android::process_event(InputEvent p_event) { - p_event.ID = last_id++; input->parse_input_event(p_event); } @@ -376,7 +375,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; @@ -390,7 +388,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -409,7 +406,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //send mouse InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = true; @@ -417,7 +413,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> ev.mouse_button.y = touch[0].pos.y; ev.mouse_button.global_x = touch[0].pos.x; ev.mouse_button.global_y = touch[0].pos.y; - input->set_mouse_pos(Point2(touch[0].pos.x,touch[0].pos.y)); + input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y)); last_mouse = touch[0].pos; input->parse_input_event(ev); } @@ -427,7 +423,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = true; ev.screen_touch.x = touch[i].pos.x; @@ -442,7 +437,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //send mouse, should look for point 0? InputEvent ev; ev.type = InputEvent::MOUSE_MOTION; - ev.ID = last_id++; ev.mouse_motion.button_mask = BUTTON_MASK_LEFT; ev.mouse_motion.x = p_points[0].pos.x; ev.mouse_motion.y = p_points[0].pos.y; @@ -475,7 +469,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> InputEvent ev; ev.type = InputEvent::SCREEN_DRAG; - ev.ID = last_id++; ev.screen_drag.index = touch[i].id; ev.screen_drag.x = p_points[idx].pos.x; ev.screen_drag.y = p_points[idx].pos.y; @@ -492,7 +485,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; @@ -500,14 +492,13 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> ev.mouse_button.y = touch[0].pos.y; ev.mouse_button.global_x = touch[0].pos.x; ev.mouse_button.global_y = touch[0].pos.y; - input->set_mouse_pos(Point2(touch[0].pos.x,touch[0].pos.y)); + input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y)); input->parse_input_event(ev); for (int i = 0; i < touch.size(); i++) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -527,7 +518,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = tp.id; ev.screen_touch.pressed = true; ev.screen_touch.x = tp.pos.x; @@ -542,7 +532,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -627,8 +616,8 @@ void OS_Android::reload_gfx() { if (gfx_init_func) gfx_init_func(gfx_init_ud, use_gl2); -// if (rasterizer) -// rasterizer->reload_vram(); + //if (rasterizer) + // rasterizer->reload_vram(); } Error OS_Android::shell_open(String p_uri) { @@ -746,9 +735,9 @@ void OS_Android::native_video_stop() { void OS_Android::set_context_is_16_bits(bool p_is_16) { -// use_16bits_fbo = p_is_16; -// if (rasterizer) -// rasterizer->set_force_16_bits_fbo(p_is_16); + //use_16bits_fbo = p_is_16; + //if (rasterizer) + // rasterizer->set_force_16_bits_fbo(p_is_16); } void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) { @@ -774,9 +763,8 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI gfx_init_func = p_gfx_init_func; gfx_init_ud = p_gfx_init_ud; main_loop = NULL; - last_id = 1; gl_extensions = NULL; -// rasterizer = NULL; + //rasterizer = NULL; use_gl2 = false; open_uri_func = p_open_uri_func; diff --git a/platform/android/os_android.h b/platform/android/os_android.h index ad438d8626..28abbf934d 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -94,7 +94,6 @@ private: Vector<TouchPos> touch; Point2 last_mouse; - unsigned int last_id; GFXInitFunc gfx_init_func; void *gfx_init_ud; diff --git a/platform/bb10/os_bb10.cpp b/platform/bb10/os_bb10.cpp index 80e846d3cd..c8d5b82a98 100644 --- a/platform/bb10/os_bb10.cpp +++ b/platform/bb10/os_bb10.cpp @@ -282,7 +282,6 @@ void OSBB10::handle_screen_event(bps_event_t *event) { InputEvent ievent; ievent.type = InputEvent::SCREEN_TOUCH; - ievent.ID = ++last_id; ievent.device = 0; ievent.screen_touch.pressed = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH); ievent.screen_touch.x = pos[0]; @@ -301,7 +300,6 @@ void OSBB10::handle_screen_event(bps_event_t *event) { InputEvent ievent; ievent.type = InputEvent::MOUSE_BUTTON; - ievent.ID = ++last_id; ievent.device = 0; ievent.mouse_button.pressed = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH); ievent.mouse_button.button_index = BUTTON_LEFT; @@ -318,7 +316,6 @@ void OSBB10::handle_screen_event(bps_event_t *event) { InputEvent ievent; ievent.type = InputEvent::SCREEN_DRAG; - ievent.ID = ++last_id; ievent.device = 0; ievent.screen_drag.x = pos[0]; ievent.screen_drag.y = pos[1]; @@ -347,7 +344,6 @@ void OSBB10::handle_screen_event(bps_event_t *event) { InputEvent ievent; ievent.type = InputEvent::MOUSE_MOTION; - ievent.ID = ++last_id; ievent.device = 0; ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x; ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y; @@ -366,7 +362,6 @@ void OSBB10::handle_screen_event(bps_event_t *event) { InputEvent ievent; ievent.type = InputEvent::KEY; - ievent.ID = ++last_id; ievent.device = 0; int val = 0; screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SCAN, &val); @@ -595,7 +590,6 @@ int OSBB10::get_power_percent_left() { OSBB10::OSBB10() { main_loop = NULL; - last_id = 1; minimized = false; fullscreen = true; flip_accelerometer = true; diff --git a/platform/bb10/os_bb10.h b/platform/bb10/os_bb10.h index 313f9c9e6b..30978d2f60 100644 --- a/platform/bb10/os_bb10.h +++ b/platform/bb10/os_bb10.h @@ -48,8 +48,6 @@ class OSBB10 : public OS_Unix { - unsigned int last_id; - screen_context_t screen_cxt; float fullscreen_mixer_volume; float fullscreen_stream_volume; diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index 71202a9a49..54e227cd19 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -53,7 +53,7 @@ def configure(env): elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) # env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index bc2dbb9b8f..f64fb706c1 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -151,7 +151,6 @@ void HaikuDirectWindow::HandleMouseButton(BMessage *message) { */ InputEvent mouse_event; - mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; @@ -208,7 +207,6 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage *message) { Point2i rel = pos - last_mouse_position; InputEvent motion_event; - motion_event.ID = ++event_id; motion_event.type = InputEvent::MOUSE_MOTION; motion_event.device = 0; @@ -237,7 +235,6 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) { } InputEvent mouse_event; - mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; @@ -252,7 +249,6 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) { mouse_event.mouse_button.pressed = true; input->parse_input_event(mouse_event); - mouse_event.ID = ++event_id; mouse_event.mouse_button.pressed = false; input->parse_input_event(mouse_event); } @@ -275,7 +271,6 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { } InputEvent event; - event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); @@ -289,7 +284,7 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { event.key.unicode = BUnicodeChar::FromUTF8(&bytes); } - //make it consistent accross platforms. + //make it consistent across platforms. if (event.key.scancode == KEY_BACKTAB) { event.key.scancode = KEY_TAB; event.key.mod.shift = true; @@ -313,7 +308,6 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) { int32 key = old_modifiers ^ modifiers; InputEvent event; - event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index 7fcea7a6f6..d4fd05e45f 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -43,7 +43,6 @@ class HaikuDirectWindow : public BDirectWindow { private: - unsigned int event_id; Point2i last_mouse_position; bool last_mouse_pos_valid; uint32 last_buttons_state; diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 00bb4b9fad..e82649692c 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -299,8 +299,8 @@ static int frame_count = 0; if (!motionInitialised) { motionManager = [[CMMotionManager alloc] init]; if (motionManager.deviceMotionAvailable) { - motionManager.deviceMotionUpdateInterval = 1.0/70.0; - [motionManager startDeviceMotionUpdates]; + motionManager.deviceMotionUpdateInterval = 1.0/70.0; + [motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical]; motionInitialised = YES; }; }; diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index fa6082a5a7..248c73982b 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -58,16 +58,16 @@ def configure(env): if (env["ios_sim"] == "yes" or env["arch"] == "x86"): # i386, simulator env["arch"] = "x86" env["bits"] = "32" - env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -Wall -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"') + env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"') elif (env["arch"] == "arm64"): # arm64 env["bits"] = "64" - env['CCFLAGS'] = string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -fvisibility=hidden -Wno-sign-conversion -MMD -MT dependencies -miphoneos-version-min=7.0 -isysroot $IPHONESDK') + env['CCFLAGS'] = string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=7.0 -isysroot $IPHONESDK') env.Append(CPPFLAGS=['-DNEED_LONG_INT']) env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON']) else: # armv7 env["arch"] = "arm" env["bits"] = "32" - env['CCFLAGS'] = string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot $IPHONESDK -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=7.0 -MMD -MT dependencies -isysroot $IPHONESDK') + env['CCFLAGS'] = string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=7.0 -MMD -MT dependencies -isysroot $IPHONESDK') if (env["arch"] == "x86"): env['IPHONEPLATFORM'] = 'iPhoneSimulator' @@ -145,17 +145,17 @@ def configure(env): if (env["target"] == "release"): - env.Append(CCFLAGS=['-O3', '-DNS_BLOCK_ASSERTIONS=1', '-Wall', '-gdwarf-2']) # removed -ffast-math + env.Append(CCFLAGS=['-O3', '-DNS_BLOCK_ASSERTIONS=1', '-gdwarf-2']) # removed -ffast-math env.Append(LINKFLAGS=['-O3']) elif env["target"] == "release_debug": - env.Append(CCFLAGS=['-Os', '-DNS_BLOCK_ASSERTIONS=1', '-Wall', '-DDEBUG_ENABLED']) + env.Append(CCFLAGS=['-Os', '-DNS_BLOCK_ASSERTIONS=1', '-DDEBUG_ENABLED']) env.Append(LINKFLAGS=['-Os']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED']) elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-Wall', '-O0', '-DDEBUG_ENABLED']) + env.Append(CCFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED']) elif (env["target"] == "profile"): diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index adc76a622e..6850b6be38 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -331,7 +331,7 @@ static void clear_touches() { glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) - // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view). + // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer]; glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 57862131f9..576518011f 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -196,7 +196,6 @@ void OSIPhone::key(uint32_t p_key, bool p_pressed) { InputEvent ev; ev.type = InputEvent::KEY; - ev.ID = ++last_event_id; ev.key.echo = false; ev.key.pressed = p_pressed; ev.key.scancode = p_key; @@ -209,7 +208,6 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_ if (!GLOBAL_DEF("debug/disable_touch", false)) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = ++last_event_id; ev.screen_touch.index = p_idx; ev.screen_touch.pressed = p_pressed; ev.screen_touch.x = p_x; @@ -225,7 +223,6 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_ ev.type = InputEvent::MOUSE_BUTTON; ev.device = 0; ev.mouse_button.pointer_index = p_idx; - ev.ID = ++last_event_id; // swaped it for tilted screen //ev.mouse_button.x = ev.mouse_button.global_x = video_mode.height - p_y; @@ -250,7 +247,6 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_ InputEvent ev; ev.type = InputEvent::SCREEN_DRAG; - ev.ID = ++last_event_id; ev.screen_drag.index = p_idx; ev.screen_drag.x = p_x; ev.screen_drag.y = p_y; @@ -264,7 +260,6 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_ ev.type = InputEvent::MOUSE_MOTION; ev.device = 0; ev.mouse_motion.pointer_index = p_idx; - ev.ID = ++last_event_id; if (true) { // vertical @@ -325,9 +320,8 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { InputEvent ev; ev.type = InputEvent::JOYPAD_MOTION; ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_0_X; + ev.joy_motion.axis = JOY_ANALOG_0; ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE); - ev.ID = ++last_event_id; last_accel.x = p_x; queue_event(ev); }; @@ -336,9 +330,8 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { InputEvent ev; ev.type = InputEvent::JOYPAD_MOTION; ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_0_Y; + ev.joy_motion.axis = JOY_ANALOG_1; ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE); - ev.ID = ++last_event_id; last_accel.y = p_y; queue_event(ev); }; @@ -347,9 +340,8 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { InputEvent ev; ev.type = InputEvent::JOYPAD_MOTION; ev.device = 0; - ev.joy_motion.axis = JOY_ANALOG_1_X; + ev.joy_motion.axis = JOY_ANALOG_2; ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE); - ev.ID = ++last_event_id; last_accel.z = p_z; queue_event(ev); }; @@ -566,7 +558,6 @@ OSIPhone::OSIPhone(int width, int height) { vm.resizable = false; set_video_mode(vm); event_count = 0; - last_event_id = 0; }; OSIPhone::~OSIPhone() { diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 36261a62c2..7557453a02 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -119,7 +119,6 @@ private: InputEvent event_queue[MAX_EVENTS]; int event_count; - int last_event_id; void queue_event(const InputEvent &p_event); String data_dir; diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index 1a619f4305..14288e4ba0 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -1867,7 +1867,7 @@ void RasterizerIPhone::_setup_light(LightInstance *p_instance, int p_idx) { switch (ld->type) { case VS::LIGHT_DIRECTIONAL: { - /* This doesnt have attenuation */ + /* This doesn't have attenuation */ glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -2088,7 +2088,7 @@ void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) { uint64_t prev_light_hash = 0; const Skeleton *prev_skeleton = NULL; const Geometry *prev_geometry = NULL; - const ParamOverrideMap *prev_overrides = NULL; // make it diferent than NULL + const ParamOverrideMap *prev_overrides = NULL; // make it different than NULL Geometry::Type prev_geometry_type = Geometry::GEOMETRY_INVALID; diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index f82eae9ff2..41fe3fb027 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -73,11 +73,11 @@ def configure(env): env.Append(LINKFLAGS=['-O3']) elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) - env.Append(LINKFLAGS=['-O2']) + env.Append(LINKFLAGS=['-O2', '-s', 'ASSERTIONS=1']) # retain function names at the cost of file size, for backtraces and profiling env.Append(LINKFLAGS=['--profiling-funcs']) elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-Wall', '-g', '-DDEBUG_ENABLED']) + env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED']) env.Append(LINKFLAGS=['-O1', '-g']) # TODO: Move that to opus module's config diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 4fdb6f39c8..9a1e6672cb 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -26,399 +26,303 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "export.h" -#include "editor/editor_export.h" #include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "global_config.h" -#include "io/marshalls.h" +#include "editor_export.h" #include "io/zip_io.h" -#include "os/file_access.h" -#include "os/os.h" #include "platform/javascript/logo.h" -#include "string.h" -#include "version.h" -#if 0 -class EditorExportPlatformJavaScript : public EditorExportPlatform { - - GDCLASS( EditorExportPlatformJavaScript,EditorExportPlatform ); - - String custom_release_package; - String custom_debug_package; - - enum PackMode { - PACK_SINGLE_FILE, - PACK_MULTIPLE_FILES - }; - - void _fix_html(Vector<uint8_t>& p_html, const String& p_name, bool p_debug); +#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip" +#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip" +#define EXPORT_TEMPLATE_ASMJS_RELEASE "javascript_release.zip" +#define EXPORT_TEMPLATE_ASMJS_DEBUG "javascript_debug.zip" - PackMode pack_mode; - - bool show_run; - - int max_memory; - int version_code; +class EditorExportPlatformJavaScript : public EditorExportPlatform { - String html_title; - String html_head_include; - String html_font_family; - String html_style_include; - bool html_controls_enabled; + GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform) Ref<ImageTexture> logo; -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; + void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug); + void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size); public: + enum Target { + TARGET_WEBASSEMBLY, + TARGET_ASMJS + }; - virtual String get_name() const { return "HTML5"; } - virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; } - virtual Ref<Texture> get_logo() const { return logo; } + virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features); + virtual void get_export_options(List<ExportOption> *r_options); + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - virtual bool poll_devices() { return show_run?true:false;} - virtual int get_device_count() const { return show_run?1:0; }; - virtual String get_device_name(int p_device) const { return "Run in Browser"; } - virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; } - virtual Error run(int p_device,int p_flags=0); + virtual String get_name() const; + virtual Ref<Texture> get_logo() const; - virtual bool requires_password(bool p_debug) const { return false; } - virtual String get_binary_extension() const { return "html"; } - virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0); + virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const; + virtual String get_binary_extension() const; + virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); - virtual bool can_export(String *r_error=NULL) const; + virtual int get_device_count() const { return 1; } + virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); } + virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); } + virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags); EditorExportPlatformJavaScript(); - ~EditorExportPlatformJavaScript(); }; -bool EditorExportPlatformJavaScript::_set(const StringName& p_name, const Variant& p_value) { - - String n=p_name; - - if (n=="custom_package/debug") - custom_debug_package=p_value; - else if (n=="custom_package/release") - custom_release_package=p_value; - else if (n=="browser/enable_run") - show_run=p_value; - else if (n=="options/memory_size") - max_memory=p_value; - else if (n=="html/title") - html_title=p_value; - else if (n=="html/head_include") - html_head_include=p_value; - else if (n=="html/font_family") - html_font_family=p_value; - else if (n=="html/style_include") - html_style_include=p_value; - else if (n=="html/controls_enabled") - html_controls_enabled=p_value; - else - return false; +void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug) { - return true; -} + String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size()); + String str_export; + Vector<String> lines = str_template.split("\n"); -bool EditorExportPlatformJavaScript::_get(const StringName& p_name,Variant &r_ret) const{ - - String n=p_name; - - if (n=="custom_package/debug") - r_ret=custom_debug_package; - else if (n=="custom_package/release") - r_ret=custom_release_package; - else if (n=="browser/enable_run") - r_ret=show_run; - else if (n=="options/memory_size") - r_ret=max_memory; - else if (n=="html/title") - r_ret=html_title; - else if (n=="html/head_include") - r_ret=html_head_include; - else if (n=="html/font_family") - r_ret=html_font_family; - else if (n=="html/style_include") - r_ret=html_style_include; - else if (n=="html/controls_enabled") - r_ret=html_controls_enabled; + int memory_mb; + if (p_preset->get("options/target").operator int() != TARGET_ASMJS) + // WebAssembly allows memory growth, so start with a reasonable default + memory_mb = 1 << 4; else - return false; - - return true; -} -void EditorExportPlatformJavaScript::_get_property_list( List<PropertyInfo> *p_list) const{ - - p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE,"zip")); - p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE,"zip")); - p_list->push_back( PropertyInfo( Variant::INT, "options/memory_size",PROPERTY_HINT_ENUM,"32mb,64mb,128mb,256mb,512mb,1024mb")); - p_list->push_back( PropertyInfo( Variant::BOOL, "browser/enable_run")); - p_list->push_back( PropertyInfo( Variant::STRING, "html/title")); - p_list->push_back( PropertyInfo( Variant::STRING, "html/head_include",PROPERTY_HINT_MULTILINE_TEXT)); - p_list->push_back( PropertyInfo( Variant::STRING, "html/font_family")); - p_list->push_back( PropertyInfo( Variant::STRING, "html/style_include",PROPERTY_HINT_MULTILINE_TEXT)); - p_list->push_back( PropertyInfo( Variant::BOOL, "html/controls_enabled")); + memory_mb = 1 << (p_preset->get("options/memory_size").operator int() + 5); + for (int i = 0; i < lines.size(); i++) { - //p_list->push_back( PropertyInfo( Variant::INT, "resources/pack_mode", PROPERTY_HINT_ENUM,"Copy,Single Exec.,Pack (.pck),Bundles (Optical)")); + String current_line = lines[i]; + current_line = current_line.replace("$GODOT_TMEM", itos(memory_mb * 1024 * 1024)); + current_line = current_line.replace("$GODOT_BASE", p_name); + current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include")); + current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false"); + str_export += current_line + "\n"; + } + CharString cs = str_export.utf8(); + p_html.resize(cs.length()); + for (int i = 0; i < cs.length(); i++) { + p_html[i] = cs[i]; + } } +void EditorExportPlatformJavaScript::_fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size) { -void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t>& p_html, const String& p_name, bool p_debug) { + String str_template = String::utf8(reinterpret_cast<const char *>(p_js.ptr()), p_js.size()); + String str_export; + Vector<String> lines = str_template.split("\n"); + for (int i = 0; i < lines.size(); i++) { + if (lines[i].find("$GODOT_PACK_NAME") != -1) { + str_export += lines[i].replace("$GODOT_PACK_NAME", p_pack_name); + } else if (lines[i].find("$GODOT_PACK_SIZE") != -1) { + str_export += lines[i].replace("$GODOT_PACK_SIZE", itos(p_pack_size)); + } else { + str_export += lines[i] + "\n"; + } + } + CharString cs = str_export.utf8(); + p_js.resize(cs.length()); + for (int i = 0; i < cs.length(); i++) { + p_js[i] = cs[i]; + } +} - String str; - String strnew; - str.parse_utf8((const char*)p_html.ptr(),p_html.size()); - Vector<String> lines=str.split("\n"); - for(int i=0;i<lines.size();i++) { +void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { - String current_line = lines[i]; - current_line = current_line.replace("$GODOT_TMEM",itos((1<<(max_memory+5))*1024*1024)); - current_line = current_line.replace("$GODOT_BASE",p_name); - current_line = current_line.replace("$GODOT_CANVAS_WIDTH",GlobalConfig::get_singleton()->get("display/window/width")); - current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",GlobalConfig::get_singleton()->get("display/window/height")); - current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) GlobalConfig::get_singleton()->get("application/name")); - current_line = current_line.replace("$GODOT_HEAD_INCLUDE",html_head_include); - current_line = current_line.replace("$GODOT_STYLE_FONT_FAMILY",html_font_family); - current_line = current_line.replace("$GODOT_STYLE_INCLUDE",html_style_include); - current_line = current_line.replace("$GODOT_CONTROLS_ENABLED",html_controls_enabled?"true":"false"); - current_line = current_line.replace("$GODOT_DEBUG_ENABLED",p_debug?"true":"false"); - strnew += current_line+"\n"; + if (p_preset->get("texture_format/s3tc")) { + r_features->push_back("s3tc"); } - - CharString cs = strnew.utf8(); - p_html.resize(cs.length()); - for(int i=9;i<cs.length();i++) { - p_html[i]=cs[i]; + if (p_preset->get("texture_format/etc")) { + r_features->push_back("etc"); + } + if (p_preset->get("texture_format/etc2")) { + r_features->push_back("etc2"); } } -static void _fix_files(Vector<uint8_t>& html,uint64_t p_data_size) { +void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) { + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/target", PROPERTY_HINT_ENUM, "WebAssembly,asm.js"), TARGET_WEBASSEMBLY)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/memory_size", PROPERTY_HINT_ENUM, "32 MB,64 MB,128 MB,256 MB,512 MB,1 GB"), 3)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), "")); +} - String str; - String strnew; - str.parse_utf8((const char*)html.ptr(),html.size()); - Vector<String> lines=str.split("\n"); - for(int i=0;i<lines.size();i++) { - if (lines[i].find("$DPLEN")!=-1) { - strnew+=lines[i].replace("$DPLEN",itos(p_data_size)); - } else { - strnew+=lines[i]+"\n"; - } - } +bool EditorExportPlatformJavaScript::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { - CharString cs = strnew.utf8(); - html.resize(cs.length()); - for(int i=9;i<cs.length();i++) { - html[i]=cs[i]; + if (p_option == "options/memory_size") { + return p_options["options/target"].operator int() == TARGET_ASMJS; } + return true; +} +String EditorExportPlatformJavaScript::get_name() const { + + return "HTML5"; } -struct JSExportData { +Ref<Texture> EditorExportPlatformJavaScript::get_logo() const { - EditorProgress *ep; - FileAccess *f; + return logo; +} -}; +bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { + r_missing_templates = false; + if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) { + if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String()) + r_missing_templates = true; + else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String()) + r_missing_templates = true; + } else { + if (find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE) == String()) + r_missing_templates = true; + else if (find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG) == String()) + r_missing_templates = true; + } -Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) { + return !r_missing_templates; +} +String EditorExportPlatformJavaScript::get_binary_extension() const { - String src_template; + return "html"; +} - EditorProgress ep("export","Exporting for javascript",104); +Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { - if (p_debug) - src_template=custom_debug_package; - else - src_template=custom_release_package; + String custom_debug = p_preset->get("custom_template/debug"); + String custom_release = p_preset->get("custom_template/release"); + + String template_path = p_debug ? custom_debug : custom_release; - if (src_template=="") { - String err; - if (p_debug) { - src_template=find_export_template("javascript_debug.zip", &err); + template_path = template_path.strip_edges(); + + if (template_path == String()) { + + if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) { + if (p_debug) + template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG); + else + template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE); } else { - src_template=find_export_template("javascript_release.zip", &err); - } - if (src_template=="") { - EditorNode::add_io_error(err); - return ERR_FILE_NOT_FOUND; + if (p_debug) + template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG); + else + template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE); } } - FileAccess *src_f=NULL; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); - - ep.step("Exporting to HTML5",0); + if (template_path != String() && !FileAccess::exists(template_path)) { + EditorNode::get_singleton()->show_warning(TTR("Template file not found:\n") + template_path); + return ERR_FILE_NOT_FOUND; + } - ep.step("Finding Files..",1); + String pck_path = p_path.get_basename() + ".pck"; + Error error = save_pack(p_preset, pck_path); + if (error != OK) { + EditorNode::get_singleton()->show_warning(TTR("Could not write file:\n") + pck_path); + return error; + } - FileAccess *f=FileAccess::open(p_path.get_base_dir()+"/data.pck",FileAccess::WRITE); + FileAccess *f = FileAccess::open(pck_path, FileAccess::READ); if (!f) { - EditorNode::add_io_error("Could not create file for writing:\n"+p_path.get_basename()+"_files.js"); - return ERR_FILE_CANT_WRITE; + EditorNode::get_singleton()->show_warning(TTR("Could not read file:\n") + pck_path); + return ERR_FILE_CANT_READ; } - Error err = save_pack(f); - size_t len = f->get_len(); + size_t pack_size = f->get_len(); memdelete(f); - if (err) - return err; + FileAccess *src_f = NULL; + zlib_filefunc_def io = zipio_create_io_from_file(&src_f); + unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io); - unzFile pkg = unzOpen2(src_template.utf8().get_data(), &io); if (!pkg) { - EditorNode::add_io_error("Could not find template HTML5 to export:\n"+src_template); + EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:\n") + template_path); return ERR_FILE_NOT_FOUND; } - ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN); int ret = unzGoToFirstFile(pkg); - - - while(ret==UNZ_OK) { + while (ret == UNZ_OK) { //get filename unz_file_info info; char fname[16384]; - ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0); + ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); - String file=fname; + String file = fname; Vector<uint8_t> data; data.resize(info.uncompressed_size); //read unzOpenCurrentFile(pkg); - unzReadCurrentFile(pkg,data.ptr(),data.size()); + unzReadCurrentFile(pkg, data.ptr(), data.size()); unzCloseCurrentFile(pkg); //write - if (file=="godot.html") { + if (file == "godot.html") { - _fix_html(data,p_path.get_file().get_basename(), p_debug); - file=p_path.get_file(); - } - if (file=="godotfs.js") { - - _fix_files(data,len); - file=p_path.get_file().get_basename()+"fs.js"; - } - if (file=="godot.js") { + _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug); + file = p_path.get_file(); + } else if (file == "godotfs.js") { - file=p_path.get_file().get_basename()+".js"; - } + _fix_fsloader_js(data, pck_path.get_file(), pack_size); + file = p_path.get_file().get_basename() + "fs.js"; + } else if (file == "godot.js") { - if (file=="godot.asm.js") { + file = p_path.get_file().get_basename() + ".js"; + } else if (file == "godot.wasm") { - file=p_path.get_file().get_basename()+".asm.js"; - } + file = p_path.get_file().get_basename() + ".wasm"; + } else if (file == "godot.asm.js") { - if (file=="godot.mem") { + file = p_path.get_file().get_basename() + ".asm.js"; + } else if (file == "godot.mem") { - file=p_path.get_file().get_basename()+".mem"; - } - - if (file=="godot.wasm") { - - file=p_path.get_file().get_basename()+".wasm"; + file = p_path.get_file().get_basename() + ".mem"; } String dst = p_path.get_base_dir().plus_file(file); - FileAccess *f=FileAccess::open(dst,FileAccess::WRITE); + FileAccess *f = FileAccess::open(dst, FileAccess::WRITE); if (!f) { - EditorNode::add_io_error("Could not create file for writing:\n"+dst); + EditorNode::get_singleton()->show_warning(TTR("Could not write file:\n") + dst); unzClose(pkg); return ERR_FILE_CANT_WRITE; } - f->store_buffer(data.ptr(),data.size()); + f->store_buffer(data.ptr(), data.size()); memdelete(f); - ret = unzGoToNextFile(pkg); } - - return OK; - } +Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { -Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) { - - String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html"; - Error err = export_project(path,true,p_flags); - if (err) + String path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/tmp_export.html"; + Error err = export_project(p_preset, true, path, p_debug_flags); + if (err) { return err; - + } OS::get_singleton()->shell_open(path); - return OK; } - EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { - show_run=false; - Image img( _javascript_logo ); - logo = Ref<ImageTexture>( memnew( ImageTexture )); + Image img(_javascript_logo); + logo.instance(); logo->create_from_image(img); - max_memory=3; - html_title=""; - html_font_family="'Droid Sans',arial,sans-serif"; - html_controls_enabled=true; - pack_mode=PACK_SINGLE_FILE; -} - -bool EditorExportPlatformJavaScript::can_export(String *r_error) const { - - - bool valid=true; - String err; - - if (!exists_export_template("javascript_debug.zip") || !exists_export_template("javascript_release.zip")) { - valid=false; - err+="No export templates found.