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-rw-r--r--demos/2d/platformer/enemy.xml343
-rw-r--r--demos/3d/platformer/player.gd6
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--main/main.cpp13
-rw-r--r--modules/gridmap/grid_map.cpp71
-rw-r--r--modules/gridmap/grid_map.h2
-rw-r--r--platform/android/export/export.cpp16
-rw-r--r--platform/bb10/export/export.cpp10
-rw-r--r--platform/javascript/export/export.cpp10
-rw-r--r--platform/osx/export/export.cpp8
-rw-r--r--scene/2d/collision_polygon_2d.cpp16
-rw-r--r--scene/2d/collision_shape_2d.cpp103
-rw-r--r--scene/2d/navigation_polygon.cpp10
-rw-r--r--scene/2d/ray_cast_2d.cpp8
-rw-r--r--scene/2d/tile_map.cpp20
-rw-r--r--scene/3d/body_shape.cpp35
-rw-r--r--scene/3d/body_shape.h4
-rw-r--r--scene/3d/navigation_mesh.cpp124
-rw-r--r--scene/3d/navigation_mesh.h17
-rw-r--r--scene/main/scene_main_loop.cpp190
-rw-r--r--scene/main/scene_main_loop.h42
-rw-r--r--scene/main/viewport.cpp79
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/resources/box_shape.cpp19
-rw-r--r--scene/resources/box_shape.h1
-rw-r--r--scene/resources/capsule_shape.cpp41
-rw-r--r--scene/resources/capsule_shape.h2
-rw-r--r--scene/resources/capsule_shape_2d.cpp27
-rw-r--r--scene/resources/capsule_shape_2d.h3
-rw-r--r--scene/resources/circle_shape_2d.cpp23
-rw-r--r--scene/resources/circle_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape.cpp34
-rw-r--r--scene/resources/concave_polygon_shape.h22
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp39
-rw-r--r--scene/resources/concave_polygon_shape_2d.h3
-rw-r--r--scene/resources/convex_polygon_shape.cpp27
-rw-r--r--scene/resources/convex_polygon_shape.h1
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp25
-rw-r--r--scene/resources/convex_polygon_shape_2d.h3
-rw-r--r--scene/resources/plane_shape.cpp29
-rw-r--r--scene/resources/plane_shape.h2
-rw-r--r--scene/resources/ray_shape.cpp7
-rw-r--r--scene/resources/ray_shape.h2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp15
-rw-r--r--scene/resources/rectangle_shape_2d.h3
-rw-r--r--scene/resources/segment_shape_2d.cpp49
-rw-r--r--scene/resources/segment_shape_2d.h5
-rw-r--r--scene/resources/shape.cpp59
-rw-r--r--scene/resources/shape.h10
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/shape_line_2d.cpp28
-rw-r--r--scene/resources/shape_line_2d.h3
-rw-r--r--scene/resources/sphere_shape.cpp24
-rw-r--r--scene/resources/sphere_shape.h2
-rw-r--r--servers/physics/body_pair_sw.cpp10
-rw-r--r--servers/physics/physics_server_sw.cpp24
-rw-r--r--servers/physics/physics_server_sw.h3
-rw-r--r--servers/physics/space_sw.cpp4
-rw-r--r--servers/physics/space_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp7
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp24
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h5
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h16
-rw-r--r--servers/physics_2d/space_2d_sw.cpp7
-rw-r--r--servers/physics_2d/space_2d_sw.h11
-rw-r--r--servers/physics_2d_server.h3
-rw-r--r--servers/physics_server.h3
-rw-r--r--servers/visual/visual_server_raster.cpp8
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h2
-rw-r--r--tools/editor/editor_import_export.cpp19
-rw-r--r--tools/editor/editor_import_export.h15
-rw-r--r--tools/editor/editor_node.cpp17
-rw-r--r--tools/editor/editor_node.h2
-rw-r--r--tools/editor/editor_run.cpp31
-rw-r--r--tools/editor/editor_run.h9
-rw-r--r--tools/editor/editor_run_native.cpp34
-rw-r--r--tools/editor/editor_run_native.h8
79 files changed, 1589 insertions, 333 deletions
diff --git a/demos/2d/platformer/enemy.xml b/demos/2d/platformer/enemy.xml
index 470797db46..ad3a70931d 100644
--- a/demos/2d/platformer/enemy.xml
+++ b/demos/2d/platformer/enemy.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="11" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
- <ext_resource path="res://sound_explode.*" type="Sample"></ext_resource>
- <ext_resource path="res://enemy.*" type="Texture"></ext_resource>
- <ext_resource path="res://enemy.*" type="Script"></ext_resource>
- <ext_resource path="res://sound_hit.*" type="Sample"></ext_resource>
- <ext_resource path="res://bullet.*" type="Texture"></ext_resource>
+<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
+ <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
+ <ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource>
+ <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource>
+ <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource>
+ <ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource>
<resource type="CircleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 14 </real>
@@ -21,6 +21,8 @@
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
+ <string> "times" </string>
+ <real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
<string> "transitions" </string>
<real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
@@ -36,8 +38,33 @@
<int> 7 </int>
<int> 5 </int>
</array>
+ </dictionary>
+
+ </resource>
+ <resource type="Animation" path="local://4">
+ <string name="resource/name"> "walk" </string>
+ <real name="length"> 1.25 </real>
+ <bool name="loop"> True </bool>
+ <real name="step"> 0.25 </real>
+ <string name="tracks/0/type"> "value" </string>
+ <node_path name="tracks/0/path"> "sprite:frame" </node_path>
+ <int name="tracks/0/interp"> 1 </int>
+ <dictionary name="tracks/0/keys" shared="false">
+ <string> "cont" </string>
+ <bool> False </bool>
<string> "times" </string>
- <real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
+ <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
+ <string> "transitions" </string>
+ <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
+ <string> "values" </string>
+ <array len="6" shared="false">
+ <int> 0 </int>
+ <int> 1 </int>
+ <int> 2 </int>
+ <int> 3 </int>
+ <int> 4 </int>
+ <int> 0 </int>
+ </array>
</dictionary>
</resource>
@@ -52,6 +79,8 @@
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
+ <string> "times" </string>
+ <real_array len="2"> 3.58422, 4.33851 </real_array>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
@@ -59,8 +88,6 @@
<real> 1 </real>
<real> 0 </real>
</array>
- <string> "times" </string>
- <real_array len="2"> 3.58422, 4.33851 </real_array>
</dictionary>
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:frame" </node_path>
@@ -68,14 +95,14 @@
<dictionary name="tracks/1/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
+ <string> "times" </string>
+ <real_array len="1"> 0 </real_array>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<int> 4 </int>
</array>
- <string> "times" </string>
- <real_array len="1"> 0 </real_array>
</dictionary>
<string name="tracks/2/type"> "value" </string>
<node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path>
@@ -83,19 +110,21 @@
<dictionary name="tracks/2/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
+ <string> "times" </string>
+ <real_array len="1"> 3.47394 </real_array>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<bool> True </bool>
</array>
- <string> "times" </string>
- <real_array len="1"> 3.47394 </real_array>
</dictionary>
<string name="tracks/3/type"> "method" </string>
<node_path name="tracks/3/path"> "." </node_path>
<int name="tracks/3/interp"> 1 </int>
<dictionary name="tracks/3/keys" shared="false">
+ <string> "times" </string>
+ <real_array len="2"> 3.20357, 5.07305 </real_array>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
@@ -115,36 +144,12 @@
<string> "_die" </string>
</dictionary>
</array>
- <string> "times" </string>
- <real_array len="2"> 3.20357, 5.07305 </real_array>
</dictionary>
</resource>
- <resource type="Animation" path="local://4">
- <string name="resource/name"> "walk" </string>
- <real name="length"> 1.25 </real>
- <bool name="loop"> True </bool>
- <real name="step"> 0.25 </real>
- <string name="tracks/0/type"> "value" </string>
- <node_path name="tracks/0/path"> "sprite:frame" </node_path>
- <int name="tracks/0/interp"> 1 </int>
- <dictionary name="tracks/0/keys" shared="false">
- <string> "cont" </string>
- <bool> False </bool>
- <string> "transitions" </string>
- <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
- <string> "values" </string>
- <array len="6" shared="false">
- <int> 0 </int>
- <int> 1 </int>
- <int> 2 </int>
- <int> 3 </int>
- <int> 4 </int>
- <int> 0 </int>
- </array>
- <string> "times" </string>
- <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
- </dictionary>
+ <resource type="ColorRamp" path="local://6">
+ <real_array name="offsets" len="2"> 0, 1 </real_array>
+ <color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array>
</resource>
<resource type="SampleLibrary" path="local://5">
@@ -154,7 +159,7 @@
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
- <resource resource_type="Sample" path="res://sound_explode.*"> </resource>
+ <resource external="3"> </resource>
</dictionary>
<dictionary name="samples/hit" shared="false">
<string> "db" </string>
@@ -162,24 +167,21 @@
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
- <resource resource_type="Sample" path="res://sound_hit.*"> </resource>
+ <resource external="4"> </resource>
</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
+ <string> "conn_count" </string>
+ <int> 0 </int>
+ <string> "conns" </string>
+ <int_array len="0"> </int_array>
<string> "names" </string>
- <string_array len="132">
+ <string_array len="107">
<string> "enemy" </string>
<string> "RigidBody2D" </string>
- <string> "visibility/visible" </string>
- <string> "visibility/opacity" </string>
- <string> "visibility/self_opacity" </string>
- <string> "visibility/on_top" </string>
- <string> "transform/pos" </string>
- <string> "transform/rot" </string>
- <string> "transform/scale" </string>
- <string> "shape_count" </string>
+ <string> "input/pickable" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
@@ -189,71 +191,71 @@
<string> "shapes/2/shape" </string>
<string> "shapes/2/transform" </string>
<string> "shapes/2/trigger" </string>
+ <string> "collision/layers" </string>
+ <string> "collision/mask" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
+ <string> "gravity_scale" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
- <string> "active" </string>
+ <string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
+ <string> "damp_override/linear" </string>
+ <string> "damp_override/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "enabler" </string>
<string> "VisibilityEnabler2D" </string>
+ <string> "transform/pos" </string>
+ <string> "transform/scale" </string>
<string> "rect" </string>
<string> "enabler/pause_animations" </string>
<string> "enabler/freeze_bodies" </string>
+ <string> "enabler/pause_particles" </string>
+ <string> "enabler/process_parent" </string>
+ <string> "enabler/fixed_process_parent" </string>
<string> "anim" </string>
<string> "AnimationPlayer" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
- <string> "anims/explode" </string>
<string> "anims/walk" </string>
+ <string> "anims/explode" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
- <string> "CollisionShape2D" </string>
- <string> "shape" </string>
- <string> "trigger" </string>
- <string> "CollisionShape2D 2" </string>
