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-rw-r--r--core/config/project_settings.cpp8
-rw-r--r--core/variant/variant_construct.cpp2
-rw-r--r--core/variant/variant_construct.h58
-rw-r--r--doc/classes/ProjectSettings.xml10
-rw-r--r--doc/classes/float.xml7
-rw-r--r--doc/classes/int.xml7
-rw-r--r--editor/history_dock.cpp2
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.cpp208
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp1
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp3
-rw-r--r--platform/macos/display_server_macos.mm3
-rw-r--r--platform/windows/display_server_windows.cpp14
-rw-r--r--platform/windows/export/export_plugin.cpp11
-rw-r--r--platform/windows/export/export_plugin.h2
-rw-r--r--platform/windows/gl_manager_windows.cpp59
-rw-r--r--platform/windows/gl_manager_windows.h10
-rw-r--r--platform/windows/godot_res_wrap.rc2
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--servers/rendering/shader_compiler.cpp54
-rw-r--r--servers/rendering/shader_language.cpp39
-rw-r--r--servers/rendering/shader_language.h1
27 files changed, 379 insertions, 137 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 473e4a0a89..7aaa9a46b7 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1246,10 +1246,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
- GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);
- custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
- GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
- custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
+ GLOBAL_DEF_RST("audio/general/2d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
+ GLOBAL_DEF_RST("audio/general/3d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
PackedStringArray extensions;
extensions.push_back("gd");
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index ae9727fe79..624a6f5e06 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -68,11 +68,13 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<int64_t, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, double>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<int64_t>>(sarray("from"));
add_constructor<VariantConstructNoArgs<double>>(sarray());
add_constructor<VariantConstructor<double, double>>(sarray("from"));
add_constructor<VariantConstructor<double, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<double, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<double>>(sarray("from"));
add_constructor<VariantConstructNoArgs<String>>(sarray());
add_constructor<VariantConstructor<String, String>>(sarray("from"));
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index 34d228f4d2..f52cc43914 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -222,6 +222,64 @@ public:
}
};
+template <class T>
+class VariantConstructorFromString {
+public:
+ static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return;
+ }
+
+ VariantTypeChanger<T>::change(&r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+
+ if (r_ret.get_type() == Variant::Type::INT) {
+ r_ret = src_str.to_int();
+ } else if (r_ret.get_type() == Variant::Type::FLOAT) {
+ r_ret = src_str.to_float();
+ }
+ }
+
+ static inline void validated_construct(Variant *r_ret, const Variant **p_args) {
+ VariantTypeChanger<T>::change(r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+ T ret = Variant();
+ if (r_ret->get_type() == Variant::Type::INT) {
+ ret = src_str.to_int();
+ } else if (r_ret->get_type() == Variant::Type::FLOAT) {
+ ret = src_str.to_float();
+ }
+ *r_ret = ret;
+ }
+
+ static void ptr_construct(void *base, const void **p_args) {
+ String src_str = PtrToArg<String>::convert(p_args[0]);
+ T dst_var = Variant();
+ Variant type_test = Variant(dst_var);
+ if (type_test.get_type() == Variant::Type::INT) {
+ dst_var = src_str.to_int();
+ } else if (type_test.get_type() == Variant::Type::FLOAT) {
+ dst_var = src_str.to_float();
+ }
+ PtrConstruct<T>::construct(dst_var, base);
+ }
+
+ static int get_argument_count() {
+ return 1;
+ }
+
+ static Variant::Type get_argument_type(int p_arg) {
+ return Variant::STRING;
+ }
+
+ static Variant::Type get_base_type() {
+ return GetTypeInfo<T>::VARIANT_TYPE;
+ }
+};
+
class VariantConstructorCallableArgs {
public:
static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index dfcb533a3d..3478215f4f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -318,11 +318,13 @@
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
</member>
- <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="1.0">
- The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
+ <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="0.5">
+ The base strength of the panning effect for all [AudioStreamPlayer2D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
+ The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
</member>
- <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="1.0">
- The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
+ <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="0.5">
+ The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
+ The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
</member>
<member name="audio/video/video_delay_compensation_ms" type="int" setter="" getter="" default="0">
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index e3938fb5d5..a196021249 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -28,6 +28,13 @@
</constructor>
<constructor name="float">
<return type="float" />
+ <param index="0" name="from" type="String" />
+ <description>
+ Converts a [String] to a [float], following the same rules as [method String.to_float].