\nDownload and install export templates.\n"; - } - - if (custom_debug_package!="" && !FileAccess::exists(custom_debug_package)) { - valid=false; - err+="Custom debug package not found.\n"; - } - - if (custom_release_package!="" && !FileAccess::exists(custom_release_package)) { - valid=false; - err+="Custom release package not found.\n"; - } - - if (r_error) - *r_error=err; - - return valid; -} - - -EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() { - } -#endif void register_javascript_exporter() { - //Ref<EditorExportPlatformJavaScript> exporter = Ref<EditorExportPlatformJavaScript>( memnew(EditorExportPlatformJavaScript) ); - //EditorImportExport::get_singleton()->add_export_platform(exporter); + Ref<EditorExportPlatformJavaScript> platform; + platform.instance(); + EditorExport::get_singleton()->add_export_platform(platform); } diff --git a/platform/javascript/godot_shell.html b/platform/javascript/godot_shell.html index 65f3b4a340..6c7069a8f0 100644 --- a/platform/javascript/godot_shell.html +++ b/platform/javascript/godot_shell.html @@ -2,8 +2,7 @@ <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> - <title>$GODOT_HEAD_TITLE</title> -$GODOT_HEAD_INCLUDE + <title></title> <style type="text/css"> body { margin: 0; @@ -11,7 +10,7 @@ $GODOT_HEAD_INCLUDE padding: 0; text-align: center; background-color: #222226; - font-family: $GODOT_STYLE_FONT_FAMILY; + font-family: 'Droid Sans', Arial, sans-serif; } @@ -27,7 +26,7 @@ $GODOT_HEAD_INCLUDE } button.godot { - font-family: $GODOT_STYLE_FONT_FAMILY; /* override user agent style */ + font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */ padding: 1px 5px; background-color: #37353f; background-image: linear-gradient(to bottom, #413e49, #3a3842); @@ -109,53 +108,12 @@ $GODOT_HEAD_INCLUDE } - /* On-hover controls - * ================= */ - - #controls { - visibility: hidden; - opacity: 0.0; - transition: opacity 500ms ease-in-out 200ms; - position: absolute; - right: 16px; - top: 16px; - padding: 3px 5px; - font-size: small; - -moz-user-select: none; - -webkit-user-select: none; - -ms-user-select: none; - } - - :hover > #controls { - opacity: 1.0; - transition: opacity 60ms ease-in-out; - } - - #controls > button, - #controls > label { - vertical-align: middle; - margin-left: 2px; - margin-right: 2px; - } - - #controls > label > input { - vertical-align: middle; - } - - #controls > label > input[type="checkbox"] { - /* override user agent style */ - margin-left: 0; - } - - #output-toggle { display: none; } - - /* Debug output * ============ */ #output-panel { display: none; - max-width: $GODOT_CANVAS_WIDTHpx; + max-width: 700px; font-size: small; margin: 6px auto 0; padding: 0 4px 4px; @@ -184,32 +142,18 @@ $GODOT_HEAD_INCLUDE font-size: small; font-family: "Lucida Console", Monaco, monospace; } - - -/* Export style include - * ==================== */ - -$GODOT_STYLE_INCLUDE - </style> +$GODOT_HEAD_INCLUDE </head> <body> <div id="container"> - <canvas id="canvas" width="$GODOT_CANVAS_WIDTH" height="$GODOT_CANVAS_HEIGHT" onclick="canvas.ownerDocument.defaultView.focus();" oncontextmenu="event.preventDefault();"> + <canvas id="canvas" width="640" height="480" onclick="canvas.ownerDocument.defaultView.focus();" oncontextmenu="event.preventDefault();"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> <div id="status-container"> <span id="status" class="godot" onclick="this.style.visibility='hidden';">Downloading page...</span> </div> - <div id="controls" class="godot"> - <label id="output-toggle"><input type="checkbox" checked="checked" autocomplete="off" onchange="Presentation.setOutputVisible(this.checked);" />Display Output</label> - <!-- hidden until implemented - <label><input class="postRun-enable" type="checkbox" disabled="disabled" autocomplete="off" />lock cursor</label> - <label><input class="postRun-enable" type="checkbox" disabled="disabled" autocomplete="off" onchange="Presentation.setCanvasMaximized(this.checked);" />maximize</label> - --> - <button id="fullscreen" class="godot postRun-enable" type="button" disabled="disabled" autocomplete="off" onclick="Presentation.requestFullscreen();">Fullscreen</button> - </div> </div> <div id="output-panel" class="godot"> <div id="output-header"> @@ -226,33 +170,9 @@ $GODOT_STYLE_INCLUDE var canvasElement = document.getElementById("canvas"); var presentation = { - postRun: [ - function() { - var elements = document.getElementsByClassName("postRun-enable"); - Array.prototype.slice.call(elements).forEach(function(element) { - element.disabled = false; - }); - } - ], - requestFullscreen: function requestFullscreen() { - if (typeof Module !== "undefined" && Module.requestFullscreen) { - Module.requestFullscreen(false, false); - } - }, - /* - requestPointerlock: function requestPointerlock() { - if (typeof Module !== "undefined" && Module.requestPointerlock) { - Module.requestPointerlock(false, false); - } - }, - setCanvasMaximized: function setCanvasMaximized(enabled) { - if (typeof Module !== "undefined" && Module.setCanvasMaximized) { - Module.setCanvasMaximized(enabled); - } - }, - */ + postRun: [], setStatusVisible: function setStatusVisible(visible) { - statusElement.style.visibility = (visible?"visible":"hidden"); + statusElement.style.visibility = (visible ? "visible" : "hidden"); }, setStatus: function setStatus(text) { if (text.length === 0) { @@ -288,18 +208,13 @@ $GODOT_STYLE_INCLUDE window.onerror = function(event) { presentation.setStatus("Failure during start-up\nSee JavaScript console") }; - if ($GODOT_CONTROLS_ENABLED) { // controls enabled - document.getElementById("controls").style.visibility="visible"; - } - if ($GODOT_DEBUG_ENABLED) { // debugging enabled var outputRoot = document.getElementById("output-panel"); var outputElement = document.getElementById("output-scroll"); - var outputToggle = document.getElementById("output-toggle"); const maxOutputMessages = 400; presentation.setOutputVisible = function setOutputVisible(visible) { - outputRoot.style.display = (visible?"block":"none"); + outputRoot.style.display = (visible ? "block" : "none"); }; presentation.clearOutput = function clearOutput() { while (outputElement.firstChild) { @@ -308,7 +223,6 @@ $GODOT_STYLE_INCLUDE }; presentation.setOutputVisible(true); - outputToggle.style.display = "inline"; presentation.print = function print(text) { if (arguments.length > 1) { @@ -347,56 +261,59 @@ $GODOT_STYLE_INCLUDE })(); // Emscripten interface - var Module = { - TOTAL_MEMORY: $GODOT_TMEM, - postRun: (function() { - if (typeof Presentation !== "undefined" && Presentation.postRun instanceof Array) { - return Presentation.postRun; - } - })(), - print: function print(text) { - if (arguments.length > 1) { - text = Array.prototype.slice.call(arguments).join(" "); - } - console.log(text); - if (typeof Presentation !== "undefined" && typeof Presentation.print === "function") { - Presentation.print(text); - } - }, - printErr: function printErr(text) { - if (arguments.length > 1) { - text = Array.prototype.slice.call(arguments).join(" "); - } - console.error(text); - if (typeof Presentation !== "undefined" && typeof Presentation.print === "function") { - Presentation.print("**ERROR**:", text) - } - }, - canvas: (function() { - var canvas = document.getElementById("canvas"); - // As a default initial behavior, pop up an alert when WebGL context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 - canvas.addEventListener("webglcontextlost", function(e) { alert("WebGL context lost. Plase reload the page."); e.preventDefault(); }, false); - return canvas; - - })(), - setStatus: function setStatus(text) { - var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); - var now = Date.now(); - if (m) { - if (now - Date.now() < 30) // if this is a progress update, skip it if too soon - return; - text = m[1]; - } - if (typeof Presentation !== "undefined" && typeof Presentation.setStatus == "function") { - Presentation.setStatus(text); + var Module = (function() { + const BASE_NAME = '$GODOT_BASE'; + var module = { + thisProgram: BASE_NAME, + wasmBinaryFile: BASE_NAME + '.wasm', + TOTAL_MEMORY: $GODOT_TMEM, + print: function print(text) { + if (arguments.length > 1) { + text = Array.prototype.slice.call(arguments).join(" "); + } + console.log(text); + if (typeof Presentation !== "undefined" && typeof Presentation.print === "function") { + Presentation.print(text); + } + }, + printErr: function printErr(text) { + if (arguments.length > 1) { + text = Array.prototype.slice.call(arguments).join(" "); + } + console.error(text); + if (typeof Presentation !== "undefined" && typeof Presentation.print === "function") { + Presentation.print("**ERROR**:", text) + } + }, + canvas: document.getElementById("canvas"), + setStatus: function setStatus(text) { + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + if (m) { + if (now - Date.now() < 30) // if this is a progress update, skip it if too soon + return; + text = m[1]; + } + if (typeof Presentation !== "undefined" && typeof Presentation.setStatus == "function") { + Presentation.setStatus(text); + } } + }; + + // As a default initial behavior, pop up an alert when WebGL context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + module.canvas.addEventListener("webglcontextlost", function(e) { alert("WebGL context lost. Plase reload the page."); e.preventDefault(); }, false); + + if (typeof Presentation !== "undefined" && Presentation.postRun instanceof Array) { + module.postRun = Presentation.postRun; } - }; + + return module; + })(); if (!Presentation.isWebGL2Available()) { - Presentation.setStatus("WebGL2 appears to be unsupported in the current browser.\nPlease try updating or use a different browser."); + Presentation.setStatus("WebGL 2 appears to be unsupported.\nPlease update browser and drivers."); Presentation.preventLoading = true; } else { Presentation.setStatus("Downloading..."); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 00e531baa1..a0fb9b83e2 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -145,15 +145,10 @@ int main(int argc, char *argv[]) { /* Initialize the window */ printf("let it go dude!\n"); glutInit(&argc, argv); - os = new OS_JavaScript(_gfx_init, NULL, NULL); -#if 0 - char *args[]={"-test","gui","-v",NULL}; - Error err = Main::setup("apk",3,args); -#else - char *args[] = { "-main_pack", "data.pck", NULL }; //pass location of main pack manually, because it wont get an executable name - Error err = Main::setup("", 2, args); - -#endif + os = new OS_JavaScript(argv[0], _gfx_init, NULL, NULL); + + Error err = Main::setup(argv[0], argc - 1, &argv[1]); + ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility glutMouseFunc(_glut_mouse_button); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 83072c30aa..bcb7365204 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -520,7 +520,6 @@ void OS_JavaScript::main_loop_focusin() { void OS_JavaScript::push_input(const InputEvent &p_ev) { InputEvent ev = p_ev; - ev.ID = last_id++; if (ev.type == InputEvent::MOUSE_MOTION) { input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); } else if (ev.type == InputEvent::MOUSE_BUTTON) { @@ -540,7 +539,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; @@ -554,7 +552,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -573,7 +570,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP //send mouse InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = true; @@ -590,7 +586,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = true; ev.screen_touch.x = touch[i].pos.x; @@ -605,7 +600,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP //send mouse, should look for point 0? InputEvent ev; ev.type = InputEvent::MOUSE_MOTION; - ev.ID = last_id++; ev.mouse_motion.button_mask = BUTTON_MASK_LEFT; ev.mouse_motion.x = p_points[0].pos.x; ev.mouse_motion.y = p_points[0].pos.y; @@ -638,7 +632,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_DRAG; - ev.ID = last_id++; ev.screen_drag.index = touch[i].id; ev.screen_drag.x = p_points[idx].pos.x; ev.screen_drag.y = p_points[idx].pos.y; @@ -655,7 +648,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; @@ -669,7 +661,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -689,7 +680,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = tp.id; ev.screen_touch.pressed = true; ev.screen_touch.x = tp.pos.x; @@ -704,7 +694,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; - ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; @@ -761,7 +750,7 @@ String OS_JavaScript::get_data_dir() const { String OS_JavaScript::get_executable_path() const { - return String(); + return OS::get_executable_path(); } void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) { @@ -790,9 +779,9 @@ void OS_JavaScript::process_joypads() { InputDefault::JoyAxis jx; jx.min = 0; jx.value = value; - last_id = input->joy_axis(last_id, i, j, jx); + input->joy_axis(i, j, jx); } else { - last_id = input->joy_button(last_id, i, j, value); + input->joy_button(i, j, value); } } for (int j = 0; j < num_axes; j++) { @@ -800,7 +789,7 @@ void OS_JavaScript::process_joypads() { InputDefault::JoyAxis jx; jx.min = -1; jx.value = state.axis[j]; - last_id = input->joy_axis(last_id, i, j, jx); + input->joy_axis(i, j, jx); } } } @@ -839,12 +828,12 @@ int