summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--editor/input_event_configuration_dialog.cpp6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs127
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs112
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs57
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs49
-rw-r--r--modules/mono/glue/runtime_interop.cpp10
-rw-r--r--scene/main/window.cpp68
-rw-r--r--scene/main/window.h2
9 files changed, 346 insertions, 89 deletions
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index 48e3759e57..37c2fd5f1e 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -685,9 +685,9 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
// Key Mode Selection
key_mode = memnew(OptionButton);
- key_mode->add_item("Keycode (Latin equvialent)", KEYMODE_KEYCODE);
- key_mode->add_item("Physical Keycode (poistion of US QWERTY keyboard)", KEYMODE_PHY_KEYCODE);
- key_mode->add_item("Unicode (case-insencetive)", KEYMODE_UNICODE);
+ key_mode->add_item(TTR("Keycode (Latin Equivalent)"), KEYMODE_KEYCODE);
+ key_mode->add_item(TTR("Physical Keycode (Position on US QWERTY Keyboard)"), KEYMODE_PHY_KEYCODE);
+ key_mode->add_item(TTR("Key Label (Unicode, Case-Insensitive)"), KEYMODE_UNICODE);
key_mode->connect("item_selected", callable_mp(this, &InputEventConfigurationDialog::_key_mode_selected));
key_mode->hide();
additional_options_container->add_child(key_mode);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index f4646d1d3c..a61c5403b9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -189,10 +189,15 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array"/> to the given size.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
+ ThrowIfReadOnly();
+
var self = (godot_array)NativeValue;
return NativeFuncs.godotsharp_array_resize(ref self, newSize);
}
@@ -200,8 +205,13 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array"/> into a random order.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Shuffle()
{
+ ThrowIfReadOnly();
+
var self = (godot_array)NativeValue;
NativeFuncs.godotsharp_array_shuffle(ref self);
}
@@ -240,6 +250,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the item at the given <paramref name="index"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the array is read-only.
+ /// </exception>
/// <value>The <see cref="Variant"/> item at the given <paramref name="index"/>.</value>
public unsafe Variant this[int index]
{
@@ -250,8 +263,11 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
+
var self = (godot_array)NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@@ -264,9 +280,14 @@ namespace Godot.Collections
/// Adds an item to the end of this <see cref="Array"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The <see cref="Variant"/> item to add.</param>
public void Add(Variant item)
{
+ ThrowIfReadOnly();
+
godot_variant variantValue = (godot_variant)item.NativeVar;
var self = (godot_array)NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@@ -282,6 +303,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Clear() => Resize(0);
/// <summary>
@@ -303,10 +327,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The <see cref="Variant"/> item to insert.</param>
public void Insert(int index, Variant item)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -319,9 +348,14 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified <paramref name="item"/>
/// from this <see cref="Array"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The value to remove.</param>
public bool Remove(Variant item)
{
+ ThrowIfReadOnly();
+
int index = IndexOf(item);
if (index >= 0)
{
@@ -335,9 +369,14 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array"/> by index.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -358,7 +397,28 @@ namespace Godot.Collections
object ICollection.SyncRoot => false;
- bool ICollection<Variant>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the array is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Array"/> read-only, i.e. disabled modying of the
+ /// array's elements. Does not apply to nested content, e.g. content of
+ /// nested arrays.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ // Avoid interop call when the array is already read-only.
+ return;
+ }
+
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_make_read_only(ref self);
+ }
/// <summary>
/// Copies the elements of this <see cref="Array"/> to the given
@@ -472,6 +532,14 @@ namespace Godot.Collections
{
elem = NativeValue.DangerousSelfRef.Elements[index];
}
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Array instance is read-only.");
+ }
+ }
}
internal interface IGenericGodotArray
@@ -592,6 +660,9 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array{T}"/> to the given size.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
@@ -602,6 +673,9 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Shuffle()
{
_underlyingArray.Shuffle();
@@ -634,6 +708,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="index"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the array is read-only.