- <string> "CollisionShape2D 3" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
- <string> "centered" </string>
- <string> "offset" </string>
- <string> "flip_h" </string>
- <string> "flip_v" </string>
- <string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
- <string> "modulate" </string>
- <string> "region" </string>
- <string> "region_rect" </string>
+ <string> "CollisionShape2D" </string>
+ <string> "shape" </string>
+ <string> "trigger" </string>
+ <string> "_update_shape_index" </string>
+ <string> "CollisionShape2D 2" </string>
+ <string> "CollisionShape2D 3" </string>
<string> "raycast_left" </string>
<string> "RayCast2D" </string>
<string> "enabled" </string>
<string> "cast_to" </string>
+ <string> "layer_mask" </string>
<string> "raycast_right" </string>
<string> "Particles2D" </string>
+ <string> "visibility/self_opacity" </string>
<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
- <string> "config/time_scale" </string>
- <string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
- <string> "config/offset" </string>
- <string> "config/half_extents" </string>
- <string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
@@ -266,32 +268,14 @@
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
+ <string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
- <string> "randomness/direction" </string>
- <string> "randomness/spread" </string>
- <string> "randomness/linear_velocity" </string>
+ <string> "params/anim_speed_scale" </string>
+ <string> "params/anim_initial_pos" </string>
<string> "randomness/spin_velocity" </string>
- <string> "randomness/orbit_velocity" </string>
- <string> "randomness/gravity_direction" </string>
- <string> "randomness/gravity_strength" </string>
- <string> "randomness/radial_accel" </string>
- <string> "randomness/tangential_accel" </string>
- <string> "randomness/damping" </string>
- <string> "randomness/initial_size" </string>
- <string> "randomness/final_size" </string>
- <string> "randomness/hue_variation" </string>
- <string> "color_phases/count" </string>
- <string> "phase_0/pos" </string>
- <string> "phase_0/color" </string>
- <string> "phase_1/pos" </string>
- <string> "phase_1/color" </string>
- <string> "phase_2/pos" </string>
- <string> "phase_2/color" </string>
- <string> "phase_3/pos" </string>
- <string> "phase_3/color" </string>
- <string> "emission_points" </string>
+ <string> "color/color_ramp" </string>
<string> "sound" </string>
<string> "SamplePlayer2D" </string>
<string> "params/volume_db" </string>
@@ -303,125 +287,154 @@
<string> "config/samples" </string>
<string> "config/pitch_random" </string>
</string_array>
- <string> "version" </string>
- <int> 1 </int>
- <string> "conn_count" </string>
- <int> 0 </int>
<string> "node_count" </string>
<int> 11 </int>
+ <string> "nodes" </string>
+ <int_array len="285"> -1, -1, 1, 0, -1, 29, 2, 0, 3, 1, 4, 2, 5, 0, 6, 1, 7, 3, 8, 0, 9, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 6, 15, 7, 16, 8, 17, 8, 18, 7, 19, 0, 20, 9, 21, 10, 22, 0, 23, 0, 24, 11, 25, 12, 26, 8, 27, 13, 28, 13, 29, 14, 30, 15, 0, 0, 0, 32, 31, -1, 8, 33, 16, 34, 17, 35, 18, 36, 11, 37, 11, 38, 11, 39, 0, 40, 0, 0, 0, 0, 42, 41, -1, 10, 43, 5, 44, 8, 45, 19, 46, 20, 47, 21, 48, 22, 49, 11, 50, 23, 51, 24, 52, 25, 0, 0, 0, 54, 53, -1, 3, 55, 26, 56, 27, 57, 10, 0, 0, 0, 58, 58, -1, 4, 33, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 33, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 33, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 65, 64, -1, 4, 33, 32, 66, 11, 67, 33, 68, 5, 0, 0, 0, 65, 69, -1, 4, 33, 34, 66, 11, 67, 33, 68, 5, 0, 0, 0, 70, 70, -1, 26, 71, 35, 72, 5, 73, 36, 74, 37, 75, 37, 76, 0, 77, 38, 78, 39, 79, 8, 80, 40, 81, 41, 82, 42, 83, 8, 84, 8, 85, 43, 86, 8, 87, 8, 88, 8, 89, 8, 90, 42, 91, 23, 92, 8, 93, 7, 94, 8, 95, 7, 96, 44, 0, 0, 0, 98, 97, -1, 8, 99, 8, 100, 7, 101, 7, 102, 45, 103, 7, 104, 46, 105, 47, 106, 8, 0 </int_array>
<string> "variants" </string>
- <array len="51" shared="false">
- <bool> True </bool>
- <real> 1 </real>
- <vector2> 0, 0 </vector2>
- <real> 0 </real>
- <vector2> 1, 1 </vector2>
- <int> 3 </int>
+ <array len="48" shared="false">
+ <bool> False </bool>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, -1.08072, -2.16144 </matrix32>
- <bool> False </bool>
<matrix32> 1, -0, 0, 1, 6.48431, 3.24216 </matrix32>
<matrix32> 1, -0, 0, 1, -12.495, 3.53415 </matrix32>
+ <int> 1 </int>
<int> 2 </int>
+ <real> 1 </real>
+ <real> 0 </real>
+ <int> 0 </int>
<int> 4 </int>
- <resource resource_type="Script" path="res://enemy.*"> </resource>
+ <bool> True </bool>
+ <vector2> 0, 0 </vector2>
+ <real> -1 </real>
+ <resource external="0"> </resource>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://enemy.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "pixel_snap" </string>
+ <string> "ofs" </string>
+ <vector2> -227.625, -197.9 </vector2>
+ <string> "snap_grid" </string>
+ <bool> False </bool>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
+ <bool> False </bool>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
<bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
+ <vector2> 10, 10 </vector2>
<string> "zoom" </string>
<real> 1.108033 </real>
- <string> "ofs" </string>
- <vector2> -227.625, -197.9 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
- <string> "zfar" </string>
- <real> 500 </real>
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "fov" </string>
<real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
+ <string> "Anim" </string>
+ <dictionary shared="false">
+ <string> "visible" </string>
+ <bool> False </bool>
+ </dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
@@ -430,28 +443,24 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<vector2> 16.2569, 11.0034 </vector2>
<vector2> 23.5056, 10.8629 </vector2>
<rect2> -10, -10, 20, 20 </rect2>
- <int> 1 </int>
<node_path> ".." </node_path>
<resource resource_type="Animation" path="local://2"> </resource>
- <resource resource_type="Animation" path="local://3"> </resource>
<resource resource_type="Animation" path="local://4"> </resource>
+ <resource resource_type="Animation" path="local://3"> </resource>
<real> 3 </real>
<array len="0" shared="false">
</array>
<string> "" </string>
+ <resource external="1"> </resource>
+ <int> 8 </int>
<vector2> -1.08072, -2.16144 </vector2>
+ <int> -1 </int>
<vector2> 6.48431, 3.24216 </vector2>
<vector2> -12.495, 3.53415 </vector2>
- <resource resource_type="Texture" path="res://enemy.*"> </resource>
- <int> 8 </int>
- <color> 1, 1, 1, 1 </color>
- <rect2> 0, 0, 0, 0 </rect2>
<vector2> -33.2868, -9.34363 </vector2>
<vector2> 0, 45 </vector2>
<vector2> 29.1987, -9.34363 </vector2>
@@ -459,22 +468,18 @@
<int> 32 </int>
<real> 0.5 </real>
<real> 0.1 </real>
- <resource resource_type="Texture" path="res://bullet.*"> </resource>
+ <resource external="2"> </resource>
<real> 180 </real>
<real> 90 </real>
<real> 2 </real>
<real> 9.8 </real>
- <color> 1, 0.884956, 0.823009, 1 </color>
- <color> 0.768627, 0.389381, 0, 0 </color>
- <color> 0, 0, 0, 1 </color>
- <vector2_array len="0"> </vector2_array>
+ <resource resource_type="ColorRamp" path="local://6"> </resource>
<real> 2048 </real>
+ <int> 3 </int>
<resource resource_type="SampleLibrary" path="local://5"> </resource>
</array>
- <string> "nodes" </string>
- <int_array len="445"> -1, -1, 1, 0, -1, 31, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 6, 14, 9, 15, 8, 16, 6, 17, 10, 18, 8, 19, 11, 20, 1, 21, 3, 22, 3, 23, 8, 24, 8, 25, 12, 26, 8, 27, 0, 28, 0, 29, 2, 30, 3, 31, 13, 32, 14, 0, 0, 0, 34, 33, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 15, 7, 3, 8, 16, 35, 17, 36, 0, 37, 0, 0, 0, 0, 39, 38, -1, 10, 40, 18, 41, 3, 42, 19, 43, 20, 44, 21, 45, 22, 46, 0, 47, 23, 48, 24, 49, 25, 0, 0, 0, 50, 50, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 26, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 53, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 27, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 54, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 28, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 56, 55, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 57, 29, 58, 0, 59, 2, 60, 8, 61, 8, 62, 18, 63, 30, 64, 12, 65, 31, 66, 8, 67, 32, 0, 0, 0, 69, 68, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 33, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 69, 72, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 35, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 73, 73, -1, 55, 2, 0, 3, 1, 4, 36, 5, 0, 74, 18, 6, 2, 7, 3, 8, 4, 75, 37, 76, 38, 77, 1, 78, 3, 79, 38, 80, 8, 81, 2, 82, 2, 83, 0, 84, 39, 85, 40, 86, 3, 87, 41, 88, 42, 89, 43, 90, 3, 91, 3, 92, 44, 93, 3, 94, 3, 95, 3, 96, 43, 97, 23, 98, 3, 99, 3, 100, 3, 101, 3, 102, 1, 103, 3, 104, 3, 105, 3, 106, 3, 107, 3, 108, 3, 109, 3, 110, 3, 111, 3, 112, 11, 113, 3, 114, 45, 115, 1, 116, 46, 117, 1, 118, 47, 119, 1, 120, 47, 121, 48, 0, 0, 0, 123, 122, -1, 15, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 124, 3, 125, 1, 126, 1, 127, 49, 128, 1, 129, 5, 130, 50, 131, 3, 0 </int_array>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
+ <string> "version" </string>
+ <int> 1 </int>
</dictionary>
</main_resource>
diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd
index 4eeb12e23b..76cf2861bf 100644
--- a/demos/3d/platformer/player.gd
+++ b/demos/3d/platformer/player.gd
@@ -69,9 +69,9 @@ func _integrate_forces( state ):
var lv = state.get_linear_velocity() # linear velocity
var g = state.get_total_gravity()
var delta = state.get_step()
- var d = 1.0 - delta*state.get_total_density()
- if (d<0):
- d=0
+# var d = 1.0 - delta*state.get_total_density()
+# if (d<0):
+# d=0
lv += g * delta #apply gravity
var anim = ANIM_FLOOR
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index ebe0c61967..a2de785e2d 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -5970,6 +5970,10 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
if (element_count==0)
return;
+ if (mm->visible>=0) {
+ element_count=MIN(element_count,mm->visible);
+ }
+
const MultiMesh::Element *elements=&mm->elements[0];
_rinfo.vertex_count+=s->array_len*element_count;
diff --git a/main/main.cpp b/main/main.cpp
index 9b7e190e03..7006b48282 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -97,6 +97,8 @@ static OS::VideoMode video_mode;
static bool init_maximized=false;
static bool init_fullscreen=false;
static bool init_use_custom_pos=false;
+static bool debug_collisions=false;
+static bool debug_navigation=false;
static Vector2 init_custom_pos;
static int video_driver_idx=-1;
static int audio_driver_idx=-1;
@@ -514,6 +516,10 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
} else if (I->get()=="-debug" || I->get()=="-d") {
debug_mode="local";
+ } else if (I->get()=="-debugcol" || I->get()=="-dc") {
+ debug_collisions=true;
+ } else if (I->get()=="-debugnav" || I->get()=="-dn") {
+ debug_navigation=true;
} else if (I->get()=="-editor_scene") {
if (I->next()) {
@@ -1154,8 +1160,15 @@ bool Main::start() {
SceneTree *sml = main_loop->cast_to<SceneTree>();
+ if (debug_collisions) {
+ sml->set_debug_collisions_hint(true);
+ }