+ </description>
+ </constructor>
+ <constructor name="float">
+ <return type="float" />
<param index="0" name="from" type="bool" />
<description>
Cast a [bool] value to a floating-point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0.
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 65ab5d4656..93fc8386c6 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -54,6 +54,13 @@
</constructor>
<constructor name="int">
<return type="int" />
+ <param index="0" name="from" type="String" />
+ <description>
+ Converts a [String] to an [int], following the same rules as [method String.to_int].
+ </description>
+ </constructor>
+ <constructor name="int">
+ <return type="int" />
<param index="0" name="from" type="bool" />
<description>
Cast a [bool] value to an integer value, [code]int(true)[/code] will be equals to 1 and [code]int(false)[/code] will be equals to 0.
diff --git a/editor/history_dock.cpp b/editor/history_dock.cpp
index 57088a76cb..47b7e9f5d7 100644
--- a/editor/history_dock.cpp
+++ b/editor/history_dock.cpp
@@ -219,6 +219,8 @@ void HistoryDock::_notification(int p_notification) {
}
HistoryDock::HistoryDock() {
+ set_name("History");
+
ur_manager = EditorNode::get_undo_redo();
ur_manager->connect("history_changed", callable_mp(this, &HistoryDock::on_history_changed));
ur_manager->connect("version_changed", callable_mp(this, &HistoryDock::on_version_changed));
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp
index 72ccb832c7..c2694329c2 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.cpp
+++ b/editor/import/post_import_plugin_skeleton_renamer.cpp
@@ -44,100 +44,164 @@ void PostImportPluginSkeletonRenamer::get_internal_import_options(InternalImport
}
}
-void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
- if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
- // Prepare objects.
- Object *map = p_options["retarget/bone_map"].get_validated_object();
- if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
- return;
- }
- BoneMap *bone_map = Object::cast_to<BoneMap>(map);
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
+void PostImportPluginSkeletonRenamer::_internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options, HashMap<String, String> p_rename_map) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
+ return;
+ }
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
- // Rename bones in Skeleton3D.
- {
- int len = skeleton->get_bone_count();
- for (int i = 0; i < len; i++) {
- StringName bn = bone_map->find_profile_bone_name(skeleton->get_bone_name(i));
- if (bn) {
- skeleton->set_bone_name(i, bn);
- }
+ // Rename bones in Skeleton3D.
+ {
+ int len = skeleton->get_bone_count();
+ for (int i = 0; i < len; i++) {
+ StringName bn = p_rename_map[skeleton->get_bone_name(i)];
+ if (bn) {
+ skeleton->set_bone_name(i, bn);
}
}
+ }
- // Rename bones in Skin.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
- while (nodes.size()) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
- Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == skeleton) {
- int len = skin->get_bind_count();
- for (int i = 0; i < len; i++) {
- StringName bn = bone_map->find_profile_bone_name(skin->get_bind_name(i));
- if (bn) {
- skin->set_bind_name(i, bn);
- }
+ // Rename bones in Skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == skeleton) {
+ int len = skin->get_bind_count();
+ for (int i = 0; i < len; i++) {
+ StringName bn = p_rename_map[skin->get_bind_name(i)];
+ if (bn) {
+ skin->set_bind_name(i, bn);
}
}
}
}
}
}
+ }
- // Rename bones in AnimationPlayer.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
- while (nodes.size()) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- Ref<Animation> anim = ap->get_animation(name);
- int len = anim->get_track_count();
- for (int i = 0; i < len; i++) {
- if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
- continue;
- }
- String track_path = String(anim->track_get_path(i).get_concatenated_names());
- Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == skeleton) {
- StringName bn = bone_map->find_profile_bone_name(anim->track_get_path(i).get_subname(0));
- if (bn) {
- anim->track_set_path(i, track_path + ":" + bn);
- }
+ // Rename bones in AnimationPlayer.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int len = anim->get_track_count();
+ for (int i = 0; i < len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == skeleton) {
+ StringName bn = p_rename_map[anim->track_get_path(i).get_subname(0)];
+ if (bn) {
+ anim->track_set_path(i, track_path + ":" + bn);
}
}
}
}
}
}
+ }
+
+ // Rename bones in all Nodes by calling method.