+ /// </exception>
/// <value>The value at the given <paramref name="index"/>.</value>
public unsafe T this[int index]
{
@@ -644,8 +721,11 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
+
var self = (godot_array)_underlyingArray.NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@@ -673,10 +753,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The item to insert.</param>
public void Insert(int index, T item)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -688,6 +773,9 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array{T}"/> by index.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
@@ -703,16 +791,35 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingArray.Count;
- bool ICollection<T>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the array is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => _underlyingArray.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Array{T}"/> read-only, i.e. disabled modying of the
+ /// array's elements. Does not apply to nested content, e.g. content of
+ /// nested arrays.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ _underlyingArray.MakeReadOnly();
+ }
/// <summary>
/// Adds an item to the end of this <see cref="Array{T}"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The item to add.</param>
/// <returns>The new size after adding the item.</returns>
public void Add(T item)
{
+ ThrowIfReadOnly();
+
using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@@ -721,6 +828,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array{T}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Clear()
{
_underlyingArray.Clear();
@@ -769,10 +879,15 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified value
/// from this <see cref="Array{T}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The value to remove.</param>
/// <returns>A <see langword="bool"/> indicating success or failure.</returns>
public bool Remove(T item)
{
+ ThrowIfReadOnly();
+
int index = IndexOf(item);
if (index >= 0)
{
@@ -812,5 +927,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Array<T>(Variant from) => from.AsGodotArray<T>();
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Array instance is read-only.");
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index fa304c1b94..923b2adafd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -93,10 +93,15 @@ namespace Godot.Collections
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary dictionary, bool overwrite = false)
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
var other = (godot_dictionary)dictionary.NativeValue;
NativeFuncs.godotsharp_dictionary_merge(ref self, in other, overwrite.ToGodotBool());
@@ -175,8 +180,12 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the dictionary is read-only.
+ /// </exception>
/// <exception cref="KeyNotFoundException">
- /// An entry for <paramref name="key"/> does not exist in the dictionary.
+ /// The property is retrieved and an entry for <paramref name="key"/>
+ /// does not exist in the dictionary.
/// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public Variant this[Variant key]
@@ -197,6 +206,8 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_set_value(ref self,
(godot_variant)key.NativeVar, (godot_variant)value.NativeVar);
@@ -207,6 +218,9 @@ namespace Godot.Collections
/// Adds an value <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <exception cref="ArgumentException">
/// An entry for <paramref name="key"/> already exists in the dictionary.
/// </exception>
@@ -214,6 +228,8 @@ namespace Godot.Collections
/// <param name="value">The value to add.</param>
public void Add(Variant key, Variant value)
{
+ ThrowIfReadOnly();
+
var variantKey = (godot_variant)key.NativeVar;
var self = (godot_dictionary)NativeValue;
@@ -230,8 +246,13 @@ namespace Godot.Collections
/// <summary>
/// Clears the dictionary, removing all entries from it.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
public void Clear()
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_clear(ref self);
}
@@ -267,15 +288,22 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary"/> by key.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(Variant key)
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
bool ICollection<KeyValuePair<Variant, Variant>>.Remove(KeyValuePair<Variant, Variant> item)
{
+ ThrowIfReadOnly();
+
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@@ -311,7 +339,28 @@ namespace Godot.Collections
}
}
- bool ICollection<KeyValuePair<Variant, Variant>>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the dictionary is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Dictionary"/> read-only, i.e. disabled modying of the
+ /// dictionary's elements. Does not apply to nested content, e.g. content of
+ /// nested dictionaries.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ // Avoid interop call when the dictionary is already read-only.
+ return;
+ }
+
+ var self = (godot_dictionary)NativeValue;
+ NativeFuncs.godotsharp_dictionary_make_read_only(ref self);
+ }
/// <summary>
/// Gets the value for the given <paramref name="key"/> in the dictionary.
@@ -397,6 +446,14 @@ namespace Godot.Collections
using (str)
return Marshaling.ConvertStringToManaged(str);
}
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Dictionary instance is read-only.");
+ }
+ }
}
internal interface IGenericGodotDictionary
@@ -508,6 +565,9 @@ namespace Godot.Collections
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary<TKey, TValue> dictionary, bool overwrite = false)
@@ -536,6 +596,13 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the dictionary is read-only.