+ if (debug_navigation) {
+ sml->set_debug_navigation_hint(true);
+ }
#ifdef TOOLS_ENABLED
+
EditorNode *editor_node=NULL;
if (editor) {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 4f0daf329f..ad7c392cd0 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -34,7 +34,7 @@
#include "scene/3d/baked_light_instance.h"
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
-
+#include "os/os.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
@@ -393,8 +393,12 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
+ if (g.collision_debug.is_valid()) {
+ PhysicsServer::get_singleton()->free(g.collision_debug);
+ PhysicsServer::get_singleton()->free(g.collision_debug_instance);
+ }
- memdelete(&g);
+ memdelete(&g);
octant_map.erase(octantkey);
} else {
@@ -422,6 +426,20 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
+ SceneTree *st=SceneTree::get_singleton();
+
+ if (st && st->is_debugging_collisions_hint()) {
+
+ g->collision_debug=VisualServer::get_singleton()->mesh_create();
+ g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
+ if (is_inside_world()) {
+ VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
+ VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
+ }
+
+ }
+
octant_map[octantkey]=g;
}
@@ -512,6 +530,13 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
//print_line("BODYPOS: "+get_global_transform());
+ if (g.collision_debug_instance.is_valid()) {
+ VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
+ if (area_map.has(p_key.area)) {
+ VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
+ }
+ }
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@@ -545,6 +570,10 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
+ if (g.collision_debug_instance.is_valid()) {
+ VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
+ }
+
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@@ -572,6 +601,13 @@ void GridMap::_octant_update(const OctantKey &p_key) {
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
+ if (g.collision_debug.is_valid()) {
+
+ VS::get_singleton()->mesh_clear(g.collision_debug);
+ }
+
+ DVector<Vector3> col_debug;
+
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
@@ -609,6 +645,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
ii.multimesh->set_instance_transform(idx,xform);
+ //ii.multimesh->set_instance_transform(idx,Transform() );
ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
@@ -624,8 +661,11 @@ void GridMap::_octant_update(const OctantKey &p_key) {
if (ii.shape.is_valid()) {
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
- // print_line("PHIS x: "+xform);
+ if (g.collision_debug.is_valid()) {
+ ii.shape->add_vertices_to_array(col_debug,xform);
+ }
+ // print_line("PHIS x: "+xform);
}
idx++;
@@ -636,6 +676,20 @@ void GridMap::_octant_update(const OctantKey &p_key) {
}
+ if (col_debug.size()) {
+
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX]=col_debug;
+
+ VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
+ SceneTree *st=SceneTree::get_singleton();
+ if (st) {
+ VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
+ }
+ }
+
g.dirty=false;
}
@@ -656,6 +710,12 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
}
+ if (g.collision_debug_instance.is_valid()) {
+
+ VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
+ VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
+ }
+
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
@@ -959,6 +1019,11 @@ void GridMap::_clear_internal(bool p_keep_areas) {
if (E->get()->bake_instance.is_valid())
VS::get_singleton()->free(E->get()->bake_instance);
+ if (E->get()->collision_debug.is_valid())
+ VS::get_singleton()->free(E->get()->collision_debug);
+ if (E->get()->collision_debug_instance.is_valid())
+ VS::get_singleton()->free(E->get()->collision_debug_instance);
+
PhysicsServer::get_singleton()->free(E->get()->static_body);
memdelete(E->get());
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index dff9fe3d68..9d3b1dcf95 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -93,6 +93,8 @@ class GridMap : public Spatial {
Ref<Mesh> baked;
RID bake_instance;
+ RID collision_debug;
+ RID collision_debug_instance;
bool dirty;
RID static_body;
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 982ef9d1cb..f8fc03ec61 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -249,11 +249,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
- virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "apk"; }
- virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
+ virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@@ -1014,7 +1014,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
-Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
+Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_apk;
@@ -1078,7 +1078,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (file=="AndroidManifest.xml") {
- _fix_manifest(data,p_dumb || p_remote_debug);
+ _fix_manifest(data,p_flags&(EXPORT_DUMB_CLIENT|EXPORT_REMOTE_DEBUG));
}
if (file=="resources.arsc") {
@@ -1156,9 +1156,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
}
}
- gen_export_flags(cl,p_dumb,p_remote_debug);
+ gen_export_flags(cl,p_flags);
- if (p_dumb) {
+ if (p_flags) {
/*String host = EditorSettings::get_singleton()->get("file_server/host");
int port = EditorSettings::get_singleton()->get("file_server/post");
@@ -1485,7 +1485,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
}
-Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
device_lock->lock();
@@ -1504,7 +1504,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk";
- Error err = export_project(export_to,true,p_dumb,p_remote_debug);
+ Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;
diff --git a/platform/bb10/export/export.cpp b/platform/bb10/export/export.cpp
index 44fef621c7..434aaff414 100644
--- a/platform/bb10/export/export.cpp
+++ b/platform/bb10/export/export.cpp
@@ -67,11 +67,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
- virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "bar"; }
- virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@@ -270,7 +270,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) {
-Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, int p_flags) {
EditorProgress ep("export","Exporting for BlackBerry 10",104);
@@ -619,7 +619,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
}
-Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformBB10::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
@@ -643,7 +643,7 @@ Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_deb
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path().plus_file("/tmp/tmpexport.bar");
- Error err = export_project(export_to,true);
+ Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index c38035e64a..9e2595f4a1 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
- virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
- virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@@ -198,7 +198,7 @@ struct JSExportData {
-Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_template;
@@ -309,10 +309,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
}
-Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
- Error err = export_project(path,true,"");
+ Error err = export_project(path,true,p_flags);
if (err)
return err;
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 823bc46d74..79ee91bc61 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -57,11 +57,11 @@ public:
virtual int get_device_count() const { return 0; };
virtual String get_device_name(int p_device) const { return String(); }
virtual String get_device_info(int p_device) const { return String(); }
- virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "zip"; }
- virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
+ virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@@ -245,7 +245,7 @@ void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_
}
}
-Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_pkg;
@@ -437,7 +437,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug
}
-Error EditorExportPlatformOSX::run(int p_device, bool p_dumb, bool p_remote_debug) {
+Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
return OK;
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8a5e2f51d1..1479cb7881 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -134,23 +134,33 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
+
+ if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+
+
for(int i=0;i<polygon.size();i++) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i+1)%polygon.size()];
- draw_line(p,n,Color(0,0.6,0.7,0.5),3);
+ draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
}
+//#define DEBUG_DECOMPOSE
+#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
-#define DEBUG_DECOMPOSE
-#ifdef DEBUG_DECOMPOSE
Color c(0.4,0.9,0.1);
for(int i=0;i<decomp.size();i++) {
c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
draw_colored_polygon(decomp[i],c);
}
+#else
+ draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
#endif
+
+
} break;
case NOTIFICATION_UNPARENTED: {
unparenting = true;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index a0a015a99e..cd89e914fb 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -109,109 +109,18 @@ void CollisionShape2D::_notification(int p_what) {
} break;*/
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint())
- return;
+ if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
rect=Rect2();
- Color draw_col=Color(0,0.6,0.7,0.5);
-
- if (shape->cast_to<LineShape2D>()) {
-
- LineShape2D *l = shape->cast_to<LineShape2D>();
- Vector2 point = l->get_d() * l->get_normal();
-
- Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
- draw_line(l1[0],l1[1],draw_col,3);
- Vector2 l2[2]={point,point+l->get_normal()*30};
- draw_line(l2[0],l2[1],draw_col,3);
- rect.pos=l1[0];
- rect.expand_to(l1[1]);
- rect.expand_to(l2[0]);
- rect.expand_to(l2[1]);
-
- } else if (shape->cast_to<SegmentShape2D>()) {
-
- SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
- draw_line(s->get_a(),s->get_b(),draw_col,3);
- rect.pos=s->get_a();
- rect.expand_to(s->get_b());
-
- } else if (shape->cast_to<RayShape2D>()) {
-
- RayShape2D *s = shape->cast_to<RayShape2D>();
-
- Vector2 tip = Vector2(0,s->get_length());
- draw_line(Vector2(),tip,draw_col,3);
- Vector<Vector2> pts;
- float tsize=4;
- pts.push_back(tip+Vector2(0,tsize));
- pts.push_back(tip+Vector2(0.707*tsize,0));
- pts.push_back(tip+Vector2(-0.707*tsize,0));
- Vector<Color> cols;
- for(int i=0;i<3;i++)
- cols.push_back(draw_col);
-
- draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
-
- rect.pos=Vector2();
- rect.expand_to(tip);
- rect=rect.grow(0.707*tsize);
-
- } else if (shape->cast_to<CircleShape2D>()) {
-
- CircleShape2D *s = shape->cast_to<CircleShape2D>();
- Vector<Vector2> points;
- for(int i=0;i<24;i++) {
-
- points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
- }
-
- draw_colored_polygon(points,draw_col);
- rect.pos=-Point2(s->get_radius(),s->get_radius());
- rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
-
- } else if (shape->cast_to<RectangleShape2D>()) {
-
- RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
- Vector2 he = s->get_extents();