OS_JavaScript::get_power_percent_left() { return power_manager->get_power_percent_left(); } -OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) { +OS_JavaScript::OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) { + set_cmdline(p_execpath, get_cmdline_args()); gfx_init_func = p_gfx_init_func; gfx_init_ud = p_gfx_init_ud; last_button_mask = 0; main_loop = NULL; - last_id = 1; gl_extensions = NULL; window_maximized = false; diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index b16918b2da..1bf001e46f 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -58,7 +58,6 @@ private: Vector<TouchPos> touch; Point2 last_mouse; int last_button_mask; - unsigned int last_id; GFXInitFunc gfx_init_func; void *gfx_init_ud; @@ -177,7 +176,7 @@ public: virtual int get_power_seconds_left(); virtual int get_power_percent_left(); - OS_JavaScript(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func); + OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func); ~OS_JavaScript(); }; diff --git a/platform/osx/detect.py b/platform/osx/detect.py index b59dfe1afb..39ee33ae82 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -51,7 +51,7 @@ def configure(env): elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g3', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) if (not os.environ.has_key("OSXCROSS_ROOT")): # regular native build diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index c2b0e1f052..7b77f3bb68 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -458,7 +458,7 @@ static const InputDefault::JoyAxis axis_correct(int p_value, int p_min, int p_ma return jx; } -uint32_t JoypadOSX::process_joypads(uint32_t p_last_id) { +void JoypadOSX::process_joypads() { poll_joypads(); for (int i = 0; i < device_list.size(); i++) { @@ -467,17 +467,17 @@ uint32_t JoypadOSX::process_joypads(uint32_t p_last_id) { for (int j = 0; j < joy.axis_elements.size(); j++) { rec_element &elem = joy.axis_elements[j]; int value = joy.get_hid_element_state(&elem); - p_last_id = input->joy_axis(p_last_id, joy.id, j, axis_correct(value, elem.min, elem.max)); + input->joy_axis(joy.id, j, axis_correct(value, elem.min, elem.max)); } for (int j = 0; j < joy.button_elements.size(); j++) { int value = joy.get_hid_element_state(&joy.button_elements[j]); - p_last_id = input->joy_button(p_last_id, joy.id, j, (value >= 1)); + input->joy_button(joy.id, j, (value >= 1)); } for (int j = 0; j < joy.hat_elements.size(); j++) { rec_element &elem = joy.hat_elements[j]; int value = joy.get_hid_element_state(&elem); int hat_value = process_hat_value(elem.min, elem.max, value); - p_last_id = input->joy_hat(p_last_id, joy.id, hat_value); + input->joy_hat(joy.id, hat_value); } if (joy.ffservice) { @@ -494,7 +494,6 @@ uint32_t JoypadOSX::process_joypads(uint32_t p_last_id) { } } } - return p_last_id; } void JoypadOSX::joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp) { diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index dabd1b8aec..e565f4f46d 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -110,7 +110,7 @@ private: void joypad_vibration_stop(int p_id, uint64_t p_timestamp); public: - uint32_t process_joypads(uint32_t p_last_id); + void process_joypads(); void _device_added(IOReturn p_res, IOHIDDeviceRef p_device); void _device_removed(int p_id); diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 2c7ad09b89..8676c86131 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -61,7 +61,6 @@ public: List<String> args; MainLoop *main_loop; - unsigned int event_id; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; @@ -83,7 +82,6 @@ public: // pthread_key_t current; bool mouse_grab; Point2 mouse_pos; - uint32_t last_id; id delegate; id window_delegate; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 0699978caf..8411bdb114 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1698,7 +1698,6 @@ void OS_OSX::process_events() { void OS_OSX::push_input(const InputEvent& p_event) { InputEvent ev=p_event; - ev.ID=last_id++; //print_line("EV: "+String(ev)); input->parse_input_event(ev); } @@ -1725,7 +1724,7 @@ void OS_OSX::run() { while (!force_quit) { process_events(); // get rid of pending events - last_id = joypad_osx->process_joypads(last_id); + joypad_osx->process_joypads(); if (Main::iteration()==true) break; }; @@ -1822,7 +1821,6 @@ OS_OSX::OS_OSX() { [NSApp setDelegate:delegate]; - last_id=1; cursor_shape=CURSOR_ARROW; current_screen = 0; diff --git a/platform/server/detect.py b/platform/server/detect.py index 8bc85f342d..32f3c55135 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -64,7 +64,7 @@ def configure(env): elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) # Shared libraries, when requested diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index a9b26056fc..bef19d80ae 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -1032,7 +1032,7 @@ void AppxPackager::finish() { Error err = read_cert_file(certificate_path, certificate_pass, &cert_file); if (err != OK) { - EditorNode::add_io_error(TTR("Couldn't read the certficate file. Are the path and password both correct?")); + EditorNode::add_io_error(TTR("Couldn't read the certificate file. Are the path and password both correct?")); package->close(); memdelete(package); package = NULL; diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index dd57ed94ae..7860994a79 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -40,7 +40,7 @@ void JoypadUWP::register_events() { ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadRemoved); } -uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { +void JoypadUWP::process_controllers() { for (int i = 0; i < MAX_CONTROLLERS; i++) { @@ -55,23 +55,21 @@ uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { - p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask); + input->joy_button(controllers[i].id, j, (int)reading.Buttons & button_mask); button_mask *= 2; } - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); + input->joy_axis(controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); + input->joy_axis(controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); break; } } } - - return p_last_id; } JoypadUWP::JoypadUWP() { diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index e5a961e70e..a2572eae3d 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -37,7 +37,7 @@ ref class JoypadUWP sealed { /* clang-format off */ internal: void register_events(); - uint32_t process_controllers(uint32_t p_last_id); + void process_controllers(); /* clang-format on */ JoypadUWP(); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 19ed2b57a3..907156d280 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -344,15 +344,12 @@ String OSUWP::get_clipboard() const { void OSUWP::input_event(InputEvent &p_event) { - p_event.ID = ++last_id; - input->parse_input_event(p_event); if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index > 3) { //send release for mouse wheel p_event.mouse_button.pressed = false; - p_event.ID = ++last_id; input->parse_input_event(p_event); } }; @@ -680,7 +677,7 @@ uint64_t OSUWP::get_ticks_usec() const { void OSUWP::process_events() { - last_id = joypad->process_controllers(last_id); + joypad->process_controllers(); process_key_events(); } @@ -907,7 +904,6 @@ OSUWP::OSUWP() { pressrc = 0; old_invalid = true; - last_id = 0; mouse_mode = MOUSE_MODE_VISIBLE; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index ebbb8af39c..95b834acc4 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -92,7 +92,6 @@ private: bool outside; int old_x, old_y; Point2i center; - unsigned int last_id; VisualServer *visual_server; Rasterizer *rasterizer; PhysicsServer *physics_server; diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index d737502bf5..449ac264a6 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -169,7 +169,7 @@ Error ContextGL_Win::initialize() { if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported { - MessageBox(NULL, "Cannot get Proc Adress for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION); + MessageBox(NULL, "Cannot get Proc Address for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION); wglDeleteContext(hRC); return ERR_CANT_CREATE; } diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 382783d6bc..6080c6f1dc 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -283,7 +283,7 @@ def configure(env): + " will be executed and inform you.") sys.exit() - # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt + # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) env["bits"] = "32" env["x86_libtheora_opt_vc"] = True @@ -361,7 +361,7 @@ def configure(env): elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) env["CC"] = mingw_prefix + "gcc" env['AS'] = mingw_prefix + "as" diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index 2472940ef3..86f7033d40 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -319,7 +319,7 @@ void JoypadWindows::probe_joypads() { } } -unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { +void JoypadWindows::process_joypads() { HRESULT hr; @@ -337,16 +337,16 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { int button_mask = XINPUT_GAMEPAD_DPAD_UP; for (int i = 0; i <= 16; i++) { - p_last_id = input->joy_button(p_last_id, joy.id, i, joy.state.Gamepad.wButtons & button_mask); + input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask); button_mask = button_mask * 2; } - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); @@ -384,7 +384,7 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { continue; } - p_last_id = post_hat(p_last_id, joy->id, js.rgdwPOV[0]); + post_hat(joy->id, js.rgdwPOV[0]); for (int j = 0; j < 128; j++) { @@ -392,14 +392,14 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { if (!joy->last_buttons[j]) { - p_last_id = input->joy_button(p_last_id, joy->id, j, true); + input->joy_button(joy->id, j, true); joy->last_buttons[j] = true; } } else { if (joy->last_buttons[j]) { - p_last_id = input->joy_button(p_last_id, joy->id, j, false); + input->joy_button(joy->id, j, false); joy->last_buttons[j] = false; } } @@ -414,16 +414,16 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { for (int k = 0; k < count; k++) { if (joy->joy_axis[j] == axes[k]) { - p_last_id = input->joy_axis(p_last_id, joy->id, j, axis_correct(values[k])); + input->joy_axis(joy->id, j, axis_correct(values[k])); break; }; }; }; } - return p_last_id; + return; } -unsigned int JoypadWindows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) { +void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { int dpad_val = 0; @@ -462,7 +462,7 @@ unsigned int JoypadWindows::post_hat(unsigned int p_last_id, int p_device, DWORD dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP); } - return input->joy_hat(p_last_id, p_device, dpad_val); + input->joy_hat(p_device, dpad_val); }; InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h index 7e4f6ff328..9e6aa41a34 100644 --- a/platform/windows/joypad.h +++ b/platform/windows/joypad.h @@ -53,7 +53,7 @@ public: ~JoypadWindows(); void probe_joypads(); - unsigned int process_joypads(unsigned int p_last_id); + void process_joypads(); private: enum { @@ -130,7 +130,7 @@ private: void load_xinput(); void unload_xinput(); - unsigned int post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad); + void post_hat(int p_device, DWORD p_dpad); bool have_device(const GUID &p_guid); bool is_xinput_device(const GUID *p_guid); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 2046ae9f44..f1a9ba5598 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -216,7 +216,6 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) { InputEvent event; event.type = InputEvent::SCREEN_TOUCH; - event.ID = ++last_id; event.screen_touch.index = idx; event.screen_touch.pressed = p_pressed; @@ -233,7 +232,6 @@ void OS_Windows::_drag_event(int p_x, int p_y, int idx) { InputEvent event; event.type = InputEvent::SCREEN_DRAG; - event.ID = ++last_id; event.screen_drag.index = idx; event.screen_drag.x = p_x; @@ -370,7 +368,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) InputEvent event; event.type = InputEvent::MOUSE_MOTION; - event.ID = ++last_id; InputEventMouseMotion &mm = event.mouse_motion; mm.mod.control = (wParam & MK_CONTROL) != 0; @@ -451,7 +448,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) InputEvent event; event.type = InputEvent::MOUSE_BUTTON; - event.ID = ++last_id; InputEventMouseButton &mb = event.mouse_button; switch (uMsg) { @@ -582,7 +578,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) if (mb.pressed && mb.button_index > 3) { //send release for mouse wheel mb.pressed = false; - event.ID = ++last_id; input->parse_input_event(event); } } @@ -780,7 +775,6 @@ void OS_Windows::process_key_events() { if ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR)) { InputEvent event; event.type = InputEvent::KEY; - event.ID = ++last_id; InputEventKey &k = event.key; k.mod = ke.mod_state; @@ -805,7 +799,6 @@ void OS_Windows::process_key_events() { InputEvent event; event.type = InputEvent::KEY; - event.ID = ++last_id; InputEventKey &k = event.key; k.mod = ke.mod_state; @@ -1819,7 +1812,7 @@ void OS_Windows::process_events() { MSG msg; - last_id = joypad->process_joypads(last_id); + joypad->process_joypads(); while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { @@ -2303,7 +2296,6 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) { hInstance = _hInstance; pressrc = 0; old_invalid = true; - last_id = 0; mouse_mode = MOUSE_MODE_VISIBLE; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index e7376d6800..25c3102ee6 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -83,7 +83,6 @@ class OS_Windows : public OS { bool outside; int old_x, old_y; Point2i center; - unsigned int last_id; #if defined(OPENGL_ENABLED) ContextGL_Win *gl_context; #endif diff --git a/platform/windows/packet_peer_udp_winsock.cpp b/platform/windows/packet_peer_udp_winsock.cpp index 2df8addece..d98b64df7c 100644 --- a/platform/windows/packet_peer_udp_winsock.cpp +++ b/platform/windows/packet_peer_udp_winsock.cpp @@ -82,7 +82,7 @@ Error PacketPeerUDPWinsock::put_packet(const uint8_t *p_buffer, int p_buffer_siz struct sockaddr_storage addr; size_t addr_size = _set_sockaddr(&addr, peer_addr, peer_port, sock_type); - _set_blocking(true); + _set_sock_blocking(blocking); errno = 0; int err; @@ -90,7 +90,9 @@ Error PacketPeerUDPWinsock::put_packet(const uint8_t *p_buffer, int p_buffer_siz if (WSAGetLastError() != WSAEWOULDBLOCK) { return FAILED; - }; + } else if (!blocking) { + return ERR_UNAVAILABLE; + } } return OK; @@ -101,15 +103,13 @@ int PacketPeerUDPWinsock::get_max_packet_size() const { return 512; // uhm maybe not } -void PacketPeerUDPWinsock::_set_blocking(bool p_blocking) { - //am no windows expert - //hope this is the right thing +void PacketPeerUDPWinsock::_set_sock_blocking(bool p_blocking) { - if (blocking == p_blocking) + if (sock_blocking == p_blocking) return; - blocking = p_blocking; - unsigned long par = blocking ? 0 : 1; + sock_blocking = p_blocking; + unsigned long par = sock_blocking ? 