+ /// </exception>
+ /// <exception cref="KeyNotFoundException">
+ /// The property is retrieved and an entry for <paramref name="key"/>
+ /// does not exist in the dictionary.
+ /// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
@@ -557,6 +624,8 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
using var variantValue = VariantUtils.CreateFrom(value);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@@ -616,10 +685,15 @@ namespace Godot.Collections
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@@ -645,9 +719,14 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(TKey key)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
@@ -683,7 +762,21 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingDict.Count;
- bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the dictionary is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => _underlyingDict.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Dictionary{TKey, TValue}"/> read-only, i.e. disabled
+ /// modying of the dictionary's elements. Does not apply to nested content,
+ /// e.g. content of nested dictionaries.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ _underlyingDict.MakeReadOnly();
+ }
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
=> Add(item.Key, item.Value);
@@ -691,6 +784,9 @@ namespace Godot.Collections
/// <summary>
/// Clears the dictionary, removing all entries from it.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
public void Clear() => _underlyingDict.Clear();
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
@@ -740,6 +836,8 @@ namespace Godot.Collections
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@@ -789,5 +887,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Dictionary<TKey, TValue>(Variant from) =>
from.AsGodotDictionary<TKey, TValue>();
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Dictionary instance is read-only.");
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index c295e500de..43e7c7eb9a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -697,6 +697,9 @@ namespace Godot.NativeInterop
private uint _safeRefCount;
public VariantVector _arrayVector;
+
+ private unsafe godot_variant* _readOnly;
+
// There are more fields here, but we don't care as we never store this in C#
public readonly int Size
@@ -704,6 +707,12 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _arrayVector.Size;
}
+
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _readOnly != null;
+ }
}
[StructLayout(LayoutKind.Sequential)]
@@ -737,6 +746,12 @@ namespace Godot.NativeInterop
get => _p != null ? _p->Size : 0;
}
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _p != null && _p->IsReadOnly;
+ }
+
public unsafe void Dispose()
{
if (_p == null)
@@ -766,35 +781,59 @@ namespace Godot.NativeInterop
// A correctly constructed value needs to call the native default constructor to allocate `_p`.
// Don't pass a C# default constructed `godot_dictionary` to native code, unless it's going to
// be re-assigned a new value (the copy constructor checks if `_p` is null so that's fine).
- [StructLayout(LayoutKind.Sequential)]
+ [StructLayout(LayoutKind.Explicit)]
// ReSharper disable once InconsistentNaming
public ref struct godot_dictionary
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly unsafe godot_dictionary* GetUnsafeAddress()
- => (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _p));
+ => (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _getUnsafeAddressHelper));
- private IntPtr _p;
+ [FieldOffset(0)] private byte _getUnsafeAddressHelper;
- public readonly bool IsAllocated
+ [FieldOffset(0)] private unsafe DictionaryPrivate* _p;
+
+ [StructLayout(LayoutKind.Sequential)]
+ private struct DictionaryPrivate
+ {
+ private uint _safeRefCount;
+
+ private unsafe godot_variant* _readOnly;
+
+ // There are more fields here, but we don't care as we never store this in C#
+
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _readOnly != null;
+ }
+ }
+
+ public readonly unsafe bool IsAllocated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _p != IntPtr.Zero;
+ get => _p != null;
}
- public void Dispose()
+ public readonly unsafe bool IsReadOnly
{
- if (_p == IntPtr.Zero)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _p != null && _p->IsReadOnly;
+ }
+
+ public unsafe void Dispose()
+ {
+ if (_p == null)
return;
NativeFuncs.godotsharp_dictionary_destroy(ref this);
- _p = IntPtr.Zero;
+ _p = null;
}
[StructLayout(LayoutKind.Sequential)]
// ReSharper disable once InconsistentNaming
internal struct movable
{
- private IntPtr _p;
+ private unsafe DictionaryPrivate* _p;
public static unsafe explicit operator movable(in godot_dictionary value)
=> *(movable*)CustomUnsafe.AsPointer(ref CustomUnsafe.AsRef(value));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index d116284e1c..1e23689c95 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -376,6 +376,8 @@ namespace Godot.NativeInterop
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
+ public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
+
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
@@ -416,6 +418,8 @@ namespace Godot.NativeInterop
public static partial godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self,
in godot_variant p_key);
+ public static partial void godotsharp_dictionary_make_read_only(ref godot_dictionary p_self);
+
public static partial void godotsharp_dictionary_to_string(ref godot_dictionary p_self, out godot_string r_str);
// StringExtensions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index cb9525b49c..df67e075ac 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -69,19 +69,6 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the strings begins
- /// with the given string <paramref name="text"/>.