- rect=Rect2(-he,he*2.0);
- draw_rect(rect,draw_col);;
- } else if (shape->cast_to<CapsuleShape2D>()) {
-
- CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
-
- Vector<Vector2> points;
- for(int i=0;i<24;i++) {
- Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
-
- points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
- if (i==6 || i==18)
- points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
- }
+ Color draw_col=get_tree()->get_debug_collisions_color();
+ shape->draw(get_canvas_item(),draw_col);
- draw_colored_polygon(points,draw_col);
- Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
- rect.pos=-he;
- rect.size=he*2.0;
-
- } else if (shape->cast_to<ConvexPolygonShape2D>()) {
-
- ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
-
- Vector<Vector2> points = s->get_points();
- for(int i=0;i<points.size();i++) {
- if (i==0)
- rect.pos=points[i];
- else
- rect.expand_to(points[i]);
- }
-
- draw_colored_polygon(points,draw_col);
-
- }
+ rect=shape->get_rect();
rect=rect.grow(3);
} break;
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index fc69ea8a0d..792f079ab0 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -279,7 +279,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
}
- if (get_tree()->is_editor_hint())
+ if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
// update_gizmo();
@@ -338,7 +338,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) {
+ if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
DVector<Vector2> verts=navpoly->get_vertices();
int vsize = verts.size();
@@ -348,9 +348,9 @@ void NavigationPolygonInstance::_notification(int p_what) {
Color color;
if (enabled) {
- color=Color(0.1,0.8,1.0,0.4);
+ color=get_tree()->get_debug_navigation_color();
} else {
- color=Color(1.0,0.8,0.1,0.4);
+ color=get_tree()->get_debug_navigation_disabled_color();
}
Vector<Color> colors;
Vector<Vector2> vertices;
@@ -423,7 +423,7 @@ Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const
void NavigationPolygonInstance::_navpoly_changed() {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
update();
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 20abe42cd9..05594fd79c 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -115,17 +115,17 @@ void RayCast2D::_notification(int p_what) {
set_fixed_process(false);
} break;
-#ifdef TOOLS_ENABLED
+
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint())
+ if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Matrix32 xf;
xf.rotate(cast_to.atan2());
xf.translate(Vector2(0,cast_to.length()));
//Vector2 tip = Vector2(0,s->get_length());
- Color dcol(0.9,0.2,0.2,0.4);
+ Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
draw_line(Vector2(),cast_to,dcol,3);
Vector<Vector2> pts;
float tsize=4;
@@ -139,7 +139,7 @@ void RayCast2D::_notification(int p_what) {
draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
} break;
-#endif
+
case NOTIFICATION_FIXED_PROCESS: {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 17f93f816f..418ee192b2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,6 +30,7 @@
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
+#include "os/os.h"
int TileMap::_get_quadrant_size() const {
@@ -262,6 +263,14 @@ void TileMap::_update_dirty_quadrants() {
Vector2 qofs;
+ SceneTree *st=SceneTree::get_singleton();
+ Color debug_collision_color;
+
+ bool debug_shapes = st && st->is_debugging_collisions_hint();
+ if (debug_shapes) {
+ debug_collision_color=st->get_debug_collisions_color();
+ }
+
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
@@ -398,11 +407,19 @@ void TileMap::_update_dirty_quadrants() {
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
- ps->body_add_shape(q.body,shape->get_rid(),xform);
+ if (debug_shapes) {
+ vs->canvas_item_add_set_transform(canvas_item,xform);
+ shape->draw(canvas_item,debug_collision_color);
+
+ }
+ ps->body_add_shape(q.body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
+ if (debug_shapes) {
+ vs->canvas_item_add_set_transform(canvas_item,Matrix32());
+ }
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
@@ -412,6 +429,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
+
int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
Quadrant::NavPoly np;
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
index 709a79a5f4..b54cbfe0f9 100644
--- a/scene/3d/body_shape.cpp
+++ b/scene/3d/body_shape.cpp
@@ -43,7 +43,7 @@
void CollisionShape::_update_body() {
- if (!get_tree() || !can_update_body)
+ if (!is_inside_tree() || !can_update_body)
return;
if (!get_tree()->is_editor_hint())
return;
@@ -331,6 +331,10 @@ void CollisionShape::_notification(int p_what) {
can_update_body=get_tree()->is_editor_hint();
set_notify_local_transform(!can_update_body);
+ if (get_tree()->is_debugging_collisions_hint()) {
+ _create_debug_shape();
+ }
+
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -346,6 +350,10 @@ void CollisionShape::_notification(int p_what) {
}*/
can_update_body=false;
set_notify_local_transform(false);
+ if (debug_shape) {
+ debug_shape->queue_delete();
+ debug_shape=NULL;
+ }
} break;
case NOTIFICATION_UNPARENTED: {
unparenting=true;
@@ -473,6 +481,7 @@ CollisionShape::CollisionShape() {
update_shape_index=-1;
trigger=false;
can_update_body=false;
+ debug_shape=NULL;
}
CollisionShape::~CollisionShape() {
@@ -481,6 +490,30 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
+void CollisionShape::_create_debug_shape() {
+
+
+ if (debug_shape) {
+ debug_shape->queue_delete();;
+ debug_shape=NULL;
+ }
+
+ Ref<Shape> s = get_shape();
+
+ if (s.is_null())
+ return;
+
+
+ Ref<Mesh> mesh = s->get_debug_mesh();
+
+ MeshInstance *mi = memnew( MeshInstance );
+ mi->set_mesh(mesh);
+
+ add_child(mi);
+ debug_shape=mi;
+
+}
+
#if 0
#include "body_volume.h"
diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h
index c1ebf806a9..6c0b89da56 100644
--- a/scene/3d/body_shape.h
+++ b/scene/3d/body_shape.h
@@ -50,6 +50,8 @@ class CollisionShape : public Spatial {
RID indicator_instance;
*/
+ Node* debug_shape;
+
void resource_changed(RES res);
bool updating_body;
@@ -66,6 +68,8 @@ class CollisionShape : public Spatial {
void _set_update_shape_index(int p_index);
int _get_update_shape_index() const;
+ void _create_debug_shape();
+
protected:
void _notification(int p_what);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 8c52d4c35c..a238a8ff22 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -1,6 +1,6 @@
#include "navigation_mesh.h"
#include "navigation.h"
-
+#include "mesh_instance.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
@@ -87,6 +87,97 @@ void NavigationMesh::clear_polygons(){
polygons.clear();
}
+Ref<Mesh> NavigationMesh::get_debug_mesh() {
+
+ if (debug_mesh.is_valid())
+ return debug_mesh;
+
+
+
+ DVector<Vector3> vertices = get_vertices();
+ DVector<Vector3>::Read vr=vertices.read();
+ List<Face3> faces;
+ for(int i=0;i<get_polygon_count();i++) {
+ Vector<int> p = get_polygon(i);
+
+ for(int j=2;j<p.size();j++) {
+ Face3 f;
+ f.vertex[0]=vr[p[0]];
+ f.vertex[1]=vr[p[j-1]];
+ f.vertex[2]=vr[p[j]];
+
+ faces.push_back(f);
+ }
+ }
+
+
+ Map<_EdgeKey,bool> edge_map;
+ DVector<Vector3> tmeshfaces;
+ tmeshfaces.resize(faces.size()*3);
+
+ {
+ DVector<Vector3>::Write tw=tmeshfaces.write();
+ int tidx=0;
+
+
+ for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
+
+ const Face3 &f = E->get();
+
+ for(int j=0;j<3;j++) {
+
+ tw[tidx++]=f.vertex[j];
+ _EdgeKey ek;
+ ek.from=f.vertex[j].snapped(CMP_EPSILON);
+ ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
+ if (ek.from<ek.to)
+ SWAP(ek.from,ek.to);
+
+ Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
+
+ if (E) {
+
+ E->get()=false;
+
+ } else {
+
+ edge_map[ek]=true;
+ }
+
+ }
+ }
+ }
+ List<Vector3> lines;
+
+ for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
+
+ if (E->get()) {
+ lines.push_back(E->key().from);
+ lines.push_back(E->key().to);
+ }
+ }
+
+ DVector<Vector3> varr;
+ varr.resize(lines.size());
+ {
+ DVector<Vector3>::Write w = varr.write();
+ int idx=0;
+ for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
+ w[idx++]=E->get();
+ }
+ }
+
+ debug_mesh = Ref<Mesh>( memnew( Mesh ) );
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX]=varr;
+
+ debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);
+
+ return debug_mesh;
+}
+
void NavigationMesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices);
@@ -135,6 +226,16 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
}
+ if (debug_view) {
+ MeshInstance *dm=debug_view->cast_to<MeshInstance>();
+ if (is_enabled()) {
+ dm->set_material_override( get_tree()->get_debug_navigation_material() );
+ } else {
+ dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
+ }
+
+ }
+
update_gizmo();
}
@@ -170,6 +271,19 @@ void NavigationMeshInstance::_notification(int p_what) {
c=c->get_parent_spatial();
}
+ if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
+
+ MeshInstance *dm = memnew( MeshInstance );
+ dm->set_mesh( navmesh->get_debug_mesh() );
+ if (is_enabled()) {
+ dm->set_material_override( get_tree()->get_debug_navigation_material() );
+ } else {
+ dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
+ }
+ add_child(dm);
+ debug_view=dm;
+ }
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -177,6 +291,8 @@ void NavigationMeshInstance::_notification(int p_what) {
navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation));
}
+
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -187,6 +303,11 @@ void NavigationMeshInstance::_notification(int p_what) {
nav_id=-1;
}
}
+
+ if (debug_view) {
+ debug_view->queue_delete();
+ debug_view=NULL;
+ }
navigation=NULL;
} break;
}
@@ -230,6 +351,7 @@ void NavigationMeshInstance::_bind_methods() {
NavigationMeshInstance::NavigationMeshInstance() {
+ debug_view=NULL;
navigation=NULL;
nav_id=-1;
enabled=true;
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index fccf405f9d..1e53b2127a 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -4,6 +4,7 @@
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
+class Mesh;
class NavigationMesh : public Resource {
@@ -14,6 +15,16 @@ class NavigationMesh : public Resource {
Vector<int> indices;
};
Vector<Polygon> polygons;
+ Ref<Mesh> debug_mesh;
+
+ struct _EdgeKey {
+
+ Vector3 from;
+ Vector3 to;
+
+ bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
+ };
+
protected:
@@ -21,6 +32,7 @@ protected:
void _set_polygons(const Array& p_array);
Array _get_polygons() const;
+
public:
void create_from_mesh(const Ref<Mesh>& p_mesh);
@@ -33,6 +45,8 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
+ Ref<Mesh> get_debug_mesh();
+
NavigationMesh();
};
@@ -47,6 +61,9 @@ class NavigationMeshInstance : public Spatial {
int nav_id;
Navigation *navigation;
Ref<NavigationMesh> navmesh;
+
+ Node *debug_view;
+
protected:
void _notification(int p_what);
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 45e3d92ece..adf053f5c9 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -42,6 +42,8 @@
#include "io/resource_loader.h"
#include "viewport.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/material.h"
+#include "scene/resources/mesh.h"
void SceneTree::tree_changed() {
@@ -470,7 +472,6 @@ void SceneTree::init() {
input_handled=false;