0 : 1; if (ioctlsocket(sockfd, FIONBIO, &par)) { perror("setting non-block mode"); //close(); @@ -139,8 +139,6 @@ Error PacketPeerUDPWinsock::listen(int p_port, IP_Address p_bind_address, int p_ return ERR_UNAVAILABLE; } - blocking = true; - printf("UDP Connection listening on port %i\n", p_port); rb.resize(nearest_shift(p_recv_buffer_size)); return OK; @@ -166,7 +164,7 @@ Error PacketPeerUDPWinsock::_poll(bool p_wait) { return FAILED; } - _set_blocking(p_wait); + _set_sock_blocking(p_wait); struct sockaddr_storage from = { 0 }; int len = sizeof(struct sockaddr_storage); @@ -252,6 +250,9 @@ int PacketPeerUDPWinsock::_get_socket() { sockfd = _socket_create(sock_type, SOCK_DGRAM, IPPROTO_UDP); + if (sockfd != -1) + _set_sock_blocking(false); + return sockfd; } @@ -273,6 +274,8 @@ PacketPeerUDP *PacketPeerUDPWinsock::_create() { PacketPeerUDPWinsock::PacketPeerUDPWinsock() { + blocking = true; + sock_blocking = true; sockfd = -1; packet_port = 0; queue_count = 0; diff --git a/platform/windows/packet_peer_udp_winsock.h b/platform/windows/packet_peer_udp_winsock.h index 62107364af..6b37aefead 100644 --- a/platform/windows/packet_peer_udp_winsock.h +++ b/platform/windows/packet_peer_udp_winsock.h @@ -45,6 +45,7 @@ class PacketPeerUDPWinsock : public PacketPeerUDP { mutable int packet_port; mutable int queue_count; int sockfd; + bool sock_blocking; IP::Type sock_type; IP_Address peer_addr; @@ -54,8 +55,7 @@ class PacketPeerUDPWinsock : public PacketPeerUDP { static PacketPeerUDP *_create(); - bool blocking; - void _set_blocking(bool p_blocking); + void _set_sock_blocking(bool p_blocking); Error _poll(bool p_wait); diff --git a/platform/x11/detect.py b/platform/x11/detect.py index 89cf639114..34306c8d0f 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -133,7 +133,7 @@ def configure(env): elif (env["target"] == "debug"): - env.Prepend(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env.Prepend(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) env.ParseConfig('pkg-config x11 --cflags --libs') env.ParseConfig('pkg-config xinerama --cflags --libs') @@ -227,7 +227,7 @@ def configure(env): env.Append(LIBS=['dl']) # env.Append(CPPFLAGS=['-DMPC_FIXED_POINT']) -# host compiler is default.. + # host compiler is default.. if (is64 and env["bits"] == "32"): env.Append(CPPFLAGS=['-m32']) diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp index 62ece58f58..db4a501b4c 100644 --- a/platform/x11/joypad_linux.cpp +++ b/platform/x11/joypad_linux.cpp @@ -454,10 +454,10 @@ InputDefault::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int return jx; } -uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { +void JoypadLinux::process_joypads() { if (joy_mutex->try_lock() != OK) { - return p_event_id; + return; } for (int i = 0; i < JOYPADS_MAX; i++) { @@ -477,11 +477,11 @@ uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { // ev may be tainted and out of MAX_KEY range, which will cause // joy->key_map[ev.code] to crash if (ev.code < 0 || ev.code >= MAX_KEY) - return p_event_id; + return; switch (ev.type) { case EV_KEY: - p_event_id = input->joy_button(p_event_id, i, joy->key_map[ev.code], ev.value); + input->joy_button(i, joy->key_map[ev.code], ev.value); break; case EV_ABS: @@ -496,7 +496,7 @@ uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { } else joy->dpad &= ~(InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_RIGHT); - p_event_id = input->joy_hat(p_event_id, i, joy->dpad); + input->joy_hat(i, joy->dpad); break; case ABS_HAT0Y: @@ -508,7 +508,7 @@ uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { } else joy->dpad &= ~(InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_DOWN); - p_event_id = input->joy_hat(p_event_id, i, joy->dpad); + input->joy_hat(i, joy->dpad); break; default: @@ -525,7 +525,7 @@ uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { for (int j = 0; j < MAX_ABS; j++) { int index = joy->abs_map[j]; if (index != -1) { - p_event_id = input->joy_axis(p_event_id, i, index, joy->curr_axis[index]); + input->joy_axis(i, index, joy->curr_axis[index]); } } if (len == 0 || (len < 0 && errno != EAGAIN)) { @@ -546,6 +546,5 @@ uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) { } } joy_mutex->unlock(); - return p_event_id; } #endif diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h index f90ca9319a..7b8ebf5bc3 100644 --- a/platform/x11/joypad_linux.h +++ b/platform/x11/joypad_linux.h @@ -42,7 +42,7 @@ class JoypadLinux { public: JoypadLinux(InputDefault *in); ~JoypadLinux(); - uint32_t process_joypads(uint32_t p_event_id); + void process_joypads(); private: enum { diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index d7cb69f2b9..6aeab21c7f 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -94,7 +94,6 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au last_button_state = 0; xmbstring = NULL; - event_id = 0; x11_window = 0; last_click_ms = 0; args = OS::get_singleton()->get_cmdline_args(); @@ -1019,7 +1018,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { // XKeycodeToKeysym to obtain internationalized // input.. WRONG!! // you must use XLookupString (???) which not only wastes - // cycles generating an unnecesary string, but also + // cycles generating an unnecessary string, but also // still works in half the cases. (won't handle deadkeys) // For more complex input methods (deadkeys and more advanced) // you have to use XmbLookupString (??). @@ -1075,7 +1074,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { /* Phase 4, determine if event must be filtered */ // This seems to be a side-effect of using XIM. - // XEventFilter looks like a core X11 funciton, + // XEventFilter looks like a core X11 function, // but it's actually just used to see if we must // ignore a deadkey, or events XIM determines // must not reach the actual gui. @@ -1143,7 +1142,6 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { /* Phase 7, send event to Window */ InputEvent event; - event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = state; @@ -1157,7 +1155,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { event.key.echo = p_echo; if (event.key.scancode == KEY_BACKTAB) { - //make it consistent accross platforms. + //make it consistent across platforms. event.key.scancode = KEY_TAB; event.key.mod.shift = true; } @@ -1334,7 +1332,6 @@ void OS_X11::process_xevents() { } InputEvent mouse_event; - mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; mouse_event.mouse_button.mod = get_key_modifier_state(event.xbutton.state); @@ -1360,7 +1357,6 @@ void OS_X11::process_xevents() { last_click_ms = 0; last_click_pos = Point2(-100, -100); mouse_event.mouse_button.doubleclick = true; - mouse_event.ID = ++event_id; } else { last_click_ms += diff; @@ -1447,7 +1443,6 @@ void OS_X11::process_xevents() { Point2i rel = pos - last_mouse_pos; InputEvent motion_event; - motion_event.ID = ++event_id; motion_event.type = InputEvent::MOUSE_MOTION; motion_event.device = 0; @@ -1916,7 +1911,7 @@ void OS_X11::run() { process_xevents(); // get rid of pending events #ifdef JOYDEV_ENABLED - event_id = joypad->process_joypads(event_id); + joypad->process_joypads(); #endif if (Main::iteration() == true) break; diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index cbda18c0bc..b5a74c68b8 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -116,7 +116,6 @@ class OS_X11 : public OS_Unix { bool last_mouse_pos_valid; Point2i last_click_pos; uint64_t last_click_ms; - unsigned int event_id; uint32_t last_button_state; PhysicsServer *physics_server; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 0912f6cfe8..024c0b89ee 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -515,7 +515,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) { // Make a standalone arc that doesn't use existing vertices, - // with undistorted UVs from withing a square section + // with undistorted UVs from within a square section float radius = vbegin.length(); float angle_step = Math_PI / static_cast<float>(round_precision); diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 7c1487c42f..1096c43c10 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -98,7 +98,7 @@ void BoxContainer::_resort() { elements exist */ bool has_stretched = false; - while (stretch_ratio_total > 0) { // first of all, dont even be here if no stretchable objects exist + while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist has_stretched = true; bool refit_successful = true; //assume refit-test will go well diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a8e364a4cd..d2f3eea721 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -485,7 +485,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_MOVED_IN_PARENT: { // some parents need to know the order of the childrens to draw (like TabContainer) - // update if necesary + // update if necessary if (data.parent) data.parent->update(); update(); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index a58e62f061..35d54d9843 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -42,7 +42,7 @@ void WindowDialog::_post_popup() { void WindowDialog::_fix_size() { - // Perhaps this should be called when the viewport resizes aswell or windows go out of bounds... + // Perhaps this should be called when the viewport resizes as well or windows go out of bounds... // Ensure the whole window is visible. Point2i pos = get_global_pos(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 322d9dee20..eaa2a66a56 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -125,7 +125,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int if (cfont.is_null()) cfont = p_base_font; - //line height should be the font height for the first time, this ensures that an empty line will never have zero height and succesive newlines are displayed + //line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed int line_height = cfont->get_height(); Variant meta; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 37f7b46e22..b27104f788 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -705,7 +705,7 @@ void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b.but if (value_ofs>(get_max()-get_page())) value_ofs=get_max()-get_page(); if (get_val()==value_ofs) - return; //dont bother if the value is the same + return; //don't bother if the value is the same set_val( value_ofs ); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d63ef41239..9a999c9323 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2912,7 +2912,7 @@ int Tree::get_column_width(int p_column) const { if (expand_area < expanding_total) return columns[p_column].min_width; - ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldnt happen + ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen return expand_area * columns[p_column].min_width / expanding_total; } diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp index 1e14d01f4e..0d64743d1e 100644 --- a/scene/io/resource_format_wav.cpp +++ b/scene/io/resource_format_wav.cpp @@ -136,7 +136,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original break; } - /* Dont need anything else, continue */ + /* Don't need anything else, continue */ format_found=true; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index c13ed232a7..42e9cec217 100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2914,6 +2914,7 @@ void Node::_bind_methods() { BIND_CONSTANT(DUPLICATE_SIGNALS); BIND_CONSTANT(DUPLICATE_GROUPS); BIND_CONSTANT(DUPLICATE_SCRIPTS); + BIND_CONSTANT(DUPLICATE_USE_INSTANCING); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index e766d1c149..79ee4a6f75 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -573,7 +573,7 @@ bool SceneTree::idle(float p_time) { } _flush_ugc(); - _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications + _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 5df30e5080..2263e82312 100644..100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -116,16 +116,20 @@ void Timer::stop() { autostart = false; } -void Timer::set_active(bool p_active) { - if (active == p_active) +void Timer::set_paused(bool p_paused) { + if (paused == p_paused) return; - active = p_active; + paused = p_paused; _set_process(processing); } -bool Timer::is_active() const { - return active; +bool Timer::is_paused() const { + return paused; +} + +bool Timer::is_stopped() const { + return get_time_left() <= 0; } float Timer::get_time_left() const { @@ -162,8 +166,8 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const { void Timer::_set_process(bool p_process, bool p_force) { switch (timer_process_mode) { - case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; - case TIMER_PROCESS_IDLE: set_process_internal(p_process && active); break; + case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && !paused); break; + case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break; } processing = p_process; } @@ -182,8 +186,10 @@ void Timer::_bind_methods() { ClassDB::bind_method(D_METHOD("start"), &Timer::start); ClassDB::bind_method(D_METHOD("stop"), &Timer::stop); - ClassDB::bind_method(D_METHOD("set_active", "active"), &Timer::set_active); - ClassDB::bind_method(D_METHOD("is_active"), &Timer::is_active); + ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused); + ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused); + + ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped); ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left); @@ -208,5 +214,5 @@ Timer::Timer() { one_shot = false; time_left = -1; processing = false; - active = true; + paused = false; } diff --git a/scene/main/timer.h b/scene/main/timer.h index 756b779717..53a2ddb2bd 100644..100755 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -39,7 +39,7 @@ class Timer : public Node { bool one_shot; bool autostart; bool processing; - bool active; + bool paused; double time_left; @@ -64,8 +64,11 @@ public: void start(); void stop(); - void set_active(bool p_active); - bool is_active() const; + + void set_paused(bool p_paused); + bool is_paused() const; + + bool is_stopped() const; float get_time_left() const; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index b419f4b6be..8e40911887 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -289,7 +289,7 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in offset = loop_end_fp - (loop_begin_fp - offset); } } else { - /* check for sample not reaching begining */ + /* check for sample not reaching beginning */ if (offset < 0) { active = false; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 2a8fab7f4c..eae52d7bd4 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -135,7 +135,7 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; - PoolVector2Array get_baked_points() const; //useful for going thru + PoolVector2Array get_baked_points() const; //useful for going through PoolVector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display @@ -203,8 +203,8 @@ public: float get_baked_length() const; Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const; float interpolate_baked_tilt(float p_offset) const; - PoolVector3Array get_baked_points() const; //useful for going thru - PoolRealArray get_baked_tilts() const; //useful for going thru + PoolVector3Array get_baked_points() const; //useful for going through + PoolRealArray get_baked_tilts() const; //useful for going through PoolVector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 68c9e92527..03c2c9be4a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -8,7 +8,7 @@ import string f = open("theme_data.h", "wb") -f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n") +f.write("// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n") f.write("\n\n") diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 08ebb954b2..3fbfbc705a 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -29,6 +29,7 @@ #ifdef FREETYPE_ENABLED #include "dynamic_font.h" #include "os/file_access.h" +#include "os/os.h" bool DynamicFontData::CacheID::operator<(CacheID right) const { @@ -98,6 +99,7 @@ DynamicFontData::~DynamicFontData() { } //////////////////// +HashMap<String, Vector<uint8_t> > DynamicFontAtSize::_fontdata; Error DynamicFontAtSize::_load() { @@ -106,7 +108,29 @@ Error DynamicFontAtSize::_load() { ERR_EXPLAIN(TTR("Error initializing FreeType.")); ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE); - if (font->font_path != String()) { + // FT_OPEN_STREAM is extremely slow only on Android. + if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) { + // cache font only once for each font->font_path + if (_fontdata.has(font->font_path)) { + + font->set_font_ptr(_fontdata[font->font_path].ptr(), _fontdata[font->font_path].size()); + + } else { + + FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + size_t len = f->get_len(); + _fontdata[font->font_path] = Vector<uint8_t>(); + Vector<uint8_t> &fontdata = _fontdata[font->font_path]; + fontdata.resize(len); + f->get_buffer(fontdata.ptr(), len); + font->set_font_ptr(fontdata.ptr(), len); + f->close(); + } + } + + if (font->font_mem == NULL && font->font_path != String()) { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 9502943909..4243ab2c03 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -141,6 +141,7 @@ class DynamicFontAtSize : public Reference { Ref<DynamicFontData> font; DynamicFontData::CacheID id; + static HashMap<String, Vector<uint8_t> > _fontdata; Error _load(); protected: diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 76c6543a2f..2bb9eda198 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -533,7 +533,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") { //property has requested that no instance state is saved, sorry - //also, meta won't be overriden or saved + //also, meta won't be overridden or saved continue; } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index b7fa349dfe..bc98fbf737 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -54,7 +54,7 @@ private: // hack the name of performance // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make - // convertion fast and save memory. + // conversion fast and save memory. mutable bool params_cache_dirty; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. Map<StringName, Ref<Texture> > default_textures; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f979c5c758..d08fc2634e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -918,7 +918,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const { - //this might not necesarily work well if using a rect, needs to be fixed properly + //this might not necessarily work well if using a rect, needs to be fixed properly Rect2 rc = region; if (!atlas.is_valid()) diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index b3ed76f22c..4bfe31247b 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -57,7 +57,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff; if (final_cutoff < 1) //avoid crapness - final_cutoff = 1; //dont allow less than this + final_cutoff = 1; //don't allow less than this double omega = 2.0 * Math_PI * final_cutoff / sampling_rate; diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index fa3a571c6e..27b03351c8 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -76,7 +76,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A uint64_t local_cycles = cycles[vc]; uint64_t increment = llrint(cycles_to_mix / (double)p_frame_count * (double)(1 << AudioEffectChorus::CYCLES_FRAC)); - //check the LFO doesnt read ahead of the write pos + //check the LFO doesn't read ahead of the write pos if ((((int)max_depth_frames) + 10) > delay_frames) { //10 as some threshold to avoid precision stuff delay_frames += (int)max_depth_frames - delay_frames; delay_frames += 10; //threshold to avoid precision stuff diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index 6462977d7c..26e6f50667 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -235,7 +235,7 @@ void Reverb::set_extra_spread_base(float p_sec) { void Reverb::configure_buffers() { - clear_buffers(); //clear if necesary + clear_buffers(); //clear if necessary for (int i = 0; i < MAX_COMBS; i++) { diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 8f45d0966f..5f70f52576 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -255,7 +255,7 @@ void AudioServer::_mix_step() { bus->channels[k].last_mix_with_audio = mix_frames; } else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) { bus->channels[k].active = false; - continue; //went inactive, dont mix. + continue; //went inactive, don't mix. } } diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index a4fc694f67..6b43ec31aa 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -503,7 +503,7 @@ void BodySW::integrate_forces(real_t p_step) { } else { if (!omit_force_integration && !first_integration) { - //overriden by direct state query + //overridden by direct state query Vector3 force = gravity * mass; force += applied_force; diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index f65e6768ab..2c5610ee89 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -58,7 +58,7 @@ namespace GjkEpa2 { struct sResults { enum eStatus { - Separated, /* Shapes doesnt penetrate */ + Separated, /* Shapes doesn't penetrate */ Penetrating, /* Shapes are penetrating */ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index 87245c6ffe..bd9a1e5f0e 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -237,7 +237,7 @@ protected: Vector3 m_calculatedAxisAngleDiff; Vector3 m_calculatedAxis[3]; - Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes + Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes bool m_useLinearReferenceFrameA; diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 37be0a8a1c..6fc983a739 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -181,7 +181,7 @@ PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) { ERR_FAIL_COND_V(!space, NULL); if (!doing_sync || space->is_locked()) { - ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification."); + ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification."); ERR_FAIL_V(NULL); } diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 603c6fa3c4..2043f9fed8 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -146,7 +146,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask)) continue; - //area cant be picked by ray (default) + //area can't be picked by ray (default) if (p_exclude.has(space->intersection_query_results[i]->get_self())) continue; @@ -225,7 +225,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform //test initial overlap #if 0 if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) { - print_line("failed initial cast (collision at begining)"); + print_line("failed initial cast (collision at beginning)"); return false; } #else diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index d49dd35ade..26f319559e 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -484,7 +484,7 @@ void Body2DSW::integrate_forces(real_t p_step) { } else { if (!omit_force_integration && !first_integration) { - //overriden by direct state query + //overridden by direct state query Vector2 force = gravity * mass; force += applied_force; diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 0a56683c5d..92555e26b6 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -266,7 +266,7 @@ Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space ERR_FAIL_COND_V(!space, NULL); if ((using_threads && !doing_sync) || space->is_locked()) { - ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification."); + ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification."); ERR_FAIL_V(NULL); } diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index fdcc4f5633..1be65be927 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -610,7 +610,7 @@ void Rasterizer::_free_fixed_material(const RID& p_material) { void Rasterizer::flush_frame() { - //not really necesary to implement + //not really necessary to implement } Rasterizer::Rasterizer() { diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 527230895c..838ddead75 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -1489,7 +1489,7 @@ public: virtual void end_shadow_map()=0; virtual void end_frame()=0; - virtual void flush_frame(); //not necesary in most cases + virtual void flush_frame(); //not necessary in most cases /* CANVAS API */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 3bc495f08e..bc4452d5a8 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2820,7 +2820,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, - // due to how precedence works, unaries will always dissapear first + // due to how precedence works, unaries will always disappear first _set_error("Parser bug.."); } @@ -3374,7 +3374,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataTy } if (!is_token_datatype(tk.type)) { - _set_error("Expected funtion, uniform or varying "); + _set_error("Expected function, uniform or varying "); return ERR_PARSE_ERROR; } @@ -3492,7 +3492,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataTy } } - //all good let's parse inside the fucntion! + //all good let's parse inside the function! tk = _get_token(); if (tk.type != TK_CURLY_BRACKET_OPEN) { _set_error("Expected '{' to begin function"); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 46c7fa6791..9b77ca9e1c 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2447,7 +2447,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - //substract minimum + //subtract minimum uint32_t a = uint32_t(alpha_block[x][y]) - min_alpha; //convert range to 3 bits a = int((a * 7.0 / (max_alpha - min_alpha)) + 0.5); @@ -2923,7 +2923,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { colors[j].z = (local_data[b.sources[j]].energy[2] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0; } //super quick and dirty compression - //find 2 most futher apart + //find 2 most further apart float distance = 0; Vector3 from, to; @@ -3001,7 +3001,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { } } - //by default, 1 is black, otherwise it will be overriden by source + //by default, 1 is black, otherwise it will be overridden by source uint32_t index_block[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; diff --git a/thirdparty/README.md b/thirdparty/README.md index 8c2a3e6af3..f35a95df37 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -16,13 +16,18 @@ TODO. Files extracted from upstream source: -- all .c files in the main directory -- the include/enet/ folder as enet/ +- all .c files in the main directory (except unix.c win32.c) +- the include/enet/ folder as enet/ (except unix.h win32.h) - LICENSE file -Important: Some files have been modified by Godot developers so that they work -for all platforms (especially UWP). Check the diff with the 1.3.13 tarball -before the next update. +Important: enet.h, host.c, protocol.c have been slightly modified +to be usable by godot socket implementation and allow IPv6. +Two files (godot.cpp and enet/godot.h) have been added to provide +enet socket implementation using Godot classes. +It is still possible to build against a system wide ENet but doing so +will limit it's functionality to IPv4 only. +Check the diff of enet.h, protocol.c, and host.c with the 1.3.13 +tarball before the next update. ## fonts diff --git a/thirdparty/enet/enet/enet.h b/thirdparty/enet/enet/enet.h index 650b199ee5..8c9ad5463e 100644 --- a/thirdparty/enet/enet/enet.h +++ b/thirdparty/enet/enet/enet.h @@ -12,11 +12,7 @@ extern "C" #include <stdlib.h> -#ifdef _WIN32 -#include "enet/win32.h" -#else -#include "enet/unix.h" -#endif +#include "enet/godot.h" #include "enet/types.h" #include "enet/protocol.h" @@ -72,7 +68,6 @@ typedef enum _ENetSocketShutdown ENET_SOCKET_SHUTDOWN_READ_WRITE = 2 } ENetSocketShutdown; -#define ENET_HOST_ANY 0 #define ENET_HOST_BROADCAST 0xFFFFFFFFU #define ENET_PORT_ANY 0 @@ -88,9 +83,11 @@ typedef enum _ENetSocketShutdown */ typedef struct _ENetAddress { - enet_uint32 host; + uint8_t host[16]; enet_uint16 port; + uint8_t wildcard; } ENetAddress; +#define enet_host_equal(host_a, host_b) (memcmp(&host_a, &host_b,16) == 0) /** * Packet flag bit constants. @@ -519,6 +516,16 @@ ENET_API int enet_socketset_select (ENetSocket, ENetSocketSet *, ENetSock */ ENET_API int enet_address_set_host (ENetAddress * address, const char * hostName); +/** Sets the host field in the address parameter from ip struct. + @param address destination to store resolved address + @param ip the ip struct to read from + @param size the size of the ip struct. + @retval 0 on success + @retval != 0 on failure + @returns the address of the given ip in address on success. +*/ +ENET_API void enet_address_set_ip(ENetAddress * address, const uint8_t * ip, size_t size); + /** Gives the printable form of the IP address specified in the address parameter. @param address address printed @param hostName destination for name, must not be NULL diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h new file mode 100644 index 0000000000..8f543966b5 --- /dev/null +++ b/thirdparty/enet/enet/godot.h @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* godot.