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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp58
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
2 files changed, 54 insertions, 6 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 3a9e48cfdb..e96f2e55c2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -109,11 +109,12 @@ void VisualShaderEditor::clear_custom_types() {
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
add_options.remove(i);
+ i--;
}
}
}
-void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category) {
+void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
@@ -131,9 +132,25 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
ao.return_type = p_return_icon_type;
ao.description = p_description;
ao.category = p_category;
- ao.sub_category = p_sub_category;
+ ao.sub_category = p_subcategory;
ao.is_custom = true;
+ bool begin = false;
+
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].is_custom) {
+ if (add_options[i].category == p_category) {
+ if (!begin) {
+ begin = true;
+ }
+ } else {
+ if (begin) {
+ add_options.insert(i, ao);
+ return;
+ }
+ }
+ }
+ }
add_options.push_back(ao);
}
@@ -184,6 +201,7 @@ void VisualShaderEditor::update_custom_nodes() {
clear_custom_types();
List<StringName> class_list;
ScriptServer::get_global_class_list(&class_list);
+ Dictionary added;
for (int i = 0; i < class_list.size(); i++) {
if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
@@ -222,14 +240,44 @@ void VisualShaderEditor::update_custom_nodes() {
category = "Custom";
}
- String sub_category = "";
+ String subcategory = "";
if (ref->has_method("_get_subcategory")) {
- sub_category = (String)ref->call("_get_subcategory");
+ subcategory = (String)ref->call("_get_subcategory");
}
- add_custom_type(name, script, description, return_icon_type, category, sub_category);
+ Dictionary dict;
+ dict["name"] = name;
+ dict["script"] = script;
+ dict["description"] = description;
+ dict["return_icon_type"] = return_icon_type;
+ dict["category"] = category;
+ dict["subcategory"] = subcategory;
+
+ String key;
+ key = category;
+ key += "/";
+ if (subcategory != "") {
+ key += subcategory;
+ key += "/";
+ }
+ key += name;
+
+ added[key] = dict;
}
}
+
+ Array keys = added.keys();
+ keys.sort();
+
+ for (int i = 0; i < keys.size(); i++) {
+
+ const Variant &key = keys.get(i);
+
+ const Dictionary &value = (Dictionary)added[key];
+
+ add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"]);
+ }
+
_update_options_menu();
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 6f77641936..5197f8c77f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -264,7 +264,7 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
void clear_custom_types();
- void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category);
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);