diff options
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 12 | ||||
-rw-r--r-- | doc/classes/Timer.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeParticleRandomness.xml | 5 | ||||
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | platform/android/export/export_plugin.cpp | 2 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 20 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 35 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 4 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 24 | ||||
-rw-r--r-- | scene/animation/tween.h | 3 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 90 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 3 |
15 files changed, 137 insertions, 78 deletions
@@ -41,7 +41,7 @@ Official binaries for the Godot editor and the export templates can be found ### Compiling from source -[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/) +[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling) for compilation instructions for every supported platform. ## Community and contributing diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 9efd3ac939..ca0cbf0ca1 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -137,6 +137,13 @@ Returns [code]true[/code] if playing an animation. </description> </method> + <method name="pause"> + <return type="void" /> + <description> + Pauses the currently playing animation. The [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation. + See also [method stop]. + </description> + </method> <method name="play"> <return type="void" /> <param index="0" name="name" type="StringName" default="""" /> @@ -201,10 +208,9 @@ </method> <method name="stop"> <return type="void" /> - <param index="0" name="reset" type="bool" default="true" /> <description> - Stops or pauses the currently playing animation. If [param reset] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. - If [param reset] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation. + Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. + See also [method pause]. </description> </method> </methods> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index d171797e80..1b6c05284e 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -48,7 +48,7 @@ </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. - [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start]. + [b]Note:[/b] This value is read-only and cannot be set. It is based on [member wait_time], which can be set using [method start]. </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> The wait time in seconds. diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index 574ba63ba9..233e072246 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -23,7 +23,10 @@ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="4" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index ec3eb1a494..10f2ce25d9 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -267,7 +267,7 @@ void AnimationPlayerEditor::_stop_pressed() { return; } - player->stop(false); + player->pause(); play->set_pressed(false); stop->set_pressed(true); } @@ -1155,7 +1155,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool player->seek_delta(pos, pos - cpos); } else { - player->stop(true); + player->stop(); player->seek(pos, true); } } diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 0bb7b57a35..a602cc7926 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1025,7 +1025,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p string_table.write[attr_value] = "com.oculus.handtracking.version"; } - if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_version_value") { + if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_version_value") { string_table.write[attr_value] = "V2.0"; } } diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index bc74978f0b..b3831573cf 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -718,15 +718,23 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg } Error OS_Windows::kill(const ProcessID &p_pid) { - ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED); + int ret = 0; + if (process_map->has(p_pid)) { + const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi; + process_map->erase(p_pid); - const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi; - process_map->erase(p_pid); + ret = TerminateProcess(pi.hProcess, 0); - const int ret = TerminateProcess(pi.hProcess, 0); + CloseHandle(pi.hProcess); + CloseHandle(pi.hThread); + } else { + HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, false, (DWORD)p_pid); + if (hProcess != NULL) { + ret = TerminateProcess(hProcess, 0); - CloseHandle(pi.hProcess); - CloseHandle(pi.hThread); + CloseHandle(hProcess); + } + } return ret != 0 ? OK : FAILED; } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7f42c8fac3..4714282347 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1731,18 +1731,12 @@ String AnimationPlayer::get_assigned_animation() const { return playback.assigned; } -void AnimationPlayer::stop(bool p_reset) { - _stop_playing_caches(); - Playback &c = playback; - c.blend.clear(); - if (p_reset) { - c.current.from = nullptr; - c.current.speed_scale = 1; - c.current.pos = 0; - } - _set_process(false); - queued.clear(); - playing = false; +void AnimationPlayer::pause() { + _stop_internal(false); +} + +void AnimationPlayer::stop() { + _stop_internal(true); } void AnimationPlayer::set_speed_scale(float p_speed) { @@ -1957,6 +1951,20 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { processing = p_process; } +void AnimationPlayer::_stop_internal(bool p_reset) { + _stop_playing_caches(); + Playback &c = playback; + c.blend.clear(); + if (p_reset) { + c.current.from = nullptr; + c.current.speed_scale = 1; + c.current.pos = 0; + } + _set_process(false); + queued.clear(); + playing = false; +} + void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); animation_set[p_animation].next = p_next; @@ -2119,7 +2127,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause); + ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index f431253876..80ceb70d10 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -294,6 +294,7 @@ private: void _animation_changed(const StringName &p_name); void _set_process(bool p_process, bool p_force = false); + void _stop_internal(bool p_reset); bool playing = false; @@ -346,7 +347,8 @@ public: void queue(const StringName &p_name); Vector<String> get_queue(); void clear_queue(); - void stop(bool p_reset = true); + void pause(); + void stop(); bool is_playing() const; String get_current_animation() const; void set_current_animation(const String &p_anim); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index b88695427e..be8c23844f 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -60,7 +60,7 @@ void Tweener::_bind_methods() { ADD_SIGNAL(MethodInfo("finished")); } -void Tween::start_tweeners() { +void Tween::_start_tweeners() { if (tweeners.is_empty()) { dead = true; ERR_FAIL_MSG("Tween without commands, aborting."); @@ -71,6 +71,15 @@ void Tween::start_tweeners() { } } +void Tween::_stop_internal(bool p_reset) { + running = false; + if (p_reset) { + started = false; + dead = false; + total_time = 0; + } +} + Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) { ERR_FAIL_NULL_V(p_target, nullptr); ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); @@ -135,14 +144,11 @@ void Tween::append(Ref<Tweener> p_tweener) { } void Tween::stop() { - started = false; - running = false; - dead = false; - total_time = 0; + _stop_internal(true); } void Tween::pause() { - running = false; + _stop_internal(false); } void Tween::play() { @@ -278,7 +284,7 @@ bool Tween::step(double p_delta) { current_step = 0; loops_done = 0; total_time = 0; - start_tweeners(); + _start_tweeners(); started = true; } @@ -319,7 +325,7 @@ bool Tween::step(double p_delta) { } else { emit_signal(SNAME("loop_finished"), loops_done); current_step = 0; - start_tweeners(); + _start_tweeners(); #ifdef DEBUG_ENABLED if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) { if (!potential_infinite) { @@ -332,7 +338,7 @@ bool Tween::step(double p_delta) { #endif } } else { - start_tweeners(); + _start_tweeners(); } } } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 8f65416e71..08911d6623 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -123,7 +123,8 @@ private: typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); static interpolater interpolaters[TRANS_MAX][EASE_MAX]; - void start_tweeners(); + void _start_tweeners(); + void _stop_internal(bool p_reset); protected: static void _bind_methods(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index dea61fcf66..5ab64b35fd 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3336,6 +3336,7 @@ void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p _stop_thread(); MutexLock data_lock(data_mutex); + ERR_FAIL_COND(current->type == ITEM_TABLE); ERR_FAIL_COND(p_columns < 1); ItemTable *item = memnew(ItemTable); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 0008250f8f..4c99563a91 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2508,14 +2508,6 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; - global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; - global_compute_code += "}\n\n"; - - global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; - global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; - global_compute_code += "}\n\n"; - global_compute_code += "uint __hash(uint x) {\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 4ac663f7f2..9cf42b681c 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -911,11 +911,12 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -939,6 +940,8 @@ VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -950,48 +953,69 @@ String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) cons } int VisualShaderNodeParticleRandomness::get_input_port_count() const { - return 2; + return 3; } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - switch (op_type) { - case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; - case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; - default: + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR_UINT; + case 1: + case 2: + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + default: + break; + } break; } return PORT_TYPE_SCALAR; } String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "min"; - } else if (p_port == 1) { - return "max"; + switch (p_port) { + case 0: + return "seed"; + case 1: + return "min"; + case 2: + return "max"; } return String(); } -String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return p_port == 0; // seed +} + +String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; - switch (op_type) { - case OP_TYPE_SCALAR: { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - case OP_TYPE_VECTOR_2D: { - code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - case OP_TYPE_VECTOR_3D: { - code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - default: - break; - } + + code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; + code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; + code += "}\n\n"; + + code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; + code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; + code += "}\n\n"; + + code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n"; + code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n"; + code += "}\n\n"; + return code; } +String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + static const char *func[(int)OP_TYPE_MAX] = { "__randf_range", "__randv2_range", "__randv3_range", "__randv4_range" }; + return vformat(" %s = %s(%s, %s, %s);\n", p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]); +} + void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { @@ -999,16 +1023,20 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: { - set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_2D: { - set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_3D: { - set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); } break; default: break; @@ -1026,8 +1054,8 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, -1.0); - set_input_port_default_value(1, 1.0); + set_input_port_default_value(1, -1.0); + set_input_port_default_value(2, 1.0); } // VisualShaderNodeParticleAccelerator diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index c0ab974693..08fb059534 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -216,6 +216,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -232,12 +233,14 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_op_type(OpType p_type); |