- editor_hint=false;
pause=false;
root->_set_tree(this);
@@ -624,6 +625,175 @@ bool SceneTree::is_editor_hint() const {
return editor_hint;
}
+void SceneTree::set_debug_collisions_hint(bool p_enabled) {
+
+ debug_collisions_hint=p_enabled;
+}
+
+bool SceneTree::is_debugging_collisions_hint() const {
+
+ return debug_collisions_hint;
+}
+
+void SceneTree::set_debug_navigation_hint(bool p_enabled) {
+
+ debug_navigation_hint=p_enabled;
+}
+
+bool SceneTree::is_debugging_navigation_hint() const {
+
+ return debug_navigation_hint;
+}
+
+void SceneTree::set_debug_collisions_color(const Color& p_color) {
+
+ debug_collisions_color=p_color;
+}
+
+Color SceneTree::get_debug_collisions_color() const {
+
+ return debug_collisions_color;
+}
+
+void SceneTree::set_debug_collision_contact_color(const Color& p_color) {
+
+ debug_collision_contact_color=p_color;
+}
+
+Color SceneTree::get_debug_collision_contact_color() const {
+
+ return debug_collision_contact_color;
+}
+
+void SceneTree::set_debug_navigation_color(const Color& p_color) {
+
+ debug_navigation_color=p_color;
+}
+
+Color SceneTree::get_debug_navigation_color() const {
+
+ return debug_navigation_color;
+}
+
+void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) {
+
+ debug_navigation_disabled_color=p_color;
+}
+
+Color SceneTree::get_debug_navigation_disabled_color() const {
+
+ return debug_navigation_disabled_color;
+}
+
+Ref<Material> SceneTree::get_debug_navigation_material() {
+
+ if (navigation_material.is_valid())
+ return navigation_material;
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());
+
+ navigation_material=line_material;
+
+ return navigation_material;
+
+}
+
+Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
+
+ if (navigation_disabled_material.is_valid())
+ return navigation_disabled_material;
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());
+
+ navigation_disabled_material=line_material;
+
+ return navigation_disabled_material;
+
+}
+Ref<Material> SceneTree::get_debug_collision_material() {
+
+ if (collision_material.is_valid())
+ return collision_material;
+
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());
+
+ collision_material=line_material;
+
+ return collision_material;
+}
+
+Ref<Mesh> SceneTree::get_debug_contact_mesh() {
+
+ if (debug_contact_mesh.is_valid())
+ return debug_contact_mesh;
+
+ debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
+
+ Ref<FixedMaterial> mat = memnew( FixedMaterial );
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
+ mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());
+
+ Vector3 diamond[6]={
+ Vector3(-1, 0, 0),
+ Vector3( 1, 0, 0),
+ Vector3( 0, -1, 0),
+ Vector3( 0, 1, 0),
+ Vector3( 0, 0, -1),
+ Vector3( 0, 0, 1)
+ };
+
+ int diamond_faces[8*3]={
+ 0,2,4,
+ 0,3,4,
+ 1,2,4,
+ 1,3,4,
+ 0,2,5,
+ 0,3,5,
+ 1,2,5,
+ 1,3,5,
+ };
+
+ DVector<int> indices;
+ for(int i=0;i<8*3;i++)
+ indices.push_back(diamond_faces[i]);
+
+ DVector<Vector3> vertices;
+ for(int i=0;i<6;i++)
+ vertices.push_back(diamond[i]*0.1);
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX]=vertices;
+ arr[Mesh::ARRAY_INDEX]=indices;
+
+
+ debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ debug_contact_mesh->surface_set_material(0,mat);
+
+ return debug_contact_mesh;
+
+}
+
+
+
void SceneTree::set_pause(bool p_enabled) {
if (p_enabled==pause)
@@ -1424,6 +1594,11 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint);
+ ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint);
+ ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint);
+ ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint);
+ ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint);
+
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root);
@@ -1490,10 +1665,23 @@ void SceneTree::_bind_methods() {
}
+SceneTree *SceneTree::singleton=NULL;
+
SceneTree::SceneTree() {
+ singleton=this;
_quit=false;
initialized=false;
+ editor_hint=false;
+ debug_collisions_hint=false;
+ debug_navigation_hint=false;
+ debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
+ debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
+ debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
+ debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
+ collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+
+
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 1f09d9c546..8d9021d24e 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -45,6 +45,8 @@ class SceneTree;
class PackedScene;
class Node;
class Viewport;
+class Material;
+class Mesh;
class SceneTree : public MainLoop {
@@ -87,6 +89,8 @@ private:
uint32_t last_id;
bool editor_hint;
+ bool debug_collisions_hint;
+ bool debug_navigation_hint;
bool pause;
int root_lock;
@@ -138,9 +142,20 @@ private:
Node *current_scene;
+ Color debug_collisions_color;
+ Color debug_collision_contact_color;
+ Color debug_navigation_color;
+ Color debug_navigation_disabled_color;
+ Ref<Mesh> debug_contact_mesh;
+ Ref<Material> navigation_material;
+ Ref<Material> navigation_disabled_material;
+ Ref<Material> collision_material;
+ int collision_debug_contacts;
+
void _change_scene(Node* p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
+ static SceneTree *singleton;
friend class Node;
void tree_changed();
@@ -270,6 +285,32 @@ public:
void set_camera(const RID& p_camera);
RID get_camera() const;
+ void set_debug_collisions_hint(bool p_enabled);
+ bool is_debugging_collisions_hint() const;
+
+ void set_debug_navigation_hint(bool p_enabled);
+ bool is_debugging_navigation_hint() const;
+
+ void set_debug_collisions_color(const Color& p_color);
+ Color get_debug_collisions_color() const;
+
+ void set_debug_collision_contact_color(const Color& p_color);
+ Color get_debug_collision_contact_color() const;
+
+ void set_debug_navigation_color(const Color& p_color);
+ Color get_debug_navigation_color() const;
+
+ void set_debug_navigation_disabled_color(const Color& p_color);
+ Color get_debug_navigation_disabled_color() const;
+
+
+ Ref<Material> get_debug_navigation_material();
+ Ref<Material> get_debug_navigation_disabled_material();
+ Ref<Material> get_debug_collision_material();
+ Ref<Mesh> get_debug_contact_mesh();
+
+ int get_collision_debug_contact_count() { return collision_debug_contacts; }
+
int64_t get_frame() const;
int get_node_count() const;
@@ -297,6 +338,7 @@ public:
//used by Main::start, don't use otherwise
void add_current_scene(Node * p_current);
+ static SceneTree* get_singleton() { return singleton; }
SceneTree();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3bb64e54c6..089f3b5d63 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -37,6 +37,7 @@
#include "servers/spatial_sound_2d_server.h"
#include "scene/gui/control.h"
#include "scene/3d/camera.h"
+#include "scene/resources/mesh.h"
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
@@ -318,7 +319,23 @@ void Viewport::_notification(int p_what) {
// update_worlds();
}
- add_to_group("_viewports");
+ if (get_tree()->is_debugging_collisions_hint()) {
+ //2D
+ Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count());
+ contact_2d_debug=VisualServer::get_singleton()->canvas_item_create();
+ VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas());
+ //3D
+ PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
+ contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count());
+ VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
+ VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
+ contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh);
+ VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario());
+ VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true);
+
+ }
} break;
case NOTIFICATION_READY: {
@@ -351,11 +368,69 @@ void Viewport::_notification(int p_what) {
VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ if (contact_2d_debug.is_valid()) {
+ VisualServer::get_singleton()->free(contact_2d_debug);
+ contact_2d_debug=RID();
+ }
+
+ if (contact_3d_debug_multimesh.is_valid()) {
+ VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
+ VisualServer::get_singleton()->free(contact_3d_debug_instance);
+ contact_3d_debug_instance=RID();
+ contact_3d_debug_multimesh=RID();
+ }
+
remove_from_group("_viewports");
} break;
case NOTIFICATION_FIXED_PROCESS: {
+
+ if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
+
+ VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
+ VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug);
+
+ Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
+ int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
+ Color ccol = get_tree()->get_debug_collision_contact_color();
+
+
+ for(int i=0;i<point_count;i++) {
+
+ VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol);
+ }
+ }
+
+ if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
+
+
+ Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
+ int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
+
+
+ VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
+
+ if (point_count>0) {
+ AABB aabb;
+
+ Transform t;
+ for(int i=0;i<point_count;i++) {
+
+ if (i==0)
+ aabb.pos=points[i];
+ else
+ aabb.expand_to(points[i]);
+ t.origin=points[i];
+ VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t);
+ }
+ aabb.grow(aabb.get_longest_axis_size()*0.01);
+ VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb);
+ }
+ }
+
+
+
if (physics_object_picking) {
Vector2 last_pos(1e20,1e20);
@@ -1449,6 +1524,8 @@ Viewport::Viewport() {
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
+
+
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c3c339ac5d..843a1fd9b7 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -104,6 +104,11 @@ friend class RenderTargetTexture;
Rect2 rect;
Rect2 to_screen_rect;
+ RID contact_2d_debug;
+ RID contact_3d_debug_multimesh;
+ RID contact_3d_debug_instance;
+
+
bool size_override;
bool size_override_stretch;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index 22ee9f8c09..ba29a1b601 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -30,6 +30,25 @@
#include "servers/physics_server.h"
+Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
+
+
+ Vector<Vector3> lines;
+ AABB aabb;
+ aabb.pos=-get_extents();
+ aabb.size=aabb.pos*-2;
+
+ for(int i=0;i<12;i++) {
+ Vector3 a,b;
+ aabb.get_edge(i,a,b);
+ lines.push_back(a);
+ lines.push_back(b);
+ }
+
+
+ return lines;
+}
+
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents);
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 18c5f5e5fb..9667515657 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -41,6 +41,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 2633b132cf..67ceed6be0 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -30,6 +30,46 @@
#include "servers/physics_server.h"
+Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
+
+
+ float radius = get_radius();
+ float height = get_height();
+
+
+ Vector<Vector3> points;
+
+ Vector3 d(0,0,height*0.5);
+ for(int i=0;i<360;i++) {
+
+ float ra=Math::deg2rad(i);
+ float rb=Math::deg2rad(i+1);
+ Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
+ Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
+
+ points.push_back(Vector3(a.x,a.y,0)+d);
+ points.push_back(Vector3(b.x,b.y,0)+d);