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +/** + @file godot.h + @brief ENet Godot header +*/ + +#ifndef __ENET_GODOT_H__ +#define __ENET_GODOT_H__ + +#ifdef WINDOWS_ENABLED +#include <stdint.h> +#include <winsock2.h> +#endif +#ifdef UNIX_ENABLED +#include <arpa/inet.h> +#endif + +#ifdef MSG_MAXIOVLEN +#define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN +#endif + +typedef void *ENetSocket; + +#define ENET_SOCKET_NULL NULL + +#define ENET_HOST_TO_NET_16(value) (htons(value)) /**< macro that converts host to net byte-order of a 16-bit value */ +#define ENET_HOST_TO_NET_32(value) (htonl(value)) /**< macro that converts host to net byte-order of a 32-bit value */ + +#define ENET_NET_TO_HOST_16(value) (ntohs(value)) /**< macro that converts net to host byte-order of a 16-bit value */ +#define ENET_NET_TO_HOST_32(value) (ntohl(value)) /**< macro that converts net to host byte-order of a 32-bit value */ + +typedef struct +{ + void *data; + size_t dataLength; +} ENetBuffer; + +#define ENET_CALLBACK + +#define ENET_API extern + +typedef void ENetSocketSet; + +#endif /* __ENET_GODOT_H__ */ diff --git a/thirdparty/enet/enet/unix.h b/thirdparty/enet/enet/unix.h deleted file mode 100644 index a59e340606..0000000000 --- a/thirdparty/enet/enet/unix.h +++ /dev/null @@ -1,47 +0,0 @@ -/** - @file unix.h - @brief ENet Unix header -*/ -#ifndef __ENET_UNIX_H__ -#define __ENET_UNIX_H__ - -#include <stdlib.h> -#include <sys/time.h> -#include <sys/types.h> -#include <sys/socket.h> -#include <netinet/in.h> -#include <unistd.h> - -#ifdef MSG_MAXIOVLEN -#define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN -#endif - -typedef int ENetSocket; - -#define ENET_SOCKET_NULL -1 - -#define ENET_HOST_TO_NET_16(value) (htons (value)) /**< macro that converts host to net byte-order of a 16-bit value */ -#define ENET_HOST_TO_NET_32(value) (htonl (value)) /**< macro that converts host to net byte-order of a 32-bit value */ - -#define ENET_NET_TO_HOST_16(value) (ntohs (value)) /**< macro that converts net to host byte-order of a 16-bit value */ -#define ENET_NET_TO_HOST_32(value) (ntohl (value)) /**< macro that converts net to host byte-order of a 32-bit value */ - -typedef struct -{ - void * data; - size_t dataLength; -} ENetBuffer; - -#define ENET_CALLBACK - -#define ENET_API extern - -typedef fd_set ENetSocketSet; - -#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset)) -#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset)) -#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset)) -#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset)) - -#endif /* __ENET_UNIX_H__ */ - diff --git a/thirdparty/enet/enet/win32.h b/thirdparty/enet/enet/win32.h deleted file mode 100644 index e73ca9d052..0000000000 --- a/thirdparty/enet/enet/win32.h +++ /dev/null @@ -1,57 +0,0 @@ -/** - @file win32.h - @brief ENet Win32 header -*/ -#ifndef __ENET_WIN32_H__ -#define __ENET_WIN32_H__ - -#ifdef _MSC_VER -#ifdef ENET_BUILDING_LIB -#pragma warning (disable: 4267) // size_t to int conversion -#pragma warning (disable: 4244) // 64bit to 32bit int -#pragma warning (disable: 4018) // signed/unsigned mismatch -#pragma warning (disable: 4146) // unary minus operator applied to unsigned type -#endif -#endif - -#include <stdlib.h> -#include <winsock2.h> - -typedef SOCKET ENetSocket; - -#define ENET_SOCKET_NULL INVALID_SOCKET - -#define ENET_HOST_TO_NET_16(value) (htons (value)) -#define ENET_HOST_TO_NET_32(value) (htonl (value)) - -#define ENET_NET_TO_HOST_16(value) (ntohs (value)) -#define ENET_NET_TO_HOST_32(value) (ntohl (value)) - -typedef struct -{ - size_t dataLength; - void * data; -} ENetBuffer; - -#define ENET_CALLBACK __cdecl - -#ifdef ENET_DLL -#ifdef ENET_BUILDING_LIB -#define ENET_API __declspec( dllexport ) -#else -#define ENET_API __declspec( dllimport ) -#endif /* ENET_BUILDING_LIB */ -#else /* !ENET_DLL */ -#define ENET_API extern -#endif /* ENET_DLL */ - -typedef fd_set ENetSocketSet; - -#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset)) -#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset)) -#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset)) -#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset)) - -#endif /* __ENET_WIN32_H__ */ - - diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp new file mode 100644 index 0000000000..e26340092d --- /dev/null +++ b/thirdparty/enet/godot.cpp @@ -0,0 +1,232 @@ +/*************************************************************************/ +/* godot.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +/** + @file godot.cpp + @brief ENet Godot specific functions +*/ + +#include "core/io/ip.h" +#include "core/io/packet_peer_udp.h" +#include "core/os/os.h" + +// This must be last for windows to compile (tested with MinGW) +#include "enet/enet.h" + +static enet_uint32 timeBase = 0; + +int enet_initialize(void) { + + return 0; +} + +void enet_deinitialize(void) { +} + +enet_uint32 enet_host_random_seed(void) { + + return (enet_uint32)OS::get_singleton()->get_unix_time(); +} + +enet_uint32 enet_time_get(void) { + + return OS::get_singleton()->get_ticks_msec() - timeBase; +} + +void enet_time_set(enet_uint32 newTimeBase) { + + timeBase = OS::get_singleton()->get_ticks_msec() - newTimeBase; +} + +int enet_address_set_host(ENetAddress *address, const char *name) { + + IP_Address ip = IP::get_singleton()->resolve_hostname(name); + ERR_FAIL_COND_V(!ip.is_valid(), -1); + + enet_address_set_ip(address, ip.get_ipv6(), 16); + return 0; +} + +void enet_address_set_ip(ENetAddress *address, const uint8_t *ip, size_t size) { + + int len = size > 16 ? 16 : size; + memset(address->host, 0, 16); + memcpy(address->host, ip, len); +} + +int enet_address_get_host_ip(const ENetAddress *address, char *name, size_t nameLength) { + + return -1; +} + +int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLength) { + + return -1; +} + +int enet_socket_bind(ENetSocket socket, const ENetAddress *address) { + + IP_Address ip; + if (address->wildcard) { + ip = IP_Address("*"); + } else { + ip.set_ipv6(address->host); + } + + PacketPeerUDP *sock = (PacketPeerUDP *)socket; + if (sock->listen(address->port, ip) != OK) { + return -1; + } + return 0; +} + +ENetSocket enet_socket_create(ENetSocketType type) { + + PacketPeerUDP *socket = PacketPeerUDP::create(); + socket->set_blocking_mode(false); + + return socket; +} + +void enet_socket_destroy(ENetSocket socket) { + PacketPeerUDP *sock = (PacketPeerUDP *)socket; + sock->close(); + memdelete(sock); +} + +int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBuffer *buffers, size_t bufferCount) { + + ERR_FAIL_COND_V(address == NULL, -1); + + PacketPeerUDP *sock = (PacketPeerUDP *)socket; + IP_Address dest; + Error err; + size_t i = 0; + + dest.set_ipv6(address->host); + sock->set_dest_address(dest, address->port); + + // Create a single packet. + PoolVector<uint8_t> out; + PoolVector<uint8_t>::Write w; + int size = 0; + int pos = 0; + for (i = 0; i < bufferCount; i++) { + size += buffers[i].dataLength; + } + + out.resize(size); + w = out.write(); + for (i = 0; i < bufferCount; i++) { + memcpy(&w[pos], buffers[i].data, buffers[i].dataLength); + pos += buffers[i].dataLength; + } + + err = sock->put_packet((const uint8_t *)&w[0], size); + if (err != OK) { + + if (err == ERR_UNAVAILABLE) { // blocking call + return 0; + } + + WARN_PRINT("Sending failed!"); + return -1; + } + + return size; +} + +int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) { + + ERR_FAIL_COND_V(bufferCount != 1, -1); + + PacketPeerUDP *sock = (PacketPeerUDP *)socket; + + if (sock->get_available_packet_count() == 0) { + return 0; + } + + const uint8_t *buffer; + int buffer_size; + Error err = sock->get_packet(&buffer, buffer_size); + if (err) + return -1; + + copymem(buffers[0].data, buffer, buffer_size); + + enet_address_set_ip(address, sock->get_packet_address().get_ipv6(), 16); + address->port = sock->get_packet_port(); + + return buffer_size; +} + +// Not implemented +int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) { + + return 0; // do we need this function? +} + +int enet_socket_get_address(ENetSocket socket, ENetAddress *address) { + + return -1; // do we need this function? +} + +int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) { + + return -1; +} + +int enet_socket_listen(ENetSocket socket, int backlog) { + + return -1; +} + +int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) { + + return -1; +} + +int enet_socket_get_option(ENetSocket socket, ENetSocketOption option, int *value) { + + return -1; +} + +int enet_socket_connect(ENetSocket socket, const ENetAddress *address) { + + return -1; +} + +ENetSocket enet_socket_accept(ENetSocket socket, ENetAddress *address) { + + return NULL; +} + +int enet_socket_shutdown(ENetSocket socket, ENetSocketShutdown how) { + + return -1; +} diff --git a/thirdparty/enet/host.c b/thirdparty/enet/host.c index 3be6c0922c..fc4da4ca67 100644 --- a/thirdparty/enet/host.c +++ b/thirdparty/enet/host.c @@ -87,7 +87,7 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL host -> commandCount = 0; host -> bufferCount = 0; host -> checksum = NULL; - host -> receivedAddress.host = ENET_HOST_ANY; + memset(host -> receivedAddress.host, 0, 16); host -> receivedAddress.port = 0; host -> receivedData = NULL; host -> receivedDataLength = 0; diff --git a/thirdparty/enet/protocol.c b/thirdparty/enet/protocol.c index 4a2a4ed185..cbeea1a763 100644 --- a/thirdparty/enet/protocol.c +++ b/thirdparty/enet/protocol.c @@ -299,7 +299,7 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet } else if (currentPeer -> state != ENET_PEER_STATE_CONNECTING && - currentPeer -> address.host == host -> receivedAddress.host) + enet_host_equal(currentPeer -> address.host, host -> receivedAddress.host)) { if (currentPeer -> address.port == host -> receivedAddress.port && currentPeer -> connectID == command -> connect.connectID) @@ -1011,9 +1011,8 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer -> state == ENET_PEER_STATE_DISCONNECTED || peer -> state == ENET_PEER_STATE_ZOMBIE || - ((host -> receivedAddress.host != peer -> address.host || - host -> receivedAddress.port != peer -> address.port) && - peer -> address.host != ENET_HOST_BROADCAST) || + (!enet_host_equal(host -> receivedAddress.host, peer -> address.host) || + host -> receivedAddress.port != peer -> address.port) || (peer -> outgoingPeerID < ENET_PROTOCOL_MAXIMUM_PEER_ID && sessionID != peer -> incomingSessionID)) return 0; @@ -1055,7 +1054,7 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer != NULL) { - peer -> address.host = host -> receivedAddress.host; + enet_address_set_ip(&(peer -> address), host -> receivedAddress.host, 16); peer -> address.port = host -> receivedAddress.port; peer -> incomingDataTotal += host -> receivedDataLength; } diff --git a/thirdparty/enet/unix.c b/thirdparty/enet/unix.c deleted file mode 100644 index 3138cc04b6..0000000000 --- a/thirdparty/enet/unix.c +++ /dev/null @@ -1,616 +0,0 @@ -/** - @file unix.c - @brief ENet Unix system specific functions -*/ -#ifndef _WIN32 - -#include <sys/types.h> -#include <sys/socket.h> -#include <sys/ioctl.h> -#include <sys/time.h> -#include <arpa/inet.h> -#include <netinet/tcp.h> -#include <netdb.h> -#include <unistd.h> -#include <string.h> -#include <errno.h> -#include <time.h> - -#define ENET_BUILDING_LIB 1 -#include "enet/enet.h" - -//@godot: added this since enet takes them fromt he build system -#define HAS_POLL -#define HAS_FCNTL -#define HAS_SOCKLEN_T - - -#ifdef __APPLE__ -#ifdef HAS_POLL -#undef HAS_POLL -#endif -#ifndef HAS_FCNTL -#define HAS_FCNTL 1 -#endif -#ifndef HAS_INET_PTON -#define HAS_INET_PTON 1 -#endif -#ifndef HAS_INET_NTOP -#define HAS_INET_NTOP 1 -#endif -#ifndef HAS_MSGHDR_FLAGS -#define HAS_MSGHDR_FLAGS 1 -#endif -#ifndef HAS_SOCKLEN_T -#define HAS_SOCKLEN_T 1 -#endif -#ifndef HAS_GETADDRINFO -#define HAS_GETADDRINFO 1 -#endif -#ifndef HAS_GETNAMEINFO -#define HAS_GETNAMEINFO 1 -#endif -#endif - -#ifdef HAS_FCNTL -#include <fcntl.h> -#endif - -#ifdef HAS_POLL -#include <sys/poll.h> -#endif - -#ifndef HAS_SOCKLEN_T -typedef int socklen_t; -#endif - -#ifndef MSG_NOSIGNAL -#define MSG_NOSIGNAL 0 -#endif - -static enet_uint32 timeBase = 0; - -int -enet_initialize (void) -{ - return 0; -} - -void -enet_deinitialize (void) -{ -} - -enet_uint32 -enet_host_random_seed (void) -{ - return (enet_uint32) time (NULL); -} - -enet_uint32 -enet_time_get (void) -{ - struct timeval timeVal; - - gettimeofday (& timeVal, NULL); - - return timeVal.tv_sec * 1000 + timeVal.tv_usec / 1000 - timeBase; -} - -void -enet_time_set (enet_uint32 newTimeBase) -{ - struct timeval timeVal; - - gettimeofday (& timeVal, NULL); - - timeBase = timeVal.tv_sec * 1000 + timeVal.tv_usec / 1000 - newTimeBase; -} - -int -enet_address_set_host (ENetAddress * address, const char * name) -{ -#ifdef HAS_GETADDRINFO - struct addrinfo hints, * resultList = NULL, * result = NULL; - - memset (& hints, 0, sizeof (hints)); - hints.ai_family = AF_INET; - - if (getaddrinfo (name, NULL, NULL, & resultList) != 0) - return -1; - - for (result = resultList; result != NULL; result = result -> ai_next) - { - if (result -> ai_family == AF_INET && result -> ai_addr != NULL && result -> ai_addrlen >= sizeof (struct sockaddr_in)) - { - struct sockaddr_in * sin = (struct sockaddr_in *) result -> ai_addr; - - address -> host = sin -> sin_addr.s_addr; - - freeaddrinfo (resultList); - - return 0; - } - } - - if (resultList != NULL) - freeaddrinfo (resultList); -#else - struct hostent * hostEntry = NULL; -#ifdef HAS_GETHOSTBYNAME_R - struct hostent hostData; - char buffer [2048]; - int errnum; - -#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) - gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum); -#else - hostEntry = gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & errnum); -#endif -#else - hostEntry = gethostbyname (name); -#endif - - if (hostEntry != NULL && hostEntry -> h_addrtype == AF_INET) - { - address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0]; - - return 0; - } -#endif - -#ifdef HAS_INET_PTON - if (! inet_pton (AF_INET, name, & address -> host)) -#else - if (! inet_aton (name, (struct in_addr *) & address -> host)) -#endif - return -1; - - return 0; -} - -int -enet_address_get_host_ip (const ENetAddress * address, char * name, size_t nameLength) -{ -#ifdef HAS_INET_NTOP - if (inet_ntop (AF_INET, & address -> host, name, nameLength) == NULL) -#else - char * addr = inet_ntoa (* (struct in_addr *) & address -> host); - if (addr != NULL) - { - size_t addrLen = strlen(addr); - if (addrLen >= nameLength) - return -1; - memcpy (name, addr, addrLen + 1); - } - else -#endif - return -1; - return 0; -} - -int -enet_address_get_host (const ENetAddress * address, char * name, size_t nameLength) -{ -#ifdef HAS_GETNAMEINFO - struct sockaddr_in sin; - int err; - - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - - err = getnameinfo ((struct sockaddr *) & sin, sizeof (sin), name, nameLength, NULL, 0, NI_NAMEREQD); - if (! err) - { - if (name != NULL && nameLength > 0 && ! memchr (name, '\0', nameLength)) - return -1; - return 0; - } - if (err != EAI_NONAME) - return -1; -#else - struct in_addr in; - struct hostent * hostEntry = NULL; -#ifdef HAS_GETHOSTBYADDR_R - struct hostent hostData; - char buffer [2048]; - int errnum; - - in.s_addr = address -> host; - -#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) - gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum); -#else - hostEntry = gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & errnum); -#endif -#else - in.s_addr = address -> host; - - hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET); -#endif - - if (hostEntry != NULL) - { - size_t hostLen = strlen (hostEntry -> h_name); - if (hostLen >= nameLength) - return -1; - memcpy (name, hostEntry -> h_name, hostLen + 1); - return 0; - } -#endif - - return enet_address_get_host_ip (address, name, nameLength); -} - -int -enet_socket_bind (ENetSocket socket, const ENetAddress * address) -{ - struct sockaddr_in sin; - - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - - if (address != NULL) - { - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - } - else - { - sin.sin_port = 0; - sin.sin_addr.s_addr = INADDR_ANY; - } - - return bind (socket, - (struct sockaddr *) & sin, - sizeof (struct sockaddr_in)); -} - -int -enet_socket_get_address (ENetSocket socket, ENetAddress * address) -{ - struct sockaddr_in sin; - socklen_t sinLength = sizeof (struct sockaddr_in); - - if (getsockname (socket, (struct sockaddr *) & sin, & sinLength) == -1) - return -1; - - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - - return 0; -} - -int -enet_socket_listen (ENetSocket socket, int backlog) -{ - return listen (socket, backlog < 0 ? SOMAXCONN : backlog); -} - -ENetSocket -enet_socket_create (ENetSocketType type) -{ - return socket (PF_INET, type == ENET_SOCKET_TYPE_DATAGRAM ? SOCK_DGRAM : SOCK_STREAM, 0); -} - -int -enet_socket_set_option (ENetSocket