+ {
+ Vector<Variant> vargs;
+ vargs.push_back(p_base_scene);
+ vargs.push_back(skeleton);
+ Dictionary rename_map_dict;
+ for (HashMap<String, String>::Iterator E = p_rename_map.begin(); E; ++E) {
+ rename_map_dict[E->key] = E->value;
+ }
+ vargs.push_back(rename_map_dict);
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * vargs.size());
+ const Variant *args = vargs.ptr();
+ uint32_t argcount = vargs.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*");
+ while (nodes.size()) {
+ Node *nd = Object::cast_to<Node>(nodes.pop_back());
+ Callable::CallError ce;
+ nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
+ }
+ }
+}
+
+void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
+ return;
+ }
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
+ BoneMap *bone_map = Object::cast_to<BoneMap>(map);
+ int len = skeleton->get_bone_count();
+
+ // First, prepare main rename map.
+ HashMap<String, String> main_rename_map;
+ for (int i = 0; i < len; i++) {
+ String bone_name = skeleton->get_bone_name(i);
+ String target_name = bone_map->find_profile_bone_name(bone_name);
+ if (target_name.is_empty()) {
+ continue;
+ }
+ main_rename_map.insert(bone_name, target_name);
+ }
- // Rename bones in all Nodes by calling method.
+ // Preprocess of renaming bones to avoid to conflict with original bone name.
+ HashMap<String, String> pre_rename_map; // HashMap<skeleton bone name, target(profile) bone name>
{
- Vector<Variant> vargs;
- vargs.push_back(p_base_scene);
- vargs.push_back(skeleton);
- vargs.push_back(bone_map);
- const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * vargs.size());
- const Variant *args = vargs.ptr();
- uint32_t argcount = vargs.size();
- for (uint32_t i = 0; i < argcount; i++) {
- argptrs[i] = &args[i];
+ Vector<String> solved_name_stack;
+ for (int i = 0; i < len; i++) {
+ String bone_name = skeleton->get_bone_name(i);
+ String target_name = bone_map->find_profile_bone_name(bone_name);
+ if (target_name.is_empty() || bone_name == target_name || skeleton->find_bone(target_name) == -1) {
+ continue; // No conflicting.
+ }
+
+ // Solve conflicting.
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ String solved_name = target_name;
+ for (int j = 2; skeleton->find_bone(solved_name) >= 0 || profile->find_bone(solved_name) >= 0 || solved_name_stack.has(solved_name); j++) {
+ solved_name = target_name + itos(j);
+ }
+ solved_name_stack.push_back(solved_name);
+ pre_rename_map.insert(target_name, solved_name);
}
+ _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, pre_rename_map);
+ }
- TypedArray<Node> nodes = p_base_scene->find_children("*");
- while (nodes.size()) {
- Node *nd = Object::cast_to<Node>(nodes.pop_back());
- Callable::CallError ce;
- nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
+ // Main process of renaming bones.
+ {
+ // Apply pre-renaming result to prepared main rename map.