+
+ points.push_back(Vector3(a.x,a.y,0)-d);
+ points.push_back(Vector3(b.x,b.y,0)-d);
+
+ if (i%90==0) {
+
+ points.push_back(Vector3(a.x,a.y,0)+d);
+ points.push_back(Vector3(a.x,a.y,0)-d);
+ }
+
+ Vector3 dud = i<180?d:-d;
+
+ points.push_back(Vector3(0,a.y,a.x)+dud);
+ points.push_back(Vector3(0,b.y,b.x)+dud);
+ points.push_back(Vector3(a.y,0,a.x)+dud);
+ points.push_back(Vector3(b.y,0,b.x)+dud);
+
+ }
+
+ return points;
+}
void CapsuleShape::_update_shape() {
@@ -65,7 +105,6 @@ float CapsuleShape::get_height() const {
return height;
}
-
void CapsuleShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index 43b8331949..e516d0e3c7 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -43,6 +43,7 @@ protected:
virtual void _update_shape();
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_radius(float p_radius);
@@ -50,6 +51,7 @@ public:
void set_height(float p_height);
float get_height() const;
+
CapsuleShape();
};
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 135eb41d8f..923a509ad5 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -29,6 +29,7 @@
#include "capsule_shape_2d.h"
#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
void CapsuleShape2D::_update_shape() {
@@ -60,6 +61,32 @@ real_t CapsuleShape2D::get_height() const {
}
+void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+ Vector<Vector2> points;
+ for(int i=0;i<24;i++) {
+ Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
+
+ points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
+ if (i==6 || i==18)
+ points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
+ }
+
+ Vector<Color> col;
+ col.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
+
+}
+
+Rect2 CapsuleShape2D::get_rect() const {
+
+ Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
+ Rect2 rect;
+ rect.pos=-he;
+ rect.size=he*2.0;
+ return rect;
+}
+
void CapsuleShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius);
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 4dd6348282..dc679966f9 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -49,6 +49,9 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const ;
+
CapsuleShape2D();
};
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 4135bc7c3b..c77395612c 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -29,7 +29,7 @@
#include "circle_shape_2d.h"
#include "servers/physics_2d_server.h"
-
+#include "servers/visual_server.h"
void CircleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
@@ -58,6 +58,27 @@ void CircleShape2D::_bind_methods() {
}
+Rect2 CircleShape2D::get_rect() const {
+ Rect2 rect;
+ rect.pos=-Point2(get_radius(),get_radius());
+ rect.size=Point2(get_radius(),get_radius())*2.0;
+ return rect;
+}
+
+void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+ Vector<Vector2> points;
+ for(int i=0;i<24;i++) {
+
+ points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius());
+ }
+
+ Vector<Color> col;
+ col.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
+
+}
+
CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
radius=10;
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index d937af2979..a5902b189c 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -44,6 +44,10 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const;
+
+
CircleShape2D();
};
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 55bd5de690..7aeac04a22 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -30,6 +30,40 @@
#include "servers/physics_server.h"
+Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
+
+ Set<DrawEdge> edges;
+
+ DVector<Vector3> data=get_faces();
+ int datalen=data.size();
+ ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
+
+ DVector<Vector3>::Read r=data.read();
+
+ for(int i=0;i<datalen;i+=3) {
+
+ for(int j=0;j<3;j++) {
+
+ DrawEdge de(r[i+j],r[i+((j+1)%3)]);
+ edges.insert(de);
+ }
+
+ }
+
+ Vector<Vector3> points;
+ points.resize(edges.size()*2);
+ int idx=0;
+ for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
+
+ points[idx+0]=E->get().a;
+ points[idx+1]=E->get().b;
+ idx+=2;
+ }
+
+ return points;
+
+}
+
bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="data")
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 7bd80eb9c0..fae98ee046 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -35,16 +35,36 @@ class ConcavePolygonShape : public Shape {
OBJ_TYPE(ConcavePolygonShape,Shape);
+ struct DrawEdge {
+
+ Vector3 a;
+ Vector3 b;
+ bool operator<(const DrawEdge& p_edge) const {
+ if (a==p_edge.a)
+ return b<p_edge.b;
+ else
+ return a<p_edge.a;
+ }
+
+ DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
+ a=p_a;
+ b=p_b;
+ if (a<b) {
+ SWAP(a,b);
+ }
+ }
+ };
protected:
+
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void _update_shape();
-
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_faces(const DVector<Vector3>& p_faces);
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 0287d79dc6..923e2817ef 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -29,7 +29,7 @@
#include "concave_polygon_shape_2d.h"
#include "servers/physics_2d_server.h"
-
+#include "servers/visual_server.h"
void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {
@@ -41,6 +41,43 @@ DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
return Physics2DServer::get_singleton()->shape_get_data(get_rid());
}
+void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+
+ DVector<Vector2> s = get_segments();
+ int len=s.size();
+ if (len==0 || (len%2)==1)
+ return;
+
+ DVector<Vector2>::Read r = s.read();
+ for(int i=0;i<len;i+=2) {
+ VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2);
+ }
+
+}
+
+Rect2 ConcavePolygonShape2D::get_rect() const {
+
+
+ DVector<Vector2> s = get_segments();
+ int len=s.size();
+ if (len==0)
+ return Rect2();
+
+ Rect2 rect;
+
+ DVector<Vector2>::Read r = s.read();
+ for(int i=0;i<len;i++) {
+ if (i==0)
+ rect.pos=r[i];
+ else
+ rect.expand_to(r[i]);
+ }
+
+ return rect;
+
+}
+
void ConcavePolygonShape2D::_bind_methods() {
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index b835096b2a..29666c88c1 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -41,6 +41,9 @@ public:
void set_segments(const DVector<Vector2>& p_segments);
DVector<Vector2> get_segments() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const ;
+
ConcavePolygonShape2D();
};
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 326a0e5180..6a405c9c94 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -28,7 +28,34 @@
/*************************************************************************/
#include "convex_polygon_shape.h"
#include "servers/physics_server.h"
+#include "quick_hull.h"
+Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
+
+ DVector<Vector3> points = get_points();
+
+ if (points.size()>3) {
+
+ QuickHull qh;
+ Vector<Vector3> varr = Variant(points);
+ Geometry::MeshData md;
+ Error err = qh.build(varr,md);
+ if (err==OK) {
+ Vector<Vector3> lines;
+ lines.resize(md.edges.size()*2);
+ for(int i=0;i<md.edges.size();i++) {
+ lines[i*2+0]=md.vertices[md.edges[i].a];
+ lines[i*2+1]=md.vertices[md.edges[i].b];
+ }
+ return lines;
+
+
+ }
+
+ }
+
+ return Vector<Vector3>();
+}
void ConvexPolygonShape::_update_shape() {
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index e0a590e09d..48454deb2b 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -42,6 +42,7 @@ protected:
virtual void _update_shape();
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_points(const DVector<Vector3>& p_points);
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 74506f8600..dac39fc846 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -29,7 +29,7 @@
#include "convex_polygon_shape_2d.h"
#include "servers/physics_2d_server.h"
-
+#include "servers/visual_server.h"
void ConvexPolygonShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),points);
@@ -66,6 +66,29 @@ void ConvexPolygonShape2D::_bind_methods() {
}
+void ConvexPolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+
+ Vector<Color> col;
+ col.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
+}
+
+Rect2 ConvexPolygonShape2D::get_rect() const {
+
+
+ Rect2 rect;
+ for(int i=0;i<points.size();i++) {
+ if (i==0)
+ rect.pos=points[i];
+ else
+ rect.expand_to(points[i]);
+ }
+
+ return rect;
+
+}
+
ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index efcaa19be6..1af7787f67 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -45,6 +45,9 @@ public:
void set_points(const Vector<Vector2>& p_points);
Vector<Vector2> get_points() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const ;
+
ConvexPolygonShape2D();
};
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 150406ceff..760a36a91e 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -30,7 +30,34 @@
#include "servers/physics_server.h"
-
+Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
+
+ Plane p = get_plane();
+ Vector<Vector3> points;
+
+ Vector3 n1 = p.get_any_perpendicular_normal();
+ Vector3 n2 = p.normal.cross(n1).normalized();
+
+ Vector3 pface[4]={
+ p.normal*p.d+n1*10.0+n2*10.0,
+ p.normal*p.d+n1*10.0+n2*-10.0,
+ p.normal*p.d+n1*-10.0+n2*-10.0,
+ p.normal*p.d+n1*-10.0+n2*10.0,
+ };
+
+ points.push_back(pface[0]);
+ points.push_back(pface[1]);
+ points.push_back(pface[1]);
+ points.push_back(pface[2]);
+ points.push_back(pface[2]);
+ points.push_back(pface[3]);
+ points.push_back(pface[3]);
+ points.push_back(pface[0]);
+ points.push_back(p.normal*p.d);
+ points.push_back(p.normal*p.d+p.normal*3);
+
+ return points;
+}
void PlaneShape::_update_shape() {
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 3bdf8f2bef..dd285171c4 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -39,9 +39,9 @@ class PlaneShape : public Shape {
protected:
static void _bind_methods();
-
virtual void _update_shape();
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_plane(Plane p_plane);
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index e12ecf107b..ee55cc6e37 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -30,7 +30,14 @@
#include "servers/physics_server.h"
+Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
+ Vector<Vector3> points;
+ points.push_back(Vector3());
+ points.push_back(Vector3(0,0,get_length()));
+
+ return points;
+}
void RayShape::_update_shape() {
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 0b6156d343..edb29b83b5 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -39,7 +39,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
-
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_length(float p_length);
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index d3332f45a5..9a32b013c1 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -29,7 +29,7 @@
#include "rectangle_shape_2d.h"
#include "servers/physics_2d_server.h"
-
+#include "servers/visual_server.h"
void RectangleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents);
@@ -48,6 +48,19 @@ Vector2 RectangleShape2D::get_extents() const {
return extents;
}
+void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+
+ VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color);
+
+}
+
+Rect2 RectangleShape2D::get_rect() const {
+
+ Rect2(-extents,extents*2.0);
+
+}
+
void RectangleShape2D::_bind_methods() {