socket, ENetSocketOption option, int value) -{ - int result = -1; - switch (option) - { - case ENET_SOCKOPT_NONBLOCK: -#ifdef HAS_FCNTL - result = fcntl (socket, F_SETFL, (value ? O_NONBLOCK : 0) | (fcntl (socket, F_GETFL) & ~O_NONBLOCK)); -#else - result = ioctl (socket, FIONBIO, & value); -#endif - break; - - case ENET_SOCKOPT_BROADCAST: - result = setsockopt (socket, SOL_SOCKET, SO_BROADCAST, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_REUSEADDR: - result = setsockopt (socket, SOL_SOCKET, SO_REUSEADDR, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_RCVBUF: - result = setsockopt (socket, SOL_SOCKET, SO_RCVBUF, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_SNDBUF: - result = setsockopt (socket, SOL_SOCKET, SO_SNDBUF, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_RCVTIMEO: - { - struct timeval timeVal; - timeVal.tv_sec = value / 1000; - timeVal.tv_usec = (value % 1000) * 1000; - result = setsockopt (socket, SOL_SOCKET, SO_RCVTIMEO, (char *) & timeVal, sizeof (struct timeval)); - break; - } - - case ENET_SOCKOPT_SNDTIMEO: - { - struct timeval timeVal; - timeVal.tv_sec = value / 1000; - timeVal.tv_usec = (value % 1000) * 1000; - result = setsockopt (socket, SOL_SOCKET, SO_SNDTIMEO, (char *) & timeVal, sizeof (struct timeval)); - break; - } - - case ENET_SOCKOPT_NODELAY: - result = setsockopt (socket, IPPROTO_TCP, TCP_NODELAY, (char *) & value, sizeof (int)); - break; - - default: - break; - } - return result == -1 ? -1 : 0; -} - -int -enet_socket_get_option (ENetSocket socket, ENetSocketOption option, int * value) -{ - int result = -1; - socklen_t len; - switch (option) - { - case ENET_SOCKOPT_ERROR: - len = sizeof (int); - result = getsockopt (socket, SOL_SOCKET, SO_ERROR, value, & len); - break; - - default: - break; - } - return result == -1 ? -1 : 0; -} - -int -enet_socket_connect (ENetSocket socket, const ENetAddress * address) -{ - struct sockaddr_in sin; - int result; - - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - - result = connect (socket, (struct sockaddr *) & sin, sizeof (struct sockaddr_in)); - if (result == -1 && errno == EINPROGRESS) - return 0; - - return result; -} - -ENetSocket -enet_socket_accept (ENetSocket socket, ENetAddress * address) -{ - int result; - struct sockaddr_in sin; - socklen_t sinLength = sizeof (struct sockaddr_in); - - result = accept (socket, - address != NULL ? (struct sockaddr *) & sin : NULL, - address != NULL ? & sinLength : NULL); - - if (result == -1) - return ENET_SOCKET_NULL; - - if (address != NULL) - { - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - } - - return result; -} - -int -enet_socket_shutdown (ENetSocket socket, ENetSocketShutdown how) -{ - return shutdown (socket, (int) how); -} - -void -enet_socket_destroy (ENetSocket socket) -{ - if (socket != -1) - close (socket); -} - -int -enet_socket_send (ENetSocket socket, - const ENetAddress * address, - const ENetBuffer * buffers, - size_t bufferCount) -{ - struct msghdr msgHdr; - struct sockaddr_in sin; - int sentLength; - - memset (& msgHdr, 0, sizeof (struct msghdr)); - - if (address != NULL) - { - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - - msgHdr.msg_name = & sin; - msgHdr.msg_namelen = sizeof (struct sockaddr_in); - } - - msgHdr.msg_iov = (struct iovec *) buffers; - msgHdr.msg_iovlen = bufferCount; - - sentLength = sendmsg (socket, & msgHdr, MSG_NOSIGNAL); - - if (sentLength == -1) - { - if (errno == EWOULDBLOCK) - return 0; - - return -1; - } - - return sentLength; -} - -int -enet_socket_receive (ENetSocket socket, - ENetAddress * address, - ENetBuffer * buffers, - size_t bufferCount) -{ - struct msghdr msgHdr; - struct sockaddr_in sin; - int recvLength; - - memset (& msgHdr, 0, sizeof (struct msghdr)); - - if (address != NULL) - { - msgHdr.msg_name = & sin; - msgHdr.msg_namelen = sizeof (struct sockaddr_in); - } - - msgHdr.msg_iov = (struct iovec *) buffers; - msgHdr.msg_iovlen = bufferCount; - - recvLength = recvmsg (socket, & msgHdr, MSG_NOSIGNAL); - - if (recvLength == -1) - { - if (errno == EWOULDBLOCK) - return 0; - - return -1; - } - -#ifdef HAS_MSGHDR_FLAGS - if (msgHdr.msg_flags & MSG_TRUNC) - return -1; -#endif - - if (address != NULL) - { - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - } - - return recvLength; -} - -int -enet_socketset_select (ENetSocket maxSocket, ENetSocketSet * readSet, ENetSocketSet * writeSet, enet_uint32 timeout) -{ - struct timeval timeVal; - - timeVal.tv_sec = timeout / 1000; - timeVal.tv_usec = (timeout % 1000) * 1000; - - return select (maxSocket + 1, readSet, writeSet, NULL, & timeVal); -} - -int -enet_socket_wait (ENetSocket socket, enet_uint32 * condition, enet_uint32 timeout) -{ -#ifdef HAS_POLL - struct pollfd pollSocket; - int pollCount; - - pollSocket.fd = socket; - pollSocket.events = 0; - - if (* condition & ENET_SOCKET_WAIT_SEND) - pollSocket.events |= POLLOUT; - - if (* condition & ENET_SOCKET_WAIT_RECEIVE) - pollSocket.events |= POLLIN; - - pollCount = poll (& pollSocket, 1, timeout); - - if (pollCount < 0) - { - if (errno == EINTR && * condition & ENET_SOCKET_WAIT_INTERRUPT) - { - * condition = ENET_SOCKET_WAIT_INTERRUPT; - - return 0; - } - - return -1; - } - - * condition = ENET_SOCKET_WAIT_NONE; - - if (pollCount == 0) - return 0; - - if (pollSocket.revents & POLLOUT) - * condition |= ENET_SOCKET_WAIT_SEND; - - if (pollSocket.revents & POLLIN) - * condition |= ENET_SOCKET_WAIT_RECEIVE; - - return 0; -#else - fd_set readSet, writeSet; - struct timeval timeVal; - int selectCount; - - timeVal.tv_sec = timeout / 1000; - timeVal.tv_usec = (timeout % 1000) * 1000; - - FD_ZERO (& readSet); - FD_ZERO (& writeSet); - - if (* condition & ENET_SOCKET_WAIT_SEND) - FD_SET (socket, & writeSet); - - if (* condition & ENET_SOCKET_WAIT_RECEIVE) - FD_SET (socket, & readSet); - - selectCount = select (socket + 1, & readSet, & writeSet, NULL, & timeVal); - - if (selectCount < 0) - { - if (errno == EINTR && * condition & ENET_SOCKET_WAIT_INTERRUPT) - { - * condition = ENET_SOCKET_WAIT_INTERRUPT; - - return 0; - } - - return -1; - } - - * condition = ENET_SOCKET_WAIT_NONE; - - if (selectCount == 0) - return 0; - - if (FD_ISSET (socket, & writeSet)) - * condition |= ENET_SOCKET_WAIT_SEND; - - if (FD_ISSET (socket, & readSet)) - * condition |= ENET_SOCKET_WAIT_RECEIVE; - - return 0; -#endif -} - -#endif - diff --git a/thirdparty/enet/win32.c b/thirdparty/enet/win32.c deleted file mode 100644 index f8e0d4efd4..0000000000 --- a/thirdparty/enet/win32.c +++ /dev/null @@ -1,435 +0,0 @@ -/** - @file win32.c - @brief ENet Win32 system specific functions -*/ -#ifdef _WIN32 - -#define ENET_BUILDING_LIB 0 -#include "enet/enet.h" -#include <windows.h> -#include <mmsystem.h> - -static enet_uint32 timeBase = 0; - -int -enet_initialize (void) -{ - WORD versionRequested = MAKEWORD (1, 1); - WSADATA wsaData; - - if (WSAStartup (versionRequested, & wsaData)) - return -1; - - if (LOBYTE (wsaData.wVersion) != 1|| - HIBYTE (wsaData.wVersion) != 1) - { - WSACleanup (); - - return -1; - } - -#ifndef UWP_ENABLED - timeBeginPeriod (1); -#endif - - return 0; -} - -void -enet_deinitialize (void) -{ -#ifndef UWP_ENABLED - timeEndPeriod (1); -#endif - - WSACleanup (); -} - -#ifdef UWP_ENABLED -enet_uint32 -timeGetTime() { - ULONGLONG ticks = GetTickCount64(); - return (enet_uint32)ticks; -} -#endif - - -enet_uint32 -enet_host_random_seed (void) -{ - return (enet_uint32) timeGetTime (); -} - -enet_uint32 -enet_time_get (void) -{ - return (enet_uint32) timeGetTime () - timeBase; -} - -void -enet_time_set (enet_uint32 newTimeBase) -{ - timeBase = (enet_uint32) timeGetTime () - newTimeBase; -} - -int -enet_address_set_host (ENetAddress * address, const char * name) -{ - struct hostent * hostEntry; - - hostEntry = gethostbyname (name); - if (hostEntry == NULL || - hostEntry -> h_addrtype != AF_INET) - { - unsigned long host = inet_addr (name); - if (host == INADDR_NONE) - return -1; - address -> host = host; - return 0; - } - - address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0]; - - return 0; -} - -int -enet_address_get_host_ip (const ENetAddress * address, char * name, size_t nameLength) -{ - char * addr = inet_ntoa (* (struct in_addr *) & address -> host); - if (addr == NULL) - return -1; - else - { - size_t addrLen = strlen(addr); - if (addrLen >= nameLength) - return -1; - memcpy (name, addr, addrLen + 1); - } - return 0; -} - -int -enet_address_get_host (const ENetAddress * address, char * name, size_t nameLength) -{ - struct in_addr in; - struct hostent * hostEntry; - - in.s_addr = address -> host; - - hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET); - if (hostEntry == NULL) - return enet_address_get_host_ip (address, name, nameLength); - else - { - size_t hostLen = strlen (hostEntry -> h_name); - if (hostLen >= nameLength) - return -1; - memcpy (name, hostEntry -> h_name, hostLen + 1); - } - - return 0; -} - -int -enet_socket_bind (ENetSocket socket, const ENetAddress * address) -{ - struct sockaddr_in sin; - - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - - if (address != NULL) - { - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - } - else - { - sin.sin_port = 0; - sin.sin_addr.s_addr = INADDR_ANY; - } - - return bind (socket, - (struct sockaddr *) & sin, - sizeof (struct sockaddr_in)) == SOCKET_ERROR ? -1 : 0; -} - -int -enet_socket_get_address (ENetSocket socket, ENetAddress * address) -{ - struct sockaddr_in sin; - int sinLength = sizeof (struct sockaddr_in); - - if (getsockname (socket, (struct sockaddr *) & sin, & sinLength) == -1) - return -1; - - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - - return 0; -} - -int -enet_socket_listen (ENetSocket socket, int backlog) -{ - return listen (socket, backlog < 0 ? SOMAXCONN : backlog) == SOCKET_ERROR ? -1 : 0; -} - -ENetSocket -enet_socket_create (ENetSocketType type) -{ - return socket (PF_INET, type == ENET_SOCKET_TYPE_DATAGRAM ? SOCK_DGRAM : SOCK_STREAM, 0); -} - -int -enet_socket_set_option (ENetSocket socket, ENetSocketOption option, int value) -{ - int result = SOCKET_ERROR; - switch (option) - { - case ENET_SOCKOPT_NONBLOCK: - { - u_long nonBlocking = (u_long) value; - result = ioctlsocket (socket, FIONBIO, & nonBlocking); - break; - } - - case ENET_SOCKOPT_BROADCAST: - result = setsockopt (socket, SOL_SOCKET, SO_BROADCAST, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_REUSEADDR: - result = setsockopt (socket, SOL_SOCKET, SO_REUSEADDR, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_RCVBUF: - result = setsockopt (socket, SOL_SOCKET, SO_RCVBUF, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_SNDBUF: - result = setsockopt (socket, SOL_SOCKET, SO_SNDBUF, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_RCVTIMEO: - result = setsockopt (socket, SOL_SOCKET, SO_RCVTIMEO, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_SNDTIMEO: - result = setsockopt (socket, SOL_SOCKET, SO_SNDTIMEO, (char *) & value, sizeof (int)); - break; - - case ENET_SOCKOPT_NODELAY: - result = setsockopt (socket, IPPROTO_TCP, TCP_NODELAY, (char *) & value, sizeof (int)); - break; - - default: - break; - } - return result == SOCKET_ERROR ? -1 : 0; -} - -int -enet_socket_get_option (ENetSocket socket, ENetSocketOption option, int * value) -{ - int result = SOCKET_ERROR, len; - switch (option) - { - case ENET_SOCKOPT_ERROR: - len = sizeof(int); - result = getsockopt (socket, SOL_SOCKET, SO_ERROR, (char *) value, & len); - break; - - default: - break; - } - return result == SOCKET_ERROR ? -1 : 0; -} - -int -enet_socket_connect (ENetSocket socket, const ENetAddress * address) -{ - struct sockaddr_in sin; - int result; - - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - - result = connect (socket, (struct sockaddr *) & sin, sizeof (struct sockaddr_in)); - if (result == SOCKET_ERROR && WSAGetLastError () != WSAEWOULDBLOCK) - return -1; - - return 0; -} - -ENetSocket -enet_socket_accept (ENetSocket socket, ENetAddress * address) -{ - SOCKET result; - struct sockaddr_in sin; - int sinLength = sizeof (struct sockaddr_in); - - result = accept (socket, - address != NULL ? (struct sockaddr *) & sin : NULL, - address != NULL ? & sinLength : NULL); - - if (result == INVALID_SOCKET) - return ENET_SOCKET_NULL; - - if (address != NULL) - { - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - } - - return result; -} - -int -enet_socket_shutdown (ENetSocket socket, ENetSocketShutdown how) -{ - return shutdown (socket, (int) how) == SOCKET_ERROR ? -1 : 0; -} - -void -enet_socket_destroy (ENetSocket socket) -{ - if (socket != INVALID_SOCKET) - closesocket (socket); -} - -int -enet_socket_send (ENetSocket socket, - const ENetAddress * address, - const ENetBuffer * buffers, - size_t bufferCount) -{ - struct sockaddr_in sin; - DWORD sentLength; - - if (address != NULL) - { - memset (& sin, 0, sizeof (struct sockaddr_in)); - - sin.sin_family = AF_INET; - sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); - sin.sin_addr.s_addr = address -> host; - } - - if (WSASendTo (socket, - (LPWSABUF) buffers, - (DWORD) bufferCount, - & sentLength, - 0, - address != NULL ? (struct sockaddr *) & sin : NULL, - address != NULL ? sizeof (struct sockaddr_in) : 0, - NULL, - NULL) == SOCKET_ERROR) - { - if (WSAGetLastError () == WSAEWOULDBLOCK) - return 0; - - return -1; - } - - return (int) sentLength; -} - -int -enet_socket_receive (ENetSocket socket, - ENetAddress * address, - ENetBuffer * buffers, - size_t bufferCount) -{ - INT sinLength = sizeof (struct sockaddr_in); - DWORD flags = 0, - recvLength; - struct sockaddr_in sin; - - if (WSARecvFrom (socket, - (LPWSABUF) buffers, - (DWORD) bufferCount, - & recvLength, - & flags, - address != NULL ? (struct sockaddr *) & sin : NULL, - address != NULL ? & sinLength : NULL, - NULL, - NULL) == SOCKET_ERROR) - { - switch (WSAGetLastError ()) - { - case WSAEWOULDBLOCK: - case WSAECONNRESET: - return 0; - } - - return -1; - } - - if (flags & MSG_PARTIAL) - return -1; - - if (address != NULL) - { - address -> host = (enet_uint32) sin.sin_addr.s_addr; - address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); - } - - return (int) recvLength; -} - -int -enet_socketset_select (ENetSocket maxSocket, ENetSocketSet * readSet, ENetSocketSet * writeSet, enet_uint32 timeout) -{ - struct timeval timeVal; - - timeVal.tv_sec = timeout / 1000; - timeVal.tv_usec = (timeout % 1000) * 1000; - - return select (maxSocket + 1, readSet, writeSet, NULL, & timeVal); -} - -int -enet_socket_wait (ENetSocket socket, enet_uint32 * condition, enet_uint32 timeout) -{ - fd_set readSet, writeSet; - struct timeval timeVal; - int selectCount; - - timeVal.tv_sec = timeout / 1000; - timeVal.tv_usec = (timeout % 1000) * 1000; - - FD_ZERO (& readSet); - FD_ZERO (& writeSet); - - if (* condition & ENET_SOCKET_WAIT_SEND) - FD_SET (socket, & writeSet); - - if (* condition & ENET_SOCKET_WAIT_RECEIVE) - FD_SET (socket, & readSet); - - selectCount = select (socket + 1, & readSet, & writeSet, NULL, & timeVal); - - if (selectCount < 0) - return -1; - - * condition = ENET_SOCKET_WAIT_NONE; - - if (selectCount == 0) - return 0; - - if (FD_ISSET (socket, & writeSet)) - * condition |= ENET_SOCKET_WAIT_SEND; - - if (FD_ISSET (socket, & readSet)) - * condition |= ENET_SOCKET_WAIT_RECEIVE; - - return 0; -} - -#endif - |