- /// </summary>
- /// <param name="instance">The string to check.</param>
- /// <param name="text">The beginning string.</param>
- /// <returns>If the string begins with the given string.</returns>
- [Obsolete("Use string.StartsWith instead.")]
- public static bool BeginsWith(this string instance, string text)
- {
- return instance.StartsWith(text);
- }
-
- /// <summary>
/// Returns the bigrams (pairs of consecutive letters) of this string.
/// </summary>
/// <param name="instance">The string that will be used.</param>
@@ -618,7 +605,7 @@ namespace Godot
}
else
{
- if (instance.BeginsWith("/"))
+ if (instance.StartsWith('/'))
{
rs = instance.Substring(1);
directory = "/";
@@ -1199,23 +1186,6 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the string with characters removed from the left.
- /// The <paramref name="chars"/> argument is a string specifying the set of characters
- /// to be removed.
- /// Note: The <paramref name="chars"/> is not a prefix. See <see cref="TrimPrefix"/>
- /// method that will remove a single prefix string rather than a set of characters.
- /// </summary>
- /// <seealso cref="RStrip(string, string)"/>
- /// <param name="instance">The string to remove characters from.</param>
- /// <param name="chars">The characters to be removed.</param>
- /// <returns>A copy of the string with characters removed from the left.</returns>
- [Obsolete("Use string.TrimStart instead.")]
- public static string LStrip(this string instance, string chars)
- {
- return instance.TrimStart(chars.ToCharArray());
- }
-
- /// <summary>
/// Do a simple expression match, where '*' matches zero or more
/// arbitrary characters and '?' matches any single character except '.'.
/// </summary>
@@ -1504,23 +1474,6 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the string with characters removed from the right.
- /// The <paramref name="chars"/> argument is a string specifying the set of characters
- /// to be removed.
- /// Note: The <paramref name="chars"/> is not a suffix. See <see cref="TrimSuffix"/>
- /// method that will remove a single suffix string rather than a set of characters.
- /// </summary>
- /// <seealso cref="LStrip(string, string)"/>
- /// <param name="instance">The string to remove characters from.</param>
- /// <param name="chars">The characters to be removed.</param>
- /// <returns>A copy of the string with characters removed from the right.</returns>
- [Obsolete("Use string.TrimEnd instead.")]
- public static string RStrip(this string instance, string chars)
- {
- return instance.TrimEnd(chars.ToCharArray());
- }
-
- /// <summary>
/// Returns the SHA-1 hash of the string as an array of bytes.
/// </summary>
/// <seealso cref="Sha1Text(string)"/>
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index e7f50d2caa..d17fe3e75f 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -1012,6 +1012,10 @@ int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
+void godotsharp_array_make_read_only(Array *p_self) {
+ p_self->make_read_only();
+}
+
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
@@ -1081,6 +1085,10 @@ bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key)
return p_self->erase(*p_key);
}
+void godotsharp_dictionary_make_read_only(Dictionary *p_self) {
+ p_self->make_read_only();
+}
+
void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
@@ -1439,6 +1447,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_array_insert,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
+ (void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
@@ -1454,6 +1463,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_merge,
(void *)godotsharp_dictionary_recursive_equal,
(void *)godotsharp_dictionary_remove_key,
+ (void *)godotsharp_dictionary_make_read_only,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_to_camel_case,
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 3ceb27b3e6..869d12b4df 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -663,18 +663,18 @@ void Window::set_visible(bool p_visible) {
return;
}
- visible = p_visible;
-
if (!is_inside_tree()) {
+ visible = p_visible;
return;
}
- if (updating_child_controls) {
- _update_child_controls();
- }
-
ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window.");
+ visible = p_visible;
+
+ // Stop any queued resizing, as the window will be resized right now.