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 0b89441d04..96de02fb70 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -44,6 +44,9 @@ public:
void set_extents(const Vector2& p_extents);
Vector2 get_extents() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const ;
+
RectangleShape2D();
};
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index b8bd3de552..88f7adcd9b 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -29,6 +29,7 @@
#include "segment_shape_2d.h"
#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
void SegmentShape2D::_update_shape() {
@@ -62,6 +63,23 @@ Vector2 SegmentShape2D::get_b() const {
return b;
}
+void SegmentShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+ VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,a,b,p_color,3);
+}
+
+Rect2 SegmentShape2D::get_rect() const{
+
+ Rect2 rect;
+ rect.pos=a;
+ rect.expand_to(b);
+ return rect;
+
+}
+
+
+
+
void SegmentShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a);
@@ -94,6 +112,37 @@ void RayShape2D::_update_shape() {
}
+
+void RayShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+
+ Vector2 tip = Vector2(0,get_length());
+ VS::get_singleton()->canvas_item_add_line(p_to_rid,Vector2(),tip,p_color,3);
+ Vector<Vector2> pts;
+ float tsize=4;
+ pts.push_back(tip+Vector2(0,tsize));
+ pts.push_back(tip+Vector2(0.707*tsize,0));
+ pts.push_back(tip+Vector2(-0.707*tsize,0));
+ Vector<Color> cols;
+ for(int i=0;i<3;i++)
+ cols.push_back(p_color);
+
+ VS::get_singleton()->canvas_item_add_primitive(p_to_rid,pts,cols,Vector<Point2>(),RID());
+
+
+
+}
+
+Rect2 RayShape2D::get_rect() const {
+
+ Rect2 rect;
+ rect.pos=Vector2();
+ rect.expand_to(Vector2(0,length));
+ rect=rect.grow(0.707*4);
+ return rect;
+}
+
+
void RayShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length);
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ec771cd2ed..37c68b6c92 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -49,6 +49,9 @@ public:
Vector2 get_a() const;
Vector2 get_b() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const;
+
SegmentShape2D();
};
@@ -67,6 +70,8 @@ public:
void set_length(real_t p_length);
real_t get_length() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const;
RayShape2D();
};
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 1120a8d672..143ef82d51 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -29,9 +29,67 @@
#include "shape.h"
#include "servers/physics_server.h"
+#include "scene/resources/mesh.h"
+#include "os/os.h"
+#include "scene/main/scene_main_loop.h"
+void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) {
+ Vector<Vector3> toadd = _gen_debug_mesh_lines();
+
+ if (toadd.size()) {
+
+ int base=array.size();
+ array.resize(base+toadd.size());
+ DVector<Vector3>::Write w = array.write();
+ for(int i=0;i<toadd.size();i++) {
+ w[i+base]=p_xform.xform(toadd[i]);
+ }
+
+ }
+}
+
+Ref<Mesh> Shape::get_debug_mesh() {
+
+ if (debug_mesh_cache.is_valid())
+ return debug_mesh_cache;
+
+ Vector<Vector3> lines = _gen_debug_mesh_lines();
+
+ debug_mesh_cache = Ref<Mesh>(memnew(Mesh));
+
+ if (!lines.empty()) {
+ //make mesh
+ DVector<Vector3> array;
+ array.resize(lines.size());
+ {
+
+ DVector<Vector3>::Write w=array.write();
+ for(int i=0;i<lines.size();i++) {
+ w[i]=lines[i];
+ }
+ }
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX]=array;
+
+ SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
+
+ debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
+
+ if (st) {
+ debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
+ }
+
+ }
+
+
+
+ return debug_mesh_cache;
+
+}
Shape::Shape() {
@@ -49,3 +107,4 @@ Shape::~Shape() {
PhysicsServer::get_singleton()->free(shape);
}
+
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 3cc806c7a3..1992ce51c3 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -30,6 +30,7 @@
#define SHAPE_H
#include "resource.h"
+class Mesh;
class Shape : public Resource {
@@ -38,13 +39,22 @@ class Shape : public Resource {
RES_BASE_EXTENSION("shp");
RID shape;
+ Ref<Mesh> debug_mesh_cache;
+
protected:
_FORCE_INLINE_ RID get_shape() const { return shape; }
Shape(RID p_shape);
+
+ virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); }
public:
virtual RID get_rid() const { return shape; }
+
+ Ref<Mesh> get_debug_mesh();
+
+ void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform);
+
Shape();
~Shape();
};
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 55f3173db4..1737301d9d 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -53,6 +53,8 @@ public:
Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
+ virtual void draw(const RID& p_to_rid,const Color& p_color) {}
+ virtual Rect2 get_rect() const { return Rect2(); }
virtual RID get_rid() const;
Shape2D();
~Shape2D();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index d4dc46d64f..c660b604f3 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "shape_line_2d.h"
#include "servers/physics_2d_server.h"
-
+#include "servers/visual_server.h"
void LineShape2D::_update_shape() {
Array arr;
@@ -61,6 +61,32 @@ real_t LineShape2D::get_d() const {
return d;
}
+
+void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+
+ Vector2 point = get_d() * get_normal();
+
+ Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
+ VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3);
+ Vector2 l2[2]={point,point+get_normal()*30};
+ VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3);
+
+}
+Rect2 LineShape2D::get_rect() const{
+
+ Vector2 point = get_d() * get_normal();
+
+ Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
+ Vector2 l2[2]={point,point+get_normal()*30};
+ Rect2 rect;
+ rect.pos=l1[0];
+ rect.expand_to(l1[1]);
+ rect.expand_to(l2[0]);
+ rect.expand_to(l2[1]);
+ return rect;
+
+}
+
void LineShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h
index 3ba8f57add..f32ad7fb7c 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/shape_line_2d.h
@@ -49,6 +49,9 @@ public:
Vector2 get_normal() const;
real_t get_d() const;
+ virtual void draw(const RID& p_to_rid,const Color& p_color);
+ virtual Rect2 get_rect() const;
+
LineShape2D();
};
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index e93d718efa..a7e28eb727 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -29,6 +29,30 @@
#include "sphere_shape.h"
#include "servers/physics_server.h"
+Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
+
+ float r=get_radius();
+
+ Vector<Vector3> points;
+
+ for(int i=0;i<=360;i++) {
+
+ float ra=Math::deg2rad(i);
+ float rb=Math::deg2rad(i+1);
+ Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
+ Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
+
+ points.push_back(Vector3(a.x,0,a.y));
+ points.push_back(Vector3(b.x,0,b.y));
+ points.push_back(Vector3(0,a.x,a.y));
+ points.push_back(Vector3(0,b.x,b.y));
+ points.push_back(Vector3(a.x,a.y,0));
+ points.push_back(Vector3(b.x,b.y,0));
+
+ }
+
+ return points;
+}
void SphereShape::_update_shape() {
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 1bbddb9fd9..2543d94439 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -42,7 +42,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
-
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_radius(float p_radius);
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index e2b2fa2051..da4c1b48d8 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -299,6 +299,16 @@ bool BodyPairSW::setup(float p_step) {
c.active=true;
+#ifdef DEBUG_ENABLED
+
+
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A+offset_A);
+ space->add_debug_contact(global_B+offset_A);
+ }
+#endif
+
+
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 521ffae0ea..a9a8042c19 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -201,6 +201,30 @@ PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) {
return space->get_direct_state();
}
+void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->set_debug_contacts(p_max_contacts);
+
+}
+
+Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,Vector<Vector3>());
+ return space->get_debug_contacts();
+
+}
+
+int PhysicsServerSW::space_get_contact_count(RID p_space) const {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,0);
+ return space->get_debug_contact_count();
+
+}
+
RID PhysicsServerSW::area_create() {
AreaSW *area = memnew( AreaSW );
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 80007b8499..abbb057616 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -94,6 +94,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
/* AREA API */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index d329a10f04..a4fe1dd3fc 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -640,7 +640,7 @@ void SpaceSW::call_queries() {
void SpaceSW::setup() {
-
+ contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
@@ -651,6 +651,7 @@ void SpaceSW::setup() {
void SpaceSW::update() {
+
broadphase->update();
}
@@ -712,6 +713,7 @@ SpaceSW::SpaceSW() {
collision_pairs=0;
active_objects=0;
island_count=0;
+ contact_debug_count=0;
locked=false;
contact_recycle_radius=0.01;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 16f5ad3c81..e88f61d881 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -103,6 +103,9 @@ class SpaceSW {
RID static_global_body;
+ Vector<Vector3> contact_debug;
+ int contact_debug_count;
+
friend class PhysicsDirectSpaceStateSW;
public:
@@ -166,6 +169,11 @@ public:
PhysicsDirectSpaceStateSW *get_direct_state();
+ void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
void set_static_global_body(RID p_body) { static_global_body=p_body; }
RID get_static_global_body() { return static_global_body; }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 6bfed134e6..eb3abbb267 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -379,7 +379,12 @@ bool BodyPair2DSW::setup(float p_step) {
}
c.active=true;
-
+#ifdef DEBUG_ENABLED
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A+offset_A);
+ space->add_debug_contact(global_B+offset_A);
+ }
+#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index b446f4928a..14b4c09ebc 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -257,6 +257,30 @@ real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) co
return space->get_param(p_param);
}
+void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->set_debug_contacts(p_max_contacts);
+
+}
+
+Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,Vector<Vector2>());
+ return space->get_debug_contacts();
+
+}
+
+int Physics2DServerSW::space_get_contact_count(RID p_space) const {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,0);
+ return space->get_debug_contact_count();
+
+}
+
Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 6e875701b8..605e04ead8 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -102,6 +102,11 @@ public:
virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
+
+
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 0ddc8f16ec..54af3eeb99 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -94,6 +94,22 @@ public:
return physics_2d_server->space_get_direct_state(p_space);
}
+ FUNC2(space_set_debug_contacts,RID,int);
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const {
+
+ ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
