diff options
-rw-r--r-- | doc/classes/@GDScript.xml | 4 | ||||
-rw-r--r-- | doc/classes/EditorFileSystem.xml | 4 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 14 | ||||
-rw-r--r-- | doc/classes/EditorResourcePreviewGenerator.xml | 16 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/SimplexNoise.xml | 6 |
6 files changed, 22 insertions, 25 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 3e46dc4e92..7bd332a3e4 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -120,9 +120,9 @@ <method name="atan2"> <return type="float"> </return> - <argument index="0" name="x" type="float"> + <argument index="0" name="y" type="float"> </argument> - <argument index="1" name="y" type="float"> + <argument index="1" name="x" type="float"> </argument> <description> Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index ade6d2034d..5a8b506f9e 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -93,10 +93,6 @@ Remitted if a resource is reimported. </description> </signal> - <signal name="script_classes_updated"> - <description> - </description> - </signal> <signal name="sources_changed"> <argument index="0" name="exist" type="bool"> </argument> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 208780547e..66314a4ace 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -165,15 +165,15 @@ This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object. </description> </method> - <method name="forward_canvas_gui_input" qualifiers="virtual"> - <return type="bool"> + <method name="forward_canvas_draw_over_viewport" qualifiers="virtual"> + <return type="void"> </return> - <argument index="0" name="event" type="InputEvent"> + <argument index="0" name="overlay" type="Control"> </argument> <description> </description> </method> - <method name="forward_draw_over_viewport" qualifiers="virtual"> + <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="overlay" type="Control"> @@ -181,10 +181,10 @@ <description> </description> </method> - <method name="forward_force_draw_over_viewport" qualifiers="virtual"> - <return type="void"> + <method name="forward_canvas_gui_input" qualifiers="virtual"> + <return type="bool"> </return> - <argument index="0" name="overlay" type="Control"> + <argument index="0" name="event" type="InputEvent"> </argument> <description> </description> diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml index fb9af47b1f..c4dcbbbc82 100644 --- a/doc/classes/EditorResourcePreviewGenerator.xml +++ b/doc/classes/EditorResourcePreviewGenerator.xml @@ -16,10 +16,12 @@ </return> <argument index="0" name="from" type="Resource"> </argument> + <argument index="1" name="size" type="Vector2"> + </argument> <description> - Generate a preview from a given resource. This must be always implemented. - Returning an empty texture is an OK way to fail and let another generator take care. - Care must be taken because this function is always called from a thread (not the main thread). + Generate a preview from a given resource with the specified size. This must always be implemented. + Returning an empty texture is an OK way to fail and let another generator take care. + Care must be taken because this function is always called from a thread (not the main thread). </description> </method> <method name="generate_from_path" qualifiers="virtual"> @@ -27,10 +29,12 @@ </return> <argument index="0" name="path" type="String"> </argument> + <argument index="1" name="size" type="Vector2"> + </argument> <description> - Generate a preview directly from a path, implementing this is optional, as default code will load and call generate() - Returning an empty texture is an OK way to fail and let another generator take care. - Care must be taken because this function is always called from a thread (not the main thread). + Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate]. + Returning an empty texture is an OK way to fail and let another generator take care. + Care must be taken because this function is always called from a thread (not the main thread). </description> </method> <method name="handles" qualifiers="virtual"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 548d60fe35..c05d6bc849 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -609,9 +609,6 @@ <member name="network/remote_fs/page_size" type="int" setter="" getter=""> Page size used by remote filesystem. </member> - <member name="network/ssl/certificates" type="String" setter="" getter=""> - If your game or application uses HTTPS, a certificates file is needed. It must be set here. - </member> <member name="node/name_casing" type="int" setter="" getter=""> When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting. </member> diff --git a/modules/opensimplex/doc_classes/SimplexNoise.xml b/modules/opensimplex/doc_classes/SimplexNoise.xml index de29ff874c..5b3af1cd67 100644 --- a/modules/opensimplex/doc_classes/SimplexNoise.xml +++ b/modules/opensimplex/doc_classes/SimplexNoise.xml @@ -14,7 +14,7 @@ noise.seed = randi() noise.octaves = 4 noise.period = 20.0 - noise.persistance = 0.8 + noise.persistence = 0.8 # Sample print("Values:") @@ -118,9 +118,9 @@ Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance). </member> - <member name="persistance" type="float" setter="set_persistance" getter="get_persistance"> + <member name="persistence" type="float" setter="set_persistence" getter="get_persistence"> Contribution factor of the different octaves. - A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one. + A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one. </member> <member name="seed" type="int" setter="set_seed" getter="get_seed"> Seed used to generate random values, different seeds will generate different noise maps. |