+ updating_child_controls = false;
+
Viewport *embedder_vp = _get_embedder();
if (!embedder_vp) {
@@ -833,7 +833,7 @@ bool Window::is_visible() const {
}
void Window::_update_window_size() {
- // Force window to respect size limitations of rendering server
+ // Force window to respect size limitations of rendering server.
RenderingServer *rendering_server = RenderingServer::get_singleton();
if (rendering_server) {
Size2i max_window_size = rendering_server->get_maximum_viewport_size();
@@ -1130,6 +1130,7 @@ void Window::_notification(int p_what) {
case NOTIFICATION_READY: {
if (wrap_controls) {
+ // Finish any resizing immediately so it doesn't interfere on stuff overriding _ready().
_update_child_controls();
}
} break;
@@ -1138,9 +1139,7 @@ void Window::_notification(int p_what) {
_invalidate_theme_cache();
_update_theme_item_cache();
- if (embedder) {
- embedder->_sub_window_update(this);
- } else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+ if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
String tr_title = atr(title);
#ifdef DEBUG_ENABLED
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
@@ -1152,8 +1151,6 @@ void Window::_notification(int p_what) {
#endif
DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
-
- child_controls_changed();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1254,8 +1251,13 @@ Vector<Vector2> Window::get_mouse_passthrough_polygon() const {
void Window::set_wrap_controls(bool p_enable) {
wrap_controls = p_enable;
- if (wrap_controls) {
- child_controls_changed();
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (updating_child_controls) {
+ _update_child_controls();
} else {
_update_window_size();
}
@@ -1282,23 +1284,23 @@ Size2 Window::_get_contents_minimum_size() const {
return max;
}
-void Window::_update_child_controls() {
- if (!updating_child_controls) {
+void Window::child_controls_changed() {
+ if (!is_inside_tree() || !visible || updating_child_controls) {
return;
}
- _update_window_size();
-
- updating_child_controls = false;
+ updating_child_controls = true;
+ call_deferred(SNAME("_update_child_controls"));
}
-void Window::child_controls_changed() {
- if (!is_inside_tree() || !visible || updating_child_controls) {
+void Window::_update_child_controls() {
+ if (!updating_child_controls) {
return;
}
- updating_child_controls = true;
- call_deferred(SNAME("_update_child_controls"));
+ _update_window_size();
+
+ updating_child_controls = false;
}
bool Window::_can_consume_input_events() const {
@@ -1647,7 +1649,24 @@ void Window::_invalidate_theme_cache() {
void Window::_update_theme_item_cache() {
// Request an update on the next frame to reflect theme changes.
// Updating without a delay can cause a lot of lag.
- child_controls_changed();
+ if (!wrap_controls) {
+ updating_embedded_window = true;
+ call_deferred(SNAME("_update_embedded_window"));
+ } else {
+ child_controls_changed();
+ }
+}
+
+void Window::_update_embedded_window() {
+ if (!updating_embedded_window) {
+ return;
+ }
+
+ if (embedder) {
+ embedder->_sub_window_update(this);
+ };
+
+ updating_embedded_window = false;
}
void Window::set_theme_type_variation(const StringName &p_theme_type) {
@@ -2201,6 +2220,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed);
ClassDB::bind_method(D_METHOD("_update_child_controls"), &Window::_update_child_controls);
+ ClassDB::bind_method(D_METHOD("_update_embedded_window"), &Window::_update_embedded_window);
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
diff --git a/scene/main/window.h b/scene/main/window.h
index 18841a4f1a..182caf5f0c 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -116,6 +116,7 @@ private:
bool exclusive = false;
bool wrap_controls = false;
bool updating_child_controls = false;
+ bool updating_embedded_window = false;
bool clamp_to_embedder = false;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
@@ -123,6 +124,7 @@ private:
bool auto_translate = true;
void _update_child_controls();
+ void _update_embedded_window();
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;