+ return physics_2d_server->space_get_contacts(p_space);
+
+ }
+
+ virtual int space_get_contact_count(RID p_space) const {
+
+ ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
+ return physics_2d_server->space_get_contact_count(p_space);
+
+ }
+
+
/* AREA API */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 767ad9038d..a71e6c4bf5 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1230,6 +1230,7 @@ void Space2DSW::call_queries() {
void Space2DSW::setup() {
+ contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
@@ -1302,6 +1303,8 @@ Space2DSW::Space2DSW() {
active_objects=0;
island_count=0;
+ contact_debug_count=0;
+
locked=false;
contact_recycle_radius=0.01;
contact_max_separation=0.05;
@@ -1320,6 +1323,10 @@ Space2DSW::Space2DSW() {
direct_access = memnew( Physics2DDirectSpaceStateSW );
direct_access->space=this;
+
+
+
+
}
Space2DSW::~Space2DSW() {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index abee8628fc..97ad3d7f80 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -103,6 +103,9 @@ class Space2DSW {
int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+ Vector<Vector2> contact_debug;
+ int contact_debug_count;
+
friend class Physics2DDirectSpaceStateSW;
public:
@@ -169,6 +172,14 @@ public:
bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
+
+ void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
+ _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
+
+
Physics2DDirectSpaceStateSW *get_direct_state();
Space2DSW();
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index b24496880e..2d70337dc8 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -293,6 +293,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
+ virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters
diff --git a/servers/physics_server.h b/servers/physics_server.h
index b82d4cf5da..75584966bb 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -286,6 +286,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
+ virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 155d10d85a..fbea60c3a6 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -454,6 +454,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
return rasterizer->mesh_get_custom_aabb(p_mesh);
}
+void VisualServerRaster::mesh_clear(RID p_mesh) {
+
+ ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
+ while(rasterizer->mesh_get_surface_count(p_mesh)) {
+ rasterizer->mesh_remove_surface(p_mesh,0);
+ }
+}
+
/* MULTIMESH */
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 73298d58cd..3d8331984a 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -765,6 +765,7 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_clear(RID p_mesh);
/* MULTIMESH API */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index db03d82829..af88c9bdc9 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -199,6 +199,7 @@ public:
FUNC2(mesh_remove_surface,RID,int);
FUNC1RC(int,mesh_get_surface_count,RID);
+ FUNC1(mesh_clear,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index dd71650801..ece61ec701 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -353,6 +353,8 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
+ virtual void mesh_clear(RID p_mesh)=0;
+
/* MULTIMESH API */
virtual RID multimesh_create()=0;
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index 84fc14d2ec..7d2871fd10 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -942,11 +942,11 @@ static int _get_pad(int p_alignment, int p_n) {
return pad;
};
-void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb, bool p_remote_debug) {
+void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) {
String host = EditorSettings::get_singleton()->get("network/debug_host");
- if (p_dumb) {
+ if (p_flags&EXPORT_DUMB_CLIENT) {
int port = EditorSettings::get_singleton()->get("file_server/port");
String passwd = EditorSettings::get_singleton()->get("file_server/password");
r_flags.push_back("-rfs");
@@ -957,7 +957,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb
}
}
- if (p_remote_debug) {
+ if (p_flags&EXPORT_REMOTE_DEBUG) {
r_flags.push_back("-rdebug");
r_flags.push_back(host+":"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
@@ -982,6 +982,17 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb
}
+ if (p_flags&EXPORT_VIEW_COLLISONS) {
+
+ r_flags.push_back("-debugcol");
+ }
+
+ if (p_flags&EXPORT_VIEW_NAVIGATION) {
+
+ r_flags.push_back("-debugnav");
+ }
+
+
}
Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) {
@@ -1097,7 +1108,7 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles, int p
return OK;
}
-Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
+Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, int p_flags) {
diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h
index d8601929cf..9de6509605 100644
--- a/tools/editor/editor_import_export.h
+++ b/tools/editor/editor_import_export.h
@@ -105,7 +105,7 @@ protected:
};
- void gen_export_flags(Vector<String> &r_flags,bool p_dumb,bool p_remote_debug);
+ void gen_export_flags(Vector<String> &r_flags, int p_flags);
static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
public:
@@ -121,6 +121,13 @@ public:
IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
};
+ enum ExportFlags {
+ EXPORT_DUMB_CLIENT=1,
+ EXPORT_REMOTE_DEBUG=2,
+ EXPORT_VIEW_COLLISONS=4,
+ EXPORT_VIEW_NAVIGATION=8
+ };
+
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
@@ -133,14 +140,14 @@ public:
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
- virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false) { return OK; }
+ virtual Error run(int p_device,int p_flags) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
- virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false)=0;
+ virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0;
EditorExportPlatform() {};
};
@@ -190,7 +197,7 @@ public:
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
- virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
+ virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 63684dcc93..03d1dfb743 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -2677,6 +2677,20 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
run_native->set_deploy_debug_remote(!ischecked);
} break;
+ case RUN_DEBUG_COLLISONS: {
+
+ bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
+ debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS),!ischecked);
+ run_native->set_debug_collisions(!ischecked);
+ editor_run.set_debug_collisions(!ischecked);
+ } break;
+ case RUN_DEBUG_NAVIGATION: {
+
+ bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
+ debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION),!ischecked);
+ run_native->set_debug_navigation(!ischecked);
+ editor_run.set_debug_navigation(!ischecked);
+ } break;
case SETTINGS_UPDATE_ALWAYS: {
update_menu->get_popup()->set_item_checked(0,true);
@@ -4955,6 +4969,9 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_check_item("Deploy Remote Debug",RUN_DEPLOY_REMOTE_DEBUG);
p->add_check_item("Deploy File Server Clients",RUN_DEPLOY_DUMB_CLIENTS);
+ p->add_separator();
+ p->add_check_item("Visible Collision Shapes",RUN_DEBUG_COLLISONS);
+ p->add_check_item("Visible Navigation",RUN_DEBUG_NAVIGATION);
p->connect("item_pressed",this,"_menu_option");
/*
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index dba2b7b86c..53e16d9c58 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -156,6 +156,8 @@ class EditorNode : public Node {
RUN_FILE_SERVER,
RUN_DEPLOY_DUMB_CLIENTS,
RUN_LIVE_DEBUG,
+ RUN_DEBUG_COLLISONS,
+ RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp
index 4d07463b21..b635cea84b 100644
--- a/tools/editor/editor_run.cpp
+++ b/tools/editor/editor_run.cpp
@@ -61,6 +61,13 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
}
}
+ if (debug_collisions) {
+ args.push_back("-debugcol");
+ }
+
+ if (debug_navigation) {
+ args.push_back("-debugnav");
+ }
int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
@@ -169,7 +176,31 @@ void EditorRun::stop() {
status=STATUS_STOP;
}
+void EditorRun::set_debug_collisions(bool p_debug) {
+
+ debug_collisions=p_debug;
+}
+
+bool EditorRun::get_debug_collisions() const{
+
+ return debug_collisions;
+}
+
+void EditorRun::set_debug_navigation(bool p_debug) {
+
+ debug_navigation=p_debug;
+}
+
+bool EditorRun::get_debug_navigation() const{
+
+ return debug_navigation;
+}
+
+
EditorRun::EditorRun() {
status=STATUS_STOP;
+ debug_collisions=false;
+ debug_navigation=false;
+
}
diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h
index 402d5e3820..e1b0b081c7 100644
--- a/tools/editor/editor_run.h
+++ b/tools/editor/editor_run.h
@@ -43,6 +43,8 @@ public:
OS::ProcessID pid;
private:
+ bool debug_collisions;
+ bool debug_navigation;
Status status;
public:
@@ -50,6 +52,13 @@ public:
Error run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene);
void run_native_notify() { status=STATUS_PLAY; }
void stop();
+
+ void set_debug_collisions(bool p_debug);
+ bool get_debug_collisions() const;
+
+ void set_debug_navigation(bool p_debug);
+ bool get_debug_navigation() const;
+
EditorRun();
};
diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp
index 42c7f89608..2eedba93dc 100644
--- a/tools/editor/editor_run_native.cpp
+++ b/tools/editor/editor_run_native.cpp
@@ -105,7 +105,17 @@ void EditorRunNative::_run_native(int p_idx,const String& p_platform) {
emit_signal("native_run");
}
- eep->run(p_idx,deploy_dumb,deploy_debug_remote);
+ int flags=0;
+ if (deploy_debug_remote)
+ flags|=EditorExportPlatform::EXPORT_REMOTE_DEBUG;
+ if (deploy_dumb)
+ flags|=EditorExportPlatform::EXPORT_DUMB_CLIENT;
+ if (debug_collisions)
+ flags|=EditorExportPlatform::EXPORT_VIEW_COLLISONS;
+ if (debug_navigation)
+ flags|=EditorExportPlatform::EXPORT_VIEW_NAVIGATION;
+
+ eep->run(p_idx,flags);
}
void EditorRunNative::_bind_methods() {
@@ -135,6 +145,25 @@ bool EditorRunNative::is_deploy_debug_remote_enabled() const{
return deploy_debug_remote;
}
+void EditorRunNative::set_debug_collisions(bool p_debug) {
+
+ debug_collisions=p_debug;
+}
+
+bool EditorRunNative::get_debug_collisions() const{
+
+ return debug_collisions;
+}
+
+void EditorRunNative::set_debug_navigation(bool p_debug) {
+
+ debug_navigation=p_debug;
+}
+
+bool EditorRunNative::get_debug_navigation() const{
+
+ return debug_navigation;
+}
EditorRunNative::EditorRunNative()
{
@@ -142,4 +171,7 @@ EditorRunNative::EditorRunNative()
first=true;
deploy_dumb=false;
deploy_debug_remote=false;
+ debug_collisions=false;
+ debug_navigation=false;
+
}
diff --git a/tools/editor/editor_run_native.h b/tools/editor/editor_run_native.h
index a0baf527f1..77d6dc198e 100644
--- a/tools/editor/editor_run_native.h
+++ b/tools/editor/editor_run_native.h
@@ -40,6 +40,8 @@ class EditorRunNative : public HBoxContainer {
bool first;
bool deploy_dumb;
bool deploy_debug_remote;
+ bool debug_collisions;
+ bool debug_navigation;
void _run_native(int p_idx,const String& p_platform);
@@ -55,6 +57,12 @@ public:
void set_deploy_debug_remote(bool p_enabled);
bool is_deploy_debug_remote_enabled() const;
+ void set_debug_collisions(bool p_debug);
+ bool get_debug_collisions() const;
+
+ void set_debug_navigation(bool p_debug);
+ bool get_debug_navigation() const;
+
EditorRunNative();
};