+ Vector<String> remove_queue;
+ for (HashMap<String, String>::Iterator E = main_rename_map.begin(); E; ++E) {
+ if (pre_rename_map.has(E->key)) {
+ remove_queue.push_back(E->key);
+ }
+ }
+ for (int i = 0; i < remove_queue.size(); i++) {
+ main_rename_map.insert(pre_rename_map[remove_queue[i]], main_rename_map[remove_queue[i]]);
+ main_rename_map.erase(remove_queue[i]);
}
+ _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, main_rename_map);
}
// Make unique skeleton.
diff --git a/editor/import/post_import_plugin_skeleton_renamer.h b/editor/import/post_import_plugin_skeleton_renamer.h
index 73cbabd1c5..b430f49ff4 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.h
+++ b/editor/import/post_import_plugin_skeleton_renamer.h
@@ -40,6 +40,8 @@ public:
virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override;
virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override;
+ void _internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options, HashMap<String, String> p_rename_map);
+
PostImportPluginSkeletonRenamer();
};
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index aa1356d8c0..824625b745 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -133,6 +133,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
if (script.is_null()) {
_set_error(vformat(R"(Could not find class "%s" in "%s".)", p_datatype.class_type->fqcn, p_datatype.script_path), nullptr);
+ return GDScriptDataType();
} else {
// Only hold a strong reference if the owner of the element qualified with this type is not local, to avoid cyclic references (leaks).
// TODO: Might lead to use after free if script_type is a subclass and is used after its parent is freed.
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index b86bc10643..cf50748ac8 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -4414,7 +4414,7 @@ void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mo
#if defined(GLES3_ENABLED)
if (gl_manager) {
- gl_manager->set_use_vsync(p_vsync_mode == DisplayServer::VSYNC_ENABLED);
+ gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
}
@@ -4675,6 +4675,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
if (gl_manager) {
Error err = gl_manager->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL window");
+ window_set_vsync_mode(p_vsync_mode, id);
}
#endif
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 42a984a4eb..3557511c28 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -166,6 +166,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
}
+ window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
[wd.window_view updateLayerDelegate];
id = window_id_counter++;
@@ -2999,7 +3000,7 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
- gl_manager->set_use_vsync(p_vsync_mode);
+ gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index af80a07da9..0b878feb7f 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2023,6 +2023,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
+ }
+#endif
}
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
@@ -2032,6 +2038,13 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
return context_vulkan->get_vsync_mode(p_window);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
+ }
+#endif
+
return DisplayServer::VSYNC_ENABLED;
}
@@ -3601,6 +3614,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
+ window_set_vsync_mode(p_vsync_mode, id);
}
#endif
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index d15380ac7a..1cf47217ca 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -111,6 +111,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
@@ -120,7 +121,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
-Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon) {
+Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {
String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
@@ -147,6 +148,12 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#endif
String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
+ if (p_console_icon) {
+ String console_icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/console_wrapper_icon"));
+ if (!console_icon_path.is_empty() && FileAccess::exists(console_icon_path)) {
+ icon_path = console_icon_path;
+ }
+ }
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -158,7 +165,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
List<String> args;
args.push_back(p_path);
- if (!icon_path.is_empty() && p_set_icon) {
+ if (!icon_path.is_empty()) {
args.push_back("--set-icon");
args.push_back(icon_path);
}
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index ec3b60aa76..2671205fca 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -38,7 +38,7 @@
#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
- Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon);
+ Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
public:
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 900bca8258..5b39c56ea3 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -185,6 +185,10 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE;
}
+ if (!wglSwapIntervalEXT) {
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ }
+
return OK;
}
@@ -293,50 +297,30 @@ void GLManager_Windows::swap_buffers() {
}
Error GLManager_Windows::initialize() {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
- //glWrapperInit(wrapper_get_proc_address);
-
return OK;
}
-void GLManager_Windows::set_use_vsync(bool p_use) {
- /*
- static bool setup = false;
- static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
-
- if (!setup) {
- setup = true;
- String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1) {
- glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- }
- if (extensions.find("GLX_MESA_swap_control") != -1) {
- glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- }
- if (extensions.find("GLX_SGI_swap_control") != -1) {
- glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
- }
+void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
+ GLWindow &win = get_window(p_window_id);
+ GLWindow *current = _current_window;
+
+ if (&win != _current_window) {
+ window_make_current(p_window_id);
}
- int val = p_use ? 1 : 0;
- if (glXSwapIntervalMESA) {
- glXSwapIntervalMESA(val);
- } else if (glXSwapIntervalSGI) {
- glXSwapIntervalSGI(val);
- } else if (glXSwapIntervalEXT) {
- GLXDrawable drawable = glXGetCurrentDrawable();
- glXSwapIntervalEXT(x11_display, drawable, val);
- } else {
- return;
+
+ if (wglSwapIntervalEXT) {
+ win.use_vsync = p_use;
+ wglSwapIntervalEXT(p_use ? 1 : 0);
+ }
+
+ if (current != _current_window) {
+ _current_window = current;
+ make_current();
}
- use_vsync = p_use;
- */
}
-bool GLManager_Windows::is_using_vsync() const {
- return use_vsync;
+bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
+ return get_window(p_window_id).use_vsync;
}
HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
@@ -354,7 +338,6 @@ GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
direct_render = false;
glx_minor = glx_major = 0;
- use_vsync = false;
_current_window = nullptr;
}
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index c6d5f9f855..94f3ce9860 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -54,6 +54,7 @@ private:
struct GLWindow {
int width = 0;
int height = 0;
+ bool use_vsync = false;
// windows specific
HDC hDC;
@@ -72,8 +73,8 @@ private:
GLWindow *_current_window = nullptr;
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);
@@ -86,7 +87,6 @@ private:
bool direct_render;
int glx_minor, glx_major;
- bool use_vsync;
ContextType context_type;
private:
@@ -110,8 +110,8 @@ public:
Error initialize();
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
+ void set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use);
+ bool is_using_vsync(DisplayServer::WindowID p_window_id) const;
HDC get_hdc(DisplayServer::WindowID p_window_id);
HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
diff --git a/platform/windows/godot_res_wrap.rc b/platform/windows/godot_res_wrap.rc
index ed93bb1ec3..9877ff6075 100644
--- a/platform/windows/godot_res_wrap.rc
+++ b/platform/windows/godot_res_wrap.rc
@@ -4,6 +4,8 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
+GODOT_ICON ICON platform/windows/godot.ico
+
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 616d7fdb60..5bc9083488 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -82,7 +82,7 @@ private:
float attenuation = 1.0;
float panning_strength = 1.0f;
- float cached_global_panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
protected:
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 913cc9fc00..806b250ba7 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -117,7 +117,7 @@ private:
float _get_attenuation_db(float p_distance) const;
float panning_strength = 1.0f;
- float cached_global_panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
protected:
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index d8524a7392..9cf10dbef1 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -375,7 +375,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {
}
}
#ifdef TOOLS_ENABLED
-void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map) {
+void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {
const Skeleton3D *parent = nullptr;
if (use_external_skeleton) {
if (external_skeleton_node_cache.is_valid()) {
@@ -385,7 +385,7 @@ void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skelet
parent = Object::cast_to<Skeleton3D>(get_parent());
}
if (parent && parent == p_skeleton) {
- StringName bn = p_bone_map->find_profile_bone_name(bone_name);
+ StringName bn = p_rename_map[bone_name];
if (bn) {
set_bone_name(bn);
}
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 2db6ba6268..81338b30e9 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -72,7 +72,7 @@ protected:
static void _bind_methods();
#ifdef TOOLS_ENABLED
- virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map);
+ virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
#endif // TOOLS_ENABLED
public:
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index a1f962c690..b205c2cde0 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -541,7 +541,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
for (int i = 0; i < bone_size; i++) {
if (i != p_bone) {
- ERR_FAIL_COND(bones[i].name == p_name);
+ ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist.");
}
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0f55c7b3b8..ee45a8ea6f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -960,6 +960,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Navigation3D", "Node3D");
ClassDB::add_compatibility_class("Navigation2D", "Node2D");
ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
+ ClassDB::add_compatibility_class("ProximityGroup", "Node3D");
ClassDB::add_compatibility_class("ToolButton", "Button");
ClassDB::add_compatibility_class("YSort", "Node2D");
// Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index fc644fcae6..7ccf3af6eb 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1141,8 +1141,18 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
case SL::OP_STRUCT:
case SL::OP_CONSTRUCT: {
ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
-
- SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
+ const SL::VariableNode *vnode = static_cast<const SL::VariableNode *>(onode->arguments[0]);
+ const SL::FunctionNode *func = nullptr;
+ const bool is_internal_func = internal_functions.has(vnode->name);
+
+ if (!is_internal_func) {
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (shader->functions[i].name == vnode->name) {
+ func = shader->functions[i].function;
+ break;
+ }
+ }
+ }
bool is_texture_func = false;
bool is_screen_texture = false;
@@ -1156,7 +1166,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
used_flag_pointers.insert(vnode->name);
}
- if (internal_functions.has(vnode->name)) {
+ if (is_internal_func) {
code += vnode->name;
is_texture_func = texture_functions.has(vnode->name);
} else if (p_default_actions.renames.has(vnode->name)) {
@@ -1172,6 +1182,44 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (i > 1) {
code += ", ";
}
+
+ bool is_out_qualifier = false;
+ if (is_internal_func) {
+ is_out_qualifier = SL::is_builtin_func_out_parameter(vnode->name, i - 1);
+ } else if (func != nullptr) {
+ const SL::ArgumentQualifier qualifier = func->arguments[i - 1].qualifier;
+ is_out_qualifier = qualifier == SL::ARGUMENT_QUALIFIER_OUT || qualifier == SL::ARGUMENT_QUALIFIER_INOUT;
+ }
+
+ if (is_out_qualifier) {
+ StringName name;
+ bool found = false;
+ {
+ const SL::Node *node = onode->arguments[i];
+
+ bool done = false;
+ do {
+ switch (node->type) {
+ case SL::Node::TYPE_VARIABLE: {
+ name = static_cast<const SL::VariableNode *>(node)->name;
+ done = true;
+ found = true;
+ } break;
+ case SL::Node::TYPE_MEMBER: {
+ node = static_cast<const SL::MemberNode *>(node)->owner;
+ } break;
+ default: {
+ done = true;
+ } break;
+ }
+ } while (!done);
+ }
+
+ if (found && p_actions.write_flag_pointers.has(name)) {
+ *p_actions.write_flag_pointers[name] = true;
+ }
+ }
+
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (!RS::get_singleton()->is_low_end() && is_texture_func && i == 1) {
//need to map from texture to sampler in order to sample when using Vulkan GLSL
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 797e332af0..497e4476d0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4309,8 +4309,18 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
+ TYPE_INT,
+ TYPE_UINT,
+ TYPE_FLOAT,
+ TYPE_INT,
+ TYPE_UINT,
+ TYPE_FLOAT,
+ TYPE_FLOAT,
+ TYPE_VOID,
};
+ static_assert(sizeof(scalar_types) / sizeof(*scalar_types) == TYPE_MAX);
+
return scalar_types[p_type];
}
@@ -4340,8 +4350,18 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
1,
1,
1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
};
+ static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);
+
return cardinality_table[p_type];
}
@@ -9717,6 +9737,25 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
+bool ShaderLanguage::is_builtin_func_out_parameter(const String &p_name, int p_param) {
+ int i = 0;
+ while (builtin_func_out_args[i].name) {
+ if (p_name == builtin_func_out_args[i].name) {
+ for (int j = 0; j < BuiltinFuncOutArgs::MAX_ARGS; j++) {
+ int arg = builtin_func_out_args[i].arguments[j];
+ if (arg == p_param) {
+ return true;
+ }
+ if (arg < 0) {
+ return false;
+ }
+ }
+ }
+ i++;
+ }
+ return false;
+}
+
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 1e302f5805..2534d1f252 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1119,6 +1119,7 @@ public:
void clear();
static String get_shader_type(const String &p_code);
+ static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
struct ShaderCompileInfo {
HashMap<StringName, FunctionInfo> functions;