diff options
-rw-r--r-- | editor/editor_node.cpp | 47 | ||||
-rw-r--r-- | editor/editor_node.h | 3 |
2 files changed, 34 insertions, 16 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4aedd98bd3..72077eb011 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2432,7 +2432,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { String run_filename; - if (p_current || (editor_data.get_edited_scene_root() && !p_custom.is_empty() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) { + if ((p_current && p_custom.is_empty()) || (editor_data.get_edited_scene_root() && !p_custom.is_empty() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) { Node *scene = editor_data.get_edited_scene_root(); if (!scene) { @@ -2494,15 +2494,19 @@ void EditorNode::_run(bool p_current, const String &p_custom) { emit_signal(SNAME("play_pressed")); if (p_current) { + run_current_filename = run_filename; play_scene_button->set_pressed(true); play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + play_scene_button->set_tooltip(TTR("Reload the played scene.")); } else if (!p_custom.is_empty()) { run_custom_filename = p_custom; play_custom_scene_button->set_pressed(true); play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + play_custom_scene_button->set_tooltip(TTR("Reload the played scene.")); } else { play_button->set_pressed(true); play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + play_button->set_tooltip(TTR("Reload the played scene.")); } stop_button->set_disabled(false); @@ -2527,9 +2531,22 @@ void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) { } } +void EditorNode::_reset_play_buttons() { + play_button->set_pressed(false); + play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + play_button->set_tooltip(TTR("Play the project.")); + play_scene_button->set_pressed(false); + play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); + play_scene_button->set_tooltip(TTR("Play the edited scene.")); + play_custom_scene_button->set_pressed(false); + play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); + play_custom_scene_button->set_tooltip(TTR("Play a custom scene.")); +} + void EditorNode::_android_build_source_selected(const String &p_file) { export_template_manager->install_android_template_from_file(p_file); } + void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!p_confirmed) { // FIXME: this may be a hack. current_menu_option = (MenuOptions)p_option; @@ -2821,7 +2838,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { quick_run->set_title(TTR("Quick Run Scene...")); play_custom_scene_button->set_pressed(false); } else { - String last_custom_scene = run_custom_filename; + String last_custom_scene = run_custom_filename; // This is necessary to have a copy of the string. run_play_custom(last_custom_scene); } @@ -2833,13 +2850,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { editor_run.stop(); run_custom_filename.clear(); - play_button->set_pressed(false); - play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); - play_scene_button->set_pressed(false); - play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); - play_custom_scene_button->set_pressed(false); - play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); + run_current_filename.clear(); stop_button->set_disabled(true); + _reset_play_buttons(); if (bool(EDITOR_GET("run/output/always_close_output_on_stop"))) { for (int i = 0; i < bottom_panel_items.size(); i++) { @@ -2862,7 +2875,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case RUN_PLAY_SCENE: { - run_play_current(); + if (run_current_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) { + run_play_current(); + } else { + String last_current_scene = run_current_filename; // This is necessary to have a copy of the string. + run_play_custom(last_current_scene); + } } break; case RUN_SETTINGS: { @@ -5066,8 +5084,9 @@ void EditorNode::run_play_current() { } void EditorNode::run_play_custom(const String &p_custom) { + bool is_current = !run_current_filename.is_empty(); _menu_option_confirm(RUN_STOP, true); - _run(false, p_custom); + _run(is_current, p_custom); } void EditorNode::run_stop() { @@ -6782,10 +6801,8 @@ EditorNode::EditorNode() { play_button->set_flat(true); play_hb->add_child(play_button); play_button->set_toggle_mode(true); - play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_button->set_focus_mode(Control::FOCUS_NONE); play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY)); - play_button->set_tooltip(TTR("Play the project.")); ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5); ED_SHORTCUT_OVERRIDE("editor/play", "macos", KeyModifierMask::CMD | Key::B); @@ -6826,9 +6843,7 @@ EditorNode::EditorNode() { play_hb->add_child(play_scene_button); play_scene_button->set_toggle_mode(true); play_scene_button->set_focus_mode(Control::FOCUS_NONE); - play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE)); - play_scene_button->set_tooltip(TTR("Play the edited scene.")); ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6); ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KeyModifierMask::CMD | Key::R); @@ -6839,9 +6854,9 @@ EditorNode::EditorNode() { play_hb->add_child(play_custom_scene_button); play_custom_scene_button->set_toggle_mode(true); play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE); - play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE)); - play_custom_scene_button->set_tooltip(TTR("Play custom scene")); + + _reset_play_buttons(); ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5); ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R); diff --git a/editor/editor_node.h b/editor/editor_node.h index 91c753e480..afddcebcf0 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -470,7 +470,9 @@ private: String _tmp_import_path; String external_file; String open_navigate; + String run_custom_filename; + String run_current_filename; DynamicFontImportSettings *fontdata_import_settings = nullptr; SceneImportSettings *scene_import_settings = nullptr; @@ -580,6 +582,7 @@ private: void _run(bool p_current = false, const String &p_custom = ""); void _run_native(const Ref<EditorExportPreset> &p_preset); + void _reset_play_buttons(); void _add_to_recent_scenes(const String &p_scene); void _update_recent_scenes(); |